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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
30#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
32 50
33#include <glib/gmacros.h> 51#include <glib/gmacros.h>
34 52
35#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
36 65
37#ifndef _WIN32 66#ifndef _WIN32
38# include <sys/types.h> 67# include <sys/types.h>
39# include <sys/socket.h> 68# include <sys/socket.h>
40# include <netinet/in.h> 69# include <netinet/in.h>
41# include <netinet/tcp.h> 70# include <netinet/tcp.h>
42# include <inttypes.h> 71# include <inttypes.h>
43#endif 72#endif
44 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
48 89
49#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
51 92
52#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
53 94
54#if 0 95/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 97
57# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
58#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
59 104
60static struct 105static struct
61{ 106{
62#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 108#include "glfunc.h"
64#undef GL_FUNC 109#undef GL_FUNC
65} gl; 110} gl;
66 111
112static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 114{
69 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 119 else
74 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
75} 121}
76 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
77#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
78 149
79#include "pango-font.c" 150#include "pango-font.c"
80#include "pango-fontmap.c" 151#include "pango-fontmap.c"
81#include "pango-render.c" 152#include "pango-render.c"
82 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
85 158
86typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
87 160
88static int 161static int
89shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
90{ 163{
91 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
105 178
106typedef struct cf_layout { 179typedef struct cf_layout {
107 PangoLayout *pl; 180 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
109 int base_height; 182 int base_height;
110 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
111} *CFPlus__Layout; 185} *DC__Layout;
112 186
113static CFPlus__Font default_font; 187static DC__Font default_font;
114static PangoContext *opengl_context; 188static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
116 190
117static void 191static void
118substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
123#endif 197#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 199}
126 200
127static void 201static void
128layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
129{ 203{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
132 */ 206 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
134 208
135 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 211
138 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
139} 213}
140 214
141static void 215static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 217{
144 PangoRectangle rect; 218 PangoRectangle rect;
145 219
146 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
154 228
155 *w = rect.width; 229 *w = rect.width;
156 *h = rect.height; 230 *h = rect.height;
157} 231}
158 232
233typedef uint16_t tileid;
159typedef uint16_t mapface; 234typedef uint16_t faceid;
160 235
161typedef struct { 236typedef struct {
162 GLint name; 237 GLuint name;
163 int w, h; 238 int w, h;
164 float s, t; 239 float s, t;
165 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
166} maptex; 244} maptex;
167 245
168typedef struct { 246typedef struct {
169 uint32_t player; 247 uint32_t player;
170 mapface face[3]; 248 tileid tile[3];
171 uint16_t darkness; 249 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 251} mapcell;
174 252
175typedef struct { 253typedef struct {
176 int32_t c0, c1; 254 int32_t c0, c1;
177 mapcell *col; 255 mapcell *col;
178} maprow; 256} maprow;
179 257
180typedef struct map { 258typedef struct map {
181 int x, y, w, h; 259 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 261 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 262 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 263
189 int32_t rows; 264 int32_t rows;
190 maprow *row; 265 maprow *row;
191} *CFPlus__Map; 266} *DC__Map;
192 267
193static char * 268static char *
194prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
195{ 270{
196 char *p; 271 char *p;
213} 288}
214 289
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
218static maprow * 313static maprow *
219map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
220{ 315{
221 if (0 > y) 316 if (0 > y)
222 { 317 {
223 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
262 357
263 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
264} 359}
265 360
266static mapcell * 361static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
268{ 363{
269 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
270} 365}
271 366
272static void 367static void
273map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
274{ 369{
275 int r; 370 int r;
276 371
277 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
285 self->oy = 0; 380 self->oy = 0;
286 self->row = 0; 381 self->row = 0;
287 self->rows = 0; 382 self->rows = 0;
288} 383}
289 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
290static void 395static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 397{
293 int x, y; 398 int x, y;
294 maprow *row; 399 maprow *row;
295 mapcell *cell; 400 mapcell *cell;
296 401
308 if (x >= row->c1) 413 if (x >= row->c1)
309 break; 414 break;
310 415
311 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
312 417
313 cell->darkness = 0; 418 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 419 }
318 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
319} 437}
320 438
321static void 439static void
322music_finished (void) 440music_finished (void)
323{ 441{
359 n |= n >> 16; 477 n |= n >> 16;
360 478
361 return n + 1; 479 return n + 1;
362} 480}
363 481
364MODULE = CFPlus PACKAGE = CFPlus 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
365 593
366PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
367 595
368BOOT: 596BOOT:
369{ 597{
370 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 599 static const struct {
372 const char *name; 600 const char *name;
373 IV iv; 601 IV iv;
374 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
376 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
458 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 763
471 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 765
473 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
474# undef const_iv 796# undef const_iv
475 }; 797 };
476 798
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
480 811
481int 812int
482in_destruct () 813in_destruct ()
483 CODE: 814 CODE:
484 RETVAL = PL_main_cv == Nullcv; 815 RETVAL = PL_main_cv == Nullcv;
487 818
488NV floor (NV x) 819NV floor (NV x)
489 820
490NV ceil (NV x) 821NV ceil (NV x)
491 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
492void 833void
493pango_init () 834pango_init ()
494 CODE: 835 CODE:
495{ 836{
496 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
499} 845}
500 846
501int 847char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 848
504void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
505SDL_Quit () 857void SDL_Quit ()
506 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
507void 868void
508SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
509 PPCODE: 870 PPCODE:
510{ 871{
511 SDL_Rect **m; 872 SDL_Rect **m;
512 873
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 878
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 881
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 886
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 889
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 891
537 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
538 while (*m) 893 while (*m)
539 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
540 AV *av = newAV (); 897 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
544 904
545 ++m; 905 ++m;
546 } 906 }
547} 907}
548 908
549char *
550SDL_GetError ()
551
552int 909int
553SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
555 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 923 );
924
558 if (RETVAL) 925 if (RETVAL)
559 { 926 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 931#include "glfunc.h"
563# undef GL_FUNC 932#undef GL_FUNC
564 } 933 }
934}
565 OUTPUT: 935 OUTPUT:
566 RETVAL 936 RETVAL
567 937
568void 938void
569SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
570 940
571char * 941char *
572SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
573 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
574void 950void
575SDL_PollEvent () 951poll_events ()
576 PPCODE: 952 PPCODE:
577{ 953{
578 SDL_Event ev; 954 SDL_Event ev;
579 955
580 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 958 {
582 HV *hv = newHV (); 959 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 961
585 switch (ev.type) 962 switch (ev.type)
586 { 963 {
587 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
588 case SDL_KEYUP: 965 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 971 break;
594 972
595 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 976 break;
599 977
600 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
608 break; 1004 break;
609 1005
610 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1009
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1020 break;
625 } 1021 }
626 1022
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1024 }
629} 1025}
630 1026
631int 1027int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1029 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
636 1032
637void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
638Mix_CloseAudio () 1050Mix_CloseAudio ()
639 1051
640int 1052int
641Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
642 1054
1055const char *
1056Mix_GetError ()
1057
643void 1058void
644lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
645 CODE: 1060 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1062
650void 1063void
651win32_proxy_info () 1064win32_proxy_info ()
652 PPCODE: 1065 PPCODE:
653{ 1066{
674 } 1087 }
675 } 1088 }
676#endif 1089#endif
677} 1090}
678 1091
679void 1092int
680add_font (char *file) 1093add_font (char *file)
681 CODE: 1094 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
683 1098
684void 1099void
685load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
686 ALIAS: 1101 ALIAS:
687 load_image_file = 1 1102 load_image_file = 1
690 STRLEN image_len; 1105 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
697 1112
698 if (!rw) 1113 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
700 1115
773void 1188void
774error (char *message) 1189error (char *message)
775 CODE: 1190 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1192#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1194#endif
780 1195
781void 1196void
782fatal (char *message) 1197fatal (char *message)
783 CODE: 1198 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1200#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1202#endif
788 _exit (1); 1203 _exit (1);
789 1204
790void 1205void
791_exit (int retval = 0) 1206_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1209 ExitThread (retval); // unclean, please beam me up
795#else 1210#else
796 _exit (retval); 1211 _exit (retval);
797#endif 1212#endif
798 1213
799MODULE = CFPlus PACKAGE = CFPlus::Font 1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
800 1222
801CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1236 CODE:
804{ 1237{
805 int count; 1238 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1242}
810 OUTPUT: 1243 OUTPUT:
811 RETVAL 1244 RETVAL
812 1245
813void 1246void
814DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
815 CODE: 1248 CODE:
816 pango_font_description_free (self); 1249 pango_font_description_free (self);
817 1250
818void 1251void
819make_default (CFPlus::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
820 CODE: 1254 CODE:
821 default_font = self; 1255 default_font = self;
822 1256
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1258
1259PROTOTYPES: DISABLE
1260
825void 1261void
826reset_glyph_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
827 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
828 tc_clear (); 1271 tc_restore ();
829 1272
830CFPlus::Layout 1273DC::Layout
831new (SV *class) 1274new (SV *class)
832 CODE: 1275 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
834 1277
835 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
842 1286
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
845 OUTPUT: 1289 OUTPUT:
846 RETVAL 1290 RETVAL
847 1291
848void 1292void
849DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
850 CODE: 1294 CODE:
851 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
852 Safefree (self); 1297 Safefree (self);
853 1298
854void 1299void
855set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
856 CODE: 1301 CODE:
857{ 1302{
858 STRLEN textlen; 1303 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
860 1305
861 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
862} 1307}
863 1308
864void 1309void
865set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
866 CODE: 1311 CODE:
867{ 1312{
868 STRLEN textlen; 1313 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
870 1315
871 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
872} 1317}
873 1318
874void 1319void
875set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
876 CODE: 1321 CODE:
877{ 1322{
878 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1325 const char *pos = text;
915 if (attrs) 1360 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
917} 1362}
918 1363
919void 1364void
920get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
921 PPCODE: 1366 PPCODE:
922{ 1367{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1369
925 do 1370 do
926 { 1371 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1373
929 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
930 { 1375 {
931 PangoRectangle extents; 1376 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1385
941 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
942} 1387}
943 1388
944int 1389int
945has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
946 CODE: 1391 CODE:
947{ 1392{
948 int lines = 1; 1393 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
950 1395
955} 1400}
956 OUTPUT: 1401 OUTPUT:
957 RETVAL 1402 RETVAL
958 1403
959SV * 1404SV *
960get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
961 CODE: 1406 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
964 OUTPUT: 1409 OUTPUT:
965 RETVAL 1410 RETVAL
966 1411
967void 1412void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1414 CODE:
970 self->r = r; 1415 self->r = r;
971 self->g = g; 1416 self->g = g;
972 self->b = b; 1417 self->b = b;
973 self->a = a; 1418 self->a = a;
974 1419
975void 1420void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1422 CODE:
978 if (self->font != font) 1423 if (self->font != font)
979 { 1424 {
980 self->font = font; 1425 self->font = font;
981 layout_update_font (self); 1426 layout_update_font (self);
982 } 1427 }
983 1428
984void 1429void
985set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
986 CODE: 1431 CODE:
987 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
988 { 1433 {
989 self->base_height = base_height; 1434 self->base_height = base_height;
990 layout_update_font (self); 1435 layout_update_font (self);
991 } 1436 }
992 1437
993void 1438void
994set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
995 CODE: 1440 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1442
998void 1443void
999set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
1000 CODE: 1445 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1447
1003void 1448void
1004set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
1005 CODE: 1450 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1452
1008void 1453void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1455 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
1016 ); 1461 );
1017 1462
1018void 1463void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1465 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1467
1023void 1468void
1024size (CFPlus::Layout self) 1469size (DC::Layout self)
1025 PPCODE: 1470 PPCODE:
1026{ 1471{
1027 int w, h; 1472 int w, h;
1028 1473
1029 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1034} 1479}
1035 1480
1036int 1481int
1037descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1038 CODE: 1483 CODE:
1039{ 1484{
1040 PangoRectangle rect; 1485 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1044} 1489}
1045 OUTPUT: 1490 OUTPUT:
1046 RETVAL 1491 RETVAL
1047 1492
1048int 1493int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1495 CODE:
1051{ 1496{
1052 int index, trailing; 1497 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1499 RETVAL = index + trailing;
1055} 1500}
1056 OUTPUT: 1501 OUTPUT:
1057 RETVAL 1502 RETVAL
1058 1503
1059void 1504void
1060cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1506 PPCODE:
1062{ 1507{
1063 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1510
1066 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1515}
1071 1516
1072void 1517void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1519 PPCODE:
1075{ 1520{
1076 int line, x; 1521 int line, x;
1077 1522
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1526 --line;
1527#endif
1081 EXTEND (SP, 2); 1528 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1531}
1085 1532
1086void 1533void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1534line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1535 PPCODE:
1089{ 1536{
1090 PangoLayoutLine *lp; 1537 PangoLayoutLine *lp;
1091 int index, trailing; 1538 int index, trailing;
1092 1539
1093 if (line < 0) 1540 if (line < 0)
1094 XSRETURN_EMPTY; 1541 XSRETURN_EMPTY;
1095 1542
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1544 XSRETURN_EMPTY; /* do better */
1098 1545
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1547
1102 EXTEND (SP, 2); 1548 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1549 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1551 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1555 }
1110} 1556}
1111 1557
1112void 1558void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1559render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1560 CODE:
1561 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1116 self->pl, 1563 self->pl,
1564 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1119 flags 1567 flags
1120 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1121 1572
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1573void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1574draw (DC::Layout self)
1126 CODE: 1575 CODE:
1127{ 1576{
1128 int ow = SvIV (w_); 1577 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1584
1131 if (ow && oh) 1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594PROTOTYPES: ENABLE
1595
1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1601 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1602 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1606
1145 SvPOK_only (result_); 1607 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1147 1609
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1611 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1613
1152 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1615 }
1159} 1616}
1160 1617
1161void 1618void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1625{
1169 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1173 1633
1174 if (items < 5) 1634 if (items < 5)
1175 { 1635 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1207 } 1667 }
1208} 1668}
1209 1669
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1211 1679
1212CFPlus::Map 1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1802MODULE = Deliantra::Client PACKAGE = DC::Map
1803
1804PROTOTYPES: DISABLE
1805
1806DC::Map
1213new (SV *class) 1807new (SV *class)
1214 CODE: 1808 CODE:
1215 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1810 RETVAL->x = 0;
1217 RETVAL->y = 0; 1811 RETVAL->y = 0;
1218 RETVAL->w = 0; 1812 RETVAL->w = 0;
1219 RETVAL->h = 0; 1813 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1819 RETVAL->row = 0;
1228 OUTPUT: 1820 OUTPUT:
1229 RETVAL 1821 RETVAL
1230 1822
1231void 1823void
1232DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1233 CODE: 1825 CODE:
1234{ 1826{
1235 map_clear (self); 1827 map_clear (self);
1236 Safefree (self->face); 1828 Safefree (self->face2tile);
1237 Safefree (self->tex); 1829 Safefree (self->tex);
1238 Safefree (self); 1830 Safefree (self);
1239} 1831}
1240 1832
1241void 1833void
1242resize (CFPlus::Map self, int map_width, int map_height) 1834resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1835 CODE:
1244 self->w = map_width; 1836 self->w = map_width;
1245 self->h = map_height; 1837 self->h = map_height;
1246 1838
1247void 1839void
1248clear (CFPlus::Map self) 1840clear (DC::Map self)
1249 CODE: 1841 CODE:
1250 map_clear (self); 1842 map_clear (self);
1251 1843
1252void 1844void
1253set_face (CFPlus::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1846 CODE:
1255{ 1847{
1256 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1849 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1850}
1264 1851
1265void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1877 CODE:
1268{ 1878{
1269 while (self->texs <= texid) 1879 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1880
1275 { 1881 {
1276 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
1277 1883
1278 tex->name = name; 1884 tex->name = name;
1294 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1295 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1903}
1298 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1299int 1925int
1300ox (CFPlus::Map self) 1926ox (DC::Map self)
1301 ALIAS: 1927 ALIAS:
1302 oy = 1 1928 oy = 1
1303 x = 2 1929 x = 2
1304 y = 3 1930 y = 3
1305 w = 4 1931 w = 4
1316 } 1942 }
1317 OUTPUT: 1943 OUTPUT:
1318 RETVAL 1944 RETVAL
1319 1945
1320void 1946void
1321scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1322 CODE: 1948 CODE:
1323{ 1949{
1324 if (dx > 0) 1950 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1952 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1954
1329 if (dy > 0) 1955 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1956 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1957 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1959
1334 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1336 1962
1337 while (self->y < 0) 1963 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1343 } 1969 }
1344} 1970}
1345 1971
1346void 1972SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1348 CODE: 1974 CODE:
1349{ 1975{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1978 mapcell *cell;
1353 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1354 1982
1355 while (data < data_end - 1) 1983 while (data < data_end - 1)
1356 { 1984 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1358 1986
1378 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1379 2007
1380 do 2008 do
1381 { 2009 {
1382 ext = *data++; 2010 ext = *data++;
1383 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1384 2012
1385 if (cmd < 4) 2013 if (cmd < 4)
1386 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1387 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1388 { 2016 {
1389 cell->stat_width = 1; 2017 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1391 } 2019 }
1392 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 2022 else if (cmd == 0x47)
1395 { 2023 {
1396 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1397 ; // decode player tag 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1398 2028
1399 data += *data + 1; 2029 data += *data + 1;
1400 } 2030 }
1401 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 2032 cell->flags = *data++;
1409 } 2039 }
1410 else 2040 else
1411 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1412 } 2042 }
1413 2043
2044 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 2045 if (flags & (4 >> z))
1415 { 2046 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1417 } 2066 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 2067 }
1429 else 2068 else
1430 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1431 } 2070 }
1432} 2071}
2072 OUTPUT:
2073 RETVAL
1433 2074
1434SV * 2075SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 2077 CODE:
1437{ 2078{
1438 int x1, x; 2079 int x1, x;
1439 int y1, y; 2080 int y1, y;
1440 int z; 2081 int z;
1461 { 2102 {
1462 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1463 2104
1464 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1465 { 2106 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 2109 int a1 = tex.a;
1473 2110
1474 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 2115 }
1480 } 2116 }
1481 2117
1482 *map++ = (r ) 2118 *map++ = (r )
1483 | (g << 8) 2119 | (g << 8)
1490} 2126}
1491 OUTPUT: 2127 OUTPUT:
1492 RETVAL 2128 RETVAL
1493 2129
1494void 2130void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1496 CODE: 2132 CODE:
1497{ 2133{
1498 int x, y, z; 2134 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 2135
1502 glColor4ub (255, 255, 255, 255); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
2146
2147 pl_tex.name = 0;
2148
2149 // that's current max. sorry.
