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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.188 by root, Sat Apr 21 23:47:50 2007 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
60 102
61static AV *texture_av; 103static AV *texture_av;
62 104
63static struct 105static struct
64{ 106{
65#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 108#include "glfunc.h"
67#undef GL_FUNC 109#undef GL_FUNC
68} gl; 110} gl;
69 111
112static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 114{
72 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 119 else
77 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
78} 121}
79 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
80#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
81 149
82#include "pango-font.c" 150#include "pango-font.c"
83#include "pango-fontmap.c" 151#include "pango-fontmap.c"
84#include "pango-render.c" 152#include "pango-render.c"
85 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
88 158
89typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
90 160
91static int 161static int
92shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
93{ 163{
94 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
108 178
109typedef struct cf_layout { 179typedef struct cf_layout {
110 PangoLayout *pl; 180 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
112 int base_height; 182 int base_height;
113 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
114} *CFPlus__Layout; 185} *DC__Layout;
115 186
116static CFPlus__Font default_font; 187static DC__Font default_font;
117static PangoContext *opengl_context; 188static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
119 190
120static void 191static void
121substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
126#endif 197#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 199}
129 200
130static void 201static void
131layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
132{ 203{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
135 */ 206 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
137 208
138 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 211
141 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
142} 213}
143 214
144static void 215static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 217{
147 PangoRectangle rect; 218 PangoRectangle rect;
148 219
149 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
161 232
162typedef uint16_t tileid; 233typedef uint16_t tileid;
163typedef uint16_t faceid; 234typedef uint16_t faceid;
164 235
165typedef struct { 236typedef struct {
166 int name; 237 GLuint name;
167 int w, h; 238 int w, h;
168 float s, t; 239 float s, t;
169 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
170 tileid smoothtile; 241 tileid smoothtile;
171 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
172} maptex; 244} maptex;
173 245
174typedef struct { 246typedef struct {
175 uint32_t player; 247 uint32_t player;
176 tileid tile[3]; 248 tileid tile[3];
189 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
191 263
192 int32_t rows; 264 int32_t rows;
193 maprow *row; 265 maprow *row;
194} *CFPlus__Map; 266} *DC__Map;
195 267
196static char * 268static char *
197prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
198{ 270{
199 char *p; 271 char *p;
237 self->texs *= 2; 309 self->texs *= 2;
238 } 310 }
239} 311}
240 312
241static maprow * 313static maprow *
242map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
243{ 315{
244 if (0 > y) 316 if (0 > y)
245 { 317 {
246 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
285 357
286 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
287} 359}
288 360
289static mapcell * 361static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
291{ 363{
292 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
293} 365}
294 366
295static void 367static void
296map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
297{ 369{
298 int r; 370 int r;
299 371
300 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
308 self->oy = 0; 380 self->oy = 0;
309 self->row = 0; 381 self->row = 0;
310 self->rows = 0; 382 self->rows = 0;
311} 383}
312 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
313static void 395static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 397{
316 int x, y; 398 int x, y;
317 maprow *row; 399 maprow *row;
318 mapcell *cell; 400 mapcell *cell;
319 401
331 if (x >= row->c1) 413 if (x >= row->c1)
332 break; 414 break;
333 415
334 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
335 417
336 cell->darkness = 0; 418 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 419 }
341 } 420 }
342} 421}
343 422
344typedef struct { 423typedef struct {
398 n |= n >> 16; 477 n |= n >> 16;
399 478
400 return n + 1; 479 return n + 1;
401} 480}
402 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
403/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
406 496
407MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
408 593
409PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
410 595
411BOOT: 596BOOT:
412{ 597{
413 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 599 static const struct {
415 const char *name; 600 const char *name;
416 IV iv; 601 IV iv;
417 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
440 625
441 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
444 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
526# undef const_iv 796# undef const_iv
527 }; 797 };
528 798
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
