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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
48 52
51#ifndef PANGO_VERSION_CHECK 55#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 56# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif 57#endif
54 58
55#if !PANGO_VERSION_CHECK (1, 15, 2) 59#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly 60# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 61# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif 64#endif
61 65
62#ifndef _WIN32 66#ifndef _WIN32
63# include <sys/types.h> 67# include <sys/types.h>
64# include <sys/socket.h> 68# include <sys/socket.h>
65# include <netinet/in.h> 69# include <netinet/in.h>
66# include <netinet/tcp.h> 70# include <netinet/tcp.h>
67# include <inttypes.h> 71# include <inttypes.h>
68#endif 72#endif
69 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
73 89
74#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
76 92
77#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
78 94
79/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 97
82#if 0 98#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 99
84#else 100#define TEXID_SPEECH 1
85# define PARACHUTE 0 101#define TEXID_NOFACE 2
86#endif
87 102
88static AV *texture_av; 103static AV *texture_av;
89 104
90static struct 105static struct
91{ 106{
185 200
186static void 201static void
187layout_update_font (DC__Layout self) 202layout_update_font (DC__Layout self)
188{ 203{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
191 */ 206 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
193 208
194 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 238 int w, h;
224 float s, t; 239 float s, t;
225 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
226 tileid smoothtile; 241 tileid smoothtile;
227 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
228} maptex; 244} maptex;
229 245
230typedef struct { 246typedef struct {
231 uint32_t player; 247 uint32_t player;
232 tileid tile[3]; 248 tileid tile[3];
364 self->oy = 0; 380 self->oy = 0;
365 self->row = 0; 381 self->row = 0;
366 self->rows = 0; 382 self->rows = 0;
367} 383}
368 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
369static void 395static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 397{
372 int x, y; 398 int x, y;
373 maprow *row; 399 maprow *row;
387 if (x >= row->c1) 413 if (x >= row->c1)
388 break; 414 break;
389 415
390 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
391 417
392 cell->darkness = 0; 418 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 419 }
397 } 420 }
398} 421}
399 422
400typedef struct { 423typedef struct {
511 if (!svp || !SvTRUE (*svp)) 534 if (!svp || !SvTRUE (*svp))
512 return 0; 535 return 0;
513 536
514 return 1; 537 return 1;
515} 538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
516 591
517MODULE = Deliantra::Client PACKAGE = DC 592MODULE = Deliantra::Client PACKAGE = DC
518 593
519PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
520 595
549 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
550 625
551 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
554 679
555 const_iv (SDLK_FIRST), 680 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 681 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
638 763
764 const_iv (KMOD_LRAM),
765
639 const_iv (MIX_DEFAULT_FORMAT), 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
640# undef const_iv 796# undef const_iv
641 }; 797 };
642 798
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
666 822
667IV minpot (UV n) 823IV minpot (UV n)
668 824
669IV popcount (UV n) 825IV popcount (UV n)
670 826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
671void 833void
672pango_init () 834pango_init ()
673 CODE: 835 CODE:
674{ 836{
675 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 841#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 844#endif
682} 845}
683 846
684char *
685SDL_GetError () 847char *SDL_GetError ()
686 848
687int 849void SDL_braino ()
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689 850
690void 851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
691SDL_Quit () 857void SDL_Quit ()
858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
692 867
693void 868void
694SDL_ListModes (int rgb, int alpha) 869SDL_ListModes (int rgb, int alpha)
695 PPCODE: 870 PPCODE:
696{ 871{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 886
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 889
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 891
720 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
721 while (*m) 893 while (*m)
722 { 894 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 895 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 896 {
725 AV *av = newAV (); 897 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 900 av_push (av, newSViv (rgb));
770SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
771 943
772int 944int
773SDL_GetAppState () 945SDL_GetAppState ()
774 946
947int
948SDL_GetModState ()
949
775void 950void
776poll_events () 951poll_events ()
777 PPCODE: 952 PPCODE:
778{ 953{
779 SDL_Event ev; 954 SDL_Event ev;
788 { 963 {
789 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
790 case SDL_KEYUP: 965 case SDL_KEYUP:
791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
796 break; 971 break;
797 972
798 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
817 x = ev.motion.x; 992 x = ev.motion.x;
818 y = ev.motion.y; 993 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 } 995 }
821 996
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
823 hv_store (hv, "state", 5, newSViv (state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
824 hv_store (hv, "x", 1, newSViv (x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
825 hv_store (hv, "y", 1, newSViv (y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
826 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
827 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
912 } 1087 }
913 } 1088 }
914#endif 1089#endif
915} 1090}
916 1091
917void 1092int
918add_font (char *file) 1093add_font (char *file)
919 CODE: 1094 CODE:
920 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
921 1098
922void 1099void
923load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
924 ALIAS: 1101 ALIAS:
925 load_image_file = 1 1102 load_image_file = 1
1041#if DEBUG 1218#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK; 1219 VALGRIND_DO_LEAK_CHECK;
1043#endif 1220#endif
1044} 1221}
1045 1222
1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1046MODULE = Deliantra::Client PACKAGE = DC::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
1047 1231
1048PROTOTYPES: DISABLE 1232PROTOTYPES: DISABLE
1049 1233
1050DC::Font 1234DC::Font
1479 if (ix) 1663 if (ix)
1480 { 1664 {
1481 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1483 } 1667 }
1668}
1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1484} 1789}
1485 1790
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE: 1792 CODE:
1488{ 1793{
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1598} 1903}
1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1599 1924
1600int 1925int
1601ox (DC::Map self) 1926ox (DC::Map self)
1602 ALIAS: 1927 ALIAS:
1603 oy = 1 1928 oy = 1
1681 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1682 2007
1683 do 2008 do
1684 { 2009 {
1685 ext = *data++; 2010 ext = *data++;
1686 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1687 2012
1688 if (cmd < 4) 2013 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1690 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1691 { 2016 {
1692 cell->stat_width = 1; 2017 cell->stat_width = 1;
1693 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1694 } 2019 }
1695 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47) 2022 else if (cmd == 0x47)
1698 { 2023 {
1699 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1700 ; // decode player count 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1701 2028
1702 data += *data + 1; 2029 data += *data + 1;
1703 } 2030 }
1704 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1705 cell->flags = *data++; 2032 cell->flags = *data++;
1722 cell->tile [z] = self->face2tile [face]; 2049 cell->tile [z] = self->face2tile [face];
1723 2050
1724 if (cell->tile [z]) 2051 if (cell->tile [z])
1725 { 2052 {
1726 maptex *tex = self->tex + cell->tile [z]; 2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
1727 if (!tex->name) 2055 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z])); 2056 av_push (missing, newSViv (cell->tile [z]));
1729 2057
1730 if (tex->smoothtile) 2058 if (tex->smoothtile)
1731 { 2059 {
1732 maptex *smooth = self->tex + tex->smoothtile; 2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
1733 if (!smooth->name) 2062 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile)); 2063 av_push (missing, newSViv (tex->smoothtile));
1735 } 2064 }
1736 } 2065 }
1737 } 2066 }
1738 } 2067 }
1739 else 2068 else
1740 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1741 } 2070 }
1742} 2071}
1743 OUTPUT: 2072 OUTPUT:
1744 RETVAL 2073 RETVAL
1745 2074
1797} 2126}
1798 OUTPUT: 2127 OUTPUT:
1799 RETVAL 2128 RETVAL
1800 2129
1801void 2130void
1802draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1803 CODE: 2132 CODE:
1804{ 2133{
1805 int x, y, z; 2134 int x, y, z;
1806 2135
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey; 2139 smooth_key skey;
1811 2140 int pl_x, pl_y;
2141 maptex pl_tex;
1812 rc_t *rc = rc_alloc (); 2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
1813 rc_key_t key; 2144 rc_key_t key;
1814 rc_array_t *arr; 2145 rc_array_t *arr;
1815 2146
2147 pl_tex.name = 0;
2148
1816 // thats current max. sorry. 2149 // that's current max. sorry.
1817 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255; 2151 if (sh > 255) sh = 255;
1819 2152
1820 // clear key, in case of extra padding 2153 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey)); 2154 memset (&skey, 0, sizeof (skey));
1825 key.g = 255; 2158 key.g = 255;
1826 key.b = 255; 2159 key.b = 255;
1827 key.a = 255; 2160 key.a = 255;
1828 key.mode = GL_QUADS; 2161 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F; 2162 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831 2163
1832 mx += self->x; 2164 mx += self->x;
1833 my += self->y; 2165 my += self->y;
1834 2166
1835 // first pass: determine smooth_max 2167 // first pass: determine smooth_max
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860 2192
1861 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
1862 { 2194 {
1863 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
1864 2197
1865 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1867 { 2200 {
1868 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1878 maptex tex = self->tex [tile]; 2211 maptex tex = self->tex [tile];
1879 int px, py; 2212 int px, py;
1880 2213
1881 if (key.texname != tex.name) 2214 if (key.texname != tex.name)
1882 { 2215 {
2216 self->tex [tile].unused = 0;
2217
1883 if (!tex.name) 2218 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */ 2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1885 2220
1886 key.texname = tex.name; 2221 key.texname = tex.name;
1887 arr = rc_array (rc, &key); 2222 arr = rc_array (rc, &key);
1888 } 2223 }
1889 2224
1890 px = (x + 1) * T - tex.w; 2225 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h; 2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
1892 2235
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922 2240
1923 // update smooth hash 2241 // update smooth hash
1924 if (tex.smoothtile) 2242 if (tex.smoothtile)
1925 { 2243 {
1926 skey.tile = tex.smoothtile; 2244 skey.tile = tex.smoothtile;
1955 // corners 2273 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1960 } 2299 }
1961 } 2300 }
1962 } 2301 }
1963 } 2302 }
1964 2303
2004 { 2343 {
2005 // this time avoiding texture state changes 2344 // this time avoiding texture state changes
2006 // save gobs of state changes. 2345 // save gobs of state changes.
2007 if (key.texname != tex.name) 2346 if (key.texname != tex.name)
2008 { 2347 {
2348 self->tex [skey->tile].unused = 0;
2349
2009 glEnd (); 2350 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
2012 } 2353 }
2013 2354
2042 } 2383 }
2043 2384
2044 hv_clear (smooth); 2385 hv_clear (smooth);
2045 } 2386 }
2046 2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
2047 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2048 rc_free (rc); 2409 rc_free (rc);
2410 rc_free (rc_ov);
2049 2411
2050 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
2053 { 2415 {
2058 { 2420 {
2059 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
2060 2422
2061 int px = x * T; 2423 int px = x * T;
2062 int py = y * T; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2063 2431
2064 if (cell->stat_hp) 2432 if (cell->stat_hp)
2065 { 2433 {
2066 int width = cell->stat_width * T; 2434 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2078 } 2446 }
2079 } 2447 }
2080} 2448}
2081 2449
2082void 2450void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2084 CODE: 2452 CODE:
2085{ 2453{
2086 static float color[16][3] = { 2454 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
2088 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
2089 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
2090 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
2091 2459
2092 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
2093 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
2094 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
2095 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
2096 2464
2097 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
2098 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
2099 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
2100 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
2101 2469
2102 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
2103 2471
2104 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
2105 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
2106 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
2107 }; 2475 };
2108 2476
2109 int x, y; 2477 int x, y;
2110 2478
2111 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2113 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
2116 2490
2117 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
2121 2495
2122 if (m) 2496 if (m)
2123 { 2497 {
2124 float *c = color [m & 15]; 2498 float *c = color [m & 15];
2125 2499
2126 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2127 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
2128 2502
2129 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 } 2508 }
2142void 2516void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2144 PPCODE: 2518 PPCODE:
2145{ 2519{
2146 int x, y; 2520 int x, y;
2147 int sw1 = sw + 2; 2521 int sw1 = sw + 2;
2148 int sh1 = sh + 2; 2522 int sh1 = sh + 2;
2149 int sh3 = sh * 3; 2523 int sh3 = sh * 3;
2150 int sw34 = (sw * 3 + 3) & ~3; 2524 int sw3 = sw * 3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 2528
2155 SvPOK_only (darkness3_sv); 2529 SvPOK_only (darkness3_sv);
2156 SvCUR_set (darkness3_sv, sw34 * sh3); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
2157 2531
2158 mx += self->x - 1; 2532 mx += self->x - 1;
2159 my += self->y - 1; 2533 my += self->y - 1;
2160
2161 memset (darkness1, 255, sw1 * sh1);
2162 2534
2163 for (y = 0; y < sh1; y++) 2535 for (y = 0; y < sh1; y++)
2164 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
2165 { 2537 {
2166 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
2169 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
2170 { 2542 {
2171 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
2172 2544
2173 darkness1 [y * sw1 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2175 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2176 } 2548 }
2177 } 2549 }
2178 2550
2179 for (y = 0; y < sh; ++y) 2551 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x) 2552 for (x = 0; x < sw; ++x)
2199 2571
2200 uint8_t r13 = (d13 + d23 + d12) / 3; 2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23; 2573 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3; 2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2203 2575
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2213 } 2585 }
2214 2586
2215 free (darkness1); 2587 free (darkness1);
2216 2588
2217 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
2218 PUSHs (sv_2mortal (newSViv (sw34))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
2219 PUSHs (sv_2mortal (newSViv (sh3))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
2220 PUSHs (darkness3_sv); 2592 PUSHs (darkness3_sv);
2221} 2593}
2222 2594
2223SV * 2595SV *
2286 else 2658 else
2287 *data++ = 0; 2659 *data++ = 0;
2288 } 2660 }
2289 } 2661 }
2290 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
2291 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
2292 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
2293 RETVAL = data_sv; 2670 RETVAL = data_sv;
2294} 2671}
2295 OUTPUT: 2672 OUTPUT:
2296 RETVAL 2673 RETVAL
2297 2674
2298void 2675void
2299set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2300 PPCODE: 2677 PPCODE:
2301{ 2678{
2302 int x, y, z; 2679 int x, y, z;
2303 int w, h; 2680 int w, h;
2304 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
2305 2692
2306 if (*data++ != 0) 2693 if (*data++ != 0)
2307 XSRETURN_EMPTY; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
2308 2695
2309 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
2324 { 2711 {
2325 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
2326 2713
2327 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
2328 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
2329 uint8_t flags = *data++; 2721 flags = *data++;
2330 2722
2331 if (flags) 2723 if (flags)
2332 { 2724 {
2333 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 }; 2726 tileid tile[3] = { 0, 0, 0 };
2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2339 2731
2340 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
2341 { 2733 {
2342 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
2343 2736
2344 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
2345 { 2738 {
2346 tileid t = tile [z]; 2739 tileid t = tile [z];
2347 2740
2348 if (t >= self->texs || (t && !self->tex [t].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2349 { 2742 {
2350 XPUSHs (sv_2mortal (newSViv (t))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t); 2744 need_texid (self, t);
2352 } 2745 }
2353 2746
2354 cell->tile [z] = t; 2747 cell->tile [z] = t;
2355 } 2748 }
2459void 2852void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE: 2854 CODE:
2462{ 2855{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466} 2859}
2467 2860
2468void 2861void
2469set_reverse_stereo (DC::Channel self, int flip) 2862set_reverse_stereo (DC::Channel self, int flip)
2572 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
2573# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR), 2967 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION), 2968 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS), 2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2577 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
2578 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
2579 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
2581 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2593 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
2594 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
2596 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2598 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
2599 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
2600 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
2670 const_iv (GL_NICEST), 3068 const_iv (GL_NICEST),
2671 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
2672 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2675# undef const_iv 3076# undef const_iv
2676 }; 3077 };
2677 3078
2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686disable_GL_EXT_blend_func_separate () 3087disable_GL_EXT_blend_func_separate ()
2687 CODE: 3088 CODE:
2688 gl.BlendFuncSeparate = 0; 3089 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0; 3090 gl.BlendFuncSeparateEXT = 0;
2690 3091
3092void
3093apple_nvidia_bug (int enable)
3094
2691char * 3095char *
2692gl_vendor () 3096gl_vendor ()
2693 CODE: 3097 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2695 OUTPUT: 3099 OUTPUT:
2744 3148
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE: 3150 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2748 3152
3153# void glBlendEquation (int se)
3154
2749void glDepthMask (int flag) 3155void glDepthMask (int flag)
2750 3156
2751void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2752 3158
2753void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2787void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2788 CODE: 3194 CODE:
2789 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2790 3196
2791void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
3198 PROTOTYPE: @
2792 ALIAS: 3199 ALIAS:
2793 glColor_premultiply = 1 3200 glColor_premultiply = 1
2794 CODE: 3201 CODE:
2795 if (ix) 3202 if (ix)
2796 { 3203 {
2901void glNewList (int list, int mode = GL_COMPILE) 3308void glNewList (int list, int mode = GL_COMPILE)
2902 3309
2903void glEndList () 3310void glEndList ()
2904 3311
2905void glCallList (int list) 3312void glCallList (int list)
3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2906 3318
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908 3320
2909PROTOTYPES: DISABLE 3321PROTOTYPES: DISABLE
2910 3322

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