ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
60 105
61static struct 106static struct
62{ 107{
63#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 109#include "glfunc.h"
65#undef GL_FUNC 110#undef GL_FUNC
66} gl; 111} gl;
67 112
113static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 115{
70 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 120 else
75 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
76} 122}
77 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
78#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
79 150
80#include "pango-font.c" 151#include "pango-font.c"
81#include "pango-fontmap.c" 152#include "pango-fontmap.c"
82#include "pango-render.c" 153#include "pango-render.c"
83 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
86 159
87typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
88 161
89static int 162static int
90shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
91{ 164{
92 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
106 179
107typedef struct cf_layout { 180typedef struct cf_layout {
108 PangoLayout *pl; 181 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
110 int base_height; 183 int base_height;
111 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
112} *CFPlus__Layout; 186} *DC__Layout;
113 187
114static CFPlus__Font default_font; 188static DC__Font default_font;
115static PangoContext *opengl_context; 189static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
117 191
118static void 192static void
119substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
124#endif 198#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 200}
127 201
128static void 202static void
129layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
130{ 204{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
133 */ 207 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
135 209
136 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 212
139 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
140} 214}
141 215
142static void 216static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 218{
145 PangoRectangle rect; 219 PangoRectangle rect;
146 220
147 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
159 233
160typedef uint16_t tileid; 234typedef uint16_t tileid;
161typedef uint16_t faceid; 235typedef uint16_t faceid;
162 236
163typedef struct { 237typedef struct {
164 int name; 238 GLuint name;
165 int w, h; 239 int w, h;
166 float s, t; 240 float s, t;
167 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
168} maptex; 245} maptex;
169 246
170typedef struct { 247typedef struct {
171 uint32_t player; 248 uint32_t player;
172 tileid tile[3]; 249 tileid tile[3];
173 uint16_t darkness; 250 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 252} mapcell;
176 253
177typedef struct { 254typedef struct {
178 int32_t c0, c1; 255 int32_t c0, c1;
179 mapcell *col; 256 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
187 264
188 int32_t rows; 265 int32_t rows;
189 maprow *row; 266 maprow *row;
190} *CFPlus__Map; 267} *DC__Map;
191 268
192static char * 269static char *
193prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
194{ 271{
195 char *p; 272 char *p;
233 self->texs *= 2; 310 self->texs *= 2;
234 } 311 }
235} 312}
236 313
237static maprow * 314static maprow *
238map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
239{ 316{
240 if (0 > y) 317 if (0 > y)
241 { 318 {
242 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
281 358
282 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
283} 360}
284 361
285static mapcell * 362static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
287{ 364{
288 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
289} 366}
290 367
291static void 368static void
292map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
293{ 370{
294 int r; 371 int r;
295 372
296 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
304 self->oy = 0; 381 self->oy = 0;
305 self->row = 0; 382 self->row = 0;
306 self->rows = 0; 383 self->rows = 0;
307} 384}
308 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
309static void 396static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 398{
312 int x, y; 399 int x, y;
313 maprow *row; 400 maprow *row;
314 mapcell *cell; 401 mapcell *cell;
315 402
327 if (x >= row->c1) 414 if (x >= row->c1)
328 break; 415 break;
329 416
330 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
331 418
332 cell->darkness = 0; 419 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 420 }
337 } 421 }
422}
423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
338} 438}
339 439
340static void 440static void
341music_finished (void) 441music_finished (void)
342{ 442{
378 n |= n >> 16; 478 n |= n >> 16;
379 479
380 return n + 1; 480 return n + 1;
381} 481}
382 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
383/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
386 497
387MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
388 594
389PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
390 596
391BOOT: 597BOOT:
392{ 598{
393 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 600 static const struct {
395 const char *name; 601 const char *name;
396 IV iv; 602 IV iv;
397 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
420 626
421 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
424 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
506# undef const_iv 797# undef const_iv
507 }; 798 };
508 799
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 819
529NV floor (NV x) 820NV floor (NV x)
530 821
531NV ceil (NV x) 822NV ceil (NV x)
532 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
533void 834void
534pango_init () 835pango_init ()
535 CODE: 836 CODE:
536{ 837{
537 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
540} 846}
541 847
542int 848char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 849
545void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
546SDL_Quit () 858void SDL_Quit ()
547 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
548void 869void
549SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
550 PPCODE: 871 PPCODE:
551{ 872{
552 SDL_Rect **m; 873 SDL_Rect **m;
553 874
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 879
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 882
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 887
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 890
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 892
578 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
579 while (*m) 894 while (*m)
580 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
581 AV *av = newAV (); 898 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
585 905
586 ++m; 906 ++m;
587 } 907 }
588} 908}
589 909
590char *
591SDL_GetError ()
592
593int 910int
594SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
596 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 924 );
925
599 if (RETVAL) 926 if (RETVAL)
600 { 927 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 932#include "glfunc.h"
604# undef GL_FUNC 933#undef GL_FUNC
605 } 934 }
935}
606 OUTPUT: 936 OUTPUT:
607 RETVAL 937 RETVAL
608 938
609void 939void
610SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
611 941
612char * 942char *
613SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
614 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
615void 951void
616SDL_PollEvent () 952poll_events ()
617 PPCODE: 953 PPCODE:
618{ 954{
619 SDL_Event ev; 955 SDL_Event ev;
620 956
621 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 959 {
623 HV *hv = newHV (); 960 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 962
626 switch (ev.type) 963 switch (ev.type)
627 { 964 {
628 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
629 case SDL_KEYUP: 966 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 972 break;
636 973
637 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 977 break;
641 978
642 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
650 break; 1005 break;
651 1006
652 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 1010
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 1021 break;
667 } 1022 }
668 1023
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 1025 }
671} 1026}
672 1027
673int 1028int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 1030 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
678 1033
679void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
680Mix_CloseAudio () 1051Mix_CloseAudio ()
681 1052
682int 1053int
683Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
684 1055
1056const char *
1057Mix_GetError ()
1058
685void 1059void
686lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
687 CODE: 1061 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1063
692void 1064void
693win32_proxy_info () 1065win32_proxy_info ()
694 PPCODE: 1066 PPCODE:
695{ 1067{
716 } 1088 }
717 } 1089 }
718#endif 1090#endif
719} 1091}
720 1092
721void 1093int
722add_font (char *file) 1094add_font (char *file)
723 CODE: 1095 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
725 1099
726void 1100void
727load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
728 ALIAS: 1102 ALIAS:
729 load_image_file = 1 1103 load_image_file = 1
732 STRLEN image_len; 1106 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
739 1113
740 if (!rw) 1114 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
742 1116
815void 1189void
816error (char *message) 1190error (char *message)
817 CODE: 1191 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1193#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1195#endif
822 1196
823void 1197void
824fatal (char *message) 1198fatal (char *message)
825 CODE: 1199 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1201#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1203#endif
830 _exit (1); 1204 _exit (1);
831 1205
832void 1206void
833_exit (int retval = 0) 1207_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1210 ExitThread (retval); // unclean, please beam me up
837#else 1211#else
838 _exit (retval); 1212 _exit (retval);
839#endif 1213#endif
840 1214
841MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
842 1223
843CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1237 CODE:
846{ 1238{
847 int count; 1239 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1243}
852 OUTPUT: 1244 OUTPUT:
853 RETVAL 1245 RETVAL
854 1246
855void 1247void
856DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
857 CODE: 1249 CODE:
858 pango_font_description_free (self); 1250 pango_font_description_free (self);
859 1251
860void 1252void
861make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
862 CODE: 1255 CODE:
863 default_font = self; 1256 default_font = self;
864 1257
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1259
1260PROTOTYPES: DISABLE
1261
867void 1262void
868reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
869 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
870 tc_clear (); 1272 tc_restore ();
871 1273
872CFPlus::Layout 1274DC::Layout
873new (SV *class) 1275new (SV *class)
874 CODE: 1276 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
876 1278
877 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
884 1287
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
887 OUTPUT: 1290 OUTPUT:
888 RETVAL 1291 RETVAL
889 1292
890void 1293void
891DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