548 818
549NV floor (NV x) 819NV floor (NV x)
550 820
551NV ceil (NV x) 821NV ceil (NV x)
552 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
553void 833void
554pango_init () 834pango_init ()
555 CODE: 835 CODE:
556{ 836{
557 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
560} 845}
561 846
562int 847char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 848
565void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
566SDL_Quit () 857void SDL_Quit ()
567 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
568void 868void
569SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
570 PPCODE: 870 PPCODE:
571{ 871{
572 SDL_Rect **m; 872 SDL_Rect **m;
573 873
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 878
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 881
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 886
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 889
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 891
598 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
599 while (*m) 893 while (*m)
600 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
601 AV *av = newAV (); 897 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
605 904
606 ++m; 905 ++m;
607 } 906 }
608} 907}
609 908
610char *
611SDL_GetError ()
612
613int 909int
614SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
616 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 923 );
924
619 if (RETVAL) 925 if (RETVAL)
620 { 926 {
621 av_clear (texture_av); 927 av_clear (texture_av);
622 928
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 931#include "glfunc.h"
626# undef GL_FUNC 932#undef GL_FUNC
627
628 } 933 }
934}
629 OUTPUT: 935 OUTPUT:
630 RETVAL 936 RETVAL
631 937
632void 938void
633SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
634 940
635char * 941char *
636SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
637 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
638void 950void
639SDL_PollEvent () 951poll_events ()
640 PPCODE: 952 PPCODE:
641{ 953{
642 SDL_Event ev; 954 SDL_Event ev;
643 955
644 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 958 {
646 HV *hv = newHV (); 959 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 961
649 switch (ev.type) 962 switch (ev.type)
650 { 963 {
651 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
652 case SDL_KEYUP: 965 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 971 break;
659 972
660 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 976 break;
664 977
665 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
673 break; 1004 break;
674 1005
675 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1009
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1020 break;
690 } 1021 }
691 1022
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1024 }
694} 1025}
695 1026
696int 1027int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1029 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
701 1032
702void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
703Mix_CloseAudio () 1050Mix_CloseAudio ()
704 1051
705int 1052int
706Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
1054
1055const char *
1056Mix_GetError ()
707 1057
708void 1058void
709lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
710 CODE: 1060 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1087 }
738 } 1088 }
739#endif 1089#endif
740} 1090}
741 1091
742void 1092int
743add_font (char *file) 1093add_font (char *file)
744 CODE: 1094 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
746 1098
747void 1099void
748load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
749 ALIAS: 1101 ALIAS:
750 load_image_file = 1 1102 load_image_file = 1
753 STRLEN image_len; 1105 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
760 1112
761 if (!rw) 1113 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
763 1115
836void 1188void
837error (char *message) 1189error (char *message)
838 CODE: 1190 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1192#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1194#endif
843 1195
844void 1196void
845fatal (char *message) 1197fatal (char *message)
846 CODE: 1198 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1200#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1202#endif
851 _exit (1); 1203 _exit (1);
852 1204
853void 1205void
854_exit (int retval = 0) 1206_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1209 ExitThread (retval); // unclean, please beam me up
858#else 1210#else
859 _exit (retval); 1211 _exit (retval);
860#endif 1212#endif
861 1213
862MODULE = CFPlus PACKAGE = CFPlus::Font 1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
863 1222
864CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1236 CODE:
867{ 1237{
868 int count; 1238 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1242}
873 OUTPUT: 1243 OUTPUT:
874 RETVAL 1244 RETVAL
875 1245
876void 1246void
877DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
878 CODE: 1248 CODE:
879 pango_font_description_free (self); 1249 pango_font_description_free (self);
880 1250
881void 1251void
882make_default (CFPlus::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
883 CODE: 1254 CODE:
884 default_font = self; 1255 default_font = self;
885 1256
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1258
1259PROTOTYPES: DISABLE
1260
888void 1261void
889reset_glyph_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
890 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
