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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.250 by root, Fri Dec 28 16:09:03 2007 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
48 52
49#include <pango/pango.h> 53#include <pango/pango.h>
50 54
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 60# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 61# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 64#endif
57 65
58#ifndef _WIN32 66#ifndef _WIN32
59# include <sys/types.h> 67# include <sys/types.h>
60# include <sys/socket.h> 68# include <sys/socket.h>
61# include <netinet/in.h> 69# include <netinet/in.h>
62# include <netinet/tcp.h> 70# include <netinet/tcp.h>
63# include <inttypes.h> 71# include <inttypes.h>
64#endif 72#endif
65 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
69 89
70#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
72 92
73#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
74 94
75#if 0 95/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 97
78# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
79#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
80 103
81static AV *texture_av; 104static AV *texture_av;
82 105
83static struct 106static struct
84{ 107{
178 201
179static void 202static void
180layout_update_font (DC__Layout self) 203layout_update_font (DC__Layout self)
181{ 204{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
184 */ 207 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
186 209
187 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 239 int w, h;
217 float s, t; 240 float s, t;
218 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
219 tileid smoothtile; 242 tileid smoothtile;
220 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
221} maptex; 245} maptex;
222 246
223typedef struct { 247typedef struct {
224 uint32_t player; 248 uint32_t player;
225 tileid tile[3]; 249 tileid tile[3];
357 self->oy = 0; 381 self->oy = 0;
358 self->row = 0; 382 self->row = 0;
359 self->rows = 0; 383 self->rows = 0;
360} 384}
361 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
362static void 396static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 398{
365 int x, y; 399 int x, y;
366 maprow *row; 400 maprow *row;
380 if (x >= row->c1) 414 if (x >= row->c1)
381 break; 415 break;
382 416
383 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
384 418
385 cell->darkness = 0; 419 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 420 }
390 } 421 }
391} 422}
392 423
393typedef struct { 424typedef struct {
504 if (!svp || !SvTRUE (*svp)) 535 if (!svp || !SvTRUE (*svp))
505 return 0; 536 return 0;
506 537
507 return 1; 538 return 1;
508} 539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
509 592
510MODULE = Deliantra::Client PACKAGE = DC 593MODULE = Deliantra::Client PACKAGE = DC
511 594
512PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
513 596
542 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
543 626
544 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
547 680
548 const_iv (SDLK_FIRST), 681 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 682 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
631 764
765 const_iv (KMOD_LRAM),
766
632 const_iv (MIX_DEFAULT_FORMAT), 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
633# undef const_iv 797# undef const_iv
634 }; 798 };
635 799
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
659 823
660IV minpot (UV n) 824IV minpot (UV n)
661 825
662IV popcount (UV n) 826IV popcount (UV n)
663 827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
664void 834void
665pango_init () 835pango_init ()
666 CODE: 836 CODE:
667{ 837{
668 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 845#endif
675} 846}
676 847
677char *
678SDL_GetError () 848char *SDL_GetError ()
679 849
680int 850void SDL_braino ()
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682 851
683void 852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
684SDL_Quit () 858void SDL_Quit ()
859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
685 868
686void 869void
687SDL_ListModes (int rgb, int alpha) 870SDL_ListModes (int rgb, int alpha)
688 PPCODE: 871 PPCODE:
689{ 872{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 887
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 890
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 892
713 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
714 while (*m) 894 while (*m)
715 { 895 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 896 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 897 {
718 AV *av = newAV (); 898 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 901 av_push (av, newSViv (rgb));
763SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
764 944
765int 945int
766SDL_GetAppState () 946SDL_GetAppState ()
767 947
948int
949SDL_GetModState ()
950
768void 951void
769poll_events () 952poll_events ()
770 PPCODE: 953 PPCODE:
771{ 954{
772 SDL_Event ev; 955 SDL_Event ev;
781 { 964 {
782 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
783 case SDL_KEYUP: 966 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 972 break;
790 973
791 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 993 x = ev.motion.x;
811 y = ev.motion.y; 994 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 996 }
814 997
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1004 }
822 break; 1005 break;
823 1006
824 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1010
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
905 } 1088 }
906 } 1089 }
907#endif 1090#endif
908} 1091}
909 1092
910void 1093int
911add_font (char *file) 1094add_font (char *file)
912 CODE: 1095 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
914 1099
915void 1100void
916load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
917 ALIAS: 1102 ALIAS:
918 load_image_file = 1 1103 load_image_file = 1
1034#if DEBUG 1219#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
1036#endif 1221#endif
1037} 1222}
1038 1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1232
1041PROTOTYPES: DISABLE 1233PROTOTYPES: DISABLE
1042 1234
1043DC::Font 1235DC::Font
1312 1504
1313void 1505void
1314cursor_pos (DC::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1315 PPCODE: 1507 PPCODE:
1316{ 1508{
1317 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1319 1511
1320 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1324} 1516}
1325 1517
1326void 1518void
1327index_to_line_x (DC::Layout self, int index, int trailing = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1328 PPCODE: 1520 PPCODE:
1329{ 1521{
1330 int line, x; 1522 int line, x;
1331 1523
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1527 --line;
1336#endif 1528#endif
1337 EXTEND (SP, 2); 1529 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1530 PUSHs (sv_2mortal (newSViv (line)));
1472 if (ix) 1664 if (ix)
1473 { 1665 {
1474 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1476 } 1668 }
1669}
1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1477} 1790}
1478 1791
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1793 CODE:
1481{ 1794{
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1904}
1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1592 1925
1593int 1926int
1594ox (DC::Map self) 1927ox (DC::Map self)
1595 ALIAS: 1928 ALIAS:
1596 oy = 1 1929 oy = 1
1674 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1675 2008
1676 do 2009 do
1677 { 2010 {
1678 ext = *data++; 2011 ext = *data++;
1679 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1680 2013
1681 if (cmd < 4) 2014 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1683 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1684 { 2017 {
1685 cell->stat_width = 1; 2018 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1687 } 2020 }
1688 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1691 { 2024 {
1692 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 2029
1695 data += *data + 1; 2030 data += *data + 1;
1696 } 2031 }
1697 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 2033 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
1716 2051
1717 if (cell->tile [z]) 2052 if (cell->tile [z])
1718 { 2053 {
1719 maptex *tex = self->tex + cell->tile [z]; 2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
1720 if (!tex->name) 2056 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2057 av_push (missing, newSViv (cell->tile [z]));
1722 2058
1723 if (tex->smoothtile) 2059 if (tex->smoothtile)
1724 { 2060 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
1726 if (!smooth->name) 2063 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2064 av_push (missing, newSViv (tex->smoothtile));
1728 } 2065 }
1729 } 2066 }
1730 } 2067 }
1731 } 2068 }
1732 else 2069 else
1733 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1734 } 2071 }
1735} 2072}
1736 OUTPUT: 2073 OUTPUT:
1737 RETVAL 2074 RETVAL
1738 2075
1790} 2127}
1791 OUTPUT: 2128 OUTPUT:
1792 RETVAL 2129 RETVAL
1793 2130
1794void 2131void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2133 CODE:
1797{ 2134{
1798 int x, y, z; 2135 int x, y, z;
1799 2136
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2140 smooth_key skey;
1804 2141 int pl_x, pl_y;
2142 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2145 rc_key_t key;
1807 rc_array_t *arr; 2146 rc_array_t *arr, *arr_hidden;
1808 2147
2148 pl_tex.name = 0;
2149
1809 // thats current max. sorry. 2150 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1812 2153
1813 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2159 key.g = 255;
1819 key.b = 255; 2160 key.b = 255;
1820 key.a = 255; 2161 key.a = 255;
1821 key.mode = GL_QUADS; 2162 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2163 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2164
1825 mx += self->x; 2165 mx += self->x;
1826 my += self->y; 2166 my += self->y;
1827 2167
1828 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1849 2189
1850 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1854 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1855 { 2198 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1857 2201
1858 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1860 { 2204 {
1861 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1872 int px, py; 2216 int px, py;
1873 2217
1874 if (key.texname != tex.name) 2218 if (key.texname != tex.name)
1875 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1876 if (!tex.name) 2222 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2224
1879 key.texname = tex.name; 2225 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2226 arr = rc_array (rc, &key);
1881 } 2227 }
1882 2228
1883 px = (x + 1) * T - tex.w; 2229 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h; 2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
1885 2239
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2244
1916 // update smooth hash 2245 // update smooth hash
1917 if (tex.smoothtile) 2246 if (tex.smoothtile)
1918 { 2247 {
1919 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1948 // corners 2277 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1953 } 2303 }
1954 } 2304 }
1955 } 2305 }
1956 } 2306 }
1957 2307
1997 { 2347 {
1998 // this time avoiding texture state changes 2348 // this time avoiding texture state changes
1999 // save gobs of state changes. 2349 // save gobs of state changes.
2000 if (key.texname != tex.name) 2350 if (key.texname != tex.name)
2001 { 2351 {
2352 self->tex [skey->tile].unused = 0;
2353
2002 glEnd (); 2354 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2005 } 2357 }
2006 2358
2035 } 2387 }
2036 2388
2037 hv_clear (smooth); 2389 hv_clear (smooth);
2038 } 2390 }
2039 2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2040 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2041 rc_free (rc); 2413 rc_free (rc);
2414 rc_free (rc_ov);
2042 2415
2043 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
2046 { 2419 {
2051 { 2424 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
2053 2426
2054 int px = x * T; 2427 int px = x * T;
2055 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2056 2435
2057 if (cell->stat_hp) 2436 if (cell->stat_hp)
2058 { 2437 {
2059 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071 } 2450 }
2072 } 2451 }
2073} 2452}
2074 2453
2075void 2454void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2456 CODE:
2078{ 2457{
2079 static float color[16][3] = { 2458 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
2084 2463
2085 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
2089 2468
2090 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
2094 2473
2095 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
2096 2475
2097 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
2100 }; 2479 };
2101 2480
2102 int x, y; 2481 int x, y;
2103 2482
2104 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
2109 2494
2110 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
2114 2499
2115 if (m) 2500 if (m)
2116 { 2501 {
2117 float *c = color [m & 15]; 2502 float *c = color [m & 15];
2118 2503
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
2121 2506
2122 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2512 }
2135void 2520void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2522 PPCODE:
2138{ 2523{
2139 int x, y; 2524 int x, y;
2140 int sw1 = sw + 2; 2525 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2526 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2527 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2528 int sw3 = sw * 3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2532
2148 SvPOK_only (darkness3_sv); 2533 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2535
2151 mx += self->x - 1; 2536 mx += self->x - 1;
2152 my += self->y - 1; 2537 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2538
2156 for (y = 0; y < sh1; y++) 2539 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
2158 { 2541 {
2159 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2546 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
2165 2548
2166 darkness1 [y * sw1 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2552 }
2170 } 2553 }
2171 2554
2172 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2556 for (x = 0; x < sw; ++x)
2192 2575
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2577 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2579
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2589 }
2207 2590
2208 free (darkness1); 2591 free (darkness1);
2209 2592
2210 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2596 PUSHs (darkness3_sv);
2214} 2597}
2215 2598
2216SV * 2599SV *
2279 else 2662 else
2280 *data++ = 0; 2663 *data++ = 0;
2281 } 2664 }
2282 } 2665 }
2283 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2284 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2286 RETVAL = data_sv; 2674 RETVAL = data_sv;
2287} 2675}
2288 OUTPUT: 2676 OUTPUT:
2289 RETVAL 2677 RETVAL
2290 2678
2291void 2679void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2681 PPCODE:
2294{ 2682{
2295 int x, y, z; 2683 int x, y, z;
2296 int w, h; 2684 int w, h;
2297 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2298 2696
2299 if (*data++ != 0) 2697 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
2301 2699
2302 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
2317 { 2715 {
2318 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
2319 2717
2320 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
2321 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2322 uint8_t flags = *data++; 2725 flags = *data++;
2323 2726
2324 if (flags) 2727 if (flags)
2325 { 2728 {
2326 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2730 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2735
2333 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2334 { 2737 {
2335 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2336 2740
2337 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2338 { 2742 {
2339 tileid t = tile [z]; 2743 tileid t = tile [z];
2340 2744
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2746 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2748 need_texid (self, t);
2345 } 2749 }
2346 2750
2347 cell->tile [z] = t; 2751 cell->tile [z] = t;
2348 } 2752 }
2452void 2856void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2858 CODE:
2455{ 2859{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2863}
2460 2864
2461void 2865void
2462set_reverse_stereo (DC::Channel self, int flip) 2866set_reverse_stereo (DC::Channel self, int flip)
2565 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3072 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3080# undef const_iv
2669 }; 3081 };
2670 3082
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2679disable_GL_EXT_blend_func_separate () 3091disable_GL_EXT_blend_func_separate ()
2680 CODE: 3092 CODE:
2681 gl.BlendFuncSeparate = 0; 3093 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3094 gl.BlendFuncSeparateEXT = 0;
2683 3095
3096void
3097apple_nvidia_bug (int enable)
3098
2684char * 3099char *
2685gl_vendor () 3100gl_vendor ()
2686 CODE: 3101 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3103 OUTPUT:
2737 3152
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3154 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2741 3156
3157# void glBlendEquation (int se)
3158
2742void glDepthMask (int flag) 3159void glDepthMask (int flag)
2743 3160
2744void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2745 3162
2746void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2780void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2781 CODE: 3198 CODE:
2782 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2783 3200
2784void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
3202 PROTOTYPE: @
2785 ALIAS: 3203 ALIAS:
2786 glColor_premultiply = 1 3204 glColor_premultiply = 1
2787 CODE: 3205 CODE:
2788 if (ix) 3206 if (ix)
2789 { 3207 {
2894void glNewList (int list, int mode = GL_COMPILE) 3312void glNewList (int list, int mode = GL_COMPILE)
2895 3313
2896void glEndList () 3314void glEndList ()
2897 3315
2898void glCallList (int list) 3316void glCallList (int list)
3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2899 3322
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3324
2902PROTOTYPES: DISABLE 3325PROTOTYPES: DISABLE
2903 3326

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