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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
60 103
61static AV *texture_av; 104static AV *texture_av;
62 105
63static struct 106static struct
64{ 107{
101 av_push (texture_av, (SV *)(size_t)name); 144 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 145 glDeleteTextures (1, &name);
103} 146}
104 147
105#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
106 150
107#include "pango-font.c" 151#include "pango-font.c"
108#include "pango-fontmap.c" 152#include "pango-fontmap.c"
109#include "pango-render.c" 153#include "pango-render.c"
110 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
113 159
114typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
115 161
116static int 162static int
117shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
118{ 164{
119 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
133 179
134typedef struct cf_layout { 180typedef struct cf_layout {
135 PangoLayout *pl; 181 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
137 int base_height; 183 int base_height;
138 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
139} *CFPlus__Layout; 186} *DC__Layout;
140 187
141static CFPlus__Font default_font; 188static DC__Font default_font;
142static PangoContext *opengl_context; 189static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
144 191
145static void 192static void
146substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
151#endif 198#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 200}
154 201
155static void 202static void
156layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
157{ 204{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
160 */ 207 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
162 209
163 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 212
166 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
167} 214}
168 215
169static void 216static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 218{
172 PangoRectangle rect; 219 PangoRectangle rect;
173 220
174 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
186 233
187typedef uint16_t tileid; 234typedef uint16_t tileid;
188typedef uint16_t faceid; 235typedef uint16_t faceid;
189 236
190typedef struct { 237typedef struct {
191 int name; 238 GLuint name;
192 int w, h; 239 int w, h;
193 float s, t; 240 float s, t;
194 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
195 tileid smoothtile; 242 tileid smoothtile;
196 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
197} maptex; 245} maptex;
198 246
199typedef struct { 247typedef struct {
200 uint32_t player; 248 uint32_t player;
201 tileid tile[3]; 249 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
216 264
217 int32_t rows; 265 int32_t rows;
218 maprow *row; 266 maprow *row;
219} *CFPlus__Map; 267} *DC__Map;
220 268
221static char * 269static char *
222prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
223{ 271{
224 char *p; 272 char *p;
262 self->texs *= 2; 310 self->texs *= 2;
263 } 311 }
264} 312}
265 313
266static maprow * 314static maprow *
267map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
268{ 316{
269 if (0 > y) 317 if (0 > y)
270 { 318 {
271 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
310 358
311 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
312} 360}
313 361
314static mapcell * 362static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
316{ 364{
317 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
318} 366}
319 367
320static void 368static void
321map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
322{ 370{
323 int r; 371 int r;
324 372
325 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
333 self->oy = 0; 381 self->oy = 0;
334 self->row = 0; 382 self->row = 0;
335 self->rows = 0; 383 self->rows = 0;
336} 384}
337 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
338static void 396static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 398{
341 int x, y; 399 int x, y;
342 maprow *row; 400 maprow *row;
343 mapcell *cell; 401 mapcell *cell;
344 402
356 if (x >= row->c1) 414 if (x >= row->c1)
357 break; 415 break;
358 416
359 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
360 418
361 cell->darkness = 0; 419 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 420 }
366 } 421 }
367} 422}
368 423
369typedef struct { 424typedef struct {
423 n |= n >> 16; 478 n |= n >> 16;
424 479
425 return n + 1; 480 return n + 1;
426} 481}
427 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
428/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
431 497
432MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
433 594
434PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
435 596
436BOOT: 597BOOT:
437{ 598{
438 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 600 static const struct {
440 const char *name; 601 const char *name;
441 IV iv; 602 IV iv;
442 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
465 626
466 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
469 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
551# undef const_iv 797# undef const_iv
552 }; 798 };
553 799
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 819
574NV floor (NV x) 820NV floor (NV x)
575 821
576NV ceil (NV x) 822NV ceil (NV x)
577 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
578void 834void
579pango_init () 835pango_init ()
580 CODE: 836 CODE:
581{ 837{
582 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
585} 846}
586 847
587int 848char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 849
590void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
591SDL_Quit () 858void SDL_Quit ()
592 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
593void 869void
594SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
