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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
60 105
61static struct 106static struct
62{ 107{
63#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 109#include "glfunc.h"
65#undef GL_FUNC 110#undef GL_FUNC
66} gl; 111} gl;
67 112
113static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 115{
70 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 120 else
75 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
76} 122}
77 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
78#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
79 150
80#include "pango-font.c" 151#include "pango-font.c"
81#include "pango-fontmap.c" 152#include "pango-fontmap.c"
82#include "pango-render.c" 153#include "pango-render.c"
83 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
86 159
87typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
88 161
89static int 162static int
90shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
91{ 164{
92 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
106 179
107typedef struct cf_layout { 180typedef struct cf_layout {
108 PangoLayout *pl; 181 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
110 int base_height; 183 int base_height;
111 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
112} *CFPlus__Layout; 186} *DC__Layout;
113 187
114static CFPlus__Font default_font; 188static DC__Font default_font;
115static PangoContext *opengl_context; 189static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
117 191
118static void 192static void
119substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
124#endif 198#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 200}
127 201
128static void 202static void
129layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
130{ 204{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
133 */ 207 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
135 209
136 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 212
139 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
140} 214}
141 215
142static void 216static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 218{
145 PangoRectangle rect; 219 PangoRectangle rect;
146 220
147 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
159 233
160typedef uint16_t tileid; 234typedef uint16_t tileid;
161typedef uint16_t faceid; 235typedef uint16_t faceid;
162 236
163typedef struct { 237typedef struct {
164 int name; 238 GLuint name;
165 int w, h; 239 int w, h;
166 float s, t; 240 float s, t;
167 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
168 tileid smoothtile; 242 tileid smoothtile;
169 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
170} maptex; 245} maptex;
171 246
172typedef struct { 247typedef struct {
173 uint32_t player; 248 uint32_t player;
174 tileid tile[3]; 249 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
189 264
190 int32_t rows; 265 int32_t rows;
191 maprow *row; 266 maprow *row;
192} *CFPlus__Map; 267} *DC__Map;
193 268
194static char * 269static char *
195prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
196{ 271{
197 char *p; 272 char *p;
235 self->texs *= 2; 310 self->texs *= 2;
236 } 311 }
237} 312}
238 313
239static maprow * 314static maprow *
240map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
241{ 316{
242 if (0 > y) 317 if (0 > y)
243 { 318 {
244 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
283 358
284 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
285} 360}
286 361
287static mapcell * 362static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
289{ 364{
290 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
291} 366}
292 367
293static void 368static void
294map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
295{ 370{
296 int r; 371 int r;
297 372
298 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
306 self->oy = 0; 381 self->oy = 0;
307 self->row = 0; 382 self->row = 0;
308 self->rows = 0; 383 self->rows = 0;
309} 384}
310 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
311static void 396static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 398{
314 int x, y; 399 int x, y;
315 maprow *row; 400 maprow *row;
316 mapcell *cell; 401 mapcell *cell;
317 402
329 if (x >= row->c1) 414 if (x >= row->c1)
330 break; 415 break;
331 416
332 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
333 418
334 cell->darkness = 0; 419 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 420 }
339 } 421 }
340} 422}
341 423
342typedef struct { 424typedef struct {
345} smooth_key; 427} smooth_key;
346 428
347static void 429static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 431{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 433
352 if (SvIOK (*sv)) 434 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 435 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 436 else
355 sv_setiv (*sv, bits); 437 sv_setiv (*sv, bits);
396 n |= n >> 16; 478 n |= n >> 16;
397 479
398 return n + 1; 480 return n + 1;
399} 481}
400 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
401/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
404 497
405MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
406 594
407PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
408 596
409BOOT: 597BOOT:
410{ 598{
411 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 600 static const struct {
413 const char *name; 601 const char *name;
414 IV iv; 602 IV iv;
415 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
438 626
439 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
442 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
524# undef const_iv 797# undef const_iv
525 }; 798 };
526 799
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 819
547NV floor (NV x) 820NV floor (NV x)
548 821
549NV ceil (NV x) 822NV ceil (NV x)
550 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
551void 834void
552pango_init () 835pango_init ()
553 CODE: 836 CODE:
554{ 837{
555 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
558} 846}
559 847
560int 848char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 849
563void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
564SDL_Quit () 858void SDL_Quit ()
565 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
566void 869void
567SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