2150 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
1503 2188
1504 glEnable (GL_BLEND); 2189 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 2192
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
1517 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1519 { 2200 {
1520 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1521 2202
1522 for (x = 0; x < sw; x++) 2203 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 2204 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 2205 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 2206 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
1528 2213
1529 if (face && face < self->texs) 2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
1530 { 2320 {
1531 maptex tex = self->tex [face]; 2321 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 2322 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 2323
1535 if (last_name != tex.name) 2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
1536 { 2326 {
1537 glEnd (); 2327 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2328 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 2329
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
1551 { 2333 {
1552 maptex tex = self->tex [1]; 2334 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 2335 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
1555 2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
1556 glEnd (); 2350 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
2353 }
1559 2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
1564 } 2376 }
1565 } 2377 }
1566 }
1567 } 2378 }
1568 2379
1569 glEnd (); 2380 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1572 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1573 2411
1574 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1577 { 2415 {
1580 for (x = 0; x < sw; x++) 2418 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2419 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2420 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1584 2422
1585 int px = x * 32; 2423 int px = x * T;
1586 int py = y * 32; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1587 2431
1588 if (cell->stat_hp) 2432 if (cell->stat_hp)
1589 { 2433 {
1590 int width = cell->stat_width * 32; 2434 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2436
1593 glColor3ub (0, 0, 0); 2437 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2438 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2439 px + width - 1, py);
1596 2440
1602 } 2446 }
1603 } 2447 }
1604} 2448}
1605 2449
1606void 2450void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1608 CODE: 2452 CODE:
1609{ 2453{
1610 static float color[16][3] = { 2454 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1612 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1613 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1614 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1615 2459
1616 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1617 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1618 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1619 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1620 2464
1621 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1622 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1623 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1624 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1625 2469
1626 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1627 2471
1628 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1629 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1630 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1631 }; 2475 };
1632 2476
1633 int x, y; 2477 int x, y;
1634 2478
1635 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1636 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1637 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1638 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1639 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1640 2490
1641 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1645 2495
1646 if (m) 2496 if (m)
1647 { 2497 {
1648 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1649 2499
1650 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1651 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1652 2502
1653 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1654 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1655 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1656 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1657 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1658 } 2508 }
1662 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1664} 2514}
1665 2515
1666void 2516void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2518 PPCODE:
1669{ 2519{
1670 int x, y; 2520 int x, y;
1671 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2528
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1678 2531
1679 mx += self->x; 2532 mx += self->x - 1;
1680 my += self->y; 2533 my += self->y - 1;
1681 2534
1682 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1684 { 2537 {
1685 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
1686 2539
1687 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2542 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1691 2544
1692 darkness[y * sw4 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1694 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1695 } 2548 }
1696 } 2549 }
1697 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1698 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1702} 2593}
1703 2594
1704SV * 2595SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2597 CODE:
1707{ 2598{
1708 int x, y, x1, y1; 2599 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1736 { 2627 {
1737 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2629 uint8_t flags = 0;
1739 2630
1740 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1743 2634
1744 *data++ = flags; 2635 *data++ = flags;
1745 2636
1746 if (flags & 1) 2637 if (flags & 1)
1747 { 2638 {
2639 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2641 *data++ = tile;
1750 } 2642 }
1751 2643
1752 if (flags & 2) 2644 if (flags & 2)
1753 { 2645 {
2646 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2648 *data++ = tile;
1756 } 2649 }
1757 2650
1758 if (flags & 4) 2651 if (flags & 4)
1759 { 2652 {
2653 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2655 *data++ = tile;
1762 } 2656 }
1763 } 2657 }
1764 else 2658 else
1765 *data++ = 0; 2659 *data++ = 0;
1766 } 2660 }
1767 } 2661 }
1768 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1769 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1770 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1771 RETVAL = data_sv; 2670 RETVAL = data_sv;
1772} 2671}
1773 OUTPUT: 2672 OUTPUT:
1774 RETVAL 2673 RETVAL
1775 2674
1776void 2675void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1778 PPCODE: 2677 PPCODE:
1779{ 2678{
1780 int x, y, z; 2679 int x, y, z;
1781 int w, h; 2680 int w, h;
1782 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1783 2692
1784 if (*data++ != 0) 2693 if (*data++ != 0)
1785 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1786 2695
1787 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1789 2698
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1802 { 2711 {
1803 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1804 2713
1805 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1806 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1807 uint8_t flags = *data++; 2721 flags = *data++;
1808 2722
1809 if (flags) 2723 if (flags)
1810 { 2724 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1814 2727
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2731
1819 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
1820 { 2733 {
1821 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1822 2736
1823 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1824 { 2738 {
1825 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1826 2740
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1829 } 2748 }
1830 } 2749 }
1831 } 2750 }
1832 } 2751 }
1833 } 2752 }
1834} 2753}
1835 2754
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2756
1838CFPlus::MixChunk 2757DC::RW
1839new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1840 CODE: 2759 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1842 OUTPUT: 2766 OUTPUT:
1843 RETVAL 2767 RETVAL
1844 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1845void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1846DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
1847 CODE: 2879 CODE:
1848 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1849 2881
1850int 2882int
1851volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2888 OUTPUT:
1855 RETVAL 2889 RETVAL
1856 2890
1857int 2891DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2893 CODE:
2894{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1861 OUTPUT: 2906 OUTPUT:
1862 RETVAL 2907 RETVAL
1863 2908
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1865 2910
1866int 2911int
1867volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1868 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2918 OUTPUT:
1871 RETVAL 2919 RETVAL
1872 2920
2921void
2922fade_out (int ms)
2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
1873CFPlus::MixMusic 2931DC::MixMusic
1874new_from_file (SV *class, char *path) 2932new (SV *class, DC::RW rwops)
1875 CODE: 2933 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2935 OUTPUT:
1878 RETVAL 2936 RETVAL
1879 2937
1880void 2938void
1881DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
1882 CODE: 2940 CODE:
1883 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1884 2942
1885int 2943int
1886play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1887 CODE: 2945 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2947 OUTPUT:
1890 RETVAL 2948 RETVAL
1891 2949
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1893 2958
1894BOOT: 2959BOOT:
1895{ 2960{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 2962 static const struct {
1898 const char *name; 2963 const char *name;
1899 IV iv; 2964 IV iv;
1900 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1902 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2985 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
1920 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1921 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
1922 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
1923 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1924 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
1925 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
1926 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
1932 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1982# undef const_iv 3076# undef const_iv
1983 }; 3077 };
1984 3078
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
1987} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
1988 3094
1989char * 3095char *
1990gl_vendor () 3096gl_vendor ()
1991 CODE: 3097 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2005 CODE: 3111 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 3113 OUTPUT:
2008 RETVAL 3114 RETVAL
2009 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
2010int glGetError () 3130int glGetError ()
2011 3131
2012void glFinish () 3132void glFinish ()
2013 3133
2014void glClear (int mask) 3134void glClear (int mask)
2028 3148
2029void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2030 CODE: 3150 CODE:
2031 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2032 3152
3153# void glBlendEquation (int se)
3154
2033void glDepthMask (int flag) 3155void glDepthMask (int flag)
2034 3156
2035void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2036 3158
2037void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2051# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 3175
2054# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
2056 3180
2057void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
2058 3182
2059void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
2060 3184
2068 3192
2069void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2070 CODE: 3194 CODE:
2071 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2072 3196
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @ 3198 PROTOTYPE: @
2079 ALIAS: 3199 ALIAS:
2080 glColor_premultiply = 1 3200 glColor_premultiply = 1
2081 CODE: 3201 CODE:
2082 if (ix) 3202 if (ix)
2083 { 3203 {
2086 b *= a; 3206 b *= a;
2087 } 3207 }
2088 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2090 3210
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 3212 CODE:
2099 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2101 3215
2105 3219
2106void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2107 CODE: 3221 CODE:
2108 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2109 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2110void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2111 CODE: 3254 CODE:
2112 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2113 3256
2114void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 3274 CODE:
2132 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 3277
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 3279
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 3281
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
2140 3285
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 3287
2143int glGenTexture () 3288int glGenTexture ()
2144 CODE: 3289 CODE:
2145{ 3290 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 3291 OUTPUT:
2151 RETVAL 3292 RETVAL
2152 3293
2153void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
2154 CODE: 3295 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 3296 del_texture (name);
2158} 3297
2159
2160int glGenList () 3298int glGenList ()
2161 CODE: 3299 CODE:
2162 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
2163 OUTPUT: 3301 OUTPUT:
2164 RETVAL 3302 RETVAL
2171 3309
2172void glEndList () 3310void glEndList ()
2173 3311
2174void glCallList (int list) 3312void glCallList (int list)
2175 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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