ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
22#include <glib/gmacros.h> 51#include <glib/gmacros.h>
23 52
24#include <pango/pango.h> 53#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 54
26#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
28 65
29#ifndef _WIN32 66#ifndef _WIN32
30# include <sys/types.h> 67# include <sys/types.h>
31# include <sys/socket.h> 68# include <sys/socket.h>
32# include <netinet/in.h> 69# include <netinet/in.h>
33# include <netinet/tcp.h> 70# include <netinet/tcp.h>
34# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 76#else
36 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 78#endif
43 79
44#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
45 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
46#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
52 92
53#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
54 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
70 157
71typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
72 177
73typedef struct cf_layout { 178typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 179 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
77 int base_height; 181 int base_height;
78 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
79} *CFClient__Layout; 184} *DC__Layout;
80 185
81static CFClient__Font default_font; 186static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 187static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 188static PangoFontMap *opengl_fontmap;
84 189
85static void 190static void
86substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
87{ 192{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 194#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 196#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 198}
95 199
96static void 200static void
97layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
98{ 202{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
101 */ 205 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
103 207
104 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 210
107 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
108} 212}
109 213
110static void 214static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
114 221
115 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 224
118 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
119} 226 if (!rect.height) rect.height = 1;
120 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
121typedef uint16_t mapface; 233typedef uint16_t faceid;
122 234
123typedef struct { 235typedef struct {
124 GLint name; 236 GLuint name;
125 int w, h; 237 int w, h;
126 float s, t; 238 float s, t;
127 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
128} maptex; 243} maptex;
129 244
130typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
131 int16_t darkness; 248 uint16_t darkness;
132 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 250} mapcell;
134 251
135typedef struct { 252typedef struct {
136 int32_t c0, c1; 253 int32_t c0, c1;
137 mapcell *col; 254 mapcell *col;
138} maprow; 255} maprow;
139 256
140typedef struct map { 257typedef struct map {
141 int x, y, w, h; 258 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 260 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 261 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 262
149 int32_t rows; 263 int32_t rows;
150 maprow *row; 264 maprow *row;
151} *CFClient__Map; 265} *DC__Map;
152 266
153static char * 267static char *
154prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
155{ 269{
156 char *p; 270 char *p;
173} 287}
174 288
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
178static maprow * 312static maprow *
179map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
180{ 314{
181 if (0 > y) 315 if (0 > y)
182 { 316 {
183 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
222 356
223 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
224} 358}
225 359
226static mapcell * 360static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
228{ 362{
229 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
230} 364}
231 365
232static void 366static void
233map_clear (CFClient__Map self) 367map_clear (DC__Map self)
234{ 368{
235 int r; 369 int r;
236 370
237 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
245 self->oy = 0; 379 self->oy = 0;
246 self->row = 0; 380 self->row = 0;
247 self->rows = 0; 381 self->rows = 0;
248} 382}
249 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
250static void 394static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 396{
253 int x, y; 397 int x, y;
254 maprow *row; 398 maprow *row;
399 mapcell *cell;
255 400
256 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 402 if (y >= 0)
258 { 403 {
259 if (y >= self->rows) 404 if (y >= self->rows)
265 if (x >= row->c0) 410 if (x >= row->c0)
266 { 411 {
267 if (x >= row->c1) 412 if (x >= row->c1)
268 break; 413 break;
269 414
270 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
271 } 418 }
272 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
273} 436}
274 437
275static void 438static void
276music_finished (void) 439music_finished (void)
277{ 440{
296 ev.data2 = 0; 459 ev.data2 = 0;
297 460
298 SDL_PushEvent ((SDL_Event *)&ev); 461 SDL_PushEvent ((SDL_Event *)&ev);
299} 462}
300 463
301MODULE = CFClient PACKAGE = CFClient 464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
302 592
303PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
304 594
305BOOT: 595BOOT:
306{ 596{
307 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 598 static const struct {
309 const char *name; 599 const char *name;
310 IV iv; 600 IV iv;
311 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
313 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
395 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 762
408 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 764
410 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
411# undef const_iv 795# undef const_iv
412 }; 796 };
413 797
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
417 831
418void 832void
419pango_init () 833pango_init ()
420 CODE: 834 CODE:
421{ 835{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 839 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 840#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
429} 844}
430 845
431int 846char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 847
434void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
435SDL_Quit () 856void SDL_Quit ()
436 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
437void 867void
438SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
439 PPCODE: 869 PPCODE:
440{ 870{
441 SDL_Rect **m; 871 SDL_Rect **m;
442 872
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 877
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 880
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 885
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 888
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 890
463 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
464 while (*m) 892 while (*m)
465 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
466 AV *av = newAV (); 896 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
470 903
471 ++m; 904 ++m;
472 } 905 }
473} 906}
474 907
475char *
476SDL_GetError ()
477
478int 908int
479SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
481 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 922 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 923
924 if (RETVAL)
925 {
926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
930#include "glfunc.h"
931#undef GL_FUNC
932 }
933}
485 OUTPUT: 934 OUTPUT:
486 RETVAL 935 RETVAL
487 936
488void 937void
489SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
490 939
940char *
941SDL_GetKeyName (int sym)
942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
491void 949void
492SDL_PollEvent () 950poll_events ()
493 PPCODE: 951 PPCODE:
494{ 952{
