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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
36#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
38 50
39#include <glib/gmacros.h> 51#include <glib/gmacros.h>
40 52
41#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
42 65
43#ifndef _WIN32 66#ifndef _WIN32
44# include <sys/types.h> 67# include <sys/types.h>
45# include <sys/socket.h> 68# include <sys/socket.h>
46# include <netinet/in.h> 69# include <netinet/in.h>
47# include <netinet/tcp.h> 70# include <netinet/tcp.h>
48# include <inttypes.h> 71# include <inttypes.h>
49#endif 72#endif
50 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
54 89
55#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
57 92
58#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
59 94
60#if 0 95/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 97
63# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
64#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
65 103
66static AV *texture_av; 104static AV *texture_av;
67 105
68static struct 106static struct
69{ 107{
106 av_push (texture_av, (SV *)(size_t)name); 144 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 145 glDeleteTextures (1, &name);
108} 146}
109 147
110#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
111 150
112#include "pango-font.c" 151#include "pango-font.c"
113#include "pango-fontmap.c" 152#include "pango-fontmap.c"
114#include "pango-render.c" 153#include "pango-render.c"
115 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
118 159
119typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
120 161
121static int 162static int
122shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
123{ 164{
124 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
138 179
139typedef struct cf_layout { 180typedef struct cf_layout {
140 PangoLayout *pl; 181 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
142 int base_height; 183 int base_height;
143 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
144} *CFPlus__Layout; 186} *DC__Layout;
145 187
146static CFPlus__Font default_font; 188static DC__Font default_font;
147static PangoContext *opengl_context; 189static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
149 191
150static void 192static void
151substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
156#endif 198#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 200}
159 201
160static void 202static void
161layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
162{ 204{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
165 */ 207 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
167 209
168 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 212
171 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
172} 214}
173 215
174static void 216static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 218{
177 PangoRectangle rect; 219 PangoRectangle rect;
178 220
179 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
191 233
192typedef uint16_t tileid; 234typedef uint16_t tileid;
193typedef uint16_t faceid; 235typedef uint16_t faceid;
194 236
195typedef struct { 237typedef struct {
196 int name; 238 GLuint name;
197 int w, h; 239 int w, h;
198 float s, t; 240 float s, t;
199 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
200 tileid smoothtile; 242 tileid smoothtile;
201 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
202} maptex; 245} maptex;
203 246
204typedef struct { 247typedef struct {
205 uint32_t player; 248 uint32_t player;
206 tileid tile[3]; 249 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
221 264
222 int32_t rows; 265 int32_t rows;
223 maprow *row; 266 maprow *row;
224} *CFPlus__Map; 267} *DC__Map;
225 268
226static char * 269static char *
227prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
228{ 271{
229 char *p; 272 char *p;
267 self->texs *= 2; 310 self->texs *= 2;
268 } 311 }
269} 312}
270 313
271static maprow * 314static maprow *
272map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
273{ 316{
274 if (0 > y) 317 if (0 > y)
275 { 318 {
276 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
315 358
316 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
317} 360}
318 361
319static mapcell * 362static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
321{ 364{
322 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
323} 366}
324 367
325static void 368static void
326map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
327{ 370{
328 int r; 371 int r;
329 372
330 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
338 self->oy = 0; 381 self->oy = 0;
339 self->row = 0; 382 self->row = 0;
340 self->rows = 0; 383 self->rows = 0;
341} 384}
342 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
343static void 396static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 398{
346 int x, y; 399 int x, y;
347 maprow *row; 400 maprow *row;
348 mapcell *cell; 401 mapcell *cell;
349 402
361 if (x >= row->c1) 414 if (x >= row->c1)
362 break; 415 break;
363 416
364 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
365 418
366 cell->darkness = 0; 419 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 420 }
371 } 421 }
372} 422}
373 423
374typedef struct { 424typedef struct {
428 n |= n >> 16; 478 n |= n >> 16;
429 479
430 return n + 1; 480 return n + 1;
431} 481}
432 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
433/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
436 497
437MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
438 594
439PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
440 596
441BOOT: 597BOOT:
442{ 598{
443 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 600 static const struct {
445 const char *name; 601 const char *name;
446 IV iv; 602 IV iv;
447 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
470 626
471 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
474 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
556# undef const_iv 797# undef const_iv
557 }; 798 };
558 799
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 819
579NV floor (NV x) 820NV floor (NV x)
580 821
581NV ceil (NV x) 822NV ceil (NV x)
582 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
583void 834void
584pango_init () 835pango_init ()
585 CODE: 836 CODE:
586{ 837{
587 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
590} 846}
591 847
592int 848char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 849
595void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
596SDL_Quit () 858void SDL_Quit ()
597 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
598void 869void
599SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
600 PPCODE: 871 PPCODE:
601{ 872{
602 SDL_Rect **m; 873 SDL_Rect **m;
603 874
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 879
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 882
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 887
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 890
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 892
628 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
629 while (*m) 894 while (*m)
630 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
631 AV *av = newAV (); 898 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
635 905
636 ++m; 906 ++m;
637 } 907 }
638} 908}
639 909
640char *
641SDL_GetError ()
642
643int 910int
644SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
646 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 924 );
925
649 if (RETVAL) 926 if (RETVAL)
650 { 927 {
651 av_clear (texture_av); 928 av_clear (texture_av);
652 929
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 932#include "glfunc.h"
656# undef GL_FUNC 933#undef GL_FUNC
657
658 } 934 }
935}
659 OUTPUT: 936 OUTPUT:
660 RETVAL 937 RETVAL
661 938
662void 939void
663SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
664 941
665char * 942char *
666SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
667 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
668void 951void
669SDL_PollEvent () 952poll_events ()
670 PPCODE: 953 PPCODE:
671{ 954{
672 SDL_Event ev; 955 SDL_Event ev;
673 956
674 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 959 {
676 HV *hv = newHV (); 960 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 962
679 switch (ev.type) 963 switch (ev.type)
680 { 964 {
681 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
682 case SDL_KEYUP: 966 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 972 break;
689 973
690 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 x = ev.motion.x; 993 x = ev.motion.x;
710 y = ev.motion.y; 994 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 } 996 }
713 997
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
715 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
716 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
717 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
718 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
719 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 } 1004 }
721 break; 1005 break;
722 1006
723 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
724 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
726 1010
727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break; 1021 break;
738 } 1022 }
739 1023
740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
741 } 1025 }
742} 1026}
743 1027
744int 1028int
745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
746 POSTCALL: 1030 POSTCALL:
747 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
749 1033
750void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
751Mix_CloseAudio () 1051Mix_CloseAudio ()
752 1052
753int 1053int
754Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
755 1058
756void 1059void
757lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
758 CODE: 1061 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
785 } 1088 }
786 } 1089 }
787#endif 1090#endif
788} 1091}
789 1092
790void 1093int
791add_font (char *file) 1094add_font (char *file)
792 CODE: 1095 CODE:
793 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
794 1099
795void 1100void
796load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
797 ALIAS: 1102 ALIAS:
798 load_image_file = 1 1103 load_image_file = 1
801 STRLEN image_len; 1106 STRLEN image_len;
802 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
803 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
804 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
805 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
806 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
807 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
808 1113
809 if (!rw) 1114 if (!rw)
810 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
811 1116
884void 1189void
885error (char *message) 1190error (char *message)
886 CODE: 1191 CODE:
887 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
888#ifdef _WIN32 1193#ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
890#endif 1195#endif
891 1196
892void 1197void
893fatal (char *message) 1198fatal (char *message)
894 CODE: 1199 CODE:
895 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32 1201#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
898#endif 1203#endif
899 _exit (1); 1204 _exit (1);
900 1205
901void 1206void
902_exit (int retval = 0) 1207_exit (int retval = 0)
914#if DEBUG 1219#if DEBUG
915 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
916#endif 1221#endif
917} 1222}
918 1223
919MODULE = CFPlus PACKAGE = CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
920 1230
921CFPlus::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
922new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
923 CODE: 1237 CODE:
924{ 1238{
925 int count; 1239 int count;
926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
929} 1243}
930 OUTPUT: 1244 OUTPUT:
931 RETVAL 1245 RETVAL
932 1246
933void 1247void
934DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
935 CODE: 1249 CODE:
936 pango_font_description_free (self); 1250 pango_font_description_free (self);
937 1251
938void 1252void
939make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
940 CODE: 1255 CODE:
941 default_font = self; 1256 default_font = self;
942 1257
943MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
944 1259
1260PROTOTYPES: DISABLE
1261
945void 1262void
946reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