891 tc_clear (); 1271 tc_restore ();
892 1272
893CFPlus::Layout 1273DC::Layout
894new (SV *class) 1274new (SV *class)
895 CODE: 1275 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
897 1277
898 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
905 1286
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
908 OUTPUT: 1289 OUTPUT:
909 RETVAL 1290 RETVAL
910 1291
911void 1292void
912DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
913 CODE: 1294 CODE:
914 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
915 Safefree (self); 1297 Safefree (self);
916 1298
917void 1299void
918set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
919 CODE: 1301 CODE:
920{ 1302{
921 STRLEN textlen; 1303 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
923 1305
924 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
925} 1307}
926 1308
927void 1309void
928set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
929 CODE: 1311 CODE:
930{ 1312{
931 STRLEN textlen; 1313 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
933 1315
934 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
935} 1317}
936 1318
937void 1319void
938set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
939 CODE: 1321 CODE:
940{ 1322{
941 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1325 const char *pos = text;
978 if (attrs) 1360 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
980} 1362}
981 1363
982void 1364void
983get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
984 PPCODE: 1366 PPCODE:
985{ 1367{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1369
988 do 1370 do
989 { 1371 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1373
992 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
993 { 1375 {
994 PangoRectangle extents; 1376 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1385
1004 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
1005} 1387}
1006 1388
1007int 1389int
1008has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
1009 CODE: 1391 CODE:
1010{ 1392{
1011 int lines = 1; 1393 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
1013 1395
1018} 1400}
1019 OUTPUT: 1401 OUTPUT:
1020 RETVAL 1402 RETVAL
1021 1403
1022SV * 1404SV *
1023get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
1024 CODE: 1406 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1409 OUTPUT:
1028 RETVAL 1410 RETVAL
1029 1411
1030void 1412void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1414 CODE:
1033 self->r = r; 1415 self->r = r;
1034 self->g = g; 1416 self->g = g;
1035 self->b = b; 1417 self->b = b;
1036 self->a = a; 1418 self->a = a;
1037 1419
1038void 1420void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1422 CODE:
1041 if (self->font != font) 1423 if (self->font != font)
1042 { 1424 {
1043 self->font = font; 1425 self->font = font;
1044 layout_update_font (self); 1426 layout_update_font (self);
1045 } 1427 }
1046 1428
1047void 1429void
1048set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
1049 CODE: 1431 CODE:
1050 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
1051 { 1433 {
1052 self->base_height = base_height; 1434 self->base_height = base_height;
1053 layout_update_font (self); 1435 layout_update_font (self);
1054 } 1436 }
1055 1437
1056void 1438void
1057set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1440 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1442
1061void 1443void
1062set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
1063 CODE: 1445 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1447
1066void 1448void
1067set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
1068 CODE: 1450 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1452
1071void 1453void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1455 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
1079 ); 1461 );
1080 1462
1081void 1463void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1465 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1467
1086void 1468void
1087size (CFPlus::Layout self) 1469size (DC::Layout self)
1088 PPCODE: 1470 PPCODE:
1089{ 1471{
1090 int w, h; 1472 int w, h;
1091 1473
1092 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1097} 1479}
1098 1480
1099int 1481int
1100descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1101 CODE: 1483 CODE:
1102{ 1484{
1103 PangoRectangle rect; 1485 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1107} 1489}
1108 OUTPUT: 1490 OUTPUT:
1109 RETVAL 1491 RETVAL
1110 1492
1111int 1493int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1495 CODE:
1114{ 1496{
1115 int index, trailing; 1497 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1499 RETVAL = index + trailing;
1118} 1500}
1119 OUTPUT: 1501 OUTPUT:
1120 RETVAL 1502 RETVAL
1121 1503
1122void 1504void
1123cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1506 PPCODE:
1125{ 1507{
1126 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1510
1129 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1515}
1134 1516
1135void 1517void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1519 PPCODE:
1138{ 1520{
1139 int line, x; 1521 int line, x;
1140 1522
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1526 --line;
1527#endif
1144 EXTEND (SP, 2); 1528 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1531}
1148 1532
1149void 1533void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1534line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1535 PPCODE:
1152{ 1536{
1153 PangoLayoutLine *lp; 1537 PangoLayoutLine *lp;