495 SDL_Event ev; 953 SDL_Event ev;
496 954
497 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
498 { 957 {
499 HV *hv = newHV (); 958 HV *hv = newHV ();
500 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
501 960
502 switch (ev.type) 961 switch (ev.type)
503 { 962 {
504 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
505 case SDL_KEYUP: 964 case SDL_KEYUP:
506 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
507 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
508 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
509 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
510 break; 970 break;
511 971
512 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 975 break;
516 976
517 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
523 break; 1003 break;
524 1004
525 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1008
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 1013 break;
535 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
536 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
537 break; 1019 break;
538 } 1020 }
539 1021
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
541 } 1023 }
542} 1024}
543 1025
544int 1026int
545Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
546 POSTCALL: 1028 POSTCALL:
547 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
548 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
549 1031
550void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
551Mix_CloseAudio () 1049Mix_CloseAudio ()
552 1050
553int 1051int
554Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
555 1053
1054const char *
1055Mix_GetError ()
1056
556void 1057void
557lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
558 CODE: 1059 CODE:
1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1061
1062void
1063win32_proxy_info ()
1064 PPCODE:
1065{
559#ifndef _WIN32 1066#ifdef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1067 char buffer[2048];
1068 DWORD buflen;
1069
1070 EXTEND (SP, 3);
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1074 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1075 {
1076 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1080 {
1081 PUSHs (newSVpv (buffer, 0));
1082
1083 buflen = sizeof (buffer);
1084 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1085 PUSHs (newSVpv (buffer, 0));
1086 }
1087 }
561#endif 1088#endif
1089}
562 1090
563char * 1091int
564gl_version () 1092add_font (char *file)
565 CODE: 1093 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
567 OUTPUT: 1095 OUTPUT:
568 RETVAL 1096 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576
577void
578add_font (char *file)
579 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
581#ifdef _WIN32
582 // cairo... sigh... requires win2000
583 AddFontResourceEx (file, FR_PRIVATE, 0);
584#endif
585 1097
586void 1098void
587load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
588 ALIAS: 1100 ALIAS:
589 load_image_file = 1 1101 load_image_file = 1
592 STRLEN image_len; 1104 STRLEN image_len;
593 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
594 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
595 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
596 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
597 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
598 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
599 1111
600 if (!rw) 1112 if (!rw)
601 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
602 1114
631 1143
632 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1144 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
633 1145
634 assert (surface2->pitch == surface2->w * 4); 1146 assert (surface2->pitch == surface2->w * 4);
635 1147
1148 SDL_LockSurface (surface2);
636 EXTEND (SP, 5); 1149 EXTEND (SP, 6);
637 PUSHs (sv_2mortal (newSViv (surface2->w))); 1150 PUSHs (sv_2mortal (newSViv (surface2->w)));
638 PUSHs (sv_2mortal (newSViv (surface2->h))); 1151 PUSHs (sv_2mortal (newSViv (surface2->h)));
639 SDL_LockSurface (surface2);
640 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
641 SDL_UnlockSurface (surface2);
642 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
643 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1154 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
644 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2);
645 1157
646 SDL_FreeSurface (surface); 1158 SDL_FreeSurface (surface);
647 SDL_FreeSurface (surface2); 1159 SDL_FreeSurface (surface2);
648} 1160}
649 1161
675void 1187void
676error (char *message) 1188error (char *message)
677 CODE: 1189 CODE:
678 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
679#ifdef _WIN32 1191#ifdef _WIN32
680 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
681#endif 1193#endif
682 1194
683void 1195void
684fatal (char *message) 1196fatal (char *message)
685 CODE: 1197 CODE:
686 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
687#ifdef _WIN32 1199#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
689#endif 1201#endif
690 exit (1); 1202 _exit (1);
691 1203
1204void
1205_exit (int retval = 0)
1206 CODE:
1207#ifdef WIN32
1208 ExitThread (retval); // unclean, please beam me up
1209#else
1210 _exit (retval);
1211#endif
1212
1213void
1214debug ()
1215 CODE:
1216{
1217#if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219#endif
1220}
1221
1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
692MODULE = CFClient PACKAGE = CFClient::Font 1229MODULE = Deliantra::Client PACKAGE = DC::Font
693 1230
694CFClient::Font 1231PROTOTYPES: DISABLE
1232
1233DC::Font
695new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
696 CODE: 1235 CODE:
697{ 1236{
698 int count; 1237 int count;
699 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
702} 1241}
703 OUTPUT: 1242 OUTPUT:
704 RETVAL 1243 RETVAL
705 1244
706void 1245void
707DESTROY (CFClient::Font self) 1246DESTROY (DC::Font self)
708 CODE: 1247 CODE:
709 pango_font_description_free (self); 1248 pango_font_description_free (self);
710 1249
711void 1250void
712make_default (CFClient::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
713 CODE: 1253 CODE:
714 default_font = self; 1254 default_font = self;
715 1255
716MODULE = CFClient PACKAGE = CFClient::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
717 1257
718CFClient::Layout 1258PROTOTYPES: DISABLE
719new (SV *class, int rgba = 0) 1259
1260void
1261glyph_cache_backup ()
1262 PROTOTYPE:
720 CODE: 1263 CODE:
721#if _WIN32 1264 tc_backup ();
722 rgba = 0;//D 1265
723#endif 1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_restore ();
1271
1272DC::Layout
1273new (SV *class)
1274 CODE:
724 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
725 1276
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
727 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 1278 RETVAL->r = 1.;
729 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
730 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
731 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
732 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
733 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
734 1285
735 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
736 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
737 OUTPUT: 1288 OUTPUT:
738 RETVAL 1289 RETVAL
739 1290
740void 1291void
741DESTROY (CFClient::Layout self) 1292DESTROY (DC::Layout self)
742 CODE: 1293 CODE:
743 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
744 Safefree (self); 1296 Safefree (self);
745 1297
1298void
1299set_text (DC::Layout self, SV *text_)
1300 CODE:
1301{
1302 STRLEN textlen;
1303 char *text = SvPVutf8 (text_, textlen);
1304
1305 pango_layout_set_text (self->pl, text, textlen);
1306}
1307
1308void
1309set_markup (DC::Layout self, SV *text_)
1310 CODE:
1311{
1312 STRLEN textlen;
1313 char *text = SvPVutf8 (text_, textlen);
1314
1315 pango_layout_set_markup (self->pl, text, textlen);
1316}
1317
1318void
1319set_shapes (DC::Layout self, ...)