595 PPCODE: 871 PPCODE:
596{ 872{
597 SDL_Rect **m; 873 SDL_Rect **m;
598 874
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 879
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 882
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 887
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 890
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 892
623 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
624 while (*m) 894 while (*m)
625 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
626 AV *av = newAV (); 898 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
630 905
631 ++m; 906 ++m;
632 } 907 }
633} 908}
634 909
635char *
636SDL_GetError ()
637
638int 910int
639SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
641 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 924 );
925
644 if (RETVAL) 926 if (RETVAL)
645 { 927 {
646 av_clear (texture_av); 928 av_clear (texture_av);
647 929
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 932#include "glfunc.h"
651# undef GL_FUNC 933#undef GL_FUNC
652
653 } 934 }
935}
654 OUTPUT: 936 OUTPUT:
655 RETVAL 937 RETVAL
656 938
657void 939void
658SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
659 941
660char * 942char *
661SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
662 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
663void 951void
664SDL_PollEvent () 952poll_events ()
665 PPCODE: 953 PPCODE:
666{ 954{
667 SDL_Event ev; 955 SDL_Event ev;
668 956
669 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 959 {
671 HV *hv = newHV (); 960 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 962
674 switch (ev.type) 963 switch (ev.type)
675 { 964 {
676 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
677 case SDL_KEYUP: 966 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 972 break;
684 973
685 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 977 break;
689 978
690 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
698 break; 1005 break;
699 1006
700 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1010
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1021 break;
715 } 1022 }
716 1023
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1025 }
719} 1026}
720 1027
721int 1028int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1030 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
726 1033
727void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
728Mix_CloseAudio () 1051Mix_CloseAudio ()
729 1052
730int 1053int
731Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
732 1058
733void 1059void
734lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
735 CODE: 1061 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1088 }
763 } 1089 }
764#endif 1090#endif
765} 1091}
766 1092
767void 1093int
768add_font (char *file) 1094add_font (char *file)
769 CODE: 1095 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
771 1099
772void 1100void
773load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
774 ALIAS: 1102 ALIAS:
775 load_image_file = 1 1103 load_image_file = 1
778 STRLEN image_len; 1106 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
785 1113
786 if (!rw) 1114 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
788 1116
861void 1189void
862error (char *message) 1190error (char *message)
863 CODE: 1191 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1193#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1195#endif
868 1196
869void 1197void
870fatal (char *message) 1198fatal (char *message)
871 CODE: 1199 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1201#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1203#endif
876 _exit (1); 1204 _exit (1);
877 1205
878void 1206void
879_exit (int retval = 0) 1207_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1210 ExitThread (retval); // unclean, please beam me up
883#else 1211#else
884 _exit (retval); 1212 _exit (retval);
885#endif 1213#endif
886 1214
887MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
888 1223
889CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1237 CODE:
892{ 1238{
893 int count; 1239 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1243}
898 OUTPUT: 1244 OUTPUT:
899 RETVAL 1245 RETVAL
900 1246
901void 1247void
902DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
903 CODE: 1249 CODE:
904 pango_font_description_free (self); 1250 pango_font_description_free (self);
905 1251
906void 1252void
907make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
908 CODE: 1255 CODE:
909 default_font = self; 1256 default_font = self;
910 1257
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1259
1260PROTOTYPES: DISABLE
1261
913void 1262void
914reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
915 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
916 tc_clear (); 1272 tc_restore ();
917 1273
918CFPlus::Layout 1274DC::Layout
919new (SV *class) 1275new (SV *class)
920 CODE: 1276 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
922 1278
923 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
930 1287
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
933 OUTPUT: 1290 OUTPUT:
934 RETVAL 1291 RETVAL
935 1292
936void 1293void
937DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
938 CODE: 1295 CODE:
939 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
940 Safefree (self); 1298 Safefree (self);
941 1299
942void 1300void
943set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
944 CODE: 1302 CODE:
945{ 1303{
946 STRLEN textlen; 1304 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
948 1306
949 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
950} 1308}
951 1309
952void 1310void
953set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
954 CODE: 1312 CODE:
955{ 1313{
956 STRLEN textlen; 1314 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
958 1316
959 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
960} 1318}
961 1319
962void 1320void
963set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
964 CODE: 1322 CODE:
965{ 1323{
966 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1326 const char *pos = text;
1003 if (attrs) 1361 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
1005} 1363}
1006 1364
1007void 1365void
1008get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
1009 PPCODE: 1367 PPCODE:
1010{ 1368{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1370
1013 do 1371 do
1014 { 1372 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1374
1017 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
1018 { 1376 {
1019 PangoRectangle extents; 1377 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1386
1029 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1030} 1388}
1031 1389
1032int 1390int
1033has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1034 CODE: 1392 CODE:
1035{ 1393{
1036 int lines = 1; 1394 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1038 1396
1043} 1401}
1044 OUTPUT: 1402 OUTPUT:
1045 RETVAL 1403 RETVAL
1046 1404
1047SV * 1405SV *
1048get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1049 CODE: 1407 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1410 OUTPUT:
1053 RETVAL 1411 RETVAL
1054 1412
1055void 1413void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1415 CODE:
1058 self->r = r; 1416 self->r = r;
1059 self->g = g; 1417 self->g = g;
1060 self->b = b; 1418 self->b = b;
1061 self->a = a; 1419 self->a = a;
1062 1420
1063void 1421void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1423 CODE:
1066 if (self->font != font) 1424 if (self->font != font)
1067 { 1425 {
1068 self->font = font; 1426 self->font = font;
1069 layout_update_font (self); 1427 layout_update_font (self);
1070 } 1428 }
1071 1429
1072void 1430void
1073set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1074 CODE: 1432 CODE:
1075 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1076 { 1434 {
1077 self->base_height = base_height; 1435 self->base_height = base_height;
1078 layout_update_font (self); 1436 layout_update_font (self);
1079 } 1437 }
1080 1438
1081void 1439void
1082set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1441 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1443
1086void 1444void
1087set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1088 CODE: 1446 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1448
1091void 1449void
1092set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1093 CODE: 1451 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1453
1096void 1454void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1456 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1104 ); 1462 );
1105 1463
1106void 1464void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1466 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1468
1111void 1469void
1112size (CFPlus::Layout self) 1470size (DC::Layout self)
1113 PPCODE: 1471 PPCODE:
1114{ 1472{
1115 int w, h; 1473 int w, h;
1116 1474
1117 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1122} 1480}
1123 1481
1124int 1482int
1125descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1126 CODE: 1484 CODE:
1127{ 1485{
1128 PangoRectangle rect; 1486 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1132} 1490}
1133 OUTPUT: 1491 OUTPUT:
1134 RETVAL 1492 RETVAL
1135 1493
1136int 1494int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1496 CODE:
1139{ 1497{
1140 int index, trailing; 1498 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1143} 1501}
1144 OUTPUT: 1502 OUTPUT:
1145 RETVAL 1503 RETVAL
1146 1504
1147void 1505void
1148cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1507 PPCODE:
1150{ 1508{
1151 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1511
1154 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1516}
1159 1517
1160void 1518void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1520 PPCODE:
1163{ 1521{
1164 int line, x; 1522 int line, x;
1165 1523
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1527 --line;
1528#endif
1169 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1532}
1173 1533
1174void 1534void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1536 PPCODE:
1177{ 1537{
1178 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1179 int index, trailing; 1539 int index, trailing;
1180 1540
1181 if (line < 0) 1541 if (line < 0)
1182 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1183 1543
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1186 1546
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1548
1189 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1556 }
1197} 1557}
1198 1558
1199void 1559void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1203 self->pl, 1564 self->pl,
1565 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1206 flags 1568 flags
1207 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1208 1573
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1574void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1213 CODE: 1576 CODE:
1214{ 1577{
1215 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1585
1218 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1602 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1603 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1607
1232 SvPOK_only (result_); 1608 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1234 1610
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1612 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1614
1239 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1616 }
1246} 1617}
1247 1618
1248void 1619void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1626{
