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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
43 47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
65# include <netinet/in.h> 69# include <netinet/in.h>
66# include <netinet/tcp.h> 70# include <netinet/tcp.h>
67# include <inttypes.h> 71# include <inttypes.h>
68#endif 72#endif
69 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 84
72#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
73 87
74#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
76 90
77#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
78 92
79/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 95
82#if 0 96#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 97
84#else 98#define TEXID_SPEECH 1
85# define PARACHUTE 0 99#define TEXID_NOFACE 2
86#endif 100#define TEXID_HIDDEN 3
87 101
88static AV *texture_av; 102static AV *texture_av;
89 103
90static struct 104static struct
91{ 105{
223 int w, h; 237 int w, h;
224 float s, t; 238 float s, t;
225 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
226 tileid smoothtile; 240 tileid smoothtile;
227 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
228} maptex; 243} maptex;
229 244
230typedef struct { 245typedef struct {
231 uint32_t player; 246 uint32_t player;
232 tileid tile[3]; 247 tileid tile[3];
364 self->oy = 0; 379 self->oy = 0;
365 self->row = 0; 380 self->row = 0;
366 self->rows = 0; 381 self->rows = 0;
367} 382}
368 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
369static void 394static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 396{
372 int x, y; 397 int x, y;
373 maprow *row; 398 maprow *row;
387 if (x >= row->c1) 412 if (x >= row->c1)
388 break; 413 break;
389 414
390 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
391 416
392 cell->darkness = 0; 417 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 418 }
397 } 419 }
398} 420}
399 421
400typedef struct { 422typedef struct {
511 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
512 return 0; 534 return 0;
513 535
514 return 1; 536 return 1;
515} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
516 590
517MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
518 592
519PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
520 594
549 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
550 624
551 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
554 678
555 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
638 762
763 const_iv (KMOD_LRAM),
764
639 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
640# undef const_iv 795# undef const_iv
641 }; 796 };
642 797
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
665NV ceil (NV x) 820NV ceil (NV x)
666 821
667IV minpot (UV n) 822IV minpot (UV n)
668 823
669IV popcount (UV n) 824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
670 831
671void 832void
672pango_init () 833pango_init ()
673 CODE: 834 CODE:
674{ 835{
680 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif 843#endif
683} 844}
684 845
685char *
686SDL_GetError () 846char *SDL_GetError ()
687 847
688int 848void SDL_braino ()
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
690 849
691void 850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
692SDL_Quit () 856void SDL_Quit ()
857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
693 866
694void 867void
695SDL_ListModes (int rgb, int alpha) 868SDL_ListModes (int rgb, int alpha)
696 PPCODE: 869 PPCODE:
697{ 870{
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712 885
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718 888
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720 890
721 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
722 while (*m) 892 while (*m)
723 { 893 {
724 if ((*m)->w >= 800 && (*m)->h >= 480) 894 if ((*m)->w >= 400 && (*m)->h >= 300)
725 { 895 {
726 AV *av = newAV (); 896 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb)); 899 av_push (av, newSViv (rgb));
792 { 962 {
793 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
794 case SDL_KEYUP: 964 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break; 970 break;
801 971
802 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
821 x = ev.motion.x; 991 x = ev.motion.x;
822 y = ev.motion.y; 992 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 } 994 }
825 995
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047#if DEBUG 1217#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK; 1218 VALGRIND_DO_LEAK_CHECK;
1049#endif 1219#endif
1050} 1220}
1051 1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1052MODULE = Deliantra::Client PACKAGE = DC::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
1053 1230
1054PROTOTYPES: DISABLE 1231PROTOTYPES: DISABLE
1055 1232
1056DC::Font 1233DC::Font
1485 if (ix) 1662 if (ix)
1486 { 1663 {
