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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
37#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
39 50
40#include <glib/gmacros.h> 51#include <glib/gmacros.h>
41 52
42#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
43 65
44#ifndef _WIN32 66#ifndef _WIN32
45# include <sys/types.h> 67# include <sys/types.h>
46# include <sys/socket.h> 68# include <sys/socket.h>
47# include <netinet/in.h> 69# include <netinet/in.h>
48# include <netinet/tcp.h> 70# include <netinet/tcp.h>
49# include <inttypes.h> 71# include <inttypes.h>
50#endif 72#endif
51 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
55 89
56#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
58 92
59#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
60 94
61#if 0 95/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 97
64# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
65#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
66 103
67static AV *texture_av; 104static AV *texture_av;
68 105
69static struct 106static struct
70{ 107{
107 av_push (texture_av, (SV *)(size_t)name); 144 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 145 glDeleteTextures (1, &name);
109} 146}
110 147
111#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
112 150
113#include "pango-font.c" 151#include "pango-font.c"
114#include "pango-fontmap.c" 152#include "pango-fontmap.c"
115#include "pango-render.c" 153#include "pango-render.c"
116 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
119 159
120typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
121 161
122static int 162static int
123shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
124{ 164{
125 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
139 179
140typedef struct cf_layout { 180typedef struct cf_layout {
141 PangoLayout *pl; 181 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
143 int base_height; 183 int base_height;
144 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
145} *CFPlus__Layout; 186} *DC__Layout;
146 187
147static CFPlus__Font default_font; 188static DC__Font default_font;
148static PangoContext *opengl_context; 189static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
150 191
151static void 192static void
152substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
157#endif 198#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 200}
160 201
161static void 202static void
162layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
163{ 204{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
166 */ 207 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
168 209
169 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 212
172 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
173} 214}
174 215
175static void 216static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 218{
178 PangoRectangle rect; 219 PangoRectangle rect;
179 220
180 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
192 233
193typedef uint16_t tileid; 234typedef uint16_t tileid;
194typedef uint16_t faceid; 235typedef uint16_t faceid;
195 236
196typedef struct { 237typedef struct {
197 int name; 238 GLuint name;
198 int w, h; 239 int w, h;
199 float s, t; 240 float s, t;
200 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
201 tileid smoothtile; 242 tileid smoothtile;
202 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
203} maptex; 245} maptex;
204 246
205typedef struct { 247typedef struct {
206 uint32_t player; 248 uint32_t player;
207 tileid tile[3]; 249 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 262 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 263 int texs; maptex *tex; // [tileid]
222 264
223 int32_t rows; 265 int32_t rows;
224 maprow *row; 266 maprow *row;
225} *CFPlus__Map; 267} *DC__Map;
226 268
227static char * 269static char *
228prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
229{ 271{
230 char *p; 272 char *p;
268 self->texs *= 2; 310 self->texs *= 2;
269 } 311 }
270} 312}
271 313
272static maprow * 314static maprow *
273map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
274{ 316{
275 if (0 > y) 317 if (0 > y)
276 { 318 {
277 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
316 358
317 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
318} 360}
319 361
320static mapcell * 362static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
322{ 364{
323 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
324} 366}
325 367
326static void 368static void
327map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
328{ 370{
329 int r; 371 int r;
330 372
331 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
339 self->oy = 0; 381 self->oy = 0;
340 self->row = 0; 382 self->row = 0;
341 self->rows = 0; 383 self->rows = 0;
342} 384}
343 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
344static void 396static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 398{
347 int x, y; 399 int x, y;
348 maprow *row; 400 maprow *row;
349 mapcell *cell; 401 mapcell *cell;
350 402
362 if (x >= row->c1) 414 if (x >= row->c1)
363 break; 415 break;
364 416
365 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
366 418
367 cell->darkness = 0; 419 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 420 }
372 } 421 }
373} 422}
374 423
375typedef struct { 424typedef struct {
429 n |= n >> 16; 478 n |= n >> 16;
430 479
431 return n + 1; 480 return n + 1;
432} 481}
433 482
483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
434/* SDL should provide this, really. */ 494/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 495#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 496#define SDLK_MODIFIER_MAX 314
437 497
438MODULE = CFPlus PACKAGE = CFPlus 498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
439 594
440PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
441 596
442BOOT: 597BOOT:
443{ 598{
444 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 600 static const struct {
446 const char *name; 601 const char *name;
447 IV iv; 602 IV iv;
448 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
471 626
472 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
475 630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
557# undef const_iv 797# undef const_iv
558 }; 798 };
559 799
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 819
580NV floor (NV x) 820NV floor (NV x)
581 821
582NV ceil (NV x) 822NV ceil (NV x)
583 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
584void 834void
585pango_init () 835pango_init ()
586 CODE: 836 CODE:
587{ 837{
588 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
591} 846}
592 847
593char *
594SDL_GetError () 848char *SDL_GetError ()
595 849
596int 850void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 851
599void 852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
600SDL_Quit () 858void SDL_Quit ()
859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
601 868
602void 869void
603SDL_ListModes (int rgb, int alpha) 870SDL_ListModes (int rgb, int alpha)
604 PPCODE: 871 PPCODE:
605{ 872{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 887
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 890
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 892
629 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
630 while (*m) 894 while (*m)
631 { 895 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 896 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 897 {
634 AV *av = newAV (); 898 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 901 av_push (av, newSViv (rgb));
661 925
662 if (RETVAL) 926 if (RETVAL)
663 { 927 {
664 av_clear (texture_av); 928 av_clear (texture_av);
665 929
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 932#include "glfunc.h"
669#undef GL_FUNC 933#undef GL_FUNC
670 } 934 }
671} 935}
678char * 942char *
679SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
680 944
681int 945int
682SDL_GetAppState () 946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
683 950
684void 951void
685poll_events () 952poll_events ()
686 PPCODE: 953 PPCODE:
687{ 954{
697 { 964 {
698 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
699 case SDL_KEYUP: 966 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 972 break;
706 973
707 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 993 x = ev.motion.x;
727 y = ev.motion.y; 994 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 996 }
730 997
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1004 }
738 break; 1005 break;
739 1006
740 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1010
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1021 break;
755 } 1022 }
756 1023
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1025 }
759} 1026}
760 1027
761int 1028int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1030 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
766 1033
767void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
768Mix_CloseAudio () 1051Mix_CloseAudio ()
769 1052
770int 1053int
771Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
1055
1056const char *
1057Mix_GetError ()
772 1058
773void 1059void
774lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
775 CODE: 1061 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1088 }
803 } 1089 }
804#endif 1090#endif
805} 1091}
806 1092
807void 1093int
808add_font (char *file) 1094add_font (char *file)
809 CODE: 1095 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
811 1099
812void 1100void
813load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
814 ALIAS: 1102 ALIAS:
815 load_image_file = 1 1103 load_image_file = 1
818 STRLEN image_len; 1106 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
825 1113
826 if (!rw) 1114 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
828 1116
901void 1189void
902error (char *message) 1190error (char *message)
903 CODE: 1191 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1193#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1195#endif
908 1196
909void 1197void
910fatal (char *message) 1198fatal (char *message)
911 CODE: 1199 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1201#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1203#endif
916 _exit (1); 1204 _exit (1);
917 1205
918void 1206void
919_exit (int retval = 0) 1207_exit (int retval = 0)
931#if DEBUG 1219#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
933#endif 1221#endif
934} 1222}
935 1223
936MODULE = CFPlus PACKAGE = CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
937 1232
938PROTOTYPES: DISABLE 1233PROTOTYPES: DISABLE
939 1234
940CFPlus::Font 1235DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
942 CODE: 1237 CODE:
943{ 1238{
944 int count; 1239 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
948} 1243}
949 OUTPUT: 1244 OUTPUT:
950 RETVAL 1245 RETVAL
951 1246
952void 1247void
953DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
954 CODE: 1249 CODE:
955 pango_font_description_free (self); 1250 pango_font_description_free (self);
956 1251
957void 1252void
