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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
30#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
32 50
33#include <glib/gmacros.h> 51#include <glib/gmacros.h>
34 52
35#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
36 65
37#ifndef _WIN32 66#ifndef _WIN32
38# include <sys/types.h> 67# include <sys/types.h>
39# include <sys/socket.h> 68# include <sys/socket.h>
40# include <netinet/in.h> 69# include <netinet/in.h>
41# include <netinet/tcp.h> 70# include <netinet/tcp.h>
42# include <inttypes.h> 71# include <inttypes.h>
43#endif 72#endif
44 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
48 89
49#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
51 92
52#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
53 94
54#if 0 95/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 97
57# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
58#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
59 105
60static struct 106static struct
61{ 107{
62#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 109#include "glfunc.h"
64#undef GL_FUNC 110#undef GL_FUNC
65} gl; 111} gl;
66 112
113static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 115{
69 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 120 else
74 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
75} 122}
76 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
77#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
78 150
79#include "pango-font.c" 151#include "pango-font.c"
80#include "pango-fontmap.c" 152#include "pango-fontmap.c"
81#include "pango-render.c" 153#include "pango-render.c"
82 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
85 159
86typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
87 161
88static int 162static int
89shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
90{ 164{
91 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
105 179
106typedef struct cf_layout { 180typedef struct cf_layout {
107 PangoLayout *pl; 181 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
109 int base_height; 183 int base_height;
110 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
111} *CFPlus__Layout; 186} *DC__Layout;
112 187
113static CFPlus__Font default_font; 188static DC__Font default_font;
114static PangoContext *opengl_context; 189static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
116 191
117static void 192static void
118substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
123#endif 198#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 200}
126 201
127static void 202static void
128layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
129{ 204{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
132 */ 207 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
134 209
135 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 212
138 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
139} 214}
140 215
141static void 216static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 218{
144 PangoRectangle rect; 219 PangoRectangle rect;
145 220
146 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
154 229
155 *w = rect.width; 230 *w = rect.width;
156 *h = rect.height; 231 *h = rect.height;
157} 232}
158 233
234typedef uint16_t tileid;
159typedef uint16_t mapface; 235typedef uint16_t faceid;
160 236
161typedef struct { 237typedef struct {
162 GLint name; 238 GLuint name;
163 int w, h; 239 int w, h;
164 float s, t; 240 float s, t;
165 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
166} maptex; 245} maptex;
167 246
168typedef struct { 247typedef struct {
169 uint32_t player; 248 uint32_t player;
170 mapface face[3]; 249 tileid tile[3];
171 uint16_t darkness; 250 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 252} mapcell;
174 253
175typedef struct { 254typedef struct {
176 int32_t c0, c1; 255 int32_t c0, c1;
177 mapcell *col; 256 mapcell *col;
178} maprow; 257} maprow;
179 258
180typedef struct map { 259typedef struct map {
181 int x, y, w, h; 260 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 261 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 262 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 263 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 264
189 int32_t rows; 265 int32_t rows;
190 maprow *row; 266 maprow *row;
191} *CFPlus__Map; 267} *DC__Map;
192 268
193static char * 269static char *
194prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
195{ 271{
196 char *p; 272 char *p;
213} 289}
214 290
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 293
294static void
295need_facenum (struct map *self, faceid face)
296{
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302}
303
304static void
305need_texid (struct map *self, int texid)
306{
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312}
313
218static maprow * 314static maprow *
219map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
220{ 316{
221 if (0 > y) 317 if (0 > y)
222 { 318 {
223 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
262 358
263 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
264} 360}
265 361
266static mapcell * 362static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
268{ 364{
269 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
270} 366}
271 367
272static void 368static void
273map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
274{ 370{
275 int r; 371 int r;
276 372
277 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
285 self->oy = 0; 381 self->oy = 0;
286 self->row = 0; 382 self->row = 0;
287 self->rows = 0; 383 self->rows = 0;
288} 384}
289 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
290static void 396static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 398{
293 int x, y; 399 int x, y;
294 maprow *row; 400 maprow *row;
295 mapcell *cell; 401 mapcell *cell;
296 402
308 if (x >= row->c1) 414 if (x >= row->c1)
309 break; 415 break;
310 416
311 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
312 418
313 cell->darkness = 0; 419 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 420 }
318 } 421 }
422}
423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
319} 438}
320 439
321static void 440static void
322music_finished (void) 441music_finished (void)
323{ 442{
359 n |= n >> 16; 478 n |= n >> 16;
360 479
361 return n + 1; 480 return n + 1;
362} 481}
363 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
364/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
367 497
368MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
369 594
370PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
371 596
372BOOT: 597BOOT:
373{ 598{
374 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 600 static const struct {
376 const char *name; 601 const char *name;
377 IV iv; 602 IV iv;
378 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
401 626
402 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
405 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
487# undef const_iv 797# undef const_iv
488 }; 798 };
489 799
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 802
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 803 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 804 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 805}
496 806
807void
808weaken (SV *rv)
809 PROTOTYPE: $
810 CODE:
811 sv_rvweaken (rv);
812
497int 813int
498in_destruct () 814in_destruct ()
499 CODE: 815 CODE:
500 RETVAL = PL_main_cv == Nullcv; 816 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 817 OUTPUT:
503 819
504NV floor (NV x) 820NV floor (NV x)
505 821
506NV ceil (NV x) 822NV ceil (NV x)
507 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
508void 834void
509pango_init () 835pango_init ()
510 CODE: 836 CODE:
511{ 837{
512 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
515} 846}
516 847
517int 848char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 849
520void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
521SDL_Quit () 858void SDL_Quit ()
522 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
523void 869void
524SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
525 PPCODE: 871 PPCODE:
526{ 872{
527 SDL_Rect **m; 873 SDL_Rect **m;
528 874
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 879
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 882
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 887
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 890
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 892
553 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
554 while (*m) 894 while (*m)
555 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
556 AV *av = newAV (); 898 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
560 905
561 ++m; 906 ++m;
562 } 907 }
563} 908}
564 909
565char *
566SDL_GetError ()
567
568int 910int
569SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
571 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 924 );
925
574 if (RETVAL) 926 if (RETVAL)
575 { 927 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 932#include "glfunc.h"
579# undef GL_FUNC 933#undef GL_FUNC
580 } 934 }
935}
581 OUTPUT: 936 OUTPUT:
582 RETVAL 937 RETVAL
583 938
584void 939void
585SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
586 941
587char * 942char *
588SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
589 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
590void 951void
591SDL_PollEvent () 952poll_events ()
592 PPCODE: 953 PPCODE:
593{ 954{
594 SDL_Event ev; 955 SDL_Event ev;
595 956
596 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 959 {
598 HV *hv = newHV (); 960 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 962
601 switch (ev.type) 963 switch (ev.type)
602 { 964 {
603 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
604 case SDL_KEYUP: 966 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 972 break;
611 973
612 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 977 break;
616 978
617 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
625 break; 1005 break;
626 1006
627 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 1010
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 1021 break;
642 } 1022 }
643 1023
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 1025 }
646} 1026}
647 1027
648int 1028int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 1030 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
