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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
43 47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
65# include <netinet/in.h> 69# include <netinet/in.h>
66# include <netinet/tcp.h> 70# include <netinet/tcp.h>
67# include <inttypes.h> 71# include <inttypes.h>
68#endif 72#endif
69 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 84
72#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
73 87
74#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
76 90
77#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
78 92
79/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 95
82#if 0 96#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 97
84#else 98#define TEXID_SPEECH 1
85# define PARACHUTE 0 99#define TEXID_NOFACE 2
86#endif 100#define TEXID_HIDDEN 3
87 101
88static AV *texture_av; 102static AV *texture_av;
89 103
90static struct 104static struct
91{ 105{
185 199
186static void 200static void
187layout_update_font (DC__Layout self) 201layout_update_font (DC__Layout self)
188{ 202{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
191 */ 205 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
193 207
194 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 237 int w, h;
224 float s, t; 238 float s, t;
225 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
226 tileid smoothtile; 240 tileid smoothtile;
227 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
228} maptex; 243} maptex;
229 244
230typedef struct { 245typedef struct {
231 uint32_t player; 246 uint32_t player;
232 tileid tile[3]; 247 tileid tile[3];
364 self->oy = 0; 379 self->oy = 0;
365 self->row = 0; 380 self->row = 0;
366 self->rows = 0; 381 self->rows = 0;
367} 382}
368 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
369static void 394static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 396{
372 int x, y; 397 int x, y;
373 maprow *row; 398 maprow *row;
387 if (x >= row->c1) 412 if (x >= row->c1)
388 break; 413 break;
389 414
390 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
391 416
392 cell->darkness = 0; 417 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 418 }
397 } 419 }
398} 420}
399 421
400typedef struct { 422typedef struct {
511 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
512 return 0; 534 return 0;
513 535
514 return 1; 536 return 1;
515} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
516 590
517MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
518 592
519PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
520 594
549 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
550 624
551 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
554 678
555 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
638 762
763 const_iv (KMOD_LRAM),
764
639 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
640# undef const_iv 795# undef const_iv
641 }; 796 };
642 797
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
666 821
667IV minpot (UV n) 822IV minpot (UV n)
668 823
669IV popcount (UV n) 824IV popcount (UV n)
670 825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
671void 832void
672pango_init () 833pango_init ()
673 CODE: 834 CODE:
674{ 835{
675 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 840#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 843#endif
682} 844}
683 845
684char *
685SDL_GetError () 846char *SDL_GetError ()
686 847
687int 848void SDL_braino ()
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689 849
690void 850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
691SDL_Quit () 856void SDL_Quit ()
857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
692 866
693void 867void
694SDL_ListModes (int rgb, int alpha) 868SDL_ListModes (int rgb, int alpha)
695 PPCODE: 869 PPCODE:
696{ 870{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 885
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 888
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 890
720 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
721 while (*m) 892 while (*m)
722 { 893 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 894 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 895 {
725 AV *av = newAV (); 896 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 899 av_push (av, newSViv (rgb));
770SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
771 942
772int 943int
773SDL_GetAppState () 944SDL_GetAppState ()
774 945
946int
947SDL_GetModState ()
948
775void 949void
776poll_events () 950poll_events ()
777 PPCODE: 951 PPCODE:
778{ 952{
779 SDL_Event ev; 953 SDL_Event ev;
788 { 962 {
789 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
790 case SDL_KEYUP: 964 case SDL_KEYUP:
791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
796 break; 970 break;
797 971
798 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
817 x = ev.motion.x; 991 x = ev.motion.x;
818 y = ev.motion.y; 992 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 } 994 }
821 995
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
823 hv_store (hv, "state", 5, newSViv (state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
824 hv_store (hv, "x", 1, newSViv (x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
825 hv_store (hv, "y", 1, newSViv (y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
826 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
827 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
912 } 1086 }
913 } 1087 }
914#endif 1088#endif
915} 1089}
916 1090
917void 1091int
918add_font (char *file) 1092add_font (char *file)
919 CODE: 1093 CODE:
920 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
921 1097
922void 1098void
923load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
924 ALIAS: 1100 ALIAS:
925 load_image_file = 1 1101 load_image_file = 1
1041#if DEBUG 1217#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK; 1218 VALGRIND_DO_LEAK_CHECK;
1043#endif 1219#endif
1044} 1220}
1045 1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1046MODULE = Deliantra::Client PACKAGE = DC::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
1047 1230
1048PROTOTYPES: DISABLE 1231PROTOTYPES: DISABLE
1049 1232
1050DC::Font 1233DC::Font
1479 if (ix) 1662 if (ix)
1480 { 1663 {
1481 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1483 } 1666 }
1667}
1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1484} 1756}
1485 1757
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE: 1759 CODE:
1488{ 1760{
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1598} 1870}
1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1599 1891
1600int 1892int
1601ox (DC::Map self) 1893ox (DC::Map self)
1602 ALIAS: 1894 ALIAS:
1603 oy = 1 1895 oy = 1
1681 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1682 1974
1683 do 1975 do
1684 { 1976 {
1685 ext = *data++; 1977 ext = *data++;
1686 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1687 1979
1688 if (cmd < 4) 1980 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1690 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1691 { 1983 {
1694 } 1986 }
1695 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47) 1989 else if (cmd == 0x47)
1698 { 1990 {
1699 if (*data == 4) 1991 if (*data == 1) cell->player = data [1];
1700 ; // decode player count 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1701 1995
1702 data += *data + 1; 1996 data += *data + 1;
1703 } 1997 }
1704 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1705 cell->flags = *data++; 1999 cell->flags = *data++;
1722 cell->tile [z] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
1723 2017
1724 if (cell->tile [z]) 2018 if (cell->tile [z])
1725 { 2019 {
1726 maptex *tex = self->tex + cell->tile [z]; 2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
1727 if (!tex->name) 2022 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z])); 2023 av_push (missing, newSViv (cell->tile [z]));
1729 2024
1730 if (tex->smoothtile) 2025 if (tex->smoothtile)
1731 { 2026 {
1732 maptex *smooth = self->tex + tex->smoothtile; 2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
1733 if (!smooth->name) 2029 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile)); 2030 av_push (missing, newSViv (tex->smoothtile));
1735 } 2031 }
1736 } 2032 }
1737 } 2033 }
1738 } 2034 }
1739 else 2035 else
1740 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1741 } 2037 }
1742} 2038}
1743 OUTPUT: 2039 OUTPUT:
1744 RETVAL 2040 RETVAL
1745 2041
1797} 2093}
1798 OUTPUT: 2094 OUTPUT:
1799 RETVAL 2095 RETVAL
1800 2096
1801void 2097void
1802draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1803 CODE: 2099 CODE:
1804{ 2100{
1805 int x, y, z; 2101 int x, y, z;
1806 2102
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey; 2106 smooth_key skey;
1811 2107 int pl_x, pl_y;
2108 maptex pl_tex;
1812 rc_t *rc = rc_alloc (); 2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
1813 rc_key_t key; 2111 rc_key_t key;
1814 rc_array_t *arr; 2112 rc_array_t *arr, *arr_hidden;
1815 2113
2114 pl_tex.name = 0;
2115
1816 // thats current max. sorry. 2116 // that's current max. sorry.
1817 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1819 2119
1820 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1825 key.g = 255; 2125 key.g = 255;
1826 key.b = 255; 2126 key.b = 255;
1827 key.a = 255; 2127 key.a = 255;
1828 key.mode = GL_QUADS; 2128 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F; 2129 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831 2130
1832 mx += self->x; 2131 mx += self->x;
1833 my += self->y; 2132 my += self->y;
1834 2133
1835 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1856 2155
1857 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860 2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
1861 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1862 { 2164 {
1863 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1864 2167
1865 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1867 { 2170 {
1868 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1878 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1879 int px, py; 2182 int px, py;
1880 2183
1881 if (key.texname != tex.name) 2184 if (key.texname != tex.name)
1882 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1883 if (!tex.name) 2188 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1885 2190
1886 key.texname = tex.name; 2191 key.texname = tex.name;
1887 arr = rc_array (rc, &key); 2192 arr = rc_array (rc, &key);
1888 } 2193 }
1889 2194
1890 px = (x + 1) * T - tex.w; 2195 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h; 2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
1892 2205
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922 2210
1923 // update smooth hash 2211 // update smooth hash
1924 if (tex.smoothtile) 2212 if (tex.smoothtile)
1925 { 2213 {
1926 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1955 // corners 2243 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
1960 } 2285 }
1961 } 2286 }
1962 } 2287 }
1963 } 2288 }
1964 2289
2004 { 2329 {
2005 // this time avoiding texture state changes 2330 // this time avoiding texture state changes
2006 // save gobs of state changes. 2331 // save gobs of state changes.
