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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
37#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
39 50
40#include <glib/gmacros.h> 51#include <glib/gmacros.h>
41 52
42#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
43 65
44#ifndef _WIN32 66#ifndef _WIN32
45# include <sys/types.h> 67# include <sys/types.h>
46# include <sys/socket.h> 68# include <sys/socket.h>
47# include <netinet/in.h> 69# include <netinet/in.h>
48# include <netinet/tcp.h> 70# include <netinet/tcp.h>
49# include <inttypes.h> 71# include <inttypes.h>
50#endif 72#endif
51 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
55 89
56#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
58 92
59#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
60 94
61#if 0 95/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 97
64# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
65#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
66 103
67static AV *texture_av; 104static AV *texture_av;
68 105
69static struct 106static struct
70{ 107{
107 av_push (texture_av, (SV *)(size_t)name); 144 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 145 glDeleteTextures (1, &name);
109} 146}
110 147
111#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
112 150
113#include "pango-font.c" 151#include "pango-font.c"
114#include "pango-fontmap.c" 152#include "pango-fontmap.c"
115#include "pango-render.c" 153#include "pango-render.c"
116 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
119 159
120typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
121 161
122static int 162static int
123shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
124{ 164{
125 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
139 179
140typedef struct cf_layout { 180typedef struct cf_layout {
141 PangoLayout *pl; 181 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
143 int base_height; 183 int base_height;
144 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
145} *CFPlus__Layout; 186} *DC__Layout;
146 187
147static CFPlus__Font default_font; 188static DC__Font default_font;
148static PangoContext *opengl_context; 189static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
150 191
151static void 192static void
152substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
157#endif 198#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 200}
160 201
161static void 202static void
162layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
163{ 204{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
166 */ 207 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
168 209
169 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 212
172 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
173} 214}
174 215
175static void 216static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 218{
178 PangoRectangle rect; 219 PangoRectangle rect;
179 220
180 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
192 233
193typedef uint16_t tileid; 234typedef uint16_t tileid;
194typedef uint16_t faceid; 235typedef uint16_t faceid;
195 236
196typedef struct { 237typedef struct {
197 int name; 238 GLuint name;
198 int w, h; 239 int w, h;
199 float s, t; 240 float s, t;
200 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
201 tileid smoothtile; 242 tileid smoothtile;
202 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
203} maptex; 245} maptex;
204 246
205typedef struct { 247typedef struct {
206 uint32_t player; 248 uint32_t player;
207 tileid tile[3]; 249 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
222 264
223 int32_t rows; 265 int32_t rows;
224 maprow *row; 266 maprow *row;
225} *CFPlus__Map; 267} *DC__Map;
226 268
227static char * 269static char *
228prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
229{ 271{
230 char *p; 272 char *p;
268 self->texs *= 2; 310 self->texs *= 2;
269 } 311 }
270} 312}
271 313
272static maprow * 314static maprow *
273map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
274{ 316{
275 if (0 > y) 317 if (0 > y)
276 { 318 {
277 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
316 358
317 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
318} 360}
319 361
320static mapcell * 362static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
322{ 364{
323 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
324} 366}
325 367
326static void 368static void
327map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
328{ 370{
329 int r; 371 int r;
330 372
331 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
339 self->oy = 0; 381 self->oy = 0;
340 self->row = 0; 382 self->row = 0;
341 self->rows = 0; 383 self->rows = 0;
342} 384}
343 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
344static void 396static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 398{
347 int x, y; 399 int x, y;
348 maprow *row; 400 maprow *row;
349 mapcell *cell; 401 mapcell *cell;
350 402
362 if (x >= row->c1) 414 if (x >= row->c1)
363 break; 415 break;
364 416
365 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
366 418
367 cell->darkness = 0; 419 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 420 }
372 } 421 }
373} 422}
374 423
375typedef struct { 424typedef struct {
429 n |= n >> 16; 478 n |= n >> 16;
430 479
431 return n + 1; 480 return n + 1;
432} 481}
433 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
434/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
437 497
438MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
439 594
440PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
441 596
442BOOT: 597BOOT:
443{ 598{
444 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 600 static const struct {
446 const char *name; 601 const char *name;
447 IV iv; 602 IV iv;
448 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
471 626
472 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
475 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
557# undef const_iv 797# undef const_iv
558 }; 798 };
559 799
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 819
580NV floor (NV x) 820NV floor (NV x)
581 821
582NV ceil (NV x) 822NV ceil (NV x)
583 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
584void 834void
585pango_init () 835pango_init ()
586 CODE: 836 CODE:
587{ 837{
588 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
591} 846}
592 847
593char *
594SDL_GetError () 848char *SDL_GetError ()
595 849
596int 850void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 851
599void 852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
600SDL_Quit () 858void SDL_Quit ()
859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
601 868
602void 869void
603SDL_ListModes (int rgb, int alpha) 870SDL_ListModes (int rgb, int alpha)
604 PPCODE: 871 PPCODE:
605{ 872{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 887
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 890
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 892
629 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
630 while (*m) 894 while (*m)
631 { 895 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 896 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 897 {
634 AV *av = newAV (); 898 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 901 av_push (av, newSViv (rgb));
661 925
662 if (RETVAL) 926 if (RETVAL)
663 { 927 {
664 av_clear (texture_av); 928 av_clear (texture_av);
665 929
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 932#include "glfunc.h"
669#undef GL_FUNC 933#undef GL_FUNC
670 } 934 }
671} 935}
678char * 942char *
679SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
680 944
681int 945int
682SDL_GetAppState () 946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
683 950
684void 951void
685poll_events () 952poll_events ()
686 PPCODE: 953 PPCODE:
687{ 954{
697 { 964 {
698 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
699 case SDL_KEYUP: 966 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 972 break;
706 973
707 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 993 x = ev.motion.x;
727 y = ev.motion.y; 994 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 996 }
730 997
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1004 }
738 break; 1005 break;
739 1006
740 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1010
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1021 break;
755 } 1022 }
756 1023
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1025 }
759} 1026}
760 1027
761int 1028int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1030 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
766 1033
767void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
768Mix_CloseAudio () 1051Mix_CloseAudio ()
769 1052
770int 1053int
771Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
772 1058
773void 1059void
774lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
775 CODE: 1061 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1088 }
803 } 1089 }
804#endif 1090#endif
805} 1091}
806 1092
807void 1093int
808add_font (char *file) 1094add_font (char *file)
809 CODE: 1095 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
811 1099
812void 1100void
813load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
814 ALIAS: 1102 ALIAS:
815 load_image_file = 1 1103 load_image_file = 1
818 STRLEN image_len; 1106 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
825 1113
826 if (!rw) 1114 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
828 1116
901void 1189void
902error (char *message) 1190error (char *message)
903 CODE: 1191 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1193#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1195#endif
908 1196
909void 1197void
910fatal (char *message) 1198fatal (char *message)
911 CODE: 1199 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1201#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1203#endif
916 _exit (1); 1204 _exit (1);
917 1205
918void 1206void
919_exit (int retval = 0) 1207_exit (int retval = 0)
931#if DEBUG 1219#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
933#endif 1221#endif
934} 1222}
935 1223
936MODULE = CFPlus PACKAGE = CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
937 1230
938CFPlus::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1237 CODE:
941{ 1238{
942 int count; 1239 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1243}
947 OUTPUT: 1244 OUTPUT:
948 RETVAL 1245 RETVAL
949 1246
950void 1247void
951DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
952 CODE: 1249 CODE:
953 pango_font_description_free (self); 1250 pango_font_description_free (self);
954 1251
955void 1252void
956make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
957 CODE: 1255 CODE:
958 default_font = self; 1256 default_font = self;
959 1257
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1259
1260PROTOTYPES: DISABLE
1261
962void 1262void
963reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
964 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
965 tc_clear (); 1272 tc_restore ();
966 1273
967CFPlus::Layout 1274DC::Layout
968new (SV *class) 1275new (SV *class)
969 CODE: 1276 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
971 1278
972 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
979 1287
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
982 OUTPUT: 1290 OUTPUT:
983 RETVAL 1291 RETVAL
984 1292
985void 1293void
986DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
987 CODE: 1295 CODE:
988 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
989 Safefree (self); 1298 Safefree (self);
990 1299
991void 1300void
992set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
993 CODE: 1302 CODE:
994{ 1303{
995 STRLEN textlen; 1304 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
997 1306
998 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
999} 1308}
1000 1309
1001void 1310void
1002set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
1003 CODE: 1312 CODE:
1004{ 1313{
1005 STRLEN textlen; 1314 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
1007 1316
1008 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
1009} 1318}
1010 1319
1011void 1320void
1012set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
1013 CODE: 1322 CODE:
1014{ 1323{
1015 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1326 const char *pos = text;
1052 if (attrs) 1361 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
1054} 1363}
1055 1364
1056void 1365void
1057get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
1058 PPCODE: 1367 PPCODE:
1059{ 1368{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1370
1062 do 1371 do
1063 { 1372 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1374
1066 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
1067 { 1376 {
1068 PangoRectangle extents; 1377 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1386
1078 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1079} 1388}
1080 1389
1081int 1390int
1082has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1083 CODE: 1392 CODE:
1084{ 1393{
1085 int lines = 1; 1394 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1087 1396
1092} 1401}
1093 OUTPUT: 1402 OUTPUT:
1094 RETVAL 1403 RETVAL
1095 1404
1096SV * 1405SV *
1097get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1098 CODE: 1407 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1410 OUTPUT:
1102 RETVAL 1411 RETVAL
1103 1412
1104void 1413void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1415 CODE:
1107 self->r = r; 1416 self->r = r;
1108 self->g = g; 1417 self->g = g;
1109 self->b = b; 1418 self->b = b;
1110 self->a = a; 1419 self->a = a;
1111 1420
1112void 1421void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1423 CODE:
1115 if (self->font != font) 1424 if (self->font != font)
1116 { 1425 {
1117 self->font = font; 1426 self->font = font;
1118 layout_update_font (self); 1427 layout_update_font (self);
1119 } 1428 }
1120 1429
1121void 1430void
1122set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1123 CODE: 1432 CODE:
1124 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1125 { 1434 {
1126 self->base_height = base_height; 1435 self->base_height = base_height;
1127 layout_update_font (self); 1436 layout_update_font (self);
1128 } 1437 }
1129 1438
1130void 1439void
1131set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1441 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1443
1135void 1444void
1136set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1137 CODE: 1446 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1448
1140void 1449void
1141set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1142 CODE: 1451 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1453
1145void 1454void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1456 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1153 ); 1462 );
1154 1463
1155void 1464void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1466 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1468
1160void 1469void
1161size (CFPlus::Layout self) 1470size (DC::Layout self)
1162 PPCODE: 1471 PPCODE:
1163{ 1472{
1164 int w, h; 1473 int w, h;
1165 1474
1166 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1171} 1480}
1172 1481
1173int 1482int
1174descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1175 CODE: 1484 CODE:
1176{ 1485{
1177 PangoRectangle rect; 1486 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1181} 1490}
1182 OUTPUT: 1491 OUTPUT:
1183 RETVAL 1492 RETVAL
1184 1493
1185int 1494int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1496 CODE:
1188{ 1497{
1189 int index, trailing; 1498 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1192} 1501}
1193 OUTPUT: 1502 OUTPUT:
1194 RETVAL 1503 RETVAL
1195 1504
1196void 1505void
1197cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1507 PPCODE:
1199{ 1508{
1200 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1511
1203 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1516}
1208 1517
1209void 1518void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1520 PPCODE:
1212{ 1521{
1213 int line, x; 1522 int line, x;
1214 1523
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1527 --line;
1528#endif
1218 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1532}
1222 1533
1223void 1534void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1536 PPCODE:
1226{ 1537{
1227 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1228 int index, trailing; 1539 int index, trailing;
1229 1540
1230 if (line < 0) 1541 if (line < 0)
1231 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1232 1543
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1235 1546
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1548
1238 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1556 }
1246} 1557}
1247 1558
1248void 1559void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1252 self->pl, 1564 self->pl,
1565 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1255 flags 1568 flags
1256 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1257 1573
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1574void
1575draw (DC::Layout self)
1576 CODE:
1577{
1578 glEnable (GL_TEXTURE_2D);
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1585
1260int minpot (int n) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1261 1596
1262void 1597void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1598pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1599 CODE:
1265{ 1600{
1292 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1634
1297 if (items < 5) 1635 if (items < 5)
1298 { 1636 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1639 }
1328 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1330 } 1668 }
1331} 1669}
1332 1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE: 1793 CODE:
1335{ 1794{
1336 GLint width; 1795 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1339 RETVAL = width > 0; 1798 RETVAL = width > 0;
1340} 1799}
1341 OUTPUT: 1800 OUTPUT:
1342 RETVAL 1801 RETVAL
1343 1802
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1803MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1804
1346CFPlus::Map 1805PROTOTYPES: DISABLE
1806
1807DC::Map
1347new (SV *class) 1808new (SV *class)
1348 CODE: 1809 CODE:
1349 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0; 1811 RETVAL->x = 0;
1351 RETVAL->y = 0; 1812 RETVAL->y = 0;
1359 RETVAL->row = 0; 1820 RETVAL->row = 0;
1360 OUTPUT: 1821 OUTPUT:
1361 RETVAL 1822 RETVAL
1362 1823
1363void 1824void
1364DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1365 CODE: 1826 CODE:
1366{ 1827{
1367 map_clear (self); 1828 map_clear (self);
1368 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1369 Safefree (self->tex); 1830 Safefree (self->tex);
1370 Safefree (self); 1831 Safefree (self);
1371} 1832}
1372 1833
1373void 1834void
1374resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1836 CODE:
1376 self->w = map_width; 1837 self->w = map_width;
1377 self->h = map_height; 1838 self->h = map_height;
1378 1839
1379void 1840void
1380clear (CFPlus::Map self) 1841clear (DC::Map self)
1381 CODE: 1842 CODE:
1382 map_clear (self); 1843 map_clear (self);
1383 1844
1384void 1845void
1385set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1847 CODE:
1387{ 1848{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1850 need_texid (self, tile);
1390} 1851}
1391 1852
1392void 1853void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1855 CODE:
1395{ 1856{
1396 tileid texid; 1857 tileid texid;
1397 maptex *tex; 1858 maptex *tex;
1398 1859
1411 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1413} 1874}
1414 1875
1415void 1876void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1878 CODE:
1418{ 1879{
1419 need_texid (self, texid); 1880 need_texid (self, texid);
1420 1881
1421 { 1882 {
1440 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 1904}
1444 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1445int 1926int
1446ox (CFPlus::Map self) 1927ox (DC::Map self)
1447 ALIAS: 1928 ALIAS:
1448 oy = 1 1929 oy = 1
1449 x = 2 1930 x = 2
1450 y = 3 1931 y = 3
1451 w = 4 1932 w = 4
1462 } 1943 }
1463 OUTPUT: 1944 OUTPUT:
1464 RETVAL 1945 RETVAL
1465 1946
1466void 1947void
1467scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1468 CODE: 1949 CODE:
1469{ 1950{
1470 if (dx > 0) 1951 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 1953 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1489 } 1970 }
1490} 1971}
1491 1972
1492void 1973SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1494 CODE: 1975 CODE:
1495{ 1976{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 1979 mapcell *cell;
1499 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1500 1983
1501 while (data < data_end - 1) 1984 while (data < data_end - 1)
1502 { 1985 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1504 1987
1524 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1525 2008
1526 do 2009 do
1527 { 2010 {
1528 ext = *data++; 2011 ext = *data++;
1529 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1530 2013
1531 if (cmd < 4) 2014 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1533 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1534 { 2017 {
1535 cell->stat_width = 1; 2018 cell->stat_width = 1;
1536 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1537 } 2020 }
1538 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1541 { 2024 {
1542 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1543 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1544 2029
1545 data += *data + 1; 2030 data += *data + 1;
1546 } 2031 }
1547 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1548 cell->flags = *data++; 2033 cell->flags = *data++;
1555 } 2040 }
1556 else 2041 else
1557 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1558 } 2043 }
1559 2044
2045 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 2046 if (flags & (4 >> z))
1561 { 2047 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 2049 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1565 } 2067 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 2068 }
1581 else 2069 else
1582 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1583 } 2071 }
1584} 2072}
2073 OUTPUT:
2074 RETVAL
1585 2075
1586SV * 2076SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 2078 CODE:
1589{ 2079{
1590 int x1, x; 2080 int x1, x;
1591 int y1, y; 2081 int y1, y;
1592 int z; 2082 int z;
1637} 2127}
1638 OUTPUT: 2128 OUTPUT:
1639 RETVAL 2129 RETVAL
1640 2130
1641void 2131void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 2133 CODE:
1644{ 2134{
2135 int x, y, z;
2136
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 2140 smooth_key skey;
1649 int x, y, z; 2141 int pl_x, pl_y;
1650 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1651 2147
2148 pl_tex.name = 0;
2149
1652 // thats current max. sorry. 2150 // that's current max. sorry.
1653 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1655 2153
1656 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1658 2156
1659 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1660 2158 key.r = 255;
1661 glEnable (GL_BLEND); 2159 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1665 2163 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669 2164
1670 mx += self->x; 2165 mx += self->x;
1671 my += self->y; 2166 my += self->y;
1672 2167
1673 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1692 } 2187 }
1693 } 2188 }
1694 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1695 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1696 { 2198 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1698 2201
1699 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1701 { 2204 {
1702 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1708 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1709 2212
1710 if (tile) 2213 if (tile)
1711 { 2214 {
1712 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2216 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 2217
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1719 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1720 if (!tex.name) 2222 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1722 2224
1723 glEnd (); 2225 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2227 }
1727 2228
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732 2231
1733 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1734 { 2233 {
1735 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1736 { 2237 continue;
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1751 2244
1752 // update smooth hash 2245 // update smooth hash
1753 if (tex.smoothtile) 2246 if (tex.smoothtile)
1754 { 2247 {
1755 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 } 2282 }
1790 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1791 } 2305 }
1792 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1793 2310
1794 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2312 // this is basically counting sort
1796 { 2313 {
1797 int w, b; 2314 int w, b;
1798 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1800 { 2319 {
1801 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1802 if (smask) 2321 if (smask)
1803 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1822 int border = bits & 15; 2341 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1826 2345
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 2346 if (tex.name)
1830 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1831 if (!tex.name) 2350 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1833 2353
1834 glEnd (); 2354 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1837 } 2357 }
1838 2358
1839 if (border) 2359 if (border)
1840 { 2360 {
1841 float ox = border * dx; 2361 float ox = border * dx;
1842 2362
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1847 } 2367 }
1848 2368
1849 if (corner) 2369 if (corner)
1850 { 2370 {
1851 float ox = corner * dx; 2371 float ox = corner * dx;
1852 2372
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1857 } 2378 }
1858 } 2379 }
1859 } 2380 }
1860 } 2381 }
1861 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1862 } 2387 }
1863 2388
1864 hv_clear (smooth); 2389 hv_clear (smooth);
1865 } 2390 }
1866 2391
1867 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1868 2397
1869 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1870 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1871 2415
1872 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1875 { 2419 {
1880 { 2424 {
1881 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1882 2426
1883 int px = x * T; 2427 int px = x * T;
1884 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1885 2435
1886 if (cell->stat_hp) 2436 if (cell->stat_hp)
1887 { 2437 {
1888 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900 } 2450 }
1901 } 2451 }
1902} 2452}
1903 2453
1904void 2454void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1906 CODE: 2456 CODE:
1907{ 2457{
1908 static float color[16][3] = { 2458 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1910 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1911 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1912 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1913 2463
1914 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1915 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1916 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1917 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1918 2468
1919 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1920 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1921 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1922 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1923 2473
1924 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1925 2475
1926 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1927 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1928 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1929 }; 2479 };
1930 2480
1931 int x, y; 2481 int x, y;
1932 2482
1933 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1935 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1938 2494
1939 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1943 2499
1944 if (m) 2500 if (m)
1945 { 2501 {
1946 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1947 2503
1948 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1949 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1950 2506
1951 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 } 2512 }
1960 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1962} 2518}
1963 2519
1964void 2520void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2522 PPCODE:
1967{ 2523{
1968 int x, y; 2524 int x, y;
1969 int sw1 = sw + 2; 2525 int sw1 = sw + 2;
1970 int sh1 = sh + 2; 2526 int sh1 = sh + 2;
1971 int sh3 = sh * 3; 2527 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3; 2528 int sw3 = sw * 3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976 2532
1977 SvPOK_only (darkness3_sv); 2533 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1979 2535
1980 mx += self->x - 1; 2536 mx += self->x - 1;
1981 my += self->y - 1; 2537 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984 2538
1985 for (y = 0; y < sh1; y++) 2539 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1987 { 2541 {
1988 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
1991 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1992 { 2546 {
1993 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1994 2548
1995 darkness1 [y * sw1 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1997 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1998 } 2552 }
1999 } 2553 }
2000 2554
2001 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x) 2556 for (x = 0; x < sw; ++x)
2021 2575
2022 uint8_t r13 = (d13 + d23 + d12) / 3; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23; 2577 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3; 2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2025 2579
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2035 } 2589 }
2036 2590
2037 free (darkness1); 2591 free (darkness1);
2038 2592
2039 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2040 PUSHs (sv_2mortal (newSViv (sw34))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2041 PUSHs (sv_2mortal (newSViv (sh3))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2042 PUSHs (darkness3_sv); 2596 PUSHs (darkness3_sv);
2043} 2597}
2044 2598
2045SV * 2599SV *
2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
2047 CODE: 2601 CODE:
2048{ 2602{
2049 int x, y, x1, y1; 2603 int x, y, x1, y1;
2050 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
2051 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2108 else 2662 else
2109 *data++ = 0; 2663 *data++ = 0;
2110 } 2664 }
2111 } 2665 }
2112 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2113 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2114 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2115 RETVAL = data_sv; 2674 RETVAL = data_sv;
2116} 2675}
2117 OUTPUT: 2676 OUTPUT:
2118 RETVAL 2677 RETVAL
2119 2678
2120void 2679void
2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2122 PPCODE: 2681 PPCODE:
2123{ 2682{
2124 int x, y, z; 2683 int x, y, z;
2125 int w, h; 2684 int w, h;
2126 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2127 2696
2128 if (*data++ != 0) 2697 if (*data++ != 0)
2129 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2130 2699
2131 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2133 2702
2134 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2146 { 2715 {
2147 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2148 2717
2149 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2150 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2151 uint8_t flags = *data++; 2725 flags = *data++;
2152 2726
2153 if (flags) 2727 if (flags)
2154 { 2728 {
2155 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2161 2735
2162 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2163 { 2737 {
2164 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2165 2740
2166 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2167 { 2742 {
2168 tileid t = tile [z]; 2743 tileid t = tile [z];
2169 2744
2170 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2171 { 2746 {
2172 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t); 2748 need_texid (self, t);
2174 } 2749 }
2175 2750
2176 cell->tile [z] = t; 2751 cell->tile [z] = t;
2177 } 2752 }
2179 } 2754 }
2180 } 2755 }
2181 } 2756 }
2182} 2757}
2183 2758
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2185 2760
2186CFPlus::MixChunk 2761DC::RW
2187new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
2188 CODE: 2763 CODE:
2189 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2190 OUTPUT: 2770 OUTPUT:
2191 RETVAL 2771 RETVAL
2192 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2193void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2194DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2195 CODE: 2883 CODE:
2196 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2197 2885
2198int 2886int
2199volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2200 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2201 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT: 2892 OUTPUT:
2203 RETVAL 2893 RETVAL
2204 2894
2205int 2895DC::Channel
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2207 CODE: 2897 CODE:
2898{
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2209 OUTPUT: 2910 OUTPUT:
2210 RETVAL 2911 RETVAL
2211 2912
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2213 2914
2214int 2915int
2215volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
2216 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2217 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT: 2922 OUTPUT:
2219 RETVAL 2923 RETVAL
2220 2924
2221int 2925void
2222fade_out (int ms) 2926fade_out (int ms)
2223 CODE: 2927 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms); 2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadMUS_RW (rwops);
2225 OUTPUT: 2939 OUTPUT:
2226 RETVAL 2940 RETVAL
2227 2941
2228CFPlus::MixMusic
2229new_from_file (SV *class, char *path)
2230 CODE:
2231 RETVAL = Mix_LoadMUS (path);
2232 OUTPUT:
2233 RETVAL
2234
2235void 2942void
2236DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2237 CODE: 2944 CODE:
2238 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2239 2946
2240int 2947int
2241play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2242 CODE: 2949 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT: 2951 OUTPUT:
2245 RETVAL 2952 RETVAL
2246 2953
2247int 2954void
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2249 CODE: 2956 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2957 Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253 2958
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
2255 2962
2256BOOT: 2963BOOT:
2257{ 2964{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2259 static const struct { 2966 static const struct {
2260 const char *name; 2967 const char *name;
2261 IV iv; 2968 IV iv;
2262 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2263# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2267 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2268 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2269 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2271 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2275 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
2279 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2280 const_iv (GL_AND), 2989 const_iv (GL_AND),
2281 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
2282 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2285 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2287 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2288 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2289 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2297 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2302 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D), 3022 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D), 3023 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2330 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2335 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2344 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
2345 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2346 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2349# undef const_iv 3080# undef const_iv
2350 }; 3081 };
2351 3082
2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354 3085
2355 texture_av = newAV (); 3086 texture_av = newAV ();
2356 AvREAL_off (texture_av); 3087 AvREAL_off (texture_av);
2357} 3088}
2358 3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
2359char * 3099char *
2360gl_vendor () 3100gl_vendor ()
2361 CODE: 3101 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT: 3103 OUTPUT:
2412 3152
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE: 3154 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2416 3156
3157# void glBlendEquation (int se)
3158
2417void glDepthMask (int flag) 3159void glDepthMask (int flag)
2418 3160
2419void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2420 3162
2421void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2435# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437 3179
2438# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2440 3184
2441void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2442 3186
2443void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2444 3188
2452 3196
2453void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2454 CODE: 3198 CODE:
2455 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2456 3200
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @ 3202 PROTOTYPE: @
2463 ALIAS: 3203 ALIAS:
2464 glColor_premultiply = 1 3204 glColor_premultiply = 1
2465 CODE: 3205 CODE:
2466 if (ix) 3206 if (ix)
2467 { 3207 {
2470 b *= a; 3210 b *= a;
2471 } 3211 }
2472 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2474 3214
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2482 CODE: 3216 CODE:
2483 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2485 3219
2489 3223
2490void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2491 CODE: 3225 CODE:
2492 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2493 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2494void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2495 CODE: 3258 CODE:
2496 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2497 3260
2498void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE: 3278 CODE:
2516 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2518 3281
2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2520 3283
2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522 3285
2523void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524 3287
2550 3313
2551void glEndList () 3314void glEndList ()
2552 3315
2553void glCallList (int list) 3316void glCallList (int list)
2554 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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