ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
43 47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 80#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 81#define expect_true(expr) expect ((expr) != 0, 1)
78 82
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 84
81#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
82 87
83#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
85 90
86#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
87 92
88/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
90 101
91static AV *texture_av; 102static AV *texture_av;
92 103
93static struct 104static struct
94{ 105{
226 int w, h; 237 int w, h;
227 float s, t; 238 float s, t;
228 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
229 tileid smoothtile; 240 tileid smoothtile;
230 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
231} maptex; 243} maptex;
232 244
233typedef struct { 245typedef struct {
234 uint32_t player; 246 uint32_t player;
235 tileid tile[3]; 247 tileid tile[3];
367 self->oy = 0; 379 self->oy = 0;
368 self->row = 0; 380 self->row = 0;
369 self->rows = 0; 381 self->rows = 0;
370} 382}
371 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
372static void 394static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 396{
375 int x, y; 397 int x, y;
376 maprow *row; 398 maprow *row;
390 if (x >= row->c1) 412 if (x >= row->c1)
391 break; 413 break;
392 414
393 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
394 416
395 cell->darkness = 0; 417 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 418 }
400 } 419 }
401} 420}
402 421
403typedef struct { 422typedef struct {
514 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
515 return 0; 534 return 0;
516 535
517 return 1; 536 return 1;
518} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
519 590
520MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
521 592
522PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
523 594
552 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
553 624
554 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
557 678
558 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
641 762
763 const_iv (KMOD_LRAM),
764
642 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
643 766
644 const_iv (SDL_INIT_TIMER), 767 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 768 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 769 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM), 770 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK), 771 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING), 772 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE), 773 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD), 774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
652# undef const_iv 795# undef const_iv
653 }; 796 };
654 797
655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
677NV ceil (NV x) 820NV ceil (NV x)
678 821
679IV minpot (UV n) 822IV minpot (UV n)
680 823
681IV popcount (UV n) 824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
682 831
683void 832void
684pango_init () 833pango_init ()
685 CODE: 834 CODE:
686{ 835{
694#endif 843#endif
695} 844}
696 845
697char *SDL_GetError () 846char *SDL_GetError ()
698 847
848void SDL_braino ()
849
699int SDL_Init (U32 flags) 850int SDL_Init (U32 flags)
700 851
701int SDL_InitSubSystem (U32 flags) 852int SDL_InitSubSystem (U32 flags)
702 853
703void SDL_QuitSubSystem (U32 flags) 854void SDL_QuitSubSystem (U32 flags)
704 855
705void SDL_Quit () 856void SDL_Quit ()
857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
706 866
707void 867void
708SDL_ListModes (int rgb, int alpha) 868SDL_ListModes (int rgb, int alpha)
709 PPCODE: 869 PPCODE:
710{ 870{
722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
725 885
726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
730#endif
731 888
732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
733 890
734 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
735 while (*m) 892 while (*m)
736 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
737 AV *av = newAV (); 896 AV *av = newAV ();
738 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
739 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb)); 899 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha)); 900 av_push (av, newSViv (alpha));
742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
743 903
744 ++m; 904 ++m;
745 } 905 }
746} 906}
747 907
802 { 962 {
803 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
804 case SDL_KEYUP: 964 case SDL_KEYUP:
805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
810 break; 970 break;
811 971
812 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
831 x = ev.motion.x; 991 x = ev.motion.x;
832 y = ev.motion.y; 992 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 } 994 }
835 995
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
837 hv_store (hv, "state", 5, newSViv (state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
838 hv_store (hv, "x", 1, newSViv (x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
839 hv_store (hv, "y", 1, newSViv (y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
840 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
841 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1057#if DEBUG 1217#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK; 1218 VALGRIND_DO_LEAK_CHECK;
1059#endif 1219#endif
1060} 1220}
1061 1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1062MODULE = Deliantra::Client PACKAGE = DC::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
1063 1230
1064PROTOTYPES: DISABLE 1231PROTOTYPES: DISABLE
1065 1232
1066DC::Font 1233DC::Font
1495 if (ix) 1662 if (ix)
1496 { 1663 {
1497 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1498 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1499 } 1666 }
1667}
1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1500} 1756}
1501 1757
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE: 1759 CODE:
1504{ 1760{
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1614} 1870}
1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1615 1891
1616int 1892int
1617ox (DC::Map self) 1893ox (DC::Map self)
1618 ALIAS: 1894 ALIAS:
1619 oy = 1 1895 oy = 1
1740 cell->tile [z] = self->face2tile [face]; 2016 cell->tile [z] = self->face2tile [face];
1741 2017
1742 if (cell->tile [z]) 2018 if (cell->tile [z])
1743 { 2019 {
1744 maptex *tex = self->tex + cell->tile [z]; 2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
1745 if (!tex->name) 2022 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z])); 2023 av_push (missing, newSViv (cell->tile [z]));
1747 2024
1748 if (tex->smoothtile) 2025 if (tex->smoothtile)
1749 { 2026 {
1750 maptex *smooth = self->tex + tex->smoothtile; 2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
1751 if (!smooth->name) 2029 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile)); 2030 av_push (missing, newSViv (tex->smoothtile));
1753 } 2031 }
1754 } 2032 }
1755 } 2033 }
1756 } 2034 }
1757 else 2035 else
1758 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1759 } 2037 }
1760} 2038}
1761 OUTPUT: 2039 OUTPUT:
1762 RETVAL 2040 RETVAL
1763 2041
1815} 2093}
1816 OUTPUT: 2094 OUTPUT:
1817 RETVAL 2095 RETVAL
1818 2096
1819void 2097void
1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1821 CODE: 2099 CODE:
1822{ 2100{
1823 int x, y, z; 2101 int x, y, z;
1824 2102
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey; 2106 smooth_key skey;
1829 int pl_x, pl_y; 2107 int pl_x, pl_y;
1830 maptex pl_tex; 2108 maptex pl_tex;
1831 rc_t *rc = rc_alloc (); 2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
1832 rc_key_t key; 2111 rc_key_t key;
1833 rc_array_t *arr; 2112 rc_array_t *arr, *arr_hidden;
1834 2113
1835 pl_tex.name = 0; 2114 pl_tex.name = 0;
1836 2115
1837 // thats current max. sorry. 2116 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2117 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2118 if (sh > 255) sh = 255;
1840 2119
1841 // clear key, in case of extra padding 2120 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey)); 2121 memset (&skey, 0, sizeof (skey));
1846 key.g = 255; 2125 key.g = 255;
1847 key.b = 255; 2126 key.b = 255;
1848 key.a = 255; 2127 key.a = 255;
1849 key.mode = GL_QUADS; 2128 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2129 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2130
1853 mx += self->x; 2131 mx += self->x;
1854 my += self->y; 2132 my += self->y;
1855 2133
1856 // first pass: determine smooth_max 2134 // first pass: determine smooth_max
1877 2155
1878 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
1882 for (z = 0; z <= 2; z++) 2163 for (z = 0; z <= 2; z++)
1883 { 2164 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
1885 2167
1886 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1888 { 2170 {
1889 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2177 tileid tile = cell->tile [z];
1896 2178
1897 if (tile) 2179 if (tile)
1898 { 2180 {
1899 maptex tex = self->tex [tile]; 2181 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2182 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2183
1903 if (key.texname != tex.name) 2184 if (key.texname != tex.name)
1904 { 2185 {
2186 self->tex [tile].unused = 0;
2187
1905 if (!tex.name) 2188 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2190
1908 key.texname = tex.name; 2191 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2192 arr = rc_array (rc, &key);
1910 } 2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
1911 2197
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2198 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 { 2199 {
1914 pl_x = px; 2200 pl_x = px;
1915 pl_y = py; 2201 pl_y = py;
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924 2210
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash 2211 // update smooth hash
1951 if (tex.smoothtile) 2212 if (tex.smoothtile)
1952 { 2213 {
1953 skey.tile = tex.smoothtile; 2214 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2215 skey.level = tex.smoothlevel;
1982 // corners 2243 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
1987 } 2285 }
1988 } 2286 }
1989 } 2287 }
1990 } 2288 }
1991 2289
2031 { 2329 {
2032 // this time avoiding texture state changes 2330 // this time avoiding texture state changes
2033 // save gobs of state changes. 2331 // save gobs of state changes.
2034 if (key.texname != tex.name) 2332 if (key.texname != tex.name)
2035 { 2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2036 glEnd (); 2336 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2039 } 2339 }
2040 2340
2072 } 2372 }
2073 2373
2074 if (pl_tex.name) 2374 if (pl_tex.name)
2075 { 2375 {
2076 maptex tex = pl_tex; 2376 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2377 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2378 int py = pl_y + sdy;
2079 2379
2080 key.texname = tex.name; 2380 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2381 arr = rc_array (rc, &key);
2082 2382
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087 2387
2088 rc_draw (rc); 2388 rc_draw (rc);
2089 } 2389 }
2090 2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2091 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2092 rc_free (rc); 2395 rc_free (rc);
2396 rc_free (rc_ov);
2093 2397
2094 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
2097 { 2401 {
2102 { 2406 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
2104 2408
2105 int px = x * T; 2409 int px = x * T;
2106 int py = y * T; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2107 2417
2108 if (cell->stat_hp) 2418 if (cell->stat_hp)
2109 { 2419 {
2110 int width = cell->stat_width * T; 2420 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2122 } 2432 }
2123 } 2433 }
2124} 2434}
2125 2435
2126void 2436void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2438 CODE:
2129{ 2439{
2130 static float color[16][3] = { 2440 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
2135 2445
2136 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
2140 2450
2141 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
2145 2455
2146 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
2147 2457
2148 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
2151 }; 2461 };
2152 2462
2153 int x, y; 2463 int x, y;
2154 2464
2155 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
2160 2476
2161 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
2165 2481
2166 if (m) 2482 if (m)
2167 { 2483 {
2168 float *c = color [m & 15]; 2484 float *c = color [m & 15];
2169 2485
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
2172 2488
2173 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2494 }
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
2201 2517
2202 mx += self->x - 1; 2518 mx += self->x - 1;
2203 my += self->y - 1; 2519 my += self->y - 1;
2204 2520
2205 memset (darkness1, 255, sw1 * sh1); 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2206 2522
2207 for (y = 0; y < sh1; y++) 2523 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
2209 { 2525 {
2210 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2530 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
2216 2532
2217 darkness1 [y * sw1 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2536 }
2221 } 2537 }
2222 2538
2223 for (y = 0; y < sh; ++y) 2539 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2540 for (x = 0; x < sw; ++x)
2524void 2840void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2842 CODE:
2527{ 2843{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2847}
2532 2848
2533void 2849void
2534set_reverse_stereo (DC::Channel self, int flip) 2850set_reverse_stereo (DC::Channel self, int flip)
2637 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 2955 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 2956 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3056 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3064# undef const_iv
2741 }; 3065 };
2742 3066
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2751disable_GL_EXT_blend_func_separate () 3075disable_GL_EXT_blend_func_separate ()
2752 CODE: 3076 CODE:
2753 gl.BlendFuncSeparate = 0; 3077 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3078 gl.BlendFuncSeparateEXT = 0;
2755 3079
3080void
3081apple_nvidia_bug (int enable)
3082
2756char * 3083char *
2757gl_vendor () 3084gl_vendor ()
2758 CODE: 3085 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT: 3087 OUTPUT:
2809 3136
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3138 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
2813 3140
3141# void glBlendEquation (int se)
3142
2814void glDepthMask (int flag) 3143void glDepthMask (int flag)
2815 3144
2816void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
2817 3146
2818void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2852void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2853 CODE: 3182 CODE:
2854 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2855 3184
2856void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
3186 PROTOTYPE: @
2857 ALIAS: 3187 ALIAS:
2858 glColor_premultiply = 1 3188 glColor_premultiply = 1
2859 CODE: 3189 CODE:
2860 if (ix) 3190 if (ix)
2861 { 3191 {

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines