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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.66 by root, Mon Apr 24 11:45:16 2006 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
17#include <glib/gmacros.h> 51#include <glib/gmacros.h>
18 52
19#include <pango/pango.h> 53#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 54
21#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
22 65
23#ifndef _WIN32 66#ifndef _WIN32
24# include <sys/types.h> 67# include <sys/types.h>
25# include <sys/socket.h> 68# include <sys/socket.h>
26# include <netinet/in.h> 69# include <netinet/in.h>
27# include <netinet/tcp.h> 70# include <netinet/tcp.h>
28# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 76#else
30 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 78#endif
37 79
38#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
39 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
40#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
41 87
42#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
44 90
45#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
46 92
47#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
48 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \
50 static type fptr_; \
51 \
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
64 157
65typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
66 177
67typedef struct cf_layout { 178typedef struct cf_layout {
68 PangoLayout *pl; 179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
69 int base_height; 181 int base_height;
70 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
71} *CFClient__Layout; 184} *DC__Layout;
72 185
73static CFClient__Font default_font; 186static DC__Font default_font;
74static PangoContext *context; 187static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 188static PangoFontMap *opengl_fontmap;
76 189
77static void 190static void
78substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
79{ 192{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 198}
83 199
84static void 200static void
85layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
86{ 202{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
89 */ 205 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
91 207
92 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 210
95 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
96} 212}
97 213
98static void 214static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
102 221
103 *w = (*w + 3) & ~3; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
108typedef uint16_t mapface; 233typedef uint16_t faceid;
109 234
110typedef struct { 235typedef struct {
111 GLint name; 236 GLuint name;
112 int w, h; 237 int w, h;
113 float s, t; 238 float s, t;
114 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
115} maptex; 243} maptex;
116 244
117typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
118 int16_t darkness; 248 uint16_t darkness;
119 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 250} mapcell;
121 251
122typedef struct { 252typedef struct {
123 int32_t c0, c1; 253 int32_t c0, c1;
124 mapcell *col; 254 mapcell *col;
125} maprow; 255} maprow;
126 256
127typedef struct map { 257typedef struct map {
128 int x, y, w, h; 258 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 260 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 261 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 262
136 int32_t rows; 263 int32_t rows;
137 maprow *row; 264 maprow *row;
138} *CFClient__Map; 265} *DC__Map;
139 266
140static char * 267static char *
141prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
142{ 269{
143 char *p; 270 char *p;
160} 287}
161 288
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
165static maprow * 312static maprow *
166map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
167{ 314{
168 if (0 > y) 315 if (0 > y)
169 { 316 {
170 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
209 356
210 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
211} 358}
212 359
213static mapcell * 360static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
215{ 362{
216 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
217} 364}
218 365
219static void 366static void
220map_clear (CFClient__Map self) 367map_clear (DC__Map self)
221{ 368{
222 int r; 369 int r;
223 370
224 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
232 self->oy = 0; 379 self->oy = 0;
233 self->row = 0; 380 self->row = 0;
234 self->rows = 0; 381 self->rows = 0;
235} 382}
236 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
237static void 394static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 396{
240 int x, y; 397 int x, y;
241 maprow *row; 398 maprow *row;
399 mapcell *cell;
242 400
243 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 402 if (y >= 0)
245 { 403 {
246 if (y >= self->rows) 404 if (y >= self->rows)
252 if (x >= row->c0) 410 if (x >= row->c0)
253 { 411 {
254 if (x >= row->c1) 412 if (x >= row->c1)
255 break; 413 break;
256 414
257 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
258 } 418 }
259 } 419 }
260} 420}
261 421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
262static void 427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436}
437
438static void
263music_finished () 439music_finished (void)
264{ 440{
265 SDL_UserEvent ev; 441 SDL_UserEvent ev;
266 442
267 ev.type = SDL_USEREVENT; 443 ev.type = SDL_USEREVENT;
268 ev.code = 0; 444 ev.code = 0;
270 ev.data2 = 0; 446 ev.data2 = 0;
271 447
272 SDL_PushEvent ((SDL_Event *)&ev); 448 SDL_PushEvent ((SDL_Event *)&ev);
273} 449}
274 450
275MODULE = CFClient PACKAGE = CFClient 451static void
452channel_finished (int channel)
453{
454 SDL_UserEvent ev;
455
456 ev.type = SDL_USEREVENT;
457 ev.code = 1;
458 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0;
460
461 SDL_PushEvent ((SDL_Event *)&ev);
462}
463
464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
276 592
277PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
278 594
279BOOT: 595BOOT:
280{ 596{
281 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
282 static const struct { 598 static const struct {
283 const char *name; 599 const char *name;
284 IV iv; 600 IV iv;
285 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
287 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
305 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
369 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL), 762
382 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
383 const_iv (KMOD_ALT), 764
384 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
385# undef const_iv 795# undef const_iv
386 }; 796 };
387 797
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 800
391 fontmap = pango_ft2_font_map_new (); 801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
395 810
396int 811int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
398 817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
399void 832void
833pango_init ()
834 CODE:
835{
836 opengl_fontmap = pango_opengl_font_map_new ();
837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
844}
845
846char *SDL_GetError ()
847
848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
400SDL_Quit () 856void SDL_Quit ()
401 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
402void 867void
403SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
404 PPCODE: 869 PPCODE:
405{ 870{
406 SDL_Rect **m; 871 SDL_Rect **m;
407 872
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 877
878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
880
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 885
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 888
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 890
427 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
428 while (*m) 892 while (*m)
429 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
430 AV *av = newAV (); 896 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
434 903
435 ++m; 904 ++m;
436 } 905 }
437} 906}
438 907
439int 908int
440SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
442 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 922 );
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 923
924 if (RETVAL)
925 {
926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
930#include "glfunc.h"
931#undef GL_FUNC
932 }
933}
446 OUTPUT: 934 OUTPUT:
447 RETVAL 935 RETVAL
448 936
449void 937void
450SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
451 939
940char *
941SDL_GetKeyName (int sym)
942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
452void 949void
453SDL_PollEvent () 950poll_events ()
454 PPCODE: 951 PPCODE:
455{ 952{
456 SDL_Event ev; 953 SDL_Event ev;
457 954
458 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 957 {
460 HV *hv = newHV (); 958 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
960
462 switch (ev.type) 961 switch (ev.type)
463 { 962 {
464 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
465 case SDL_KEYUP: 964 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 970 break;
471 971
472 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 975 break;
476 976
477 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
483 break; 1003 break;
484 1004
485 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1008
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1013 break;
1014
1015 case SDL_USEREVENT:
1016 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1019 break;
491 } 1020 }
492 1021
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
494 } 1023 }
495} 1024}
496 1025
497int 1026int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
499 POSTCALL: 1028 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
1030 Mix_ChannelFinished (channel_finished);
1031
1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
501 1047
502void 1048void
503Mix_CloseAudio () 1049Mix_CloseAudio ()
504 1050
505int 1051int
506Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
507 1053
1054const char *
1055Mix_GetError ()
1056
508void 1057void
509lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
510 CODE: 1059 CODE:
1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1061
1062void
1063win32_proxy_info ()
1064 PPCODE:
1065{
511#ifndef _WIN32 1066#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1067 char buffer[2048];
1068 DWORD buflen;
1069
1070 EXTEND (SP, 3);
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1074 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1075 {
1076 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1080 {
1081 PUSHs (newSVpv (buffer, 0));
1082
1083 buflen = sizeof (buffer);
1084 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1085 PUSHs (newSVpv (buffer, 0));
1086 }
1087 }
513#endif 1088#endif
1089}
514 1090
515char * 1091int
516gl_version () 1092add_font (char *file)
517 CODE: 1093 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
519 OUTPUT: 1095 OUTPUT:
520 RETVAL 1096 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528
529void
530add_font (char *file)
531 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
533 1097
534void 1098void
535load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
536 ALIAS: 1100 ALIAS:
537 load_image_file = 1 1101 load_image_file = 1
540 STRLEN image_len; 1104 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
547 1111
548 if (!rw) 1112 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
550 1114
579 1143
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1144 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1145
582 assert (surface2->pitch == surface2->w * 4); 1146 assert (surface2->pitch == surface2->w * 4);
583 1147
1148 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1149 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1150 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1151 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1154 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2);
593 1157
594 SDL_FreeSurface (surface); 1158 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1159 SDL_FreeSurface (surface2);
596} 1160}
597 1161
621} 1185}
622 1186
623void 1187void
624error (char *message) 1188error (char *message)
625 CODE: 1189 CODE:
1190 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 1191#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1193#endif
1194
1195void
1196fatal (char *message)
1197 CODE:
1198 fprintf (stderr, "FATAL: %s\n", message);
1199#ifdef _WIN32
1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1201#endif
1202 _exit (1);
1203
1204void
1205_exit (int retval = 0)
1206 CODE:
1207#ifdef WIN32
1208 ExitThread (retval); // unclean, please beam me up
628#else 1209#else
629 fprintf (stderr, "ERROR: %s\n", message); 1210 _exit (retval);
630#endif 1211#endif
631 1212
632void 1213void
633fatal (char *message) 1214debug ()
634 CODE: 1215 CODE:
635#ifdef _WIN32 1216{
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1217#if DEBUG
637#else 1218 VALGRIND_DO_LEAK_CHECK;
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif 1219#endif
640 exit (1); 1220}
641 1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
642MODULE = CFClient PACKAGE = CFClient::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
643 1230
644CFClient::Font 1231PROTOTYPES: DISABLE
1232
1233DC::Font
645new_from_file (SV *class, char *path) 1234new_from_file (SV *class, char *path, int id = 0)
646 CODE: 1235 CODE:
647{ 1236{
648 int count; 1237 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1239 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 1240 FcPatternDestroy (pattern);
652} 1241}
653 OUTPUT: 1242 OUTPUT:
654 RETVAL 1243 RETVAL
655 1244
656void 1245void
657DESTROY (CFClient::Font self) 1246DESTROY (DC::Font self)
658 CODE: 1247 CODE:
659 pango_font_description_free (self); 1248 pango_font_description_free (self);
660 1249
661void 1250void
662make_default (CFClient::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
663 CODE: 1253 CODE:
664 default_font = self; 1254 default_font = self;
665 1255
666MODULE = CFClient PACKAGE = CFClient::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
667 1257
668CFClient::Layout 1258PROTOTYPES: DISABLE
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 1259
1260void
1261glyph_cache_backup ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_restore ();
1271
1272DC::Layout
1273new (SV *class)
670 CODE: 1274 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
1276
672 RETVAL->pl = pango_layout_new (context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 1278 RETVAL->r = 1.;
1279 RETVAL->g = 1.;
1280 RETVAL->b = 1.;
1281 RETVAL->a = 1.;
1282 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
1285
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 1287 layout_update_font (RETVAL);
677 OUTPUT: 1288 OUTPUT:
678 RETVAL 1289 RETVAL
679 1290
680void 1291void
681DESTROY (CFClient::Layout self) 1292DESTROY (DC::Layout self)
682 CODE: 1293 CODE:
683 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
684 Safefree (self); 1296 Safefree (self);
685 1297
686void 1298void
687set_text (CFClient::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
688 CODE: 1300 CODE:
689{ 1301{
690 STRLEN textlen; 1302 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
692 1304
693 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
694} 1306}
695 1307
696void 1308void
697set_markup (CFClient::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
698 CODE: 1310 CODE:
699{ 1311{
700 STRLEN textlen; 1312 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
702 1314
703 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
704} 1316}
705 1317
706SV * 1318void
707get_text (CFClient::Layout self) 1319set_shapes (DC::Layout self, ...)
1320 CODE:
1321{
1322 PangoAttrList *attrs = 0;
1323 const char *text = pango_layout_get_text (self->pl);
1324 const char *pos = text;
1325 int arg = 4;
1326
1327 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1328 {
1329 PangoRectangle inkrect, rect;
1330 PangoAttribute *attr;
1331
1332 int x = SvIV (ST (arg - 3));
1333 int y = SvIV (ST (arg - 2));
1334 int w = SvIV (ST (arg - 1));
1335 int h = SvIV (ST (arg ));
1336
1337 inkrect.x = 0;
1338 inkrect.y = 0;
1339 inkrect.width = 0;
1340 inkrect.height = 0;
1341
1342 rect.x = x * PANGO_SCALE;
1343 rect.y = y * PANGO_SCALE;
1344 rect.width = w * PANGO_SCALE;
1345 rect.height = h * PANGO_SCALE;
1346
1347 if (!attrs)
1348 attrs = pango_layout_get_attributes (self->pl);
1349
1350 attr = pango_attr_shape_new (&inkrect, &rect);
1351 attr->start_index = pos - text;
1352 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1353 pango_attr_list_insert (attrs, attr);
1354
1355 arg += 4;
1356 pos += sizeof (OBJ_STR) - 1;
1357 }
1358
1359 if (attrs)
1360 pango_layout_set_attributes (self->pl, attrs);
1361}
1362
1363void
1364get_shapes (DC::Layout self)
708 CODE: 1365 PPCODE:
1366{
1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1368
1369 do
1370 {
1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1372
1373 if (run && shape_attr_p (run))
1374 {
1375 PangoRectangle extents;
1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
1377
1378 EXTEND (SP, 2);
1379 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1381 }
1382 }
1383 while (pango_layout_iter_next_run (iter));
1384
1385 pango_layout_iter_free (iter);
1386}
1387
1388int
1389has_wrapped (DC::Layout self)
1390 CODE:
1391{
1392 int lines = 1;
1393 const char *text = pango_layout_get_text (self->pl);
1394
1395 while (*text)
1396 lines += *text++ == '\n';
1397
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1398 RETVAL = lines < pango_layout_get_line_count (self->pl);
710 SvUTF8_on (RETVAL); 1399}
711 OUTPUT: 1400 OUTPUT:
712 RETVAL 1401 RETVAL
713 1402
1403SV *
1404get_text (DC::Layout self)
1405 CODE:
1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1407 sv_utf8_decode (RETVAL);
1408 OUTPUT:
1409 RETVAL
1410
714void 1411void
1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1413 CODE:
1414 self->r = r;
1415 self->g = g;
1416 self->b = b;
1417 self->a = a;
1418
1419void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
716 CODE: 1421 CODE:
717 if (self->font != font) 1422 if (self->font != font)
718 { 1423 {
719 self->font = font; 1424 self->font = font;
720 layout_update_font (self); 1425 layout_update_font (self);
721 } 1426 }
722 1427
723void 1428void
724set_height (CFClient::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
725 CODE: 1430 CODE:
726 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
727 { 1432 {
728 self->base_height = base_height; 1433 self->base_height = base_height;
729 layout_update_font (self); 1434 layout_update_font (self);
730 } 1435 }
731 1436
732void 1437void
733set_width (CFClient::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
734 CODE: 1439 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1441
737void 1442void
1443set_indent (DC::Layout self, int indent)
1444 CODE:
1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1446
1447void
1448set_spacing (DC::Layout self, int spacing)
1449 CODE:
1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1451
1452void
1453set_ellipsise (DC::Layout self, int ellipsise)
1454 CODE:
1455 pango_layout_set_ellipsize (self->pl,
1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1459 : PANGO_ELLIPSIZE_NONE
1460 );
1461
1462void
1463set_single_paragraph_mode (DC::Layout self, int spm)
1464 CODE:
1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1466
1467void
738size (CFClient::Layout self) 1468size (DC::Layout self)
739 PPCODE: 1469 PPCODE:
740{ 1470{
741 int w, h; 1471 int w, h;
742 1472
743 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
748} 1478}
749 1479
750int 1480int
1481descent (DC::Layout self)
1482 CODE:
1483{
1484 PangoRectangle rect;
1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1487 RETVAL = PANGO_DESCENT (rect);
1488}
1489 OUTPUT:
1490 RETVAL
1491
1492int
751xy_to_index (CFClient::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
752 CODE: 1494 CODE:
753{ 1495{
754 int index, trailing; 1496 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1498 RETVAL = index + trailing;
757} 1499}
758 OUTPUT: 1500 OUTPUT:
759 RETVAL 1501 RETVAL
760 1502
761void 1503void
762cursor_pos (CFClient::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
763 PPCODE: 1505 PPCODE:
764{ 1506{
765 PangoRectangle strong_pos; 1507 PangoRectangle pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
767 1509
768 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
769 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
772} 1514}
773 1515
774void 1516void
775render (CFClient::Layout self) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
776 PPCODE: 1518 PPCODE:
777{ 1519{
778 SV *retval; 1520 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1521
782 layout_get_pixel_size (self, &w, &h); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
783 1523#if !PANGO_VERSION_CHECK (1, 17, 3)
784 retval = newSV (w * h); 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
785 SvPOK_only (retval); 1525 --line;
786 SvCUR_set (retval, w * h); 1526#endif
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1527 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530}
1531
1532void
1533line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535{
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
1550 else
1551 {
801 PUSHs (sv_2mortal (newSViv (h))); 1552 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1553 PUSHs (sv_2mortal (newSViv (trailing)));
1554 }
803} 1555}
804 1556
1557void
1558render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1561 pango_opengl_render_layout_subpixel (
1562 self->pl,
1563 self->rc,
1564 x * PANGO_SCALE, y * PANGO_SCALE,
1565 self->r, self->g, self->b, self->a,
1566 flags
1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1571
1572void
1573draw (DC::Layout self)
1574 CODE:
1575{
1576 glEnable (GL_TEXTURE_2D);
1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583
1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
805MODULE = CFClient PACKAGE = CFClient::Texture 1591MODULE = Deliantra::Client PACKAGE = DC::Texture
806 1592
1593PROTOTYPES: ENABLE
1594
807void 1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1600 {
1601 STRLEN datalen;
1602 char *data = SvPVbyte (data_, datalen);
1603 int bpp = datalen / (ow * oh);
1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1605
1606 SvPOK_only (result_);
1607 SvCUR_set (result_, nw * nh * bpp);
1608
1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1610 while (oh--)
1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1612
1613 sv_setsv (data_, result_);
1614 }
1615}
1616
1617void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1619 PROTOTYPE: $$$;$$
1620 ALIAS:
1621 draw_quad_alpha = 1
1622 draw_quad_alpha_premultiplied = 2
810 CODE: 1623 CODE:
811{ 1624{
812 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
817 1632
818 if (items < 5) 1633 if (items < 5)
819 { 1634 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1637 }
823 1638
1639 if (ix)
1640 {
1641 glEnable (GL_BLEND);
1642
1643 if (ix == 2)
1644 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1645 else
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 0.01f);
1651 }
1652
824 glBindTexture (GL_TEXTURE_2D, name); 1653 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1654
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1655 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1656 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1657 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1658 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1659 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1660 glEnd ();
835}
836 1661
1662 if (ix)
1663 {
1664 glDisable (GL_ALPHA_TEST);
1665 glDisable (GL_BLEND);
1666 }
1667}
1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
837MODULE = CFClient PACKAGE = CFClient::Map 1769MODULE = Deliantra::Client PACKAGE = DC::Map
838 1770
839CFClient::Map 1771PROTOTYPES: DISABLE
840new (SV *class, int map_width, int map_height) 1772
1773DC::Map
1774new (SV *class)
841 CODE: 1775 CODE:
842 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1777 RETVAL->x = 0;
844 RETVAL->y = 0; 1778 RETVAL->y = 0;
845 RETVAL->w = map_width; 1779 RETVAL->w = 0;
846 RETVAL->h = map_height; 1780 RETVAL->h = 0;
847 RETVAL->ox = 0; 1781 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1782 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1785 RETVAL->rows = 0;
854 RETVAL->row = 0; 1786 RETVAL->row = 0;
855 OUTPUT: 1787 OUTPUT:
856 RETVAL 1788 RETVAL
857 1789
858void 1790void
859DESTROY (CFClient::Map self) 1791DESTROY (DC::Map self)
860 CODE: 1792 CODE:
861{ 1793{
862 map_clear (self); 1794 map_clear (self);
863 Safefree (self->face); 1795 Safefree (self->face2tile);
1796 Safefree (self->tex);
864 Safefree (self); 1797 Safefree (self);
865} 1798}
866 1799
867void 1800void
1801resize (DC::Map self, int map_width, int map_height)
1802 CODE:
1803 self->w = map_width;
1804 self->h = map_height;
1805
1806void
868clear (CFClient::Map self) 1807clear (DC::Map self)
869 CODE: 1808 CODE:
870 map_clear (self); 1809 map_clear (self);
871 1810
872void 1811void
873set_face (CFClient::Map self, int face, int texid) 1812set_tileid (DC::Map self, int face, int tile)
874 CODE: 1813 CODE:
875{ 1814{
876 while (self->faces <= face) 1815 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1816 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1817}
884 1818
885void 1819void
1820set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822{
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840}
1841
1842void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1844 CODE:
888{ 1845{
889 while (self->texs <= texid) 1846 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1847
895 { 1848 {
896 maptex *tex = self->tex + texid; 1849 maptex *tex = self->tex + texid;
897 1850
898 tex->name = name; 1851 tex->name = name;
903 tex->r = r; 1856 tex->r = r;
904 tex->g = g; 1857 tex->g = g;
905 tex->b = b; 1858 tex->b = b;
906 tex->a = a; 1859 tex->a = a;
907 } 1860 }
1861
1862 // somewhat hackish, but for textures that require it, it really
1863 // improves the look, and most others don't suffer.
1864 glBindTexture (GL_TEXTURE_2D, name);
1865 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1867 // use uglier nearest interpolation because linear suffers
1868 // from transparent color bleeding and ugly wrapping effects.
1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1870}
1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
909 1891
910int 1892int
911ox (CFClient::Map self) 1893ox (DC::Map self)
912 ALIAS: 1894 ALIAS:
913 oy = 1 1895 oy = 1
1896 x = 2
1897 y = 3
1898 w = 4
1899 h = 5
914 CODE: 1900 CODE:
915 switch (ix) 1901 switch (ix)
916 { 1902 {
917 case 0: RETVAL = self->ox; break; 1903 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1904 case 1: RETVAL = self->oy; break;
1905 case 2: RETVAL = self->x; break;
1906 case 3: RETVAL = self->y; break;
1907 case 4: RETVAL = self->w; break;
1908 case 5: RETVAL = self->h; break;
919 } 1909 }
920 OUTPUT: 1910 OUTPUT:
921 RETVAL 1911 RETVAL
922 1912
923void 1913void
924scroll (CFClient::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
925 CODE: 1915 CODE:
926{ 1916{
927 if (dx > 0) 1917 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1919 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1921
932 if (dy > 0) 1922 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1923 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1924 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1926
937 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
939 1929
940 while (self->y < 0) 1930 while (self->y < 0)
944 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
945 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
946 } 1936 }
947} 1937}
948 1938
949void 1939SV *
950map1a_update (CFClient::Map self, SV *data_) 1940map1a_update (DC::Map self, SV *data_, int extmap)
951 CODE: 1941 CODE:
952{ 1942{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1945 mapcell *cell;
956 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
957 1949
958 while (data < data_end) 1950 while (data < data_end - 1)
959 { 1951 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
961 1953
962 x = ((flags >> 10) & 63) + self->x; 1954 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1955 y = self->y + ((flags >> 4) & 63);
964 1956
965 cell = map_get_cell (self, x, y); 1957 cell = map_get_cell (self, x, y);
966 1958
967 if (flags & 15) 1959 if (flags & 15)
968 { 1960 {
969 if (cell->darkness < 0) 1961 if (!cell->darkness)
970 { 1962 {
1963 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1964 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1965 }
976 1966
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1967 //TODO: don't trust server data to be in-range(!)
980 1968
981 if (flags & 4) 1969 if (flags & 8)
982 { 1970 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1971 if (extmap)
1972 {
1973 uint8_t ext, cmd;
1974
1975 do
1976 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1;
1985 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 }
2005 while (ext & 0x80);
2006 }
2007 else
2008 cell->darkness = *data++ + 1;
984 } 2009 }
985 2010
2011 for (z = 0; z <= 2; ++z)
986 if (flags & 2) 2012 if (flags & (4 >> z))
987 { 2013 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
989 } 2033 }
990
991 if (flags & 1)
992 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
994 }
995 } 2034 }
996 else 2035 else
997 cell->darkness = -1; 2036 CELL_CLEAR (cell);
998 } 2037 }
999} 2038}
2039 OUTPUT:
2040 RETVAL
1000 2041
1001SV * 2042SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1003 CODE: 2044 CODE:
1004{ 2045{
1005 int x1, x; 2046 int x1, x;
1006 int y1, y; 2047 int y1, y;
1007 int z; 2048 int z;
1028 { 2069 {
1029 mapcell *cell = row->col + (x - row->c0); 2070 mapcell *cell = row->col + (x - row->c0);
1030 2071
1031 for (z = 0; z <= 0; z++) 2072 for (z = 0; z <= 0; z++)
1032 { 2073 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 2074 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 2075 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 2076 int a1 = tex.a;
1040 2077
1041 r = (r * a0 + tex.r * a1) / 255; 2078 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 2079 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 2080 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 2081 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 2082 }
1047 } 2083 }
1048 2084
1049 *map++ = (r ) 2085 *map++ = (r )
1050 | (g << 8) 2086 | (g << 8)
1057} 2093}
1058 OUTPUT: 2094 OUTPUT:
1059 RETVAL 2095 RETVAL
1060 2096
1061void 2097void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2099 CODE:
2100{
2101 int x, y, z;
2102
2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
2113
2114 pl_tex.name = 0;
2115
2116 // that's current max. sorry.
2117 if (sw > 255) sw = 255;
2118 if (sh > 255) sh = 255;
2119
2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
2155
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
2168 for (y = 0; y < sh; y++)
2169 if (0 <= y + my && y + my < self->rows)
2170 {
2171 maprow *row = self->row + (y + my);
2172
2173 for (x = 0; x < sw; x++)
2174 if (row->c0 <= x + mx && x + mx < row->c1)
2175 {
2176 mapcell *cell = row->col + (x + mx - row->c0);
2177 tileid tile = cell->tile [z];
2178
2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
2183
2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
2306 {
2307 int level = (w << 5) | b;
2308 HE *he;
2309
2310 hv_iterinit (smooth);
2311 while ((he = hv_iternext (smooth)))
2312 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he);
2314 IV bits = SvIVX (HeVAL (he));
2315
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2336 glEnd ();
2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2338 glBegin (GL_QUADS);
2339 }
2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
2362 }
2363 }
2364 }
2365
2366 glEnd ();
2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2394 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
2397
2398 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows)
2401 {
2402 maprow *row = self->row + (y + my);
2403
2404 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1)
2406 {
2407 mapcell *cell = row->col + (x + mx - row->c0);
2408
2409 int px = x * T;
2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2417
2418 if (cell->stat_hp)
2419 {
2420 int width = cell->stat_width * T;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2422
2423 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py);
2426
2427 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2428 glRectf (px + 2,
2429 py - thick - 1,
2430 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2431 }
2432 }
2433 }
2434}
2435
2436void
2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2438 CODE:
2439{
2440 static float color[16][3] = {
2441 { 0.00f, 0.00f, 0.00f },
2442 { 1.00f, 1.00f, 1.00f },
2443 { 0.00f, 0.00f, 0.55f },
2444 { 1.00f, 0.00f, 0.00f },
2445
2446 { 1.00f, 0.54f, 0.00f },
2447 { 0.11f, 0.56f, 1.00f },
2448 { 0.93f, 0.46f, 0.00f },
2449 { 0.18f, 0.54f, 0.34f },
2450
2451 { 0.56f, 0.73f, 0.56f },
2452 { 0.80f, 0.80f, 0.80f },
2453 { 0.55f, 0.41f, 0.13f },
2454 { 0.99f, 0.77f, 0.26f },
2455
2456 { 0.74f, 0.65f, 0.41f },
2457
2458 { 0.00f, 1.00f, 1.00f },
2459 { 1.00f, 0.00f, 1.00f },
2460 { 1.00f, 1.00f, 0.00f },
2461 };
2462
2463 int x, y;
2464
2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2473 glEnable (GL_BLEND);
2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2475 glBegin (GL_QUADS);
2476
2477 for (y = 0; y < h; y++)
2478 for (x = 0; x < w; x++)
2479 {
2480 unsigned char m = data [x + y * w];
2481
2482 if (m)
2483 {
2484 float *c = color [m & 15];
2485
2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2487 float tx2 = tx1 + 0.5f;
2488
2489 glColor4f (c[0], c[1], c[2], 1);
2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2494 }
2495 }
2496
2497 glEnd ();
2498 glDisable (GL_BLEND);
2499 glDisable (GL_TEXTURE_2D);
2500}
2501
2502void
2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1063 PPCODE: 2504 PPCODE:
1064{ 2505{
1065 int vx, vy;
1066 int x, y, z; 2506 int x, y;
1067 int last_name; 2507 int sw1 = sw + 2;
1068 mapface face; 2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1069 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1072 2514
1073 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1076 2517
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 2518 mx += self->x - 1;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 2519 my += self->y - 1;
1079 2520
1080 /* 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084 2522
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1104 { 2525 {
1105 maprow *row = self->row + (y + vy); 2526 maprow *row = self->row + (y + my);
1106 2527
1107 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 2530 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1111 2532
1112 darkness[y * sw4 + x] = cell->darkness < 0 2533 darkness1 [y * sw1 + x] = cell->darkness
2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1113 ? 255 - FOW_DARKNESS 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 2536 }
1139 } 2537 }
1140 2538
1141 glEnd (); 2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1142 2551
1143 glDisable (GL_TEXTURE_2D); 2552 uint8_t r11 = (d11 + d21 + d12) / 3;
1144 glDisable (GL_BLEND); 2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
1145 2576
1146 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1149 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1150} 2581}
1151 2582
1152SV * 2583SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1154 CODE: 2585 CODE:
1155{ 2586{
1156 int x, y, x1, y1; 2587 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 2614 if (row && row->c0 <= x && x < row->c1)
1184 { 2615 {
1185 mapcell *cell = row->col + (x - row->c0); 2616 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 2617 uint8_t flags = 0;
1187 2618
1188 if (cell->face [0]) flags |= 1; 2619 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 2620 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 2621 if (cell->tile [2]) flags |= 4;
1191 2622
1192 *data++ = flags; 2623 *data++ = flags;
1193 2624
1194 if (flags & 1) 2625 if (flags & 1)
1195 { 2626 {
2627 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2628 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2629 *data++ = tile;
1198 } 2630 }
1199 2631
1200 if (flags & 2) 2632 if (flags & 2)
1201 { 2633 {
2634 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2635 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2636 *data++ = tile;
1204 } 2637 }
1205 2638
1206 if (flags & 4) 2639 if (flags & 4)
1207 { 2640 {
2641 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2642 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2643 *data++ = tile;
1210 } 2644 }
1211 } 2645 }
1212 else 2646 else
1213 *data++ = 0; 2647 *data++ = 0;
1214 } 2648 }
1215 } 2649 }
1216 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1217 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1218 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1219 RETVAL = data_sv; 2658 RETVAL = data_sv;
1220} 2659}
1221 OUTPUT: 2660 OUTPUT:
1222 RETVAL 2661 RETVAL
1223 2662
1224void 2663void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1226 PPCODE: 2665 PPCODE:
1227{ 2666{
1228 int x, y, z; 2667 int x, y, z;
1229 int w, h; 2668 int w, h;
1230 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
1231 2680
1232 if (*data++ != 0) 2681 if (*data++ != 0)
1233 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
1234 2683
1235 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
1236 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
1237 2686
1238 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
1250 { 2699 {
1251 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
1252 2701
1253 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
1254 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
1255 uint8_t flags = *data++; 2709 flags = *data++;
1256 2710
1257 if (flags) 2711 if (flags)
1258 { 2712 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
1262 2715
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2719
1267 if (cell->darkness <= 0) 2720 if (cell->darkness == 0)
1268 { 2721 {
1269 cell->darkness = -1; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
1270 2724
1271 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
1272 { 2726 {
1273 cell->face[z] = face[z]; 2727 tileid t = tile [z];
1274 2728
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
1277 } 2736 }
1278 } 2737 }
1279 } 2738 }
1280 } 2739 }
1281 } 2740 }
1282} 2741}
1283 2742
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
1285 2744
1286CFClient::MixChunk 2745DC::RW
1287new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
1288 CODE: 2747 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
1290 OUTPUT: 2754 OUTPUT:
1291 RETVAL 2755 RETVAL
1292 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
1293void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
1294DESTROY (CFClient::MixChunk self) 2866DESTROY (DC::MixChunk self)
1295 CODE: 2867 CODE:
1296 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
1297 2869
1298int 2870int
1299volume (CFClient::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
1300 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
1301 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2876 OUTPUT:
1303 RETVAL 2877 RETVAL
1304 2878
1305int 2879DC::Channel
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2881 CODE:
2882{
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
1309 OUTPUT: 2894 OUTPUT:
1310 RETVAL 2895 RETVAL
1311 2896
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1313 2898
1314int 2899int
1315volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
1316 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2906 OUTPUT:
1319 RETVAL 2907 RETVAL
1320 2908
1321CFClient::MixMusic 2909void
1322new_from_file (SV *class, char *path) 2910fade_out (int ms)
1323 CODE: 2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2919DC::MixMusic
2920new (SV *class, DC::RW rwops)
2921 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
1325 OUTPUT: 2923 OUTPUT:
1326 RETVAL 2924 RETVAL
1327 2925
1328void 2926void
1329DESTROY (CFClient::MixMusic self) 2927DESTROY (DC::MixMusic self)
1330 CODE: 2928 CODE:
1331 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
1332 2930
1333int 2931int
1334play (CFClient::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
1335 CODE: 2933 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2935 OUTPUT:
1338 RETVAL 2936 RETVAL
1339 2937
2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
1341 2946
1342BOOT: 2947BOOT:
1343{ 2948{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1345 static const struct { 2950 static const struct {
1346 const char *name; 2951 const char *name;
1347 IV iv; 2952 IV iv;
1348 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
1350 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
2962 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2964 const_iv (GL_CULL_FACE),
2965 const_iv (GL_SCISSOR_TEST),
2966 const_iv (GL_DEPTH_TEST),
2967 const_iv (GL_ALPHA_TEST),
2968 const_iv (GL_NORMALIZE),
2969 const_iv (GL_RESCALE_NORMAL),
2970 const_iv (GL_FRONT),
2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
1354 const_iv (GL_AND), 2973 const_iv (GL_AND),
2974 const_iv (GL_ONE),
2975 const_iv (GL_ZERO),
1355 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
2977 const_iv (GL_DST_ALPHA),
1356 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2984 const_iv (GL_SRC_ALPHA_SATURATE),
1357 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
1358 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2987 const_iv (GL_RGBA4),
2988 const_iv (GL_RGBA8),
2989 const_iv (GL_RGB5_A1),
1359 const_iv (GL_UNSIGNED_BYTE), 2990 const_iv (GL_UNSIGNED_BYTE),
2991 const_iv (GL_UNSIGNED_SHORT),
2992 const_iv (GL_UNSIGNED_INT),
1360 const_iv (GL_ALPHA), 2993 const_iv (GL_ALPHA),
2994 const_iv (GL_INTENSITY),
2995 const_iv (GL_LUMINANCE),
2996 const_iv (GL_LUMINANCE_ALPHA),
1361 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
1362 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
1363 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
1364 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
1365 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
1366 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
1367 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
1368 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
1369 const_iv (GL_TEXTURE_ENV_MODE), 3013 const_iv (GL_TEXTURE_ENV_MODE),
1370 const_iv (GL_TEXTURE_WRAP_S), 3014 const_iv (GL_TEXTURE_WRAP_S),
1371 const_iv (GL_TEXTURE_WRAP_T), 3015 const_iv (GL_TEXTURE_WRAP_T),
3016 const_iv (GL_REPEAT),
1372 const_iv (GL_CLAMP), 3017 const_iv (GL_CLAMP),
1373 const_iv (GL_REPEAT), 3018 const_iv (GL_CLAMP_TO_EDGE),
1374 const_iv (GL_NEAREST), 3019 const_iv (GL_NEAREST),
1375 const_iv (GL_LINEAR), 3020 const_iv (GL_LINEAR),
1376 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3021 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1377 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3022 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1378 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3023 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1379 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3024 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1380 const_iv (GL_GENERATE_MIPMAP), 3025 const_iv (GL_GENERATE_MIPMAP),
1381 const_iv (GL_LINEAR),
1382 const_iv (GL_MODULATE), 3026 const_iv (GL_MODULATE),
3027 const_iv (GL_DECAL),
1383 const_iv (GL_REPLACE), 3028 const_iv (GL_REPLACE),
3029 const_iv (GL_DEPTH_BUFFER_BIT),
1384 const_iv (GL_COLOR_BUFFER_BIT), 3030 const_iv (GL_COLOR_BUFFER_BIT),
1385 const_iv (GL_PROJECTION), 3031 const_iv (GL_PROJECTION),
1386 const_iv (GL_MODELVIEW), 3032 const_iv (GL_MODELVIEW),
1387 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
3034 const_iv (GL_SEPARABLE_2D),
1388 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
1389 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
1390 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
1391 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
3040 const_iv (GL_LINE_STRIP),
3041 const_iv (GL_LINE_LOOP),
1392 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
3043 const_iv (GL_QUAD_STRIP),
3044 const_iv (GL_TRIANGLES),
3045 const_iv (GL_TRIANGLE_STRIP),
3046 const_iv (GL_TRIANGLE_FAN),
1393 const_iv (GL_LINE_LOOP), 3047 const_iv (GL_POLYGON),
1394 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1395 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
3057 const_iv (GL_V2F),
3058 const_iv (GL_V3F),
3059 const_iv (GL_T2F_V3F),
3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1396# undef const_iv 3064# undef const_iv
1397 }; 3065 };
1398 3066
1399 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1400 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
1401} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
3082
3083char *
3084gl_vendor ()
3085 CODE:
3086 RETVAL = (char *)glGetString (GL_VENDOR);
3087 OUTPUT:
3088 RETVAL
3089
3090char *
3091gl_version ()
3092 CODE:
3093 RETVAL = (char *)glGetString (GL_VERSION);
3094 OUTPUT:
3095 RETVAL
3096
3097char *
3098gl_extensions ()
3099 CODE:
3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3101 OUTPUT:
3102 RETVAL
3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
1402 3117
1403int glGetError () 3118int glGetError ()
3119
3120void glFinish ()
1404 3121
1405void glClear (int mask) 3122void glClear (int mask)
1406 3123
1407void glClearColor (float r, float g, float b, float a = 1.0) 3124void glClearColor (float r, float g, float b, float a = 1.0)
1408 PROTOTYPE: @ 3125 PROTOTYPE: @
1415 3132
1416void glHint (int target, int mode) 3133void glHint (int target, int mode)
1417 3134
1418void glBlendFunc (int sfactor, int dfactor) 3135void glBlendFunc (int sfactor, int dfactor)
1419 3136
3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3138 CODE:
3139 gl_BlendFuncSeparate (sa, da, saa, daa);
3140
3141# void glBlendEquation (int se)
3142
3143void glDepthMask (int flag)
3144
1420void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
1421 3146
3147void glColorMask (int red, int green, int blue, int alpha)
3148
1422void glMatrixMode (int mode) 3149void glMatrixMode (int mode)
1423 3150
1424void glPushMatrix () 3151void glPushMatrix ()
1425 3152
1426void glPopMatrix () 3153void glPopMatrix ()
1427 3154
1428void glLoadIdentity () 3155void glLoadIdentity ()
1429 3156
3157void glDrawBuffer (int buffer)
3158
3159void glReadBuffer (int buffer)
3160
1430# near and far are due to microsofts buggy c compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3163
3164# near_ and far_ are due to microsofts buggy "c" compiler
1431void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1432 3166
3167PROTOTYPES: DISABLE
3168
1433void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
3170
3171void glScissor (int x, int y, int width, int height)
1434 3172
1435void glTranslate (float x, float y, float z = 0.) 3173void glTranslate (float x, float y, float z = 0.)
1436 CODE: 3174 CODE:
1437 glTranslatef (x, y, z); 3175 glTranslatef (x, y, z);
1438 3176
1442 3180
1443void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
1444 CODE: 3182 CODE:
1445 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
1446 3184
1447void glBegin (int mode)
1448
1449void glEnd ()
1450
1451void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
1452 PROTOTYPE: @ 3186 PROTOTYPE: @
3187 ALIAS:
3188 glColor_premultiply = 1
1453 CODE: 3189 CODE:
3190 if (ix)
3191 {
3192 r *= a;
3193 g *= a;
3194 b *= a;
3195 }
3196 // microsoft visual "c" rounds instead of truncating...
1454 glColor4f (r, g, b, a); 3197 glColor4f (r, g, b, a);
3198
3199void glRasterPos (float x, float y, float z = 0.)
3200 CODE:
3201 glRasterPos3f (0, 0, z);
3202 glBitmap (0, 0, 0, 0, x, y, 0);
1455 3203
1456void glVertex (float x, float y, float z = 0.) 3204void glVertex (float x, float y, float z = 0.)
1457 CODE: 3205 CODE:
1458 glVertex3f (x, y, z); 3206 glVertex3f (x, y, z);
1459 3207
1460void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
1461 CODE: 3209 CODE:
1462 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
1463 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
1464void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
1465 CODE: 3242 CODE:
1466 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
1467 3244
1468void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
1471 3248
1472void glBindTexture (int target, int name) 3249void glBindTexture (int target, int name)
1473 3250
1474void glConvolutionParameter (int target, int pname, float params) 3251void glConvolutionParameter (int target, int pname, float params)
1475 CODE: 3252 CODE:
1476 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3253 if (gl.ConvolutionParameterf)
3254 gl.ConvolutionParameterf (target, pname, params);
1477 3255
1478void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3256void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1479 CODE: 3257 CODE:
1480 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3258 if (gl.ConvolutionFilter2D)
1481 (target, internalformat, width, height, format, type, data)); 3259 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1482 3260
3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3262 CODE:
3263 if (gl.SeparableFilter2D)
3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3265
1483void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1484 3267
1485void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3269
3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
3273
3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1486 3275
1487int glGenTexture () 3276int glGenTexture ()
1488 CODE: 3277 CODE:
1489{ 3278 RETVAL = gen_texture ();
1490 GLuint name;
1491 glGenTextures (1, &name);
1492 RETVAL = name;
1493}
1494 OUTPUT: 3279 OUTPUT:
1495 RETVAL 3280 RETVAL
1496 3281
1497void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
1498 CODE: 3283 CODE:
1499{
1500 GLuint name_ = name;
1501 glDeleteTextures (1, &name_); 3284 del_texture (name);
1502} 3285
1503
1504int glGenList () 3286int glGenList ()
1505 CODE: 3287 CODE:
1506 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
1507 OUTPUT: 3289 OUTPUT:
1508 RETVAL 3290 RETVAL
1515 3297
1516void glEndList () 3298void glEndList ()
1517 3299
1518void glCallList (int list) 3300void glCallList (int list)
1519 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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