958make_default (CFPlus::Font self) 1253make_default (DC::Font self)
959 PROTOTYPE: $ 1254 PROTOTYPE: $
960 CODE: 1255 CODE:
961 default_font = self; 1256 default_font = self;
962 1257
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1259
965PROTOTYPES: DISABLE 1260PROTOTYPES: DISABLE
966 1261
967void 1262void
968reset_glyph_cache () 1263glyph_cache_backup ()
969 PROTOTYPE: 1264 PROTOTYPE:
970 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
971 tc_clear (); 1272 tc_restore ();
972 1273
973CFPlus::Layout 1274DC::Layout
974new (SV *class) 1275new (SV *class)
975 CODE: 1276 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
977 1278
978 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
980 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
982 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
985 1287
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
988 OUTPUT: 1290 OUTPUT:
989 RETVAL 1291 RETVAL
990 1292
991void 1293void
992DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
993 CODE: 1295 CODE:
994 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
995 Safefree (self); 1298 Safefree (self);
996 1299
997void 1300void
998set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
999 CODE: 1302 CODE:
1000{ 1303{
1001 STRLEN textlen; 1304 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
1003 1306
1004 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
1005} 1308}
1006 1309
1007void 1310void
1008set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
1009 CODE: 1312 CODE:
1010{ 1313{
1011 STRLEN textlen; 1314 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
1013 1316
1014 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
1015} 1318}
1016 1319
1017void 1320void
1018set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
1019 CODE: 1322 CODE:
1020{ 1323{
1021 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1326 const char *pos = text;
1058 if (attrs) 1361 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
1060} 1363}
1061 1364
1062void 1365void
1063get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
1064 PPCODE: 1367 PPCODE:
1065{ 1368{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1370
1068 do 1371 do
1069 { 1372 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1374
1072 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
1073 { 1376 {
1074 PangoRectangle extents; 1377 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1386
1084 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
1085} 1388}
1086 1389
1087int 1390int
1088has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
1089 CODE: 1392 CODE:
1090{ 1393{
1091 int lines = 1; 1394 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
1093 1396
1098} 1401}
1099 OUTPUT: 1402 OUTPUT:
1100 RETVAL 1403 RETVAL
1101 1404
1102SV * 1405SV *
1103get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
1104 CODE: 1407 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1410 OUTPUT:
1108 RETVAL 1411 RETVAL
1109 1412
1110void 1413void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1415 CODE:
1113 self->r = r; 1416 self->r = r;
1114 self->g = g; 1417 self->g = g;
1115 self->b = b; 1418 self->b = b;
1116 self->a = a; 1419 self->a = a;
1117 1420
1118void 1421void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1423 CODE:
1121 if (self->font != font) 1424 if (self->font != font)
1122 { 1425 {
1123 self->font = font; 1426 self->font = font;
1124 layout_update_font (self); 1427 layout_update_font (self);
1125 } 1428 }
1126 1429
1127void 1430void
1128set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
1129 CODE: 1432 CODE:
1130 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
1131 { 1434 {
1132 self->base_height = base_height; 1435 self->base_height = base_height;
1133 layout_update_font (self); 1436 layout_update_font (self);
1134 } 1437 }
1135 1438
1136void 1439void
1137set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1441 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1443
1141void 1444void
1142set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
1143 CODE: 1446 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1448
1146void 1449void
1147set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
1148 CODE: 1451 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1453
1151void 1454void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1456 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
1159 ); 1462 );
1160 1463
1161void 1464void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1466 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1468
1166void 1469void
1167size (CFPlus::Layout self) 1470size (DC::Layout self)
1168 PPCODE: 1471 PPCODE:
1169{ 1472{
1170 int w, h; 1473 int w, h;
1171 1474
1172 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1177} 1480}
1178 1481
1179int 1482int
1180descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1181 CODE: 1484 CODE:
1182{ 1485{
1183 PangoRectangle rect; 1486 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1187} 1490}
1188 OUTPUT: 1491 OUTPUT:
1189 RETVAL 1492 RETVAL
1190 1493
1191int 1494int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1496 CODE:
1194{ 1497{
1195 int index, trailing; 1498 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1500 RETVAL = index + trailing;
1198} 1501}
1199 OUTPUT: 1502 OUTPUT:
1200 RETVAL 1503 RETVAL
1201 1504
1202void 1505void
1203cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1507 PPCODE:
1205{ 1508{
1206 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1511
1209 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1516}
1214 1517
1215void 1518void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1520 PPCODE:
1218{ 1521{
1219 int line, x; 1522 int line, x;
1220 1523
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1527 --line;
1528#endif
1224 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1532}
1228 1533
1229void 1534void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1536 PPCODE:
1232{ 1537{
1233 PangoLayoutLine *lp; 1538 PangoLayoutLine *lp;
1234 int index, trailing; 1539 int index, trailing;
1235 1540
1236 if (line < 0) 1541 if (line < 0)
1237 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1238 1543
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1241 1546
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1548
1244 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1555 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1556 }
1252} 1557}
1253 1558
1254void 1559void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1560render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1561 CODE:
1562 rc_clear (self->rc);
1257 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1258 self->pl, 1564 self->pl,
1565 self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1261 flags 1568 flags
1262 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1263 1573
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1574void
1575draw (DC::Layout self)
1576 CODE:
1577{
1578 glEnable (GL_TEXTURE_2D);
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1585
1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1594
1266PROTOTYPES: ENABLE 1595PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1596
1270void 1597void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1598pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1599 CODE:
1273{ 1600{
1300 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1634
1305 if (items < 5) 1635 if (items < 5)
1306 { 1636 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1639 }
1336 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1338 } 1668 }
1339} 1669}
1340 1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1793 CODE:
1343{ 1794{
1344 GLint width; 1795 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1798 RETVAL = width > 0;
1348} 1799}
1349 OUTPUT: 1800 OUTPUT:
1350 RETVAL 1801 RETVAL
1351 1802
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1803MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1804
1354PROTOTYPES: DISABLE 1805PROTOTYPES: DISABLE
1355 1806
1356CFPlus::Map 1807DC::Map
1357new (SV *class) 1808new (SV *class)
1358 CODE: 1809 CODE:
1359 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1360 RETVAL->x = 0; 1811 RETVAL->x = 0;
1361 RETVAL->y = 0; 1812 RETVAL->y = 0;
1369 RETVAL->row = 0; 1820 RETVAL->row = 0;
1370 OUTPUT: 1821 OUTPUT:
1371 RETVAL 1822 RETVAL
1372 1823
1373void 1824void
1374DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1375 CODE: 1826 CODE:
1376{ 1827{
1377 map_clear (self); 1828 map_clear (self);
1378 Safefree (self->face2tile); 1829 Safefree (self->face2tile);
1379 Safefree (self->tex); 1830 Safefree (self->tex);
1380 Safefree (self); 1831 Safefree (self);
1381} 1832}
1382 1833
1383void 1834void
1384resize (CFPlus::Map self, int map_width, int map_height) 1835resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1836 CODE:
1386 self->w = map_width; 1837 self->w = map_width;
1387 self->h = map_height; 1838 self->h = map_height;
1388 1839
1389void 1840void
1390clear (CFPlus::Map self) 1841clear (DC::Map self)
1391 CODE: 1842 CODE:
1392 map_clear (self); 1843 map_clear (self);
1393 1844
1394void 1845void
1395set_tileid (CFPlus::Map self, int face, int tile) 1846set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1847 CODE:
1397{ 1848{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1849 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1850 need_texid (self, tile);
1400} 1851}
1401 1852
1402void 1853void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1854set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1855 CODE:
1405{ 1856{
1406 tileid texid; 1857 tileid texid;
1407 maptex *tex; 1858 maptex *tex;
1408 1859
1421 tex->smoothtile = self->face2tile [smooth]; 1872 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1873 tex->smoothlevel = level;
1423} 1874}
1424 1875
1425void 1876void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1878 CODE:
1428{ 1879{
1429 need_texid (self, texid); 1880 need_texid (self, texid);
1430 1881
1431 { 1882 {
1450 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 1904}
1454 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1455int 1926int
1456ox (CFPlus::Map self) 1927ox (DC::Map self)
1457 ALIAS: 1928 ALIAS:
1458 oy = 1 1929 oy = 1
1459 x = 2 1930 x = 2
1460 y = 3 1931 y = 3
1461 w = 4 1932 w = 4
1472 } 1943 }
1473 OUTPUT: 1944 OUTPUT:
1474 RETVAL 1945 RETVAL
1475 1946
1476void 1947void
1477scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1478 CODE: 1949 CODE:
1479{ 1950{
1480 if (dx > 0) 1951 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 1953 else if (dx < 0)
1497 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1499 } 1970 }
1500} 1971}
1501 1972
1502void 1973SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1504 CODE: 1975 CODE:
1505{ 1976{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 1979 mapcell *cell;
1509 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1510 1983
1511 while (data < data_end - 1) 1984 while (data < data_end - 1)
1512 { 1985 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1514 1987
1534 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1535 2008
1536 do 2009 do
1537 { 2010 {
1538 ext = *data++; 2011 ext = *data++;
1539 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1540 2013
1541 if (cmd < 4) 2014 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1543 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1544 { 2017 {
1545 cell->stat_width = 1; 2018 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1547 } 2020 }
1548 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1551 { 2024 {
1552 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1553 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1554 2029
1555 data += *data + 1; 2030 data += *data + 1;
1556 } 2031 }
1557 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1558 cell->flags = *data++; 2033 cell->flags = *data++;
1565 } 2040 }
1566 else 2041 else
1567 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1568 } 2043 }
1569 2044
2045 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2046 if (flags & (4 >> z))
1571 { 2047 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2049 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1575 } 2067 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2068 }
1591 else 2069 else
1592 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1593 } 2071 }
1594} 2072}
2073 OUTPUT:
2074 RETVAL
1595 2075
1596SV * 2076SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2078 CODE:
1599{ 2079{
1600 int x1, x; 2080 int x1, x;
1601 int y1, y; 2081 int y1, y;
1602 int z; 2082 int z;
1647} 2127}
1648 OUTPUT: 2128 OUTPUT:
1649 RETVAL 2129 RETVAL
1650 2130
1651void 2131void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2133 CODE:
1654{ 2134{
2135 int x, y, z;
2136
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1658 smooth_key skey; 2140 smooth_key skey;
1659 int x, y, z; 2141 int pl_x, pl_y;
1660 int last_name; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1661 2147
2148 pl_tex.name = 0;
2149
1662 // thats current max. sorry. 2150 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1665 2153
1666 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1668 2156
1669 glColor4ub (255, 255, 255, 255); 2157 memset (&key, 0, sizeof (key));
1670 2158 key.r = 255;
1671 glEnable (GL_BLEND); 2159 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2160 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 2161 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2162 key.mode = GL_QUADS;
1675 2163 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2164
1680 mx += self->x; 2165 mx += self->x;
1681 my += self->y; 2166 my += self->y;
1682 2167
1683 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2185 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2186 self->tex [cell->tile [2]].smoothlevel));
1702 } 2187 }
1703 } 2188 }
1704 2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1705 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1706 { 2198 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1708 2201
1709 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1711 { 2204 {
1712 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1719 2212
1720 if (tile) 2213 if (tile)
1721 { 2214 {
1722 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2216 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2217
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2218 if (key.texname != tex.name)
1729 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1730 if (!tex.name) 2222 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2224
1733 glEnd (); 2225 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 2227 }
1737 2228
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2229 px = (x + 1) * T - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2230 py = (y + 1) * T - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2231
1743 if (cell->flags && z == 2) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2233 {
1745 if (cell->flags & 1) 2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
1746 { 2237 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1761 2244
1762 // update smooth hash 2245 // update smooth hash
1763 if (tex.smoothtile) 2246 if (tex.smoothtile)
1764 { 2247 {
1765 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 } 2282 }
1800 } 2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
1801 } 2305 }
1802 } 2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
1803 2310
1804 // go through all smoothlevels, lowest to highest, then draw. 2311 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2312 // this is basically counting sort
1806 { 2313 {
1807 int w, b; 2314 int w, b;
1808 2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
1809 for (w = 0; w < 256 / 32; ++w) 2318 for (w = 0; w < 256 / 32; ++w)
1810 { 2319 {
1811 uint32_t smask = smooth_level [w]; 2320 uint32_t smask = smooth_level [w];
1812 if (smask) 2321 if (smask)
1813 for (b = 0; b < 32; ++b) 2322 for (b = 0; b < 32; ++b)
1832 int border = bits & 15; 2341 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 2343 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 2344 float dy = tex.t * .5f ; // 2 images/column
1836 2345
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 2346 if (tex.name)
1840 { 2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
1841 if (!tex.name) 2350 if (key.texname != tex.name)
1842 continue; // smoothing not yet available 2351 {
2352 self->tex [skey->tile].unused = 0;
1843 2353
1844 glEnd (); 2354 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1847 } 2357 }
1848 2358
1849 if (border) 2359 if (border)
1850 { 2360 {
1851 float ox = border * dx; 2361 float ox = border * dx;
1852 2362
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1857 } 2367 }
1858 2368
1859 if (corner) 2369 if (corner)
1860 { 2370 {
1861 float ox = corner * dx; 2371 float ox = corner * dx;
1862 2372
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
1867 } 2378 }
1868 } 2379 }
1869 } 2380 }
1870 } 2381 }
1871 } 2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
1872 } 2387 }
1873 2388
1874 hv_clear (smooth); 2389 hv_clear (smooth);
1875 } 2390 }
1876 2391
1877 glEnd (); 2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
1878 2397
1879 glDisable (GL_TEXTURE_2D); 2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1880 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1881 2415
1882 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1885 { 2419 {
1890 { 2424 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1892 2426
1893 int px = x * T; 2427 int px = x * T;
1894 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1895 2435
1896 if (cell->stat_hp) 2436 if (cell->stat_hp)
1897 { 2437 {
1898 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1910 } 2450 }
1911 } 2451 }
1912} 2452}
1913 2453
1914void 2454void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2456 CODE:
1917{ 2457{
1918 static float color[16][3] = { 2458 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1923 2463
1924 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1928 2468
1929 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1933 2473
1934 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1935 2475
1936 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1939 }; 2479 };
1940 2480
1941 int x, y; 2481 int x, y;
1942 2482
1943 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1948 2494
1949 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1953 2499
1954 if (m) 2500 if (m)
1955 { 2501 {
1956 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1957 2503
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1960 2506
1961 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2512 }
1970 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1972} 2518}
1973 2519
1974void 2520void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2522 PPCODE:
1977{ 2523{
1978 int x, y; 2524 int x, y;
1979 int sw1 = sw + 2; 2525 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2526 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2527 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2528 int sw3 = sw * 3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2532
1987 SvPOK_only (darkness3_sv); 2533 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2535
1990 mx += self->x - 1; 2536 mx += self->x - 1;
1991 my += self->y - 1; 2537 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2538
1995 for (y = 0; y < sh1; y++) 2539 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1997 { 2541 {
1998 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2546 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
2004 2548
2005 darkness1 [y * sw1 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2552 }
2009 } 2553 }
2010 2554
2011 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2556 for (x = 0; x < sw; ++x)
2031 2575
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2577 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2579
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2589 }
2046 2590
2047 free (darkness1); 2591 free (darkness1);
2048 2592
2049 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2596 PUSHs (darkness3_sv);
2053} 2597}
2054 2598
2055SV * 2599SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2601 CODE:
2058{ 2602{
2059 int x, y, x1, y1; 2603 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2662 else
2119 *data++ = 0; 2663 *data++ = 0;
2120 } 2664 }
2121 } 2665 }
2122 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2123 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2125 RETVAL = data_sv; 2674 RETVAL = data_sv;
2126} 2675}
2127 OUTPUT: 2676 OUTPUT:
2128 RETVAL 2677 RETVAL
2129 2678
2130void 2679void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2681 PPCODE:
2133{ 2682{
2134 int x, y, z; 2683 int x, y, z;
2135 int w, h; 2684 int w, h;
2136 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2137 2696
2138 if (*data++ != 0) 2697 if (*data++ != 0)
2139 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2140 2699
2141 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
2143 2702
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2715 {
2157 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2158 2717
2159 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2160 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2161 uint8_t flags = *data++; 2725 flags = *data++;
2162 2726
2163 if (flags) 2727 if (flags)
2164 { 2728 {
2165 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2735
2172 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2173 { 2737 {
2174 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2175 2740
2176 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2177 { 2742 {
2178 tileid t = tile [z]; 2743 tileid t = tile [z];
2179 2744
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2746 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2748 need_texid (self, t);
2184 } 2749 }
2185 2750
2186 cell->tile [z] = t; 2751 cell->tile [z] = t;
2187 } 2752 }
2189 } 2754 }
2190 } 2755 }
2191 } 2756 }
2192} 2757}
2193 2758
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
2195 2760
2196PROTOTYPES: DISABLE 2761DC::RW
2197 2762new (SV *class, SV *data_sv)
2198CFPlus::MixChunk
2199new_from_file (SV *class, char *path)
2200 CODE: 2763 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
2202 OUTPUT: 2770 OUTPUT:
2203 RETVAL 2771 RETVAL
2204 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
2205void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
2206DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
2207 CODE: 2883 CODE:
2208 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
2209 2885
2210int 2886int
2211volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2892 OUTPUT:
2215 RETVAL 2893 RETVAL
2216 2894
2217int 2895DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2897 CODE:
2898{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
2221 OUTPUT: 2910 OUTPUT:
2222 RETVAL 2911 RETVAL
2223 2912
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2225 2914
2226int 2915int
2227volume (int volume = -1) 2916volume (int volume = -1)
2228 PROTOTYPE: ;$ 2917 PROTOTYPE: ;$
2229 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2922 OUTPUT:
2232 RETVAL 2923 RETVAL
2233 2924
2234int 2925void
2235fade_out (int ms) 2926fade_out (int ms)
2236 CODE: 2927 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935DC::MixMusic
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadMUS_RW (rwops);
2238 OUTPUT: 2939 OUTPUT:
2239 RETVAL 2940 RETVAL
2240 2941
2241CFPlus::MixMusic
2242new_from_file (SV *class, char *path)
2243 CODE:
2244 RETVAL = Mix_LoadMUS (path);
2245 OUTPUT:
2246 RETVAL
2247
2248void 2942void
2249DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
2250 CODE: 2944 CODE:
2251 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
2252 2946
2253int 2947int
2254play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
2255 CODE: 2949 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 2951 OUTPUT:
2258 RETVAL 2952 RETVAL
2259 2953
2260int 2954void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 2956 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2957 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 2958
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 2960
2269PROTOTYPES: ENABLE 2961PROTOTYPES: ENABLE
2270 2962
2271BOOT: 2963BOOT:
2272{ 2964{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 2966 static const struct {
2275 const char *name; 2967 const char *name;
2276 IV iv; 2968 IV iv;
2277 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3022 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3023 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3065 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3066 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3067 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3071 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3072 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3080# undef const_iv
2372 }; 3081 };
2373 3082
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376 3085
2377 texture_av = newAV (); 3086 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3087 AvREAL_off (texture_av);
2379} 3088}
2380 3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
3098
2381char * 3099char *
2382gl_vendor () 3100gl_vendor ()
2383 CODE: 3101 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2385 OUTPUT: 3103 OUTPUT:
2434 3152
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3154 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3156
3157# void glBlendEquation (int se)
3158
2439void glDepthMask (int flag) 3159void glDepthMask (int flag)
2440 3160
2441void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2442 3162
2443void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3179
2460# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2462 3184
2463void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2464 3186
2465void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2466 3188
2474 3196
2475void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2476 CODE: 3198 CODE:
2477 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2478 3200
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3202 PROTOTYPE: @
2485 ALIAS: 3203 ALIAS:
2486 glColor_premultiply = 1 3204 glColor_premultiply = 1
2487 CODE: 3205 CODE:
2488 if (ix) 3206 if (ix)
2489 { 3207 {
2492 b *= a; 3210 b *= a;
2493 } 3211 }
2494 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2496 3214
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3216 CODE:
2505 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3219
2511 3223
2512void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2513 CODE: 3225 CODE:
2514 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2515 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2516void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2517 CODE: 3258 CODE:
2518 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2519 3260
2520void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3278 CODE:
2538 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3281
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3283
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3285
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3287
2572 3313
2573void glEndList () 3314void glEndList ()
2574 3315
2575void glCallList (int list) 3316void glCallList (int list)
2576 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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