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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.193 by root, Sun Jul 1 03:12:34 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
36#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
38 50
39#include <glib/gmacros.h> 51#include <glib/gmacros.h>
40 52
41#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
42 65
43#ifndef _WIN32 66#ifndef _WIN32
44# include <sys/types.h> 67# include <sys/types.h>
45# include <sys/socket.h> 68# include <sys/socket.h>
46# include <netinet/in.h> 69# include <netinet/in.h>
47# include <netinet/tcp.h> 70# include <netinet/tcp.h>
48# include <inttypes.h> 71# include <inttypes.h>
49#endif 72#endif
50 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
54 89
55#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
57 92
58#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
59 94
60#if 0 95/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 97
63# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
64#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
65 103
66static AV *texture_av; 104static AV *texture_av;
67 105
68static struct 106static struct
69{ 107{
106 av_push (texture_av, (SV *)(size_t)name); 144 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 145 glDeleteTextures (1, &name);
108} 146}
109 147
110#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
111 150
112#include "pango-font.c" 151#include "pango-font.c"
113#include "pango-fontmap.c" 152#include "pango-fontmap.c"
114#include "pango-render.c" 153#include "pango-render.c"
115 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
118 159
119typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
120 161
121static int 162static int
122shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
123{ 164{
124 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
138 179
139typedef struct cf_layout { 180typedef struct cf_layout {
140 PangoLayout *pl; 181 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
142 int base_height; 183 int base_height;
143 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
144} *CFPlus__Layout; 186} *DC__Layout;
145 187
146static CFPlus__Font default_font; 188static DC__Font default_font;
147static PangoContext *opengl_context; 189static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
149 191
150static void 192static void
151substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
156#endif 198#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 200}
159 201
160static void 202static void
161layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
162{ 204{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
165 */ 207 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
167 209
168 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 212
171 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
172} 214}
173 215
174static void 216static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 218{
177 PangoRectangle rect; 219 PangoRectangle rect;
178 220
179 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
191 233
192typedef uint16_t tileid; 234typedef uint16_t tileid;
193typedef uint16_t faceid; 235typedef uint16_t faceid;
194 236
195typedef struct { 237typedef struct {
196 int name; 238 GLuint name;
197 int w, h; 239 int w, h;
198 float s, t; 240 float s, t;
199 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
200 tileid smoothtile; 242 tileid smoothtile;
201 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
202} maptex; 245} maptex;
203 246
204typedef struct { 247typedef struct {
205 uint32_t player; 248 uint32_t player;
206 tileid tile[3]; 249 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
221 264
222 int32_t rows; 265 int32_t rows;
223 maprow *row; 266 maprow *row;
224} *CFPlus__Map; 267} *DC__Map;
225 268
226static char * 269static char *
227prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
228{ 271{
229 char *p; 272 char *p;
267 self->texs *= 2; 310 self->texs *= 2;
268 } 311 }
269} 312}
270 313
271static maprow * 314static maprow *
272map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
273{ 316{
274 if (0 > y) 317 if (0 > y)
275 { 318 {
276 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
315 358
316 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
317} 360}
318 361
319static mapcell * 362static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
321{ 364{
322 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
323} 366}
324 367
325static void 368static void
326map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
327{ 370{
328 int r; 371 int r;
329 372
330 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
338 self->oy = 0; 381 self->oy = 0;
339 self->row = 0; 382 self->row = 0;
340 self->rows = 0; 383 self->rows = 0;
341} 384}
342 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
343static void 396static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 398{
346 int x, y; 399 int x, y;
347 maprow *row; 400 maprow *row;
348 mapcell *cell; 401 mapcell *cell;
349 402
361 if (x >= row->c1) 414 if (x >= row->c1)
362 break; 415 break;
363 416
364 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
365 418
366 cell->darkness = 0; 419 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 420 }
371 } 421 }
372} 422}
373 423
374typedef struct { 424typedef struct {
428 n |= n >> 16; 478 n |= n >> 16;
429 479
430 return n + 1; 480 return n + 1;
431} 481}
432 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
433/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
436 497
437MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
438 594
439PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
440 596
441BOOT: 597BOOT:
442{ 598{
443 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 600 static const struct {
445 const char *name; 601 const char *name;
446 IV iv; 602 IV iv;
447 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
470 626
471 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
474 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
556# undef const_iv 797# undef const_iv
557 }; 798 };
558 799
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 819
579NV floor (NV x) 820NV floor (NV x)
580 821
581NV ceil (NV x) 822NV ceil (NV x)
582 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
583void 834void
584pango_init () 835pango_init ()
585 CODE: 836 CODE:
586{ 837{
587 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
590} 846}
591 847
592int 848char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 849
595void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
596SDL_Quit () 858void SDL_Quit ()
597 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
598void 869void
599SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
600 PPCODE: 871 PPCODE:
601{ 872{
602 SDL_Rect **m; 873 SDL_Rect **m;
603 874
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 879
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 882
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 887
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 890
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 892
628 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
629 while (*m) 894 while (*m)
630 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
631 AV *av = newAV (); 898 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
635 905
636 ++m; 906 ++m;
637 } 907 }
638} 908}
639 909
640char *
641SDL_GetError ()
642
643int 910int
644SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
646 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 924 );
925
649 if (RETVAL) 926 if (RETVAL)
650 { 927 {
651 av_clear (texture_av); 928 av_clear (texture_av);
652 929
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 932#include "glfunc.h"
656# undef GL_FUNC 933#undef GL_FUNC
657
658 } 934 }
935}
659 OUTPUT: 936 OUTPUT:
660 RETVAL 937 RETVAL
661 938
662void 939void
663SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
664 941
665char * 942char *
666SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
667 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
668void 951void
669SDL_PollEvent () 952poll_events ()
670 PPCODE: 953 PPCODE:
671{ 954{
672 SDL_Event ev; 955 SDL_Event ev;
673 956
674 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 959 {
676 HV *hv = newHV (); 960 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 962
679 switch (ev.type) 963 switch (ev.type)
680 { 964 {
681 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
682 case SDL_KEYUP: 966 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 972 break;
689 973
690 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 977 break;
694 978
695 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
703 break; 1005 break;
704 1006
705 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 1010
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 1021 break;
720 } 1022 }
721 1023
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 1025 }
724} 1026}
725 1027
726int 1028int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 1030 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
731 1033
732void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
733Mix_CloseAudio () 1051Mix_CloseAudio ()
734 1052
735int 1053int
736Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
737 1058
738void 1059void
739lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
740 CODE: 1061 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1088 }
768 } 1089 }
769#endif 1090#endif
770} 1091}
771 1092
772void 1093int
773add_font (char *file) 1094add_font (char *file)
774 CODE: 1095 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
776 1099
777void 1100void
778load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
779 ALIAS: 1102 ALIAS:
780 load_image_file = 1 1103 load_image_file = 1
783 STRLEN image_len; 1106 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
790 1113
791 if (!rw) 1114 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
793 1116
866void 1189void
867error (char *message) 1190error (char *message)
868 CODE: 1191 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1193#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1195#endif
873 1196
874void 1197void
875fatal (char *message) 1198fatal (char *message)
876 CODE: 1199 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1201#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1203#endif
881 _exit (1); 1204 _exit (1);
882 1205
883void 1206void
884_exit (int retval = 0) 1207_exit (int retval = 0)
896#if DEBUG 1219#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
898#endif 1221#endif
899} 1222}
900 1223
901MODULE = CFPlus PACKAGE = CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
902 1230
903CFPlus::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
905 CODE: 1237 CODE:
906{ 1238{
907 int count; 1239 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
911} 1243}
912 OUTPUT: 1244 OUTPUT:
913 RETVAL 1245 RETVAL
914 1246
915void 1247void
916DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
917 CODE: 1249 CODE:
918 pango_font_description_free (self); 1250 pango_font_description_free (self);
919 1251
920void 1252void
921make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
922 CODE: 1255 CODE:
923 default_font = self; 1256 default_font = self;
924 1257
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1259
1260PROTOTYPES: DISABLE
1261
927void 1262void
928reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
929 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
930 tc_clear (); 1272 tc_restore ();
931 1273
932CFPlus::Layout 1274DC::Layout
933new (SV *class) 1275new (SV *class)
934 CODE: 1276 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
936 1278
937 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
939 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
944 1287
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
947 OUTPUT: 1290 OUTPUT:
948 RETVAL 1291 RETVAL
949 1292
950void 1293void
951DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
952 CODE: 1295 CODE:
953 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
954 Safefree (self); 1298 Safefree (self);
955 1299
956void 1300void
957set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
958 CODE: 1302 CODE:
959{ 1303{
960 STRLEN textlen; 1304 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
962 1306
963 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
964} 1308}
965 1309
966void 1310void
967set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
968 CODE: 1312 CODE:
969{ 1313{
970 STRLEN textlen; 1314 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
972 1316
973 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
974} 1318}
975 1319
976void 1320void
977set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
978 CODE: 1322 CODE:
979{ 1323{
980 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1326 const char *pos = text;
1017 if (attrs) 1361 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
1019} 1363}
1020 1364
1021void 1365void
1022get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
1023 PPCODE: 1367 PPCODE:
1024{ 1368{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1370
1027 do 1371 do
1028 { 1372 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1374
1031 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
1032 { 1376 {
1033 PangoRectangle extents; 1377 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1386
1043 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1044} 1388}
1045 1389
1046int 1390int
1047has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1048 CODE: 1392 CODE:
1049{ 1393{
1050 int lines = 1; 1394 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1052 1396
1057} 1401}
1058 OUTPUT: 1402 OUTPUT:
1059 RETVAL 1403 RETVAL
1060 1404
1061SV * 1405SV *
1062get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1063 CODE: 1407 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1410 OUTPUT:
1067 RETVAL 1411 RETVAL
1068 1412
1069void 1413void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1415 CODE:
1072 self->r = r; 1416 self->r = r;
1073 self->g = g; 1417 self->g = g;
1074 self->b = b; 1418 self->b = b;
1075 self->a = a; 1419 self->a = a;
1076 1420
1077void 1421void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1423 CODE:
1080 if (self->font != font) 1424 if (self->font != font)
1081 { 1425 {
1082 self->font = font; 1426 self->font = font;
1083 layout_update_font (self); 1427 layout_update_font (self);
1084 } 1428 }
1085 1429
1086void 1430void
1087set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1088 CODE: 1432 CODE:
1089 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1090 { 1434 {
1091 self->base_height = base_height; 1435 self->base_height = base_height;
1092 layout_update_font (self); 1436 layout_update_font (self);
1093 } 1437 }
1094 1438
1095void 1439void
1096set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1441 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1443
1100void 1444void
1101set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1102 CODE: 1446 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1448
1105void 1449void
1106set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1107 CODE: 1451 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1453
1110void 1454void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1456 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1118 ); 1462 );
1119 1463
1120void 1464void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1466 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1468
1125void 1469void
1126size (CFPlus::Layout self) 1470size (DC::Layout self)
1127 PPCODE: 1471 PPCODE:
1128{ 1472{
1129 int w, h; 1473 int w, h;
1130 1474
1131 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1136} 1480}
1137 1481
1138int 1482int
1139descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1140 CODE: 1484 CODE:
1141{ 1485{
1142 PangoRectangle rect; 1486 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1146} 1490}
1147 OUTPUT: 1491 OUTPUT:
1148 RETVAL 1492 RETVAL
1149 1493
1150int 1494int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1496 CODE:
1153{ 1497{
1154 int index, trailing; 1498 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1157} 1501}
1158 OUTPUT: 1502 OUTPUT:
1159 RETVAL 1503 RETVAL
1160 1504
1161void 1505void
1162cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1507 PPCODE:
1164{ 1508{
1165 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1511
1168 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1516}
1173 1517
1174void 1518void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1520 PPCODE:
1177{ 1521{
1178 int line, x; 1522 int line, x;
1179 1523
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1527 --line;
1528#endif
1183 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1532}
1187 1533
1188void 1534void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1536 PPCODE:
1191{ 1537{
1192 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1193 int index, trailing; 1539 int index, trailing;
1194 1540
1195 if (line < 0) 1541 if (line < 0)
1196 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1197 1543
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1200 1546
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1548
1203 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1556 }
1211} 1557}
1212 1558
1213void 1559void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1217 self->pl, 1564 self->pl,
1565 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1220 flags 1568 flags
1221 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1222 1573
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1574void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1227 CODE: 1576 CODE:
1228{ 1577{
1229 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1585
1232 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1602 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1603 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1607
1246 SvPOK_only (result_); 1608 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1248 1610
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1612 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1614
1253 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1616 }
1260} 1617}
1261 1618
1262void 1619void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1626{
1270 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1274 1634
1275 if (items < 5) 1635 if (items < 5)
1276 { 1636 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1308 } 1668 }
1309} 1669}
1310 1670
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1312 1680
1313CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1314new (SV *class) 1808new (SV *class)
1315 CODE: 1809 CODE:
1316 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0; 1811 RETVAL->x = 0;
1318 RETVAL->y = 0; 1812 RETVAL->y = 0;
1326 RETVAL->row = 0; 1820 RETVAL->row = 0;
1327 OUTPUT: 1821 OUTPUT:
1328 RETVAL 1822 RETVAL
1329 1823
1330void 1824void
1331DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1332 CODE: 1826 CODE:
1333{ 1827{
1334 map_clear (self); 1828 map_clear (self);
1335 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1336 Safefree (self->tex); 1830 Safefree (self->tex);
1337 Safefree (self); 1831 Safefree (self);
1338} 1832}
1339 1833
1340void 1834void
1341resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1836 CODE:
1343 self->w = map_width; 1837 self->w = map_width;
1344 self->h = map_height; 1838 self->h = map_height;
1345 1839
1346void 1840void
1347clear (CFPlus::Map self) 1841clear (DC::Map self)
1348 CODE: 1842 CODE:
1349 map_clear (self); 1843 map_clear (self);
1350 1844
1351void 1845void
1352set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1847 CODE:
1354{ 1848{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1850 need_texid (self, tile);
1357} 1851}
1358 1852
1359void 1853void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1855 CODE:
1362{ 1856{
1363 tileid texid; 1857 tileid texid;
1364 maptex *tex; 1858 maptex *tex;
1365 1859
1378 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1380} 1874}
1381 1875
1382void 1876void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1878 CODE:
1385{ 1879{
1386 need_texid (self, texid); 1880 need_texid (self, texid);
1387 1881
1388 { 1882 {
1407 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1904}
1411 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1412int 1926int
1413ox (CFPlus::Map self) 1927ox (DC::Map self)
1414 ALIAS: 1928 ALIAS:
1415 oy = 1 1929 oy = 1
1416 x = 2 1930 x = 2
1417 y = 3 1931 y = 3
1418 w = 4 1932 w = 4
1429 } 1943 }
1430 OUTPUT: 1944 OUTPUT:
1431 RETVAL 1945 RETVAL
1432 1946
1433void 1947void
1434scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1435 CODE: 1949 CODE:
1436{ 1950{
1437 if (dx > 0) 1951 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 1953 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1456 } 1970 }
1457} 1971}
1458 1972
1459void 1973SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1461 CODE: 1975 CODE:
1462{ 1976{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1979 mapcell *cell;
1466 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1467 1983
1468 while (data < data_end - 1) 1984 while (data < data_end - 1)
1469 { 1985 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1471 1987
1491 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1492 2008
1493 do 2009 do
1494 { 2010 {
1495 ext = *data++; 2011 ext = *data++;
1496 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1497 2013
1498 if (cmd < 4) 2014 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1500 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1501 { 2017 {
1502 cell->stat_width = 1; 2018 cell->stat_width = 1;
1503 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1504 } 2020 }
1505 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1508 { 2024 {
1509 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1510 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1511 2029
1512 data += *data + 1; 2030 data += *data + 1;
1513 } 2031 }
1514 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1515 cell->flags = *data++; 2033 cell->flags = *data++;
1522 } 2040 }
1523 else 2041 else
1524 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1525 } 2043 }
1526 2044
2045 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 2046 if (flags & (4 >> z))
1528 { 2047 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 2049 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1532 } 2067 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 2068 }
1548 else 2069 else
1549 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1550 } 2071 }
1551} 2072}
2073 OUTPUT:
2074 RETVAL
1552 2075
1553SV * 2076SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 2078 CODE:
1556{ 2079{
1557 int x1, x; 2080 int x1, x;
1558 int y1, y; 2081 int y1, y;
1559 int z; 2082 int z;
1604} 2127}
1605 OUTPUT: 2128 OUTPUT:
1606 RETVAL 2129 RETVAL
1607 2130
1608void 2131void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 2133 CODE:
1611{ 2134{
2135 int x, y, z;
2136
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 2140 smooth_key skey;
1616 int x, y, z; 2141 int pl_x, pl_y;
1617 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1618 2147
2148 pl_tex.name = 0;
2149
1619 // thats current max. sorry. 2150 // that's current max. sorry.
1620 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1622 2153
1623 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1625 2156
1626 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1627 2158 key.r = 255;
1628 glEnable (GL_BLEND); 2159 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1632 2163 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636 2164
1637 mx += self->x; 2165 mx += self->x;
1638 my += self->y; 2166 my += self->y;
1639 2167
1640 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1659 } 2187 }
1660 } 2188 }
1661 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1662 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1663 { 2198 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1665 2201
1666 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1668 { 2204 {
1669 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1675 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1676 2212
1677 if (tile) 2213 if (tile)
1678 { 2214 {
1679 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 2216 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 2217
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1686 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1687 if (!tex.name) 2222 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1689 2224
1690 glEnd (); 2225 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 2227 }
1694 2228
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699 2231
1700 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1701 { 2233 {
1702 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1703 { 2237 continue;
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1718 2244
1719 // update smooth hash 2245 // update smooth hash
1720 if (tex.smoothtile) 2246 if (tex.smoothtile)
1721 { 2247 {
1722 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 } 2282 }
1757 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1758 } 2305 }
1759 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1760 2310
1761 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2312 // this is basically counting sort
1763 { 2313 {
1764 int w, b; 2314 int w, b;
1765 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1767 { 2319 {
1768 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1769 if (smask) 2321 if (smask)
1770 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1789 int border = bits & 15; 2341 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1793 2345
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 2346 if (tex.name)
1797 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1798 if (!tex.name) 2350 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1800 2353
1801 glEnd (); 2354 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1804 } 2357 }
1805 2358
1806 if (border) 2359 if (border)
1807 { 2360 {
1808 float ox = border * dx; 2361 float ox = border * dx;
1809 2362
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1814 } 2367 }
1815 2368
1816 if (corner) 2369 if (corner)
1817 { 2370 {
1818 float ox = corner * dx; 2371 float ox = corner * dx;
1819 2372
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1824 } 2378 }
1825 } 2379 }
1826 } 2380 }
1827 } 2381 }
1828 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1829 } 2387 }
1830 2388
1831 hv_clear (smooth); 2389 hv_clear (smooth);
1832 } 2390 }
1833 2391
1834 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1835 2397
1836 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1837 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1838 2415
1839 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1842 { 2419 {
1847 { 2424 {
1848 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1849 2426
1850 int px = x * T; 2427 int px = x * T;
1851 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1852 2435
1853 if (cell->stat_hp) 2436 if (cell->stat_hp)
1854 { 2437 {
1855 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1867 } 2450 }
1868 } 2451 }
1869} 2452}
1870 2453
1871void 2454void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1873 CODE: 2456 CODE:
1874{ 2457{
1875 static float color[16][3] = { 2458 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1877 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1878 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1879 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1880 2463
1881 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1882 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1883 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1884 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1885 2468
1886 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1887 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1888 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1889 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1890 2473
1891 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1892 2475
1893 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1894 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1895 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1896 }; 2479 };
1897 2480
1898 int x, y; 2481 int x, y;
1899 2482
1900 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1902 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1905 2494
1906 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1910 2499
1911 if (m) 2500 if (m)
1912 { 2501 {
1913 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1914 2503
1915 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1916 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1917 2506
1918 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 } 2512 }
1927 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1929} 2518}
1930 2519
1931void 2520void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2522 PPCODE:
1934{ 2523{
1935 int x, y; 2524 int x, y;
1936 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2532
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1943 2535
1944 mx += self->x; 2536 mx += self->x - 1;
1945 my += self->y; 2537 my += self->y - 1;
1946 2538
1947 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1949 { 2541 {
1950 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1951 2543
1952 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2546 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1956 2548
1957 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1959 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1960 } 2552 }
1961 } 2553 }
1962 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1963 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1967} 2597}
1968 2598
1969SV * 2599SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2601 CODE:
1972{ 2602{
1973 int x, y, x1, y1; 2603 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2662 else
2033 *data++ = 0; 2663 *data++ = 0;
2034 } 2664 }
2035 } 2665 }
2036 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2037 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2039 RETVAL = data_sv; 2674 RETVAL = data_sv;
2040} 2675}
2041 OUTPUT: 2676 OUTPUT:
2042 RETVAL 2677 RETVAL
2043 2678
2044void 2679void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2681 PPCODE:
2047{ 2682{
2048 int x, y, z; 2683 int x, y, z;
2049 int w, h; 2684 int w, h;
2050 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2051 2696
2052 if (*data++ != 0) 2697 if (*data++ != 0)
2053 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2054 2699
2055 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2057 2702
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2715 {
2071 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2072 2717
2073 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2074 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2075 uint8_t flags = *data++; 2725 flags = *data++;
2076 2726
2077 if (flags) 2727 if (flags)
2078 { 2728 {
2079 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2735
2086 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2087 { 2737 {
2088 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2089 2740
2090 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2091 { 2742 {
2092 tileid t = tile [z]; 2743 tileid t = tile [z];
2093 2744
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2746 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2748 need_texid (self, t);
2098 } 2749 }
2099 2750
2100 cell->tile [z] = t; 2751 cell->tile [z] = t;
2101 } 2752 }
2103 } 2754 }
2104 } 2755 }
2105 } 2756 }
2106} 2757}
2107 2758
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2760
2110CFPlus::MixChunk 2761DC::RW
2111new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2112 CODE: 2763 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2114 OUTPUT: 2770 OUTPUT:
2115 RETVAL 2771 RETVAL
2116 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2117void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2118DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2119 CODE: 2883 CODE:
2120 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2121 2885
2122int 2886int
2123volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2892 OUTPUT:
2127 RETVAL 2893 RETVAL
2128 2894
2129int 2895DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2897 CODE:
2898{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2133 OUTPUT: 2910 OUTPUT:
2134 RETVAL 2911 RETVAL
2135 2912
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2137 2914
2138int 2915int
2139volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2140 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2922 OUTPUT:
2143 RETVAL 2923 RETVAL
2144 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2145CFPlus::MixMusic 2935DC::MixMusic
2146new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
2147 CODE: 2937 CODE:
2148 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
2149 OUTPUT: 2939 OUTPUT:
2150 RETVAL 2940 RETVAL
2151 2941
2152void 2942void
2153DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2154 CODE: 2944 CODE:
2155 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2156 2946
2157int 2947int
2158play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2159 CODE: 2949 CODE:
2160 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2161 OUTPUT: 2951 OUTPUT:
2162 RETVAL 2952 RETVAL
2163 2953
2164MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2165 2962
2166BOOT: 2963BOOT:
2167{ 2964{
2168 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2169 static const struct { 2966 static const struct {
2170 const char *name; 2967 const char *name;
2171 IV iv; 2968 IV iv;
2172 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2173# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2174 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2175 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2176 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2177 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2178 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2182 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2183 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2184 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2185 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2186 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2187 const_iv (GL_AND), 2989 const_iv (GL_AND),
2188 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2189 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2190 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2191 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2192 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2193 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2194 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2195 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2196 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2197 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2198 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2204 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2205 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2206 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2207 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2208 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2209 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
2210 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2211 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2212 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
2213 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
2214 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
2235 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2236 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2237 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2238 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2239 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2240 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2241 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2242 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2243 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2244 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2245 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2246 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2247 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2248 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2249 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2250 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2251 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2252 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2253 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2254# undef const_iv 3080# undef const_iv
2255 }; 3081 };
2256 3082
2257 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2258 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2259 3085
2260 texture_av = newAV (); 3086 texture_av = newAV ();
2261 AvREAL_off (texture_av); 3087 AvREAL_off (texture_av);
2262} 3088}
2263 3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
2264char * 3099char *
2265gl_vendor () 3100gl_vendor ()
2266 CODE: 3101 CODE:
2267 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2268 OUTPUT: 3103 OUTPUT:
2280 CODE: 3115 CODE:
2281 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2282 OUTPUT: 3117 OUTPUT:
2283 RETVAL 3118 RETVAL
2284 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2285int glGetError () 3134int glGetError ()
2286 3135
2287void glFinish () 3136void glFinish ()
2288 3137
2289void glClear (int mask) 3138void glClear (int mask)
2303 3152
2304void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2305 CODE: 3154 CODE:
2306 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2307 3156
3157# void glBlendEquation (int se)
3158
2308void glDepthMask (int flag) 3159void glDepthMask (int flag)
2309 3160
2310void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2311 3162
2312void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2326# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2327void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2328 3179
2329# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2330void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2331 3184
2332void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2333 3186
2334void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2335 3188
2343 3196
2344void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2345 CODE: 3198 CODE:
2346 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2347 3200
2348void glBegin (int mode)
2349
2350void glEnd ()
2351
2352void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2353 PROTOTYPE: @ 3202 PROTOTYPE: @
2354 ALIAS: 3203 ALIAS:
2355 glColor_premultiply = 1 3204 glColor_premultiply = 1
2356 CODE: 3205 CODE:
2357 if (ix) 3206 if (ix)
2358 { 3207 {
2361 b *= a; 3210 b *= a;
2362 } 3211 }
2363 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2364 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2365 3214
2366void glInterleavedArrays (int format, int stride, char *data)
2367
2368void glDrawElements (int mode, int count, int type, char *indices)
2369
2370# 1.2 void glDrawRangeElements (int mode, int start, int end
2371
2372void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2373 CODE: 3216 CODE:
2374 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2375 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2376 3219
2380 3223
2381void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2382 CODE: 3225 CODE:
2383 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2384 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2385void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2386 CODE: 3258 CODE:
2387 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2388 3260
2389void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2405void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2406 CODE: 3278 CODE:
2407 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2408 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2409 3281
2410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2411 3283
2412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2413 3285
2414void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2415 3289
2416void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2417 3291
2418int glGenTexture () 3292int glGenTexture ()
2419 CODE: 3293 CODE:
2439 3313
2440void glEndList () 3314void glEndList ()
2441 3315
2442void glCallList (int list) 3316void glCallList (int list)
2443 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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