2007 if (key.texname != tex.name) 2332 if (key.texname != tex.name)
2008 { 2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2009 glEnd (); 2336 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2012 } 2339 }
2013 2340
2042 } 2369 }
2043 2370
2044 hv_clear (smooth); 2371 hv_clear (smooth);
2045 } 2372 }
2046 2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2047 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2048 rc_free (rc); 2395 rc_free (rc);
2396 rc_free (rc_ov);
2049 2397
2050 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
2053 { 2401 {
2058 { 2406 {
2059 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
2060 2408
2061 int px = x * T; 2409 int px = x * T;
2062 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2063 2417
2064 if (cell->stat_hp) 2418 if (cell->stat_hp)
2065 { 2419 {
2066 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2078 } 2432 }
2079 } 2433 }
2080} 2434}
2081 2435
2082void 2436void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2084 CODE: 2438 CODE:
2085{ 2439{
2086 static float color[16][3] = { 2440 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
2088 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
2089 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
2090 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
2091 2445
2092 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
2093 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
2094 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
2095 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
2096 2450
2097 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
2098 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
2099 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
2100 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
2101 2455
2102 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
2103 2457
2104 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
2105 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
2106 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
2107 }; 2461 };
2108 2462
2109 int x, y; 2463 int x, y;
2110 2464
2111 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2113 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
2116 2476
2117 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
2121 2481
2122 if (m) 2482 if (m)
2123 { 2483 {
2124 float *c = color [m & 15]; 2484 float *c = color [m & 15];
2125 2485
2126 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2127 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
2128 2488
2129 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 } 2494 }
2156 SvCUR_set (darkness3_sv, sw34 * sh3); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
2157 2517
2158 mx += self->x - 1; 2518 mx += self->x - 1;
2159 my += self->y - 1; 2519 my += self->y - 1;
2160 2520
2161 memset (darkness1, 255, sw1 * sh1); 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2162 2522
2163 for (y = 0; y < sh1; y++) 2523 for (y = 0; y < sh1; y++)
2164 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
2165 { 2525 {
2166 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
2169 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
2170 { 2530 {
2171 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
2172 2532
2173 darkness1 [y * sw1 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2175 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2176 } 2536 }
2177 } 2537 }
2178 2538
2179 for (y = 0; y < sh; ++y) 2539 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x) 2540 for (x = 0; x < sw; ++x)
2286 else 2646 else
2287 *data++ = 0; 2647 *data++ = 0;
2288 } 2648 }
2289 } 2649 }
2290 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
2291 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
2292 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
2293 RETVAL = data_sv; 2658 RETVAL = data_sv;
2294} 2659}
2295 OUTPUT: 2660 OUTPUT:
2296 RETVAL 2661 RETVAL
2297 2662
2298void 2663void
2299set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2300 PPCODE: 2665 PPCODE:
2301{ 2666{
2302 int x, y, z; 2667 int x, y, z;
2303 int w, h; 2668 int w, h;
2304 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
2305 2680
2306 if (*data++ != 0) 2681 if (*data++ != 0)
2307 XSRETURN_EMPTY; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
2308 2683
2309 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
2324 { 2699 {
2325 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
2326 2701
2327 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
2328 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
2329 uint8_t flags = *data++; 2709 flags = *data++;
2330 2710
2331 if (flags) 2711 if (flags)
2332 { 2712 {
2333 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 }; 2714 tileid tile[3] = { 0, 0, 0 };
2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2339 2719
2340 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
2341 { 2721 {
2342 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
2343 2724
2344 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
2345 { 2726 {
2346 tileid t = tile [z]; 2727 tileid t = tile [z];
2347 2728
2348 if (t >= self->texs || (t && !self->tex [t].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2349 { 2730 {
2350 XPUSHs (sv_2mortal (newSViv (t))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t); 2732 need_texid (self, t);
2352 } 2733 }
2353 2734
2354 cell->tile [z] = t; 2735 cell->tile [z] = t;
2355 } 2736 }
2459void 2840void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE: 2842 CODE:
2462{ 2843{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466} 2847}
2467 2848
2468void 2849void
2469set_reverse_stereo (DC::Channel self, int flip) 2850set_reverse_stereo (DC::Channel self, int flip)
2572 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2573# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR), 2955 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION), 2956 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS), 2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2577 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2578 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2579 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2581 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2593 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2594 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2596 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2598 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2599 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2600 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2670 const_iv (GL_NICEST), 3056 const_iv (GL_NICEST),
2671 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2672 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2675# undef const_iv 3064# undef const_iv
2676 }; 3065 };
2677 3066
2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686disable_GL_EXT_blend_func_separate () 3075disable_GL_EXT_blend_func_separate ()
2687 CODE: 3076 CODE:
2688 gl.BlendFuncSeparate = 0; 3077 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0; 3078 gl.BlendFuncSeparateEXT = 0;
2690 3079
3080void
3081apple_nvidia_bug (int enable)
3082
2691char * 3083char *
2692gl_vendor () 3084gl_vendor ()
2693 CODE: 3085 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2695 OUTPUT: 3087 OUTPUT:
2744 3136
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE: 3138 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2748 3140
3141# void glBlendEquation (int se)
3142
2749void glDepthMask (int flag) 3143void glDepthMask (int flag)
2750 3144
2751void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2752 3146
2753void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2787void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2788 CODE: 3182 CODE:
2789 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2790 3184
2791void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
3186 PROTOTYPE: @
2792 ALIAS: 3187 ALIAS:
2793 glColor_premultiply = 1 3188 glColor_premultiply = 1
2794 CODE: 3189 CODE:
2795 if (ix) 3190 if (ix)
2796 { 3191 {

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