1487 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1489 } 1666 }
1667}
1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1490} 1756}
1491 1757
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE: 1759 CODE:
1494{ 1760{
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604} 1870}
1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1605 1891
1606int 1892int
1607ox (DC::Map self) 1893ox (DC::Map self)
1608 ALIAS: 1894 ALIAS:
1609 oy = 1 1895 oy = 1
1687 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1688 1974
1689 do 1975 do
1690 { 1976 {
1691 ext = *data++; 1977 ext = *data++;
1692 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1693 1979
1694 if (cmd < 4) 1980 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1697 { 1983 {
1700 } 1986 }
1701 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47) 1989 else if (cmd == 0x47)
1704 { 1990 {
1705 if (*data == 4) 1991 if (*data == 1) cell->player = data [1];
1706 ; // decode player count 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1707 1995
1708 data += *data + 1; 1996 data += *data + 1;
1709 } 1997 }
1710 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1711 cell->flags = *data++; 1999 cell->flags = *data++;
1728 cell->tile [z] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
1729 2017
1730 if (cell->tile [z]) 2018 if (cell->tile [z])
1731 { 2019 {
1732 maptex *tex = self->tex + cell->tile [z]; 2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
1733 if (!tex->name) 2022 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z])); 2023 av_push (missing, newSViv (cell->tile [z]));
1735 2024
1736 if (tex->smoothtile) 2025 if (tex->smoothtile)
1737 { 2026 {
1738 maptex *smooth = self->tex + tex->smoothtile; 2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
1739 if (!smooth->name) 2029 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile)); 2030 av_push (missing, newSViv (tex->smoothtile));
1741 } 2031 }
1742 } 2032 }
1743 } 2033 }
1744 } 2034 }
1745 else 2035 else
1746 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1747 } 2037 }
1748} 2038}
1749 OUTPUT: 2039 OUTPUT:
1750 RETVAL 2040 RETVAL
1751 2041
1803} 2093}
1804 OUTPUT: 2094 OUTPUT:
1805 RETVAL 2095 RETVAL
1806 2096
1807void 2097void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1809 CODE: 2099 CODE:
1810{ 2100{
1811 int x, y, z; 2101 int x, y, z;
1812 2102
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 2106 smooth_key skey;
1817 2107 int pl_x, pl_y;
2108 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
1819 rc_key_t key; 2111 rc_key_t key;
1820 rc_array_t *arr; 2112 rc_array_t *arr, *arr_hidden;
1821 2113
2114 pl_tex.name = 0;
2115
1822 // thats current max. sorry. 2116 // that's current max. sorry.
1823 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1825 2119
1826 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1831 key.g = 255; 2125 key.g = 255;
1832 key.b = 255; 2126 key.b = 255;
1833 key.a = 255; 2127 key.a = 255;
1834 key.mode = GL_QUADS; 2128 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F; 2129 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837 2130
1838 mx += self->x; 2131 mx += self->x;
1839 my += self->y; 2132 my += self->y;
1840 2133
1841 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1862 2155
1863 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866 2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
1867 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1868 { 2164 {
1869 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1870 2167
1871 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1873 { 2170 {
1874 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1884 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1885 int px, py; 2182 int px, py;
1886 2183
1887 if (key.texname != tex.name) 2184 if (key.texname != tex.name)
1888 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1889 if (!tex.name) 2188 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1891 2190
1892 key.texname = tex.name; 2191 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 2192 arr = rc_array (rc, &key);
1894 } 2193 }
1895 2194
1896 px = (x + 1) * T - tex.w; 2195 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h; 2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
1898 2205
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928 2210
1929 // update smooth hash 2211 // update smooth hash
1930 if (tex.smoothtile) 2212 if (tex.smoothtile)
1931 { 2213 {
1932 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1961 // corners 2243 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
1966 } 2285 }
1967 } 2286 }
1968 } 2287 }
1969 } 2288 }
1970 2289
2010 { 2329 {
2011 // this time avoiding texture state changes 2330 // this time avoiding texture state changes
2012 // save gobs of state changes. 2331 // save gobs of state changes.
2013 if (key.texname != tex.name) 2332 if (key.texname != tex.name)
2014 { 2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2015 glEnd (); 2336 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2018 } 2339 }
2019 2340
2048 } 2369 }
2049 2370
2050 hv_clear (smooth); 2371 hv_clear (smooth);
2051 } 2372 }
2052 2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2053 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2054 rc_free (rc); 2395 rc_free (rc);
2396 rc_free (rc_ov);
2055 2397
2056 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
2059 { 2401 {
2064 { 2406 {
2065 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
2066 2408
2067 int px = x * T; 2409 int px = x * T;
2068 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2069 2417
2070 if (cell->stat_hp) 2418 if (cell->stat_hp)
2071 { 2419 {
2072 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2084 } 2432 }
2085 } 2433 }
2086} 2434}
2087 2435
2088void 2436void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2090 CODE: 2438 CODE:
2091{ 2439{
2092 static float color[16][3] = { 2440 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
2094 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
2095 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
2096 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
2097 2445
2098 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
2099 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
2100 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
2101 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
2102 2450
2103 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
2104 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
2105 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
2106 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
2107 2455
2108 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
2109 2457
2110 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
2111 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
2112 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
2113 }; 2461 };
2114 2462
2115 int x, y; 2463 int x, y;
2116 2464
2117 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2119 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
2122 2476
2123 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
2127 2481
2128 if (m) 2482 if (m)
2129 { 2483 {
2130 float *c = color [m & 15]; 2484 float *c = color [m & 15];
2131 2485
2132 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2133 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
2134 2488
2135 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 } 2494 }
2162 SvCUR_set (darkness3_sv, sw34 * sh3); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
2163 2517
2164 mx += self->x - 1; 2518 mx += self->x - 1;
2165 my += self->y - 1; 2519 my += self->y - 1;
2166 2520
2167 memset (darkness1, 255, sw1 * sh1); 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2168 2522
2169 for (y = 0; y < sh1; y++) 2523 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
2171 { 2525 {
2172 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
2175 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
2176 { 2530 {
2177 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
2178 2532
2179 darkness1 [y * sw1 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2181 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2182 } 2536 }
2183 } 2537 }
2184 2538
2185 for (y = 0; y < sh; ++y) 2539 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x) 2540 for (x = 0; x < sw; ++x)
2292 else 2646 else
2293 *data++ = 0; 2647 *data++ = 0;
2294 } 2648 }
2295 } 2649 }
2296 2650
2651 /* if size is w*h + 5 then no data has been found */
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5) 2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 { 2653 {
2304 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2306 RETVAL = data_sv;
2307 } 2656 }
2657
2658 RETVAL = data_sv;
2308} 2659}
2309 OUTPUT: 2660 OUTPUT:
2310 RETVAL 2661 RETVAL
2311 2662
2312void 2663void
2318 int x1, y1; 2669 int x1, y1;
2319 STRLEN len; 2670 STRLEN len;
2320 uint8_t *data, *end; 2671 uint8_t *data, *end;
2321 2672
2322 len = SvLEN (data_sv); 2673 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more 2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv); 2675 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7; 2676 end = data + len + 8;
2326 2677
2327 if (len < 5) 2678 if (len < 5)
2328 XSRETURN_EMPTY; 2679 XSRETURN_EMPTY;
2329 2680
2330 if (*data++ != 0) 2681 if (*data++ != 0)
2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2368 2719
2369 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
2370 { 2721 {
2371 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
2372 2724
2373 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
2374 { 2726 {
2375 tileid t = tile [z]; 2727 tileid t = tile [z];
2376 2728
2377 if (t >= self->texs || (t && !self->tex [t].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2378 { 2730 {
2379 XPUSHs (sv_2mortal (newSViv (t))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t); 2732 need_texid (self, t);
2381 } 2733 }
2382 2734
2383 cell->tile [z] = t; 2735 cell->tile [z] = t;
2384 } 2736 }
2488void 2840void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE: 2842 CODE:
2491{ 2843{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495} 2847}
2496 2848
2497void 2849void
2498set_reverse_stereo (DC::Channel self, int flip) 2850set_reverse_stereo (DC::Channel self, int flip)
2601 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2602# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR), 2955 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION), 2956 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS), 2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2606 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2607 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2608 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2609 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2610 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2622 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2623 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2624 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2625 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2626 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2627 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2628 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2629 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2630 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2631 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2699 const_iv (GL_NICEST), 3056 const_iv (GL_NICEST),
2700 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2701 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2702 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2703 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2704# undef const_iv 3064# undef const_iv
2705 }; 3065 };
2706 3066
2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2715disable_GL_EXT_blend_func_separate () 3075disable_GL_EXT_blend_func_separate ()
2716 CODE: 3076 CODE:
2717 gl.BlendFuncSeparate = 0; 3077 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0; 3078 gl.BlendFuncSeparateEXT = 0;
2719 3079
3080void
3081apple_nvidia_bug (int enable)
3082
2720char * 3083char *
2721gl_vendor () 3084gl_vendor ()
2722 CODE: 3085 CODE:
2723 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2724 OUTPUT: 3087 OUTPUT:
2773 3136
2774void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2775 CODE: 3138 CODE:
2776 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2777 3140
3141# void glBlendEquation (int se)
3142
2778void glDepthMask (int flag) 3143void glDepthMask (int flag)
2779 3144
2780void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2781 3146
2782void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2816void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2817 CODE: 3182 CODE:
2818 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2819 3184
2820void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
3186 PROTOTYPE: @
2821 ALIAS: 3187 ALIAS:
2822 glColor_premultiply = 1 3188 glColor_premultiply = 1
2823 CODE: 3189 CODE:
2824 if (ix) 3190 if (ix)
2825 { 3191 {

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