947 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
948 tc_clear (); 1272 tc_restore ();
949 1273
950CFPlus::Layout 1274DC::Layout
951new (SV *class) 1275new (SV *class)
952 CODE: 1276 CODE:
953 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
954 1278
955 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
958 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
959 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
961 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
962 1287
963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
964 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
965 OUTPUT: 1290 OUTPUT:
966 RETVAL 1291 RETVAL
967 1292
968void 1293void
969DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
970 CODE: 1295 CODE:
971 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
972 Safefree (self); 1298 Safefree (self);
973 1299
974void 1300void
975set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
976 CODE: 1302 CODE:
977{ 1303{
978 STRLEN textlen; 1304 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
980 1306
981 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
982} 1308}
983 1309
984void 1310void
985set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
986 CODE: 1312 CODE:
987{ 1313{
988 STRLEN textlen; 1314 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
990 1316
991 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
992} 1318}
993 1319
994void 1320void
995set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
996 CODE: 1322 CODE:
997{ 1323{
998 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text; 1326 const char *pos = text;
1035 if (attrs) 1361 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
1037} 1363}
1038 1364
1039void 1365void
1040get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
1041 PPCODE: 1367 PPCODE:
1042{ 1368{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044 1370
1045 do 1371 do
1046 { 1372 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1048 1374
1049 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
1050 { 1376 {
1051 PangoRectangle extents; 1377 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1060 1386
1061 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1062} 1388}
1063 1389
1064int 1390int
1065has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1066 CODE: 1392 CODE:
1067{ 1393{
1068 int lines = 1; 1394 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1070 1396
1075} 1401}
1076 OUTPUT: 1402 OUTPUT:
1077 RETVAL 1403 RETVAL
1078 1404
1079SV * 1405SV *
1080get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1081 CODE: 1407 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1084 OUTPUT: 1410 OUTPUT:
1085 RETVAL 1411 RETVAL
1086 1412
1087void 1413void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1089 CODE: 1415 CODE:
1090 self->r = r; 1416 self->r = r;
1091 self->g = g; 1417 self->g = g;
1092 self->b = b; 1418 self->b = b;
1093 self->a = a; 1419 self->a = a;
1094 1420
1095void 1421void
1096set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1097 CODE: 1423 CODE:
1098 if (self->font != font) 1424 if (self->font != font)
1099 { 1425 {
1100 self->font = font; 1426 self->font = font;
1101 layout_update_font (self); 1427 layout_update_font (self);
1102 } 1428 }
1103 1429
1104void 1430void
1105set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1106 CODE: 1432 CODE:
1107 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1108 { 1434 {
1109 self->base_height = base_height; 1435 self->base_height = base_height;
1110 layout_update_font (self); 1436 layout_update_font (self);
1111 } 1437 }
1112 1438
1113void 1439void
1114set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1115 CODE: 1441 CODE:
1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1117 1443
1118void 1444void
1119set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1120 CODE: 1446 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122 1448
1123void 1449void
1124set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1125 CODE: 1451 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127 1453
1128void 1454void
1129set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1130 CODE: 1456 CODE:
1131 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1136 ); 1462 );
1137 1463
1138void 1464void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1140 CODE: 1466 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142 1468
1143void 1469void
1144size (CFPlus::Layout self) 1470size (DC::Layout self)
1145 PPCODE: 1471 PPCODE:
1146{ 1472{
1147 int w, h; 1473 int w, h;
1148 1474
1149 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1152 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1153 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1154} 1480}
1155 1481
1156int 1482int
1157descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1158 CODE: 1484 CODE:
1159{ 1485{
1160 PangoRectangle rect; 1486 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1164} 1490}
1165 OUTPUT: 1491 OUTPUT:
1166 RETVAL 1492 RETVAL
1167 1493
1168int 1494int
1169xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1170 CODE: 1496 CODE:
1171{ 1497{
1172 int index, trailing; 1498 int index, trailing;
1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1174 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1175} 1501}
1176 OUTPUT: 1502 OUTPUT:
1177 RETVAL 1503 RETVAL
1178 1504
1179void 1505void
1180cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1181 PPCODE: 1507 PPCODE:
1182{ 1508{
1183 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1185 1511
1186 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1190} 1516}
1191 1517
1192void 1518void
1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1194 PPCODE: 1520 PPCODE:
1195{ 1521{
1196 int line, x; 1522 int line, x;
1197 1523
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200 1527 --line;
1528#endif
1201 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204} 1532}
1205 1533
1206void 1534void
1207line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1208 PPCODE: 1536 PPCODE:
1209{ 1537{
1210 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1211 int index, trailing; 1539 int index, trailing;
1212 1540
1213 if (line < 0) 1541 if (line < 0)
1214 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1215 1543
1216 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1218 1546
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220 1548
1221 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1227 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1228 } 1556 }
1229} 1557}
1230 1558
1231void 1559void
1232render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1233 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1234 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1235 self->pl, 1564 self->pl,
1565 self->rc,
1236 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1238 flags 1568 flags
1239 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1240 1573
1241MODULE = CFPlus PACKAGE = CFPlus::Texture
1242
1243void 1574void
1244pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1245 CODE: 1576 CODE:
1246{ 1577{
1247 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1248 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1249 1585
1250 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1251 { 1602 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen; 1603 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263 1607
1264 SvPOK_only (result_); 1608 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1266 1610
1267 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--) 1612 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270 1614
1271 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 } 1616 }
1278} 1617}
1279 1618
1280void 1619void
1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1287{ 1626{
1288 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1292 1634
1293 if (items < 5) 1635 if (items < 5)
1294 { 1636 {
1295 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1296 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1324 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1326 } 1668 }
1327} 1669}
1328 1670
1329MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1330 1680
1331CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1332new (SV *class) 1808new (SV *class)
1333 CODE: 1809 CODE:
1334 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1335 RETVAL->x = 0; 1811 RETVAL->x = 0;
1336 RETVAL->y = 0; 1812 RETVAL->y = 0;
1344 RETVAL->row = 0; 1820 RETVAL->row = 0;
1345 OUTPUT: 1821 OUTPUT:
1346 RETVAL 1822 RETVAL
1347 1823
1348void 1824void
1349DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1350 CODE: 1826 CODE:
1351{ 1827{
1352 map_clear (self); 1828 map_clear (self);
1353 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1354 Safefree (self->tex); 1830 Safefree (self->tex);
1355 Safefree (self); 1831 Safefree (self);
1356} 1832}
1357 1833
1358void 1834void
1359resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1360 CODE: 1836 CODE:
1361 self->w = map_width; 1837 self->w = map_width;
1362 self->h = map_height; 1838 self->h = map_height;
1363 1839
1364void 1840void
1365clear (CFPlus::Map self) 1841clear (DC::Map self)
1366 CODE: 1842 CODE:
1367 map_clear (self); 1843 map_clear (self);
1368 1844
1369void 1845void
1370set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1371 CODE: 1847 CODE:
1372{ 1848{
1373 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1374 need_texid (self, tile); 1850 need_texid (self, tile);
1375} 1851}
1376 1852
1377void 1853void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1379 CODE: 1855 CODE:
1380{ 1856{
1381 tileid texid; 1857 tileid texid;
1382 maptex *tex; 1858 maptex *tex;
1383 1859
1396 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1398} 1874}
1399 1875
1400void 1876void
1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1402 CODE: 1878 CODE:
1403{ 1879{
1404 need_texid (self, texid); 1880 need_texid (self, texid);
1405 1881
1406 { 1882 {
1425 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1428} 1904}
1429 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1430int 1926int
1431ox (CFPlus::Map self) 1927ox (DC::Map self)
1432 ALIAS: 1928 ALIAS:
1433 oy = 1 1929 oy = 1
1434 x = 2 1930 x = 2
1435 y = 3 1931 y = 3
1436 w = 4 1932 w = 4
1447 } 1943 }
1448 OUTPUT: 1944 OUTPUT:
1449 RETVAL 1945 RETVAL
1450 1946
1451void 1947void
1452scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1453 CODE: 1949 CODE:
1454{ 1950{
1455 if (dx > 0) 1951 if (dx > 0)
1456 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1457 else if (dx < 0) 1953 else if (dx < 0)
1472 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1473 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1474 } 1970 }
1475} 1971}
1476 1972
1477void 1973SV *
1478map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1479 CODE: 1975 CODE:
1480{ 1976{
1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1482 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1483 mapcell *cell; 1979 mapcell *cell;
1484 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1485 1983
1486 while (data < data_end - 1) 1984 while (data < data_end - 1)
1487 { 1985 {
1488 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1489 1987
1509 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1510 2008
1511 do 2009 do
1512 { 2010 {
1513 ext = *data++; 2011 ext = *data++;
1514 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1515 2013
1516 if (cmd < 4) 2014 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1518 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1519 { 2017 {
1520 cell->stat_width = 1; 2018 cell->stat_width = 1;
1521 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1522 } 2020 }
1523 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1526 { 2024 {
1527 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1528 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1529 2029
1530 data += *data + 1; 2030 data += *data + 1;
1531 } 2031 }
1532 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1533 cell->flags = *data++; 2033 cell->flags = *data++;
1540 } 2040 }
1541 else 2041 else
1542 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1543 } 2043 }
1544 2044
2045 for (z = 0; z <= 2; ++z)
1545 if (flags & 4) 2046 if (flags & (4 >> z))
1546 { 2047 {
1547 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face); 2049 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1550 } 2067 }
1551
1552 if (flags & 2)
1553 {
1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1557 }
1558
1559 if (flags & 1)
1560 {
1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1564 }
1565 } 2068 }
1566 else 2069 else
1567 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1568 } 2071 }
1569} 2072}
2073 OUTPUT:
2074 RETVAL
1570 2075
1571SV * 2076SV *
1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 2078 CODE:
1574{ 2079{
1575 int x1, x; 2080 int x1, x;
1576 int y1, y; 2081 int y1, y;
1577 int z; 2082 int z;
1622} 2127}
1623 OUTPUT: 2128 OUTPUT:
1624 RETVAL 2129 RETVAL
1625 2130
1626void 2131void
1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1628 CODE: 2133 CODE:
1629{ 2134{
2135 int x, y, z;
2136
1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1633 smooth_key skey; 2140 smooth_key skey;
1634 int x, y, z; 2141 int pl_x, pl_y;
1635 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1636 2147
2148 pl_tex.name = 0;
2149
1637 // thats current max. sorry. 2150 // that's current max. sorry.
1638 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1640 2153
1641 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1643 2156
1644 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1645 2158 key.r = 255;
1646 glEnable (GL_BLEND); 2159 key.g = 255;
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1648 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1650 2163 key.format = GL_T2F_V3F;
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654 2164
1655 mx += self->x; 2165 mx += self->x;
1656 my += self->y; 2166 my += self->y;
1657 2167
1658 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1675 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1677 } 2187 }
1678 } 2188 }
1679 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1680 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1681 { 2198 {
1682 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1683 2201
1684 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1686 { 2204 {
1687 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1693 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1694 2212
1695 if (tile) 2213 if (tile)
1696 { 2214 {
1697 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w; 2216 int px, py;
1699 int py = (y + 1) * T - tex.h;
1700 2217
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1704 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1705 if (!tex.name) 2222 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1707 2224
1708 glEnd (); 2225 key.texname = tex.name;
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1710 glBegin (GL_QUADS);
1711 } 2227 }
1712 2228
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717 2231
1718 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1719 { 2233 {
1720 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1721 { 2237 continue;
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1736 2244
1737 // update smooth hash 2245 // update smooth hash
1738 if (tex.smoothtile) 2246 if (tex.smoothtile)
1739 { 2247 {
1740 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 } 2282 }
1775 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1776 } 2305 }
1777 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1778 2310
1779 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort 2312 // this is basically counting sort
1781 { 2313 {
1782 int w, b; 2314 int w, b;
1783 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1784 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1785 { 2319 {
1786 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1787 if (smask) 2321 if (smask)
1788 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1807 int border = bits & 15; 2341 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1811 2345
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name) 2346 if (tex.name)
1815 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1816 if (!tex.name) 2350 if (key.texname != tex.name)
1817 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1818 2353
1819 glEnd (); 2354 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1821 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1822 } 2357 }
1823 2358
1824 if (border) 2359 if (border)
1825 { 2360 {
1826 float ox = border * dx; 2361 float ox = border * dx;
1827 2362
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1832 } 2367 }
1833 2368
1834 if (corner) 2369 if (corner)
1835 { 2370 {
1836 float ox = corner * dx; 2371 float ox = corner * dx;
1837 2372
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1842 } 2378 }
1843 } 2379 }
1844 } 2380 }
1845 } 2381 }
1846 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1847 } 2387 }
1848 2388
1849 hv_clear (smooth); 2389 hv_clear (smooth);
1850 } 2390 }
1851 2391
1852 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1853 2397
1854 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1855 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1856 2415
1857 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1860 { 2419 {
1865 { 2424 {
1866 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1867 2426
1868 int px = x * T; 2427 int px = x * T;
1869 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1870 2435
1871 if (cell->stat_hp) 2436 if (cell->stat_hp)
1872 { 2437 {
1873 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1885 } 2450 }
1886 } 2451 }
1887} 2452}
1888 2453
1889void 2454void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1891 CODE: 2456 CODE:
1892{ 2457{
1893 static float color[16][3] = { 2458 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1895 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1896 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1897 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1898 2463
1899 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1900 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1901 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1902 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1903 2468
1904 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1905 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1906 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1907 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1908 2473
1909 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1910 2475
1911 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1912 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1913 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1914 }; 2479 };
1915 2480
1916 int x, y; 2481 int x, y;
1917 2482
1918 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1920 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1923 2494
1924 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1928 2499
1929 if (m) 2500 if (m)
1930 { 2501 {
1931 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1932 2503
1933 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1934 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1935 2506
1936 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 } 2512 }
1945 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1947} 2518}
1948 2519
1949void 2520void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1951 PPCODE: 2522 PPCODE:
1952{ 2523{
1953 int x, y; 2524 int x, y;
1954 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1957 2532
1958 memset (darkness, 255, sw4 * sh);
1959 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1960 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1961 2535
1962 mx += self->x; 2536 mx += self->x - 1;
1963 my += self->y; 2537 my += self->y - 1;
1964 2538
1965 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1966 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1967 { 2541 {
1968 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1969 2543
1970 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1971 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1972 { 2546 {
1973 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1974 2548
1975 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1977 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1978 } 2552 }
1979 } 2553 }
1980 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1981 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1982 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1983 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1984 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1985} 2597}
1986 2598
1987SV * 2599SV *
1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1989 CODE: 2601 CODE:
1990{ 2602{
1991 int x, y, x1, y1; 2603 int x, y, x1, y1;
1992 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1993 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2050 else 2662 else
2051 *data++ = 0; 2663 *data++ = 0;
2052 } 2664 }
2053 } 2665 }
2054 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2055 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2056 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2057 RETVAL = data_sv; 2674 RETVAL = data_sv;
2058} 2675}
2059 OUTPUT: 2676 OUTPUT:
2060 RETVAL 2677 RETVAL
2061 2678
2062void 2679void
2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2064 PPCODE: 2681 PPCODE:
2065{ 2682{
2066 int x, y, z; 2683 int x, y, z;
2067 int w, h; 2684 int w, h;
2068 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2069 2696
2070 if (*data++ != 0) 2697 if (*data++ != 0)
2071 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2072 2699
2073 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2074 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2075 2702
2076 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2088 { 2715 {
2089 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2090 2717
2091 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2092 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2093 uint8_t flags = *data++; 2725 flags = *data++;
2094 2726
2095 if (flags) 2727 if (flags)
2096 { 2728 {
2097 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2103 2735
2104 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2105 { 2737 {
2106 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2107 2740
2108 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2109 { 2742 {
2110 tileid t = tile [z]; 2743 tileid t = tile [z];
2111 2744
2112 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2113 { 2746 {
2114 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t); 2748 need_texid (self, t);
2116 } 2749 }
2117 2750
2118 cell->tile [z] = t; 2751 cell->tile [z] = t;
2119 } 2752 }
2121 } 2754 }
2122 } 2755 }
2123 } 2756 }
2124} 2757}
2125 2758
2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2127 2760
2128CFPlus::MixChunk 2761DC::RW
2129new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2130 CODE: 2763 CODE:
2131 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2132 OUTPUT: 2770 OUTPUT:
2133 RETVAL 2771 RETVAL
2134 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2135void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2136DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2137 CODE: 2883 CODE:
2138 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2139 2885
2140int 2886int
2141volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2142 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2143 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2144 OUTPUT: 2892 OUTPUT:
2145 RETVAL 2893 RETVAL
2146 2894
2147int 2895DC::Channel
2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2149 CODE: 2897 CODE:
2898{
2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2151 OUTPUT: 2910 OUTPUT:
2152 RETVAL 2911 RETVAL
2153 2912
2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2155 2914
2156int 2915int
2157volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2158 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2159 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2160 OUTPUT: 2922 OUTPUT:
2161 RETVAL 2923 RETVAL
2162 2924
2163int 2925void
2164fade_out (int ms) 2926fade_out (int ms)
2165 CODE: 2927 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms); 2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadMUS_RW (rwops);
2167 OUTPUT: 2939 OUTPUT:
2168 RETVAL 2940 RETVAL
2169 2941
2170CFPlus::MixMusic
2171new_from_file (SV *class, char *path)
2172 CODE:
2173 RETVAL = Mix_LoadMUS (path);
2174 OUTPUT:
2175 RETVAL
2176
2177void 2942void
2178DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2179 CODE: 2944 CODE:
2180 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2181 2946
2182int 2947int
2183play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2184 CODE: 2949 CODE:
2185 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT: 2951 OUTPUT:
2187 RETVAL 2952 RETVAL
2188 2953
2189int 2954void
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2191 CODE: 2956 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2957 Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195 2958
2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2197 2962
2198BOOT: 2963BOOT:
2199{ 2964{
2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2201 static const struct { 2966 static const struct {
2202 const char *name; 2967 const char *name;
2203 IV iv; 2968 IV iv;
2204 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2205# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2206 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2207 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2208 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2210 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2214 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2218 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2219 const_iv (GL_AND), 2989 const_iv (GL_AND),
2220 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2221 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2222 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2224 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2225 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2226 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2227 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2228 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2236 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2239 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2241 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
2242 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2243 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2244 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
2245 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
2246 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
2267 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2269 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2270 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2271 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2272 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2275 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2276 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2281 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2282 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2283 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2286# undef const_iv 3080# undef const_iv
2287 }; 3081 };
2288 3082
2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291 3085
2292 texture_av = newAV (); 3086 texture_av = newAV ();
2293 AvREAL_off (texture_av); 3087 AvREAL_off (texture_av);
2294} 3088}
2295 3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
2296char * 3099char *
2297gl_vendor () 3100gl_vendor ()
2298 CODE: 3101 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT: 3103 OUTPUT:
2312 CODE: 3115 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT: 3117 OUTPUT:
2315 RETVAL 3118 RETVAL
2316 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
2317int glGetError () 3134int glGetError ()
2318 3135
2319void glFinish () 3136void glFinish ()
2320 3137
2321void glClear (int mask) 3138void glClear (int mask)
2335 3152
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE: 3154 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2339 3156
3157# void glBlendEquation (int se)
3158
2340void glDepthMask (int flag) 3159void glDepthMask (int flag)
2341 3160
2342void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2343 3162
2344void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2358# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360 3179
2361# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2363 3184
2364void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2365 3186
2366void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2367 3188
2375 3196
2376void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2377 CODE: 3198 CODE:
2378 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2379 3200
2380void glBegin (int mode)
2381
2382void glEnd ()
2383
2384void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2385 PROTOTYPE: @ 3202 PROTOTYPE: @
2386 ALIAS: 3203 ALIAS:
2387 glColor_premultiply = 1 3204 glColor_premultiply = 1
2388 CODE: 3205 CODE:
2389 if (ix) 3206 if (ix)
2390 { 3207 {
2393 b *= a; 3210 b *= a;
2394 } 3211 }
2395 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2397 3214
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2405 CODE: 3216 CODE:
2406 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2408 3219
2412 3223
2413void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2414 CODE: 3225 CODE:
2415 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2416 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2417void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2418 CODE: 3258 CODE:
2419 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2420 3260
2421void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE: 3278 CODE:
2439 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2441 3281
2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2443 3283
2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445 3285
2446void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2447 3289
2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2449 3291
2450int glGenTexture () 3292int glGenTexture ()
2451 CODE: 3293 CODE:
2471 3313
2472void glEndList () 3314void glEndList ()
2473 3315
2474void glCallList (int list) 3316void glCallList (int list)
2475 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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