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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.187 by root, Sat Apr 21 23:36:20 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
60 105
61static struct 106static struct
62{ 107{
63#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 109#include "glfunc.h"
65#undef GL_FUNC 110#undef GL_FUNC
66} gl; 111} gl;
67 112
113static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 115{
70 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 120 else
75 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
76} 122}
77 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
78#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
79 150
80#include "pango-font.c" 151#include "pango-font.c"
81#include "pango-fontmap.c" 152#include "pango-fontmap.c"
82#include "pango-render.c" 153#include "pango-render.c"
83 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
86 159
87typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
88 161
89static int 162static int
90shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
91{ 164{
92 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
106 179
107typedef struct cf_layout { 180typedef struct cf_layout {
108 PangoLayout *pl; 181 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
110 int base_height; 183 int base_height;
111 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
112} *CFPlus__Layout; 186} *DC__Layout;
113 187
114static CFPlus__Font default_font; 188static DC__Font default_font;
115static PangoContext *opengl_context; 189static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
117 191
118static void 192static void
119substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
124#endif 198#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 200}
127 201
128static void 202static void
129layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
130{ 204{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
133 */ 207 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
135 209
136 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 212
139 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
140} 214}
141 215
142static void 216static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 218{
145 PangoRectangle rect; 219 PangoRectangle rect;
146 220
147 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
159 233
160typedef uint16_t tileid; 234typedef uint16_t tileid;
161typedef uint16_t faceid; 235typedef uint16_t faceid;
162 236
163typedef struct { 237typedef struct {
164 int name; 238 GLuint name;
165 int w, h; 239 int w, h;
166 float s, t; 240 float s, t;
167 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
168 tileid smoothtile; 242 tileid smoothtile;
169 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
170} maptex; 245} maptex;
171 246
172typedef struct { 247typedef struct {
173 uint32_t player; 248 uint32_t player;
174 tileid tile[3]; 249 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
189 264
190 int32_t rows; 265 int32_t rows;
191 maprow *row; 266 maprow *row;
192} *CFPlus__Map; 267} *DC__Map;
193 268
194static char * 269static char *
195prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
196{ 271{
197 char *p; 272 char *p;
235 self->texs *= 2; 310 self->texs *= 2;
236 } 311 }
237} 312}
238 313
239static maprow * 314static maprow *
240map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
241{ 316{
242 if (0 > y) 317 if (0 > y)
243 { 318 {
244 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
283 358
284 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
285} 360}
286 361
287static mapcell * 362static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
289{ 364{
290 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
291} 366}
292 367
293static void 368static void
294map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
295{ 370{
296 int r; 371 int r;
297 372
298 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
306 self->oy = 0; 381 self->oy = 0;
307 self->row = 0; 382 self->row = 0;
308 self->rows = 0; 383 self->rows = 0;
309} 384}
310 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
311static void 396static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 398{
314 int x, y; 399 int x, y;
315 maprow *row; 400 maprow *row;
316 mapcell *cell; 401 mapcell *cell;
317 402
329 if (x >= row->c1) 414 if (x >= row->c1)
330 break; 415 break;
331 416
332 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
333 418
334 cell->darkness = 0; 419 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 420 }
339 } 421 }
340} 422}
341 423
342typedef struct { 424typedef struct {
396 n |= n >> 16; 478 n |= n >> 16;
397 479
398 return n + 1; 480 return n + 1;
399} 481}
400 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
401/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
404 497
405static AV *texture_av; 498/******************************************************************************/
406 499
407MODULE = CFPlus PACKAGE = CFPlus 500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
408 594
409PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
410 596
411BOOT: 597BOOT:
412{ 598{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 600 static const struct {
418 const char *name; 601 const char *name;
419 IV iv; 602 IV iv;
420 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
443 626
444 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
447 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
529# undef const_iv 797# undef const_iv
530 }; 798 };
531 799
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 819
552NV floor (NV x) 820NV floor (NV x)
553 821
554NV ceil (NV x) 822NV ceil (NV x)
555 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
556void 834void
557pango_init () 835pango_init ()
558 CODE: 836 CODE:
559{ 837{
560 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
563} 846}
564 847
565int 848char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 849
568void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
569SDL_Quit () 858void SDL_Quit ()
570 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
571void 869void
572SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
573 PPCODE: 871 PPCODE:
574{ 872{
575 SDL_Rect **m; 873 SDL_Rect **m;
576 874
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 879
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 882
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 887
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 890
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 892
601 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
602 while (*m) 894 while (*m)
603 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
604 AV *av = newAV (); 898 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
608 905
609 ++m; 906 ++m;
610 } 907 }
611} 908}
612 909
613char *
614SDL_GetError ()
615
616int 910int
617SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
619 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 924 );
925
622 if (RETVAL) 926 if (RETVAL)
623 { 927 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 932#include "glfunc.h"
627# undef GL_FUNC 933#undef GL_FUNC
628 } 934 }
935}
629 OUTPUT: 936 OUTPUT:
630 RETVAL 937 RETVAL
631 938
632void 939void
633SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
634 941
635char * 942char *
636SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
637 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
638void 951void
639SDL_PollEvent () 952poll_events ()
640 PPCODE: 953 PPCODE:
641{ 954{
642 SDL_Event ev; 955 SDL_Event ev;
643 956
644 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 959 {
646 HV *hv = newHV (); 960 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 962
649 switch (ev.type) 963 switch (ev.type)
650 { 964 {
651 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
652 case SDL_KEYUP: 966 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 972 break;
659 973
660 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 977 break;
664 978
665 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
673 break; 1005 break;
674 1006
675 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1010
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1021 break;
690 } 1022 }
691 1023
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1025 }
694} 1026}
695 1027
696int 1028int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1030 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
701 1033
702void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
703Mix_CloseAudio () 1051Mix_CloseAudio ()
704 1052
705int 1053int
706Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
707 1058
708void 1059void
709lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
710 CODE: 1061 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1088 }
738 } 1089 }
739#endif 1090#endif
740} 1091}
741 1092
742void 1093int
743add_font (char *file) 1094add_font (char *file)
744 CODE: 1095 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
746 1099
747void 1100void
748load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
749 ALIAS: 1102 ALIAS:
750 load_image_file = 1 1103 load_image_file = 1
753 STRLEN image_len; 1106 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
760 1113
761 if (!rw) 1114 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
763 1116
836void 1189void
837error (char *message) 1190error (char *message)
838 CODE: 1191 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1193#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1195#endif
843 1196
844void 1197void
845fatal (char *message) 1198fatal (char *message)
846 CODE: 1199 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1201#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1203#endif
851 _exit (1); 1204 _exit (1);
852 1205
853void 1206void
854_exit (int retval = 0) 1207_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1210 ExitThread (retval); // unclean, please beam me up
858#else 1211#else
859 _exit (retval); 1212 _exit (retval);
860#endif 1213#endif
861 1214
862MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
863 1223
864CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1237 CODE:
867{ 1238{
868 int count; 1239 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1243}
873 OUTPUT: 1244 OUTPUT:
874 RETVAL 1245 RETVAL
875 1246
876void 1247void
877DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
878 CODE: 1249 CODE:
879 pango_font_description_free (self); 1250 pango_font_description_free (self);
880 1251
881void 1252void
882make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
883 CODE: 1255 CODE:
884 default_font = self; 1256 default_font = self;
885 1257
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1259
1260PROTOTYPES: DISABLE
1261
888void 1262void
889reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
890 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
891 tc_clear (); 1272 tc_restore ();
892 1273
893CFPlus::Layout 1274DC::Layout
894new (SV *class) 1275new (SV *class)
895 CODE: 1276 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
897 1278
898 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
905 1287
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
908 OUTPUT: 1290 OUTPUT:
909 RETVAL 1291 RETVAL
910 1292
911void 1293void
912DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
913 CODE: 1295 CODE:
914 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
915 Safefree (self); 1298 Safefree (self);
916 1299
917void 1300void
918set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
919 CODE: 1302 CODE:
920{ 1303{
921 STRLEN textlen; 1304 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
923 1306
924 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
925} 1308}
926 1309
927void 1310void
928set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
929 CODE: 1312 CODE:
930{ 1313{
931 STRLEN textlen; 1314 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
933 1316
934 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
935} 1318}
936 1319
937void 1320void
938set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
939 CODE: 1322 CODE:
940{ 1323{
941 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1326 const char *pos = text;
978 if (attrs) 1361 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
980} 1363}
981 1364
982void 1365void
983get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
984 PPCODE: 1367 PPCODE:
985{ 1368{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1370
988 do 1371 do
989 { 1372 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1374
992 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
993 { 1376 {
994 PangoRectangle extents; 1377 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1386
1004 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1005} 1388}
1006 1389
1007int 1390int
1008has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1009 CODE: 1392 CODE:
1010{ 1393{
1011 int lines = 1; 1394 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1013 1396
1018} 1401}
1019 OUTPUT: 1402 OUTPUT:
1020 RETVAL 1403 RETVAL
1021 1404
1022SV * 1405SV *
1023get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1024 CODE: 1407 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1410 OUTPUT:
1028 RETVAL 1411 RETVAL
1029 1412
1030void 1413void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1415 CODE:
1033 self->r = r; 1416 self->r = r;
1034 self->g = g; 1417 self->g = g;
1035 self->b = b; 1418 self->b = b;
1036 self->a = a; 1419 self->a = a;
1037 1420
1038void 1421void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1423 CODE:
1041 if (self->font != font) 1424 if (self->font != font)
1042 { 1425 {
1043 self->font = font; 1426 self->font = font;
1044 layout_update_font (self); 1427 layout_update_font (self);
1045 } 1428 }
1046 1429
1047void 1430void
1048set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1049 CODE: 1432 CODE:
1050 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1051 { 1434 {
1052 self->base_height = base_height; 1435 self->base_height = base_height;
1053 layout_update_font (self); 1436 layout_update_font (self);
1054 } 1437 }
1055 1438
1056void 1439void
1057set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1441 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1443
1061void 1444void
1062set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1063 CODE: 1446 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1448
1066void 1449void
1067set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1068 CODE: 1451 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1453
1071void 1454void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1456 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1079 ); 1462 );
1080 1463
1081void 1464void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1466 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1468
1086void 1469void
1087size (CFPlus::Layout self) 1470size (DC::Layout self)
1088 PPCODE: 1471 PPCODE:
1089{ 1472{
1090 int w, h; 1473 int w, h;
1091 1474
1092 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1097} 1480}
1098 1481
1099int 1482int
1100descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1101 CODE: 1484 CODE:
1102{ 1485{
1103 PangoRectangle rect; 1486 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1107} 1490}
1108 OUTPUT: 1491 OUTPUT:
1109 RETVAL 1492 RETVAL
1110 1493
1111int 1494int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1496 CODE:
1114{ 1497{
1115 int index, trailing; 1498 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1118} 1501}
1119 OUTPUT: 1502 OUTPUT:
1120 RETVAL 1503 RETVAL
1121 1504
1122void 1505void
1123cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1507 PPCODE:
1125{ 1508{
1126 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1511
1129 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1516}
1134 1517
1135void 1518void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1520 PPCODE:
1138{ 1521{
1139 int line, x; 1522 int line, x;
1140 1523
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1527 --line;
1528#endif
1144 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1532}
1148 1533
1149void 1534void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1536 PPCODE:
1152{ 1537{
1153 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1154 int index, trailing; 1539 int index, trailing;
1155 1540
1156 if (line < 0) 1541 if (line < 0)
1157 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1158 1543
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1161 1546
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1548
1164 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1556 }
1172} 1557}
1173 1558
1174void 1559void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1178 self->pl, 1564 self->pl,
1565 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1181 flags 1568 flags
1182 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1183 1573
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1574void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1188 CODE: 1576 CODE:
1189{ 1577{
1190 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1585
1193 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1602 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1603 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1607
1207 SvPOK_only (result_); 1608 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1209 1610
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1612 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1614
1214 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1616 }
1221} 1617}
1222 1618
1223void 1619void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1626{
1231 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1235 1634
1236 if (items < 5) 1635 if (items < 5)
1237 { 1636 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1269 } 1668 }
1270} 1669}
1271 1670
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1273 1680
1274CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1275new (SV *class) 1808new (SV *class)
1276 CODE: 1809 CODE:
1277 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1811 RETVAL->x = 0;
1279 RETVAL->y = 0; 1812 RETVAL->y = 0;
1287 RETVAL->row = 0; 1820 RETVAL->row = 0;
1288 OUTPUT: 1821 OUTPUT:
1289 RETVAL 1822 RETVAL
1290 1823
1291void 1824void
1292DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1293 CODE: 1826 CODE:
1294{ 1827{
1295 map_clear (self); 1828 map_clear (self);
1296 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1297 Safefree (self->tex); 1830 Safefree (self->tex);
1298 Safefree (self); 1831 Safefree (self);
1299} 1832}
1300 1833
1301void 1834void
1302resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1836 CODE:
1304 self->w = map_width; 1837 self->w = map_width;
1305 self->h = map_height; 1838 self->h = map_height;
1306 1839
1307void 1840void
1308clear (CFPlus::Map self) 1841clear (DC::Map self)
1309 CODE: 1842 CODE:
1310 map_clear (self); 1843 map_clear (self);
1311 1844
1312void 1845void
1313set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1847 CODE:
1315{ 1848{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1850 need_texid (self, tile);
1318} 1851}
1319 1852
1320void 1853void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1855 CODE:
1323{ 1856{
1324 tileid texid; 1857 tileid texid;
1325 maptex *tex; 1858 maptex *tex;
1326 1859
1339 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1341} 1874}
1342 1875
1343void 1876void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1878 CODE:
1346{ 1879{
1347 need_texid (self, texid); 1880 need_texid (self, texid);
1348 1881
1349 { 1882 {
1368 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1904}
1372 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1373int 1926int
1374ox (CFPlus::Map self) 1927ox (DC::Map self)
1375 ALIAS: 1928 ALIAS:
1376 oy = 1 1929 oy = 1
1377 x = 2 1930 x = 2
1378 y = 3 1931 y = 3
1379 w = 4 1932 w = 4
1390 } 1943 }
1391 OUTPUT: 1944 OUTPUT:
1392 RETVAL 1945 RETVAL
1393 1946
1394void 1947void
1395scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1396 CODE: 1949 CODE:
1397{ 1950{
1398 if (dx > 0) 1951 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1953 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1417 } 1970 }
1418} 1971}
1419 1972
1420void 1973SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1975 CODE:
1423{ 1976{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1979 mapcell *cell;
1427 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1428 1983
1429 while (data < data_end - 1) 1984 while (data < data_end - 1)
1430 { 1985 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1432 1987
1452 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1453 2008
1454 do 2009 do
1455 { 2010 {
1456 ext = *data++; 2011 ext = *data++;
1457 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1458 2013
1459 if (cmd < 4) 2014 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1461 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1462 { 2017 {
1463 cell->stat_width = 1; 2018 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1465 } 2020 }
1466 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1469 { 2024 {
1470 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 2029
1473 data += *data + 1; 2030 data += *data + 1;
1474 } 2031 }
1475 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 2033 cell->flags = *data++;
1483 } 2040 }
1484 else 2041 else
1485 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1486 } 2043 }
1487 2044
2045 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2046 if (flags & (4 >> z))
1489 { 2047 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2049 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1493 } 2067 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2068 }
1509 else 2069 else
1510 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1511 } 2071 }
1512} 2072}
2073 OUTPUT:
2074 RETVAL
1513 2075
1514SV * 2076SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2078 CODE:
1517{ 2079{
1518 int x1, x; 2080 int x1, x;
1519 int y1, y; 2081 int y1, y;
1520 int z; 2082 int z;
1565} 2127}
1566 OUTPUT: 2128 OUTPUT:
1567 RETVAL 2129 RETVAL
1568 2130
1569void 2131void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2133 CODE:
1572{ 2134{
2135 int x, y, z;
2136
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2140 smooth_key skey;
1577 int x, y, z; 2141 int pl_x, pl_y;
1578 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1579 2147
2148 pl_tex.name = 0;
2149
1580 // thats current max. sorry. 2150 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1583 2153
1584 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1586 2156
1587 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1588 2158 key.r = 255;
1589 glEnable (GL_BLEND); 2159 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1593 2163 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2164
1598 mx += self->x; 2165 mx += self->x;
1599 my += self->y; 2166 my += self->y;
1600 2167
1601 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1620 } 2187 }
1621 } 2188 }
1622 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1623 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1624 { 2198 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1626 2201
1627 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1629 { 2204 {
1630 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1637 2212
1638 if (tile) 2213 if (tile)
1639 { 2214 {
1640 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2216 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2217
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1647 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1648 if (!tex.name) 2222 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2224
1651 glEnd (); 2225 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2227 }
1655 2228
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2231
1661 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2233 {
