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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
48 52
49#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
50 65
51#ifndef _WIN32 66#ifndef _WIN32
52# include <sys/types.h> 67# include <sys/types.h>
53# include <sys/socket.h> 68# include <sys/socket.h>
54# include <netinet/in.h> 69# include <netinet/in.h>
55# include <netinet/tcp.h> 70# include <netinet/tcp.h>
56# include <inttypes.h> 71# include <inttypes.h>
57#endif 72#endif
58 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 84
61#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
62 87
63#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
65 90
66#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
67 92
68#if 0 93/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 95
71# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
72#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
73 101
74static AV *texture_av; 102static AV *texture_av;
75 103
76static struct 104static struct
77{ 105{
171 199
172static void 200static void
173layout_update_font (DC__Layout self) 201layout_update_font (DC__Layout self)
174{ 202{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
177 */ 205 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
179 207
180 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
209 int w, h; 237 int w, h;
210 float s, t; 238 float s, t;
211 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
212 tileid smoothtile; 240 tileid smoothtile;
213 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
214} maptex; 243} maptex;
215 244
216typedef struct { 245typedef struct {
217 uint32_t player; 246 uint32_t player;
218 tileid tile[3]; 247 tileid tile[3];
350 self->oy = 0; 379 self->oy = 0;
351 self->row = 0; 380 self->row = 0;
352 self->rows = 0; 381 self->rows = 0;
353} 382}
354 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
355static void 394static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
357{ 396{
358 int x, y; 397 int x, y;
359 maprow *row; 398 maprow *row;
373 if (x >= row->c1) 412 if (x >= row->c1)
374 break; 413 break;
375 414
376 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
377 416
378 cell->darkness = 0; 417 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 418 }
383 } 419 }
384} 420}
385 421
386typedef struct { 422typedef struct {
497 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
498 return 0; 534 return 0;
499 535
500 return 1; 536 return 1;
501} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
502 590
503MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
504 592
505PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
506 594
535 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
536 624
537 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
540 678
541 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
624 762
763 const_iv (KMOD_LRAM),
764
625 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
626# undef const_iv 795# undef const_iv
627 }; 796 };
628 797
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
652 821
653IV minpot (UV n) 822IV minpot (UV n)
654 823
655IV popcount (UV n) 824IV popcount (UV n)
656 825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
657void 832void
658pango_init () 833pango_init ()
659 CODE: 834 CODE:
660{ 835{
661 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
664} 844}
665 845
666char *
667SDL_GetError () 846char *SDL_GetError ()
668 847
669int 848void SDL_braino ()
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671 849
672void 850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
673SDL_Quit () 856void SDL_Quit ()
857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
674 866
675void 867void
676SDL_ListModes (int rgb, int alpha) 868SDL_ListModes (int rgb, int alpha)
677 PPCODE: 869 PPCODE:
678{ 870{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 885
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 888
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 890
702 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
703 while (*m) 892 while (*m)
704 { 893 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 894 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 895 {
707 AV *av = newAV (); 896 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 899 av_push (av, newSViv (rgb));
752SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
753 942
754int 943int
755SDL_GetAppState () 944SDL_GetAppState ()
756 945
946int
947SDL_GetModState ()
948
757void 949void
758poll_events () 950poll_events ()
759 PPCODE: 951 PPCODE:
760{ 952{
761 SDL_Event ev; 953 SDL_Event ev;
770 { 962 {
771 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
772 case SDL_KEYUP: 964 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 970 break;
779 971
780 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 991 x = ev.motion.x;
800 y = ev.motion.y; 992 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 994 }
803 995
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1002 }
811 break; 1003 break;
812 1004
813 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1008
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
894 } 1086 }
895 } 1087 }
896#endif 1088#endif
897} 1089}
898 1090
899void 1091int
900add_font (char *file) 1092add_font (char *file)
901 CODE: 1093 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
903 1097
904void 1098void
905load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
906 ALIAS: 1100 ALIAS:
907 load_image_file = 1 1101 load_image_file = 1
1023#if DEBUG 1217#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1218 VALGRIND_DO_LEAK_CHECK;
1025#endif 1219#endif
1026} 1220}
1027 1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1230
1030PROTOTYPES: DISABLE 1231PROTOTYPES: DISABLE
1031 1232
1032DC::Font 1233DC::Font
1165{ 1366{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1368
1168 do 1369 do
1169 { 1370 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1372
1172 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
1173 { 1374 {
1174 PangoRectangle extents; 1375 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
1279int 1480int
1280descent (DC::Layout self) 1481descent (DC::Layout self)
1281 CODE: 1482 CODE:
1282{ 1483{
1283 PangoRectangle rect; 1484 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1487 RETVAL = PANGO_DESCENT (rect);
1287} 1488}
1288 OUTPUT: 1489 OUTPUT:
1289 RETVAL 1490 RETVAL
1301 1502
1302void 1503void
1303cursor_pos (DC::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1505 PPCODE:
1305{ 1506{
1306 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1509
1309 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1514}
1314 1515
1315void 1516void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1518 PPCODE:
1318{ 1519{
1319 int line, x; 1520 int line, x;
1320 1521
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3) 1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line; 1525 --line;
1326#endif 1526#endif
1327
1328 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331} 1530}
1332 1531
1338 int index, trailing; 1537 int index, trailing;
1339 1538
1340 if (line < 0) 1539 if (line < 0)
1341 XSRETURN_EMPTY; 1540 XSRETURN_EMPTY;
1342 1541
1343 if (!(lp = pango_layout_get_line (self->pl, line))) 1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */ 1543 XSRETURN_EMPTY; /* do better */
1345 1544
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347 1546
1348 EXTEND (SP, 2); 1547 EXTEND (SP, 2);
1463 if (ix) 1662 if (ix)
1464 { 1663 {
1465 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1467 } 1666 }
1667}
1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1468} 1756}
1469 1757
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE: 1759 CODE:
1472{ 1760{
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1582} 1870}
1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1583 1891
1584int 1892int
1585ox (DC::Map self) 1893ox (DC::Map self)
1586 ALIAS: 1894 ALIAS:
1587 oy = 1 1895 oy = 1
1665 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1666 1974
1667 do 1975 do
1668 { 1976 {
1669 ext = *data++; 1977 ext = *data++;
1670 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1671 1979
1672 if (cmd < 4) 1980 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1675 { 1983 {
1678 } 1986 }
1679 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47) 1989 else if (cmd == 0x47)
1682 { 1990 {
1683 if (*data == 4) 1991 if (*data == 1) cell->player = data [1];
1684 ; // decode player count 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1685 1995
1686 data += *data + 1; 1996 data += *data + 1;
1687 } 1997 }
1688 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1689 cell->flags = *data++; 1999 cell->flags = *data++;
1706 cell->tile [z] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
1707 2017
1708 if (cell->tile [z]) 2018 if (cell->tile [z])
1709 { 2019 {
1710 maptex *tex = self->tex + cell->tile [z]; 2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
1711 if (!tex->name) 2022 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z])); 2023 av_push (missing, newSViv (cell->tile [z]));
1713 2024
1714 if (tex->smoothtile) 2025 if (tex->smoothtile)
1715 { 2026 {
1716 maptex *smooth = self->tex + tex->smoothtile; 2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
1717 if (!smooth->name) 2029 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile)); 2030 av_push (missing, newSViv (tex->smoothtile));
1719 } 2031 }
1720 } 2032 }
1721 } 2033 }
1722 } 2034 }
1723 else 2035 else
1724 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1725 } 2037 }
1726} 2038}
1727 OUTPUT: 2039 OUTPUT:
1728 RETVAL 2040 RETVAL
1729 2041
1781} 2093}
1782 OUTPUT: 2094 OUTPUT:
1783 RETVAL 2095 RETVAL
1784 2096
1785void 2097void
1786draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1787 CODE: 2099 CODE:
1788{ 2100{
1789 int x, y, z; 2101 int x, y, z;
1790 2102
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey; 2106 smooth_key skey;
1795 2107 int pl_x, pl_y;
2108 maptex pl_tex;
1796 rc_t *rc = rc_alloc (); 2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
1797 rc_key_t key; 2111 rc_key_t key;
1798 rc_array_t *arr; 2112 rc_array_t *arr, *arr_hidden;
1799 2113
2114 pl_tex.name = 0;
2115
1800 // thats current max. sorry. 2116 // that's current max. sorry.
1801 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1803 2119
1804 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1809 key.g = 255; 2125 key.g = 255;
1810 key.b = 255; 2126 key.b = 255;
1811 key.a = 255; 2127 key.a = 255;
1812 key.mode = GL_QUADS; 2128 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F; 2129 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815 2130
1816 mx += self->x; 2131 mx += self->x;
1817 my += self->y; 2132 my += self->y;
1818 2133
1819 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1840 2155
1841 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844 2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
1845 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1846 { 2164 {
1847 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1848 2167
1849 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1851 { 2170 {
1852 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1862 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1863 int px, py; 2182 int px, py;
1864 2183
1865 if (key.texname != tex.name) 2184 if (key.texname != tex.name)
1866 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1867 if (!tex.name) 2188 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1869 2190
1870 key.texname = tex.name; 2191 key.texname = tex.name;
1871 arr = rc_array (rc, &key); 2192 arr = rc_array (rc, &key);
1872 } 2193 }
1873 2194
1874 px = (x + 1) * T - tex.w; 2195 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h; 2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
1876 2205
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906 2210
1907 // update smooth hash 2211 // update smooth hash
1908 if (tex.smoothtile) 2212 if (tex.smoothtile)
1909 { 2213 {
1910 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1939 // corners 2243 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
1944 } 2285 }
1945 } 2286 }
1946 } 2287 }
1947 } 2288 }
1948 2289
1988 { 2329 {
1989 // this time avoiding texture state changes 2330 // this time avoiding texture state changes
1990 // save gobs of state changes. 2331 // save gobs of state changes.
1991 if (key.texname != tex.name) 2332 if (key.texname != tex.name)
1992 { 2333 {
2334 self->tex [skey->tile].unused = 0;
2335
1993 glEnd (); 2336 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
1996 } 2339 }
1997 2340
2026 } 2369 }
2027 2370
2028 hv_clear (smooth); 2371 hv_clear (smooth);
2029 } 2372 }
2030 2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2031 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2032 rc_free (rc); 2395 rc_free (rc);
2396 rc_free (rc_ov);
2033 2397
2034 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
2037 { 2401 {
2042 { 2406 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
2044 2408
2045 int px = x * T; 2409 int px = x * T;
2046 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2047 2417
2048 if (cell->stat_hp) 2418 if (cell->stat_hp)
2049 { 2419 {
2050 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2062 } 2432 }
2063 } 2433 }
2064} 2434}
2065 2435
2066void 2436void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2068 CODE: 2438 CODE:
2069{ 2439{
2070 static float color[16][3] = { 2440 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
2072 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
2073 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
2074 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
2075 2445
2076 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
2077 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
2078 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
2079 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
2080 2450
2081 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
2082 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
2083 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
2084 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
2085 2455
2086 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
2087 2457
2088 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
2089 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
2090 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
2091 }; 2461 };
2092 2462
2093 int x, y; 2463 int x, y;
2094 2464
2095 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2097 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
2100 2476
2101 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
2105 2481
2106 if (m) 2482 if (m)
2107 { 2483 {
2108 float *c = color [m & 15]; 2484 float *c = color [m & 15];
2109 2485
2110 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2111 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
2112 2488
2113 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 } 2494 }
2140 SvCUR_set (darkness3_sv, sw34 * sh3); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
2141 2517
2142 mx += self->x - 1; 2518 mx += self->x - 1;
2143 my += self->y - 1; 2519 my += self->y - 1;
2144 2520
2145 memset (darkness1, 255, sw1 * sh1); 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2146 2522
2147 for (y = 0; y < sh1; y++) 2523 for (y = 0; y < sh1; y++)
2148 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
2149 { 2525 {
2150 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
2153 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
2154 { 2530 {
2155 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
2156 2532
2157 darkness1 [y * sw1 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2159 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2160 } 2536 }
2161 } 2537 }
2162 2538
2163 for (y = 0; y < sh; ++y) 2539 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x) 2540 for (x = 0; x < sw; ++x)
2270 else 2646 else
2271 *data++ = 0; 2647 *data++ = 0;
2272 } 2648 }
2273 } 2649 }
2274 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
2275 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
2276 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
2277 RETVAL = data_sv; 2658 RETVAL = data_sv;
2278} 2659}
2279 OUTPUT: 2660 OUTPUT:
2280 RETVAL 2661 RETVAL
2281 2662
2282void 2663void
2283set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2284 PPCODE: 2665 PPCODE:
2285{ 2666{
2286 int x, y, z; 2667 int x, y, z;
2287 int w, h; 2668 int w, h;
2288 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
2289 2680
2290 if (*data++ != 0) 2681 if (*data++ != 0)
2291 XSRETURN_EMPTY; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
2292 2683
2293 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
2308 { 2699 {
2309 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
2310 2701
2311 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
2312 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
2313 uint8_t flags = *data++; 2709 flags = *data++;
2314 2710
2315 if (flags) 2711 if (flags)
2316 { 2712 {
2317 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 }; 2714 tileid tile[3] = { 0, 0, 0 };
2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2323 2719
2324 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
2325 { 2721 {
2326 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
2327 2724
2328 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
2329 { 2726 {
2330 tileid t = tile [z]; 2727 tileid t = tile [z];
2331 2728
2332 if (t >= self->texs || (t && !self->tex [t].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2333 { 2730 {
2334 XPUSHs (sv_2mortal (newSViv (t))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t); 2732 need_texid (self, t);
2336 } 2733 }
2337 2734
2338 cell->tile [z] = t; 2735 cell->tile [z] = t;
2339 } 2736 }
2443void 2840void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE: 2842 CODE:
2446{ 2843{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450} 2847}
2451 2848
2452void 2849void
2453set_reverse_stereo (DC::Channel self, int flip) 2850set_reverse_stereo (DC::Channel self, int flip)
2556 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2557# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR), 2955 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION), 2956 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS), 2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2561 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2562 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2563 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2564 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2565 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2577 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2578 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2579 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2581 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2582 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2583 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2584 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2654 const_iv (GL_NICEST), 3056 const_iv (GL_NICEST),
2655 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2656 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2659# undef const_iv 3064# undef const_iv
2660 }; 3065 };
2661 3066
2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2670disable_GL_EXT_blend_func_separate () 3075disable_GL_EXT_blend_func_separate ()
2671 CODE: 3076 CODE:
2672 gl.BlendFuncSeparate = 0; 3077 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0; 3078 gl.BlendFuncSeparateEXT = 0;
2674 3079
3080void
3081apple_nvidia_bug (int enable)
3082
2675char * 3083char *
2676gl_vendor () 3084gl_vendor ()
2677 CODE: 3085 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2679 OUTPUT: 3087 OUTPUT:
2728 3136
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE: 3138 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2732 3140
3141# void glBlendEquation (int se)
3142
2733void glDepthMask (int flag) 3143void glDepthMask (int flag)
2734 3144
2735void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2736 3146
2737void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2771void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2772 CODE: 3182 CODE:
2773 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2774 3184
2775void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
3186 PROTOTYPE: @
2776 ALIAS: 3187 ALIAS:
2777 glColor_premultiply = 1 3188 glColor_premultiply = 1
2778 CODE: 3189 CODE:
2779 if (ix) 3190 if (ix)
2780 { 3191 {

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