1256 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1260 1634
1261 if (items < 5) 1635 if (items < 5)
1262 { 1636 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1294 } 1668 }
1295} 1669}
1296 1670
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1298 1680
1299CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1300new (SV *class) 1808new (SV *class)
1301 CODE: 1809 CODE:
1302 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1811 RETVAL->x = 0;
1304 RETVAL->y = 0; 1812 RETVAL->y = 0;
1312 RETVAL->row = 0; 1820 RETVAL->row = 0;
1313 OUTPUT: 1821 OUTPUT:
1314 RETVAL 1822 RETVAL
1315 1823
1316void 1824void
1317DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1318 CODE: 1826 CODE:
1319{ 1827{
1320 map_clear (self); 1828 map_clear (self);
1321 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1322 Safefree (self->tex); 1830 Safefree (self->tex);
1323 Safefree (self); 1831 Safefree (self);
1324} 1832}
1325 1833
1326void 1834void
1327resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1836 CODE:
1329 self->w = map_width; 1837 self->w = map_width;
1330 self->h = map_height; 1838 self->h = map_height;
1331 1839
1332void 1840void
1333clear (CFPlus::Map self) 1841clear (DC::Map self)
1334 CODE: 1842 CODE:
1335 map_clear (self); 1843 map_clear (self);
1336 1844
1337void 1845void
1338set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1847 CODE:
1340{ 1848{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1850 need_texid (self, tile);
1343} 1851}
1344 1852
1345void 1853void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1855 CODE:
1348{ 1856{
1349 tileid texid; 1857 tileid texid;
1350 maptex *tex; 1858 maptex *tex;
1351 1859
1364 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1366} 1874}
1367 1875
1368void 1876void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1878 CODE:
1371{ 1879{
1372 need_texid (self, texid); 1880 need_texid (self, texid);
1373 1881
1374 { 1882 {
1393 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1904}
1397 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1398int 1926int
1399ox (CFPlus::Map self) 1927ox (DC::Map self)
1400 ALIAS: 1928 ALIAS:
1401 oy = 1 1929 oy = 1
1402 x = 2 1930 x = 2
1403 y = 3 1931 y = 3
1404 w = 4 1932 w = 4
1415 } 1943 }
1416 OUTPUT: 1944 OUTPUT:
1417 RETVAL 1945 RETVAL
1418 1946
1419void 1947void
1420scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1421 CODE: 1949 CODE:
1422{ 1950{
1423 if (dx > 0) 1951 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1953 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1442 } 1970 }
1443} 1971}
1444 1972
1445void 1973SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1975 CODE:
1448{ 1976{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1979 mapcell *cell;
1452 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1453 1983
1454 while (data < data_end - 1) 1984 while (data < data_end - 1)
1455 { 1985 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1457 1987
1477 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1478 2008
1479 do 2009 do
1480 { 2010 {
1481 ext = *data++; 2011 ext = *data++;
1482 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1483 2013
1484 if (cmd < 4) 2014 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1486 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1487 { 2017 {
1488 cell->stat_width = 1; 2018 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1490 } 2020 }
1491 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1494 { 2024 {
1495 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 2029
1498 data += *data + 1; 2030 data += *data + 1;
1499 } 2031 }
1500 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 2033 cell->flags = *data++;
1508 } 2040 }
1509 else 2041 else
1510 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1511 } 2043 }
1512 2044
2045 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2046 if (flags & (4 >> z))
1514 { 2047 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2049 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1518 } 2067 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2068 }
1534 else 2069 else
1535 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1536 } 2071 }
1537} 2072}
2073 OUTPUT:
2074 RETVAL
1538 2075
1539SV * 2076SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2078 CODE:
1542{ 2079{
1543 int x1, x; 2080 int x1, x;
1544 int y1, y; 2081 int y1, y;
1545 int z; 2082 int z;
1590} 2127}
1591 OUTPUT: 2128 OUTPUT:
1592 RETVAL 2129 RETVAL
1593 2130
1594void 2131void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2133 CODE:
1597{ 2134{
2135 int x, y, z;
2136
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2140 smooth_key skey;
1602 int x, y, z; 2141 int pl_x, pl_y;
1603 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1604 2147
2148 pl_tex.name = 0;
2149
1605 // thats current max. sorry. 2150 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1608 2153
1609 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1611 2156
1612 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1613 2158 key.r = 255;
1614 glEnable (GL_BLEND); 2159 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1618 2163 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2164
1623 mx += self->x; 2165 mx += self->x;
1624 my += self->y; 2166 my += self->y;
1625 2167
1626 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1645 } 2187 }
1646 } 2188 }
1647 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1648 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1649 { 2198 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1651 2201
1652 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1654 { 2204 {
1655 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1662 2212
1663 if (tile) 2213 if (tile)
1664 { 2214 {
1665 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2216 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2217
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1672 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1673 if (!tex.name) 2222 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2224
1676 glEnd (); 2225 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2227 }
1680 2228
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2231
1686 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2233 {
1688 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1689 { 2237 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2244
1705 // update smooth hash 2245 // update smooth hash
1706 if (tex.smoothtile) 2246 if (tex.smoothtile)
1707 { 2247 {
1708 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2282 }
1743 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1744 } 2305 }
1745 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1746 2310
1747 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2312 // this is basically counting sort
1749 { 2313 {
1750 int w, b; 2314 int w, b;
1751 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1753 { 2319 {
1754 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1755 if (smask) 2321 if (smask)
1756 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2341 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1779 2345
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2346 if (tex.name)
1783 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1784 if (!tex.name) 2350 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1786 2353
1787 glEnd (); 2354 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1790 } 2357 }
1791 2358
1792 if (border) 2359 if (border)
1793 { 2360 {
1794 float ox = border * dx; 2361 float ox = border * dx;
1795 2362
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2367 }
1801 2368
1802 if (corner) 2369 if (corner)
1803 { 2370 {
1804 float ox = corner * dx; 2371 float ox = corner * dx;
1805 2372
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1810 } 2378 }
1811 } 2379 }
1812 } 2380 }
1813 } 2381 }
1814 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1815 } 2387 }
1816 2388
1817 hv_clear (smooth); 2389 hv_clear (smooth);
1818 } 2390 }
1819 2391
1820 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1821 2397
1822 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1823 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1824 2415
1825 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1828 { 2419 {
1833 { 2424 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1835 2426
1836 int px = x * T; 2427 int px = x * T;
1837 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1838 2435
1839 if (cell->stat_hp) 2436 if (cell->stat_hp)
1840 { 2437 {
1841 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2450 }
1854 } 2451 }
1855} 2452}
1856 2453
1857void 2454void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2456 CODE:
1860{ 2457{
1861 static float color[16][3] = { 2458 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1866 2463
1867 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1871 2468
1872 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1876 2473
1877 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1878 2475
1879 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1882 }; 2479 };
1883 2480
1884 int x, y; 2481 int x, y;
1885 2482
1886 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1891 2494
1892 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1896 2499
1897 if (m) 2500 if (m)
1898 { 2501 {
1899 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1900 2503
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1903 2506
1904 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2512 }
1913 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1915} 2518}
1916 2519
1917void 2520void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2522 PPCODE:
1920{ 2523{
1921 int x, y; 2524 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2532
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2535
1930 mx += self->x; 2536 mx += self->x - 1;
1931 my += self->y; 2537 my += self->y - 1;
1932 2538
1933 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1935 { 2541 {
1936 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1937 2543
1938 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2546 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1942 2548
1943 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2552 }
1947 } 2553 }
1948 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1949 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1953} 2597}
1954 2598
1955SV * 2599SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2601 CODE:
1958{ 2602{
1959 int x, y, x1, y1; 2603 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2662 else
2019 *data++ = 0; 2663 *data++ = 0;
2020 } 2664 }
2021 } 2665 }
2022 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2023 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2025 RETVAL = data_sv; 2674 RETVAL = data_sv;
2026} 2675}
2027 OUTPUT: 2676 OUTPUT:
2028 RETVAL 2677 RETVAL
2029 2678
2030void 2679void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2681 PPCODE:
2033{ 2682{
2034 int x, y, z; 2683 int x, y, z;
2035 int w, h; 2684 int w, h;
2036 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2037 2696
2038 if (*data++ != 0) 2697 if (*data++ != 0)
2039 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2040 2699
2041 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2043 2702
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2715 {
2057 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2058 2717
2059 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2060 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2061 uint8_t flags = *data++; 2725 flags = *data++;
2062 2726
2063 if (flags) 2727 if (flags)
2064 { 2728 {
2065 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2735
2072 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2073 { 2737 {
2074 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2075 2740
2076 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2077 { 2742 {
2078 tileid t = tile [z]; 2743 tileid t = tile [z];
2079 2744
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2746 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2748 need_texid (self, t);
2084 } 2749 }
2085 2750
2086 cell->tile [z] = t; 2751 cell->tile [z] = t;
2087 } 2752 }
2089 } 2754 }
2090 } 2755 }
2091 } 2756 }
2092} 2757}
2093 2758
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2760
2096CFPlus::MixChunk 2761DC::RW
2097new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2098 CODE: 2763 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2100 OUTPUT: 2770 OUTPUT:
2101 RETVAL 2771 RETVAL
2102 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2103void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2104DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2105 CODE: 2883 CODE:
2106 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2107 2885
2108int 2886int
2109volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2892 OUTPUT:
2113 RETVAL 2893 RETVAL
2114 2894
2115int 2895DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2897 CODE:
2898{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2119 OUTPUT: 2910 OUTPUT:
2120 RETVAL 2911 RETVAL
2121 2912
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2123 2914
2124int 2915int
2125volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2126 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2922 OUTPUT:
2129 RETVAL 2923 RETVAL
2130 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2131CFPlus::MixMusic 2935DC::MixMusic
2132new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
2133 CODE: 2937 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2939 OUTPUT:
2136 RETVAL 2940 RETVAL
2137 2941
2138void 2942void
2139DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2140 CODE: 2944 CODE:
2141 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2142 2946
2143int 2947int
2144play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2145 CODE: 2949 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2951 OUTPUT:
2148 RETVAL 2952 RETVAL
2149 2953
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2151 2962
2152BOOT: 2963BOOT:
2153{ 2964{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2966 static const struct {
2156 const char *name; 2967 const char *name;
2157 IV iv; 2968 IV iv;
2158 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2989 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3080# undef const_iv
2241 }; 3081 };
2242 3082
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245 3085
2246 texture_av = newAV (); 3086 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3087 AvREAL_off (texture_av);
2248} 3088}
2249 3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
2250char * 3099char *
2251gl_vendor () 3100gl_vendor ()
2252 CODE: 3101 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3103 OUTPUT:
2266 CODE: 3115 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3117 OUTPUT:
2269 RETVAL 3118 RETVAL
2270 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2271int glGetError () 3134int glGetError ()
2272 3135
2273void glFinish () 3136void glFinish ()
2274 3137
2275void glClear (int mask) 3138void glClear (int mask)
2289 3152
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3154 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3156
3157# void glBlendEquation (int se)
3158
2294void glDepthMask (int flag) 3159void glDepthMask (int flag)
2295 3160
2296void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2297 3162
2298void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3179
2315# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2317 3184
2318void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2319 3186
2320void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2321 3188
2329 3196
2330void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2331 CODE: 3198 CODE:
2332 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2333 3200
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3202 PROTOTYPE: @
2340 ALIAS: 3203 ALIAS:
2341 glColor_premultiply = 1 3204 glColor_premultiply = 1
2342 CODE: 3205 CODE:
2343 if (ix) 3206 if (ix)
2344 { 3207 {
2347 b *= a; 3210 b *= a;
2348 } 3211 }
2349 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2351 3214
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3216 CODE:
2360 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3219
2366 3223
2367void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2368 CODE: 3225 CODE:
2369 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2370 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2371void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2372 CODE: 3258 CODE:
2373 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2374 3260
2375void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3278 CODE:
2393 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3281
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3283
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3285
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2401 3289
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3291
2404int glGenTexture () 3292int glGenTexture ()
2405 CODE: 3293 CODE:
2425 3313
2426void glEndList () 3314void glEndList ()
2427 3315
2428void glCallList (int list) 3316void glCallList (int list)
2429 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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