568 PPCODE: 871 PPCODE:
569{ 872{
570 SDL_Rect **m; 873 SDL_Rect **m;
571 874
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 879
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 882
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 887
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 890
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 892
596 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
597 while (*m) 894 while (*m)
598 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
599 AV *av = newAV (); 898 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
603 905
604 ++m; 906 ++m;
605 } 907 }
606} 908}
607 909
608char *
609SDL_GetError ()
610
611int 910int
612SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
614 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 924 );
925
617 if (RETVAL) 926 if (RETVAL)
618 { 927 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 932#include "glfunc.h"
622# undef GL_FUNC 933#undef GL_FUNC
623 } 934 }
935}
624 OUTPUT: 936 OUTPUT:
625 RETVAL 937 RETVAL
626 938
627void 939void
628SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
629 941
630char * 942char *
631SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
632 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
633void 951void
634SDL_PollEvent () 952poll_events ()
635 PPCODE: 953 PPCODE:
636{ 954{
637 SDL_Event ev; 955 SDL_Event ev;
638 956
639 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 959 {
641 HV *hv = newHV (); 960 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 962
644 switch (ev.type) 963 switch (ev.type)
645 { 964 {
646 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
647 case SDL_KEYUP: 966 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 972 break;
654 973
655 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 977 break;
659 978
660 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
668 break; 1005 break;
669 1006
670 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1010
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1021 break;
685 } 1022 }
686 1023
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1025 }
689} 1026}
690 1027
691int 1028int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1030 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
696 1033
697void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
698Mix_CloseAudio () 1051Mix_CloseAudio ()
699 1052
700int 1053int
701Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
702 1055
1056const char *
1057Mix_GetError ()
1058
703void 1059void
704lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
705 CODE: 1061 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1063
710void 1064void
711win32_proxy_info () 1065win32_proxy_info ()
712 PPCODE: 1066 PPCODE:
713{ 1067{
734 } 1088 }
735 } 1089 }
736#endif 1090#endif
737} 1091}
738 1092
739void 1093int
740add_font (char *file) 1094add_font (char *file)
741 CODE: 1095 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
743 1099
744void 1100void
745load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
746 ALIAS: 1102 ALIAS:
747 load_image_file = 1 1103 load_image_file = 1
750 STRLEN image_len; 1106 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
757 1113
758 if (!rw) 1114 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
760 1116
833void 1189void
834error (char *message) 1190error (char *message)
835 CODE: 1191 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1193#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1195#endif
840 1196
841void 1197void
842fatal (char *message) 1198fatal (char *message)
843 CODE: 1199 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1201#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1203#endif
848 _exit (1); 1204 _exit (1);
849 1205
850void 1206void
851_exit (int retval = 0) 1207_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1210 ExitThread (retval); // unclean, please beam me up
855#else 1211#else
856 _exit (retval); 1212 _exit (retval);
857#endif 1213#endif
858 1214
859MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
860 1223
861CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1237 CODE:
864{ 1238{
865 int count; 1239 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1243}
870 OUTPUT: 1244 OUTPUT:
871 RETVAL 1245 RETVAL
872 1246
873void 1247void
874DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
875 CODE: 1249 CODE:
876 pango_font_description_free (self); 1250 pango_font_description_free (self);
877 1251
878void 1252void
879make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
880 CODE: 1255 CODE:
881 default_font = self; 1256 default_font = self;
882 1257
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1259
1260PROTOTYPES: DISABLE
1261
885void 1262void
886reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
887 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
888 tc_clear (); 1272 tc_restore ();
889 1273
890CFPlus::Layout 1274DC::Layout
891new (SV *class) 1275new (SV *class)
892 CODE: 1276 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
894 1278
895 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
902 1287
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
905 OUTPUT: 1290 OUTPUT:
906 RETVAL 1291 RETVAL
907 1292
908void 1293void
909DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
910 CODE: 1295 CODE:
911 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
912 Safefree (self); 1298 Safefree (self);
913 1299
914void 1300void
915set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
916 CODE: 1302 CODE:
917{ 1303{
918 STRLEN textlen; 1304 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
920 1306
921 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
922} 1308}
923 1309
924void 1310void
925set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
926 CODE: 1312 CODE:
927{ 1313{
928 STRLEN textlen; 1314 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
930 1316
931 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
932} 1318}
933 1319
934void 1320void
935set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
936 CODE: 1322 CODE:
937{ 1323{
938 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1326 const char *pos = text;
975 if (attrs) 1361 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
977} 1363}
978 1364
