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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.272 by root, Tue Aug 19 17:38:29 2008 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
81#define expect_false(expr) expect ((expr) != 0, 0) 80#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 81#define expect_true(expr) expect ((expr) != 0, 1)
83 82
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
87 89
88#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
90 92
91#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
92 94
93/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
95 103
96static AV *texture_av; 104static AV *texture_av;
97 105
98static struct 106static struct
99{ 107{
231 int w, h; 239 int w, h;
232 float s, t; 240 float s, t;
233 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
234 tileid smoothtile; 242 tileid smoothtile;
235 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
236} maptex; 245} maptex;
237 246
238typedef struct { 247typedef struct {
239 uint32_t player; 248 uint32_t player;
240 tileid tile[3]; 249 tileid tile[3];
527 return 0; 536 return 0;
528 537
529 return 1; 538 return 1;
530} 539}
531 540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
532static void 555static void
533deliantra_main () 556deliantra_main ()
534{ 557{
558 char *argv[] = { 0 };
535 call_argv ("::main", G_DISCARD | G_VOID, 0); 559 call_argv ("::main", G_DISCARD | G_VOID, argv);
536 dSP;
537} 560}
538 561
539#ifdef __MACOSX__ 562#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we 563 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 564 * do some mind-boggling hack here: SDL requires a custom main()
602 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
603 626
604 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
607 680
608 const_iv (SDLK_FIRST), 681 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST), 682 const_iv (SDLK_LAST),
610 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
611 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
687 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
688 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
689 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
690 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
691 764
765 const_iv (KMOD_LRAM),
766
692 const_iv (MIX_DEFAULT_FORMAT), 767 const_iv (MIX_DEFAULT_FORMAT),
693 768
694 const_iv (SDL_INIT_TIMER), 769 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO), 770 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO), 771 const_iv (SDL_INIT_VIDEO),
748 823
749IV minpot (UV n) 824IV minpot (UV n)
750 825
751IV popcount (UV n) 826IV popcount (UV n)
752 827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
753void 834void
754pango_init () 835pango_init ()
755 CODE: 836 CODE:
756{ 837{
757 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
883 { 964 {
884 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
885 case SDL_KEYUP: 966 case SDL_KEYUP:
886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
891 break; 972 break;
892 973
893 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
912 x = ev.motion.x; 993 x = ev.motion.x;
913 y = ev.motion.y; 994 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 } 996 }
916 997
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
918 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
919 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
920 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
921 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
922 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1138#if DEBUG 1219#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
1140#endif 1221#endif
1141} 1222}
1142 1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1143MODULE = Deliantra::Client PACKAGE = DC::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1144 1232
1145PROTOTYPES: DISABLE 1233PROTOTYPES: DISABLE
1146 1234
1147DC::Font 1235DC::Font
1576 if (ix) 1664 if (ix)
1577 { 1665 {
1578 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1580 } 1668 }
1669}
1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1581} 1790}
1582 1791
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE: 1793 CODE:
1585{ 1794{
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1695} 1904}
1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1696 1925
1697int 1926int
1698ox (DC::Map self) 1927ox (DC::Map self)
1699 ALIAS: 1928 ALIAS:
1700 oy = 1 1929 oy = 1
1781 { 2010 {
1782 ext = *data++; 2011 ext = *data++;
1783 cmd = ext & 0x7f; 2012 cmd = ext & 0x7f;
1784 2013
1785 if (cmd < 4) 2014 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1787 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1788 { 2017 {
1789 cell->stat_width = 1; 2018 cell->stat_width = 1;
1790 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1791 } 2020 }
1821 cell->tile [z] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
1822 2051
1823 if (cell->tile [z]) 2052 if (cell->tile [z])
1824 { 2053 {
1825 maptex *tex = self->tex + cell->tile [z]; 2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
1826 if (!tex->name) 2056 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z])); 2057 av_push (missing, newSViv (cell->tile [z]));
1828 2058
1829 if (tex->smoothtile) 2059 if (tex->smoothtile)
1830 { 2060 {
1831 maptex *smooth = self->tex + tex->smoothtile; 2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
1832 if (!smooth->name) 2063 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile)); 2064 av_push (missing, newSViv (tex->smoothtile));
1834 } 2065 }
1835 } 2066 }
1836 } 2067 }
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey; 2140 smooth_key skey;
1910 int pl_x, pl_y; 2141 int pl_x, pl_y;
1911 maptex pl_tex; 2142 maptex pl_tex;
1912 rc_t *rc = rc_alloc (); 2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
1913 rc_key_t key; 2145 rc_key_t key;
1914 rc_array_t *arr; 2146 rc_array_t *arr, *arr_hidden;
1915 2147
1916 pl_tex.name = 0; 2148 pl_tex.name = 0;
1917 2149
1918 // thats current max. sorry. 2150 // that's current max. sorry.
