ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.243 by root, Thu Dec 27 06:54:36 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
48 52
49#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
50 65
51#ifndef _WIN32 66#ifndef _WIN32
52# include <sys/types.h> 67# include <sys/types.h>
53# include <sys/socket.h> 68# include <sys/socket.h>
54# include <netinet/in.h> 69# include <netinet/in.h>
55# include <netinet/tcp.h> 70# include <netinet/tcp.h>
56# include <inttypes.h> 71# include <inttypes.h>
57#endif 72#endif
58 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
62 89
63#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
65 92
66#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
67 94
68#if 0 95/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 97
71# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
72#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
73 103
74static AV *texture_av; 104static AV *texture_av;
75 105
76static struct 106static struct
77{ 107{
171 201
172static void 202static void
173layout_update_font (DC__Layout self) 203layout_update_font (DC__Layout self)
174{ 204{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
177 */ 207 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
179 209
180 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
209 int w, h; 239 int w, h;
210 float s, t; 240 float s, t;
211 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
212 tileid smoothtile; 242 tileid smoothtile;
213 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
214} maptex; 245} maptex;
215 246
216typedef struct { 247typedef struct {
217 uint32_t player; 248 uint32_t player;
218 tileid tile[3]; 249 tileid tile[3];
350 self->oy = 0; 381 self->oy = 0;
351 self->row = 0; 382 self->row = 0;
352 self->rows = 0; 383 self->rows = 0;
353} 384}
354 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
355static void 396static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
357{ 398{
358 int x, y; 399 int x, y;
359 maprow *row; 400 maprow *row;
373 if (x >= row->c1) 414 if (x >= row->c1)
374 break; 415 break;
375 416
376 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
377 418
378 cell->darkness = 0; 419 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 420 }
383 } 421 }
384} 422}
385 423
386typedef struct { 424typedef struct {
497 if (!svp || !SvTRUE (*svp)) 535 if (!svp || !SvTRUE (*svp))
498 return 0; 536 return 0;
499 537
500 return 1; 538 return 1;
501} 539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
502 592
503MODULE = Deliantra::Client PACKAGE = DC 593MODULE = Deliantra::Client PACKAGE = DC
504 594
505PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
506 596
535 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
536 626
537 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
540 680
541 const_iv (SDLK_FIRST), 681 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 682 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
624 764
765 const_iv (KMOD_LRAM),
766
625 const_iv (MIX_DEFAULT_FORMAT), 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
626# undef const_iv 797# undef const_iv
627 }; 798 };
628 799
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
652 823
653IV minpot (UV n) 824IV minpot (UV n)
654 825
655IV popcount (UV n) 826IV popcount (UV n)
656 827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
657void 834void
658pango_init () 835pango_init ()
659 CODE: 836 CODE:
660{ 837{
661 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
664} 846}
665 847
666char *
667SDL_GetError () 848char *SDL_GetError ()
668 849
669int 850void SDL_braino ()
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671 851
672void 852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
673SDL_Quit () 858void SDL_Quit ()
859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
674 868
675void 869void
676SDL_ListModes (int rgb, int alpha) 870SDL_ListModes (int rgb, int alpha)
677 PPCODE: 871 PPCODE:
678{ 872{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 887
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 890
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 892
702 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
703 while (*m) 894 while (*m)
704 { 895 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 896 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 897 {
707 AV *av = newAV (); 898 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 901 av_push (av, newSViv (rgb));
752SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
753 944
754int 945int
755SDL_GetAppState () 946SDL_GetAppState ()
756 947
948int
949SDL_GetModState ()
950
757void 951void
758poll_events () 952poll_events ()
759 PPCODE: 953 PPCODE:
760{ 954{
761 SDL_Event ev; 955 SDL_Event ev;
770 { 964 {
771 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
772 case SDL_KEYUP: 966 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 972 break;
779 973
780 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 993 x = ev.motion.x;
800 y = ev.motion.y; 994 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 996 }
803 997
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1004 }
811 break; 1005 break;
812 1006
813 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1010
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
894 } 1088 }
895 } 1089 }
896#endif 1090#endif
897} 1091}
898 1092
899void 1093int
900add_font (char *file) 1094add_font (char *file)
901 CODE: 1095 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
903 1099
904void 1100void
905load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
906 ALIAS: 1102 ALIAS:
907 load_image_file = 1 1103 load_image_file = 1
1023#if DEBUG 1219#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
1025#endif 1221#endif
1026} 1222}
1027 1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1232
1030PROTOTYPES: DISABLE 1233PROTOTYPES: DISABLE
1031 1234
1032DC::Font 1235DC::Font
1165{ 1368{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1370
1168 do 1371 do
1169 { 1372 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1374
1172 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
1173 { 1376 {
1174 PangoRectangle extents; 1377 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1279int 1482int
1280descent (DC::Layout self) 1483descent (DC::Layout self)
1281 CODE: 1484 CODE:
1282{ 1485{
1283 PangoRectangle rect; 1486 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1287} 1490}
1288 OUTPUT: 1491 OUTPUT:
1289 RETVAL 1492 RETVAL
1301 1504
1302void 1505void
1303cursor_pos (DC::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1507 PPCODE:
1305{ 1508{
1306 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1511
1309 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1516}
1314 1517
1315void 1518void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1520 PPCODE:
1318{ 1521{
1319 int line, x; 1522 int line, x;
1320 1523
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323 1527 --line;
1528#endif
1324 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327} 1532}
1328 1533
1329void 1534void
1330line_x_to_index (DC::Layout self, int line, int x) 1535line_x_to_index (DC::Layout self, int line, int x)
1334 int index, trailing; 1539 int index, trailing;
1335 1540
1336 if (line < 0) 1541 if (line < 0)
1337 XSRETURN_EMPTY; 1542 XSRETURN_EMPTY;
1338 1543
1339 if (!(lp = pango_layout_get_line (self->pl, line))) 1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */ 1545 XSRETURN_EMPTY; /* do better */
1341 1546
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343 1548
1344 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1459 if (ix) 1664 if (ix)
1460 { 1665 {
1461 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1463 } 1668 }
1669}
1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1464} 1790}
1465 1791
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE: 1793 CODE:
1468{ 1794{
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1578} 1904}
1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1579 1925
1580int 1926int
1581ox (DC::Map self) 1927ox (DC::Map self)
1582 ALIAS: 1928 ALIAS:
1583 oy = 1 1929 oy = 1
1661 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1662 2008
1663 do 2009 do
1664 { 2010 {
1665 ext = *data++; 2011 ext = *data++;
1666 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1667 2013
1668 if (cmd < 4) 2014 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1670 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1671 { 2017 {
1672 cell->stat_width = 1; 2018 cell->stat_width = 1;
1673 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1674 } 2020 }
1675 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1678 { 2024 {
1679 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1680 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1681 2029
1682 data += *data + 1; 2030 data += *data + 1;
1683 } 2031 }
1684 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1685 cell->flags = *data++; 2033 cell->flags = *data++;
1702 cell->tile [z] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
1703 2051
1704 if (cell->tile [z]) 2052 if (cell->tile [z])
1705 { 2053 {
1706 maptex *tex = self->tex + cell->tile [z]; 2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
1707 if (!tex->name) 2056 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z])); 2057 av_push (missing, newSViv (cell->tile [z]));
1709 2058
1710 if (tex->smoothtile) 2059 if (tex->smoothtile)
1711 { 2060 {
1712 maptex *smooth = self->tex + tex->smoothtile; 2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
1713 if (!smooth->name) 2063 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile)); 2064 av_push (missing, newSViv (tex->smoothtile));
1715 } 2065 }
1716 } 2066 }
1717 } 2067 }
1718 } 2068 }
1719 else 2069 else
1720 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1721 } 2071 }
1722} 2072}
1723 OUTPUT: 2073 OUTPUT:
1724 RETVAL 2074 RETVAL
1725 2075
1777} 2127}
1778 OUTPUT: 2128 OUTPUT:
1779 RETVAL 2129 RETVAL
1780 2130
1781void 2131void
1782draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1783 CODE: 2133 CODE:
1784{ 2134{
1785 int x, y, z; 2135 int x, y, z;
1786 2136
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey; 2140 smooth_key skey;
1791 2141 int pl_x, pl_y;
2142 maptex pl_tex;
1792 rc_t *rc = rc_alloc (); 2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
1793 rc_key_t key; 2145 rc_key_t key;
1794 rc_array_t *arr; 2146 rc_array_t *arr, *arr_hidden;
1795 2147
2148 pl_tex.name = 0;
2149
1796 // thats current max. sorry. 2150 // that's current max. sorry.
1797 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1799 2153
1800 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1805 key.g = 255; 2159 key.g = 255;
1806 key.b = 255; 2160 key.b = 255;
1807 key.a = 255; 2161 key.a = 255;
1808 key.mode = GL_QUADS; 2162 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F; 2163 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811 2164
1812 mx += self->x; 2165 mx += self->x;
1813 my += self->y; 2166 my += self->y;
1814 2167
1815 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1836 2189
1837 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840 2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1841 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1842 { 2198 {
1843 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1844 2201
1845 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1847 { 2204 {
1848 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1858 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1859 int px, py; 2216 int px, py;
1860 2217
1861 if (key.texname != tex.name) 2218 if (key.texname != tex.name)
1862 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1863 if (!tex.name) 2222 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1865 2224
1866 key.texname = tex.name; 2225 key.texname = tex.name;
1867 arr = rc_array (rc, &key); 2226 arr = rc_array (rc, &key);
1868 } 2227 }
1869 2228
1870 px = (x + 1) * T - tex.w; 2229 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h; 2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
1872 2239
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902 2244
1903 // update smooth hash 2245 // update smooth hash
1904 if (tex.smoothtile) 2246 if (tex.smoothtile)
1905 { 2247 {
1906 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1935 // corners 2277 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1940 } 2303 }
1941 } 2304 }
1942 } 2305 }
1943 } 2306 }
1944 2307
1984 { 2347 {
1985 // this time avoiding texture state changes 2348 // this time avoiding texture state changes
1986 // save gobs of state changes. 2349 // save gobs of state changes.
1987 if (key.texname != tex.name) 2350 if (key.texname != tex.name)
1988 { 2351 {
2352 self->tex [skey->tile].unused = 0;
2353
1989 glEnd (); 2354 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
1992 } 2357 }
1993 2358
2022 } 2387 }
2023 2388
2024 hv_clear (smooth); 2389 hv_clear (smooth);
2025 } 2390 }
2026 2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2027 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2028 rc_free (rc); 2413 rc_free (rc);
2414 rc_free (rc_ov);
2029 2415
2030 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
2033 { 2419 {
2038 { 2424 {
2039 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
2040 2426
2041 int px = x * T; 2427 int px = x * T;
2042 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2043 2435
2044 if (cell->stat_hp) 2436 if (cell->stat_hp)
2045 { 2437 {
2046 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2058 } 2450 }
2059 } 2451 }
2060} 2452}
2061 2453
2062void 2454void
2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2064 CODE: 2456 CODE:
2065{ 2457{
2066 static float color[16][3] = { 2458 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
2068 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
2069 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
2070 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
2071 2463
2072 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
2073 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
2074 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
2075 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
2076 2468
2077 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
2078 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
2079 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
2080 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
2081 2473
2082 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
2083 2475
2084 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
2085 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
2086 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
2087 }; 2479 };
2088 2480
2089 int x, y; 2481 int x, y;
2090 2482
2091 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2093 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
2096 2494
2097 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
2101 2499
2102 if (m) 2500 if (m)
2103 { 2501 {
2104 float *c = color [m & 15]; 2502 float *c = color [m & 15];
2105 2503
2106 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2107 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
2108 2506
2109 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 } 2512 }
2122void 2520void
2123fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2124 PPCODE: 2522 PPCODE:
2125{ 2523{
2126 int x, y; 2524 int x, y;
2127 int sw1 = sw + 2; 2525 int sw1 = sw + 2;
2128 int sh1 = sh + 2; 2526 int sh1 = sh + 2;
2129 int sh3 = sh * 3; 2527 int sh3 = sh * 3;
2130 int sw34 = (sw * 3 + 3) & ~3; 2528 int sw3 = sw * 3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2134 2532
2135 SvPOK_only (darkness3_sv); 2533 SvPOK_only (darkness3_sv);
2136 SvCUR_set (darkness3_sv, sw34 * sh3); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
2137 2535
2138 mx += self->x - 1; 2536 mx += self->x - 1;
2139 my += self->y - 1; 2537 my += self->y - 1;
2140
2141 memset (darkness1, 255, sw1 * sh1);
2142 2538
2143 for (y = 0; y < sh1; y++) 2539 for (y = 0; y < sh1; y++)
2144 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
2145 { 2541 {
2146 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
2149 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
2150 { 2546 {
2151 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
2152 2548
2153 darkness1 [y * sw1 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2155 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2156 } 2552 }
2157 } 2553 }
2158 2554
2159 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x) 2556 for (x = 0; x < sw; ++x)
2179 2575
2180 uint8_t r13 = (d13 + d23 + d12) / 3; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23; 2577 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3; 2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2183 2579
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2193 } 2589 }
2194 2590
2195 free (darkness1); 2591 free (darkness1);
2196 2592
2197 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2198 PUSHs (sv_2mortal (newSViv (sw34))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2199 PUSHs (sv_2mortal (newSViv (sh3))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2200 PUSHs (darkness3_sv); 2596 PUSHs (darkness3_sv);
2201} 2597}
2202 2598
2203SV * 2599SV *
2266 else 2662 else
2267 *data++ = 0; 2663 *data++ = 0;
2268 } 2664 }
2269 } 2665 }
2270 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2271 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2272 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2273 RETVAL = data_sv; 2674 RETVAL = data_sv;
2274} 2675}
2275 OUTPUT: 2676 OUTPUT:
2276 RETVAL 2677 RETVAL
2277 2678
2278void 2679void
2279set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2280 PPCODE: 2681 PPCODE:
2281{ 2682{
2282 int x, y, z; 2683 int x, y, z;
2283 int w, h; 2684 int w, h;
2284 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2285 2696
2286 if (*data++ != 0) 2697 if (*data++ != 0)
2287 XSRETURN_EMPTY; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2288 2699
2289 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2304 { 2715 {
2305 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2306 2717
2307 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2308 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2309 uint8_t flags = *data++; 2725 flags = *data++;
2310 2726
2311 if (flags) 2727 if (flags)
2312 { 2728 {
2313 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2319 2735
2320 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2321 { 2737 {
2322 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2323 2740
2324 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2325 { 2742 {
2326 tileid t = tile [z]; 2743 tileid t = tile [z];
2327 2744
2328 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2329 { 2746 {
2330 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t); 2748 need_texid (self, t);
2332 } 2749 }
2333 2750
2334 cell->tile [z] = t; 2751 cell->tile [z] = t;
2335 } 2752 }
2439void 2856void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE: 2858 CODE:
2442{ 2859{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446} 2863}
2447 2864
2448void 2865void
2449set_reverse_stereo (DC::Channel self, int flip) 2866set_reverse_stereo (DC::Channel self, int flip)
2552 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2553# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2557 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2558 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2559 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2560 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2561 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2573 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2574 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2575 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2576 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2577 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2578 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2579 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2580 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2650 const_iv (GL_NICEST), 3072 const_iv (GL_NICEST),
2651 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2652 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2653 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2654 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2655# undef const_iv 3080# undef const_iv
2656 }; 3081 };
2657 3082
2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2666disable_GL_EXT_blend_func_separate () 3091disable_GL_EXT_blend_func_separate ()
2667 CODE: 3092 CODE:
2668 gl.BlendFuncSeparate = 0; 3093 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0; 3094 gl.BlendFuncSeparateEXT = 0;
2670 3095
3096void
3097apple_nvidia_bug (int enable)
3098
2671char * 3099char *
2672gl_vendor () 3100gl_vendor ()
2673 CODE: 3101 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2675 OUTPUT: 3103 OUTPUT:
2724 3152
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE: 3154 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2728 3156
3157# void glBlendEquation (int se)
3158
2729void glDepthMask (int flag) 3159void glDepthMask (int flag)
2730 3160
2731void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2732 3162
2733void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2767void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2768 CODE: 3198 CODE:
2769 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2770 3200
2771void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
3202 PROTOTYPE: @
2772 ALIAS: 3203 ALIAS:
2773 glColor_premultiply = 1 3204 glColor_premultiply = 1
2774 CODE: 3205 CODE:
2775 if (ix) 3206 if (ix)
2776 { 3207 {
2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2847 CODE: 3278 CODE:
2848 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2850 3281
2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2852 3283
2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2854 3285
2855void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
2856 3287
2881void glNewList (int list, int mode = GL_COMPILE) 3312void glNewList (int list, int mode = GL_COMPILE)
2882 3313
2883void glEndList () 3314void glEndList ()
2884 3315
2885void glCallList (int list) 3316void glCallList (int list)
3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2886 3322
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888 3324
2889PROTOTYPES: DISABLE 3325PROTOTYPES: DISABLE
2890 3326

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines