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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
37#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
39 50
40#include <glib/gmacros.h> 51#include <glib/gmacros.h>
41 52
42#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
43 65
44#ifndef _WIN32 66#ifndef _WIN32
45# include <sys/types.h> 67# include <sys/types.h>
46# include <sys/socket.h> 68# include <sys/socket.h>
47# include <netinet/in.h> 69# include <netinet/in.h>
48# include <netinet/tcp.h> 70# include <netinet/tcp.h>
49# include <inttypes.h> 71# include <inttypes.h>
50#endif 72#endif
51 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
55 89
56#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
58 92
59#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
60 94
61#if 0 95/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 97
64# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
65#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
66 103
67static AV *texture_av; 104static AV *texture_av;
68 105
69static struct 106static struct
70{ 107{
107 av_push (texture_av, (SV *)(size_t)name); 144 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 145 glDeleteTextures (1, &name);
109} 146}
110 147
111#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
112 150
113#include "pango-font.c" 151#include "pango-font.c"
114#include "pango-fontmap.c" 152#include "pango-fontmap.c"
115#include "pango-render.c" 153#include "pango-render.c"
116 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
119 159
120typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
121 161
122static int 162static int
123shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
124{ 164{
125 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
139 179
140typedef struct cf_layout { 180typedef struct cf_layout {
141 PangoLayout *pl; 181 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
143 int base_height; 183 int base_height;
144 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
145} *CFPlus__Layout; 186} *DC__Layout;
146 187
147static CFPlus__Font default_font; 188static DC__Font default_font;
148static PangoContext *opengl_context; 189static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
150 191
151static void 192static void
152substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
157#endif 198#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 200}
160 201
161static void 202static void
162layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
163{ 204{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
166 */ 207 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
168 209
169 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 212
172 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
173} 214}
174 215
175static void 216static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 218{
178 PangoRectangle rect; 219 PangoRectangle rect;
179 220
180 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
192 233
193typedef uint16_t tileid; 234typedef uint16_t tileid;
194typedef uint16_t faceid; 235typedef uint16_t faceid;
195 236
196typedef struct { 237typedef struct {
197 int name; 238 GLuint name;
198 int w, h; 239 int w, h;
199 float s, t; 240 float s, t;
200 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
201 tileid smoothtile; 242 tileid smoothtile;
202 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
203} maptex; 245} maptex;
204 246
205typedef struct { 247typedef struct {
206 uint32_t player; 248 uint32_t player;
207 tileid tile[3]; 249 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
222 264
223 int32_t rows; 265 int32_t rows;
224 maprow *row; 266 maprow *row;
225} *CFPlus__Map; 267} *DC__Map;
226 268
227static char * 269static char *
228prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
229{ 271{
230 char *p; 272 char *p;
268 self->texs *= 2; 310 self->texs *= 2;
269 } 311 }
270} 312}
271 313
272static maprow * 314static maprow *
273map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
274{ 316{
275 if (0 > y) 317 if (0 > y)
276 { 318 {
277 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
316 358
317 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
318} 360}
319 361
320static mapcell * 362static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
322{ 364{
323 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
324} 366}
325 367
326static void 368static void
327map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
328{ 370{
329 int r; 371 int r;
330 372
331 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
339 self->oy = 0; 381 self->oy = 0;
340 self->row = 0; 382 self->row = 0;
341 self->rows = 0; 383 self->rows = 0;
342} 384}
343 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
344static void 396static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 398{
347 int x, y; 399 int x, y;
348 maprow *row; 400 maprow *row;
349 mapcell *cell; 401 mapcell *cell;
350 402
362 if (x >= row->c1) 414 if (x >= row->c1)
363 break; 415 break;
364 416
365 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
366 418
367 cell->darkness = 0; 419 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 420 }
372 } 421 }
373} 422}
374 423
375typedef struct { 424typedef struct {
429 n |= n >> 16; 478 n |= n >> 16;
430 479
431 return n + 1; 480 return n + 1;
432} 481}
433 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
434/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
437 497
438MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
439 594
440PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
441 596
442BOOT: 597BOOT:
443{ 598{
444 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 600 static const struct {
446 const char *name; 601 const char *name;
447 IV iv; 602 IV iv;
448 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
471 626
472 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
475 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
557# undef const_iv 797# undef const_iv
558 }; 798 };
559 799
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 819
580NV floor (NV x) 820NV floor (NV x)
581 821
582NV ceil (NV x) 822NV ceil (NV x)
583 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
584void 834void
585pango_init () 835pango_init ()
586 CODE: 836 CODE:
587{ 837{
588 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
591} 846}
592 847
593char *
594SDL_GetError () 848char *SDL_GetError ()
595 849
596int 850void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 851
599void 852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
600SDL_Quit () 858void SDL_Quit ()
859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
601 868
602void 869void
603SDL_ListModes (int rgb, int alpha) 870SDL_ListModes (int rgb, int alpha)
604 PPCODE: 871 PPCODE:
605{ 872{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 887
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 890
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 892
629 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
630 while (*m) 894 while (*m)
631 { 895 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 896 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 897 {
634 AV *av = newAV (); 898 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 901 av_push (av, newSViv (rgb));
661 925
662 if (RETVAL) 926 if (RETVAL)
663 { 927 {
664 av_clear (texture_av); 928 av_clear (texture_av);
665 929
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 932#include "glfunc.h"
669#undef GL_FUNC 933#undef GL_FUNC
670 } 934 }
671} 935}
678char * 942char *
679SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
680 944
681int 945int
682SDL_GetAppState () 946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
683 950
684void 951void
685poll_events () 952poll_events ()
686 PPCODE: 953 PPCODE:
687{ 954{
697 { 964 {
698 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
699 case SDL_KEYUP: 966 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 972 break;
706 973
707 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 993 x = ev.motion.x;
727 y = ev.motion.y; 994 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 996 }
730 997
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1004 }
738 break; 1005 break;
739 1006
740 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1010
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1021 break;
755 } 1022 }
756 1023
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1025 }
759} 1026}
760 1027
761int 1028int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1030 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
766 1033
767void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
768Mix_CloseAudio () 1051Mix_CloseAudio ()
769 1052
770int 1053int
771Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
772 1058
773void 1059void
774lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
775 CODE: 1061 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1088 }
803 } 1089 }
804#endif 1090#endif
805} 1091}
806 1092
807void 1093int
808add_font (char *file) 1094add_font (char *file)
809 CODE: 1095 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
811 1099
812void 1100void
813load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
814 ALIAS: 1102 ALIAS:
815 load_image_file = 1 1103 load_image_file = 1
818 STRLEN image_len; 1106 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
825 1113
826 if (!rw) 1114 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
828 1116
901void 1189void
902error (char *message) 1190error (char *message)
903 CODE: 1191 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1193#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1195#endif
908 1196
909void 1197void
910fatal (char *message) 1198fatal (char *message)
911 CODE: 1199 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1201#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1203#endif
916 _exit (1); 1204 _exit (1);
917 1205
918void 1206void
919_exit (int retval = 0) 1207_exit (int retval = 0)
931#if DEBUG 1219#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
933#endif 1221#endif
934} 1222}
935 1223
936MODULE = CFPlus PACKAGE = CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
937 1230
938CFPlus::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1237 CODE:
941{ 1238{
942 int count; 1239 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1243}
947 OUTPUT: 1244 OUTPUT:
948 RETVAL 1245 RETVAL
949 1246
950void 1247void
951DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
952 CODE: 1249 CODE:
953 pango_font_description_free (self); 1250 pango_font_description_free (self);
954 1251
955void 1252void
956make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
957 CODE: 1255 CODE:
958 default_font = self; 1256 default_font = self;
959 1257
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1259
1260PROTOTYPES: DISABLE
1261
962void 1262void
963reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
964 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
965 tc_clear (); 1272 tc_restore ();
966 1273
967CFPlus::Layout 1274DC::Layout
968new (SV *class) 1275new (SV *class)
969 CODE: 1276 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
971 1278
972 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
979 1287
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
982 OUTPUT: 1290 OUTPUT:
983 RETVAL 1291 RETVAL
984 1292
985void 1293void
986DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
987 CODE: 1295 CODE:
988 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
989 Safefree (self); 1298 Safefree (self);
990 1299
991void 1300void
992set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
993 CODE: 1302 CODE:
994{ 1303{
995 STRLEN textlen; 1304 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
997 1306
998 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
999} 1308}
1000 1309
1001void 1310void
1002set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
1003 CODE: 1312 CODE:
1004{ 1313{
1005 STRLEN textlen; 1314 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
1007 1316
1008 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
1009} 1318}
1010 1319
1011void 1320void
1012set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
1013 CODE: 1322 CODE:
1014{ 1323{
1015 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1326 const char *pos = text;
1052 if (attrs) 1361 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
1054} 1363}
1055 1364
1056void 1365void
1057get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
1058 PPCODE: 1367 PPCODE:
1059{ 1368{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1370
1062 do 1371 do
1063 { 1372 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1374
1066 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
1067 { 1376 {
1068 PangoRectangle extents; 1377 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1386
1078 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1079} 1388}
1080 1389
1081int 1390int
1082has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1083 CODE: 1392 CODE:
1084{ 1393{
1085 int lines = 1; 1394 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1087 1396
1092} 1401}
1093 OUTPUT: 1402 OUTPUT:
1094 RETVAL 1403 RETVAL
1095 1404
1096SV * 1405SV *
1097get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1098 CODE: 1407 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1410 OUTPUT:
1102 RETVAL 1411 RETVAL
1103 1412
1104void 1413void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1415 CODE:
1107 self->r = r; 1416 self->r = r;
1108 self->g = g; 1417 self->g = g;
1109 self->b = b; 1418 self->b = b;
1110 self->a = a; 1419 self->a = a;
1111 1420
1112void 1421void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1423 CODE:
1115 if (self->font != font) 1424 if (self->font != font)
1116 { 1425 {
1117 self->font = font; 1426 self->font = font;
1118 layout_update_font (self); 1427 layout_update_font (self);
1119 } 1428 }
1120 1429
1121void 1430void
1122set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1123 CODE: 1432 CODE:
1124 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1125 { 1434 {
1126 self->base_height = base_height; 1435 self->base_height = base_height;
1127 layout_update_font (self); 1436 layout_update_font (self);
1128 } 1437 }
1129 1438
1130void 1439void
1131set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1441 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1443
1135void 1444void
1136set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1137 CODE: 1446 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1448
1140void 1449void
1141set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1142 CODE: 1451 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1453
1145void 1454void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1456 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1153 ); 1462 );
1154 1463
1155void 1464void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1466 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1468
1160void 1469void
1161size (CFPlus::Layout self) 1470size (DC::Layout self)
1162 PPCODE: 1471 PPCODE:
1163{ 1472{
1164 int w, h; 1473 int w, h;
1165 1474
1166 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1171} 1480}
1172 1481
1173int 1482int
1174descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1175 CODE: 1484 CODE:
1176{ 1485{
1177 PangoRectangle rect; 1486 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1181} 1490}
1182 OUTPUT: 1491 OUTPUT:
1183 RETVAL 1492 RETVAL
1184 1493
1185int 1494int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1496 CODE:
1188{ 1497{
1189 int index, trailing; 1498 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1192} 1501}
1193 OUTPUT: 1502 OUTPUT:
1194 RETVAL 1503 RETVAL
1195 1504
1196void 1505void
1197cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1507 PPCODE:
1199{ 1508{
1200 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1511
1203 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1516}
1208 1517
1209void 1518void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1520 PPCODE:
1212{ 1521{
1213 int line, x; 1522 int line, x;
1214 1523
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1527 --line;
1528#endif
1218 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1532}
1222 1533
1223void 1534void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1536 PPCODE:
1226{ 1537{
1227 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1228 int index, trailing; 1539 int index, trailing;
1229 1540
1230 if (line < 0) 1541 if (line < 0)
1231 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1232 1543
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1235 1546
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1548
1238 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1556 }
1246} 1557}
1247 1558
1248void 1559void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1252 self->pl, 1564 self->pl,
1565 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1255 flags 1568 flags
1256 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1257 1573
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1574void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1264 CODE: 1576 CODE:
1265{ 1577{
1266 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1585
1269 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1602 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1603 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1607
1283 SvPOK_only (result_); 1608 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1285 1610
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1612 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1614
1290 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1616 }
1297} 1617}
1298 1618
1299void 1619void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1626{
1307 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1311 1634
1312 if (items < 5) 1635 if (items < 5)
1313 { 1636 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1343 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1345 } 1668 }
1346} 1669}
1347 1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE: 1793 CODE:
1350{ 1794{
1351 GLint width; 1795 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1354 RETVAL = width > 0; 1798 RETVAL = width > 0;
1355} 1799}
1356 OUTPUT: 1800 OUTPUT:
1357 RETVAL 1801 RETVAL
1358 1802
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1803MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1804
1361CFPlus::Map 1805PROTOTYPES: DISABLE
1806
1807DC::Map
1362new (SV *class) 1808new (SV *class)
1363 CODE: 1809 CODE:
1364 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1811 RETVAL->x = 0;
1366 RETVAL->y = 0; 1812 RETVAL->y = 0;
1374 RETVAL->row = 0; 1820 RETVAL->row = 0;
1375 OUTPUT: 1821 OUTPUT:
1376 RETVAL 1822 RETVAL
1377 1823
1378void 1824void
1379DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1380 CODE: 1826 CODE:
1381{ 1827{
1382 map_clear (self); 1828 map_clear (self);
1383 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1384 Safefree (self->tex); 1830 Safefree (self->tex);
1385 Safefree (self); 1831 Safefree (self);
1386} 1832}
1387 1833
1388void 1834void
1389resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1836 CODE:
1391 self->w = map_width; 1837 self->w = map_width;
1392 self->h = map_height; 1838 self->h = map_height;
1393 1839
1394void 1840void
1395clear (CFPlus::Map self) 1841clear (DC::Map self)
1396 CODE: 1842 CODE:
1397 map_clear (self); 1843 map_clear (self);
1398 1844
1399void 1845void
1400set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1847 CODE:
1402{ 1848{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1850 need_texid (self, tile);
1405} 1851}
1406 1852
1407void 1853void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1855 CODE:
1410{ 1856{
1411 tileid texid; 1857 tileid texid;
1412 maptex *tex; 1858 maptex *tex;
1413 1859
1426 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1428} 1874}
1429 1875
1430void 1876void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1878 CODE:
1433{ 1879{
1434 need_texid (self, texid); 1880 need_texid (self, texid);
1435 1881
1436 { 1882 {
1455 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1904}
1459 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1460int 1926int
1461ox (CFPlus::Map self) 1927ox (DC::Map self)
1462 ALIAS: 1928 ALIAS:
1463 oy = 1 1929 oy = 1
1464 x = 2 1930 x = 2
1465 y = 3 1931 y = 3
1466 w = 4 1932 w = 4
1477 } 1943 }
1478 OUTPUT: 1944 OUTPUT:
1479 RETVAL 1945 RETVAL
1480 1946
1481void 1947void
1482scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1483 CODE: 1949 CODE:
1484{ 1950{
1485 if (dx > 0) 1951 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 1953 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1504 } 1970 }
1505} 1971}
1506 1972
1507void 1973SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1509 CODE: 1975 CODE:
1510{ 1976{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 1979 mapcell *cell;
1514 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1515 1983
1516 while (data < data_end - 1) 1984 while (data < data_end - 1)
1517 { 1985 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1519 1987
1539 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1540 2008
1541 do 2009 do
1542 { 2010 {
1543 ext = *data++; 2011 ext = *data++;
1544 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1545 2013
1546 if (cmd < 4) 2014 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1548 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1549 { 2017 {
1550 cell->stat_width = 1; 2018 cell->stat_width = 1;
1551 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1552 } 2020 }
1553 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1556 { 2024 {
1557 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1558 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1559 2029
1560 data += *data + 1; 2030 data += *data + 1;
1561 } 2031 }
1562 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1563 cell->flags = *data++; 2033 cell->flags = *data++;
1570 } 2040 }
1571 else 2041 else
1572 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1573 } 2043 }
1574 2044
2045 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 2046 if (flags & (4 >> z))
1576 { 2047 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 2049 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1580 } 2067 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 2068 }
1596 else 2069 else
1597 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1598 } 2071 }
1599} 2072}
2073 OUTPUT:
2074 RETVAL
1600 2075
1601SV * 2076SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2078 CODE:
1604{ 2079{
1605 int x1, x; 2080 int x1, x;
1606 int y1, y; 2081 int y1, y;
1607 int z; 2082 int z;
1652} 2127}
1653 OUTPUT: 2128 OUTPUT:
1654 RETVAL 2129 RETVAL
1655 2130
1656void 2131void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 2133 CODE:
1659{ 2134{
2135 int x, y, z;
2136
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 2140 smooth_key skey;
1664 int x, y, z; 2141 int pl_x, pl_y;
1665 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1666 2147
2148 pl_tex.name = 0;
2149
1667 // thats current max. sorry. 2150 // that's current max. sorry.
1668 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1670 2153
1671 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1673 2156
1674 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1675 2158 key.r = 255;
1676 glEnable (GL_BLEND); 2159 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1680 2163 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684 2164
1685 mx += self->x; 2165 mx += self->x;
1686 my += self->y; 2166 my += self->y;
1687 2167
1688 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1707 } 2187 }
1708 } 2188 }
1709 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1710 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1711 { 2198 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1713 2201
1714 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1716 { 2204 {
1717 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1723 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1724 2212
1725 if (tile) 2213 if (tile)
1726 { 2214 {
1727 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2216 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 2217
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1734 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1735 if (!tex.name) 2222 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1737 2224
1738 glEnd (); 2225 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 2227 }
1742 2228
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747 2231
1748 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1749 { 2233 {
1750 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1751 { 2237 continue;
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1766 2244
1767 // update smooth hash 2245 // update smooth hash
1768 if (tex.smoothtile) 2246 if (tex.smoothtile)
1769 { 2247 {
1770 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 } 2282 }
1805 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1806 } 2305 }
1807 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1808 2310
1809 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2312 // this is basically counting sort
1811 { 2313 {
1812 int w, b; 2314 int w, b;
1813 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1815 { 2319 {
1816 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1817 if (smask) 2321 if (smask)
1818 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1837 int border = bits & 15; 2341 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1841 2345
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 2346 if (tex.name)
1845 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1846 if (!tex.name) 2350 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1848 2353
1849 glEnd (); 2354 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1852 } 2357 }
1853 2358
1854 if (border) 2359 if (border)
1855 { 2360 {
1856 float ox = border * dx; 2361 float ox = border * dx;
1857 2362
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1862 } 2367 }
1863 2368
1864 if (corner) 2369 if (corner)
1865 { 2370 {
1866 float ox = corner * dx; 2371 float ox = corner * dx;
1867 2372
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1872 } 2378 }
1873 } 2379 }
1874 } 2380 }
1875 } 2381 }
1876 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1877 } 2387 }
1878 2388
1879 hv_clear (smooth); 2389 hv_clear (smooth);
1880 } 2390 }
1881 2391
1882 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1883 2397
1884 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1885 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1886 2415
1887 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1890 { 2419 {
1895 { 2424 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1897 2426
1898 int px = x * T; 2427 int px = x * T;
1899 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1900 2435
1901 if (cell->stat_hp) 2436 if (cell->stat_hp)
1902 { 2437 {
1903 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1915 } 2450 }
1916 } 2451 }
1917} 2452}
1918 2453
1919void 2454void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1921 CODE: 2456 CODE:
1922{ 2457{
1923 static float color[16][3] = { 2458 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1925 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1926 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1927 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1928 2463
1929 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1930 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1931 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1932 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1933 2468
1934 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1935 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1936 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1937 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1938 2473
1939 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1940 2475
1941 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1942 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1943 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1944 }; 2479 };
1945 2480
1946 int x, y; 2481 int x, y;
1947 2482
1948 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1950 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1953 2494
1954 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1958 2499
1959 if (m) 2500 if (m)
1960 { 2501 {
1961 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1962 2503
1963 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1964 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1965 2506
1966 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 } 2512 }
1975 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1977} 2518}
1978 2519
1979void 2520void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2522 PPCODE:
1982{ 2523{
1983 int x, y; 2524 int x, y;
1984 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2532
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1991 2535
1992 mx += self->x; 2536 mx += self->x - 1;
1993 my += self->y; 2537 my += self->y - 1;
1994 2538
1995 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1997 { 2541 {
1998 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1999 2543
2000 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2546 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
2004 2548
2005 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2552 }
2009 } 2553 }
2010 2554
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2556 for (x = 0; x < sw; ++x)
2021 { 2557 {
2022 float *f = (float *)matrix; 2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2567
2026 for (dy = -1; dy <= 1; ++dy) 2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2569 uint8_t r21 = d21;
2028 { 2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2571
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2572 uint8_t r12 = d12;
2033 } 2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2034 2575
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2579
2038 darkness_sv = darkness2_sv; 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2589 }
2590
2591 free (darkness1);
2040 2592
2041 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
2045} 2597}
2046 2598
2047SV * 2599SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2601 CODE:
2050{ 2602{
2051 int x, y, x1, y1; 2603 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2662 else
2111 *data++ = 0; 2663 *data++ = 0;
2112 } 2664 }
2113 } 2665 }
2114 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2115 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2117 RETVAL = data_sv; 2674 RETVAL = data_sv;
2118} 2675}
2119 OUTPUT: 2676 OUTPUT:
2120 RETVAL 2677 RETVAL
2121 2678
2122void 2679void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2681 PPCODE:
2125{ 2682{
2126 int x, y, z; 2683 int x, y, z;
2127 int w, h; 2684 int w, h;
2128 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2129 2696
2130 if (*data++ != 0) 2697 if (*data++ != 0)
2131 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2132 2699
2133 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2135 2702
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2715 {
2149 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2150 2717
2151 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2152 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2153 uint8_t flags = *data++; 2725 flags = *data++;
2154 2726
2155 if (flags) 2727 if (flags)
2156 { 2728 {
2157 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2735
2164 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2165 { 2737 {
2166 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2167 2740
2168 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2169 { 2742 {
2170 tileid t = tile [z]; 2743 tileid t = tile [z];
2171 2744
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2746 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2748 need_texid (self, t);
2176 } 2749 }
2177 2750
2178 cell->tile [z] = t; 2751 cell->tile [z] = t;
2179 } 2752 }
2181 } 2754 }
2182 } 2755 }
2183 } 2756 }
2184} 2757}
2185 2758
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2760
2188CFPlus::MixChunk 2761DC::RW
2189new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2190 CODE: 2763 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2192 OUTPUT: 2770 OUTPUT:
2193 RETVAL 2771 RETVAL
2194 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2195void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2196DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2197 CODE: 2883 CODE:
2198 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2199 2885
2200int 2886int
2201volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2892 OUTPUT:
2205 RETVAL 2893 RETVAL
2206 2894
2207int 2895DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2897 CODE:
2898{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2211 OUTPUT: 2910 OUTPUT:
2212 RETVAL 2911 RETVAL
2213 2912
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2215 2914
2216int 2915int
2217volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2218 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2922 OUTPUT:
2221 RETVAL 2923 RETVAL
2222 2924
2223int 2925void
2224fade_out (int ms) 2926fade_out (int ms)
2225 CODE: 2927 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadMUS_RW (rwops);
2227 OUTPUT: 2939 OUTPUT:
2228 RETVAL 2940 RETVAL
2229 2941
2230CFPlus::MixMusic
2231new_from_file (SV *class, char *path)
2232 CODE:
2233 RETVAL = Mix_LoadMUS (path);
2234 OUTPUT:
2235 RETVAL
2236
2237void 2942void
2238DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2239 CODE: 2944 CODE:
2240 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2241 2946
2242int 2947int
2243play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2244 CODE: 2949 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 2951 OUTPUT:
2247 RETVAL 2952 RETVAL
2248 2953
2249int 2954void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 2956 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2957 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 2958
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2257 2962
2258BOOT: 2963BOOT:
2259{ 2964{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 2966 static const struct {
2262 const char *name; 2967 const char *name;
2263 IV iv; 2968 IV iv;
2264 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2269 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2277 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 2989 const_iv (GL_AND),
2283 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2289 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2291 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2299 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 3022 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 3023 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2351# undef const_iv 3080# undef const_iv
2352 }; 3081 };
2353 3082
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356 3085
2357 texture_av = newAV (); 3086 texture_av = newAV ();
2358 AvREAL_off (texture_av); 3087 AvREAL_off (texture_av);
2359} 3088}
2360 3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
2361char * 3099char *
2362gl_vendor () 3100gl_vendor ()
2363 CODE: 3101 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT: 3103 OUTPUT:
2414 3152
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE: 3154 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2418 3156
3157# void glBlendEquation (int se)
3158
2419void glDepthMask (int flag) 3159void glDepthMask (int flag)
2420 3160
2421void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2422 3162
2423void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2437# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 3179
2440# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2442 3184
2443void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2444 3186
2445void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2446 3188
2454 3196
2455void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2456 CODE: 3198 CODE:
2457 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2458 3200
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3202 PROTOTYPE: @
2465 ALIAS: 3203 ALIAS:
2466 glColor_premultiply = 1 3204 glColor_premultiply = 1
2467 CODE: 3205 CODE:
2468 if (ix) 3206 if (ix)
2469 { 3207 {
2472 b *= a; 3210 b *= a;
2473 } 3211 }
2474 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2476 3214
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3216 CODE:
2485 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3219
2491 3223
2492void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2493 CODE: 3225 CODE:
2494 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2495 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2496void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2497 CODE: 3258 CODE:
2498 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2499 3260
2500void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3278 CODE:
2518 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3281
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3283
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3285
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3287
2552 3313
2553void glEndList () 3314void glEndList ()
2554 3315
2555void glCallList (int list) 3316void glCallList (int list)
2556 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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