892 CODE: 1295 CODE:
893 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
894 Safefree (self); 1298 Safefree (self);
895 1299
896void 1300void
897set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
898 CODE: 1302 CODE:
899{ 1303{
900 STRLEN textlen; 1304 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
902 1306
903 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
904} 1308}
905 1309
906void 1310void
907set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
908 CODE: 1312 CODE:
909{ 1313{
910 STRLEN textlen; 1314 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
912 1316
913 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
914} 1318}
915 1319
916void 1320void
917set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
918 CODE: 1322 CODE:
919{ 1323{
920 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1326 const char *pos = text;
957 if (attrs) 1361 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
959} 1363}
960 1364
961void 1365void
962get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
963 PPCODE: 1367 PPCODE:
964{ 1368{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1370
967 do 1371 do
968 { 1372 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1374
971 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
972 { 1376 {
973 PangoRectangle extents; 1377 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1386
983 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
984} 1388}
985 1389
986int 1390int
987has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
988 CODE: 1392 CODE:
989{ 1393{
990 int lines = 1; 1394 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
992 1396
997} 1401}
998 OUTPUT: 1402 OUTPUT:
999 RETVAL 1403 RETVAL
1000 1404
1001SV * 1405SV *
1002get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1003 CODE: 1407 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1410 OUTPUT:
1007 RETVAL 1411 RETVAL
1008 1412
1009void 1413void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1415 CODE:
1012 self->r = r; 1416 self->r = r;
1013 self->g = g; 1417 self->g = g;
1014 self->b = b; 1418 self->b = b;
1015 self->a = a; 1419 self->a = a;
1016 1420
1017void 1421void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1423 CODE:
1020 if (self->font != font) 1424 if (self->font != font)
1021 { 1425 {
1022 self->font = font; 1426 self->font = font;
1023 layout_update_font (self); 1427 layout_update_font (self);
1024 } 1428 }
1025 1429
1026void 1430void
1027set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1028 CODE: 1432 CODE:
1029 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1030 { 1434 {
1031 self->base_height = base_height; 1435 self->base_height = base_height;
1032 layout_update_font (self); 1436 layout_update_font (self);
1033 } 1437 }
1034 1438
1035void 1439void
1036set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1441 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1443
1040void 1444void
1041set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1042 CODE: 1446 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1448
1045void 1449void
1046set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1047 CODE: 1451 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1453
1050void 1454void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1456 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1058 ); 1462 );
1059 1463
1060void 1464void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1466 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1468
1065void 1469void
1066size (CFPlus::Layout self) 1470size (DC::Layout self)
1067 PPCODE: 1471 PPCODE:
1068{ 1472{
1069 int w, h; 1473 int w, h;
1070 1474
1071 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1076} 1480}
1077 1481
1078int 1482int
1079descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1080 CODE: 1484 CODE:
1081{ 1485{
1082 PangoRectangle rect; 1486 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1086} 1490}
1087 OUTPUT: 1491 OUTPUT:
1088 RETVAL 1492 RETVAL
1089 1493
1090int 1494int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1496 CODE:
1093{ 1497{
1094 int index, trailing; 1498 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1097} 1501}
1098 OUTPUT: 1502 OUTPUT:
1099 RETVAL 1503 RETVAL
1100 1504
1101void 1505void
1102cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1507 PPCODE:
1104{ 1508{
1105 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1511
1108 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1516}
1113 1517
1114void 1518void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1520 PPCODE:
1117{ 1521{
1118 int line, x; 1522 int line, x;
1119 1523
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1527 --line;
1528#endif
1123 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1532}
1127 1533
1128void 1534void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1536 PPCODE:
1131{ 1537{
1132 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1133 int index, trailing; 1539 int index, trailing;
1134 1540
1135 if (line < 0) 1541 if (line < 0)
1136 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1137 1543
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1140 1546
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1548
1143 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1556 }
1151} 1557}
1152 1558
1153void 1559void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1157 self->pl, 1564 self->pl,
1565 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1160 flags 1568 flags
1161 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1162 1573
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1574void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1167 CODE: 1576 CODE:
