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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.168 by root, Sat Dec 9 21:26:45 2006 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
60 105
61static struct 106static struct
62{ 107{
63#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 109#include "glfunc.h"
65#undef GL_FUNC 110#undef GL_FUNC
66} gl; 111} gl;
67 112
113static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 115{
70 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 120 else
75 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
76} 122}
77 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
78#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
79 150
80#include "pango-font.c" 151#include "pango-font.c"
81#include "pango-fontmap.c" 152#include "pango-fontmap.c"
82#include "pango-render.c" 153#include "pango-render.c"
83 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
86 159
87typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
88 161
89static int 162static int
90shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
91{ 164{
92 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
106 179
107typedef struct cf_layout { 180typedef struct cf_layout {
108 PangoLayout *pl; 181 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
110 int base_height; 183 int base_height;
111 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
112} *CFPlus__Layout; 186} *DC__Layout;
113 187
114static CFPlus__Font default_font; 188static DC__Font default_font;
115static PangoContext *opengl_context; 189static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
117 191
118static void 192static void
119substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
124#endif 198#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 200}
127 201
128static void 202static void
129layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
130{ 204{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
133 */ 207 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
135 209
136 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 212
139 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
140} 214}
141 215
142static void 216static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 218{
145 PangoRectangle rect; 219 PangoRectangle rect;
146 220
147 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
155 229
156 *w = rect.width; 230 *w = rect.width;
157 *h = rect.height; 231 *h = rect.height;
158} 232}
159 233
234typedef uint16_t tileid;
160typedef uint16_t mapface; 235typedef uint16_t faceid;
161 236
162typedef struct { 237typedef struct {
163 GLint name; 238 GLuint name;
164 int w, h; 239 int w, h;
165 float s, t; 240 float s, t;
166 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
167} maptex; 245} maptex;
168 246
169typedef struct { 247typedef struct {
170 uint32_t player; 248 uint32_t player;
171 mapface face[3]; 249 tileid tile[3];
172 uint16_t darkness; 250 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 252} mapcell;
175 253
176typedef struct { 254typedef struct {
177 int32_t c0, c1; 255 int32_t c0, c1;
178 mapcell *col; 256 mapcell *col;
179} maprow; 257} maprow;
180 258
181typedef struct map { 259typedef struct map {
182 int x, y, w, h; 260 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 261 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 262 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 263 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 264
190 int32_t rows; 265 int32_t rows;
191 maprow *row; 266 maprow *row;
192} *CFPlus__Map; 267} *DC__Map;
193 268
194static char * 269static char *
195prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
196{ 271{
197 char *p; 272 char *p;
214} 289}
215 290
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 293
294static void
295need_facenum (struct map *self, faceid face)
296{
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302}
303
304static void
305need_texid (struct map *self, int texid)
306{
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312}
313
219static maprow * 314static maprow *
220map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
221{ 316{
222 if (0 > y) 317 if (0 > y)
223 { 318 {
224 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
263 358
264 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
265} 360}
266 361
267static mapcell * 362static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
269{ 364{
270 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
271} 366}
272 367
273static void 368static void
274map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
275{ 370{
276 int r; 371 int r;
277 372
278 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
286 self->oy = 0; 381 self->oy = 0;
287 self->row = 0; 382 self->row = 0;
288 self->rows = 0; 383 self->rows = 0;
289} 384}
290 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
291static void 396static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 398{
294 int x, y; 399 int x, y;
295 maprow *row; 400 maprow *row;
296 mapcell *cell; 401 mapcell *cell;
297 402
309 if (x >= row->c1) 414 if (x >= row->c1)
310 break; 415 break;
311 416
312 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
313 418
314 cell->darkness = 0; 419 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 420 }
319 } 421 }
422}
423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
320} 438}
321 439
322static void 440static void
323music_finished (void) 441music_finished (void)
324{ 442{
360 n |= n >> 16; 478 n |= n >> 16;
361 479
362 return n + 1; 480 return n + 1;
363} 481}
364 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
365/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
368 497
369MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
370 594
371PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
372 596
373BOOT: 597BOOT:
374{ 598{
375 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 600 static const struct {
377 const char *name; 601 const char *name;
378 IV iv; 602 IV iv;
379 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
402 626
403 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
406 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
488# undef const_iv 797# undef const_iv
489 }; 798 };
490 799
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 819
511NV floor (NV x) 820NV floor (NV x)
512 821
513NV ceil (NV x) 822NV ceil (NV x)
514 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
515void 834void
516pango_init () 835pango_init ()
517 CODE: 836 CODE:
518{ 837{
519 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
522} 846}
523 847
524int 848char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 849
527void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
528SDL_Quit () 858void SDL_Quit ()
529 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
530void 869void
531SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
532 PPCODE: 871 PPCODE:
533{ 872{
534 SDL_Rect **m; 873 SDL_Rect **m;
535 874
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 879
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 882
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 887
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 890
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 892
560 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
561 while (*m) 894 while (*m)
562 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
563 AV *av = newAV (); 898 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
567 905
568 ++m; 906 ++m;
569 } 907 }
570} 908}
571 909
572char *
573SDL_GetError ()
574
575int 910int
576SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
578 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 924 );
925
581 if (RETVAL) 926 if (RETVAL)
582 { 927 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 932#include "glfunc.h"
586# undef GL_FUNC 933#undef GL_FUNC
587 } 934 }
935}
588 OUTPUT: 936 OUTPUT:
589 RETVAL 937 RETVAL
590 938
591void 939void
592SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
593 941
594char * 942char *
595SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
596 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
597void 951void
598SDL_PollEvent () 952poll_events ()
599 PPCODE: 953 PPCODE:
600{ 954{
601 SDL_Event ev; 955 SDL_Event ev;
602 956
603 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 959 {
605 HV *hv = newHV (); 960 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 962
608 switch (ev.type) 963 switch (ev.type)
609 { 964 {
610 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
611 case SDL_KEYUP: 966 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 972 break;
618 973
619 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 977 break;
623 978
624 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
632 break; 1005 break;
633 1006
634 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1010
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1021 break;
649 } 1022 }
650 1023
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1025 }
653} 1026}
654 1027
655int 1028int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1030 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
660 1033
661void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
662Mix_CloseAudio () 1051Mix_CloseAudio ()
663 1052
664int 1053int
665Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
666 1055
1056const char *
1057Mix_GetError ()
1058
667void 1059void
668lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
669 CODE: 1061 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1063
674void 1064void
675win32_proxy_info () 1065win32_proxy_info ()
676 PPCODE: 1066 PPCODE:
677{ 1067{
698 } 1088 }
699 } 1089 }
700#endif 1090#endif
701} 1091}
702 1092
703void 1093int
704add_font (char *file) 1094add_font (char *file)
705 CODE: 1095 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
707 1099
708void 1100void
709load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
710 ALIAS: 1102 ALIAS:
711 load_image_file = 1 1103 load_image_file = 1
714 STRLEN image_len; 1106 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
721 1113
722 if (!rw) 1114 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
724 1116
797void 1189void
798error (char *message) 1190error (char *message)
799 CODE: 1191 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1193#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1195#endif
804 1196
805void 1197void
806fatal (char *message) 1198fatal (char *message)
807 CODE: 1199 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1201#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1203#endif
812 _exit (1); 1204 _exit (1);
813 1205
814void 1206void
815_exit (int retval = 0) 1207_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1210 ExitThread (retval); // unclean, please beam me up
819#else 1211#else
820 _exit (retval); 1212 _exit (retval);
821#endif 1213#endif
822 1214
823MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
824 1223
825CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1237 CODE:
828{ 1238{
829 int count; 1239 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1243}
834 OUTPUT: 1244 OUTPUT:
835 RETVAL 1245 RETVAL
836 1246
837void 1247void
838DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
839 CODE: 1249 CODE:
840 pango_font_description_free (self); 1250 pango_font_description_free (self);
841 1251
842void 1252void
843make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
844 CODE: 1255 CODE:
845 default_font = self; 1256 default_font = self;
846 1257
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1259
1260PROTOTYPES: DISABLE
1261
849void 1262void
850reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
851 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
852 tc_clear (); 1272 tc_restore ();
853 1273
854CFPlus::Layout 1274DC::Layout
855new (SV *class) 1275new (SV *class)
856 CODE: 1276 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
858 1278
859 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
866 1287
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
869 OUTPUT: 1290 OUTPUT:
870 RETVAL 1291 RETVAL
871 1292
872void 1293void
873DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
874 CODE: 1295 CODE:
875 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
876 Safefree (self); 1298 Safefree (self);
877 1299
878void 1300void
879set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
880 CODE: 1302 CODE:
881{ 1303{
882 STRLEN textlen; 1304 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
884 1306
885 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
886} 1308}
887 1309
888void 1310void
889set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
890 CODE: 1312 CODE:
891{ 1313{
892 STRLEN textlen; 1314 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
894 1316
895 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
896} 1318}
897 1319
898void 1320void
899set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
900 CODE: 1322 CODE:
901{ 1323{
902 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1326 const char *pos = text;
939 if (attrs) 1361 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
941} 1363}
942 1364
943void 1365void
944get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
945 PPCODE: 1367 PPCODE:
946{ 1368{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1370
949 do 1371 do
950 { 1372 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1374
953 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
954 { 1376 {
955 PangoRectangle extents; 1377 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1386
965 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
966} 1388}
967 1389
968int 1390int
969has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
970 CODE: 1392 CODE:
971{ 1393{
972 int lines = 1; 1394 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
974 1396
979} 1401}
980 OUTPUT: 1402 OUTPUT:
981 RETVAL 1403 RETVAL
982 1404
983SV * 1405SV *
984get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
985 CODE: 1407 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
988 OUTPUT: 1410 OUTPUT:
989 RETVAL 1411 RETVAL
990 1412
991void 1413void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1415 CODE:
994 self->r = r; 1416 self->r = r;
995 self->g = g; 1417 self->g = g;
996 self->b = b; 1418 self->b = b;
997 self->a = a; 1419 self->a = a;
998 1420
999void 1421void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1423 CODE:
1002 if (self->font != font) 1424 if (self->font != font)
1003 { 1425 {
1004 self->font = font; 1426 self->font = font;
1005 layout_update_font (self); 1427 layout_update_font (self);
1006 } 1428 }
1007 1429
1008void 1430void
1009set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1010 CODE: 1432 CODE:
1011 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1012 { 1434 {
1013 self->base_height = base_height; 1435 self->base_height = base_height;
1014 layout_update_font (self); 1436 layout_update_font (self);
1015 } 1437 }
1016 1438
1017void 1439void
1018set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1441 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1443
1022void 1444void
1023set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1024 CODE: 1446 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1448
1027void 1449void
1028set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1029 CODE: 1451 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1453
1032void 1454void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1456 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1040 ); 1462 );
1041 1463
1042void 1464void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1466 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1468
1047void 1469void
1048size (CFPlus::Layout self) 1470size (DC::Layout self)
1049 PPCODE: 1471 PPCODE:
1050{ 1472{
1051 int w, h; 1473 int w, h;
1052 1474
1053 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1058} 1480}
1059 1481
1060int 1482int
1061descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1062 CODE: 1484 CODE:
1063{ 1485{
1064 PangoRectangle rect; 1486 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1068} 1490}
1069 OUTPUT: 1491 OUTPUT:
1070 RETVAL 1492 RETVAL
1071 1493
1072int 1494int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1496 CODE:
1075{ 1497{
1076 int index, trailing; 1498 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1079} 1501}
1080 OUTPUT: 1502 OUTPUT:
1081 RETVAL 1503 RETVAL
1082 1504
1083void 1505void
1084cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1507 PPCODE:
1086{ 1508{
1087 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1511
1090 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1516}
1095 1517
1096void 1518void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1520 PPCODE:
1099{ 1521{
1100 int line, x; 1522 int line, x;
1101 1523
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1527 --line;
1528#endif
1105 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1532}
1109 1533
1110void 1534void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1536 PPCODE:
1113{ 1537{
1114 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1115 int index, trailing; 1539 int index, trailing;
1116 1540
1117 if (line < 0) 1541 if (line < 0)
1118 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1119 1543
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1122 1546
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1548
1125 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1556 }
1133} 1557}
1134 1558
1135void 1559void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1139 self->pl, 1564 self->pl,
1565 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1142 flags 1568 flags
1143 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1144 1573
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1574void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1149 CODE: 1576 CODE:
1150{ 1577{
1151 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1585
1154 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1602 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1603 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1607
1168 SvPOK_only (result_); 1608 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1170 1610
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1612 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1614
1175 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1616 }
1182} 1617}
1183 1618
1184void 1619void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1626{
1192 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1196 1634
1197 if (items < 5) 1635 if (items < 5)
1198 { 1636 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1230 } 1668 }
1231} 1669}
1232 1670
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1234 1680
1235CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1236new (SV *class) 1808new (SV *class)
1237 CODE: 1809 CODE:
1238 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1811 RETVAL->x = 0;
1240 RETVAL->y = 0; 1812 RETVAL->y = 0;
1241 RETVAL->w = 0; 1813 RETVAL->w = 0;
1242 RETVAL->h = 0; 1814 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1815 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1816 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1819 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1820 RETVAL->row = 0;
1251 OUTPUT: 1821 OUTPUT:
1252 RETVAL 1822 RETVAL
1253 1823
1254void 1824void
1255DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1256 CODE: 1826 CODE:
1257{ 1827{
1258 map_clear (self); 1828 map_clear (self);
1259 Safefree (self->face); 1829 Safefree (self->face2tile);
1260 Safefree (self->tex); 1830 Safefree (self->tex);
1261 Safefree (self); 1831 Safefree (self);
1262} 1832}
1263 1833
1264void 1834void
1265resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1836 CODE:
1267 self->w = map_width; 1837 self->w = map_width;
1268 self->h = map_height; 1838 self->h = map_height;
1269 1839
1270void 1840void
1271clear (CFPlus::Map self) 1841clear (DC::Map self)
1272 CODE: 1842 CODE:
1273 map_clear (self); 1843 map_clear (self);
1274 1844
1275void 1845void
1276set_face (CFPlus::Map self, int face, int texid) 1846set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1847 CODE:
1278{ 1848{
1279 while (self->faces <= face) 1849 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1850 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1851}
1287 1852
1288void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1878 CODE:
1291{ 1879{
1292 while (self->texs <= texid) 1880 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1881
1298 { 1882 {
1299 maptex *tex = self->tex + texid; 1883 maptex *tex = self->tex + texid;
1300 1884
1301 tex->name = name; 1885 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1904}
1321 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1322int 1926int
1323ox (CFPlus::Map self) 1927ox (DC::Map self)
1324 ALIAS: 1928 ALIAS:
1325 oy = 1 1929 oy = 1
1326 x = 2 1930 x = 2
1327 y = 3 1931 y = 3
1328 w = 4 1932 w = 4
1339 } 1943 }
1340 OUTPUT: 1944 OUTPUT:
1341 RETVAL 1945 RETVAL
1342 1946
1343void 1947void
1344scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1345 CODE: 1949 CODE:
1346{ 1950{
1347 if (dx > 0) 1951 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1953 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1955
1352 if (dy > 0) 1956 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1957 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1958 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1960
1357 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1359 1963
1360 while (self->y < 0) 1964 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1366 } 1970 }
1367} 1971}
1368 1972
1369void 1973SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1975 CODE:
1372{ 1976{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1979 mapcell *cell;
1376 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1377 1983
1378 while (data < data_end - 1) 1984 while (data < data_end - 1)
1379 { 1985 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1381 1987
1401 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1402 2008
1403 do 2009 do
1404 { 2010 {
1405 ext = *data++; 2011 ext = *data++;
1406 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1407 2013
1408 if (cmd < 4) 2014 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1410 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1411 { 2017 {
1412 cell->stat_width = 1; 2018 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1414 } 2020 }
1415 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) // monster width 2023 else if (cmd == 0x47)
1418 { 2024 {
1419 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1420 ; // decode player tag 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 2029
1422 data += *data + 1; 2030 data += *data + 1;
1423 } 2031 }
1424 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 2033 cell->flags = *data++;
1432 } 2040 }
1433 else 2041 else
1434 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1435 } 2043 }
1436 2044
2045 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2046 if (flags & (4 >> z))
1438 { 2047 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1440 } 2067 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2068 }
1452 else 2069 else
1453 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1454 } 2071 }
1455} 2072}
2073 OUTPUT:
2074 RETVAL
1456 2075
1457SV * 2076SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2078 CODE:
1460{ 2079{
1461 int x1, x; 2080 int x1, x;
1462 int y1, y; 2081 int y1, y;
1463 int z; 2082 int z;
1484 { 2103 {
1485 mapcell *cell = row->col + (x - row->c0); 2104 mapcell *cell = row->col + (x - row->c0);
1486 2105
1487 for (z = 0; z <= 0; z++) 2106 for (z = 0; z <= 0; z++)
1488 { 2107 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2108 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2109 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2110 int a1 = tex.a;
1496 2111
1497 r = (r * a0 + tex.r * a1) / 255; 2112 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 2113 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 2114 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 2115 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 2116 }
1503 } 2117 }
1504 2118
1505 *map++ = (r ) 2119 *map++ = (r )
1506 | (g << 8) 2120 | (g << 8)
1513} 2127}
1514 OUTPUT: 2128 OUTPUT:
1515 RETVAL 2129 RETVAL
1516 2130
1517void 2131void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2133 CODE:
1520{ 2134{
1521 int x, y, z; 2135 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2136
1525 glColor4ub (255, 255, 255, 255); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
2147
2148 pl_tex.name = 0;
2149
2150 // that's current max. sorry.
2151 if (sw > 255) sw = 255;
2152 if (sh > 255) sh = 255;
2153
2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
1526 2189
1527 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2193
1532 glBegin (GL_QUADS); 2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
1533 2196
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
1540 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1542 { 2204 {
1543 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1544 2206
1545 for (x = 0; x < sw; x++) 2207 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2208 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2209 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2210 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2211 tileid tile = cell->tile [z];
2212
2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
1551 2217
1552 if (face && face < self->texs) 2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
1553 { 2324 {
1554 maptex tex = self->tex [face]; 2325 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2326 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2327
1558 if (last_name != tex.name) 2328 hv_iterinit (smooth);
2329 while ((he = hv_iternext (smooth)))
1559 { 2330 {
1560 glEnd (); 2331 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2333
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
1574 { 2337 {
1575 maptex tex = self->tex [1]; 2338 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2339 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
1578 2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
1579 glEnd (); 2354 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2357 }
1582 2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
1587 } 2380 }
1588 } 2381 }
1589 }
1590 } 2382 }
1591 2383
1592 glEnd (); 2384 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1595 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1596 2415
1597 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1600 { 2419 {
1603 for (x = 0; x < sw; x++) 2422 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2423 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2424 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1607 2426
1608 int px = x * 32; 2427 int px = x * T;
1609 int py = y * 32; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1610 2435
1611 if (cell->stat_hp) 2436 if (cell->stat_hp)
1612 { 2437 {
1613 int width = cell->stat_width * 32; 2438 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2440
1616 glColor3ub (0, 0, 0); 2441 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2442 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2443 px + width - 1, py);
1619 2444
1625 } 2450 }
1626 } 2451 }
1627} 2452}
1628 2453
1629void 2454void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2456 CODE:
1632{ 2457{
1633 static float color[16][3] = { 2458 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1638 2463
1639 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1643 2468
1644 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1648 2473
1649 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1650 2475
1651 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1654 }; 2479 };
1655 2480
1656 int x, y; 2481 int x, y;
1657 2482
1658 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1663 2494
1664 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1668 2499
1669 if (m) 2500 if (m)
1670 { 2501 {
1671 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1672 2503
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1675 2506
1676 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2512 }
1685 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1687} 2518}
1688 2519
1689void 2520void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2522 PPCODE:
1692{ 2523{
1693 int x, y; 2524 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2532
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2535
1702 mx += self->x; 2536 mx += self->x - 1;
1703 my += self->y; 2537 my += self->y - 1;
1704 2538
1705 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1707 { 2541 {
1708 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1709 2543
1710 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2546 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1714 2548
1715 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2552 }
1719 } 2553 }
1720 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1721 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1725} 2597}
1726 2598
1727SV * 2599SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2601 CODE:
1730{ 2602{
1731 int x, y, x1, y1; 2603 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2630 if (row && row->c0 <= x && x < row->c1)
1759 { 2631 {
1760 mapcell *cell = row->col + (x - row->c0); 2632 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2633 uint8_t flags = 0;
1762 2634
1763 if (cell->face [0]) flags |= 1; 2635 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2636 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2637 if (cell->tile [2]) flags |= 4;
1766 2638
1767 *data++ = flags; 2639 *data++ = flags;
1768 2640
1769 if (flags & 1) 2641 if (flags & 1)
1770 { 2642 {
2643 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2644 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2645 *data++ = tile;
1773 } 2646 }
1774 2647
1775 if (flags & 2) 2648 if (flags & 2)
1776 { 2649 {
2650 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2651 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2652 *data++ = tile;
1779 } 2653 }
1780 2654
1781 if (flags & 4) 2655 if (flags & 4)
1782 { 2656 {
2657 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2658 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2659 *data++ = tile;
1785 } 2660 }
1786 } 2661 }
1787 else 2662 else
1788 *data++ = 0; 2663 *data++ = 0;
1789 } 2664 }
1790 } 2665 }
1791 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1792 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1794 RETVAL = data_sv; 2674 RETVAL = data_sv;
1795} 2675}
1796 OUTPUT: 2676 OUTPUT:
1797 RETVAL 2677 RETVAL
1798 2678
1799void 2679void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2681 PPCODE:
1802{ 2682{
1803 int x, y, z; 2683 int x, y, z;
1804 int w, h; 2684 int w, h;
1805 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1806 2696
1807 if (*data++ != 0) 2697 if (*data++ != 0)
1808 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1809 2699
1810 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1812 2702
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2715 {
1826 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1827 2717
1828 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1829 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1830 uint8_t flags = *data++; 2725 flags = *data++;
1831 2726
1832 if (flags) 2727 if (flags)
1833 { 2728 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
1837 2731
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2735
1842 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
1843 { 2737 {
1844 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1845 2740
1846 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1847 { 2742 {
1848 cell->face[z] = face[z]; 2743 tileid t = tile [z];
1849 2744
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
1852 } 2752 }
1853 } 2753 }
1854 } 2754 }
1855 } 2755 }
1856 } 2756 }
1857} 2757}
1858 2758
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2760
1861CFPlus::MixChunk 2761DC::RW
1862new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1863 CODE: 2763 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1865 OUTPUT: 2770 OUTPUT:
1866 RETVAL 2771 RETVAL
1867 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1868void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1869DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
1870 CODE: 2883 CODE:
1871 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1872 2885
1873int 2886int
1874volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2892 OUTPUT:
1878 RETVAL 2893 RETVAL
1879 2894
1880int 2895DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2897 CODE:
2898{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1884 OUTPUT: 2910 OUTPUT:
1885 RETVAL 2911 RETVAL
1886 2912
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2914
1889int 2915int
1890volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1891 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2922 OUTPUT:
1894 RETVAL 2923 RETVAL
1895 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
1896CFPlus::MixMusic 2935DC::MixMusic
1897new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
1898 CODE: 2937 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2939 OUTPUT:
1901 RETVAL 2940 RETVAL
1902 2941
1903void 2942void
1904DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
1905 CODE: 2944 CODE:
1906 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1907 2946
1908int 2947int
1909play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1910 CODE: 2949 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2951 OUTPUT:
1913 RETVAL 2952 RETVAL
1914 2953
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1916 2962
1917BOOT: 2963BOOT:
1918{ 2964{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2966 static const struct {
1921 const char *name; 2967 const char *name;
1922 IV iv; 2968 IV iv;
1923 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2989 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3080# undef const_iv
2006 }; 3081 };
2007 3082
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
2010} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
2011 3098
2012char * 3099char *
2013gl_vendor () 3100gl_vendor ()
2014 CODE: 3101 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 3115 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3117 OUTPUT:
2031 RETVAL 3118 RETVAL
2032 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2033int glGetError () 3134int glGetError ()
2034 3135
2035void glFinish () 3136void glFinish ()
2036 3137
2037void glClear (int mask) 3138void glClear (int mask)
2051 3152
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3154 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3156
3157# void glBlendEquation (int se)
3158
2056void glDepthMask (int flag) 3159void glDepthMask (int flag)
2057 3160
2058void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2059 3162
2060void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3179
2077# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2079 3184
2080void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2081 3186
2082void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2083 3188
2091 3196
2092void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2093 CODE: 3198 CODE:
2094 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2095 3200
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3202 PROTOTYPE: @
2102 ALIAS: 3203 ALIAS:
2103 glColor_premultiply = 1 3204 glColor_premultiply = 1
2104 CODE: 3205 CODE:
2105 if (ix) 3206 if (ix)
2106 { 3207 {
2109 b *= a; 3210 b *= a;
2110 } 3211 }
2111 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2113 3214
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3216 CODE:
2122 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3219
2128 3223
2129void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2130 CODE: 3225 CODE:
2131 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2132 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2133void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2134 CODE: 3258 CODE:
2135 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2136 3260
2137void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3278 CODE:
2155 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3281
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3283
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3285
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2163 3289
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3291
2166int glGenTexture () 3292int glGenTexture ()
2167 CODE: 3293 CODE:
2168{ 3294 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3295 OUTPUT:
2174 RETVAL 3296 RETVAL
2175 3297
2176void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2177 CODE: 3299 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3300 del_texture (name);
2181} 3301
2182
2183int glGenList () 3302int glGenList ()
2184 CODE: 3303 CODE:
2185 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2186 OUTPUT: 3305 OUTPUT:
2187 RETVAL 3306 RETVAL
2194 3313
2195void glEndList () 3314void glEndList ()
2196 3315
2197void glCallList (int list) 3316void glCallList (int list)
2198 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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