1154 int index, trailing; 1538 int index, trailing;
1155 1539
1156 if (line < 0) 1540 if (line < 0)
1157 XSRETURN_EMPTY; 1541 XSRETURN_EMPTY;
1158 1542
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1544 XSRETURN_EMPTY; /* do better */
1161 1545
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1547
1164 EXTEND (SP, 2); 1548 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1555 }
1172} 1556}
1173 1557
1174void 1558void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1559render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1560 CODE:
1561 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1178 self->pl, 1563 self->pl,
1564 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1181 flags 1567 flags
1182 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1183 1572
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1573void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1574draw (DC::Layout self)
1188 CODE: 1575 CODE:
1189{ 1576{
1190 int ow = SvIV (w_); 1577 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1584
1193 if (ow && oh) 1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594PROTOTYPES: ENABLE
1595
1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1601 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1602 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1606
1207 SvPOK_only (result_); 1607 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1209 1609
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1611 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1613
1214 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1615 }
1221} 1616}
1222 1617
1223void 1618void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1625{
1231 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1235 1633
1236 if (items < 5) 1634 if (items < 5)
1237 { 1635 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1269 } 1667 }
1270} 1668}
1271 1669
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1273 1679
1274CFPlus::Map 1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1802MODULE = Deliantra::Client PACKAGE = DC::Map
1803
1804PROTOTYPES: DISABLE
1805
1806DC::Map
1275new (SV *class) 1807new (SV *class)
1276 CODE: 1808 CODE:
1277 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1810 RETVAL->x = 0;
1279 RETVAL->y = 0; 1811 RETVAL->y = 0;
1287 RETVAL->row = 0; 1819 RETVAL->row = 0;
1288 OUTPUT: 1820 OUTPUT:
1289 RETVAL 1821 RETVAL
1290 1822
1291void 1823void
1292DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1293 CODE: 1825 CODE:
1294{ 1826{
1295 map_clear (self); 1827 map_clear (self);
1296 Safefree (self->face2tile); 1828 Safefree (self->face2tile);
1297 Safefree (self->tex); 1829 Safefree (self->tex);
1298 Safefree (self); 1830 Safefree (self);
1299} 1831}
1300 1832
1301void 1833void
1302resize (CFPlus::Map self, int map_width, int map_height) 1834resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1835 CODE:
1304 self->w = map_width; 1836 self->w = map_width;
1305 self->h = map_height; 1837 self->h = map_height;
1306 1838
1307void 1839void
1308clear (CFPlus::Map self) 1840clear (DC::Map self)
1309 CODE: 1841 CODE:
1310 map_clear (self); 1842 map_clear (self);
1311 1843
1312void 1844void
1313set_tileid (CFPlus::Map self, int face, int tile) 1845set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1846 CODE:
1315{ 1847{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1848 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1849 need_texid (self, tile);
1318} 1850}
1319 1851
1320void 1852void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1853set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1854 CODE:
1323{ 1855{
1324 tileid texid; 1856 tileid texid;
1325 maptex *tex; 1857 maptex *tex;
1326 1858
1339 tex->smoothtile = self->face2tile [smooth]; 1871 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1872 tex->smoothlevel = level;
1341} 1873}
1342 1874
1343void 1875void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1877 CODE:
1346{ 1878{
1347 need_texid (self, texid); 1879 need_texid (self, texid);
1348 1880
1349 { 1881 {
1368 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1903}
1372 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1373int 1925int
1374ox (CFPlus::Map self) 1926ox (DC::Map self)
1375 ALIAS: 1927 ALIAS:
1376 oy = 1 1928 oy = 1
1377 x = 2 1929 x = 2
1378 y = 3 1930 y = 3
1379 w = 4 1931 w = 4
1390 } 1942 }
1391 OUTPUT: 1943 OUTPUT:
1392 RETVAL 1944 RETVAL
1393 1945
1394void 1946void
1395scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1396 CODE: 1948 CODE:
1397{ 1949{
1398 if (dx > 0) 1950 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1952 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1417 } 1969 }
1418} 1970}
1419 1971
1420void 1972SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1974 CODE:
1423{ 1975{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1978 mapcell *cell;
1427 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1428 1982
1429 while (data < data_end - 1) 1983 while (data < data_end - 1)
1430 { 1984 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1432 1986
1452 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1453 2007
1454 do 2008 do
1455 { 2009 {
1456 ext = *data++; 2010 ext = *data++;
1457 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1458 2012
1459 if (cmd < 4) 2013 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1461 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1462 { 2016 {
1463 cell->stat_width = 1; 2017 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1465 } 2019 }
1466 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 2022 else if (cmd == 0x47)
1469 { 2023 {
1470 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 2028
1473 data += *data + 1; 2029 data += *data + 1;
1474 } 2030 }
1475 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 2032 cell->flags = *data++;
1483 } 2039 }
1484 else 2040 else
1485 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1486 } 2042 }
1487 2043
2044 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2045 if (flags & (4 >> z))
1489 { 2046 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2048 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1493 } 2066 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2067 }
1509 else 2068 else
1510 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1511 } 2070 }
1512} 2071}
2072 OUTPUT:
2073 RETVAL
1513 2074
1514SV * 2075SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2077 CODE:
1517{ 2078{
1518 int x1, x; 2079 int x1, x;
1519 int y1, y; 2080 int y1, y;
1520 int z; 2081 int z;
1565} 2126}
1566 OUTPUT: 2127 OUTPUT:
1567 RETVAL 2128 RETVAL
1568 2129
1569void 2130void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2132 CODE:
1572{ 2133{
2134 int x, y, z;
2135
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2139 smooth_key skey;
1577 int x, y, z; 2140 int pl_x, pl_y;
1578 int last_name; 2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1579 2146
2147 pl_tex.name = 0;
2148
1580 // thats current max. sorry. 2149 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2151 if (sh > 255) sh = 255;
1583 2152
1584 // clear key, in case of extra padding 2153 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2154 memset (&skey, 0, sizeof (skey));
1586 2155
1587 glColor4ub (255, 255, 255, 255); 2156 memset (&key, 0, sizeof (key));
1588 2157 key.r = 255;
1589 glEnable (GL_BLEND); 2158 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2159 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2160 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2161 key.mode = GL_QUADS;
1593 2162 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2163
1598 mx += self->x; 2164 mx += self->x;
1599 my += self->y; 2165 my += self->y;
1600 2166
1601 // first pass: determine smooth_max 2167 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2184 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2185 self->tex [cell->tile [2]].smoothlevel));
1620 } 2186 }
1621 } 2187 }
1622 2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
1623 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
1624 { 2194 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
1626 2197
1627 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1629 { 2200 {
1630 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2207 tileid tile = cell->tile [z];
1637 2208
1638 if (tile) 2209 if (tile)
1639 { 2210 {
1640 maptex tex = self->tex [tile]; 2211 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2212 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2213
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2214 if (key.texname != tex.name)
1647 { 2215 {
2216 self->tex [tile].unused = 0;
2217
1648 if (!tex.name) 2218 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2220
1651 glEnd (); 2221 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2222 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2223 }
1655 2224
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2225 px = (x + 1) * T - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2226 py = (y + 1) * T - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2227
1661 if (cell->flags && z == 2) 2228 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2229 {
1663 if (cell->flags & 1) 2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
1664 { 2233 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2240
1680 // update smooth hash 2241 // update smooth hash
1681 if (tex.smoothtile) 2242 if (tex.smoothtile)
1682 { 2243 {
1683 skey.tile = tex.smoothtile; 2244 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2278 }
1718 } 2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
1719 } 2301 }
1720 } 2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
1721 2306
1722 // go through all smoothlevels, lowest to highest, then draw. 2307 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2308 // this is basically counting sort
1724 { 2309 {
1725 int w, b; 2310 int w, b;
1726 2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2314 for (w = 0; w < 256 / 32; ++w)
1728 { 2315 {
1729 uint32_t smask = smooth_level [w]; 2316 uint32_t smask = smooth_level [w];
1730 if (smask) 2317 if (smask)
1731 for (b = 0; b < 32; ++b) 2318 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2327 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2328 IV bits = SvIVX (HeVAL (he));
1742 2329
1743 if (!(bits & 0x1000) 2330 if (!(bits & 0x1000)
1744 && skey->level == level 2331 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2332 && level > smooth_max [skey->x][skey->y])
1746 { 2333 {
1747 maptex tex = self->tex [skey->tile]; 2334 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2335 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2336 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2337 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2339 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2340 float dy = tex.t * .5f ; // 2 images/column
1754 2341
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2342 if (tex.name)
1758 { 2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
1759 if (!tex.name) 2346 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2347 {
2348 self->tex [skey->tile].unused = 0;
1761 2349
1762 glEnd (); 2350 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
1765 } 2353 }
1766 2354
1767 if (border) 2355 if (border)
1768 { 2356 {
1769 float ox = border * dx; 2357 float ox = border * dx;
1770 2358
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2363 }
1776 2364
1777 if (corner) 2365 if (corner)
1778 { 2366 {
1779 float ox = corner * dx; 2367 float ox = corner * dx;
1780 2368
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
1785 } 2374 }
1786 } 2375 }
1787 } 2376 }
1788 } 2377 }
1789 } 2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
1790 } 2383 }
1791 2384
1792 hv_clear (smooth); 2385 hv_clear (smooth);
1793 } 2386 }
1794 2387
1795 glEnd (); 2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
1796 2393
1797 glDisable (GL_TEXTURE_2D); 2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1798 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1799 2411
1800 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1803 { 2415 {
1808 { 2420 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1810 2422
1811 int px = x * T; 2423 int px = x * T;
1812 int py = y * T; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1813 2431
1814 if (cell->stat_hp) 2432 if (cell->stat_hp)
1815 { 2433 {
1816 int width = cell->stat_width * T; 2434 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1828 } 2446 }
1829 } 2447 }
1830} 2448}
1831 2449
1832void 2450void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2452 CODE:
1835{ 2453{
1836 static float color[16][3] = { 2454 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1841 2459
1842 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1846 2464
1847 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1851 2469
1852 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1853 2471
1854 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1857 }; 2475 };
1858 2476
1859 int x, y; 2477 int x, y;
1860 2478
1861 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1866 2490
1867 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1871 2495
1872 if (m) 2496 if (m)
1873 { 2497 {
1874 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1875 2499
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1878 2502
1879 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2508 }
1888 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1890} 2514}
1891 2515
1892void 2516void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2518 PPCODE:
1895{ 2519{
1896 int x, y; 2520 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2528
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2531
1905 mx += self->x; 2532 mx += self->x - 1;
1906 my += self->y; 2533 my += self->y - 1;
1907 2534
1908 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1910 { 2537 {
1911 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
1912 2539
1913 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2542 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1917 2544
1918 darkness[y * sw4 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2548 }
1922 } 2549 }
1923 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1924 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1928} 2593}
1929 2594
1930SV * 2595SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2597 CODE:
1933{ 2598{
1934 int x, y, x1, y1; 2599 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2658 else
1994 *data++ = 0; 2659 *data++ = 0;
1995 } 2660 }
1996 } 2661 }
1997 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1998 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
2000 RETVAL = data_sv; 2670 RETVAL = data_sv;
2001} 2671}
2002 OUTPUT: 2672 OUTPUT:
2003 RETVAL 2673 RETVAL
2004 2674
2005void 2675void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2677 PPCODE:
2008{ 2678{
2009 int x, y, z; 2679 int x, y, z;
2010 int w, h; 2680 int w, h;
2011 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
2012 2692
2013 if (*data++ != 0) 2693 if (*data++ != 0)
2014 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
2015 2695
2016 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
2018 2698
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2711 {
2032 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
2033 2713
2034 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
2035 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
2036 uint8_t flags = *data++; 2721 flags = *data++;
2037 2722
2038 if (flags) 2723 if (flags)
2039 { 2724 {
2040 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2726 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2731
2047 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
2048 { 2733 {
2049 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
2050 2736
2051 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
2052 { 2738 {
2053 tileid t = tile [z]; 2739 tileid t = tile [z];
2054 2740
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2742 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2744 need_texid (self, t);
2059 } 2745 }
2060 2746
2061 cell->tile [z] = t; 2747 cell->tile [z] = t;
2062 } 2748 }
2064 } 2750 }
2065 } 2751 }
2066 } 2752 }
2067} 2753}
2068 2754
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2756
2071CFPlus::MixChunk 2757DC::RW
2072new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
2073 CODE: 2759 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
2075 OUTPUT: 2766 OUTPUT:
2076 RETVAL 2767 RETVAL
2077 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
2078void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
2079DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
2080 CODE: 2879 CODE:
2081 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
2082 2881
2083int 2882int
2084volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2888 OUTPUT:
2088 RETVAL 2889 RETVAL
2089 2890
2090int 2891DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2893 CODE:
2894{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
2094 OUTPUT: 2906 OUTPUT:
2095 RETVAL 2907 RETVAL
2096 2908
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2910
2099int 2911int
2100volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
2101 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2918 OUTPUT:
2104 RETVAL 2919 RETVAL
2105 2920
2921void
2922fade_out (int ms)
2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2106CFPlus::MixMusic 2931DC::MixMusic
2107new_from_file (SV *class, char *path) 2932new (SV *class, DC::RW rwops)
2108 CODE: 2933 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2935 OUTPUT:
2111 RETVAL 2936 RETVAL
2112 2937
2113void 2938void
2114DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
2115 CODE: 2940 CODE:
2116 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
2117 2942
2118int 2943int
2119play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
2120 CODE: 2945 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2947 OUTPUT:
2123 RETVAL 2948 RETVAL
2124 2949
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
2126 2958
2127BOOT: 2959BOOT:
2128{ 2960{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2962 static const struct {
2131 const char *name; 2963 const char *name;
2132 IV iv; 2964 IV iv;
2133 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2985 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3076# undef const_iv
2216 }; 3077 };
2217 3078
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220 3081
2221 texture_av = newAV (); 3082 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3083 AvREAL_off (texture_av);
2223} 3084}
2224 3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
3094
2225char * 3095char *
2226gl_vendor () 3096gl_vendor ()
2227 CODE: 3097 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT: 3099 OUTPUT:
2241 CODE: 3111 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3113 OUTPUT:
2244 RETVAL 3114 RETVAL
2245 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
2246int glGetError () 3130int glGetError ()
2247 3131
2248void glFinish () 3132void glFinish ()
2249 3133
2250void glClear (int mask) 3134void glClear (int mask)
2264 3148
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3150 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3152
3153# void glBlendEquation (int se)
3154
2269void glDepthMask (int flag) 3155void glDepthMask (int flag)
2270 3156
2271void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2272 3158
2273void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3175
2290# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
2292 3180
2293void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
2294 3182
2295void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
2296 3184
2304 3192
2305void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2306 CODE: 3194 CODE:
2307 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2308 3196
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3198 PROTOTYPE: @
2315 ALIAS: 3199 ALIAS:
2316 glColor_premultiply = 1 3200 glColor_premultiply = 1
2317 CODE: 3201 CODE:
2318 if (ix) 3202 if (ix)
2319 { 3203 {
2322 b *= a; 3206 b *= a;
2323 } 3207 }
2324 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2326 3210
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3212 CODE:
2335 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3215
2341 3219
2342void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2343 CODE: 3221 CODE:
2344 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2345 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2346void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2347 CODE: 3254 CODE:
2348 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2349 3256
2350void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3274 CODE:
2368 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3277
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3279
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3281
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
2376 3285
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3287
2379int glGenTexture () 3288int glGenTexture ()
2380 CODE: 3289 CODE:
2381{ 3290 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3291 OUTPUT:
2390 RETVAL 3292 RETVAL
2391 3293
2392void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
2393 CODE: 3295 CODE:
2394{ 3296 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3297
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList () 3298int glGenList ()
2404 CODE: 3299 CODE:
2405 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
2406 OUTPUT: 3301 OUTPUT:
2407 RETVAL 3302 RETVAL
2414 3309
2415void glEndList () 3310void glEndList ()
2416 3311
2417void glCallList (int list) 3312void glCallList (int list)
2418 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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