1663 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1664 { 2237 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2244
1680 // update smooth hash 2245 // update smooth hash
1681 if (tex.smoothtile) 2246 if (tex.smoothtile)
1682 { 2247 {
1683 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2282 }
1718 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1719 } 2305 }
1720 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1721 2310
1722 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2312 // this is basically counting sort
1724 { 2313 {
1725 int w, b; 2314 int w, b;
1726 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1728 { 2319 {
1729 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1730 if (smask) 2321 if (smask)
1731 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2331 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2332 IV bits = SvIVX (HeVAL (he));
1742 2333
1743 if (!(bits & 0x1000) 2334 if (!(bits & 0x1000)
1744 && skey->level == level 2335 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2336 && level > smooth_max [skey->x][skey->y])
1746 { 2337 {
1747 maptex tex = self->tex [skey->tile]; 2338 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2339 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2340 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2341 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1754 2345
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2346 if (tex.name)
1758 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1759 if (!tex.name) 2350 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1761 2353
1762 glEnd (); 2354 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1765 } 2357 }
1766 2358
1767 if (border) 2359 if (border)
1768 { 2360 {
1769 float ox = border * dx; 2361 float ox = border * dx;
1770 2362
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2367 }
1776 2368
1777 if (corner) 2369 if (corner)
1778 { 2370 {
1779 float ox = corner * dx; 2371 float ox = corner * dx;
1780 2372
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1785 } 2378 }
1786 } 2379 }
1787 } 2380 }
1788 } 2381 }
1789 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1790 } 2387 }
1791 2388
1792 hv_clear (smooth); 2389 hv_clear (smooth);
1793 } 2390 }
1794 2391
1795 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1796 2397
1797 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1798 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1799 2415
1800 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1803 { 2419 {
1808 { 2424 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1810 2426
1811 int px = x * T; 2427 int px = x * T;
1812 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1813 2435
1814 if (cell->stat_hp) 2436 if (cell->stat_hp)
1815 { 2437 {
1816 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1828 } 2450 }
1829 } 2451 }
1830} 2452}
1831 2453
1832void 2454void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2456 CODE:
1835{ 2457{
1836 static float color[16][3] = { 2458 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1841 2463
1842 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1846 2468
1847 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1851 2473
1852 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1853 2475
1854 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1857 }; 2479 };
1858 2480
1859 int x, y; 2481 int x, y;
1860 2482
1861 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1866 2494
1867 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1871 2499
1872 if (m) 2500 if (m)
1873 { 2501 {
1874 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1875 2503
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1878 2506
1879 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2512 }
1888 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1890} 2518}
1891 2519
1892void 2520void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2522 PPCODE:
1895{ 2523{
1896 int x, y; 2524 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2532
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2535
1905 mx += self->x; 2536 mx += self->x - 1;
1906 my += self->y; 2537 my += self->y - 1;
1907 2538
1908 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1910 { 2541 {
1911 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1912 2543
1913 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2546 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1917 2548
1918 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2552 }
1922 } 2553 }
1923 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1924 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1928} 2597}
1929 2598
1930SV * 2599SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2601 CODE:
1933{ 2602{
1934 int x, y, x1, y1; 2603 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2662 else
1994 *data++ = 0; 2663 *data++ = 0;
1995 } 2664 }
1996 } 2665 }
1997 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1998 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2000 RETVAL = data_sv; 2674 RETVAL = data_sv;
2001} 2675}
2002 OUTPUT: 2676 OUTPUT:
2003 RETVAL 2677 RETVAL
2004 2678
2005void 2679void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2681 PPCODE:
2008{ 2682{
2009 int x, y, z; 2683 int x, y, z;
2010 int w, h; 2684 int w, h;
2011 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2012 2696
2013 if (*data++ != 0) 2697 if (*data++ != 0)
2014 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2015 2699
2016 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2018 2702
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2715 {
2032 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2033 2717
2034 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2035 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2036 uint8_t flags = *data++; 2725 flags = *data++;
2037 2726
2038 if (flags) 2727 if (flags)
2039 { 2728 {
2040 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2735
2047 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2048 { 2737 {