653 1033
654void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
655Mix_CloseAudio () 1051Mix_CloseAudio ()
656 1052
657int 1053int
658Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
659 1055
1056const char *
1057Mix_GetError ()
1058
660void 1059void
661lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
662 CODE: 1061 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 1063
667void 1064void
668win32_proxy_info () 1065win32_proxy_info ()
669 PPCODE: 1066 PPCODE:
670{ 1067{
691 } 1088 }
692 } 1089 }
693#endif 1090#endif
694} 1091}
695 1092
696void 1093int
697add_font (char *file) 1094add_font (char *file)
698 CODE: 1095 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
700 1099
701void 1100void
702load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
703 ALIAS: 1102 ALIAS:
704 load_image_file = 1 1103 load_image_file = 1
707 STRLEN image_len; 1106 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
714 1113
715 if (!rw) 1114 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
717 1116
790void 1189void
791error (char *message) 1190error (char *message)
792 CODE: 1191 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1193#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1195#endif
797 1196
798void 1197void
799fatal (char *message) 1198fatal (char *message)
800 CODE: 1199 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1201#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1203#endif
805 _exit (1); 1204 _exit (1);
806 1205
807void 1206void
808_exit (int retval = 0) 1207_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1210 ExitThread (retval); // unclean, please beam me up
812#else 1211#else
813 _exit (retval); 1212 _exit (retval);
814#endif 1213#endif
815 1214
816MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
817 1223
818CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1237 CODE:
821{ 1238{
822 int count; 1239 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1243}
827 OUTPUT: 1244 OUTPUT:
828 RETVAL 1245 RETVAL
829 1246
830void 1247void
831DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
832 CODE: 1249 CODE:
833 pango_font_description_free (self); 1250 pango_font_description_free (self);
834 1251
835void 1252void
836make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
837 CODE: 1255 CODE:
838 default_font = self; 1256 default_font = self;
839 1257
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1259
1260PROTOTYPES: DISABLE
1261
842void 1262void
843reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
844 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
845 tc_clear (); 1272 tc_restore ();
846 1273
847CFPlus::Layout 1274DC::Layout
848new (SV *class) 1275new (SV *class)
849 CODE: 1276 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
851 1278
852 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
859 1287
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
862 OUTPUT: 1290 OUTPUT:
863 RETVAL 1291 RETVAL
864 1292
865void 1293void
866DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
867 CODE: 1295 CODE:
868 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
869 Safefree (self); 1298 Safefree (self);
870 1299
871void 1300void
872set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
873 CODE: 1302 CODE:
874{ 1303{
875 STRLEN textlen; 1304 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
877 1306
878 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
879} 1308}
880 1309
881void 1310void
882set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
883 CODE: 1312 CODE:
884{ 1313{
885 STRLEN textlen; 1314 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
887 1316
888 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
889} 1318}
890 1319
891void 1320void
892set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
893 CODE: 1322 CODE:
894{ 1323{
895 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1326 const char *pos = text;
932 if (attrs) 1361 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
934} 1363}
935 1364
936void 1365void
937get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
938 PPCODE: 1367 PPCODE:
939{ 1368{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1370
942 do 1371 do
943 { 1372 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1374
946 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
947 { 1376 {
948 PangoRectangle extents; 1377 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1386
958 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
959} 1388}
960 1389
961int 1390int
962has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
963 CODE: 1392 CODE:
964{ 1393{
965 int lines = 1; 1394 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
967 1396
972} 1401}
973 OUTPUT: 1402 OUTPUT:
974 RETVAL 1403 RETVAL
975 1404
976SV * 1405SV *
977get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
978 CODE: 1407 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
981 OUTPUT: 1410 OUTPUT:
982 RETVAL 1411 RETVAL
983 1412
984void 1413void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1415 CODE:
987 self->r = r; 1416 self->r = r;
988 self->g = g; 1417 self->g = g;
989 self->b = b; 1418 self->b = b;
990 self->a = a; 1419 self->a = a;
991 1420