1168{ 1577{
1169 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1585
1172 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1602 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1603 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1607
1186 SvPOK_only (result_); 1608 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1188 1610
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1612 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1614
1193 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1616 }
1200} 1617}
1201 1618
1202void 1619void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1626{
1210 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1214 1634
1215 if (items < 5) 1635 if (items < 5)
1216 { 1636 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1248 } 1668 }
1249} 1669}
1250 1670
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1252 1680
1253CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1254new (SV *class) 1808new (SV *class)
1255 CODE: 1809 CODE:
1256 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1811 RETVAL->x = 0;
1258 RETVAL->y = 0; 1812 RETVAL->y = 0;
1266 RETVAL->row = 0; 1820 RETVAL->row = 0;
1267 OUTPUT: 1821 OUTPUT:
1268 RETVAL 1822 RETVAL
1269 1823
1270void 1824void
1271DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1272 CODE: 1826 CODE:
1273{ 1827{
1274 map_clear (self); 1828 map_clear (self);
1275 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1276 Safefree (self->tex); 1830 Safefree (self->tex);
1277 Safefree (self); 1831 Safefree (self);
1278} 1832}
1279 1833
1280void 1834void
1281resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1836 CODE:
1283 self->w = map_width; 1837 self->w = map_width;
1284 self->h = map_height; 1838 self->h = map_height;
1285 1839
1286void 1840void
1287clear (CFPlus::Map self) 1841clear (DC::Map self)
1288 CODE: 1842 CODE:
1289 map_clear (self); 1843 map_clear (self);
1290 1844
1291void 1845void
1292set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1847 CODE:
1294{ 1848{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1850 need_texid (self, tile);
1297} 1851}
1298 1852
1299void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1878 CODE:
1302{ 1879{
1303 need_texid (self, texid); 1880 need_texid (self, texid);
1304 1881
1305 { 1882 {
1324 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1325 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1904}
1328 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1329int 1926int
1330ox (CFPlus::Map self) 1927ox (DC::Map self)
1331 ALIAS: 1928 ALIAS:
1332 oy = 1 1929 oy = 1
1333 x = 2 1930 x = 2
1334 y = 3 1931 y = 3
1335 w = 4 1932 w = 4
1346 } 1943 }
1347 OUTPUT: 1944 OUTPUT:
1348 RETVAL 1945 RETVAL
1349 1946
1350void 1947void
1351scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1352 CODE: 1949 CODE:
1353{ 1950{
1354 if (dx > 0) 1951 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1953 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1955
1359 if (dy > 0) 1956 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1957 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1958 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1960
1364 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1366 1963
1367 while (self->y < 0) 1964 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1373 } 1970 }
1374} 1971}
1375 1972
1376void 1973SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1975 CODE:
1379{ 1976{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1979 mapcell *cell;
1383 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1384 1983
1385 while (data < data_end - 1) 1984 while (data < data_end - 1)
1386 { 1985 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1388 1987
1408 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1409 2008
1410 do 2009 do
1411 { 2010 {
1412 ext = *data++; 2011 ext = *data++;
1413 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1414 2013
1415 if (cmd < 4) 2014 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1417 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1418 { 2017 {
1419 cell->stat_width = 1; 2018 cell->stat_width = 1;
1420 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1421 } 2020 }
1422 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1425 { 2024 {
1426 if (*data == 8) 2025 if (*data == 1) cell->player = data [1];
1427 ; // decode player uuid 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1428 2029
1429 data += *data + 1; 2030 data += *data + 1;
1430 } 2031 }
1431 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 2033 cell->flags = *data++;
1439 } 2040 }
1440 else 2041 else
1441 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1442 } 2043 }
1443 2044
2045 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 2046 if (flags & (4 >> z))
1445 { 2047 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 2049 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1449 } 2067 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 2068 }
1465 else 2069 else
1466 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1467 } 2071 }
1468} 2072}
2073 OUTPUT:
2074 RETVAL
1469 2075
1470SV * 2076SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 2078 CODE:
1473{ 2079{
1474 int x1, x; 2080 int x1, x;
1475 int y1, y; 2081 int y1, y;
1476 int z; 2082 int z;
1521} 2127}
1522 OUTPUT: 2128 OUTPUT:
1523 RETVAL 2129 RETVAL
1524 2130
1525void 2131void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 2133 CODE:
1528{ 2134{
1529 int x, y, z; 2135 int x, y, z;
1530 int last_name;
1531 2136
1532 glColor4ub (255, 255, 255, 255); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
2147
2148 pl_tex.name = 0;
2149
2150 // that's current max. sorry.
2151 if (sw > 255) sw = 255;
2152 if (sh > 255) sh = 255;
2153
2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
1533 2189
1534 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2193
1539 glBegin (GL_QUADS); 2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
1540 2196
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
1547 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1549 { 2204 {
1550 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1551 2206
1552 for (x = 0; x < sw; x++) 2207 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2208 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 2209 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2210 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
2212
2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
2217
2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1557 2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
1558 if (tile) 2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
1559 { 2324 {
1560 maptex tex = self->tex [tile]; 2325 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2326 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2327
1564 if (last_name != tex.name) 2328 hv_iterinit (smooth);
2329 while ((he = hv_iternext (smooth)))
1565 { 2330 {
2331 smooth_key *skey = (smooth_key *)HeKEY (he);
2332 IV bits = SvIVX (HeVAL (he));
2333
1566 if (!tex.name) 2334 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2335 && skey->level == level
1568 2336 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2337 {
1583 maptex tex = self->tex [1]; 2338 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2339 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
1586 2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
1587 glEnd (); 2354 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2357 }
1590 2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
1595 } 2379 }
1596 } 2380 }
1597 } 2381 }
1598 }
1599 } 2382 }
1600 2383
1601 glEnd (); 2384 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1604 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1605 2415
1606 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1609 { 2419 {
1614 { 2424 {
1615 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1616 2426
1617 int px = x * T; 2427 int px = x * T;
1618 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1619 2435
1620 if (cell->stat_hp) 2436 if (cell->stat_hp)
1621 { 2437 {
1622 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1634 } 2450 }
1635 } 2451 }
1636} 2452}
1637 2453
1638void 2454void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1640 CODE: 2456 CODE:
1641{ 2457{
1642 static float color[16][3] = { 2458 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1644 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1645 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1646 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1647 2463
1648 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1649 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1650 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1651 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1652 2468
1653 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1654 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1655 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1656 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1657 2473
1658 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1659 2475
1660 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1661 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1662 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1663 }; 2479 };
1664 2480
1665 int x, y; 2481 int x, y;
1666 2482
1667 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1670 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1671 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1672 2494
1673 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1677 2499
1678 if (m) 2500 if (m)
1679 { 2501 {
1680 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1681 2503
1682 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1683 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1684 2506
1685 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1686 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1687 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1688 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1689 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1690 } 2512 }
1694 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1696} 2518}
1697 2519
1698void 2520void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2522 PPCODE:
1701{ 2523{
1702 int x, y; 2524 int x, y;
1703 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2532
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1710 2535
1711 mx += self->x; 2536 mx += self->x - 1;
1712 my += self->y; 2537 my += self->y - 1;
1713 2538
1714 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1716 { 2541 {
1717 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1718 2543
1719 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2546 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1723 2548
1724 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1726 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1727 } 2552 }
1728 } 2553 }
1729 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1730 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1734} 2597}
1735 2598
1736SV * 2599SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2601 CODE:
1739{ 2602{
1740 int x, y, x1, y1; 2603 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2662 else
1800 *data++ = 0; 2663 *data++ = 0;
1801 } 2664 }
1802 } 2665 }
1803 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1804 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1806 RETVAL = data_sv; 2674 RETVAL = data_sv;
1807} 2675}
1808 OUTPUT: 2676 OUTPUT:
1809 RETVAL 2677 RETVAL
1810 2678
1811void 2679void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2681 PPCODE:
1814{ 2682{
1815 int x, y, z; 2683 int x, y, z;
1816 int w, h; 2684 int w, h;
1817 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1818 2696
1819 if (*data++ != 0) 2697 if (*data++ != 0)
1820 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1821 2699
1822 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1824 2702
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2715 {
1838 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1839 2717
1840 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1841 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1842 uint8_t flags = *data++; 2725 flags = *data++;
1843 2726
1844 if (flags) 2727 if (flags)
1845 { 2728 {
1846 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2735
1853 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
1854 { 2737 {
1855 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1856 2740
1857 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1858 { 2742 {
1859 tileid t = tile [z]; 2743 tileid t = tile [z];
1860 2744
1861 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2746 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2748 need_texid (self, t);
1865 } 2749 }
1866 2750
1867 cell->tile [z] = t; 2751 cell->tile [z] = t;
1868 } 2752 }
1870 } 2754 }
1871 } 2755 }
1872 } 2756 }
1873} 2757}
1874 2758
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2760
1877CFPlus::MixChunk 2761DC::RW
1878new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1879 CODE: 2763 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1881 OUTPUT: 2770 OUTPUT:
1882 RETVAL 2771 RETVAL
1883 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1884void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1885DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
1886 CODE: 2883 CODE:
1887 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1888 2885
1889int 2886int
1890volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2892 OUTPUT:
1894 RETVAL 2893 RETVAL
1895 2894
1896int 2895DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2897 CODE:
2898{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1900 OUTPUT: 2910 OUTPUT:
1901 RETVAL 2911 RETVAL
1902 2912
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2914
1905int 2915int
1906volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1907 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2922 OUTPUT:
1910 RETVAL 2923 RETVAL
1911 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
1912CFPlus::MixMusic 2935DC::MixMusic
1913new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
1914 CODE: 2937 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2939 OUTPUT:
1917 RETVAL 2940 RETVAL
1918 2941
1919void 2942void
1920DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
1921 CODE: 2944 CODE:
1922 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1923 2946
1924int 2947int
1925play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1926 CODE: 2949 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2951 OUTPUT:
1929 RETVAL 2952 RETVAL
1930 2953
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1932 2962
1933BOOT: 2963BOOT:
1934{ 2964{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2966 static const struct {
1937 const char *name; 2967 const char *name;
1938 IV iv; 2968 IV iv;
1939 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1941 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2989 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
1959 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1960 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
1961 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
1962 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1963 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
1964 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
1965 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
1971 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2021# undef const_iv 3080# undef const_iv
2022 }; 3081 };
2023 3082
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
2026} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
2027 3098
2028char * 3099char *
2029gl_vendor () 3100gl_vendor ()
2030 CODE: 3101 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 3115 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 3117 OUTPUT:
2047 RETVAL 3118 RETVAL
2048 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2049int glGetError () 3134int glGetError ()
2050 3135
2051void glFinish () 3136void glFinish ()
2052 3137
2053void glClear (int mask) 3138void glClear (int mask)
2067 3152
2068void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2069 CODE: 3154 CODE:
2070 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2071 3156
3157# void glBlendEquation (int se)
3158
2072void glDepthMask (int flag) 3159void glDepthMask (int flag)
2073 3160
2074void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2075 3162
2076void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2090# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 3179
2093# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2095 3184
2096void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2097 3186
2098void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2099 3188
2107 3196
2108void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2109 CODE: 3198 CODE:
2110 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2111 3200
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @ 3202 PROTOTYPE: @
2118 ALIAS: 3203 ALIAS:
2119 glColor_premultiply = 1 3204 glColor_premultiply = 1
2120 CODE: 3205 CODE:
2121 if (ix) 3206 if (ix)
2122 { 3207 {
2125 b *= a; 3210 b *= a;
2126 } 3211 }
2127 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2129 3214
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3216 CODE:
2138 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3219
2144 3223
2145void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2146 CODE: 3225 CODE:
2147 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2148 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2149void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2150 CODE: 3258 CODE:
2151 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2152 3260
2153void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3278 CODE:
2171 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3281
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3283
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3285
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2179 3289
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3291
2182int glGenTexture () 3292int glGenTexture ()
2183 CODE: 3293 CODE:
2184{ 3294 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3295 OUTPUT:
2190 RETVAL 3296 RETVAL
2191 3297
2192void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2193 CODE: 3299 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3300 del_texture (name);
2197} 3301
2198
2199int glGenList () 3302int glGenList ()
2200 CODE: 3303 CODE:
2201 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2202 OUTPUT: 3305 OUTPUT:
2203 RETVAL 3306 RETVAL
2210 3313
2211void glEndList () 3314void glEndList ()
2212 3315
2213void glCallList (int list) 3316void glCallList (int list)
2214 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines