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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.125 by root, Tue Jul 4 23:44:23 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
23#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
25 50
26#include <glib/gmacros.h> 51#include <glib/gmacros.h>
27 52
28#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
29 65
30#ifndef _WIN32 66#ifndef _WIN32
31# include <sys/types.h> 67# include <sys/types.h>
32# include <sys/socket.h> 68# include <sys/socket.h>
33# include <netinet/in.h> 69# include <netinet/in.h>
34# include <netinet/tcp.h> 70# include <netinet/tcp.h>
35# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 76#else
37 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 78#endif
44 79
45#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
46 82
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
50 89
51#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
53 92
54#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
55 94
56#if 1 95/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 97
59# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
60#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
61 104
62static struct 105static struct
63{ 106{
64#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 108#include "glfunc.h"
66#undef GL_FUNC 109#undef GL_FUNC
67} gl; 110} gl;
68 111
112static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 114{
71 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 119 else
76 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
77} 121}
78 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
79#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
80 149
81#include "pango-font.c" 150#include "pango-font.c"
82#include "pango-fontmap.c" 151#include "pango-fontmap.c"
83#include "pango-render.c" 152#include "pango-render.c"
84 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
87 158
88typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
89 160
90static int 161static int
91shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
92{ 163{
93 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
107 178
108typedef struct cf_layout { 179typedef struct cf_layout {
109 PangoLayout *pl; 180 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
111 int base_height; 182 int base_height;
112 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
113} *CFClient__Layout; 185} *DC__Layout;
114 186
115static CFClient__Font default_font; 187static DC__Font default_font;
116static PangoContext *opengl_context; 188static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
118 190
119static void 191static void
120substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
125#endif 197#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 199}
128 200
129static void 201static void
130layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
131{ 203{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
134 */ 206 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
136 208
137 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 211
140 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
141} 213}
142 214
143static void 215static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
147 222
148 if (!*w) *w = 1; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 225
151 *w = (*w + 3) & ~3; 226 if (!rect.width) rect.width = 1;
152} 227 if (!rect.height) rect.height = 1;
153 228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
154typedef uint16_t mapface; 234typedef uint16_t faceid;
155 235
156typedef struct { 236typedef struct {
157 GLint name; 237 GLuint name;
158 int w, h; 238 int w, h;
159 float s, t; 239 float s, t;
160 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
161} maptex; 244} maptex;
162 245
163typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
164 int16_t darkness; 249 uint16_t darkness;
165 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 251} mapcell;
167 252
168typedef struct { 253typedef struct {
169 int32_t c0, c1; 254 int32_t c0, c1;
170 mapcell *col; 255 mapcell *col;
171} maprow; 256} maprow;
172 257
173typedef struct map { 258typedef struct map {
174 int x, y, w, h; 259 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 261 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 262 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 263
182 int32_t rows; 264 int32_t rows;
183 maprow *row; 265 maprow *row;
184} *CFClient__Map; 266} *DC__Map;
185 267
186static char * 268static char *
187prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
188{ 270{
189 char *p; 271 char *p;
206} 288}
207 289
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
211static maprow * 313static maprow *
212map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
213{ 315{
214 if (0 > y) 316 if (0 > y)
215 { 317 {
216 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
255 357
256 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
257} 359}
258 360
259static mapcell * 361static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
261{ 363{
262 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
263} 365}
264 366
265static void 367static void
266map_clear (CFClient__Map self) 368map_clear (DC__Map self)
267{ 369{
268 int r; 370 int r;
269 371
270 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
278 self->oy = 0; 380 self->oy = 0;
279 self->row = 0; 381 self->row = 0;
280 self->rows = 0; 382 self->rows = 0;
281} 383}
282 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
283static void 395static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 397{
286 int x, y; 398 int x, y;
287 maprow *row; 399 maprow *row;
400 mapcell *cell;
288 401
289 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 403 if (y >= 0)
291 { 404 {
292 if (y >= self->rows) 405 if (y >= self->rows)
298 if (x >= row->c0) 411 if (x >= row->c0)
299 { 412 {
300 if (x >= row->c1) 413 if (x >= row->c1)
301 break; 414 break;
302 415
303 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
304 } 419 }
305 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
306} 437}
307 438
308static void 439static void
309music_finished (void) 440music_finished (void)
310{ 441{
346 n |= n >> 16; 477 n |= n >> 16;
347 478
348 return n + 1; 479 return n + 1;
349} 480}
350 481
351MODULE = CFClient PACKAGE = CFClient 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
352 593
353PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
354 595
355BOOT: 596BOOT:
356{ 597{
357 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 599 static const struct {
359 const char *name; 600 const char *name;
360 IV iv; 601 IV iv;
361 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
363 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
445 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 763
458 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 765
460 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
461# undef const_iv 796# undef const_iv
462 }; 797 };
463 798
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812int
813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
467 818
468NV floor (NV x) 819NV floor (NV x)
469 820
470NV ceil (NV x) 821NV ceil (NV x)
822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
471 832
472void 833void
473pango_init () 834pango_init ()
474 CODE: 835 CODE:
475{ 836{
476 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
479} 845}
480 846
481int 847char *SDL_GetError ()
482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
483 848
484void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
485SDL_Quit () 857void SDL_Quit ()
486 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
487void 868void
488SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
489 PPCODE: 870 PPCODE:
490{ 871{
491 SDL_Rect **m; 872 SDL_Rect **m;
492 873
493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
497 878
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
500 881
501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 886
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
507 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
508 SDL_EnableUNICODE (1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
510 889
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
512 891
513 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
514 while (*m) 893 while (*m)
515 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
516 AV *av = newAV (); 897 AV *av = newAV ();
517 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
518 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
519 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
520 904
521 ++m; 905 ++m;
522 } 906 }
523} 907}
524 908
525char *
526SDL_GetError ()
527
528int 909int
529SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
530 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
531 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 923 );
924
534 if (RETVAL) 925 if (RETVAL)
535 { 926 {
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 931#include "glfunc.h"
539# undef GL_FUNC 932#undef GL_FUNC
540 } 933 }
934}
541 OUTPUT: 935 OUTPUT:
542 RETVAL 936 RETVAL
543 937
544void 938void
545SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
546 940
547char * 941char *
548SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
549 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
550void 950void
551SDL_PollEvent () 951poll_events ()
552 PPCODE: 952 PPCODE:
553{ 953{
554 SDL_Event ev; 954 SDL_Event ev;
555 955
556 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
557 { 958 {
558 HV *hv = newHV (); 959 HV *hv = newHV ();
559 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560 961
561 switch (ev.type) 962 switch (ev.type)
562 { 963 {
563 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
564 case SDL_KEYUP: 965 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 971 break;
570 972
571 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
574 break; 976 break;
575 977
576 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
578
579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
584 break; 1004 break;
585 1005
586 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
587 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
589 1009
590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 1020 break;
601 } 1021 }
602 1022
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
604 } 1024 }
605} 1025}
606 1026
607int 1027int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
609 POSTCALL: 1029 POSTCALL:
610 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
612 1032
613void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
614Mix_CloseAudio () 1050Mix_CloseAudio ()
615 1051
616int 1052int
617Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
618 1054
1055const char *
1056Mix_GetError ()
1057
619void 1058void
620lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
621 CODE: 1060 CODE:
1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1062
1063void
1064win32_proxy_info ()
1065 PPCODE:
1066{
622#ifndef _WIN32 1067#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1068 char buffer[2048];
1069 DWORD buflen;
1070
1071 EXTEND (SP, 3);
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1075 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1076 {
1077 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1078
1079 buflen = sizeof (buffer);
1080 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1081 {
1082 PUSHs (newSVpv (buffer, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1086 PUSHs (newSVpv (buffer, 0));
1087 }
1088 }
624#endif 1089#endif
1090}
625 1091
626void 1092int
627add_font (char *file) 1093add_font (char *file)
628 CODE: 1094 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
630 1098
631void 1099void
632load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
633 ALIAS: 1101 ALIAS:
634 load_image_file = 1 1102 load_image_file = 1
637 STRLEN image_len; 1105 STRLEN image_len;
638 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
639 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
640 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
641 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
642 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
643 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
644 1112
645 if (!rw) 1113 if (!rw)
646 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
647 1115
676 1144
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1145 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 1146
679 assert (surface2->pitch == surface2->w * 4); 1147 assert (surface2->pitch == surface2->w * 4);
680 1148
1149 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 1150 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 1151 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 1152 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1155 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2);
690 1158
691 SDL_FreeSurface (surface); 1159 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 1160 SDL_FreeSurface (surface2);
693} 1161}
694 1162
720void 1188void
721error (char *message) 1189error (char *message)
722 CODE: 1190 CODE:
723 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32 1192#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
726#endif 1194#endif
727 1195
728void 1196void
729fatal (char *message) 1197fatal (char *message)
730 CODE: 1198 CODE:
731 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
732#ifdef _WIN32 1200#ifdef _WIN32
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
734#endif 1202#endif
735 _exit (1); 1203 _exit (1);
736 1204
737void 1205void
738_exit (int retval) 1206_exit (int retval = 0)
739 CODE: 1207 CODE:
1208#ifdef WIN32
1209 ExitThread (retval); // unclean, please beam me up
1210#else
740 _exit (retval); 1211 _exit (retval);
1212#endif
741 1213
1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
1222
1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
742MODULE = CFClient PACKAGE = CFClient::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
743 1231
744CFClient::Font 1232PROTOTYPES: DISABLE
1233
1234DC::Font
745new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
746 CODE: 1236 CODE:
747{ 1237{
748 int count; 1238 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
752} 1242}
753 OUTPUT: 1243 OUTPUT:
754 RETVAL 1244 RETVAL
755 1245
756void 1246void
757DESTROY (CFClient::Font self) 1247DESTROY (DC::Font self)
758 CODE: 1248 CODE:
759 pango_font_description_free (self); 1249 pango_font_description_free (self);
760 1250
761void 1251void
762make_default (CFClient::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
763 CODE: 1254 CODE:
764 default_font = self; 1255 default_font = self;
765 1256
766MODULE = CFClient PACKAGE = CFClient::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
767 1258
1259PROTOTYPES: DISABLE
1260
768void 1261void
769clear_font_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
770 CODE: 1264 CODE:
771 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
772 tc_clear (); 1271 tc_restore ();
773 1272
774CFClient::Layout 1273DC::Layout
775new (SV *class, int type = 0) 1274new (SV *class)
776 CODE: 1275 CODE:
777 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
778 1277
779 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
780 RETVAL->r = 1.; 1279 RETVAL->r = 1.;
781 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
782 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
783 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
784 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
785 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
786 1286
787 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
788 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
789 OUTPUT: 1289 OUTPUT:
790 RETVAL 1290 RETVAL
791 1291
792void 1292void
793DESTROY (CFClient::Layout self) 1293DESTROY (DC::Layout self)
794 CODE: 1294 CODE:
795 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
796 Safefree (self); 1297 Safefree (self);
797 1298
798void 1299void
799set_text (CFClient::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
800 CODE: 1301 CODE:
801{ 1302{
802 STRLEN textlen; 1303 STRLEN textlen;
803 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
804 1305
805 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
806} 1307}
807 1308
808void 1309void
809set_markup (CFClient::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
810 CODE: 1311 CODE:
811{ 1312{
812 STRLEN textlen; 1313 STRLEN textlen;
813 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
814 1315
815 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
816} 1317}
817 1318
818void 1319void
819set_shapes (CFClient::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
820 CODE: 1321 CODE:
821{ 1322{
822 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
823 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
824 const char *pos = text; 1325 const char *pos = text;
859 if (attrs) 1360 if (attrs)
860 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
861} 1362}
862 1363
863void 1364void
864get_shapes (CFClient::Layout self) 1365get_shapes (DC::Layout self)
865 PPCODE: 1366 PPCODE:
866{ 1367{
867 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
868 1369
869 do 1370 do
870 { 1371 {
871 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
872 1373
873 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
874 { 1375 {
875 PangoRectangle extents; 1376 PangoRectangle extents;
876 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
877 1378
1379 EXTEND (SP, 2);
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
879 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
880 } 1382 }
881 } 1383 }
882 while (pango_layout_iter_next_run (iter)); 1384 while (pango_layout_iter_next_run (iter));
883 1385
884 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
885} 1387}
886 1388
887int 1389int
888has_wrapped (CFClient::Layout self) 1390has_wrapped (DC::Layout self)
889 CODE: 1391 CODE:
890{ 1392{
891 int lines = 1; 1393 int lines = 1;
892 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
893 1395
898} 1400}
899 OUTPUT: 1401 OUTPUT:
900 RETVAL 1402 RETVAL
901 1403
902SV * 1404SV *
903get_text (CFClient::Layout self) 1405get_text (DC::Layout self)
904 CODE: 1406 CODE:
905 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
906 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
907 OUTPUT: 1409 OUTPUT:
908 RETVAL 1410 RETVAL
909 1411
910void 1412void
911set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
912 CODE: 1414 CODE:
913 self->r = r; 1415 self->r = r;
914 self->g = g; 1416 self->g = g;
915 self->b = b; 1417 self->b = b;
916 self->a = a; 1418 self->a = a;
917 1419
918void 1420void
919set_font (CFClient::Layout self, CFClient::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
920 CODE: 1422 CODE:
921 if (self->font != font) 1423 if (self->font != font)
922 { 1424 {
923 self->font = font; 1425 self->font = font;
924 layout_update_font (self); 1426 layout_update_font (self);
925 } 1427 }
926 1428
927void 1429void
928set_height (CFClient::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
929 CODE: 1431 CODE:
930 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
931 { 1433 {
932 self->base_height = base_height; 1434 self->base_height = base_height;
933 layout_update_font (self); 1435 layout_update_font (self);
934 } 1436 }
935 1437
936void 1438void
937set_width (CFClient::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
938 CODE: 1440 CODE:
939 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
940 1442
941void 1443void
942set_indent (CFClient::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
943 CODE: 1445 CODE:
944 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
945 1447
946void 1448void
947set_spacing (CFClient::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
948 CODE: 1450 CODE:
949 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
950 1452
951void 1453void
952set_ellipsise (CFClient::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
953 CODE: 1455 CODE:
954 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
955 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
956 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
957 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
958 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
959 ); 1461 );
960 1462
961void 1463void
962set_single_paragraph_mode (CFClient::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
963 CODE: 1465 CODE:
964 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
965 1467
966void 1468void
967size (CFClient::Layout self) 1469size (DC::Layout self)
968 PPCODE: 1470 PPCODE:
969{ 1471{
970 int w, h; 1472 int w, h;
971 1473
972 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
975 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
976 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
977} 1479}
978 1480
979int 1481int
980descent (CFClient::Layout self) 1482descent (DC::Layout self)
981 CODE: 1483 CODE:
982{ 1484{
983 PangoRectangle rect; 1485 PangoRectangle rect;
984 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
985 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
986 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
987} 1489}
988 OUTPUT: 1490 OUTPUT:
989 RETVAL 1491 RETVAL
990 1492
991int 1493int
992xy_to_index (CFClient::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
993 CODE: 1495 CODE:
994{ 1496{
995 int index, trailing; 1497 int index, trailing;
996 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
997 RETVAL = index; 1499 RETVAL = index + trailing;
998} 1500}
999 OUTPUT: 1501 OUTPUT:
1000 RETVAL 1502 RETVAL
1001 1503
1002void 1504void
1003cursor_pos (CFClient::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1004 PPCODE: 1506 PPCODE:
1005{ 1507{
1006 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1007 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1008 1510
1009 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1010 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1012 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1013} 1515}
1014 1516
1015void 1517void
1016render (CFClient::Layout self, float x, float y) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1017 PPCODE: 1519 PPCODE:
1520{
1521 int line, x;
1522
1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1526 --line;
1527#endif
1528 EXTEND (SP, 2);
1529 PUSHs (sv_2mortal (newSViv (line)));
1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1531}
1532
1533void
1534line_x_to_index (DC::Layout self, int line, int x)
1535 PPCODE:
1536{
1537 PangoLayoutLine *lp;
1538 int index, trailing;
1539
1540 if (line < 0)
1541 XSRETURN_EMPTY;
1542
1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1544 XSRETURN_EMPTY; /* do better */
1545
1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1547
1548 EXTEND (SP, 2);
1549 if (GIMME_V == G_SCALAR)
1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
1551 else
1552 {
1553 PUSHs (sv_2mortal (newSViv (index)));
1554 PUSHs (sv_2mortal (newSViv (trailing)));
1555 }
1556}
1557
1558void
1559render (DC::Layout self, float x, float y, int flags = 0)
1560 CODE:
1561 rc_clear (self->rc);
1018 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1019 self->pl, 1563 self->pl,
1564 self->rc,
1020 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1021 self->r, self->g, self->b, self->a 1566 self->r, self->g, self->b, self->a,
1567 flags
1022 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1023 1572
1573void
1574draw (DC::Layout self)
1575 CODE:
1576{
1577 glEnable (GL_TEXTURE_2D);
1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1584
1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1024MODULE = CFClient PACKAGE = CFClient::Texture 1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1025 1593
1026void 1594PROTOTYPES: ENABLE
1027pad2pot (SV *data_, SV *w_, SV *h_)
1028 CODE:
1029{
1030 int ow = SvIV (w_);
1031 int oh = SvIV (h_);
1032 1595
1033 if (ow && oh) 1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1034 { 1601 {
1035 int nw = minpot (ow);
1036 int nh = minpot (oh);
1037
1038 if (nw != ow || nh != oh)
1039 {
1040 if (SvOK (data_))
1041 {
1042 STRLEN datalen; 1602 STRLEN datalen;
1043 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1044 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1045 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1046 1606
1047 SvPOK_only (result_); 1607 SvPOK_only (result_);
1048 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1049 1609
1050 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1051 while (oh--) 1611 while (oh--)
1052 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1053 1613
1054 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1055 }
1056
1057 sv_setiv (w_, nw);
1058 sv_setiv (h_, nh);
1059 }
1060 } 1615 }
1061} 1616}
1062 1617
1063void 1618void
1064draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1070{ 1625{
1071 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1072 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1073 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1074 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1075 1633
1076 if (items < 5) 1634 if (items < 5)
1077 { 1635 {
1078 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1079 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1107 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1108 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1109 } 1667 }
1110} 1668}
1111 1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1112MODULE = CFClient PACKAGE = CFClient::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
1113 1803
1114CFClient::Map 1804PROTOTYPES: DISABLE
1115new (SV *class, int map_width, int map_height) 1805
1806DC::Map
1807new (SV *class)
1116 CODE: 1808 CODE:
1117 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1118 RETVAL->x = 0; 1810 RETVAL->x = 0;
1119 RETVAL->y = 0; 1811 RETVAL->y = 0;
1120 RETVAL->w = map_width; 1812 RETVAL->w = 0;
1121 RETVAL->h = map_height; 1813 RETVAL->h = 0;
1122 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
1123 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
1124 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1125 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1126 RETVAL->texs = 8192;
1127 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1128 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
1129 RETVAL->row = 0; 1819 RETVAL->row = 0;
1130 OUTPUT: 1820 OUTPUT:
1131 RETVAL 1821 RETVAL
1132 1822
1133void 1823void
1134DESTROY (CFClient::Map self) 1824DESTROY (DC::Map self)
1135 CODE: 1825 CODE:
1136{ 1826{
1137 map_clear (self); 1827 map_clear (self);
1138 Safefree (self->face); 1828 Safefree (self->face2tile);
1139 Safefree (self->tex); 1829 Safefree (self->tex);
1140 Safefree (self); 1830 Safefree (self);
1141} 1831}
1142 1832
1143void 1833void
1834resize (DC::Map self, int map_width, int map_height)
1835 CODE:
1836 self->w = map_width;
1837 self->h = map_height;
1838
1839void
1144clear (CFClient::Map self) 1840clear (DC::Map self)
1145 CODE: 1841 CODE:
1146 map_clear (self); 1842 map_clear (self);
1147 1843
1148void 1844void
1149set_face (CFClient::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
1150 CODE: 1846 CODE:
1151{ 1847{
1152 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
1153 { 1849 need_texid (self, tile);
1154 Append (mapface, self->face, self->faces, self->faces);
1155 self->faces *= 2;
1156 }
1157
1158 self->face [face] = texid;
1159} 1850}
1160 1851
1161void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
1162set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1163 CODE: 1877 CODE:
1164{ 1878{
1165 while (self->texs <= texid) 1879 need_texid (self, texid);
1166 {
1167 Append (maptex, self->tex, self->texs, self->texs);
1168 self->texs *= 2;
1169 }
1170 1880
1171 { 1881 {
1172 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
1173 1883
1174 tex->name = name; 1884 tex->name = name;
1190 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1191 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1192 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1193} 1903}
1194 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1195int 1925int
1196ox (CFClient::Map self) 1926ox (DC::Map self)
1197 ALIAS: 1927 ALIAS:
1198 oy = 1 1928 oy = 1
1199 x = 2 1929 x = 2
1200 y = 3 1930 y = 3
1201 w = 4 1931 w = 4
1212 } 1942 }
1213 OUTPUT: 1943 OUTPUT:
1214 RETVAL 1944 RETVAL
1215 1945
1216void 1946void
1217scroll (CFClient::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1218 CODE: 1948 CODE:
1219{ 1949{
1220 if (dx > 0) 1950 if (dx > 0)
1221 map_blank (self, self->x, self->y, dx - 1, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1222 else if (dx < 0) 1952 else if (dx < 0)
1223 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1224 1954
1225 if (dy > 0) 1955 if (dy > 0)
1226 map_blank (self, self->x, self->y, self->w, dy - 1); 1956 map_blank (self, self->x, self->y, self->w, dy);
1227 else if (dy < 0) 1957 else if (dy < 0)
1228 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1229 1959
1230 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1231 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1232 1962
1233 while (self->y < 0) 1963 while (self->y < 0)
1237 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1238 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1239 } 1969 }
1240} 1970}
1241 1971
1242void 1972SV *
1243map1a_update (CFClient::Map self, SV *data_) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1244 CODE: 1974 CODE:
1245{ 1975{
1246 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1247 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1248 mapcell *cell; 1978 mapcell *cell;
1249 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1250 1982
1251 while (data < data_end) 1983 while (data < data_end - 1)
1252 { 1984 {
1253 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1254 1986
1255 x = self->x + ((flags >> 10) & 63); 1987 x = self->x + ((flags >> 10) & 63);
1256 y = self->y + ((flags >> 4) & 63); 1988 y = self->y + ((flags >> 4) & 63);
1257 1989
1258 cell = map_get_cell (self, x, y); 1990 cell = map_get_cell (self, x, y);
1259 1991
1260 if (flags & 15) 1992 if (flags & 15)
1261 { 1993 {
1262 if (cell->darkness < 0) 1994 if (!cell->darkness)
1263 { 1995 {
1996 memset (cell, 0, sizeof (*cell));
1264 cell->darkness = 0; 1997 cell->darkness = 256;
1265 cell->face [0] = 0;
1266 cell->face [1] = 0;
1267 cell->face [2] = 0;
1268 } 1998 }
1269 1999
1270 cell->darkness = flags & 8 ? *data++ : 255;
1271
1272 //TODO: don't trust server data to be in-range(!) 2000 //TODO: don't trust server data to be in-range(!)
1273 2001
1274 if (flags & 4) 2002 if (flags & 8)
1275 { 2003 {
1276 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2004 if (extmap)
2005 {
2006 uint8_t ext, cmd;
2007
2008 do
2009 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1;
2018 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 }
2038 while (ext & 0x80);
2039 }
2040 else
2041 cell->darkness = *data++ + 1;
1277 } 2042 }
1278 2043
2044 for (z = 0; z <= 2; ++z)
1279 if (flags & 2) 2045 if (flags & (4 >> z))
1280 { 2046 {
1281 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1282 } 2066 }
1283
1284 if (flags & 1)
1285 {
1286 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1287 }
1288 } 2067 }
1289 else 2068 else
1290 cell->darkness = -1; 2069 CELL_CLEAR (cell);
1291 } 2070 }
1292} 2071}
2072 OUTPUT:
2073 RETVAL
1293 2074
1294SV * 2075SV *
1295mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1296 CODE: 2077 CODE:
1297{ 2078{
1298 int x1, x; 2079 int x1, x;
1299 int y1, y; 2080 int y1, y;
1300 int z; 2081 int z;
1321 { 2102 {
1322 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1323 2104
1324 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1325 { 2106 {
1326 mapface face = cell->face [z];
1327
1328 if (face)
1329 {
1330 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1331 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1332 int a1 = tex.a; 2109 int a1 = tex.a;
1333 2110
1334 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1335 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1336 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1337 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1338 }
1339 } 2115 }
1340 } 2116 }
1341 2117
1342 *map++ = (r ) 2118 *map++ = (r )
1343 | (g << 8) 2119 | (g << 8)
1350} 2126}
1351 OUTPUT: 2127 OUTPUT:
1352 RETVAL 2128 RETVAL
1353 2129
1354void 2130void
1355draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1356 CODE: 2132 CODE:
1357{ 2133{
1358 int vx, vy;
1359 int x, y, z; 2134 int x, y, z;
1360 int last_name;
1361 mapface face;
1362 2135
1363 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1364 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1365 2146
1366 /* 2147 pl_tex.name = 0;
1367 int vx = self->vx = self->w >= sw
1368 ? self->x + (self->w - sw) / 2
1369 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1370 2148
1371 int vy = self->vy = self->h >= sh 2149 // that's current max. sorry.
1372 ? self->y + (self->h - sh) / 2 2150 if (sw > 255) sw = 255;
1373 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2151 if (sh > 255) sh = 255;
1374 */
1375 2152
1376 glColor4ub (255, 255, 255, 255); 2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
1377 2188
1378 glEnable (GL_BLEND); 2189 glEnable (GL_BLEND);
1379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_TEXTURE_2D);
1381 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1382 2192
1383 glBegin (GL_QUADS);
1384
1385 last_name = 0;
1386
1387 for (z = 0; z < 3; z++) 2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
1388 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1389 if (0 <= y + vy && y + vy < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1390 { 2200 {
1391 maprow *row = self->row + (y + vy); 2201 maprow *row = self->row + (y + my);
1392 2202
1393 for (x = 0; x < sw; x++) 2203 for (x = 0; x < sw; x++)
1394 if (row->c0 <= x + vx && x + vx < row->c1) 2204 if (row->c0 <= x + mx && x + mx < row->c1)
1395 { 2205 {
1396 mapcell *cell = row->col + (x + vx - row->c0); 2206 mapcell *cell = row->col + (x + mx - row->c0);
1397
1398 face = cell->face [z]; 2207 tileid tile = cell->tile [z];
1399 2208
1400 if (face) 2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
2213
2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
1401 { 2320 {
1402 maptex tex = self->tex [face]; 2321 int level = (w << 5) | b;
2322 HE *he;
1403 2323
1404 int px = (x + 1) * 32 - tex.w; 2324 hv_iterinit (smooth);
1405 int py = (y + 1) * 32 - tex.h; 2325 while ((he = hv_iternext (smooth)))
1406
1407 if (last_name != tex.name)
1408 { 2326 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he);
2328 IV bits = SvIVX (HeVAL (he));
2329
2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
2333 {
2334 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T;
2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
1409 glEnd (); 2350 glEnd ();
1410 last_name = tex.name;
1411 glBindTexture (GL_TEXTURE_2D, last_name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1412 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
2353 }
2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
1413 } 2376 }
1414
1415 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1416 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1417 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1418 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1419 } 2377 }
1420 }
1421 } 2378 }
1422 2379
1423 glEnd (); 2380 glEnd ();
1424
1425 glDisable (GL_TEXTURE_2D); 2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1426 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
1427} 2409 rc_free (rc);
2410 rc_free (rc_ov);
1428 2411
2412 // top layer: overlays such as the health bar
2413 for (y = 0; y < sh; y++)
2414 if (0 <= y + my && y + my < self->rows)
2415 {
2416 maprow *row = self->row + (y + my);
2417
2418 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1)
2420 {
2421 mapcell *cell = row->col + (x + mx - row->c0);
2422
2423 int px = x * T;
2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2431
2432 if (cell->stat_hp)
2433 {
2434 int width = cell->stat_width * T;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2436
2437 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py);
2440
2441 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2442 glRectf (px + 2,
2443 py - thick - 1,
2444 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2445 }
2446 }
2447 }
2448}
2449
1429void 2450void
1430draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1431 CODE: 2452 CODE:
1432{ 2453{
1433 static float color[16][3] = { 2454 static float color[16][3] = {
1434 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1435 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1436 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1437 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1438 2459
1439 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1440 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1441 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1442 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1443 2464
1444 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1445 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1446 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1447 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1448 2469
1449 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1450 2471
1451 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1452 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1453 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1454 }; 2475 };
1455 2476
1456 int x, y; 2477 int x, y;
1457 2478
1458 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1459 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1460 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1461 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1462 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1463 2490
1464 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1468 2495
1469 if (m) 2496 if (m)
1470 { 2497 {
1471 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1472 2499
1473 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1474 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1475 2502
1476 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1477 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1478 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1479 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1480 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1481 } 2508 }
1485 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1486 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1487} 2514}
1488 2515
1489void 2516void
1490fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1491 PPCODE: 2518 PPCODE:
1492{ 2519{
1493 int vx, vy;
1494 int x, y; 2520 int x, y;
1495 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1496 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1497 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1498 2528
1499 memset (darkness, 255, sw4 * sh);
1500 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1501 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1502 2531
1503 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2532 mx += self->x - 1;
1504 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2533 my += self->y - 1;
1505 2534
1506 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1507 if (0 <= y + vy && y + vy < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1508 { 2537 {
1509 maprow *row = self->row + (y + vy); 2538 maprow *row = self->row + (y + my);
1510 2539
1511 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1512 if (row->c0 <= x + vx && x + vx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1513 { 2542 {
1514 mapcell *cell = row->col + (x + vx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1515 2544
1516 darkness[y * sw4 + x] = cell->darkness < 0 2545 darkness1 [y * sw1 + x] = cell->darkness
2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1517 ? 255 - FOW_DARKNESS 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1518 : 255 - cell->darkness;
1519 } 2548 }
1520 } 2549 }
1521 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1522 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1523 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1524 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1525 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1526} 2593}
1527 2594
1528SV * 2595SV *
1529get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1530 CODE: 2597 CODE:
1531{ 2598{
1532 int x, y, x1, y1; 2599 int x, y, x1, y1;
1533 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1534 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1559 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1560 { 2627 {
1561 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1562 uint8_t flags = 0; 2629 uint8_t flags = 0;
1563 2630
1564 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1565 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1566 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1567 2634
1568 *data++ = flags; 2635 *data++ = flags;
1569 2636
1570 if (flags & 1) 2637 if (flags & 1)
1571 { 2638 {
2639 tileid tile = cell->tile [0];
1572 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1573 *data++ = cell->face [0]; 2641 *data++ = tile;
1574 } 2642 }
1575 2643
1576 if (flags & 2) 2644 if (flags & 2)
1577 { 2645 {
2646 tileid tile = cell->tile [1];
1578 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1579 *data++ = cell->face [1]; 2648 *data++ = tile;
1580 } 2649 }
1581 2650
1582 if (flags & 4) 2651 if (flags & 4)
1583 { 2652 {
2653 tileid tile = cell->tile [2];
1584 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1585 *data++ = cell->face [2]; 2655 *data++ = tile;
1586 } 2656 }
1587 } 2657 }
1588 else 2658 else
1589 *data++ = 0; 2659 *data++ = 0;
1590 } 2660 }
1591 } 2661 }
1592 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1593 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1594 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1595 RETVAL = data_sv; 2670 RETVAL = data_sv;
1596} 2671}
1597 OUTPUT: 2672 OUTPUT:
1598 RETVAL 2673 RETVAL
1599 2674
1600void 2675void
1601set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1602 PPCODE: 2677 PPCODE:
1603{ 2678{
1604 int x, y, z; 2679 int x, y, z;
1605 int w, h; 2680 int w, h;
1606 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1607 2692
1608 if (*data++ != 0) 2693 if (*data++ != 0)
1609 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1610 2695
1611 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1612 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1613 2698
1614 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1626 { 2711 {
1627 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1628 2713
1629 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1630 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1631 uint8_t flags = *data++; 2721 flags = *data++;
1632 2722
1633 if (flags) 2723 if (flags)
1634 { 2724 {
1635 mapface face[3] = { 0, 0, 0 };
1636
1637 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1638 2727
1639 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1640 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1641 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1642 2731
1643 if (cell->darkness <= 0) 2732 if (cell->darkness == 0)
1644 { 2733 {
1645 cell->darkness = -1; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1646 2736
1647 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1648 { 2738 {
1649 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1650 2740
1651 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1652 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1653 } 2748 }
1654 } 2749 }
1655 } 2750 }
1656 } 2751 }
1657 } 2752 }
1658} 2753}
1659 2754
1660MODULE = CFClient PACKAGE = CFClient::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1661 2756
1662CFClient::MixChunk 2757DC::RW
1663new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1664 CODE: 2759 CODE:
1665 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1666 OUTPUT: 2766 OUTPUT:
1667 RETVAL 2767 RETVAL
1668 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1669void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1670DESTROY (CFClient::MixChunk self) 2878DESTROY (DC::MixChunk self)
1671 CODE: 2879 CODE:
1672 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1673 2881
1674int 2882int
1675volume (CFClient::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1676 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1677 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1678 OUTPUT: 2888 OUTPUT:
1679 RETVAL 2889 RETVAL
1680 2890
1681int 2891DC::Channel
1682play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1683 CODE: 2893 CODE:
2894{
1684 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1685 OUTPUT: 2906 OUTPUT:
1686 RETVAL 2907 RETVAL
1687 2908
1688MODULE = CFClient PACKAGE = CFClient::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1689 2910
1690int 2911int
1691volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1692 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1693 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1694 OUTPUT: 2918 OUTPUT:
1695 RETVAL 2919 RETVAL
1696 2920
1697CFClient::MixMusic 2921void
1698new_from_file (SV *class, char *path) 2922fade_out (int ms)
1699 CODE: 2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
1700 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1701 OUTPUT: 2935 OUTPUT:
1702 RETVAL 2936 RETVAL
1703 2937
1704void 2938void
1705DESTROY (CFClient::MixMusic self) 2939DESTROY (DC::MixMusic self)
1706 CODE: 2940 CODE:
1707 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1708 2942
1709int 2943int
1710play (CFClient::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1711 CODE: 2945 CODE:
1712 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1713 OUTPUT: 2947 OUTPUT:
1714 RETVAL 2948 RETVAL
1715 2949
2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
1716MODULE = CFClient PACKAGE = CFClient::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1717 2958
1718BOOT: 2959BOOT:
1719{ 2960{
1720 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1721 static const struct { 2962 static const struct {
1722 const char *name; 2963 const char *name;
1723 IV iv; 2964 IV iv;
1724 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1725# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1726 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1727 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1728 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1729 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1730 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
1734 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
1735 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
1736 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
1737 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
1738 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1739 const_iv (GL_AND), 2985 const_iv (GL_AND),
1740 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1741 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1742 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1743 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
1744 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1745 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
1746 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
1747 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1748 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
1749 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
1750 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
1756 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
1757 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
1758 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
1759 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1760 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1761 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1762 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1763 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1764 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1765 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1766 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1787 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1788 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1789 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1790 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1791 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1792 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
3052 const_iv (GL_LINE_STRIP),
1793 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
1794 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
1795 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
1796 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
1797 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
1798 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
1799 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1800 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
1801 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
1802 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
1803 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
1804 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1805# undef const_iv 3076# undef const_iv
1806 }; 3077 };
1807 3078
1808 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1809 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
1810} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
1811 3094
1812char * 3095char *
1813gl_vendor () 3096gl_vendor ()
1814 CODE: 3097 CODE:
1815 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
1828 CODE: 3111 CODE:
1829 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1830 OUTPUT: 3113 OUTPUT:
1831 RETVAL 3114 RETVAL
1832 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
1833int glGetError () 3130int glGetError ()
1834 3131
1835void glFinish () 3132void glFinish ()
1836 3133
1837void glClear (int mask) 3134void glClear (int mask)
1851 3148
1852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1853 CODE: 3150 CODE:
1854 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
1855 3152
3153# void glBlendEquation (int se)
3154
1856void glDepthMask (int flag) 3155void glDepthMask (int flag)
1857 3156
1858void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
1859 3158
1860void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
1874# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
1875void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1876 3175
1877# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
1878void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
1879 3180
1880void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
1881 3182
1882void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
1883 3184
1891 3192
1892void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
1893 CODE: 3194 CODE:
1894 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
1895 3196
1896void glBegin (int mode)
1897
1898void glEnd ()
1899
1900void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
1901 PROTOTYPE: @ 3198 PROTOTYPE: @
1902 ALIAS: 3199 ALIAS:
1903 glColor_premultiply = 1 3200 glColor_premultiply = 1
1904 CODE: 3201 CODE:
1905 if (ix) 3202 if (ix)
1906 { 3203 {
1907 r *= a; 3204 r *= a;
1908 g *= a; 3205 g *= a;
1909 b *= a; 3206 b *= a;
1910 } 3207 }
1911 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
1912 glColor4ub (MIN ((int)(r * 256.f), 255), 3209 glColor4f (r, g, b, a);
1913 MIN ((int)(g * 256.f), 255),
1914 MIN ((int)(b * 256.f), 255),
1915 MIN ((int)(a * 256.f), 255));
1916
1917void glInterleavedArrays (int format, int stride, char *data)
1918
1919void glDrawElements (int mode, int count, int type, char *indices)
1920
1921# 1.2 void glDrawRangeElements (int mode, int start, int end
1922 3210
1923void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
1924 CODE: 3212 CODE:
1925 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
1926 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
1931 3219
1932void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
1933 CODE: 3221 CODE:
1934 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
1935 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
1936void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
1937 CODE: 3254 CODE:
1938 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
1939 3256
1940void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
1956void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1957 CODE: 3274 CODE:
1958 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
1959 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1960 3277
1961void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1962 3279
1963void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1964 3281
1965void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
1966 3285
1967void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1968 3287
1969int glGenTexture () 3288int glGenTexture ()
1970 CODE: 3289 CODE:
1971{ 3290 RETVAL = gen_texture ();
1972 GLuint name;
1973 glGenTextures (1, &name);
1974 RETVAL = name;
1975}
1976 OUTPUT: 3291 OUTPUT:
1977 RETVAL 3292 RETVAL
1978 3293
1979void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
1980 CODE: 3295 CODE:
1981{
1982 GLuint name_ = name;
1983 glDeleteTextures (1, &name_); 3296 del_texture (name);
1984} 3297
1985
1986int glGenList () 3298int glGenList ()
1987 CODE: 3299 CODE:
1988 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
1989 OUTPUT: 3301 OUTPUT:
1990 RETVAL 3302 RETVAL
1997 3309
1998void glEndList () 3310void glEndList ()
1999 3311
2000void glCallList (int list) 3312void glCallList (int list)
2001 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2002 3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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