992void 1421void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1423 CODE:
995 if (self->font != font) 1424 if (self->font != font)
996 { 1425 {
997 self->font = font; 1426 self->font = font;
998 layout_update_font (self); 1427 layout_update_font (self);
999 } 1428 }
1000 1429
1001void 1430void
1002set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1003 CODE: 1432 CODE:
1004 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1005 { 1434 {
1006 self->base_height = base_height; 1435 self->base_height = base_height;
1007 layout_update_font (self); 1436 layout_update_font (self);
1008 } 1437 }
1009 1438
1010void 1439void
1011set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1441 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1443
1015void 1444void
1016set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1017 CODE: 1446 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1448
1020void 1449void
1021set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1022 CODE: 1451 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1453
1025void 1454void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1456 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1033 ); 1462 );
1034 1463
1035void 1464void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1466 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1468
1040void 1469void
1041size (CFPlus::Layout self) 1470size (DC::Layout self)
1042 PPCODE: 1471 PPCODE:
1043{ 1472{
1044 int w, h; 1473 int w, h;
1045 1474
1046 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1051} 1480}
1052 1481
1053int 1482int
1054descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1055 CODE: 1484 CODE:
1056{ 1485{
1057 PangoRectangle rect; 1486 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1061} 1490}
1062 OUTPUT: 1491 OUTPUT:
1063 RETVAL 1492 RETVAL
1064 1493
1065int 1494int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1496 CODE:
1068{ 1497{
1069 int index, trailing; 1498 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1072} 1501}
1073 OUTPUT: 1502 OUTPUT:
1074 RETVAL 1503 RETVAL
1075 1504
1076void 1505void
1077cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1507 PPCODE:
1079{ 1508{
1080 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1511
1083 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1516}
1088 1517
1089void 1518void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1520 PPCODE:
1092{ 1521{
1093 int line, x; 1522 int line, x;
1094 1523
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1527 --line;
1528#endif
1098 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1532}
1102 1533
1103void 1534void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1536 PPCODE:
1106{ 1537{
1107 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1108 int index, trailing; 1539 int index, trailing;
1109 1540
1110 if (line < 0) 1541 if (line < 0)
1111 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1112 1543
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1115 1546
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1548
1118 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1556 }
1126} 1557}
1127 1558
1128void 1559void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1132 self->pl, 1564 self->pl,
1565 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1135 flags 1568 flags
1136 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1137 1573
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1574void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1142 CODE: 1576 CODE:
1143{ 1577{
1144 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1585
1147 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1602 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1603 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1607
1161 SvPOK_only (result_); 1608 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1163 1610
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1612 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1614
1168 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1616 }
1175} 1617}
1176 1618
1177void 1619void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1626{
1185 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1189 1634
1190 if (items < 5) 1635 if (items < 5)
1191 { 1636 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1223 } 1668 }
1224} 1669}
1225 1670
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1227 1680
1228CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1229new (SV *class) 1808new (SV *class)
1230 CODE: 1809 CODE:
1231 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1811 RETVAL->x = 0;
1233 RETVAL->y = 0; 1812 RETVAL->y = 0;
1234 RETVAL->w = 0; 1813 RETVAL->w = 0;
1235 RETVAL->h = 0; 1814 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1815 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1816 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1819 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1820 RETVAL->row = 0;
1244 OUTPUT: 1821 OUTPUT:
1245 RETVAL 1822 RETVAL
1246 1823
1247void 1824void
1248DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1249 CODE: 1826 CODE:
1250{ 1827{
1251 map_clear (self); 1828 map_clear (self);
1252 Safefree (self->face); 1829 Safefree (self->face2tile);
1253 Safefree (self->tex); 1830 Safefree (self->tex);
1254 Safefree (self); 1831 Safefree (self);
1255} 1832}
1256 1833
1257void 1834void
1258resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1836 CODE:
1260 self->w = map_width; 1837 self->w = map_width;
1261 self->h = map_height; 1838 self->h = map_height;
1262 1839
1263void 1840void
1264clear (CFPlus::Map self) 1841clear (DC::Map self)
1265 CODE: 1842 CODE:
1266 map_clear (self); 1843 map_clear (self);
1267 1844
1268void 1845void
1269set_face (CFPlus::Map self, int face, int texid) 1846set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1847 CODE:
1271{ 1848{
1272 while (self->faces <= face) 1849 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1850 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1851}
1280 1852
1281void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1878 CODE:
1284{ 1879{
1285 while (self->texs <= texid) 1880 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1881
1291 { 1882 {
1292 maptex *tex = self->tex + texid; 1883 maptex *tex = self->tex + texid;
1293 1884
1294 tex->name = name; 1885 tex->name = name;
1310 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1311 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1904}
1314 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1315int 1926int
1316ox (CFPlus::Map self) 1927ox (DC::Map self)
1317 ALIAS: 1928 ALIAS:
1318 oy = 1 1929 oy = 1
1319 x = 2 1930 x = 2
1320 y = 3 1931 y = 3
1321 w = 4 1932 w = 4
1332 } 1943 }
1333 OUTPUT: 1944 OUTPUT:
1334 RETVAL 1945 RETVAL
1335 1946
1336void 1947void
1337scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1338 CODE: 1949 CODE:
1339{ 1950{
1340 if (dx > 0) 1951 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1953 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1955
1345 if (dy > 0) 1956 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1957 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1958 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1960
1350 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1352 1963
1353 while (self->y < 0) 1964 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1359 } 1970 }
1360} 1971}
1361 1972
1362void 1973SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1975 CODE:
1365{ 1976{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1979 mapcell *cell;
1369 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1370 1983
1371 while (data < data_end - 1) 1984 while (data < data_end - 1)
1372 { 1985 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1374 1987
1394 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1395 2008
1396 do 2009 do
1397 { 2010 {
1398 ext = *data++; 2011 ext = *data++;
1399 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1400 2013
1401 if (cmd < 4) 2014 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1403 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1404 { 2017 {
1405 cell->stat_width = 1; 2018 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1407 } 2020 }
1408 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 2023 else if (cmd == 0x47)
1411 { 2024 {
1412 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 2029
1415 data += *data + 1; 2030 data += *data + 1;
1416 } 2031 }
1417 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 2033 cell->flags = *data++;
1425 } 2040 }
1426 else 2041 else
1427 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1428 } 2043 }
1429 2044
2045 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 2046 if (flags & (4 >> z))
1431 { 2047 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1433 } 2067 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 2068 }
1445 else 2069 else
1446 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1447 } 2071 }
1448} 2072}
2073 OUTPUT:
2074 RETVAL
1449 2075
1450SV * 2076SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 2078 CODE:
1453{ 2079{
1454 int x1, x; 2080 int x1, x;
1455 int y1, y; 2081 int y1, y;
1456 int z; 2082 int z;
1477 { 2103 {
1478 mapcell *cell = row->col + (x - row->c0); 2104 mapcell *cell = row->col + (x - row->c0);
1479 2105
1480 for (z = 0; z <= 0; z++) 2106 for (z = 0; z <= 0; z++)
1481 { 2107 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 2108 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 2109 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 2110 int a1 = tex.a;
1489 2111
1490 r = (r * a0 + tex.r * a1) / 255; 2112 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 2113 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 2114 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 2115 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 2116 }
1496 } 2117 }
1497 2118
1498 *map++ = (r ) 2119 *map++ = (r )
1499 | (g << 8) 2120 | (g << 8)
1506} 2127}
1507 OUTPUT: 2128 OUTPUT:
1508 RETVAL 2129 RETVAL
1509 2130
1510void 2131void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 2133 CODE:
1513{ 2134{
1514 int x, y, z; 2135 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 2136
1518 glColor4ub (255, 255, 255, 255); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
2147
2148 pl_tex.name = 0;
2149
2150 // that's current max. sorry.
