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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
41#include <SDL_opengl.h> 46#include <SDL_opengl.h>
42 47
43/* work around os x broken headers */ 48/* work around os x broken headers */
44#ifdef __MACOSX__ 49#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 53#endif
47 54
48#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
50 57
51#include <glib/gmacros.h> 58#include <glib.h>
52 59
53#include <pango/pango.h> 60#include <pango/pango.h>
54 61
55#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
69# include <netinet/in.h> 76# include <netinet/in.h>
70# include <netinet/tcp.h> 77# include <netinet/tcp.h>
71# include <inttypes.h> 78# include <inttypes.h>
72#endif 79#endif
73 80
74#if __GNUC__ >= 4 81#include "ecb.h"
75# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82 83
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
85#define FOW_DARKNESS 64 88#define FOW_DARKNESS 50
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ 89#define DARKNESS_ADJUST(n) (n)
87 90
88#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
90 93
91#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
95 98
96#define KMOD_LRAM 0x10000 // our extension 99#define KMOD_LRAM 0x10000 // our extension
97 100
98#define TEXID_SPEECH 1 101#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 102#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
101 122
102static AV *texture_av; 123static AV *texture_av;
103 124
104static struct 125static struct
105{ 126{
162{ 183{
163 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
164 185
165 while (attrs) 186 while (attrs)
166 { 187 {
167 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 189
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 191 return 1;
171 192
172 attrs = attrs->next; 193 attrs = attrs->next;
173 } 194 }
174 195
175 return 0; 196 return 0;
176} 197}
177 198
178typedef struct cf_layout { 199struct cf_layout {
179 PangoLayout *pl; 200 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
181 int base_height; 202 int base_height;
182 DC__Font font; 203 DC__Font font;
183 rc_t *rc; 204 rc_t rc;
184} *DC__Layout; 205};
206
207typedef cf_layout *DC__Layout;
185 208
186static DC__Font default_font; 209static DC__Font default_font;
187static PangoContext *opengl_context; 210static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
189 212
190static void 213static void
191substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
192{ 215{
193 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif 219#endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198} 221}
199 222
200static void 223static void
227 250
228 *w = rect.width; 251 *w = rect.width;
229 *h = rect.height; 252 *h = rect.height;
230} 253}
231 254
255/////////////////////////////////////////////////////////////////////////////
256
232typedef uint16_t tileid; 257typedef uint16_t tileid;
233typedef uint16_t faceid; 258typedef uint16_t faceid;
234 259
235typedef struct { 260struct maptex
261{
236 GLuint name; 262 GLuint name;
237 int w, h; 263 int w, h;
238 float s, t; 264 float s, t;
239 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
240 tileid smoothtile; 266 tileid smoothtile;
241 uint8_t smoothlevel; 267 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */ 268 uint8_t unused; /* set to zero on use */
243} maptex; 269};
244 270
245typedef struct { 271struct mapcell
272{
246 uint32_t player; 273 uint32_t player;
247 tileid tile[3]; 274 tileid tile[3];
248 uint16_t darkness; 275 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
250} mapcell; 277};
251 278
252typedef struct { 279struct maprow
280{
253 int32_t c0, c1; 281 int32_t c0, c1;
254 mapcell *col; 282 mapcell *col;
255} maprow; 283};
256 284
257typedef struct map { 285struct mapgrid {
258 int x, y, w, h; 286 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
262 290
263 int32_t rows; 291 int32_t rows;
264 maprow *row; 292 maprow *row;
265} *DC__Map; 293};
266 294
267static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
268prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
269{ 300{
270 char *p; 301 T *p;
271 302
272 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
273 Zero (p, inc, char); 304 Zero (p, inc, T);
274 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
275 Safefree (ptr); 306 Safefree (ptr);
276 307
277 return p; 308 ptr = p;
278} 309}
279 310
280static char * 311template<typename T>
281append (char *ptr, int sze, int inc)
282{
283 Renew (ptr, sze + inc, char);
284 Zero (ptr + sze, inc, char);
285
286 return ptr;
287}
288
289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291
292static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
293need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
294{ 321{
295 while (self->faces <= face) 322 while (self->faces <= face)
296 { 323 {
297 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
298 self->faces *= 2; 325 self->faces *= 2;
299 } 326 }
300} 327}
301 328
302static void 329static void
303need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
304{ 331{
305 while (self->texs <= texid) 332 while (self->texs <= texid)
306 { 333 {
307 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
308 self->texs *= 2; 335 self->texs *= 2;
309 } 336 }
310} 337}
311 338
312static maprow * 339static maprow *
313map_get_row (DC__Map self, int y) 340map_get_row (mapgrid *self, int y)
314{ 341{
315 if (0 > y) 342 if (0 > y)
316 { 343 {
317 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
319 346
320 self->rows += extend; 347 self->rows += extend;
321 self->y += extend; 348 self->y += extend;
322 y += extend; 349 y += extend;
323 } 350 }
324 else if (y >= self->rows) 351 else if (y >= self->rows)
325 { 352 {
326 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
328 self->rows += extend; 355 self->rows += extend;
329 } 356 }
330 357
331 return self->row + y; 358 return self->row + y;
332} 359}
342 } 369 }
343 370
344 if (row->c0 > x) 371 if (row->c0 > x)
345 { 372 {
346 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend; 375 row->c0 -= extend;
349 } 376 }
350 else if (x >= row->c1) 377 else if (x >= row->c1)
351 { 378 {
352 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
354 row->c1 += extend; 381 row->c1 += extend;
355 } 382 }
356 383
357 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
358} 385}
359 386
360static mapcell * 387static mapcell *
361map_get_cell (DC__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
362{ 389{
363 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
364} 391}
365 392
366static void 393static void
367map_clear (DC__Map self) 394map_clear (mapgrid *self)
368{ 395{
369 int r; 396 int r;
370 397
371 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
390 (cell)->flags = 0; \ 417 (cell)->flags = 0; \
391 (cell)->player = 0; \ 418 (cell)->player = 0; \
392 } while (0) 419 } while (0)
393 420
394static void 421static void
395map_blank (DC__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
396{ 423{
397 int x, y; 424 int x, y;
398 maprow *row; 425 maprow *row;
399 mapcell *cell; 426 mapcell *cell;
400 427
417 CELL_CLEAR (cell); 444 CELL_CLEAR (cell);
418 } 445 }
419 } 446 }
420} 447}
421 448
422typedef struct { 449struct smooth_key
450{
423 tileid tile; 451 tileid tile;
424 uint8_t x, y, level; 452 uint8_t x, y, level;
425} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
426 472
427static void 473static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
429{ 475{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
431 477
432 if (SvIOK (*sv)) 478 if (it == h.end ())
433 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
434 else 480 else
435 sv_setiv (*sv, bits); 481 it->second |= bits;
436} 482}
437 483
438static void 484static void
439music_finished (void) 485music_finished (void)
440{ 486{
457 ev.code = 1; 503 ev.code = 1;
458 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0; 505 ev.data2 = 0;
460 506
461 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
462} 515}
463 516
464static unsigned int 517static unsigned int
465minpot (unsigned int n) 518minpot (unsigned int n)
466{ 519{
476 n |= n >> 16; 529 n |= n >> 16;
477 530
478 return n + 1; 531 return n + 1;
479} 532}
480 533
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
495 537
496/******************************************************************************/ 538/******************************************************************************/
549 591
550 return mod; 592 return mod;
551} 593}
552 594
553static void 595static void
554deliantra_main () 596deliantra_main (SV *real_main)
555{ 597{
556 char *argv[] = { 0 }; 598 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
558} 602}
559 603
560#ifdef __MACOSX__ 604#ifdef __MACOSX__
605 static SV *real_main;
606
561 /* to due surprising braindamage on the side of SDL design, we 607 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 608 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 609 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 611 * and which calls our main (== SDL_main) back.
566 */ 612 */
567 extern C_LINKAGE int 613 extern C_LINKAGE int
568 main (int argc, char *argv[]) 614 main (int argc, char *argv[])
569 { 615 {
570 deliantra_main (); 616 deliantra_main (real_main);
571 } 617 }
572 618
573 #undef main 619 #undef main
574 620
575 extern C_LINKAGE int main (int argc, char *argv[]); 621 extern C_LINKAGE int main (int argc, char *argv[]);
576 622
577 static void 623 static void
578 SDL_braino (void) 624 SDL_main_hack (SV *real_main_)
579 { 625 {
626 real_main = real_main_;
627
580 char *argv[] = { "deliantra client", 0 }; 628 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 629 (main) (1, argv);
582 } 630 }
583#else 631#else
584 static void 632 static void
585 SDL_braino (void) 633 SDL_main_hack (SV *real_main)
586 { 634 {
587 deliantra_main (); 635 deliantra_main (real_main);
588 } 636 }
589#endif 637#endif
590 638
591MODULE = Deliantra::Client PACKAGE = DC 639MODULE = Deliantra::Client PACKAGE = DC
592 640
793 841
794 const_iv (FOW_DARKNESS) 842 const_iv (FOW_DARKNESS)
795# undef const_iv 843# undef const_iv
796 }; 844 };
797 845
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 848
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 851}
804 852
819 867
820NV ceil (NV x) 868NV ceil (NV x)
821 869
822IV minpot (UV n) 870IV minpot (UV n)
823 871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
824IV popcount (UV n) 878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
825 883
826NV distance (NV dx, NV dy) 884NV distance (NV dx, NV dy)
827 CODE: 885 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5); 886 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT: 887 OUTPUT:
843#endif 901#endif
844} 902}
845 903
846char *SDL_GetError () 904char *SDL_GetError ()
847 905
848void SDL_braino () 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
849 908
850int SDL_Init (U32 flags) 909int SDL_Init (U32 flags)
851 910
852int SDL_InitSubSystem (U32 flags) 911int SDL_InitSubSystem (U32 flags)
853 912
854void SDL_QuitSubSystem (U32 flags) 913void SDL_QuitSubSystem (U32 flags)
855 914
856void SDL_Quit () 915void SDL_Quit ()
857 916
858int SDL_GL_SetAttribute (int attr, int value) 917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
859 919
860int SDL_GL_GetAttribute (int attr) 920int SDL_GL_GetAttribute (int attr)
861 CODE: 921 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL)) 922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
863 XSRETURN_UNDEF; 923 XSRETURN_UNDEF;
864 OUTPUT: 924 OUTPUT:
865 RETVAL 925 RETVAL
866 926
867void 927void
922 ); 982 );
923 983
924 if (RETVAL) 984 if (RETVAL)
925 { 985 {
926 av_clear (texture_av); 986 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
930#include "glfunc.h" 988#include "glfunc.h"
931#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
932 } 992 }
933} 993}
934 OUTPUT: 994 OUTPUT:
935 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
936 999
937void 1000void
938SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
939 1002
940char * 1003char *
941SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
942 1006
943int 1007int
944SDL_GetAppState () 1008SDL_GetAppState ()
945 1009
946int 1010int
947SDL_GetModState () 1011SDL_GetModState ()
948 1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
949void 1017void
1018SDL_PumpEvents ()
1019
1020void
950poll_events () 1021peep_events ()
951 PPCODE: 1022 PPCODE:
952{ 1023{
953 SDL_Event ev; 1024 SDL_Event ev;
954 1025
955 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
1021 1092
1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1023 } 1094 }
1024} 1095}
1025 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
1026int 1110int
1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1028 POSTCALL: 1112 POSTCALL:
1029 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
1030 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
1031 1115
1032void 1116void
1033Mix_QuerySpec () 1117Mix_QuerySpec ()
1092add_font (char *file) 1176add_font (char *file)
1093 CODE: 1177 CODE:
1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT: 1179 OUTPUT:
1096 RETVAL 1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1097 1188
1098void 1189void
1099load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
1100 ALIAS: 1191 ALIAS:
1101 load_image_file = 1 1192 load_image_file = 1
1147 1238
1148 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
1149 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
1150 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1151 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1154 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
1157 1248
1229MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1230 1321
1231PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1232 1323
1233DC::Font 1324DC::Font
1234new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1235 CODE: 1326 CODE:
1236{ 1327{
1237 int count; 1328 int count;
1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1239 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1268 PROTOTYPE: 1359 PROTOTYPE:
1269 CODE: 1360 CODE:
1270 tc_restore (); 1361 tc_restore ();
1271 1362
1272DC::Layout 1363DC::Layout
1273new (SV *class) 1364new (SV *klass)
1274 CODE: 1365 CODE:
1275 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1276 1367
1277 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1278 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1279 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1280 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1281 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
1282 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1283 RETVAL->font = 0; 1374 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
1285 1375
1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1287 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1288 OUTPUT: 1378 OUTPUT:
1289 RETVAL 1379 RETVAL
1290 1380
1291void 1381void
1292DESTROY (DC::Layout self) 1382DESTROY (DC::Layout self)
1293 CODE: 1383 CODE:
1294 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1295 rc_free (self->rc);
1296 Safefree (self); 1385 delete self;
1297 1386
1298void 1387void
1299set_text (DC::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1300 CODE: 1389 CODE:
1301{ 1390{
1427 1516
1428void 1517void
1429set_height (DC::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1430 CODE: 1519 CODE:
1431 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1432 { 1521 {
1433 self->base_height = base_height; 1522 self->base_height = base_height;
1434 layout_update_font (self); 1523 layout_update_font (self);
1435 } 1524 }
1436 1525
1437void 1526void
1555} 1644}
1556 1645
1557void 1646void
1558render (DC::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE: 1648 CODE:
1560 rc_clear (self->rc); 1649 self->rc.clear ();
1561 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1562 self->pl, 1651 self->pl,
1563 self->rc, 1652 &self->rc,
1564 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1565 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1566 flags 1655 flags
1567 ); 1656 );
1568 // we assume that context_change actually clears/frees stuff 1657 // we assume that context_change actually clears/frees stuff
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST); 1670 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583 1672
1584 rc_draw (self->rc); 1673 self->rc.draw ();
1585 1674
1586 glDisable (GL_ALPHA_TEST); 1675 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND); 1676 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D); 1677 glDisable (GL_TEXTURE_2D);
1589} 1678}
1665 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1666 } 1755 }
1667} 1756}
1668 1757
1669void 1758void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) 1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1671 PROTOTYPE: @ 1760 PROTOTYPE: @
1672 CODE: 1761 CODE:
1673{ 1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_TEXTURE_2D); 1765 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1); 1766 glBindTexture (GL_TEXTURE_2D, name1);
1678 1767
1679 glColor3f (intensity, intensity, intensity); 1768 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix (); 1769 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.); 1770 glScalef (1./3, 1./3, 1.);
1682 1771
1683 if (blend > 0.f) 1772 if (blend > 0.f)
1684 { 1773 {
1685 float S2, T2; /* 0. 0. for texture 2 */ 1774 float dx3 = dx * -3.f / w;
1686 float w = w1 > w2 ? w1 : w2; 1775 float dy3 = dy * -3.f / h;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend }; 1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1689 1777
1690 /* interpolate the two shadow textures */ 1778 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */ 1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1785 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1787
1700 /* rgb == rgb(glcolor) */ 1788 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1792
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1793 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1795
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714 1802
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); 1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); 1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717 1805
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS); 1806 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); 1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); 1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); 1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); 1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1734 glEnd (); 1811 glEnd ();
1735 1812
1736 glDisable (GL_TEXTURE_2D); 1813 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0); 1814 gl.ActiveTexture (GL_TEXTURE0);
1738 } 1815 }
1740 { 1817 {
1741 /* simple blending of one texture, also opengl <1.3 path */ 1818 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743 1820
1744 glBegin (GL_QUADS); 1821 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1823 glTexCoord2f (0, t); glVertex2f (0, h);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1824 glTexCoord2f (s, t); glVertex2f (w, h);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1749 glEnd (); 1826 glEnd ();
1750 } 1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1751 1872
1752 glPopMatrix (); 1873 glPopMatrix ();
1753 1874
1754 glDisable (GL_TEXTURE_2D); 1875 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND); 1876 glDisable (GL_BLEND);
1769MODULE = Deliantra::Client PACKAGE = DC::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1770 1891
1771PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1772 1893
1773DC::Map 1894DC::Map
1774new (SV *class) 1895new (SV *klass)
1775 CODE: 1896 CODE:
1776 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1777 RETVAL->x = 0; 1898 RETVAL->x = 0;
1778 RETVAL->y = 0; 1899 RETVAL->y = 0;
1779 RETVAL->w = 0; 1900 RETVAL->w = 0;
1780 RETVAL->h = 0; 1901 RETVAL->h = 0;
1781 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1818 1939
1819void 1940void
1820set_smooth (DC::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE: 1942 CODE:
1822{ 1943{
1823 tileid texid; 1944 tileid texid;
1824 maptex *tex; 1945 maptex *tex;
1825 1946
1826 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1827 return; 1948 return;
1828 1949
1829 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1830 return; 1951 return;
1831 1952
1832 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1833 1954
1834 if (!texid) 1955 if (!texid)
1835 return; 1956 return;
1836 1957
1837 tex = self->tex + texid; 1958 tex = self->tex + texid;
1870} 1991}
1871 1992
1872void 1993void
1873expire_textures (DC::Map self, int texid, int count) 1994expire_textures (DC::Map self, int texid, int count)
1874 PPCODE: 1995 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count) 1996 for (; texid < self->texs && count; ++texid, --count)
1876 { 1997 {
1877 maptex *tex = self->tex + texid; 1998 maptex *tex = self->tex + texid;
1878 1999
1879 if (tex->name) 2000 if (tex->name)
1880 { 2001 {
1927 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1928 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1929 2050
1930 while (self->y < 0) 2051 while (self->y < 0)
1931 { 2052 {
1932 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1933 2054
1934 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1935 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1936 } 2057 }
1937} 2058}
1938 2059
1939SV * 2060SV *
1940map1a_update (DC::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1941 CODE: 2062 CODE:
1942{ 2063{
1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1944 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1945 mapcell *cell; 2066 mapcell *cell;
1966 2087
1967 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1968 2089
1969 if (flags & 8) 2090 if (flags & 8)
1970 { 2091 {
2092 uint8_t ext, cmd;
2093
1971 if (extmap) 2094 do
1972 { 2095 {
1973 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1974 2098
1975 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1976 { 2102 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1; 2103 cell->stat_width = 1;
1985 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 } 2105 }
2005 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
2006 } 2123 }
2007 else 2124 while (ext & 0x80);
2008 cell->darkness = *data++ + 1;
2009 } 2125 }
2010 2126
2011 for (z = 0; z <= 2; ++z) 2127 for (z = 0; z <= 2; ++z)
2012 if (flags & (4 >> z)) 2128 if (flags & (4 >> z))
2013 { 2129 {
2061 ? self->row + y 2177 ? self->row + y
2062 : 0; 2178 : 0;
2063 2179
2064 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
2065 { 2181 {
2066 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
2067 2183
2068 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
2069 { 2185 {
2070 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
2071 2187
2073 { 2189 {
2074 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
2075 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
2076 int a1 = tex.a; 2192 int a1 = tex.a;
2077 2193
2078 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
2079 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
2080 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
2081 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
2082 } 2198 }
2083 } 2199 }
2084 2200
2085 *map++ = (r ) 2201 *map++ = (r )
2086 | (g << 8) 2202 | (g << 8)
2087 | (b << 16) 2203 | (b << 16)
2088 | (a << 24); 2204 | (a << 24);
2089 } 2205 }
2090 } 2206 }
2091 2207
2092 RETVAL = map_sv; 2208 RETVAL = map_sv;
2093} 2209}
2094 OUTPUT: 2210 OUTPUT:
2095 RETVAL 2211 RETVAL
2096 2212
2097void 2213void
2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2099 CODE: 2215 CODE:
2100{ 2216{
2101 int x, y, z; 2217 int x, y, z;
2102 2218
2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2106 smooth_key skey;
2107 int pl_x, pl_y; 2220 int pl_x, pl_y;
2108 maptex pl_tex; 2221 maptex pl_tex;
2109 rc_t *rc = rc_alloc (); 2222 rc_t rc;
2110 rc_t *rc_ov = rc_alloc (); 2223 rc_t rc_ov;
2111 rc_key_t key; 2224 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden; 2225 rc_t::array_t *arr;
2113 2226
2114 pl_tex.name = 0; 2227 pl_tex.name = 0;
2115 2228
2116 // that's current max. sorry. 2229 // that's current max. sorry.
2117 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
2118 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
2119
2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122 2232
2123 memset (&key, 0, sizeof (key)); 2233 memset (&key, 0, sizeof (key));
2124 key.r = 255; 2234 key.r = 255;
2125 key.g = 255; 2235 key.g = 255;
2126 key.b = 255; 2236 key.b = 255;
2132 my += self->y; 2242 my += self->y;
2133 2243
2134 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
2135 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2138 2248
2139 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
2141 { 2251 {
2142 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
2155 2265
2156 glEnable (GL_BLEND); 2266 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159 2269
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
2163 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
2164 { 2271 {
2165 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2166 key.texname = -1; 2275 key.texname = -1;
2167 2276
2168 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
2169 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
2170 { 2279 {
2187 2296
2188 if (!tex.name) 2297 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190 2299
2191 key.texname = tex.name; 2300 key.texname = tex.name;
2192 arr = rc_array (rc, &key); 2301 arr = &rc.array (key);
2193 } 2302 }
2194 2303
2195 px = (x + 1) * T - tex.w; 2304 px = (x + 1) * Th - tex.w;
2196 py = (y + 1) * T - tex.h; 2305 py = (y + 1) * Tw - tex.h;
2197 2306
2198 if (expect_false (cell->player == player) && expect_false (z == 2)) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2199 { 2308 {
2200 pl_x = px; 2309 pl_x = px;
2201 pl_y = py; 2310 pl_y = py;
2202 pl_tex = tex; 2311 pl_tex = tex;
2203 continue; 2312 continue;
2204 } 2313 }
2205 2314
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2210 2319
2211 // update smooth hash 2320 // update smooth hash
2212 if (tex.smoothtile) 2321 if (tex.smoothtile)
2213 { 2322 {
2214 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
2216 2325
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
2218 2327
2219 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
2221 2330
2222 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
2230 2339
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
2233 2342
2234 // full tile 2343 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2236 2345
2237 // borders 2346 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2242 2351
2243 // corners 2352 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2248 } 2357 }
2249 } 2358 }
2250 2359
2251 if (expect_false (z == 2)) 2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2252 { 2361 {
2253 /* draw question marks on top of hidden spaces */ 2362 // overlays such as the speech bubble, probably more to come
2254 if (!cell->darkness) 2363 if (cell->flags & 1)
2255 { 2364 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key; 2365 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH]; 2366 maptex tex = self->tex[TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32; 2367 int px = x * Tw + Tw * 2 / 32;
2275 int py = y * T - T * 6 / 32; 2368 int py = y * Th - Th * 6 / 32;
2276 2369
2277 key_ov.texname = tex.name; 2370 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov); 2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2279 2372
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2284 }
2285 } 2377 }
2286 } 2378 }
2287 } 2379 }
2288 } 2380 }
2289 2381
2290 rc_draw (rc); 2382 rc.draw ();
2291 rc_clear (rc); 2383 rc.clear ();
2292 2384
2293 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort 2386 // this is basically counting sort
2295 { 2387 {
2296 int w, b; 2388 int w, b;
2297 2389
2298 glEnable (GL_TEXTURE_2D); 2390 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS); 2391 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w) 2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2301 { 2395 {
2302 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
2303 if (smask) 2397 IV bits = it->second;
2304 for (b = 0; b < 32; ++b) 2398
2305 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
2306 { 2402 {
2307 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
2308 HE *he; 2411 if (tex.name)
2309
2310 hv_iterinit (smooth);
2311 while ((he = hv_iternext (smooth)))
2312 { 2412 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
2314 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
2315 2415 if (key.texname != tex.name)
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 { 2416 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0; 2417 self->tex [skey.tile].unused = 0;
2335 2418
2336 glEnd (); 2419 glEnd ();
2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2338 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2339 } 2422 }
2340 2423
2341 if (border) 2424 if (border)
2342 { 2425 {
2343 float ox = border * dx; 2426 float ox = border * dx;
2344 2427
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2349 } 2432 }
2350 2433
2351 if (corner) 2434 if (corner)
2352 { 2435 {
2353 float ox = corner * dx; 2436 float ox = corner * dx;
2354 2437
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2359 }
2360 }
2361 } 2442 }
2362 } 2443 }
2363 } 2444 }
2364 } 2445 }
2365 2446
2366 glEnd (); 2447 glEnd ();
2367 glDisable (GL_TEXTURE_2D); 2448 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1; 2449 key.texname = -1;
2369 } 2450 }
2370
2371 hv_clear (smooth);
2372 } 2451 }
2373 2452
2374 if (pl_tex.name) 2453 if (pl_tex.name)
2375 { 2454 {
2376 maptex tex = pl_tex; 2455 maptex tex = pl_tex;
2377 int px = pl_x + sdx; 2456 int px = pl_x + sdx;
2378 int py = pl_y + sdy; 2457 int py = pl_y + sdy;
2379 2458
2380 key.texname = tex.name; 2459 key.texname = tex.name;
2381 arr = rc_array (rc, &key); 2460 rc_t::array_t &arr = rc.array (key);
2382 2461
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2387 2466
2388 rc_draw (rc); 2467 rc.draw ();
2389 } 2468 }
2390 2469
2391 rc_draw (rc_ov); 2470 rc_ov.draw ();
2392 rc_clear (rc_ov); 2471 rc_ov.clear ();
2393 2472
2394 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
2397 2474
2398 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
2401 { 2478 {
2404 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
2406 { 2483 {
2407 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
2408 2485
2409 int px = x * T; 2486 int px = x * Tw;
2410 int py = y * T; 2487 int py = y * Th;
2411 2488
2412 if (expect_false (cell->player == player)) 2489 if (ecb_expect_false (cell->player == player))
2413 { 2490 {
2414 px += sdx; 2491 px += sdx;
2415 py += sdy; 2492 py += sdy;
2416 } 2493 }
2417 2494
2418 if (cell->stat_hp) 2495 if (cell->stat_hp)
2419 { 2496 {
2420 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2422 2499
2423 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py); 2502 px + width - 1, py);
2426 2503
2463 int x, y; 2540 int x, y;
2464 2541
2465 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures 2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using 2545 * and takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different 2546 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia. 2547 * alpha, but atcually gives us the correct colour with nvidia.
2471 */ 2548 */
2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2473 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
2502void 2579void
2503fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2504 PPCODE: 2581 PPCODE:
2505{ 2582{
2506 int x, y; 2583 int x, y;
2507 int sw1 = sw + 2; 2584 int sw1 = sw + 2;
2508 int sh1 = sh + 2; 2585 int sh1 = sh + 2;
2509 int sh3 = sh * 3; 2586 int sh3 = sh * 3;
2510 int sw34 = (sw * 3 + 3) & ~3; 2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2591 memset (darkness1, 0, sw1*sh1);
2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2514 2592
2515 SvPOK_only (darkness3_sv); 2593 SvPOK_only (darkness3_sv);
2516 SvCUR_set (darkness3_sv, sw34 * sh3); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2517 2595
2518 mx += self->x - 1; 2596 mx += self->x - 1;
2519 my += self->y - 1; 2597 my += self->y - 1;
2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522 2598
2523 for (y = 0; y < sh1; y++) 2599 for (y = 0; y < sh1; y++)
2524 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
2525 { 2601 {
2526 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
2559 2635
2560 uint8_t r13 = (d13 + d23 + d12) / 3; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23; 2637 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3; 2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2563 2639
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2573 } 2649 }
2574 2650
2575 free (darkness1); 2651 free (darkness1);
2576 2652
2577 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2578 PUSHs (sv_2mortal (newSViv (sw34))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2579 PUSHs (sv_2mortal (newSViv (sh3))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2580 PUSHs (darkness3_sv); 2656 PUSHs (darkness3_sv);
2581} 2657}
2582 2658
2583SV * 2659SV *
2646 else 2722 else
2647 *data++ = 0; 2723 *data++ = 0;
2648 } 2724 }
2649 } 2725 }
2650 2726
2651 /* if size is w*h + 5 then no data has been found */ 2727 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 { 2729 {
2654 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 } 2732 }
2657 2733
2658 RETVAL = data_sv; 2734 RETVAL = data_sv;
2659} 2735}
2660 OUTPUT: 2736 OUTPUT:
2661 RETVAL 2737 RETVAL
2662 2738
2663void 2739void
2670 STRLEN len; 2746 STRLEN len;
2671 uint8_t *data, *end; 2747 uint8_t *data, *end;
2672 2748
2673 len = SvLEN (data_sv); 2749 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv); 2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2676 end = data + len + 8; 2752 end = data + len + 8;
2677 2753
2678 if (len < 5) 2754 if (len < 5)
2679 XSRETURN_EMPTY; 2755 XSRETURN_EMPTY;
2680 2756
2741} 2817}
2742 2818
2743MODULE = Deliantra::Client PACKAGE = DC::RW 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2744 2820
2745DC::RW 2821DC::RW
2746new (SV *class, SV *data_sv) 2822new (SV *klass, SV *data_sv)
2747 CODE: 2823 CODE:
2748{ 2824{
2749 STRLEN datalen; 2825 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen); 2826 char *data = SvPVbyte (data_sv, datalen);
2751 2827
2753} 2829}
2754 OUTPUT: 2830 OUTPUT:
2755 RETVAL 2831 RETVAL
2756 2832
2757DC::RW 2833DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb") 2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2759 CODE: 2835 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode); 2836 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT: 2837 OUTPUT:
2762 RETVAL 2838 RETVAL
2763 2839
2781 if (RETVAL < 0) 2857 if (RETVAL < 0)
2782 { 2858 {
2783 RETVAL = Mix_GroupOldest (-1); 2859 RETVAL = Mix_GroupOldest (-1);
2784 2860
2785 if (RETVAL < 0) 2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2786 XSRETURN_UNDEF; 2867 XSRETURN_UNDEF;
2787 2868 }
2869 else
2788 Mix_HaltChannel (RETVAL); 2870 Mix_HaltChannel (RETVAL);
2789 } 2871 }
2790 2872
2791 Mix_UnregisterAllEffects (RETVAL); 2873 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128); 2874 Mix_Volume (RETVAL, 128);
2793} 2875}
2853 2935
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855 2937
2856PROTOTYPES: DISABLE 2938PROTOTYPES: DISABLE
2857 2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2858DC::MixChunk 2952DC::MixChunk
2859new (SV *class, DC::RW rwops) 2953new (SV *klass, DC::RW rwops)
2860 CODE: 2954 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT: 2956 OUTPUT:
2863 RETVAL 2957 RETVAL
2864 2958
2894 OUTPUT: 2988 OUTPUT:
2895 RETVAL 2989 RETVAL
2896 2990
2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2898 2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
3004
2899int 3005int
2900volume (int volume = -1) 3006volume (int volume = -1)
2901 PROTOTYPE: ;$ 3007 PROTOTYPE: ;$
2902 CODE: 3008 CODE:
2903 if (items > 0) 3009 if (items > 0)
2914void 3020void
2915halt () 3021halt ()
2916 CODE: 3022 CODE:
2917 Mix_HaltMusic (); 3023 Mix_HaltMusic ();
2918 3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
3029 OUTPUT:
3030 RETVAL
3031
2919DC::MixMusic 3032DC::MixMusic
2920new (SV *class, DC::RW rwops) 3033new (SV *klass, DC::RW rwops)
2921 CODE: 3034 CODE:
2922 RETVAL = Mix_LoadMUS_RW (rwops); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2923 OUTPUT: 3036 OUTPUT:
2924 RETVAL 3037 RETVAL
2925 3038
3062 const_iv (GL_FUNC_SUBTRACT), 3175 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3064# undef const_iv 3177# undef const_iv
3065 }; 3178 };
3066 3179
3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3069 3182
3070 texture_av = newAV (); 3183 texture_av = newAV ();
3071 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
3072} 3185}
3073 3186
3078 gl.BlendFuncSeparateEXT = 0; 3191 gl.BlendFuncSeparateEXT = 0;
3079 3192
3080void 3193void
3081apple_nvidia_bug (int enable) 3194apple_nvidia_bug (int enable)
3082 3195
3083char * 3196const char *
3084gl_vendor () 3197gl_vendor ()
3085 CODE: 3198 CODE:
3086 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
3087 OUTPUT: 3200 OUTPUT:
3088 RETVAL 3201 RETVAL
3089 3202
3090char * 3203const char *
3091gl_version () 3204gl_version ()
3092 CODE: 3205 CODE:
3093 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
3094 OUTPUT: 3207 OUTPUT:
3095 RETVAL 3208 RETVAL
3096 3209
3097char * 3210const char *
3098gl_extensions () 3211gl_extensions ()
3099 CODE: 3212 CODE:
3100 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3101 OUTPUT: 3214 OUTPUT:
3102 RETVAL 3215 RETVAL
3103 3216
3104const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3105 3222
3106GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
3107 CODE: 3224 CODE:
3108 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT: 3226 OUTPUT:
3116 RETVAL 3233 RETVAL
3117 3234
3118int glGetError () 3235int glGetError ()
3119 3236
3120void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
3121 3240
3122void glClear (int mask) 3241void glClear (int mask)
3123 3242
3124void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
3125 PROTOTYPE: @ 3244 PROTOTYPE: @
3297 3416
3298void glEndList () 3417void glEndList ()
3299 3418
3300void glCallList (int list) 3419void glCallList (int list)
3301 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303 3427
3304PROTOTYPES: DISABLE 3428PROTOTYPES: DISABLE
3305 3429
3306void 3430void
3307find_widget (SV *self, NV x, NV y) 3431find_widget (SV *self, NV x, NV y)
3308 PPCODE: 3432 PPCODE:
3309{ 3433{
3310 if (within_widget (self, x, y)) 3434 if (within_widget (self, x, y))
3311 XPUSHs (self); 3435 XPUSHs (self);
3312} 3436}
3313 3437
3314BOOT: 3438BOOT:
3315{ 3439{
3323 3447
3324void 3448void
3325draw (SV *self) 3449draw (SV *self)
3326 CODE: 3450 CODE:
3327{ 3451{
3328 HV *hv; 3452 HV *hv;
3329 SV **svp; 3453 SV **svp;
3330 NV x, y, w, h; 3454 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv); 3455 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv); 3456 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv); 3457 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv); 3458 SV *draw_h_sv = GvSV (draw_h_gv);

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