1919 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1921 2153
1922 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1927 key.g = 255; 2159 key.g = 255;
1928 key.b = 255; 2160 key.b = 255;
1929 key.a = 255; 2161 key.a = 255;
1930 key.mode = GL_QUADS; 2162 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F; 2163 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933 2164
1934 mx += self->x; 2165 mx += self->x;
1935 my += self->y; 2166 my += self->y;
1936 2167
1937 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1958 2189
1959 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962 2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1963 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1964 { 2198 {
1965 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1966 2201
1967 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1969 { 2204 {
1970 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1976 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1977 2212
1978 if (tile) 2213 if (tile)
1979 { 2214 {
1980 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w; 2216 int px, py;
1982 int py = (y + 1) * T - tex.h;
1983 2217
1984 if (key.texname != tex.name) 2218 if (key.texname != tex.name)
1985 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1986 if (!tex.name) 2222 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1988 2224
1989 key.texname = tex.name; 2225 key.texname = tex.name;
1990 arr = rc_array (rc, &key); 2226 arr = rc_array (rc, &key);
1991 } 2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
1992 2231
1993 if (expect_false (cell->player == player) && expect_false (z == 2)) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 { 2233 {
1995 pl_x = px; 2234 pl_x = px;
1996 pl_y = py; 2235 pl_y = py;
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005 2244
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash 2245 // update smooth hash
2032 if (tex.smoothtile) 2246 if (tex.smoothtile)
2033 { 2247 {
2034 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel; 2249 skey.level = tex.smoothlevel;
2063 // corners 2277 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2068 } 2303 }
2069 } 2304 }
2070 } 2305 }
2071 } 2306 }
2072 2307
2112 { 2347 {
2113 // this time avoiding texture state changes 2348 // this time avoiding texture state changes
2114 // save gobs of state changes. 2349 // save gobs of state changes.
2115 if (key.texname != tex.name) 2350 if (key.texname != tex.name)
2116 { 2351 {
2352 self->tex [skey->tile].unused = 0;
2353
2117 glEnd (); 2354 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2120 } 2357 }
2121 2358
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168 2405
2169 rc_draw (rc); 2406 rc_draw (rc);
2170 } 2407 }
2171 2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2172 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2173 rc_free (rc); 2413 rc_free (rc);
2414 rc_free (rc_ov);
2174 2415
2175 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
2178 { 2419 {
2183 { 2424 {
2184 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
2185 2426
2186 int px = x * T; 2427 int px = x * T;
2187 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2188 2435
2189 if (cell->stat_hp) 2436 if (cell->stat_hp)
2190 { 2437 {
2191 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2203 } 2450 }
2204 } 2451 }
2205} 2452}
2206 2453
2207void 2454void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2209 CODE: 2456 CODE:
2210{ 2457{
2211 static float color[16][3] = { 2458 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
2213 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
2214 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
2215 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
2216 2463
2217 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
2218 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
2219 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
2220 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
2221 2468
2222 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
2223 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
2224 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
2225 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
2226 2473
2227 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
2228 2475
2229 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
2230 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
2231 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
2232 }; 2479 };
2233 2480
2234 int x, y; 2481 int x, y;
2235 2482
2236 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2238 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
2241 2494
2242 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
2246 2499
2247 if (m) 2500 if (m)
2248 { 2501 {
2249 float *c = color [m & 15]; 2502 float *c = color [m & 15];
2250 2503
2251 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2252 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
2253 2506
2254 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 } 2512 }
2267void 2520void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2269 PPCODE: 2522 PPCODE:
2270{ 2523{
2271 int x, y; 2524 int x, y;
2272 int sw1 = sw + 2; 2525 int sw1 = sw + 2;
2273 int sh1 = sh + 2; 2526 int sh1 = sh + 2;
2274 int sh3 = sh * 3; 2527 int sh3 = sh * 3;
2275 int sw34 = (sw * 3 + 3) & ~3; 2528 int sw3 = sw * 3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2279 2532
2280 SvPOK_only (darkness3_sv); 2533 SvPOK_only (darkness3_sv);
2281 SvCUR_set (darkness3_sv, sw34 * sh3); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
2282 2535
2283 mx += self->x - 1; 2536 mx += self->x - 1;
2284 my += self->y - 1; 2537 my += self->y - 1;
2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287 2538
2288 for (y = 0; y < sh1; y++) 2539 for (y = 0; y < sh1; y++)
2289 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
2290 { 2541 {
2291 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
2294 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
2295 { 2546 {
2296 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
2297 2548
2298 darkness1 [y * sw1 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2300 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2301 } 2552 }
2302 } 2553 }
2303 2554
2304 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x) 2556 for (x = 0; x < sw; ++x)
2324 2575
2325 uint8_t r13 = (d13 + d23 + d12) / 3; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23; 2577 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3; 2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2328 2579
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2338 } 2589 }
2339 2590
2340 free (darkness1); 2591 free (darkness1);
2341 2592
2342 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2343 PUSHs (sv_2mortal (newSViv (sw34))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2344 PUSHs (sv_2mortal (newSViv (sh3))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2345 PUSHs (darkness3_sv); 2596 PUSHs (darkness3_sv);
2346} 2597}
2347 2598
2348SV * 2599SV *
2605void 2856void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE: 2858 CODE:
2608{ 2859{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612} 2863}
2613 2864
2614void 2865void
2615set_reverse_stereo (DC::Channel self, int flip) 2866set_reverse_stereo (DC::Channel self, int flip)
2718 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2719# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2723 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2724 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2725 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2727 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2739 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2740 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2742 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2744 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2745 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2746 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2816 const_iv (GL_NICEST), 3072 const_iv (GL_NICEST),
2817 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2818 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2821# undef const_iv 3080# undef const_iv
2822 }; 3081 };
2823 3082
2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2832disable_GL_EXT_blend_func_separate () 3091disable_GL_EXT_blend_func_separate ()
2833 CODE: 3092 CODE:
2834 gl.BlendFuncSeparate = 0; 3093 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0; 3094 gl.BlendFuncSeparateEXT = 0;
2836 3095
3096void
3097apple_nvidia_bug (int enable)
3098
2837char * 3099char *
2838gl_vendor () 3100gl_vendor ()
2839 CODE: 3101 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2841 OUTPUT: 3103 OUTPUT:
2890 3152
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE: 3154 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2894 3156
3157# void glBlendEquation (int se)
3158
2895void glDepthMask (int flag) 3159void glDepthMask (int flag)
2896 3160
2897void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2898 3162
2899void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2933void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2934 CODE: 3198 CODE:
2935 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2936 3200
2937void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
3202 PROTOTYPE: @
2938 ALIAS: 3203 ALIAS:
2939 glColor_premultiply = 1 3204 glColor_premultiply = 1
2940 CODE: 3205 CODE:
2941 if (ix) 3206 if (ix)
2942 { 3207 {
3047void glNewList (int list, int mode = GL_COMPILE) 3312void glNewList (int list, int mode = GL_COMPILE)
3048 3313
3049void glEndList () 3314void glEndList ()
3050 3315
3051void glCallList (int list) 3316void glCallList (int list)
3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3052 3322
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054 3324
3055PROTOTYPES: DISABLE 3325PROTOTYPES: DISABLE
3056 3326

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