2151 if (sw > 255) sw = 255;
2152 if (sh > 255) sh = 255;
2153
2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
1519 2189
1520 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 2193
1525 glBegin (GL_QUADS); 2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
1526 2196
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
1533 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1535 { 2204 {
1536 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1537 2206
1538 for (x = 0; x < sw; x++) 2207 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 2208 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 2209 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 2210 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 2211 tileid tile = cell->tile [z];
2212
2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
1544 2217
1545 if (face && face < self->texs) 2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
1546 { 2324 {
1547 maptex tex = self->tex [face]; 2325 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2326 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2327
1551 if (last_name != tex.name) 2328 hv_iterinit (smooth);
2329 while ((he = hv_iternext (smooth)))
1552 { 2330 {
1553 glEnd (); 2331 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2333
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
1567 { 2337 {
1568 maptex tex = self->tex [1]; 2338 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2339 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
1571 2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
1572 glEnd (); 2354 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2357 }
1575 2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
1580 } 2380 }
1581 } 2381 }
1582 }
1583 } 2382 }
1584 2383
1585 glEnd (); 2384 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1588 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1589 2415
1590 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1593 { 2419 {
1596 for (x = 0; x < sw; x++) 2422 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2423 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2424 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1600 2426
1601 int px = x * 32; 2427 int px = x * T;
1602 int py = y * 32; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1603 2435
1604 if (cell->stat_hp) 2436 if (cell->stat_hp)
1605 { 2437 {
1606 int width = cell->stat_width * 32; 2438 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2440
1609 glColor3ub (0, 0, 0); 2441 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2442 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2443 px + width - 1, py);
1612 2444
1618 } 2450 }
1619 } 2451 }
1620} 2452}
1621 2453
1622void 2454void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1624 CODE: 2456 CODE:
1625{ 2457{
1626 static float color[16][3] = { 2458 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1628 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1629 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1630 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1631 2463
1632 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1633 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1634 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1635 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1636 2468
1637 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1638 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1639 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1640 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1641 2473
1642 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1643 2475
1644 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1645 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1646 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1647 }; 2479 };
1648 2480
1649 int x, y; 2481 int x, y;
1650 2482
1651 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1652 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1653 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1654 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1655 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1656 2494
1657 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1661 2499
1662 if (m) 2500 if (m)
1663 { 2501 {
1664 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1665 2503
1666 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1667 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1668 2506
1669 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1670 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1671 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1672 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1673 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1674 } 2512 }
1678 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1680} 2518}
1681 2519
1682void 2520void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2522 PPCODE:
1685{ 2523{
1686 int x, y; 2524 int x, y;
1687 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2532
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1694 2535
1695 mx += self->x; 2536 mx += self->x - 1;
1696 my += self->y; 2537 my += self->y - 1;
1697 2538
1698 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1700 { 2541 {
1701 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1702 2543
1703 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2546 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1707 2548
1708 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1710 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1711 } 2552 }
1712 } 2553 }
1713 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1714 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1718} 2597}
1719 2598
1720SV * 2599SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2601 CODE:
1723{ 2602{
1724 int x, y, x1, y1; 2603 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2630 if (row && row->c0 <= x && x < row->c1)
1752 { 2631 {
1753 mapcell *cell = row->col + (x - row->c0); 2632 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2633 uint8_t flags = 0;
1755 2634
1756 if (cell->face [0]) flags |= 1; 2635 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2636 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2637 if (cell->tile [2]) flags |= 4;
1759 2638
1760 *data++ = flags; 2639 *data++ = flags;
1761 2640
1762 if (flags & 1) 2641 if (flags & 1)
1763 { 2642 {
2643 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2644 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2645 *data++ = tile;
1766 } 2646 }
1767 2647
1768 if (flags & 2) 2648 if (flags & 2)
1769 { 2649 {
2650 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2651 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2652 *data++ = tile;
1772 } 2653 }
1773 2654
1774 if (flags & 4) 2655 if (flags & 4)
1775 { 2656 {
2657 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2658 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2659 *data++ = tile;
1778 } 2660 }
1779 } 2661 }
1780 else 2662 else
1781 *data++ = 0; 2663 *data++ = 0;
1782 } 2664 }
1783 } 2665 }
1784 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1785 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1787 RETVAL = data_sv; 2674 RETVAL = data_sv;
1788} 2675}
1789 OUTPUT: 2676 OUTPUT:
1790 RETVAL 2677 RETVAL
1791 2678
1792void 2679void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2681 PPCODE:
1795{ 2682{
1796 int x, y, z; 2683 int x, y, z;
1797 int w, h; 2684 int w, h;
1798 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1799 2696
1800 if (*data++ != 0) 2697 if (*data++ != 0)
1801 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1802 2699
1803 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1805 2702
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2715 {
1819 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1820 2717
1821 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1822 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1823 uint8_t flags = *data++; 2725 flags = *data++;
1824 2726
1825 if (flags) 2727 if (flags)
1826 { 2728 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
1830 2731
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2735
1835 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
1836 { 2737 {
1837 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1838 2740
1839 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1840 { 2742 {
1841 cell->face[z] = face[z]; 2743 tileid t = tile [z];
1842 2744
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
1845 } 2752 }
1846 } 2753 }
1847 } 2754 }
1848 } 2755 }
1849 } 2756 }
1850} 2757}
1851 2758
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2760
1854CFPlus::MixChunk 2761DC::RW
1855new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1856 CODE: 2763 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1858 OUTPUT: 2770 OUTPUT:
1859 RETVAL 2771 RETVAL
1860 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1861void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1862DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
1863 CODE: 2883 CODE:
1864 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1865 2885
1866int 2886int
1867volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2892 OUTPUT:
1871 RETVAL 2893 RETVAL
1872 2894
1873int 2895DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2897 CODE:
2898{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1877 OUTPUT: 2910 OUTPUT:
1878 RETVAL 2911 RETVAL
1879 2912
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2914
1882int 2915int
1883volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1884 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2922 OUTPUT:
1887 RETVAL 2923 RETVAL
1888 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
1889CFPlus::MixMusic 2935DC::MixMusic
1890new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
1891 CODE: 2937 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2939 OUTPUT:
1894 RETVAL 2940 RETVAL
1895 2941
1896void 2942void
1897DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
1898 CODE: 2944 CODE:
1899 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1900 2946
1901int 2947int
1902play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1903 CODE: 2949 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2951 OUTPUT:
1906 RETVAL 2952 RETVAL
1907 2953
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1909 2962
1910BOOT: 2963BOOT:
1911{ 2964{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2966 static const struct {
1914 const char *name; 2967 const char *name;
1915 IV iv; 2968 IV iv;
1916 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1918 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2989 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
1936 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1937 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
1938 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
1939 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1940 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
1941 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
1942 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
1948 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1998# undef const_iv 3080# undef const_iv
1999 }; 3081 };
2000 3082
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
2003} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
2004 3098
2005char * 3099char *
2006gl_vendor () 3100gl_vendor ()
2007 CODE: 3101 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 3115 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 3117 OUTPUT:
2024 RETVAL 3118 RETVAL
2025 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2026int glGetError () 3134int glGetError ()
2027 3135
2028void glFinish () 3136void glFinish ()
2029 3137
2030void glClear (int mask) 3138void glClear (int mask)
2044 3152
2045void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2046 CODE: 3154 CODE:
2047 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2048 3156
3157# void glBlendEquation (int se)
3158
2049void glDepthMask (int flag) 3159void glDepthMask (int flag)
2050 3160
2051void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2052 3162
2053void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2067# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 3179
2070# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2072 3184
2073void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2074 3186
2075void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2076 3188
2084 3196
2085void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2086 CODE: 3198 CODE:
2087 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2088 3200
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @ 3202 PROTOTYPE: @
2095 ALIAS: 3203 ALIAS:
2096 glColor_premultiply = 1 3204 glColor_premultiply = 1
2097 CODE: 3205 CODE:
2098 if (ix) 3206 if (ix)
2099 { 3207 {
2102 b *= a; 3210 b *= a;
2103 } 3211 }
2104 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2106 3214
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 3216 CODE:
2115 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2117 3219
2121 3223
2122void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2123 CODE: 3225 CODE:
2124 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2125 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2126void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2127 CODE: 3258 CODE:
2128 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2129 3260
2130void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3278 CODE:
2148 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3281
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3283
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3285
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2156 3289
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3291
2159int glGenTexture () 3292int glGenTexture ()
2160 CODE: 3293 CODE:
2161{ 3294 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3295 OUTPUT:
2167 RETVAL 3296 RETVAL
2168 3297
2169void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2170 CODE: 3299 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3300 del_texture (name);
2174} 3301
2175
2176int glGenList () 3302int glGenList ()
2177 CODE: 3303 CODE:
2178 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2179 OUTPUT: 3305 OUTPUT:
2180 RETVAL 3306 RETVAL
2187 3313
2188void glEndList () 3314void glEndList ()
2189 3315
2190void glCallList (int list) 3316void glCallList (int list)
2191 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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