979void 1365void
980get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
981 PPCODE: 1367 PPCODE:
982{ 1368{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1370
985 do 1371 do
986 { 1372 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1374
989 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
990 { 1376 {
991 PangoRectangle extents; 1377 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1386
1001 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1002} 1388}
1003 1389
1004int 1390int
1005has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1006 CODE: 1392 CODE:
1007{ 1393{
1008 int lines = 1; 1394 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1010 1396
1015} 1401}
1016 OUTPUT: 1402 OUTPUT:
1017 RETVAL 1403 RETVAL
1018 1404
1019SV * 1405SV *
1020get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1021 CODE: 1407 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1410 OUTPUT:
1025 RETVAL 1411 RETVAL
1026 1412
1027void 1413void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1415 CODE:
1030 self->r = r; 1416 self->r = r;
1031 self->g = g; 1417 self->g = g;
1032 self->b = b; 1418 self->b = b;
1033 self->a = a; 1419 self->a = a;
1034 1420
1035void 1421void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1423 CODE:
1038 if (self->font != font) 1424 if (self->font != font)
1039 { 1425 {
1040 self->font = font; 1426 self->font = font;
1041 layout_update_font (self); 1427 layout_update_font (self);
1042 } 1428 }
1043 1429
1044void 1430void
1045set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1046 CODE: 1432 CODE:
1047 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1048 { 1434 {
1049 self->base_height = base_height; 1435 self->base_height = base_height;
1050 layout_update_font (self); 1436 layout_update_font (self);
1051 } 1437 }
1052 1438
1053void 1439void
1054set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1441 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1443
1058void 1444void
1059set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1060 CODE: 1446 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1448
1063void 1449void
1064set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1065 CODE: 1451 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1453
1068void 1454void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1456 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1076 ); 1462 );
1077 1463
1078void 1464void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1466 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1468
1083void 1469void
1084size (CFPlus::Layout self) 1470size (DC::Layout self)
1085 PPCODE: 1471 PPCODE:
1086{ 1472{
1087 int w, h; 1473 int w, h;
1088 1474
1089 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1094} 1480}
1095 1481
1096int 1482int
1097descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1098 CODE: 1484 CODE:
1099{ 1485{
1100 PangoRectangle rect; 1486 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1104} 1490}
1105 OUTPUT: 1491 OUTPUT:
1106 RETVAL 1492 RETVAL
1107 1493
1108int 1494int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1496 CODE:
1111{ 1497{
1112 int index, trailing; 1498 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1115} 1501}
1116 OUTPUT: 1502 OUTPUT:
1117 RETVAL 1503 RETVAL
1118 1504
1119void 1505void
1120cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1507 PPCODE:
1122{ 1508{
1123 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1511
1126 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1516}
1131 1517
1132void 1518void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1520 PPCODE:
1135{ 1521{
1136 int line, x; 1522 int line, x;
1137 1523
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1527 --line;
1528#endif
1141 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1532}
1145 1533
1146void 1534void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1536 PPCODE:
1149{ 1537{
1150 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1151 int index, trailing; 1539 int index, trailing;
1152 1540
1153 if (line < 0) 1541 if (line < 0)
1154 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1155 1543
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1158 1546
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1548
1161 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1556 }
1169} 1557}
1170 1558
1171void 1559void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1175 self->pl, 1564 self->pl,
1565 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1178 flags 1568 flags
1179 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1180 1573
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1574void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1185 CODE: 1576 CODE:
1186{ 1577{
1187 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1585
1190 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1602 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1603 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1607
1204 SvPOK_only (result_); 1608 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1206 1610
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1612 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1614
1211 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1616 }
1218} 1617}
1219 1618
1220void 1619void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1626{
1228 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1232 1634
1233 if (items < 5) 1635 if (items < 5)
1234 { 1636 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1266 } 1668 }
1267} 1669}
1268 1670
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1270 1680
1271CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1272new (SV *class) 1808new (SV *class)
1273 CODE: 1809 CODE:
1274 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1811 RETVAL->x = 0;
1276 RETVAL->y = 0; 1812 RETVAL->y = 0;
1284 RETVAL->row = 0; 1820 RETVAL->row = 0;
1285 OUTPUT: 1821 OUTPUT:
1286 RETVAL 1822 RETVAL
1287 1823
1288void 1824void
1289DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1290 CODE: 1826 CODE:
1291{ 1827{
1292 map_clear (self); 1828 map_clear (self);
1293 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1294 Safefree (self->tex); 1830 Safefree (self->tex);
1295 Safefree (self); 1831 Safefree (self);
1296} 1832}
1297 1833
1298void 1834void
1299resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1836 CODE:
1301 self->w = map_width; 1837 self->w = map_width;
1302 self->h = map_height; 1838 self->h = map_height;
1303 1839
1304void 1840void
1305clear (CFPlus::Map self) 1841clear (DC::Map self)
1306 CODE: 1842 CODE:
1307 map_clear (self); 1843 map_clear (self);
1308 1844
1309void 1845void
1310set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1847 CODE:
1312{ 1848{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1850 need_texid (self, tile);
1315} 1851}
1316 1852
1317void 1853void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1855 CODE:
1320{ 1856{
1321 tileid texid; 1857 tileid texid;
1322 maptex *tex; 1858 maptex *tex;
1323 1859
1336 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1338} 1874}
1339 1875
1340void 1876void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1878 CODE:
1343{ 1879{
1344 need_texid (self, texid); 1880 need_texid (self, texid);
1345 1881
1346 { 1882 {
1365 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1904}
1369 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1370int 1926int
1371ox (CFPlus::Map self) 1927ox (DC::Map self)
1372 ALIAS: 1928 ALIAS:
1373 oy = 1 1929 oy = 1
1374 x = 2 1930 x = 2
1375 y = 3 1931 y = 3
1376 w = 4 1932 w = 4
1387 } 1943 }
1388 OUTPUT: 1944 OUTPUT:
1389 RETVAL 1945 RETVAL
1390 1946
1391void 1947void
1392scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1393 CODE: 1949 CODE:
1394{ 1950{
1395 if (dx > 0) 1951 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1953 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1955
1400 if (dy > 0) 1956 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1957 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1958 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1960
1405 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1407 1963
1408 while (self->y < 0) 1964 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1414 } 1970 }
1415} 1971}
1416 1972
1417void 1973SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1975 CODE:
1420{ 1976{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1979 mapcell *cell;
1424 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1425 1983
1426 while (data < data_end - 1) 1984 while (data < data_end - 1)
1427 { 1985 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1429 1987
1449 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1450 2008
1451 do 2009 do
1452 { 2010 {
1453 ext = *data++; 2011 ext = *data++;
1454 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1455 2013
1456 if (cmd < 4) 2014 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1458 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1459 { 2017 {
1460 cell->stat_width = 1; 2018 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1462 } 2020 }
1463 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1466 { 2024 {
1467 if (*data == 8) 2025 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 2029
1470 data += *data + 1; 2030 data += *data + 1;
1471 } 2031 }
1472 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 2033 cell->flags = *data++;
1480 } 2040 }
1481 else 2041 else
1482 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1483 } 2043 }
1484 2044
2045 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2046 if (flags & (4 >> z))
1486 { 2047 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2049 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1490 } 2067 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2068 }
1506 else 2069 else
1507 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1508 } 2071 }
1509} 2072}
2073 OUTPUT:
2074 RETVAL
1510 2075
1511SV * 2076SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2078 CODE:
1514{ 2079{
1515 int x1, x; 2080 int x1, x;
1516 int y1, y; 2081 int y1, y;
1517 int z; 2082 int z;
1562} 2127}
1563 OUTPUT: 2128 OUTPUT:
1564 RETVAL 2129 RETVAL
1565 2130
1566void 2131void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2133 CODE:
1569{ 2134{
2135 int x, y, z;
2136
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 2140 smooth_key skey;
1574 int x, y, z; 2141 int pl_x, pl_y;
1575 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1576 2147
2148 pl_tex.name = 0;
2149
1577 // thats current max. sorry. 2150 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1580 2153
1581 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1583 2156
1584 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1585 2158 key.r = 255;
1586 glEnable (GL_BLEND); 2159 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1590 2163 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2164
1595 mx += self->x; 2165 mx += self->x;
1596 my += self->y; 2166 my += self->y;
1597 2167
1598 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1617 } 2187 }
1618 } 2188 }
1619 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1620 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1621 { 2198 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1623 2201
1624 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1626 { 2204 {
1627 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1633 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1634 2212
1635 if (tile) 2213 if (tile)
1636 { 2214 {
1637 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 2216 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 2217
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1644 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1645 if (!tex.name) 2222 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1647 2224
1648 glEnd (); 2225 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 2227 }
1652 2228
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657 2231
1658 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1659 { 2233 {
1660 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1661 { 2237 continue;
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1676 2244
1677 // update smooth hash 2245 // update smooth hash
1678 if (tex.smoothtile) 2246 if (tex.smoothtile)
1679 { 2247 {
1680 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2252
1685 // add bits to current tile and all neighbours. skey.x|y is 2253 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2254 // shifted +1|+1 so we always stay positive.
1687 2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
1688 // full tile 2268 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2270
1691 // borders 2271 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2276
1697 // corners 2277 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 } 2282 }
1703 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1704 } 2305 }
1705 } 2306 }
1706 2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
1707 // go through all smoothlevels, lowest to highest, then draw 2311 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2312 // this is basically counting sort
1709 { 2313 {
1710 int w, b; 2314 int w, b;
1711 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1713 { 2319 {
1714 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1715 if (smask) 2321 if (smask)
1716 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2329 while ((he = hv_iternext (smooth)))
1724 { 2330 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2331 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2332 IV bits = SvIVX (HeVAL (he));
1727 2333
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2334 if (!(bits & 0x1000)
1735 && skey->level == level 2335 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2336 && level > smooth_max [skey->x][skey->y])
1737 { 2337 {
1738 maptex tex = self->tex [skey->tile]; 2338 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2339 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2340 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2341 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1745 2345
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2346 if (tex.name)
1749 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1750 if (!tex.name) 2350 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1752 2353
1753 glEnd (); 2354 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1756 } 2357 }
1757 2358
1758 if (border) 2359 if (border)
1759 { 2360 {
1760 float ox = border * dx; 2361 float ox = border * dx;
1761 2362
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2367 }
1767 2368
1768 if (corner) 2369 if (corner)
1769 { 2370 {
1770 float ox = corner * dx; 2371 float ox = corner * dx;
1771 2372
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1776 } 2378 }
1777 } 2379 }
1778 } 2380 }
1779 } 2381 }
1780 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1781 } 2387 }
1782 2388
1783 hv_clear (smooth); 2389 hv_clear (smooth);
1784 } 2390 }
1785 2391
1786 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1787 2397
1788 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1789 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1790 2415
1791 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1794 { 2419 {
1799 { 2424 {
1800 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1801 2426
1802 int px = x * T; 2427 int px = x * T;
1803 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1804 2435
1805 if (cell->stat_hp) 2436 if (cell->stat_hp)
1806 { 2437 {
1807 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1819 } 2450 }
1820 } 2451 }
1821} 2452}
1822 2453
1823void 2454void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1825 CODE: 2456 CODE:
1826{ 2457{
1827 static float color[16][3] = { 2458 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1829 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1830 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1831 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1832 2463
1833 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1834 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1835 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1836 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1837 2468
1838 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1839 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1840 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1841 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1842 2473
1843 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1844 2475
1845 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1846 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1847 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1848 }; 2479 };
1849 2480
1850 int x, y; 2481 int x, y;
1851 2482
1852 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1854 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1857 2494
1858 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1862 2499
1863 if (m) 2500 if (m)
1864 { 2501 {
1865 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1866 2503
1867 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1868 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1869 2506
1870 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 } 2512 }
1879 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1881} 2518}
1882 2519
1883void 2520void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2522 PPCODE:
1886{ 2523{
1887 int x, y; 2524 int x, y;
1888 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2532
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1895 2535
1896 mx += self->x; 2536 mx += self->x - 1;
1897 my += self->y; 2537 my += self->y - 1;
1898 2538
1899 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1901 { 2541 {
1902 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1903 2543
1904 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2546 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1908 2548
1909 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1911 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1912 } 2552 }
1913 } 2553 }
1914 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1915 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1919} 2597}
1920 2598
1921SV * 2599SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2601 CODE:
1924{ 2602{
1925 int x, y, x1, y1; 2603 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2662 else
1985 *data++ = 0; 2663 *data++ = 0;
1986 } 2664 }
1987 } 2665 }
1988 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1989 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1991 RETVAL = data_sv; 2674 RETVAL = data_sv;
1992} 2675}
1993 OUTPUT: 2676 OUTPUT:
1994 RETVAL 2677 RETVAL
1995 2678
1996void 2679void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2681 PPCODE:
1999{ 2682{
2000 int x, y, z; 2683 int x, y, z;
2001 int w, h; 2684 int w, h;
2002 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2003 2696
2004 if (*data++ != 0) 2697 if (*data++ != 0)
2005 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2006 2699
2007 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2009 2702
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2715 {
2023 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2024 2717
2025 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2026 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2027 uint8_t flags = *data++; 2725 flags = *data++;
2028 2726
2029 if (flags) 2727 if (flags)
2030 { 2728 {
2031 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2735
2038 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2039 { 2737 {
2040 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2041 2740
2042 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2043 { 2742 {
2044 tileid t = tile [z]; 2743 tileid t = tile [z];
2045 2744
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2746 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2748 need_texid (self, t);
2050 } 2749 }
2051 2750
2052 cell->tile [z] = t; 2751 cell->tile [z] = t;
2053 } 2752 }
2055 } 2754 }
2056 } 2755 }
2057 } 2756 }
2058} 2757}
2059 2758
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2760
2062CFPlus::MixChunk 2761DC::RW
2063new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2064 CODE: 2763 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2066 OUTPUT: 2770 OUTPUT:
2067 RETVAL 2771 RETVAL
2068 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2069void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2070DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2071 CODE: 2883 CODE:
2072 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2073 2885
2074int 2886int
2075volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2892 OUTPUT:
2079 RETVAL 2893 RETVAL
2080 2894
2081int 2895DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2897 CODE:
2898{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2085 OUTPUT: 2910 OUTPUT:
2086 RETVAL 2911 RETVAL
2087 2912
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2914
2090int 2915int
2091volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2092 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2922 OUTPUT:
2095 RETVAL 2923 RETVAL
2096 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2097CFPlus::MixMusic 2935DC::MixMusic
2098new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
2099 CODE: 2937 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2939 OUTPUT:
2102 RETVAL 2940 RETVAL
2103 2941
2104void 2942void
2105DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2106 CODE: 2944 CODE:
2107 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2108 2946
2109int 2947int
2110play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2111 CODE: 2949 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2951 OUTPUT:
2114 RETVAL 2952 RETVAL
2115 2953
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2117 2962
2118BOOT: 2963BOOT:
2119{ 2964{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2966 static const struct {
2122 const char *name; 2967 const char *name;
2123 IV iv; 2968 IV iv;
2124 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2126 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2989 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2146 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2148 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2156 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2206# undef const_iv 3080# undef const_iv
2207 }; 3081 };
2208 3082
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
2211} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
2212 3098
2213char * 3099char *
2214gl_vendor () 3100gl_vendor ()
2215 CODE: 3101 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 3115 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 3117 OUTPUT:
2232 RETVAL 3118 RETVAL
2233 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2234int glGetError () 3134int glGetError ()
2235 3135
2236void glFinish () 3136void glFinish ()
2237 3137
2238void glClear (int mask) 3138void glClear (int mask)
2252 3152
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE: 3154 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2256 3156
3157# void glBlendEquation (int se)
3158
2257void glDepthMask (int flag) 3159void glDepthMask (int flag)
2258 3160
2259void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2260 3162
2261void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2275# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 3179
2278# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2280 3184
2281void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2282 3186
2283void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2284 3188
2292 3196
2293void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2294 CODE: 3198 CODE:
2295 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2296 3200
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @ 3202 PROTOTYPE: @
2303 ALIAS: 3203 ALIAS:
2304 glColor_premultiply = 1 3204 glColor_premultiply = 1
2305 CODE: 3205 CODE:
2306 if (ix) 3206 if (ix)
2307 { 3207 {
2310 b *= a; 3210 b *= a;
2311 } 3211 }
2312 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2314 3214
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 3216 CODE:
2323 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2325 3219
2329 3223
2330void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2331 CODE: 3225 CODE:
2332 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2333 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2334void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2335 CODE: 3258 CODE:
2336 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2337 3260
2338void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3278 CODE:
2356 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3281
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3283
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3285
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2364 3289
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3291
2367int glGenTexture () 3292int glGenTexture ()
2368 CODE: 3293 CODE:
2369{ 3294 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3295 OUTPUT:
2375 RETVAL 3296 RETVAL
2376 3297
2377void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2378 CODE: 3299 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3300 del_texture (name);
2382} 3301
2383
2384int glGenList () 3302int glGenList ()
2385 CODE: 3303 CODE:
2386 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2387 OUTPUT: 3305 OUTPUT:
2388 RETVAL 3306 RETVAL
2395 3313
2396void glEndList () 3314void glEndList ()
2397 3315
2398void glCallList (int list) 3316void glCallList (int list)
2399 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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