1320 CODE:
1321{
1322 PangoAttrList *attrs = 0;
1323 const char *text = pango_layout_get_text (self->pl);
1324 const char *pos = text;
1325 int arg = 4;
1326
1327 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1328 {
1329 PangoRectangle inkrect, rect;
1330 PangoAttribute *attr;
1331
1332 int x = SvIV (ST (arg - 3));
1333 int y = SvIV (ST (arg - 2));
1334 int w = SvIV (ST (arg - 1));
1335 int h = SvIV (ST (arg ));
1336
1337 inkrect.x = 0;
1338 inkrect.y = 0;
1339 inkrect.width = 0;
1340 inkrect.height = 0;
1341
1342 rect.x = x * PANGO_SCALE;
1343 rect.y = y * PANGO_SCALE;
1344 rect.width = w * PANGO_SCALE;
1345 rect.height = h * PANGO_SCALE;
1346
1347 if (!attrs)
1348 attrs = pango_layout_get_attributes (self->pl);
1349
1350 attr = pango_attr_shape_new (&inkrect, &rect);
1351 attr->start_index = pos - text;
1352 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1353 pango_attr_list_insert (attrs, attr);
1354
1355 arg += 4;
1356 pos += sizeof (OBJ_STR) - 1;
1357 }
1358
1359 if (attrs)
1360 pango_layout_set_attributes (self->pl, attrs);
1361}
1362
1363void
1364get_shapes (DC::Layout self)
1365 PPCODE:
1366{
1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1368
1369 do
1370 {
1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1372
1373 if (run && shape_attr_p (run))
1374 {
1375 PangoRectangle extents;
1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
1377
1378 EXTEND (SP, 2);
1379 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1381 }
1382 }
1383 while (pango_layout_iter_next_run (iter));
1384
1385 pango_layout_iter_free (iter);
1386}
1387
746int 1388int
747is_rgba (CFClient::Layout self) 1389has_wrapped (DC::Layout self)
748 CODE: 1390 CODE:
749 RETVAL = self->rgba; 1391{
1392 int lines = 1;
1393 const char *text = pango_layout_get_text (self->pl);
1394
1395 while (*text)
1396 lines += *text++ == '\n';
1397
1398 RETVAL = lines < pango_layout_get_line_count (self->pl);
1399}
750 OUTPUT: 1400 OUTPUT:
751 RETVAL 1401 RETVAL
752 1402
753void
754set_text (CFClient::Layout self, SV *text_)
755 CODE:
756{
757 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen);
759
760 pango_layout_set_text (self->pl, text, textlen);
761}
762
763void
764set_markup (CFClient::Layout self, SV *text_)
765 CODE:
766{
767 STRLEN textlen;
768 char *text = SvPVutf8 (text_, textlen);
769
770 pango_layout_set_markup (self->pl, text, textlen);
771}
772
773SV * 1403SV *
774get_text (CFClient::Layout self) 1404get_text (DC::Layout self)
775 CODE: 1405 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 1407 sv_utf8_decode (RETVAL);
778 OUTPUT: 1408 OUTPUT:
779 RETVAL 1409 RETVAL
780 1410
781void 1411void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
783 CODE: 1413 CODE:
784 self->r = r; 1414 self->r = r;
785 self->g = g; 1415 self->g = g;
786 self->b = b; 1416 self->b = b;
787 self->a = a; 1417 self->a = a;
788 1418
789void 1419void
790set_font (CFClient::Layout self, CFClient::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
791 CODE: 1421 CODE:
792 if (self->font != font) 1422 if (self->font != font)
793 { 1423 {
794 self->font = font; 1424 self->font = font;
795 layout_update_font (self); 1425 layout_update_font (self);
796 } 1426 }
797 1427
798void 1428void
799set_height (CFClient::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
800 CODE: 1430 CODE:
801 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
802 { 1432 {
803 self->base_height = base_height; 1433 self->base_height = base_height;
804 layout_update_font (self); 1434 layout_update_font (self);
805 } 1435 }
806 1436
807void 1437void
808set_width (CFClient::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
809 CODE: 1439 CODE:
810 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
811 1441
812void 1442void
813set_indent (CFClient::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
814 CODE: 1444 CODE:
815 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
816 1446
817void 1447void
818set_spacing (CFClient::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
819 CODE: 1449 CODE:
820 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
821 1451
822void 1452void
823set_ellipsise (CFClient::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
824 CODE: 1454 CODE:
825 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
826 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
827 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
828 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
829 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
830 ); 1460 );
831 1461
832void 1462void
833set_single_paragraph_mode (CFClient::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
834 CODE: 1464 CODE:
835 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
836 1466
837void 1467void
838size (CFClient::Layout self) 1468size (DC::Layout self)
839 PPCODE: 1469 PPCODE:
840{ 1470{
841 int w, h; 1471 int w, h;
842 1472
843 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
846 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
847 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
848} 1478}
849 1479
850int 1480int
1481descent (DC::Layout self)
1482 CODE:
1483{
1484 PangoRectangle rect;
1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1487 RETVAL = PANGO_DESCENT (rect);
1488}
1489 OUTPUT:
1490 RETVAL
1491
1492int
851xy_to_index (CFClient::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
852 CODE: 1494 CODE:
853{ 1495{
854 int index, trailing; 1496 int index, trailing;
855 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
856 RETVAL = index; 1498 RETVAL = index + trailing;
857} 1499}
858 OUTPUT: 1500 OUTPUT:
859 RETVAL 1501 RETVAL
860 1502
861void 1503void
862cursor_pos (CFClient::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
863 PPCODE: 1505 PPCODE:
864{ 1506{
865 PangoRectangle strong_pos; 1507 PangoRectangle pos;
866 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
867 1509
868 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
869 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
870 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
872} 1514}
873 1515
874void 1516void
875render (CFClient::Layout self) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
876 PPCODE: 1518 PPCODE:
877{ 1519{
878 SV *retval; 1520 int line, x;
879 int w, h;
880 1521
881 layout_get_pixel_size (self, &w, &h); 1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
882 1523#if !PANGO_VERSION_CHECK (1, 17, 3)
883 if (self->rgba) 1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
884 { 1525 --line;
885 cairo_surface_t *surface;
886 cairo_t *cairo;
887
888 retval = newSV (w * h * 4);
889 SvPOK_only (retval);
890 SvCUR_set (retval, w * h * 4);
891
892 memset (SvPVX (retval), 0, w * h * 4);
893
894 surface = cairo_image_surface_create_for_data (
895 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
896 cairo = cairo_create (surface);
897 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
898
899 pango_cairo_show_layout (cairo, self->pl);
900
901 cairo_destroy (cairo);
