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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.116 by root, Thu Jun 15 08:29:16 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
23#include <glib/gmacros.h> 51#include <glib/gmacros.h>
24 52
25#include <pango/pango.h> 53#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 54
27#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
48 89
49#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
51 92
52#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
53 104
54static struct 105static struct
55{ 106{
56#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 108#include "glfunc.h"
58#undef GL_FUNC 109#undef GL_FUNC
59} gl; 110} gl;
60 111
112static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 114{
63 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 119 else
68 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
69} 121}
70 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
73 158
74typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
160
161static int
162shape_attr_p (PangoLayoutRun *run)
163{
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177}
75 178
76typedef struct cf_layout { 179typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 180 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
80 int base_height; 182 int base_height;
81 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
82} *CFClient__Layout; 185} *DC__Layout;
83 186
84static CFClient__Font default_font; 187static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 188static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 189static PangoFontMap *opengl_fontmap;
87 190
88static void 191static void
89substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
90{ 193{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 195#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 197#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 199}
101 200
102static void 201static void
103layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
104{ 203{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
107 */ 206 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
109 208
110 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 211
113 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
114} 213}
115 214
116static void 215static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
120 222
121 if (!*w) *w = 1; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 225
124 *w = (*w + 3) & ~3; 226 if (!rect.width) rect.width = 1;
125} 227 if (!rect.height) rect.height = 1;
126 228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
127typedef uint16_t mapface; 234typedef uint16_t faceid;
128 235
129typedef struct { 236typedef struct {
130 GLint name; 237 GLuint name;
131 int w, h; 238 int w, h;
132 float s, t; 239 float s, t;
133 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
134} maptex; 244} maptex;
135 245
136typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
137 int16_t darkness; 249 uint16_t darkness;
138 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 251} mapcell;
140 252
141typedef struct { 253typedef struct {
142 int32_t c0, c1; 254 int32_t c0, c1;
143 mapcell *col; 255 mapcell *col;
144} maprow; 256} maprow;
145 257
146typedef struct map { 258typedef struct map {
147 int x, y, w, h; 259 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 261 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 262 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 263
155 int32_t rows; 264 int32_t rows;
156 maprow *row; 265 maprow *row;
157} *CFClient__Map; 266} *DC__Map;
158 267
159static char * 268static char *
160prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
161{ 270{
162 char *p; 271 char *p;
179} 288}
180 289
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
184static maprow * 313static maprow *
185map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
186{ 315{
187 if (0 > y) 316 if (0 > y)
188 { 317 {
189 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
228 357
229 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
230} 359}
231 360
232static mapcell * 361static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
234{ 363{
235 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
236} 365}
237 366
238static void 367static void
239map_clear (CFClient__Map self) 368map_clear (DC__Map self)
240{ 369{
241 int r; 370 int r;
242 371
243 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
251 self->oy = 0; 380 self->oy = 0;
252 self->row = 0; 381 self->row = 0;
253 self->rows = 0; 382 self->rows = 0;
254} 383}
255 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
256static void 395static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 397{
259 int x, y; 398 int x, y;
260 maprow *row; 399 maprow *row;
400 mapcell *cell;
261 401
262 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 403 if (y >= 0)
264 { 404 {
265 if (y >= self->rows) 405 if (y >= self->rows)
271 if (x >= row->c0) 411 if (x >= row->c0)
272 { 412 {
273 if (x >= row->c1) 413 if (x >= row->c1)
274 break; 414 break;
275 415
276 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
277 } 419 }
278 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
279} 437}
280 438
281static void 439static void
282music_finished (void) 440music_finished (void)
283{ 441{
319 n |= n >> 16; 477 n |= n >> 16;
320 478
321 return n + 1; 479 return n + 1;
322} 480}
323 481
324MODULE = CFClient PACKAGE = CFClient 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
325 593
326PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
327 595
328BOOT: 596BOOT:
329{ 597{
330 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 599 static const struct {
332 const char *name; 600 const char *name;
333 IV iv; 601 IV iv;
334 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
336 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
418 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 763
431 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 765
433 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
434# undef const_iv 796# undef const_iv
435 }; 797 };
436 798
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812int
813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
440 818
441NV floor (NV x) 819NV floor (NV x)
442 820
443NV ceil (NV x) 821NV ceil (NV x)
444 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
445void 833void
446pango_init () 834pango_init ()
447 CODE: 835 CODE:
448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{ 836{
450 {
451 ft2_fontmap = pango_ft2_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
454 } 840 /*pango_context_set_font_description (opengl_context, default_font);*/
455 { 841#if PANGO_VERSION_CHECK (1, 15, 2)
456 cairo_font_options_t *fopt = cairo_font_options_create (); 842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
457 cairo_fontmap = pango_cairo_font_map_get_default (); 843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif 844#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
470} 845}
471 846
472int 847char *SDL_GetError ()
473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
474 848
475void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
476SDL_Quit () 857void SDL_Quit ()
477 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
478void 868void
479SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
480 PPCODE: 870 PPCODE:
481{ 871{
482 SDL_Rect **m; 872 SDL_Rect **m;
483 873
484 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
488 878
489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
491 881
492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
496 886
497 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
498 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
499 SDL_EnableUNICODE (1);
500 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
501 889
502 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
503 891
504 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
505 while (*m) 893 while (*m)
506 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
507 AV *av = newAV (); 897 AV *av = newAV ();
508 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
509 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
510 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
511 904
512 ++m; 905 ++m;
513 } 906 }
514} 907}
515 908
516char *
517SDL_GetError ()
518
519int 909int
520SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
521 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
522 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
524 ); 923 );
924
525 if (RETVAL) 925 if (RETVAL)
526 { 926 {
527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h" 931#include "glfunc.h"
530# undef GL_FUNC 932#undef GL_FUNC
531 } 933 }
934}
532 OUTPUT: 935 OUTPUT:
533 RETVAL 936 RETVAL
534 937
535void 938void
536SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
537 940
538char * 941char *
539SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
540 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
541void 950void
542SDL_PollEvent () 951poll_events ()
543 PPCODE: 952 PPCODE:
544{ 953{
545 SDL_Event ev; 954 SDL_Event ev;
546 955
547 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
548 { 958 {
549 HV *hv = newHV (); 959 HV *hv = newHV ();
550 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
551 961
552 switch (ev.type) 962 switch (ev.type)
553 { 963 {
554 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
555 case SDL_KEYUP: 965 case SDL_KEYUP:
556 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
557 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
558 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
559 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
560 break; 971 break;
561 972
562 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
565 break; 976 break;
566 977
567 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
569
570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
575 break; 1004 break;
576 1005
577 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
578 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
580 1009
581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
589 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
590 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
591 break; 1020 break;
592 } 1021 }
593 1022
594 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
595 } 1024 }
596} 1025}
597 1026
598int 1027int
599Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
600 POSTCALL: 1029 POSTCALL:
601 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
602 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
603 1032
604void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
605Mix_CloseAudio () 1050Mix_CloseAudio ()
606 1051
607int 1052int
608Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
609 1054
1055const char *
1056Mix_GetError ()
1057
610void 1058void
611lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
612 CODE: 1060 CODE:
1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1062
1063void
1064win32_proxy_info ()
1065 PPCODE:
1066{
613#ifndef _WIN32 1067#ifdef _WIN32
614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1068 char buffer[2048];
1069 DWORD buflen;
1070
1071 EXTEND (SP, 3);
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1075 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1076 {
1077 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1078
1079 buflen = sizeof (buffer);
1080 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1081 {
1082 PUSHs (newSVpv (buffer, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1086 PUSHs (newSVpv (buffer, 0));
1087 }
1088 }
615#endif 1089#endif
1090}
616 1091
617void 1092int
618add_font (char *file) 1093add_font (char *file)
619 CODE: 1094 CODE:
620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
621#ifdef _WIN32 1096 OUTPUT:
622 // cairo... sigh... requires win2000 1097 RETVAL
623 AddFontResourceEx (file, FR_PRIVATE, 0);
624#endif
625 1098
626void 1099void
627load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
628 ALIAS: 1101 ALIAS:
629 load_image_file = 1 1102 load_image_file = 1
632 STRLEN image_len; 1105 STRLEN image_len;
633 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
634 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
635 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
636 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
637 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
638 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
639 1112
640 if (!rw) 1113 if (!rw)
641 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
642 1115
671 1144
672 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1145 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
673 1146
674 assert (surface2->pitch == surface2->w * 4); 1147 assert (surface2->pitch == surface2->w * 4);
675 1148
1149 SDL_LockSurface (surface2);
676 EXTEND (SP, 5); 1150 EXTEND (SP, 6);
677 PUSHs (sv_2mortal (newSViv (surface2->w))); 1151 PUSHs (sv_2mortal (newSViv (surface2->w)));
678 PUSHs (sv_2mortal (newSViv (surface2->h))); 1152 PUSHs (sv_2mortal (newSViv (surface2->h)));
679 SDL_LockSurface (surface2);
680 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
681 SDL_UnlockSurface (surface2);
682 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
683 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1155 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
684 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2);
685 1158
686 SDL_FreeSurface (surface); 1159 SDL_FreeSurface (surface);
687 SDL_FreeSurface (surface2); 1160 SDL_FreeSurface (surface2);
688} 1161}
689 1162
715void 1188void
716error (char *message) 1189error (char *message)
717 CODE: 1190 CODE:
718 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
719#ifdef _WIN32 1192#ifdef _WIN32
720 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
721#endif 1194#endif
722 1195
723void 1196void
724fatal (char *message) 1197fatal (char *message)
725 CODE: 1198 CODE:
726 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
727#ifdef _WIN32 1200#ifdef _WIN32
728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
729#endif 1202#endif
730 _exit (1); 1203 _exit (1);
731 1204
732void 1205void
733_exit (int retval) 1206_exit (int retval = 0)
734 CODE: 1207 CODE:
1208#ifdef WIN32
1209 ExitThread (retval); // unclean, please beam me up
1210#else
735 _exit (retval); 1211 _exit (retval);
1212#endif
736 1213
1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
1222
1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
737MODULE = CFClient PACKAGE = CFClient::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
738 1231
739CFClient::Font 1232PROTOTYPES: DISABLE
1233
1234DC::Font
740new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
741 CODE: 1236 CODE:
742{ 1237{
743 int count; 1238 int count;
744 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
747} 1242}
748 OUTPUT: 1243 OUTPUT:
749 RETVAL 1244 RETVAL
750 1245
751void 1246void
752DESTROY (CFClient::Font self) 1247DESTROY (DC::Font self)
753 CODE: 1248 CODE:
754 pango_font_description_free (self); 1249 pango_font_description_free (self);
755 1250
756void 1251void
757make_default (CFClient::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
758 CODE: 1254 CODE:
759 default_font = self; 1255 default_font = self;
760 1256
761MODULE = CFClient PACKAGE = CFClient::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
762 1258
763CFClient::Layout 1259PROTOTYPES: DISABLE
764new (SV *class, int rgba = 0) 1260
1261void
1262glyph_cache_backup ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
1271 tc_restore ();
1272
1273DC::Layout
1274new (SV *class)
765 CODE: 1275 CODE:
766 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
767 1277
768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
769 RETVAL->rgba = rgba;
770 RETVAL->r = 1.; 1279 RETVAL->r = 1.;
771 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
772 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
773 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
774 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
775 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
776 1286
777 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
778 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
779 OUTPUT: 1289 OUTPUT:
780 RETVAL 1290 RETVAL
781 1291
782void 1292void
783DESTROY (CFClient::Layout self) 1293DESTROY (DC::Layout self)
784 CODE: 1294 CODE:
785 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
786 Safefree (self); 1297 Safefree (self);
787 1298
1299void
1300set_text (DC::Layout self, SV *text_)
1301 CODE:
1302{
1303 STRLEN textlen;
1304 char *text = SvPVutf8 (text_, textlen);
1305
1306 pango_layout_set_text (self->pl, text, textlen);
1307}
1308
1309void
1310set_markup (DC::Layout self, SV *text_)
1311 CODE:
1312{
1313 STRLEN textlen;
1314 char *text = SvPVutf8 (text_, textlen);
1315
1316 pango_layout_set_markup (self->pl, text, textlen);
1317}
1318
1319void
1320set_shapes (DC::Layout self, ...)
1321 CODE:
1322{
1323 PangoAttrList *attrs = 0;
1324 const char *text = pango_layout_get_text (self->pl);
1325 const char *pos = text;
1326 int arg = 4;
1327
1328 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1329 {
1330 PangoRectangle inkrect, rect;
1331 PangoAttribute *attr;
1332
1333 int x = SvIV (ST (arg - 3));
1334 int y = SvIV (ST (arg - 2));
1335 int w = SvIV (ST (arg - 1));
1336 int h = SvIV (ST (arg ));
1337
1338 inkrect.x = 0;
1339 inkrect.y = 0;
1340 inkrect.width = 0;
1341 inkrect.height = 0;
1342
1343 rect.x = x * PANGO_SCALE;
1344 rect.y = y * PANGO_SCALE;
1345 rect.width = w * PANGO_SCALE;
1346 rect.height = h * PANGO_SCALE;
1347
1348 if (!attrs)
1349 attrs = pango_layout_get_attributes (self->pl);
1350
1351 attr = pango_attr_shape_new (&inkrect, &rect);
1352 attr->start_index = pos - text;
1353 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1354 pango_attr_list_insert (attrs, attr);
1355
1356 arg += 4;
1357 pos += sizeof (OBJ_STR) - 1;
1358 }
1359
1360 if (attrs)
1361 pango_layout_set_attributes (self->pl, attrs);
1362}
1363
1364void
1365get_shapes (DC::Layout self)
1366 PPCODE:
1367{
1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1369
1370 do
1371 {
1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1373
1374 if (run && shape_attr_p (run))
1375 {
1376 PangoRectangle extents;
1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1378
1379 EXTEND (SP, 2);
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1382 }
1383 }
1384 while (pango_layout_iter_next_run (iter));
1385
1386 pango_layout_iter_free (iter);
1387}
1388
788int 1389int
789is_rgba (CFClient::Layout self) 1390has_wrapped (DC::Layout self)
790 CODE: 1391 CODE:
791 RETVAL = self->rgba; 1392{
1393 int lines = 1;
1394 const char *text = pango_layout_get_text (self->pl);
1395
1396 while (*text)
1397 lines += *text++ == '\n';
1398
1399 RETVAL = lines < pango_layout_get_line_count (self->pl);
1400}
792 OUTPUT: 1401 OUTPUT:
793 RETVAL 1402 RETVAL
794 1403
795void
796set_text (CFClient::Layout self, SV *text_)
797 CODE:
798{
799 STRLEN textlen;
800 char *text = SvPVutf8 (text_, textlen);
801
802 pango_layout_set_text (self->pl, text, textlen);
803}
804
805void
806set_markup (CFClient::Layout self, SV *text_)
807 CODE:
808{
809 STRLEN textlen;
810 char *text = SvPVutf8 (text_, textlen);
811
812 pango_layout_set_markup (self->pl, text, textlen);
813}
814
815SV * 1404SV *
816get_text (CFClient::Layout self) 1405get_text (DC::Layout self)
817 CODE: 1406 CODE:
818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
819 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
820 OUTPUT: 1409 OUTPUT:
821 RETVAL 1410 RETVAL
822 1411
823void 1412void
824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
825 CODE: 1414 CODE:
826 self->r = r; 1415 self->r = r;
827 self->g = g; 1416 self->g = g;
828 self->b = b; 1417 self->b = b;
829 self->a = a; 1418 self->a = a;
830 1419
831void 1420void
832set_font (CFClient::Layout self, CFClient::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
833 CODE: 1422 CODE:
834 if (self->font != font) 1423 if (self->font != font)
835 { 1424 {
836 self->font = font; 1425 self->font = font;
837 layout_update_font (self); 1426 layout_update_font (self);
838 } 1427 }
839 1428
840void 1429void
841set_height (CFClient::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
842 CODE: 1431 CODE:
843 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
844 { 1433 {
845 self->base_height = base_height; 1434 self->base_height = base_height;
846 layout_update_font (self); 1435 layout_update_font (self);
847 } 1436 }
848 1437
849void 1438void
850set_width (CFClient::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
851 CODE: 1440 CODE:
852 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
853 1442
854void 1443void
855set_indent (CFClient::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
856 CODE: 1445 CODE:
857 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
858 1447
859void 1448void
860set_spacing (CFClient::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
861 CODE: 1450 CODE:
862 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
863 1452
864void 1453void
865set_ellipsise (CFClient::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
866 CODE: 1455 CODE:
867 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
868 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
869 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
870 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
871 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
872 ); 1461 );
873 1462
874void 1463void
875set_single_paragraph_mode (CFClient::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
876 CODE: 1465 CODE:
877 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
878 1467
879void 1468void
880size (CFClient::Layout self) 1469size (DC::Layout self)
881 PPCODE: 1470 PPCODE:
882{ 1471{
883 int w, h; 1472 int w, h;
884 1473
885 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
888 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
889 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
890} 1479}
891 1480
892int 1481int
1482descent (DC::Layout self)
1483 CODE:
1484{
1485 PangoRectangle rect;
1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1488 RETVAL = PANGO_DESCENT (rect);
1489}
1490 OUTPUT:
1491 RETVAL
1492
1493int
893xy_to_index (CFClient::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
894 CODE: 1495 CODE:
895{ 1496{
896 int index, trailing; 1497 int index, trailing;
897 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
898 RETVAL = index; 1499 RETVAL = index + trailing;
899} 1500}
900 OUTPUT: 1501 OUTPUT:
901 RETVAL 1502 RETVAL
902 1503
903void 1504void
904cursor_pos (CFClient::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
905 PPCODE: 1506 PPCODE:
906{ 1507{
907 PangoRectangle strong_pos; 1508 PangoRectangle pos;
908 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
909 1510
910 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
911 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
912 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
913 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
914} 1515}
915 1516
916void 1517void
917render (CFClient::Layout self) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
918 PPCODE: 1519 PPCODE:
919{ 1520{
920 SV *retval; 1521 int line, x;
921 int w, h;
922 1522
923 layout_get_pixel_size (self, &w, &h); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
924 1524#if !PANGO_VERSION_CHECK (1, 17, 3)
925 if (self->rgba) 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
926 { 1526 --line;
927 cairo_surface_t *surface;
928 cairo_t *cairo;
929
930 retval = newSV (w * h * 4);
931 SvPOK_only (retval);
932 SvCUR_set (retval, w * h * 4);
933
934 memset (SvPVX (retval), 0, w * h * 4);
935
936 surface = cairo_image_surface_create_for_data (
937 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
938 cairo = cairo_create (surface);
939 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
940
941 pango_cairo_show_layout (cairo, self->pl);
942
943 cairo_destroy (cairo);
944 cairo_surface_destroy (surface);
945
946 // what a mess, and its premultiplied, too :(
947 {
948 uint32_t *p = (uint32_t *)SvPVX (retval);
949 uint32_t *e = p + w * h;
950
951 while (p < e)
952 {
953 uint32_t rgba = *p;
954 rgba = (rgba >> 24) | (rgba << 8);
955#if 0
956#ifdef _WIN32
957 {//D
958 uint8_t r = rgba >> 24;
959 uint8_t g = rgba >> 16;
960 uint8_t b = rgba >> 8;
961 uint8_t a = rgba >> 0;
962
963 rgba = (rgba & 0xffffff00) | a;
964 }
965#endif 1527#endif
966#endif
967 rgba = SDL_SwapBE32 (rgba);
968 *p++ = rgba;
969 }
970 }
971
972 EXTEND (SP, 5); 1528 EXTEND (SP, 2);
973 PUSHs (sv_2mortal (newSViv (w))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1531}
1532
1533void
1534line_x_to_index (DC::Layout self, int line, int x)
1535 PPCODE:
1536{
1537 PangoLayoutLine *lp;
1538 int index, trailing;
1539
1540 if (line < 0)
1541 XSRETURN_EMPTY;
1542
1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1544 XSRETURN_EMPTY; /* do better */
1545
1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1547
1548 EXTEND (SP, 2);
1549 if (GIMME_V == G_SCALAR)
974 PUSHs (sv_2mortal (newSViv (h))); 1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
975 PUSHs (sv_2mortal (retval));
976 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
977 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
978 }
979 else 1551 else
980 { 1552 {
981 FT_Bitmap bitmap;
982
983 retval = newSV (w * h);
984 SvPOK_only (retval);
985 SvCUR_set (retval, w * h);
986
987 bitmap.rows = h;
988 bitmap.width = w;
989 bitmap.pitch = w;
990 bitmap.buffer = (unsigned char*)SvPVX (retval);
991 bitmap.num_grays = 256;
992 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
993
994 memset (bitmap.buffer, 0, w * h);
995
996 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
997
998 EXTEND (SP, 5);
999 PUSHs (sv_2mortal (newSViv (w))); 1553 PUSHs (sv_2mortal (newSViv (index)));
1000 PUSHs (sv_2mortal (newSViv (h))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1001 PUSHs (sv_2mortal (retval));
1002 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1003 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1004 } 1555 }
1005} 1556}
1006 1557
1558void
1559render (DC::Layout self, float x, float y, int flags = 0)
1560 CODE:
1561 rc_clear (self->rc);
1562 pango_opengl_render_layout_subpixel (
1563 self->pl,
1564 self->rc,
1565 x * PANGO_SCALE, y * PANGO_SCALE,
1566 self->r, self->g, self->b, self->a,
1567 flags
1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1572
1573void
1574draw (DC::Layout self)
1575 CODE:
1576{
1577 glEnable (GL_TEXTURE_2D);
1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1584
1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1007MODULE = CFClient PACKAGE = CFClient::Texture 1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1008 1593
1009void 1594PROTOTYPES: ENABLE
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015 1595
1016 if (ow && oh) 1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1017 { 1601 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen; 1602 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029 1606
1030 SvPOK_only (result_); 1607 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1032 1609
1033 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--) 1611 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036 1613
1037 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 } 1615 }
1044} 1616}
1045 1617
1046void 1618void
1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1053{ 1625{
1054 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1058 1633
1059 if (items < 5) 1634 if (items < 5)
1060 { 1635 {
1061 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1062 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1090 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1091 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1092 } 1667 }
1093} 1668}
1094 1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1095MODULE = CFClient PACKAGE = CFClient::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
1096 1803
1097CFClient::Map 1804PROTOTYPES: DISABLE
1098new (SV *class, int map_width, int map_height) 1805
1806DC::Map
1807new (SV *class)
1099 CODE: 1808 CODE:
1100 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1101 RETVAL->x = 0; 1810 RETVAL->x = 0;
1102 RETVAL->y = 0; 1811 RETVAL->y = 0;
1103 RETVAL->w = map_width; 1812 RETVAL->w = 0;
1104 RETVAL->h = map_height; 1813 RETVAL->h = 0;
1105 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
1106 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
1107 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1108 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1109 RETVAL->texs = 8192;
1110 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1111 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
1112 RETVAL->row = 0; 1819 RETVAL->row = 0;
1113 OUTPUT: 1820 OUTPUT:
1114 RETVAL 1821 RETVAL
1115 1822
1116void 1823void
1117DESTROY (CFClient::Map self) 1824DESTROY (DC::Map self)
1118 CODE: 1825 CODE:
1119{ 1826{
1120 map_clear (self); 1827 map_clear (self);
1121 Safefree (self->face); 1828 Safefree (self->face2tile);
1122 Safefree (self->tex); 1829 Safefree (self->tex);
1123 Safefree (self); 1830 Safefree (self);
1124} 1831}
1125 1832
1126void 1833void
1834resize (DC::Map self, int map_width, int map_height)
1835 CODE:
1836 self->w = map_width;
1837 self->h = map_height;
1838
1839void
1127clear (CFClient::Map self) 1840clear (DC::Map self)
1128 CODE: 1841 CODE:
1129 map_clear (self); 1842 map_clear (self);
1130 1843
1131void 1844void
1132set_face (CFClient::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
1133 CODE: 1846 CODE:
1134{ 1847{
1135 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
1136 { 1849 need_texid (self, tile);
1137 Append (mapface, self->face, self->faces, self->faces);
1138 self->faces *= 2;
1139 }
1140
1141 self->face [face] = texid;
1142} 1850}
1143 1851
1144void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
1145set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1146 CODE: 1877 CODE:
1147{ 1878{
1148 while (self->texs <= texid) 1879 need_texid (self, texid);
1149 {
1150 Append (maptex, self->tex, self->texs, self->texs);
1151 self->texs *= 2;
1152 }
1153 1880
1154 { 1881 {
1155 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
1156 1883
1157 tex->name = name; 1884 tex->name = name;
1173 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1176} 1903}
1177 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1178int 1925int
1179ox (CFClient::Map self) 1926ox (DC::Map self)
1180 ALIAS: 1927 ALIAS:
1181 oy = 1 1928 oy = 1
1182 x = 2 1929 x = 2
1183 y = 3 1930 y = 3
1184 w = 4 1931 w = 4
1195 } 1942 }
1196 OUTPUT: 1943 OUTPUT:
1197 RETVAL 1944 RETVAL
1198 1945
1199void 1946void
1200scroll (CFClient::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1201 CODE: 1948 CODE:
1202{ 1949{
1203 if (dx > 0) 1950 if (dx > 0)
1204 map_blank (self, self->x, self->y, dx - 1, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1205 else if (dx < 0) 1952 else if (dx < 0)
1206 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1207 1954
1208 if (dy > 0) 1955 if (dy > 0)
1209 map_blank (self, self->x, self->y, self->w, dy - 1); 1956 map_blank (self, self->x, self->y, self->w, dy);
1210 else if (dy < 0) 1957 else if (dy < 0)
1211 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1212 1959
1213 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1214 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1215 1962
1216 while (self->y < 0) 1963 while (self->y < 0)
1220 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1221 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1222 } 1969 }
1223} 1970}
1224 1971
1225void 1972SV *
1226map1a_update (CFClient::Map self, SV *data_) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1227 CODE: 1974 CODE:
1228{ 1975{
1229 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1230 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1231 mapcell *cell; 1978 mapcell *cell;
1232 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1233 1982
1234 while (data < data_end) 1983 while (data < data_end - 1)
1235 { 1984 {
1236 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1237 1986
1238 x = ((flags >> 10) & 63) + self->x; 1987 x = self->x + ((flags >> 10) & 63);
1239 y = ((flags >> 4) & 63) + self->y; 1988 y = self->y + ((flags >> 4) & 63);
1240 1989
1241 cell = map_get_cell (self, x, y); 1990 cell = map_get_cell (self, x, y);
1242 1991
1243 if (flags & 15) 1992 if (flags & 15)
1244 { 1993 {
1245 if (cell->darkness < 0) 1994 if (!cell->darkness)
1246 { 1995 {
1996 memset (cell, 0, sizeof (*cell));
1247 cell->darkness = 0; 1997 cell->darkness = 256;
1248 cell->face [0] = 0;
1249 cell->face [1] = 0;
1250 cell->face [2] = 0;
1251 } 1998 }
1252 1999
1253 cell->darkness = flags & 8 ? *data++ : 255;
1254
1255 //TODO: don't trust server data to be in-range(!) 2000 //TODO: don't trust server data to be in-range(!)
1256 2001
1257 if (flags & 4) 2002 if (flags & 8)
1258 { 2003 {
1259 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2004 if (extmap)
2005 {
2006 uint8_t ext, cmd;
2007
2008 do
2009 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1;
2018 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 }
2038 while (ext & 0x80);
2039 }
2040 else
2041 cell->darkness = *data++ + 1;
1260 } 2042 }
1261 2043
2044 for (z = 0; z <= 2; ++z)
1262 if (flags & 2) 2045 if (flags & (4 >> z))
1263 { 2046 {
1264 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1265 } 2066 }
1266
1267 if (flags & 1)
1268 {
1269 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1270 }
1271 } 2067 }
1272 else 2068 else
1273 cell->darkness = -1; 2069 CELL_CLEAR (cell);
1274 } 2070 }
1275} 2071}
2072 OUTPUT:
2073 RETVAL
1276 2074
1277SV * 2075SV *
1278mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1279 CODE: 2077 CODE:
1280{ 2078{
1281 int x1, x; 2079 int x1, x;
1282 int y1, y; 2080 int y1, y;
1283 int z; 2081 int z;
1304 { 2102 {
1305 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1306 2104
1307 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1308 { 2106 {
1309 mapface face = cell->face [z];
1310
1311 if (face)
1312 {
1313 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1314 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1315 int a1 = tex.a; 2109 int a1 = tex.a;
1316 2110
1317 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1318 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1319 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1320 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1321 }
1322 } 2115 }
1323 } 2116 }
1324 2117
1325 *map++ = (r ) 2118 *map++ = (r )
1326 | (g << 8) 2119 | (g << 8)
1333} 2126}
1334 OUTPUT: 2127 OUTPUT:
1335 RETVAL 2128 RETVAL
1336 2129
1337void 2130void
1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1339 CODE: 2132 CODE:
1340{ 2133{
1341 int vx, vy;
1342 int x, y, z; 2134 int x, y, z;
1343 int last_name;
1344 mapface face;
1345 2135
1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1348 2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1349 /* 2139 smooth_key skey;
1350 int vx = self->vx = self->w >= sw
1351 ? self->x + (self->w - sw) / 2
1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1353
1354 int vy = self->vy = self->h >= sh
1355 ? self->y + (self->h - sh) / 2
1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1357 */
1358
1359 glColor4ub (255, 255, 255, 255);
1360
1361 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1362 glEnable (GL_BLEND);
1363 glEnable (GL_TEXTURE_2D);
1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1365
1366 glBegin (GL_QUADS);
1367
1368 last_name = 0;
1369
1370 for (z = 0; z < 3; z++)
1371 for (y = 0; y < sh; y++)
1372 if (0 <= y + vy && y + vy < self->rows)
1373 {
1374 maprow *row = self->row + (y + vy);
1375
1376 for (x = 0; x < sw; x++)
1377 if (row->c0 <= x + vx && x + vx < row->c1)
1378 {
1379 mapcell *cell = row->col + (x + vx - row->c0);
1380
1381 face = cell->face [z];
1382
1383 if (face)
1384 {
1385 maptex tex = self->tex [face];
1386
1387 int px = (x + 1) * 32 - tex.w;
1388 int py = (y + 1) * 32 - tex.h;
1389
1390 if (last_name != tex.name)
1391 {
1392 glEnd ();
1393 last_name = tex.name;
1394 glBindTexture (GL_TEXTURE_2D, last_name);
1395 glBegin (GL_QUADS);
1396 }
1397
1398 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1399 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1400 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1401 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1402 }
1403 }
1404 }
1405
1406 glEnd ();
1407
1408 glDisable (GL_TEXTURE_2D);
1409 glDisable (GL_BLEND);
1410}
1411
1412void
1413fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1414 PPCODE:
1415{
1416 int vx, vy;
1417 int x, y; 2140 int pl_x, pl_y;
1418 int sw4 = (sw + 3) & ~3; 2141 maptex pl_tex;
1419 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2142 rc_t *rc = rc_alloc ();
1420 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1421 2146
1422 memset (darkness, 255, sw4 * sh); 2147 pl_tex.name = 0;
1423 SvPOK_only (darkness_sv);
1424 SvCUR_set (darkness_sv, sw4 * sh);
1425 2148
1426 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2149 // that's current max. sorry.
1427 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2150 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
1428 2171
1429 for (y = 0; y < sh; y++) 2172 for (y = 0; y < sh; y++)
1430 if (0 <= y + vy && y + vy < self->rows) 2173 if (0 <= y + my && y + my < self->rows)
1431 { 2174 {
1432 maprow *row = self->row + (y + vy); 2175 maprow *row = self->row + (y + my);
1433 2176
1434 for (x = 0; x < sw; x++) 2177 for (x = 0; x < sw; x++)
1435 if (row->c0 <= x + vx && x + vx < row->c1) 2178 if (row->c0 <= x + mx && x + mx < row->c1)
1436 { 2179 {
1437 mapcell *cell = row->col + (x + vx - row->c0); 2180 mapcell *cell = row->col + (x + mx - row->c0);
1438 2181
1439 darkness[y * sw4 + x] = cell->darkness < 0 2182 smooth_max[x + 1][y + 1] =
1440 ? 255 - FOW_DARKNESS 2183 MAX (self->tex [cell->tile [0]].smoothlevel,
1441 : 255 - cell->darkness; 2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
1442 } 2186 }
1443 } 2187 }
1444 2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
2198 for (y = 0; y < sh; y++)
2199 if (0 <= y + my && y + my < self->rows)
2200 {
2201 maprow *row = self->row + (y + my);
2202
2203 for (x = 0; x < sw; x++)
2204 if (row->c0 <= x + mx && x + mx < row->c1)
2205 {
2206 mapcell *cell = row->col + (x + mx - row->c0);
2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
2213
2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
2320 {
2321 int level = (w << 5) | b;
2322 HE *he;
2323
2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
2326 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he);
2328 IV bits = SvIVX (HeVAL (he));
2329
2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
2333 {
2334 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T;
2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
2350 glEnd ();
2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2352 glBegin (GL_QUADS);
2353 }
2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
2376 }
2377 }
2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
2411
2412 // top layer: overlays such as the health bar
2413 for (y = 0; y < sh; y++)
2414 if (0 <= y + my && y + my < self->rows)
2415 {
2416 maprow *row = self->row + (y + my);
2417
2418 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1)
2420 {
2421 mapcell *cell = row->col + (x + mx - row->c0);
2422
2423 int px = x * T;
2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2431
2432 if (cell->stat_hp)
2433 {
2434 int width = cell->stat_width * T;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2436
2437 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py);
2440
2441 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2442 glRectf (px + 2,
2443 py - thick - 1,
2444 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2445 }
2446 }
2447 }
2448}
2449
2450void
2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2452 CODE:
2453{
2454 static float color[16][3] = {
2455 { 0.00f, 0.00f, 0.00f },
2456 { 1.00f, 1.00f, 1.00f },
2457 { 0.00f, 0.00f, 0.55f },
2458 { 1.00f, 0.00f, 0.00f },
2459
2460 { 1.00f, 0.54f, 0.00f },
2461 { 0.11f, 0.56f, 1.00f },
2462 { 0.93f, 0.46f, 0.00f },
2463 { 0.18f, 0.54f, 0.34f },
2464
2465 { 0.56f, 0.73f, 0.56f },
2466 { 0.80f, 0.80f, 0.80f },
2467 { 0.55f, 0.41f, 0.13f },
2468 { 0.99f, 0.77f, 0.26f },
2469
2470 { 0.74f, 0.65f, 0.41f },
2471
2472 { 0.00f, 1.00f, 1.00f },
2473 { 1.00f, 0.00f, 1.00f },
2474 { 1.00f, 1.00f, 0.00f },
2475 };
2476
2477 int x, y;
2478
2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2487 glEnable (GL_BLEND);
2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2489 glBegin (GL_QUADS);
2490
2491 for (y = 0; y < h; y++)
2492 for (x = 0; x < w; x++)
2493 {
2494 unsigned char m = data [x + y * w];
2495
2496 if (m)
2497 {
2498 float *c = color [m & 15];
2499
2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2501 float tx2 = tx1 + 0.5f;
2502
2503 glColor4f (c[0], c[1], c[2], 1);
2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2508 }
2509 }
2510
2511 glEnd ();
2512 glDisable (GL_BLEND);
2513 glDisable (GL_TEXTURE_2D);
2514}
2515
2516void
2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2518 PPCODE:
2519{
2520 int x, y;
2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2528
2529 SvPOK_only (darkness3_sv);
2530 SvCUR_set (darkness3_sv, sw3 * sh3);
2531
2532 mx += self->x - 1;
2533 my += self->y - 1;
2534
2535 for (y = 0; y < sh1; y++)
2536 if (0 <= y + my && y + my < self->rows)
2537 {
2538 maprow *row = self->row + (y + my);
2539
2540 for (x = 0; x < sw1; x++)
2541 if (row->c0 <= x + mx && x + mx < row->c1)
2542 {
2543 mapcell *cell = row->col + (x + mx - row->c0);
2544
2545 darkness1 [y * sw1 + x] = cell->darkness
2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2548 }
2549 }
2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1445 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1446 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1447 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1448 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1449} 2593}
1450 2594
1451SV * 2595SV *
1452get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1453 CODE: 2597 CODE:
1454{ 2598{
1455 int x, y, x1, y1; 2599 int x, y, x1, y1;
1456 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1457 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1482 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1483 { 2627 {
1484 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1485 uint8_t flags = 0; 2629 uint8_t flags = 0;
1486 2630
1487 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1488 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1489 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1490 2634
1491 *data++ = flags; 2635 *data++ = flags;
1492 2636
1493 if (flags & 1) 2637 if (flags & 1)
1494 { 2638 {
2639 tileid tile = cell->tile [0];
1495 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1496 *data++ = cell->face [0]; 2641 *data++ = tile;
1497 } 2642 }
1498 2643
1499 if (flags & 2) 2644 if (flags & 2)
1500 { 2645 {
2646 tileid tile = cell->tile [1];
1501 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1502 *data++ = cell->face [1]; 2648 *data++ = tile;
1503 } 2649 }
1504 2650
1505 if (flags & 4) 2651 if (flags & 4)
1506 { 2652 {
2653 tileid tile = cell->tile [2];
1507 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1508 *data++ = cell->face [2]; 2655 *data++ = tile;
1509 } 2656 }
1510 } 2657 }
1511 else 2658 else
1512 *data++ = 0; 2659 *data++ = 0;
1513 } 2660 }
1514 } 2661 }
1515 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1516 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1517 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1518 RETVAL = data_sv; 2670 RETVAL = data_sv;
1519} 2671}
1520 OUTPUT: 2672 OUTPUT:
1521 RETVAL 2673 RETVAL
1522 2674
1523void 2675void
1524set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1525 PPCODE: 2677 PPCODE:
1526{ 2678{
1527 int x, y, z; 2679 int x, y, z;
1528 int w, h; 2680 int w, h;
1529 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1530 2692
1531 if (*data++ != 0) 2693 if (*data++ != 0)
1532 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1533 2695
1534 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1535 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1536 2698
1537 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1549 { 2711 {
1550 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1551 2713
1552 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1553 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1554 uint8_t flags = *data++; 2721 flags = *data++;
1555 2722
1556 if (flags) 2723 if (flags)
1557 { 2724 {
1558 mapface face[3] = { 0, 0, 0 };
1559
1560 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1561 2727
1562 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1563 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1564 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1565 2731
1566 if (cell->darkness <= 0) 2732 if (cell->darkness == 0)
1567 { 2733 {
1568 cell->darkness = -1; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1569 2736
1570 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1571 { 2738 {
1572 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1573 2740
1574 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1575 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1576 } 2748 }
1577 } 2749 }
1578 } 2750 }
1579 } 2751 }
1580 } 2752 }
1581} 2753}
1582 2754
1583MODULE = CFClient PACKAGE = CFClient::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1584 2756
1585CFClient::MixChunk 2757DC::RW
1586new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1587 CODE: 2759 CODE:
1588 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1589 OUTPUT: 2766 OUTPUT:
1590 RETVAL 2767 RETVAL
1591 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1592void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1593DESTROY (CFClient::MixChunk self) 2878DESTROY (DC::MixChunk self)
1594 CODE: 2879 CODE:
1595 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1596 2881
1597int 2882int
1598volume (CFClient::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1599 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1600 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1601 OUTPUT: 2888 OUTPUT:
1602 RETVAL 2889 RETVAL
1603 2890
1604int 2891DC::Channel
1605play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1606 CODE: 2893 CODE:
2894{
1607 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1608 OUTPUT: 2906 OUTPUT:
1609 RETVAL 2907 RETVAL
1610 2908
1611MODULE = CFClient PACKAGE = CFClient::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1612 2910
1613int 2911int
1614volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1615 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1616 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1617 OUTPUT: 2918 OUTPUT:
1618 RETVAL 2919 RETVAL
1619 2920
1620CFClient::MixMusic 2921void
1621new_from_file (SV *class, char *path) 2922fade_out (int ms)
1622 CODE: 2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
1623 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1624 OUTPUT: 2935 OUTPUT:
1625 RETVAL 2936 RETVAL
1626 2937
1627void 2938void
1628DESTROY (CFClient::MixMusic self) 2939DESTROY (DC::MixMusic self)
1629 CODE: 2940 CODE:
1630 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1631 2942
1632int 2943int
1633play (CFClient::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1634 CODE: 2945 CODE:
1635 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1636 OUTPUT: 2947 OUTPUT:
1637 RETVAL 2948 RETVAL
1638 2949
2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
1639MODULE = CFClient PACKAGE = CFClient::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1640 2958
1641BOOT: 2959BOOT:
1642{ 2960{
1643 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1644 static const struct { 2962 static const struct {
1645 const char *name; 2963 const char *name;
1646 IV iv; 2964 IV iv;
1647 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1648# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1649 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1650 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1651 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1652 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1653 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
1655 const_iv (GL_SCISSOR_TEST), 2977 const_iv (GL_SCISSOR_TEST),
1656 const_iv (GL_DEPTH_TEST), 2978 const_iv (GL_DEPTH_TEST),
1657 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
1658 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
1659 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
2982 const_iv (GL_FRONT),
2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1660 const_iv (GL_AND), 2985 const_iv (GL_AND),
1661 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1662 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1663 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1664 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
1665 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1666 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
1667 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
1668 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1669 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
1670 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
1671 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
1677 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
1678 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
1679 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
1680 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1681 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1682 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1683 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1684 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1685 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1686 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1687 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1708 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1709 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1710 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1711 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1712 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1713 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
3052 const_iv (GL_LINE_STRIP),
1714 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
1715 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
1716 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
1717 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
1718 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
1719 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
1720 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1721 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
1722 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
1723 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
1724 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
1725 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1726# undef const_iv 3076# undef const_iv
1727 }; 3077 };
1728 3078
1729 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1730 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
1731} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
1732 3094
1733char * 3095char *
1734gl_vendor () 3096gl_vendor ()
1735 CODE: 3097 CODE:
1736 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
1749 CODE: 3111 CODE:
1750 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1751 OUTPUT: 3113 OUTPUT:
1752 RETVAL 3114 RETVAL
1753 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
1754int glGetError () 3130int glGetError ()
1755 3131
1756void glFinish () 3132void glFinish ()
1757 3133
1758void glClear (int mask) 3134void glClear (int mask)
1772 3148
1773void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1774 CODE: 3150 CODE:
1775 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
1776 3152
3153# void glBlendEquation (int se)
3154
1777void glDepthMask (int flag) 3155void glDepthMask (int flag)
1778 3156
1779void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
1780 3158
1781void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
1785void glPushMatrix () 3163void glPushMatrix ()
1786 3164
1787void glPopMatrix () 3165void glPopMatrix ()
1788 3166
1789void glLoadIdentity () 3167void glLoadIdentity ()
3168
3169void glDrawBuffer (int buffer)
3170
3171void glReadBuffer (int buffer)
1790 3172
1791# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
1792void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1793 3175
1794# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
1795void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
1796 3180
1797void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
1798 3182
1799void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
1800 3184
1808 3192
1809void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
1810 CODE: 3194 CODE:
1811 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
1812 3196
1813void glBegin (int mode)
1814
1815void glEnd ()
1816
1817void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
1818 PROTOTYPE: @ 3198 PROTOTYPE: @
1819 ALIAS: 3199 ALIAS:
1820 glColor_premultiply = 1 3200 glColor_premultiply = 1
1821 CODE: 3201 CODE:
1822 if (ix) 3202 if (ix)
1823 { 3203 {
1824 r *= a; 3204 r *= a;
1825 g *= a; 3205 g *= a;
1826 b *= a; 3206 b *= a;
1827 } 3207 }
1828 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
1829 glColor4ub (MIN ((int)(r * 256.f), 255), 3209 glColor4f (r, g, b, a);
1830 MIN ((int)(g * 256.f), 255),
1831 MIN ((int)(b * 256.f), 255),
1832 MIN ((int)(a * 256.f), 255));
1833
1834void glInterleavedArrays (int format, int stride, char *data)
1835
1836void glDrawElements (int mode, int count, int type, char *indices)
1837
1838# 1.2 void glDrawRangeElements (int mode, int start, int end
1839 3210
1840void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
1841 CODE: 3212 CODE:
1842 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
1843 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
1848 3219
1849void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
1850 CODE: 3221 CODE:
1851 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
1852 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
1853void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
1854 CODE: 3254 CODE:
1855 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
1856 3256
1857void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
1873void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1874 CODE: 3274 CODE:
1875 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
1876 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1877 3277
1878void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1879 3279
1880void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1881 3281
1882void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
1883 3285
1884void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1885 3287
1886int glGenTexture () 3288int glGenTexture ()
1887 CODE: 3289 CODE:
1888{ 3290 RETVAL = gen_texture ();
1889 GLuint name;
1890 glGenTextures (1, &name);
1891 RETVAL = name;
1892}
1893 OUTPUT: 3291 OUTPUT:
1894 RETVAL 3292 RETVAL
1895 3293
1896void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
1897 CODE: 3295 CODE:
1898{
1899 GLuint name_ = name;
1900 glDeleteTextures (1, &name_); 3296 del_texture (name);
1901} 3297
1902
1903int glGenList () 3298int glGenList ()
1904 CODE: 3299 CODE:
1905 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
1906 OUTPUT: 3301 OUTPUT:
1907 RETVAL 3302 RETVAL
1914 3309
1915void glEndList () 3310void glEndList ()
1916 3311
1917void glCallList (int list) 3312void glCallList (int list)
1918 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1919 3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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