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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
48 52
49#include <pango/pango.h> 53#include <pango/pango.h>
50 54
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 60# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 61# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 64#endif
57 65
58#ifndef _WIN32 66#ifndef _WIN32
59# include <sys/types.h> 67# include <sys/types.h>
60# include <sys/socket.h> 68# include <sys/socket.h>
61# include <netinet/in.h> 69# include <netinet/in.h>
62# include <netinet/tcp.h> 70# include <netinet/tcp.h>
63# include <inttypes.h> 71# include <inttypes.h>
64#endif 72#endif
65 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 84
68#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
69 87
70#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
72 90
73#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
74 92
75#if 0 93/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 95
78# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
79#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
80 101
81static AV *texture_av; 102static AV *texture_av;
82 103
83static struct 104static struct
84{ 105{
178 199
179static void 200static void
180layout_update_font (DC__Layout self) 201layout_update_font (DC__Layout self)
181{ 202{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
184 */ 205 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
186 207
187 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 237 int w, h;
217 float s, t; 238 float s, t;
218 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
219 tileid smoothtile; 240 tileid smoothtile;
220 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
221} maptex; 243} maptex;
222 244
223typedef struct { 245typedef struct {
224 uint32_t player; 246 uint32_t player;
225 tileid tile[3]; 247 tileid tile[3];
357 self->oy = 0; 379 self->oy = 0;
358 self->row = 0; 380 self->row = 0;
359 self->rows = 0; 381 self->rows = 0;
360} 382}
361 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
362static void 394static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 396{
365 int x, y; 397 int x, y;
366 maprow *row; 398 maprow *row;
380 if (x >= row->c1) 412 if (x >= row->c1)
381 break; 413 break;
382 414
383 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
384 416
385 cell->darkness = 0; 417 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 418 }
390 } 419 }
391} 420}
392 421
393typedef struct { 422typedef struct {
504 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
505 return 0; 534 return 0;
506 535
507 return 1; 536 return 1;
508} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
509 590
510MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
511 592
512PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
513 594
542 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
543 624
544 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
547 678
548 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
631 762
763 const_iv (KMOD_LRAM),
764
632 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
633# undef const_iv 795# undef const_iv
634 }; 796 };
635 797
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
659 821
660IV minpot (UV n) 822IV minpot (UV n)
661 823
662IV popcount (UV n) 824IV popcount (UV n)
663 825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
664void 832void
665pango_init () 833pango_init ()
666 CODE: 834 CODE:
667{ 835{
668 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 843#endif
675} 844}
676 845
677char *
678SDL_GetError () 846char *SDL_GetError ()
679 847
680int 848void SDL_braino ()
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682 849
683void 850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
684SDL_Quit () 856void SDL_Quit ()
857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
685 866
686void 867void
687SDL_ListModes (int rgb, int alpha) 868SDL_ListModes (int rgb, int alpha)
688 PPCODE: 869 PPCODE:
689{ 870{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 885
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 888
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 890
713 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
714 while (*m) 892 while (*m)
715 { 893 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 894 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 895 {
718 AV *av = newAV (); 896 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 899 av_push (av, newSViv (rgb));
763SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
764 942
765int 943int
766SDL_GetAppState () 944SDL_GetAppState ()
767 945
946int
947SDL_GetModState ()
948
768void 949void
769poll_events () 950poll_events ()
770 PPCODE: 951 PPCODE:
771{ 952{
772 SDL_Event ev; 953 SDL_Event ev;
781 { 962 {
782 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
783 case SDL_KEYUP: 964 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 970 break;
790 971
791 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 991 x = ev.motion.x;
811 y = ev.motion.y; 992 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 994 }
814 995
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1002 }
822 break; 1003 break;
823 1004
824 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1008
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
905 } 1086 }
906 } 1087 }
907#endif 1088#endif
908} 1089}
909 1090
910void 1091int
911add_font (char *file) 1092add_font (char *file)
912 CODE: 1093 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
914 1097
915void 1098void
916load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
917 ALIAS: 1100 ALIAS:
918 load_image_file = 1 1101 load_image_file = 1
1034#if DEBUG 1217#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1218 VALGRIND_DO_LEAK_CHECK;
1036#endif 1219#endif
1037} 1220}
1038 1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1230
1041PROTOTYPES: DISABLE 1231PROTOTYPES: DISABLE
1042 1232
1043DC::Font 1233DC::Font
1328 PPCODE: 1518 PPCODE:
1329{ 1519{
1330 int line, x; 1520 int line, x;
1331 1521
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1525 --line;
1336#endif 1526#endif
1337 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1472 if (ix) 1662 if (ix)
1473 { 1663 {
1474 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1476 } 1666 }
1667}
1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1477} 1756}
1478 1757
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1759 CODE:
1481{ 1760{
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1870}
1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1592 1891
1593int 1892int
1594ox (DC::Map self) 1893ox (DC::Map self)
1595 ALIAS: 1894 ALIAS:
1596 oy = 1 1895 oy = 1
1674 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1675 1974
1676 do 1975 do
1677 { 1976 {
1678 ext = *data++; 1977 ext = *data++;
1679 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1680 1979
1681 if (cmd < 4) 1980 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1684 { 1983 {
1687 } 1986 }
1688 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 1989 else if (cmd == 0x47)
1691 { 1990 {
1692 if (*data == 4) 1991 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 1995
1695 data += *data + 1; 1996 data += *data + 1;
1696 } 1997 }
1697 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 1999 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
1716 2017
1717 if (cell->tile [z]) 2018 if (cell->tile [z])
1718 { 2019 {
1719 maptex *tex = self->tex + cell->tile [z]; 2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
1720 if (!tex->name) 2022 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2023 av_push (missing, newSViv (cell->tile [z]));
1722 2024
1723 if (tex->smoothtile) 2025 if (tex->smoothtile)
1724 { 2026 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
1726 if (!smooth->name) 2029 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2030 av_push (missing, newSViv (tex->smoothtile));
1728 } 2031 }
1729 } 2032 }
1730 } 2033 }
1731 } 2034 }
1732 else 2035 else
1733 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1734 } 2037 }
1735} 2038}
1736 OUTPUT: 2039 OUTPUT:
1737 RETVAL 2040 RETVAL
1738 2041
1790} 2093}
1791 OUTPUT: 2094 OUTPUT:
1792 RETVAL 2095 RETVAL
1793 2096
1794void 2097void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2099 CODE:
1797{ 2100{
1798 int x, y, z; 2101 int x, y, z;
1799 2102
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2106 smooth_key skey;
1804 2107 int pl_x, pl_y;
2108 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2111 rc_key_t key;
1807 rc_array_t *arr; 2112 rc_array_t *arr, *arr_hidden;
1808 2113
2114 pl_tex.name = 0;
2115
1809 // thats current max. sorry. 2116 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1812 2119
1813 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2125 key.g = 255;
1819 key.b = 255; 2126 key.b = 255;
1820 key.a = 255; 2127 key.a = 255;
1821 key.mode = GL_QUADS; 2128 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2129 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2130
1825 mx += self->x; 2131 mx += self->x;
1826 my += self->y; 2132 my += self->y;
1827 2133
1828 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1849 2155
1850 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
1854 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1855 { 2164 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1857 2167
1858 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1860 { 2170 {
1861 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1872 int px, py; 2182 int px, py;
1873 2183
1874 if (key.texname != tex.name) 2184 if (key.texname != tex.name)
1875 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1876 if (!tex.name) 2188 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2190
1879 key.texname = tex.name; 2191 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2192 arr = rc_array (rc, &key);
1881 } 2193 }
1882 2194
1883 px = (x + 1) * T - tex.w; 2195 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h; 2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
1885 2205
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2210
1916 // update smooth hash 2211 // update smooth hash
1917 if (tex.smoothtile) 2212 if (tex.smoothtile)
1918 { 2213 {
1919 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1948 // corners 2243 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
1953 } 2285 }
1954 } 2286 }
1955 } 2287 }
1956 } 2288 }
1957 2289
1997 { 2329 {
1998 // this time avoiding texture state changes 2330 // this time avoiding texture state changes
1999 // save gobs of state changes. 2331 // save gobs of state changes.
2000 if (key.texname != tex.name) 2332 if (key.texname != tex.name)
2001 { 2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2002 glEnd (); 2336 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2005 } 2339 }
2006 2340
2035 } 2369 }
2036 2370
2037 hv_clear (smooth); 2371 hv_clear (smooth);
2038 } 2372 }
2039 2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2040 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2041 rc_free (rc); 2395 rc_free (rc);
2396 rc_free (rc_ov);
2042 2397
2043 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
2046 { 2401 {
2051 { 2406 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
2053 2408
2054 int px = x * T; 2409 int px = x * T;
2055 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2056 2417
2057 if (cell->stat_hp) 2418 if (cell->stat_hp)
2058 { 2419 {
2059 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071 } 2432 }
2072 } 2433 }
2073} 2434}
2074 2435
2075void 2436void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2438 CODE:
2078{ 2439{
2079 static float color[16][3] = { 2440 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
2084 2445
2085 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
2089 2450
2090 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
2094 2455
2095 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
2096 2457
2097 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
2100 }; 2461 };
2101 2462
2102 int x, y; 2463 int x, y;
2103 2464
2104 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
2109 2476
2110 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
2114 2481
2115 if (m) 2482 if (m)
2116 { 2483 {
2117 float *c = color [m & 15]; 2484 float *c = color [m & 15];
2118 2485
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
2121 2488
2122 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2494 }
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
2150 2517
2151 mx += self->x - 1; 2518 mx += self->x - 1;
2152 my += self->y - 1; 2519 my += self->y - 1;
2153 2520
2154 memset (darkness1, 255, sw1 * sh1); 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2155 2522
2156 for (y = 0; y < sh1; y++) 2523 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
2158 { 2525 {
2159 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2530 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
2165 2532
2166 darkness1 [y * sw1 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2536 }
2170 } 2537 }
2171 2538
2172 for (y = 0; y < sh; ++y) 2539 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2540 for (x = 0; x < sw; ++x)
2279 else 2646 else
2280 *data++ = 0; 2647 *data++ = 0;
2281 } 2648 }
2282 } 2649 }
2283 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
2284 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
2286 RETVAL = data_sv; 2658 RETVAL = data_sv;
2287} 2659}
2288 OUTPUT: 2660 OUTPUT:
2289 RETVAL 2661 RETVAL
2290 2662
2291void 2663void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2665 PPCODE:
2294{ 2666{
2295 int x, y, z; 2667 int x, y, z;
2296 int w, h; 2668 int w, h;
2297 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
2298 2680
2299 if (*data++ != 0) 2681 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
2301 2683
2302 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
2317 { 2699 {
2318 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
2319 2701
2320 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
2321 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
2322 uint8_t flags = *data++; 2709 flags = *data++;
2323 2710
2324 if (flags) 2711 if (flags)
2325 { 2712 {
2326 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2714 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2719
2333 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
2334 { 2721 {
2335 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
2336 2724
2337 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
2338 { 2726 {
2339 tileid t = tile [z]; 2727 tileid t = tile [z];
2340 2728
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2730 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2732 need_texid (self, t);
2345 } 2733 }
2346 2734
2347 cell->tile [z] = t; 2735 cell->tile [z] = t;
2348 } 2736 }
2452void 2840void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2842 CODE:
2455{ 2843{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2847}
2460 2848
2461void 2849void
2462set_reverse_stereo (DC::Channel self, int flip) 2850set_reverse_stereo (DC::Channel self, int flip)
2565 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 2955 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 2956 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3056 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3064# undef const_iv
2669 }; 3065 };
2670 3066
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2679disable_GL_EXT_blend_func_separate () 3075disable_GL_EXT_blend_func_separate ()
2680 CODE: 3076 CODE:
2681 gl.BlendFuncSeparate = 0; 3077 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3078 gl.BlendFuncSeparateEXT = 0;
2683 3079
3080void
3081apple_nvidia_bug (int enable)
3082
2684char * 3083char *
2685gl_vendor () 3084gl_vendor ()
2686 CODE: 3085 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3087 OUTPUT:
2737 3136
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3138 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2741 3140
3141# void glBlendEquation (int se)
3142
2742void glDepthMask (int flag) 3143void glDepthMask (int flag)
2743 3144
2744void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2745 3146
2746void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2780void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2781 CODE: 3182 CODE:
2782 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2783 3184
2784void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
3186 PROTOTYPE: @
2785 ALIAS: 3187 ALIAS:
2786 glColor_premultiply = 1 3188 glColor_premultiply = 1
2787 CODE: 3189 CODE:
2788 if (ix) 3190 if (ix)
2789 { 3191 {

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