2049 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2050 2740
2051 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2052 { 2742 {
2053 tileid t = tile [z]; 2743 tileid t = tile [z];
2054 2744
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2746 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2748 need_texid (self, t);
2059 } 2749 }
2060 2750
2061 cell->tile [z] = t; 2751 cell->tile [z] = t;
2062 } 2752 }
2064 } 2754 }
2065 } 2755 }
2066 } 2756 }
2067} 2757}
2068 2758
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2760
2071CFPlus::MixChunk 2761DC::RW
2072new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2073 CODE: 2763 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2075 OUTPUT: 2770 OUTPUT:
2076 RETVAL 2771 RETVAL
2077 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2078void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2079DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2080 CODE: 2883 CODE:
2081 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2082 2885
2083int 2886int
2084volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2892 OUTPUT:
2088 RETVAL 2893 RETVAL
2089 2894
2090int 2895DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2897 CODE:
2898{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2094 OUTPUT: 2910 OUTPUT:
2095 RETVAL 2911 RETVAL
2096 2912
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2914
2099int 2915int
2100volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2101 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2922 OUTPUT:
2104 RETVAL 2923 RETVAL
2105 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2106CFPlus::MixMusic 2935DC::MixMusic
2107new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
2108 CODE: 2937 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2939 OUTPUT:
2111 RETVAL 2940 RETVAL
2112 2941
2113void 2942void
2114DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2115 CODE: 2944 CODE:
2116 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2117 2946
2118int 2947int
2119play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2120 CODE: 2949 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2951 OUTPUT:
2123 RETVAL 2952 RETVAL
2124 2953
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2126 2962
2127BOOT: 2963BOOT:
2128{ 2964{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2966 static const struct {
2131 const char *name; 2967 const char *name;
2132 IV iv; 2968 IV iv;
2133 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2989 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3080# undef const_iv
2216 }; 3081 };
2217 3082
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
2220} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
2221 3098
2222char * 3099char *
2223gl_vendor () 3100gl_vendor ()
2224 CODE: 3101 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 3115 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 3117 OUTPUT:
2241 RETVAL 3118 RETVAL
2242 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2243int glGetError () 3134int glGetError ()
2244 3135
2245void glFinish () 3136void glFinish ()
2246 3137
2247void glClear (int mask) 3138void glClear (int mask)
2261 3152
2262void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2263 CODE: 3154 CODE:
2264 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2265 3156
3157# void glBlendEquation (int se)
3158
2266void glDepthMask (int flag) 3159void glDepthMask (int flag)
2267 3160
2268void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2269 3162
2270void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2284# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 3179
2287# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2289 3184
2290void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2291 3186
2292void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2293 3188
2301 3196
2302void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2303 CODE: 3198 CODE:
2304 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2305 3200
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @ 3202 PROTOTYPE: @
2312 ALIAS: 3203 ALIAS:
2313 glColor_premultiply = 1 3204 glColor_premultiply = 1
2314 CODE: 3205 CODE:
2315 if (ix) 3206 if (ix)
2316 { 3207 {
2319 b *= a; 3210 b *= a;
2320 } 3211 }
2321 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2323 3214
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 3216 CODE:
2332 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2334 3219
2338 3223
2339void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2340 CODE: 3225 CODE:
2341 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2342 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2343void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2344 CODE: 3258 CODE:
2345 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2346 3260
2347void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 3278 CODE:
2365 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 3281
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 3283
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 3285
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2373 3289
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 3291
2376int glGenTexture () 3292int glGenTexture ()
2377 CODE: 3293 CODE:
2378{ 3294 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 3295 OUTPUT:
2387 RETVAL 3296 RETVAL
2388 3297
2389void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2390 CODE: 3299 CODE:
2391{ 3300 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 3301
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 3302int glGenList ()
2401 CODE: 3303 CODE:
2402 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2403 OUTPUT: 3305 OUTPUT:
2404 RETVAL 3306 RETVAL
2411 3313
2412void glEndList () 3314void glEndList ()
2413 3315
2414void glCallList (int list) 3316void glCallList (int list)
2415 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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