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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.181 by root, Mon Apr 16 21:06:36 2007 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
60 104
61static struct 105static struct
62{ 106{
63#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 108#include "glfunc.h"
65#undef GL_FUNC 109#undef GL_FUNC
66} gl; 110} gl;
67 111
112static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 114{
70 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 119 else
75 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
76} 121}
77 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
78#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
79 149
80#include "pango-font.c" 150#include "pango-font.c"
81#include "pango-fontmap.c" 151#include "pango-fontmap.c"
82#include "pango-render.c" 152#include "pango-render.c"
83 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
86 158
87typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
88 160
89static int 161static int
90shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
91{ 163{
92 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
106 178
107typedef struct cf_layout { 179typedef struct cf_layout {
108 PangoLayout *pl; 180 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
110 int base_height; 182 int base_height;
111 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
112} *CFPlus__Layout; 185} *DC__Layout;
113 186
114static CFPlus__Font default_font; 187static DC__Font default_font;
115static PangoContext *opengl_context; 188static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
117 190
118static void 191static void
119substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
124#endif 197#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 199}
127 200
128static void 201static void
129layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
130{ 203{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
133 */ 206 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
135 208
136 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 211
139 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
140} 213}
141 214
142static void 215static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 217{
145 PangoRectangle rect; 218 PangoRectangle rect;
146 219
147 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
159 232
160typedef uint16_t tileid; 233typedef uint16_t tileid;
161typedef uint16_t faceid; 234typedef uint16_t faceid;
162 235
163typedef struct { 236typedef struct {
164 int name; 237 GLuint name;
165 int w, h; 238 int w, h;
166 float s, t; 239 float s, t;
167 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
168 tileid smoothtile; 241 tileid smoothtile;
169 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
170} maptex; 244} maptex;
171 245
172typedef struct { 246typedef struct {
173 uint32_t player; 247 uint32_t player;
174 tileid tile[3]; 248 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
189 263
190 int32_t rows; 264 int32_t rows;
191 maprow *row; 265 maprow *row;
192} *CFPlus__Map; 266} *DC__Map;
193 267
194static char * 268static char *
195prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
196{ 270{
197 char *p; 271 char *p;
235 self->texs *= 2; 309 self->texs *= 2;
236 } 310 }
237} 311}
238 312
239static maprow * 313static maprow *
240map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
241{ 315{
242 if (0 > y) 316 if (0 > y)
243 { 317 {
244 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
283 357
284 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
285} 359}
286 360
287static mapcell * 361static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
289{ 363{
290 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
291} 365}
292 366
293static void 367static void
294map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
295{ 369{
296 int r; 370 int r;
297 371
298 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
306 self->oy = 0; 380 self->oy = 0;
307 self->row = 0; 381 self->row = 0;
308 self->rows = 0; 382 self->rows = 0;
309} 383}
310 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
311static void 395static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 397{
314 int x, y; 398 int x, y;
315 maprow *row; 399 maprow *row;
316 mapcell *cell; 400 mapcell *cell;
317 401
329 if (x >= row->c1) 413 if (x >= row->c1)
330 break; 414 break;
331 415
332 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
333 417
334 cell->darkness = 0; 418 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 419 }
339 } 420 }
340} 421}
341 422
342typedef struct { 423typedef struct {
396 n |= n >> 16; 477 n |= n >> 16;
397 478
398 return n + 1; 479 return n + 1;
399} 480}
400 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
401/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
404 496
405MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
406 593
407PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
408 595
409BOOT: 596BOOT:
410{ 597{
411 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 599 static const struct {
413 const char *name; 600 const char *name;
414 IV iv; 601 IV iv;
415 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
438 625
439 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
442 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
524# undef const_iv 796# undef const_iv
525 }; 797 };
526 798
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 818
547NV floor (NV x) 819NV floor (NV x)
548 820
549NV ceil (NV x) 821NV ceil (NV x)
550 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
551void 833void
552pango_init () 834pango_init ()
553 CODE: 835 CODE:
554{ 836{
555 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
558} 845}
559 846
560int 847char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 848
563void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
564SDL_Quit () 857void SDL_Quit ()
565 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
566void 868void
567SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
568 PPCODE: 870 PPCODE:
569{ 871{
570 SDL_Rect **m; 872 SDL_Rect **m;
571 873
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 878
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 881
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 886
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 889
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 891
596 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
597 while (*m) 893 while (*m)
598 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
599 AV *av = newAV (); 897 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
603 904
604 ++m; 905 ++m;
605 } 906 }
606} 907}
607 908
608char *
609SDL_GetError ()
610
611int 909int
612SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
614 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 923 );
924
617 if (RETVAL) 925 if (RETVAL)
618 { 926 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 931#include "glfunc.h"
622# undef GL_FUNC 932#undef GL_FUNC
623 } 933 }
934}
624 OUTPUT: 935 OUTPUT:
625 RETVAL 936 RETVAL
626 937
627void 938void
628SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
629 940
630char * 941char *
631SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
632 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
633void 950void
634SDL_PollEvent () 951poll_events ()
635 PPCODE: 952 PPCODE:
636{ 953{
637 SDL_Event ev; 954 SDL_Event ev;
638 955
639 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 958 {
641 HV *hv = newHV (); 959 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 961
644 switch (ev.type) 962 switch (ev.type)
645 { 963 {
646 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
647 case SDL_KEYUP: 965 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 971 break;
654 972
655 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 976 break;
659 977
660 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
668 break; 1004 break;
669 1005
670 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1009
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1020 break;
685 } 1021 }
686 1022
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1024 }
689} 1025}
690 1026
691int 1027int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1029 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
696 1032
697void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
698Mix_CloseAudio () 1050Mix_CloseAudio ()
699 1051
700int 1052int
701Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
1054
1055const char *
1056Mix_GetError ()
702 1057
703void 1058void
704lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
705 CODE: 1060 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1087 }
733 } 1088 }
734#endif 1089#endif
735} 1090}
736 1091
737void 1092int
738add_font (char *file) 1093add_font (char *file)
739 CODE: 1094 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
741 1098
742void 1099void
743load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
744 ALIAS: 1101 ALIAS:
745 load_image_file = 1 1102 load_image_file = 1
748 STRLEN image_len; 1105 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
755 1112
756 if (!rw) 1113 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
758 1115
831void 1188void
832error (char *message) 1189error (char *message)
833 CODE: 1190 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1192#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1194#endif
838 1195
839void 1196void
840fatal (char *message) 1197fatal (char *message)
841 CODE: 1198 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1200#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1202#endif
846 _exit (1); 1203 _exit (1);
847 1204
848void 1205void
849_exit (int retval = 0) 1206_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1209 ExitThread (retval); // unclean, please beam me up
853#else 1210#else
854 _exit (retval); 1211 _exit (retval);
855#endif 1212#endif
856 1213
857MODULE = CFPlus PACKAGE = CFPlus::Font 1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
858 1222
859CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1236 CODE:
862{ 1237{
863 int count; 1238 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1242}
868 OUTPUT: 1243 OUTPUT:
869 RETVAL 1244 RETVAL
870 1245
871void 1246void
872DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
873 CODE: 1248 CODE:
874 pango_font_description_free (self); 1249 pango_font_description_free (self);
875 1250
876void 1251void
877make_default (CFPlus::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
878 CODE: 1254 CODE:
879 default_font = self; 1255 default_font = self;
880 1256
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1258
1259PROTOTYPES: DISABLE
1260
883void 1261void
884reset_glyph_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
885 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
886 tc_clear (); 1271 tc_restore ();
887 1272
888CFPlus::Layout 1273DC::Layout
889new (SV *class) 1274new (SV *class)
890 CODE: 1275 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
892 1277
893 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
900 1286
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
903 OUTPUT: 1289 OUTPUT:
904 RETVAL 1290 RETVAL
905 1291
906void 1292void
907DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
908 CODE: 1294 CODE:
909 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
910 Safefree (self); 1297 Safefree (self);
911 1298
912void 1299void
913set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
914 CODE: 1301 CODE:
915{ 1302{
916 STRLEN textlen; 1303 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
918 1305
919 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
920} 1307}
921 1308
922void 1309void
923set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
924 CODE: 1311 CODE:
925{ 1312{
926 STRLEN textlen; 1313 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
928 1315
929 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
930} 1317}
931 1318
932void 1319void
933set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
934 CODE: 1321 CODE:
935{ 1322{
936 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1325 const char *pos = text;
973 if (attrs) 1360 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
975} 1362}
976 1363
977void 1364void
978get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
979 PPCODE: 1366 PPCODE:
980{ 1367{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1369
983 do 1370 do
984 { 1371 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1373
987 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
988 { 1375 {
989 PangoRectangle extents; 1376 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1385
999 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
1000} 1387}
1001 1388
1002int 1389int
1003has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
1004 CODE: 1391 CODE:
1005{ 1392{
1006 int lines = 1; 1393 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
1008 1395
1013} 1400}
1014 OUTPUT: 1401 OUTPUT:
1015 RETVAL 1402 RETVAL
1016 1403
1017SV * 1404SV *
1018get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
1019 CODE: 1406 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1409 OUTPUT:
1023 RETVAL 1410 RETVAL
1024 1411
1025void 1412void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1414 CODE:
1028 self->r = r; 1415 self->r = r;
1029 self->g = g; 1416 self->g = g;
1030 self->b = b; 1417 self->b = b;
1031 self->a = a; 1418 self->a = a;
1032 1419
1033void 1420void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1422 CODE:
1036 if (self->font != font) 1423 if (self->font != font)
1037 { 1424 {
1038 self->font = font; 1425 self->font = font;
1039 layout_update_font (self); 1426 layout_update_font (self);
1040 } 1427 }
1041 1428
1042void 1429void
1043set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
1044 CODE: 1431 CODE:
1045 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
1046 { 1433 {
1047 self->base_height = base_height; 1434 self->base_height = base_height;
1048 layout_update_font (self); 1435 layout_update_font (self);
1049 } 1436 }
1050 1437
1051void 1438void
1052set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1440 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1442
1056void 1443void
1057set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
1058 CODE: 1445 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1447
1061void 1448void
1062set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
1063 CODE: 1450 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1452
1066void 1453void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1455 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
1074 ); 1461 );
1075 1462
1076void 1463void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1465 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1467
1081void 1468void
1082size (CFPlus::Layout self) 1469size (DC::Layout self)
1083 PPCODE: 1470 PPCODE:
1084{ 1471{
1085 int w, h; 1472 int w, h;
1086 1473
1087 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1092} 1479}
1093 1480
1094int 1481int
1095descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1096 CODE: 1483 CODE:
1097{ 1484{
1098 PangoRectangle rect; 1485 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1102} 1489}
1103 OUTPUT: 1490 OUTPUT:
1104 RETVAL 1491 RETVAL
1105 1492
1106int 1493int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1495 CODE:
1109{ 1496{
1110 int index, trailing; 1497 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1499 RETVAL = index + trailing;
1113} 1500}
1114 OUTPUT: 1501 OUTPUT:
1115 RETVAL 1502 RETVAL
1116 1503
1117void 1504void
1118cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1506 PPCODE:
1120{ 1507{
1121 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1510
1124 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1515}
1129 1516
1130void 1517void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1519 PPCODE:
1133{ 1520{
1134 int line, x; 1521 int line, x;
1135 1522
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1526 --line;
1527#endif
1139 EXTEND (SP, 2); 1528 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1531}
1143 1532
1144void 1533void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1534line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1535 PPCODE:
1147{ 1536{
1148 PangoLayoutLine *lp; 1537 PangoLayoutLine *lp;
1149 int index, trailing; 1538 int index, trailing;
1150 1539
1151 if (line < 0) 1540 if (line < 0)
1152 XSRETURN_EMPTY; 1541 XSRETURN_EMPTY;
1153 1542
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1544 XSRETURN_EMPTY; /* do better */
1156 1545
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1547
1159 EXTEND (SP, 2); 1548 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1555 }
1167} 1556}
1168 1557
1169void 1558void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1559render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1560 CODE:
1561 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1173 self->pl, 1563 self->pl,
1564 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1176 flags 1567 flags
1177 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1178 1572
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1573void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1574draw (DC::Layout self)
1183 CODE: 1575 CODE:
1184{ 1576{
1185 int ow = SvIV (w_); 1577 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1584
1188 if (ow && oh) 1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594PROTOTYPES: ENABLE
1595
1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1601 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1602 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1606
1202 SvPOK_only (result_); 1607 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1204 1609
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1611 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1613
1209 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1615 }
1216} 1616}
1217 1617
1218void 1618void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1625{
1226 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1230 1633
1231 if (items < 5) 1634 if (items < 5)
1232 { 1635 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1264 } 1667 }
1265} 1668}
1266 1669
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1268 1679
1269CFPlus::Map 1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1802MODULE = Deliantra::Client PACKAGE = DC::Map
1803
1804PROTOTYPES: DISABLE
1805
1806DC::Map
1270new (SV *class) 1807new (SV *class)
1271 CODE: 1808 CODE:
1272 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1810 RETVAL->x = 0;
1274 RETVAL->y = 0; 1811 RETVAL->y = 0;
1282 RETVAL->row = 0; 1819 RETVAL->row = 0;
1283 OUTPUT: 1820 OUTPUT:
1284 RETVAL 1821 RETVAL
1285 1822
1286void 1823void
1287DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1288 CODE: 1825 CODE:
1289{ 1826{
1290 map_clear (self); 1827 map_clear (self);
1291 Safefree (self->face2tile); 1828 Safefree (self->face2tile);
1292 Safefree (self->tex); 1829 Safefree (self->tex);
1293 Safefree (self); 1830 Safefree (self);
1294} 1831}
1295 1832
1296void 1833void
1297resize (CFPlus::Map self, int map_width, int map_height) 1834resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1835 CODE:
1299 self->w = map_width; 1836 self->w = map_width;
1300 self->h = map_height; 1837 self->h = map_height;
1301 1838
1302void 1839void
1303clear (CFPlus::Map self) 1840clear (DC::Map self)
1304 CODE: 1841 CODE:
1305 map_clear (self); 1842 map_clear (self);
1306 1843
1307void 1844void
1308set_tileid (CFPlus::Map self, int face, int tile) 1845set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1846 CODE:
1310{ 1847{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1848 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1849 need_texid (self, tile);
1313} 1850}
1314 1851
1315void 1852void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1853set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1854 CODE:
1318{ 1855{
1319 tileid texid; 1856 tileid texid;
1320 maptex *tex; 1857 maptex *tex;
1321 1858
1334 tex->smoothtile = self->face2tile [smooth]; 1871 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1872 tex->smoothlevel = level;
1336} 1873}
1337 1874
1338void 1875void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1877 CODE:
1341{ 1878{
1342 need_texid (self, texid); 1879 need_texid (self, texid);
1343 1880
1344 { 1881 {
1363 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1903}
1367 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1368int 1925int
1369ox (CFPlus::Map self) 1926ox (DC::Map self)
1370 ALIAS: 1927 ALIAS:
1371 oy = 1 1928 oy = 1
1372 x = 2 1929 x = 2
1373 y = 3 1930 y = 3
1374 w = 4 1931 w = 4
1385 } 1942 }
1386 OUTPUT: 1943 OUTPUT:
1387 RETVAL 1944 RETVAL
1388 1945
1389void 1946void
1390scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1391 CODE: 1948 CODE:
1392{ 1949{
1393 if (dx > 0) 1950 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1952 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1954
1398 if (dy > 0) 1955 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1956 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1957 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1959
1403 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1405 1962
1406 while (self->y < 0) 1963 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1412 } 1969 }
1413} 1970}
1414 1971
1415void 1972SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1974 CODE:
1418{ 1975{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1978 mapcell *cell;
1422 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1423 1982
1424 while (data < data_end - 1) 1983 while (data < data_end - 1)
1425 { 1984 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1427 1986
1447 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1448 2007
1449 do 2008 do
1450 { 2009 {
1451 ext = *data++; 2010 ext = *data++;
1452 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1453 2012
1454 if (cmd < 4) 2013 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1456 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1457 { 2016 {
1458 cell->stat_width = 1; 2017 cell->stat_width = 1;
1459 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1460 } 2019 }
1461 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 2022 else if (cmd == 0x47)
1464 { 2023 {
1465 if (*data == 8) 2024 if (*data == 1) cell->player = data [1];
1466 ; // decode player uuid 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1467 2028
1468 data += *data + 1; 2029 data += *data + 1;
1469 } 2030 }
1470 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 2032 cell->flags = *data++;
1478 } 2039 }
1479 else 2040 else
1480 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1481 } 2042 }
1482 2043
2044 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 2045 if (flags & (4 >> z))
1484 { 2046 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 2048 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1488 } 2066 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 2067 }
1504 else 2068 else
1505 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1506 } 2070 }
1507} 2071}
2072 OUTPUT:
2073 RETVAL
1508 2074
1509SV * 2075SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 2077 CODE:
1512{ 2078{
1513 int x1, x; 2079 int x1, x;
1514 int y1, y; 2080 int y1, y;
1515 int z; 2081 int z;
1560} 2126}
1561 OUTPUT: 2127 OUTPUT:
1562 RETVAL 2128 RETVAL
1563 2129
1564void 2130void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 2132 CODE:
1567{ 2133{
2134 int x, y, z;
2135
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 2139 smooth_key skey;
1572 int x, y, z; 2140 int pl_x, pl_y;
1573 int last_name; 2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1574 2146
2147 pl_tex.name = 0;
2148
1575 // thats current max. sorry. 2149 // that's current max. sorry.
1576 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 2151 if (sh > 255) sh = 255;
1578 2152
1579 // clear key, in case of extra padding 2153 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 2154 memset (&skey, 0, sizeof (skey));
1581 2155
1582 glColor4ub (255, 255, 255, 255); 2156 memset (&key, 0, sizeof (key));
1583 2157 key.r = 255;
1584 glEnable (GL_BLEND); 2158 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2159 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 2160 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2161 key.mode = GL_QUADS;
1588 2162 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592 2163
1593 mx += self->x; 2164 mx += self->x;
1594 my += self->y; 2165 my += self->y;
1595 2166
1596 // first pass: determine smooth_max 2167 // first pass: determine smooth_max
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2184 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2185 self->tex [cell->tile [2]].smoothlevel));
1615 } 2186 }
1616 } 2187 }
1617 2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
1618 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
1619 { 2194 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
1621 2197
1622 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1624 { 2200 {
1625 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1631 tileid tile = cell->tile [z]; 2207 tileid tile = cell->tile [z];
1632 2208
1633 if (tile) 2209 if (tile)
1634 { 2210 {
1635 maptex tex = self->tex [tile]; 2211 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2212 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 2213
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2214 if (key.texname != tex.name)
1642 { 2215 {
2216 self->tex [tile].unused = 0;
2217
1643 if (!tex.name) 2218 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1645 2220
1646 glEnd (); 2221 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2222 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 2223 }
1650 2224
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2225 px = (x + 1) * T - tex.w;
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2226 py = (y + 1) * T - tex.h;
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655 2227
1656 if (cell->flags && z == 2) 2228 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 { 2229 {
1658 if (cell->flags & 1) 2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
1659 { 2233 continue;
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 } 2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1674 2240
1675 // update smooth hash 2241 // update smooth hash
1676 if (tex.smoothtile) 2242 if (tex.smoothtile)
1677 { 2243 {
1678 skey.tile = tex.smoothtile; 2244 skey.tile = tex.smoothtile;
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 } 2278 }
1713 } 2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
1714 } 2301 }
1715 } 2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
1716 2306
1717 // go through all smoothlevels, lowest to highest, then draw. 2307 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 2308 // this is basically counting sort
1719 { 2309 {
1720 int w, b; 2310 int w, b;
1721 2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
1722 for (w = 0; w < 256 / 32; ++w) 2314 for (w = 0; w < 256 / 32; ++w)
1723 { 2315 {
1724 uint32_t smask = smooth_level [w]; 2316 uint32_t smask = smooth_level [w];
1725 if (smask) 2317 if (smask)
1726 for (b = 0; b < 32; ++b) 2318 for (b = 0; b < 32; ++b)
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 2327 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he)); 2328 IV bits = SvIVX (HeVAL (he));
1737 2329
1738 if (!(bits & 0x1000) 2330 if (!(bits & 0x1000)
1739 && skey->level == level 2331 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y]) 2332 && level > smooth_max [skey->x][skey->y])
1741 { 2333 {
1742 maptex tex = self->tex [skey->tile]; 2334 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T; 2335 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T; 2336 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15; 2337 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row 2339 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column 2340 float dy = tex.t * .5f ; // 2 images/column
1749 2341
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name) 2342 if (tex.name)
1753 { 2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
1754 if (!tex.name) 2346 if (key.texname != tex.name)
1755 continue; // smoothing not yet available 2347 {
2348 self->tex [skey->tile].unused = 0;
1756 2349
1757 glEnd (); 2350 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
1760 } 2353 }
1761 2354
1762 if (border) 2355 if (border)
1763 { 2356 {
1764 float ox = border * dx; 2357 float ox = border * dx;
1765 2358
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1770 } 2363 }
1771 2364
1772 if (corner) 2365 if (corner)
1773 { 2366 {
1774 float ox = corner * dx; 2367 float ox = corner * dx;
1775 2368
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
1780 } 2374 }
1781 } 2375 }
1782 } 2376 }
1783 } 2377 }
1784 } 2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
1785 } 2383 }
1786 2384
1787 hv_clear (smooth); 2385 hv_clear (smooth);
1788 } 2386 }
1789 2387
1790 glEnd (); 2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
1791 2393
1792 glDisable (GL_TEXTURE_2D); 2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1793 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1794 2411
1795 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1798 { 2415 {
1803 { 2420 {
1804 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1805 2422
1806 int px = x * T; 2423 int px = x * T;
1807 int py = y * T; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1808 2431
1809 if (cell->stat_hp) 2432 if (cell->stat_hp)
1810 { 2433 {
1811 int width = cell->stat_width * T; 2434 int width = cell->stat_width * T;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1823 } 2446 }
1824 } 2447 }
1825} 2448}
1826 2449
1827void 2450void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1829 CODE: 2452 CODE:
1830{ 2453{
1831 static float color[16][3] = { 2454 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1833 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1834 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1835 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1836 2459
1837 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1838 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1839 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1840 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1841 2464
1842 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1843 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1844 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1845 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1846 2469
1847 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1848 2471
1849 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1850 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1851 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1852 }; 2475 };
1853 2476
1854 int x, y; 2477 int x, y;
1855 2478
1856 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1858 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1861 2490
1862 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1866 2495
1867 if (m) 2496 if (m)
1868 { 2497 {
1869 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1870 2499
1871 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1872 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1873 2502
1874 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 } 2508 }
1883 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1885} 2514}
1886 2515
1887void 2516void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2518 PPCODE:
1890{ 2519{
1891 int x, y; 2520 int x, y;
1892 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2528
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1899 2531
1900 mx += self->x; 2532 mx += self->x - 1;
1901 my += self->y; 2533 my += self->y - 1;
1902 2534
1903 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1905 { 2537 {
1906 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
1907 2539
1908 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2542 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1912 2544
1913 darkness[y * sw4 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1915 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1916 } 2548 }
1917 } 2549 }
1918 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1919 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1923} 2593}
1924 2594
1925SV * 2595SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2597 CODE:
1928{ 2598{
1929 int x, y, x1, y1; 2599 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1988 else 2658 else
1989 *data++ = 0; 2659 *data++ = 0;
1990 } 2660 }
1991 } 2661 }
1992 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1993 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1995 RETVAL = data_sv; 2670 RETVAL = data_sv;
1996} 2671}
1997 OUTPUT: 2672 OUTPUT:
1998 RETVAL 2673 RETVAL
1999 2674
2000void 2675void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2002 PPCODE: 2677 PPCODE:
2003{ 2678{
2004 int x, y, z; 2679 int x, y, z;
2005 int w, h; 2680 int w, h;
2006 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
2007 2692
2008 if (*data++ != 0) 2693 if (*data++ != 0)
2009 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
2010 2695
2011 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
2013 2698
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
2026 { 2711 {
2027 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
2028 2713
2029 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
2030 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
2031 uint8_t flags = *data++; 2721 flags = *data++;
2032 2722
2033 if (flags) 2723 if (flags)
2034 { 2724 {
2035 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 }; 2726 tileid tile[3] = { 0, 0, 0 };
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041 2731
2042 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
2043 { 2733 {
2044 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
2045 2736
2046 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
2047 { 2738 {
2048 tileid t = tile [z]; 2739 tileid t = tile [z];
2049 2740
2050 if (t >= self->texs || (t && !self->tex [t].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2051 { 2742 {
2052 XPUSHs (sv_2mortal (newSViv (t))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t); 2744 need_texid (self, t);
2054 } 2745 }
2055 2746
2056 cell->tile [z] = t; 2747 cell->tile [z] = t;
2057 } 2748 }
2059 } 2750 }
2060 } 2751 }
2061 } 2752 }
2062} 2753}
2063 2754
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2756
2066CFPlus::MixChunk 2757DC::RW
2067new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
2068 CODE: 2759 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
2070 OUTPUT: 2766 OUTPUT:
2071 RETVAL 2767 RETVAL
2072 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
2073void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
2074DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
2075 CODE: 2879 CODE:
2076 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
2077 2881
2078int 2882int
2079volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2888 OUTPUT:
2083 RETVAL 2889 RETVAL
2084 2890
2085int 2891DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2893 CODE:
2894{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
2089 OUTPUT: 2906 OUTPUT:
2090 RETVAL 2907 RETVAL
2091 2908
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2093 2910
2094int 2911int
2095volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
2096 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 2918 OUTPUT:
2099 RETVAL 2919 RETVAL
2100 2920
2921void
2922fade_out (int ms)
2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2101CFPlus::MixMusic 2931DC::MixMusic
2102new_from_file (SV *class, char *path) 2932new (SV *class, DC::RW rwops)
2103 CODE: 2933 CODE:
2104 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
2105 OUTPUT: 2935 OUTPUT:
2106 RETVAL 2936 RETVAL
2107 2937
2108void 2938void
2109DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
2110 CODE: 2940 CODE:
2111 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
2112 2942
2113int 2943int
2114play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
2115 CODE: 2945 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 2947 OUTPUT:
2118 RETVAL 2948 RETVAL
2119 2949
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
2121 2958
2122BOOT: 2959BOOT:
2123{ 2960{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 2962 static const struct {
2126 const char *name; 2963 const char *name;
2127 IV iv; 2964 IV iv;
2128 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2130 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 2985 const_iv (GL_AND),
2144 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
2148 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2150 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
2151 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
2152 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
2160 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2210# undef const_iv 3076# undef const_iv
2211 }; 3077 };
2212 3078
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
2215} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
2216 3094
2217char * 3095char *
2218gl_vendor () 3096gl_vendor ()
2219 CODE: 3097 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2233 CODE: 3111 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 3113 OUTPUT:
2236 RETVAL 3114 RETVAL
2237 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
2238int glGetError () 3130int glGetError ()
2239 3131
2240void glFinish () 3132void glFinish ()
2241 3133
2242void glClear (int mask) 3134void glClear (int mask)
2256 3148
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE: 3150 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2260 3152
3153# void glBlendEquation (int se)
3154
2261void glDepthMask (int flag) 3155void glDepthMask (int flag)
2262 3156
2263void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2264 3158
2265void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2279# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 3175
2282# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
2284 3180
2285void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
2286 3182
2287void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
2288 3184
2296 3192
2297void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2298 CODE: 3194 CODE:
2299 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2300 3196
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @ 3198 PROTOTYPE: @
2307 ALIAS: 3199 ALIAS:
2308 glColor_premultiply = 1 3200 glColor_premultiply = 1
2309 CODE: 3201 CODE:
2310 if (ix) 3202 if (ix)
2311 { 3203 {
2314 b *= a; 3206 b *= a;
2315 } 3207 }
2316 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2318 3210
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 3212 CODE:
2327 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2329 3215
2333 3219
2334void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2335 CODE: 3221 CODE:
2336 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2337 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2338void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2339 CODE: 3254 CODE:
2340 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2341 3256
2342void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 3274 CODE:
2360 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 3277
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 3279
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 3281
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
2368 3285
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 3287
2371int glGenTexture () 3288int glGenTexture ()
2372 CODE: 3289 CODE:
2373{ 3290 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 3291 OUTPUT:
2379 RETVAL 3292 RETVAL
2380 3293
2381void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
2382 CODE: 3295 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 3296 del_texture (name);
2386} 3297
2387
2388int glGenList () 3298int glGenList ()
2389 CODE: 3299 CODE:
2390 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
2391 OUTPUT: 3301 OUTPUT:
2392 RETVAL 3302 RETVAL
2399 3309
2400void glEndList () 3310void glEndList ()
2401 3311
2402void glCallList (int list) 3312void glCallList (int list)
2403 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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