902 cairo_surface_destroy (surface);
903
904 // what a mess, and its premultiplied, too :(
905 {
906 uint32_t *p = (uint32_t *)SvPVX (retval);
907 uint32_t *e = p + w * h;
908
909 while (p < e)
910 {
911 uint32_t rgba = *p;
912 rgba = (rgba >> 24) | (rgba << 8);
913#if 0
914#ifdef _WIN32
915 {//D
916 uint8_t r = rgba >> 24;
917 uint8_t g = rgba >> 16;
918 uint8_t b = rgba >> 8;
919 uint8_t a = rgba >> 0;
920
921 rgba = (rgba & 0xffffff00) | a;
922 }
923#endif 1526#endif
924#endif
925 rgba = SDL_SwapBE32 (rgba);
926 *p++ = rgba;
927 }
928 }
929
930 EXTEND (SP, 5); 1527 EXTEND (SP, 2);
931 PUSHs (sv_2mortal (newSViv (w))); 1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530}
1531
1532void
1533line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535{
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
932 PUSHs (sv_2mortal (newSViv (h))); 1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
933 PUSHs (sv_2mortal (retval));
934 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 }
937 else 1550 else
938 { 1551 {
939 FT_Bitmap bitmap;
940
941 retval = newSV (w * h);
942 SvPOK_only (retval);
943 SvCUR_set (retval, w * h);
944
945 bitmap.rows = h;
946 bitmap.width = w;
947 bitmap.pitch = w;
948 bitmap.buffer = (unsigned char*)SvPVX (retval);
949 bitmap.num_grays = 256;
950 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
951
952 memset (bitmap.buffer, 0, w * h);
953
954 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
955
956 EXTEND (SP, 5);
957 PUSHs (sv_2mortal (newSViv (w))); 1552 PUSHs (sv_2mortal (newSViv (index)));
958 PUSHs (sv_2mortal (newSViv (h))); 1553 PUSHs (sv_2mortal (newSViv (trailing)));
959 PUSHs (sv_2mortal (retval));
960 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 } 1554 }
963} 1555}
964 1556
1557void
1558render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1561 pango_opengl_render_layout_subpixel (
1562 self->pl,
1563 self->rc,
1564 x * PANGO_SCALE, y * PANGO_SCALE,
1565 self->r, self->g, self->b, self->a,
1566 flags
1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1571
1572void
1573draw (DC::Layout self)
1574 CODE:
1575{
1576 glEnable (GL_TEXTURE_2D);
1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583
1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
965MODULE = CFClient PACKAGE = CFClient::Texture 1591MODULE = Deliantra::Client PACKAGE = DC::Texture
966 1592
1593PROTOTYPES: ENABLE
1594
967void 1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1600 {
1601 STRLEN datalen;
1602 char *data = SvPVbyte (data_, datalen);
1603 int bpp = datalen / (ow * oh);
1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1605
1606 SvPOK_only (result_);
1607 SvCUR_set (result_, nw * nh * bpp);
1608
1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1610 while (oh--)
1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1612
1613 sv_setsv (data_, result_);
1614 }
1615}
1616
1617void
968draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
969 PROTOTYPE: $$$;$$ 1619 PROTOTYPE: $$$;$$
970 ALIAS: 1620 ALIAS:
971 draw_quad_alpha = 1 1621 draw_quad_alpha = 1
972 draw_quad_alpha_premultiplied = 2 1622 draw_quad_alpha_premultiplied = 2
973 CODE: 1623 CODE:
974{ 1624{
975 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
980 1632
981 if (items < 5) 1633 if (items < 5)
982 { 1634 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 1637 }
986 1638
987 if (ix) 1639 if (ix)
988 { 1640 {
989 glEnable (GL_BLEND); 1641 glEnable (GL_BLEND);
1642
1643 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1644 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1645 else
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648
991 glEnable (GL_ALPHA_TEST); 1649 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1650 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1651 }
994 1652
995 glBindTexture (GL_TEXTURE_2D, name); 1653 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1654
1003 glBegin (GL_QUADS); 1655 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1656 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1657 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1658 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1012 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1014 } 1666 }
1015} 1667}
1016 1668
1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1017MODULE = CFClient PACKAGE = CFClient::Map 1769MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1770
1019CFClient::Map 1771PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1772
1773DC::Map
1774new (SV *class)
1021 CODE: 1775 CODE:
1022 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1777 RETVAL->x = 0;
1024 RETVAL->y = 0; 1778 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1779 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1780 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1781 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1782 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1785 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1786 RETVAL->row = 0;
1035 OUTPUT: 1787 OUTPUT:
1036 RETVAL 1788 RETVAL
1037 1789
1038void 1790void
1039DESTROY (CFClient::Map self) 1791DESTROY (DC::Map self)
1040 CODE: 1792 CODE:
1041{ 1793{
1042 map_clear (self); 1794 map_clear (self);
1043 Safefree (self->face); 1795 Safefree (self->face2tile);
1796 Safefree (self->tex);
1044 Safefree (self); 1797 Safefree (self);
1045} 1798}
1046 1799
1047void 1800void
1801resize (DC::Map self, int map_width, int map_height)
1802 CODE:
1803 self->w = map_width;
1804 self->h = map_height;
1805
1806void
1048clear (CFClient::Map self) 1807clear (DC::Map self)
1049 CODE: 1808 CODE:
1050 map_clear (self); 1809 map_clear (self);
1051 1810
1052void 1811void
1053set_face (CFClient::Map self, int face, int texid) 1812set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1813 CODE:
1055{ 1814{
1056 while (self->faces <= face) 1815 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1816 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1817}
1064 1818
1065void 1819void
1820set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822{
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840}
1841
1842void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1844 CODE:
1068{ 1845{
1069 while (self->texs <= texid) 1846 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1847
1075 { 1848 {
1076 maptex *tex = self->tex + texid; 1849 maptex *tex = self->tex + texid;
1077 1850
1078 tex->name = name; 1851 tex->name = name;
1083 tex->r = r; 1856 tex->r = r;
1084 tex->g = g; 1857 tex->g = g;
1085 tex->b = b; 1858 tex->b = b;
1086 tex->a = a; 1859 tex->a = a;
1087 } 1860 }
1861
1862 // somewhat hackish, but for textures that require it, it really
1863 // improves the look, and most others don't suffer.
1864 glBindTexture (GL_TEXTURE_2D, name);
1865 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1867 // use uglier nearest interpolation because linear suffers
1868 // from transparent color bleeding and ugly wrapping effects.
1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1870}
1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1089 1891
1090int 1892int
1091ox (CFClient::Map self) 1893ox (DC::Map self)
1092 ALIAS: 1894 ALIAS:
1093 oy = 1 1895 oy = 1
1896 x = 2
1897 y = 3
1898 w = 4
1899 h = 5
1094 CODE: 1900 CODE:
1095 switch (ix) 1901 switch (ix)
1096 { 1902 {
1097 case 0: RETVAL = self->ox; break; 1903 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1904 case 1: RETVAL = self->oy; break;
1905 case 2: RETVAL = self->x; break;
1906 case 3: RETVAL = self->y; break;
1907 case 4: RETVAL = self->w; break;
1908 case 5: RETVAL = self->h; break;
1099 } 1909 }
1100 OUTPUT: 1910 OUTPUT:
1101 RETVAL 1911 RETVAL
1102 1912
1103void 1913void
1104scroll (CFClient::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1105 CODE: 1915 CODE:
1106{ 1916{
1107 if (dx > 0) 1917 if (dx > 0)
1108 map_blank (self, self->x, self->y, dx - 1, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1109 else if (dx < 0) 1919 else if (dx < 0)
1110 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1111 1921
1112 if (dy > 0) 1922 if (dy > 0)
1113 map_blank (self, self->x, self->y, self->w, dy - 1); 1923 map_blank (self, self->x, self->y, self->w, dy);
1114 else if (dy < 0) 1924 else if (dy < 0)
1115 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1116 1926
1117 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
1118 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
1119 1929
1120 while (self->y < 0) 1930 while (self->y < 0)
1124 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1125 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1126 } 1936 }
1127} 1937}
1128 1938
1129void 1939SV *
1130map1a_update (CFClient::Map self, SV *data_) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1131 CODE: 1941 CODE:
1132{ 1942{
1133 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1134 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1135 mapcell *cell; 1945 mapcell *cell;
1136 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1137 1949
1138 while (data < data_end) 1950 while (data < data_end - 1)
1139 { 1951 {
1140 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1141 1953
1142 x = ((flags >> 10) & 63) + self->x; 1954 x = self->x + ((flags >> 10) & 63);
1143 y = ((flags >> 4) & 63) + self->y; 1955 y = self->y + ((flags >> 4) & 63);
1144 1956
1145 cell = map_get_cell (self, x, y); 1957 cell = map_get_cell (self, x, y);
1146 1958
1147 if (flags & 15) 1959 if (flags & 15)
1148 { 1960 {
1149 if (cell->darkness < 0) 1961 if (!cell->darkness)
1150 { 1962 {
1963 memset (cell, 0, sizeof (*cell));
1151 cell->darkness = 0; 1964 cell->darkness = 256;
1152 cell->face [0] = 0;
1153 cell->face [1] = 0;
1154 cell->face [2] = 0;
1155 } 1965 }
1156 1966
1157 cell->darkness = flags & 8 ? *data++ : 255;
1158
1159 //TODO: don't trust server data to be in-range(!) 1967 //TODO: don't trust server data to be in-range(!)
1160 1968
1161 if (flags & 4) 1969 if (flags & 8)
1162 { 1970 {
1163 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1971 if (extmap)
1972 {
1973 uint8_t ext, cmd;
1974
1975 do
1976 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1;
1985 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 }
2005 while (ext & 0x80);
2006 }
2007 else
2008 cell->darkness = *data++ + 1;
1164 } 2009 }
1165 2010
2011 for (z = 0; z <= 2; ++z)
1166 if (flags & 2) 2012 if (flags & (4 >> z))
1167 { 2013 {
1168 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1169 } 2033 }
1170
1171 if (flags & 1)
1172 {
1173 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1174 }
1175 } 2034 }
1176 else 2035 else
1177 cell->darkness = -1; 2036 CELL_CLEAR (cell);
1178 } 2037 }
1179} 2038}
2039 OUTPUT:
2040 RETVAL
1180 2041
1181SV * 2042SV *
1182mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1183 CODE: 2044 CODE:
1184{ 2045{
1185 int x1, x; 2046 int x1, x;
1186 int y1, y; 2047 int y1, y;
1187 int z; 2048 int z;
1208 { 2069 {
1209 mapcell *cell = row->col + (x - row->c0); 2070 mapcell *cell = row->col + (x - row->c0);
1210 2071
1211 for (z = 0; z <= 0; z++) 2072 for (z = 0; z <= 0; z++)
1212 { 2073 {
1213 mapface face = cell->face [z];
1214
1215 if (face)
1216 {
1217 maptex tex = self->tex [face]; 2074 maptex tex = self->tex [cell->tile [z]];
1218 int a0 = 255 - tex.a; 2075 int a0 = 255 - tex.a;
1219 int a1 = tex.a; 2076 int a1 = tex.a;
1220 2077
1221 r = (r * a0 + tex.r * a1) / 255; 2078 r = (r * a0 + tex.r * a1) / 255;
1222 g = (g * a0 + tex.g * a1) / 255; 2079 g = (g * a0 + tex.g * a1) / 255;
1223 b = (b * a0 + tex.b * a1) / 255; 2080 b = (b * a0 + tex.b * a1) / 255;
1224 a = (a * a0 + tex.a * a1) / 255; 2081 a = (a * a0 + tex.a * a1) / 255;
1225 }
1226 } 2082 }
1227 } 2083 }
1228 2084
1229 *map++ = (r ) 2085 *map++ = (r )
1230 | (g << 8) 2086 | (g << 8)
1237} 2093}
1238 OUTPUT: 2094 OUTPUT:
1239 RETVAL 2095 RETVAL
1240 2096
1241void 2097void
1242draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2099 CODE:
2100{
2101 int x, y, z;
2102
2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
2113
2114 pl_tex.name = 0;
2115
2116 // that's current max. sorry.
2117 if (sw > 255) sw = 255;
2118 if (sh > 255) sh = 255;
2119
2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
2155
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
2168 for (y = 0; y < sh; y++)
2169 if (0 <= y + my && y + my < self->rows)
2170 {
2171 maprow *row = self->row + (y + my);
2172
2173 for (x = 0; x < sw; x++)
2174 if (row->c0 <= x + mx && x + mx < row->c1)
2175 {
2176 mapcell *cell = row->col + (x + mx - row->c0);
2177 tileid tile = cell->tile [z];
2178
2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
2183
2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
2306 {
2307 int level = (w << 5) | b;
2308 HE *he;
2309
2310 hv_iterinit (smooth);
2311 while ((he = hv_iternext (smooth)))
2312 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he);
2314 IV bits = SvIVX (HeVAL (he));
2315
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2336 glEnd ();
2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2338 glBegin (GL_QUADS);
2339 }
2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
2362 }
2363 }
2364 }
2365
2366 glEnd ();
2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2394 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
2397
2398 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows)
2401 {
2402 maprow *row = self->row + (y + my);
2403
2404 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1)
2406 {
2407 mapcell *cell = row->col + (x + mx - row->c0);
2408
2409 int px = x * T;
2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2417
2418 if (cell->stat_hp)
2419 {
2420 int width = cell->stat_width * T;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2422
2423 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py);
2426
2427 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2428 glRectf (px + 2,
2429 py - thick - 1,
2430 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2431 }
2432 }
2433 }
2434}
2435
2436void
2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2438 CODE:
2439{
2440 static float color[16][3] = {
2441 { 0.00f, 0.00f, 0.00f },
2442 { 1.00f, 1.00f, 1.00f },
2443 { 0.00f, 0.00f, 0.55f },
2444 { 1.00f, 0.00f, 0.00f },
2445
2446 { 1.00f, 0.54f, 0.00f },
2447 { 0.11f, 0.56f, 1.00f },
2448 { 0.93f, 0.46f, 0.00f },
2449 { 0.18f, 0.54f, 0.34f },
2450
2451 { 0.56f, 0.73f, 0.56f },
2452 { 0.80f, 0.80f, 0.80f },
2453 { 0.55f, 0.41f, 0.13f },
2454 { 0.99f, 0.77f, 0.26f },
2455
2456 { 0.74f, 0.65f, 0.41f },
2457
2458 { 0.00f, 1.00f, 1.00f },
2459 { 1.00f, 0.00f, 1.00f },
2460 { 1.00f, 1.00f, 0.00f },
2461 };
2462
2463 int x, y;
2464
2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2473 glEnable (GL_BLEND);
2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2475 glBegin (GL_QUADS);
2476
2477 for (y = 0; y < h; y++)
2478 for (x = 0; x < w; x++)
2479 {
2480 unsigned char m = data [x + y * w];
2481
2482 if (m)
2483 {
2484 float *c = color [m & 15];
2485
2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2487 float tx2 = tx1 + 0.5f;
2488
2489 glColor4f (c[0], c[1], c[2], 1);
2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2494 }
2495 }
2496
2497 glEnd ();
2498 glDisable (GL_BLEND);
2499 glDisable (GL_TEXTURE_2D);
2500}
2501
2502void
2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1243 PPCODE: 2504 PPCODE:
1244{ 2505{
1245 int vx, vy;
1246 int x, y, z; 2506 int x, y;
1247 int last_name; 2507 int sw1 = sw + 2;
1248 mapface face; 2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1249 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1250 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1251 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1252 2514
1253 memset (darkness, 255, sw4 * sh);
1254 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1255 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1256 2517
1257 vx = self->x + (self->w - sw) / 2 - shift_x; 2518 mx += self->x - 1;
1258 vy = self->y + (self->h - sh) / 2 - shift_y; 2519 my += self->y - 1;
1259 2520
1260 /* 2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
1261 int vx = self->vx = self->w >= sw
1262 ? self->x + (self->w - sw) / 2
1263 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1264 2522
1265 int vy = self->vy = self->h >= sh
1266 ? self->y + (self->h - sh) / 2
1267 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1268 */
1269
1270 glColor4ub (255, 255, 255, 255);
1271
1272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1273 glEnable (GL_BLEND);
1274 glEnable (GL_TEXTURE_2D);
1275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1276
1277 glBegin (GL_QUADS);
1278
1279 last_name = 0;
1280
1281 for (z = 0; z < 3; z++)
1282 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1283 if (0 <= y + vy && y + vy < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1284 { 2525 {
1285 maprow *row = self->row + (y + vy); 2526 maprow *row = self->row + (y + my);
1286 2527
1287 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1288 if (row->c0 <= x + vx && x + vx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1289 { 2530 {
1290 mapcell *cell = row->col + (x + vx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1291 2532
1292 darkness[y * sw4 + x] = cell->darkness < 0 2533 darkness1 [y * sw1 + x] = cell->darkness
2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1293 ? 255 - FOW_DARKNESS 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1294 : 255 - cell->darkness;
1295
1296 face = cell->face [z];
1297
1298 if (face)
1299 {
1300 maptex tex = self->tex [face];
1301
1302 int px = (x + 1) * 32 - tex.w;
1303 int py = (y + 1) * 32 - tex.h;
1304
1305 if (last_name != tex.name)
1306 {
1307 glEnd ();
1308 last_name = tex.name;
1309 glBindTexture (GL_TEXTURE_2D, last_name);
1310 glBegin (GL_QUADS);
1311 }
1312
1313 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1314 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1315 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1316 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1317 }
1318 } 2536 }
1319 } 2537 }
1320 2538
1321 glEnd (); 2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1322 2551
1323 glDisable (GL_TEXTURE_2D); 2552 uint8_t r11 = (d11 + d21 + d12) / 3;
1324 glDisable (GL_BLEND); 2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
1325 2576
1326 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1327 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1328 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1329 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1330} 2581}
1331 2582
1332SV * 2583SV *
1333get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1334 CODE: 2585 CODE:
1335{ 2586{
1336 int x, y, x1, y1; 2587 int x, y, x1, y1;
1337 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1338 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1363 if (row && row->c0 <= x && x < row->c1) 2614 if (row && row->c0 <= x && x < row->c1)
1364 { 2615 {
1365 mapcell *cell = row->col + (x - row->c0); 2616 mapcell *cell = row->col + (x - row->c0);
1366 uint8_t flags = 0; 2617 uint8_t flags = 0;
1367 2618
1368 if (cell->face [0]) flags |= 1; 2619 if (cell->tile [0]) flags |= 1;
1369 if (cell->face [1]) flags |= 2; 2620 if (cell->tile [1]) flags |= 2;
1370 if (cell->face [2]) flags |= 4; 2621 if (cell->tile [2]) flags |= 4;
1371 2622
1372 *data++ = flags; 2623 *data++ = flags;
1373 2624
1374 if (flags & 1) 2625 if (flags & 1)
1375 { 2626 {
2627 tileid tile = cell->tile [0];
1376 *data++ = cell->face [0] >> 8; 2628 *data++ = tile >> 8;
1377 *data++ = cell->face [0]; 2629 *data++ = tile;
1378 } 2630 }
1379 2631
1380 if (flags & 2) 2632 if (flags & 2)
1381 { 2633 {
2634 tileid tile = cell->tile [1];
1382 *data++ = cell->face [1] >> 8; 2635 *data++ = tile >> 8;
1383 *data++ = cell->face [1]; 2636 *data++ = tile;
1384 } 2637 }
1385 2638
1386 if (flags & 4) 2639 if (flags & 4)
1387 { 2640 {
2641 tileid tile = cell->tile [2];
1388 *data++ = cell->face [2] >> 8; 2642 *data++ = tile >> 8;
1389 *data++ = cell->face [2]; 2643 *data++ = tile;
1390 } 2644 }
1391 } 2645 }
1392 else 2646 else
1393 *data++ = 0; 2647 *data++ = 0;
1394 } 2648 }
1395 } 2649 }
1396 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1397 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1398 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1399 RETVAL = data_sv; 2658 RETVAL = data_sv;
1400} 2659}
1401 OUTPUT: 2660 OUTPUT:
1402 RETVAL 2661 RETVAL
1403 2662
1404void 2663void
1405set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1406 PPCODE: 2665 PPCODE:
1407{ 2666{
1408 int x, y, z; 2667 int x, y, z;
1409 int w, h; 2668 int w, h;
1410 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
1411 2680
1412 if (*data++ != 0) 2681 if (*data++ != 0)
1413 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
1414 2683
1415 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
1416 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
1417 2686
1418 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
1430 { 2699 {
1431 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
1432 2701
1433 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
1434 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
1435 uint8_t flags = *data++; 2709 flags = *data++;
1436 2710
1437 if (flags) 2711 if (flags)
1438 { 2712 {
1439 mapface face[3] = { 0, 0, 0 };
1440
1441 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
1442 2715
1443 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1444 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1445 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1446 2719
1447 if (cell->darkness <= 0) 2720 if (cell->darkness == 0)
1448 { 2721 {
1449 cell->darkness = -1; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
1450 2724
1451 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
1452 { 2726 {
1453 cell->face[z] = face[z]; 2727 tileid t = tile [z];
1454 2728
1455 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
1456 XPUSHs (sv_2mortal (newSViv (face[z]))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
1457 } 2736 }
1458 } 2737 }
1459 } 2738 }
1460 } 2739 }
1461 } 2740 }
1462} 2741}
1463 2742
1464MODULE = CFClient PACKAGE = CFClient::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
1465 2744
1466CFClient::MixChunk 2745DC::RW
1467new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
1468 CODE: 2747 CODE:
1469 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
1470 OUTPUT: 2754 OUTPUT:
1471 RETVAL 2755 RETVAL
1472 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
1473void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
1474DESTROY (CFClient::MixChunk self) 2866DESTROY (DC::MixChunk self)
1475 CODE: 2867 CODE:
1476 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
1477 2869
1478int 2870int
1479volume (CFClient::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
1480 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
1481 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
1482 OUTPUT: 2876 OUTPUT:
1483 RETVAL 2877 RETVAL
1484 2878
1485int 2879DC::Channel
1486play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1487 CODE: 2881 CODE:
2882{
1488 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
1489 OUTPUT: 2894 OUTPUT:
1490 RETVAL 2895 RETVAL
1491 2896
1492MODULE = CFClient PACKAGE = CFClient::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1493 2898
1494int 2899int
1495volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
1496 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
1497 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
1498 OUTPUT: 2906 OUTPUT:
1499 RETVAL 2907 RETVAL
1500 2908
1501CFClient::MixMusic 2909void
1502new_from_file (SV *class, char *path) 2910fade_out (int ms)
1503 CODE: 2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2919DC::MixMusic
2920new (SV *class, DC::RW rwops)
2921 CODE:
1504 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
1505 OUTPUT: 2923 OUTPUT:
1506 RETVAL 2924 RETVAL
1507 2925
1508void 2926void
1509DESTROY (CFClient::MixMusic self) 2927DESTROY (DC::MixMusic self)
1510 CODE: 2928 CODE:
1511 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
1512 2930
1513int 2931int
1514play (CFClient::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
1515 CODE: 2933 CODE:
1516 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
1517 OUTPUT: 2935 OUTPUT:
1518 RETVAL 2936 RETVAL
1519 2937
2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
1520MODULE = CFClient PACKAGE = CFClient::OpenGL 2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
1521 2946
1522BOOT: 2947BOOT:
1523{ 2948{
1524 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1525 static const struct { 2950 static const struct {
1526 const char *name; 2951 const char *name;
1527 IV iv; 2952 IV iv;
1528 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
1529# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
1530 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
2964 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 2965 const_iv (GL_SCISSOR_TEST),
2966 const_iv (GL_DEPTH_TEST),
2967 const_iv (GL_ALPHA_TEST),
2968 const_iv (GL_NORMALIZE),
2969 const_iv (GL_RESCALE_NORMAL),
2970 const_iv (GL_FRONT),
2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
1536 const_iv (GL_AND), 2973 const_iv (GL_AND),
1537 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 2977 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2984 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
2987 const_iv (GL_RGBA4),
2988 const_iv (GL_RGBA8),
2989 const_iv (GL_RGB5_A1),
1545 const_iv (GL_UNSIGNED_BYTE), 2990 const_iv (GL_UNSIGNED_BYTE),
2991 const_iv (GL_UNSIGNED_SHORT),
2992 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 2993 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
1551 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
1552 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
1553 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
1554 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
1555 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
1556 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
1557 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
1558 const_iv (GL_TEXTURE_ENV_MODE), 3013 const_iv (GL_TEXTURE_ENV_MODE),
1559 const_iv (GL_TEXTURE_WRAP_S), 3014 const_iv (GL_TEXTURE_WRAP_S),
1560 const_iv (GL_TEXTURE_WRAP_T), 3015 const_iv (GL_TEXTURE_WRAP_T),
3016 const_iv (GL_REPEAT),
1561 const_iv (GL_CLAMP), 3017 const_iv (GL_CLAMP),
1562 const_iv (GL_REPEAT), 3018 const_iv (GL_CLAMP_TO_EDGE),
1563 const_iv (GL_NEAREST), 3019 const_iv (GL_NEAREST),
1564 const_iv (GL_LINEAR), 3020 const_iv (GL_LINEAR),
1565 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3021 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1566 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3022 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1567 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3023 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3024 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 3025 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 3026 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 3027 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 3028 const_iv (GL_REPLACE),
3029 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 3030 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 3031 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 3032 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
1581 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
3040 const_iv (GL_LINE_STRIP),
3041 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
3043 const_iv (GL_QUAD_STRIP),
3044 const_iv (GL_TRIANGLES),
3045 const_iv (GL_TRIANGLE_STRIP),
3046 const_iv (GL_TRIANGLE_FAN),
1583 const_iv (GL_LINE_LOOP), 3047 const_iv (GL_POLYGON),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1585 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
3057 const_iv (GL_V2F),
3058 const_iv (GL_V3F),
3059 const_iv (GL_T2F_V3F),
3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1586# undef const_iv 3064# undef const_iv
1587 }; 3065 };
1588 3066
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
1591} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
3082
3083char *
3084gl_vendor ()
3085 CODE:
3086 RETVAL = (char *)glGetString (GL_VENDOR);
3087 OUTPUT:
3088 RETVAL
3089
3090char *
3091gl_version ()
3092 CODE:
3093 RETVAL = (char *)glGetString (GL_VERSION);
3094 OUTPUT:
3095 RETVAL
3096
3097char *
3098gl_extensions ()
3099 CODE:
3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3101 OUTPUT:
3102 RETVAL
3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
1592 3117
1593int glGetError () 3118int glGetError ()
3119
3120void glFinish ()
1594 3121
1595void glClear (int mask) 3122void glClear (int mask)
1596 3123
1597void glClearColor (float r, float g, float b, float a = 1.0) 3124void glClearColor (float r, float g, float b, float a = 1.0)
1598 PROTOTYPE: @ 3125 PROTOTYPE: @
1605 3132
1606void glHint (int target, int mode) 3133void glHint (int target, int mode)
1607 3134
1608void glBlendFunc (int sfactor, int dfactor) 3135void glBlendFunc (int sfactor, int dfactor)
1609 3136
3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3138 CODE:
3139 gl_BlendFuncSeparate (sa, da, saa, daa);
3140
3141# void glBlendEquation (int se)
3142
3143void glDepthMask (int flag)
3144
1610void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
1611 3146
1612void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
1613 3148
1614void glMatrixMode (int mode) 3149void glMatrixMode (int mode)
1617 3152
1618void glPopMatrix () 3153void glPopMatrix ()
1619 3154
1620void glLoadIdentity () 3155void glLoadIdentity ()
1621 3156
3157void glDrawBuffer (int buffer)
3158
3159void glReadBuffer (int buffer)
3160
1622# near and far are due to microsofts buggy c compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3163
3164# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
1624 3168
1625void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
1626 3170
1627void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
1628 3172
1636 3180
1637void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
1638 CODE: 3182 CODE:
1639 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
1640 3184
1641void glBegin (int mode)
1642
1643void glEnd ()
1644
1645void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 3186 PROTOTYPE: @
3187 ALIAS:
3188 glColor_premultiply = 1
1647 CODE: 3189 CODE:
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 3190 if (ix)
1649 MIN ((int)(g * 255.f), 255), 3191 {
1650 MIN ((int)(b * 255.f), 255), 3192 r *= a;
1651 MIN ((int)(a * 255.f), 255)); 3193 g *= a;
3194 b *= a;
3195 }
3196 // microsoft visual "c" rounds instead of truncating...
3197 glColor4f (r, g, b, a);
3198
3199void glRasterPos (float x, float y, float z = 0.)
3200 CODE:
3201 glRasterPos3f (0, 0, z);
3202 glBitmap (0, 0, 0, 0, x, y, 0);
1652 3203
1653void glVertex (float x, float y, float z = 0.) 3204void glVertex (float x, float y, float z = 0.)
1654 CODE: 3205 CODE:
1655 glVertex3f (x, y, z); 3206 glVertex3f (x, y, z);
1656 3207
1657void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
1658 CODE: 3209 CODE:
1659 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
1660 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
1661void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
1662 CODE: 3242 CODE:
1663 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
1664 3244
1665void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
1668 3248
1669void glBindTexture (int target, int name) 3249void glBindTexture (int target, int name)
1670 3250
1671void glConvolutionParameter (int target, int pname, float params) 3251void glConvolutionParameter (int target, int pname, float params)
1672 CODE: 3252 CODE:
1673 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3253 if (gl.ConvolutionParameterf)
3254 gl.ConvolutionParameterf (target, pname, params);
1674 3255
1675void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3256void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1676 CODE: 3257 CODE:
1677 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3258 if (gl.ConvolutionFilter2D)
1678 (target, internalformat, width, height, format, type, data)); 3259 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1679 3260
1680void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1681 CODE: 3262 CODE:
1682 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3263 if (gl.SeparableFilter2D)
1683 (target, internalformat, width, height, format, type, row, column)); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1684 3265
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1686 3267
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 3269
1689void glRasterPos (int x, int y) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE: 3271
1691 glRasterPos2i (x, y); 3272void glPixelZoom (float x, float y)
1692 3273
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 3275
1695int glGenTexture () 3276int glGenTexture ()
1696 CODE: 3277 CODE:
1697{ 3278 RETVAL = gen_texture ();
1698 GLuint name;
1699 glGenTextures (1, &name);
1700 RETVAL = name;
1701}
1702 OUTPUT: 3279 OUTPUT:
1703 RETVAL 3280 RETVAL
1704 3281
1705void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
1706 CODE: 3283 CODE:
1707{
1708 GLuint name_ = name;
1709 glDeleteTextures (1, &name_); 3284 del_texture (name);
1710} 3285
1711
1712int glGenList () 3286int glGenList ()
1713 CODE: 3287 CODE:
1714 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
1715 OUTPUT: 3289 OUTPUT:
1716 RETVAL 3290 RETVAL
1723 3297
1724void glEndList () 3298void glEndList ()
1725 3299
1726void glCallList (int list) 3300void glCallList (int list)
1727 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines