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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
43 47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
65# include <netinet/in.h> 69# include <netinet/in.h>
66# include <netinet/tcp.h> 70# include <netinet/tcp.h>
67# include <inttypes.h> 71# include <inttypes.h>
68#endif 72#endif
69 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
73 89
74#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
76 92
77#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
78 94
79/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 97
82#if 0 98#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 99
84#else 100#define TEXID_SPEECH 1
85# define PARACHUTE 0 101#define TEXID_NOFACE 2
86#endif
87 102
88static AV *texture_av; 103static AV *texture_av;
89 104
90static struct 105static struct
91{ 106{
223 int w, h; 238 int w, h;
224 float s, t; 239 float s, t;
225 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
226 tileid smoothtile; 241 tileid smoothtile;
227 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
228} maptex; 244} maptex;
229 245
230typedef struct { 246typedef struct {
231 uint32_t player; 247 uint32_t player;
232 tileid tile[3]; 248 tileid tile[3];
364 self->oy = 0; 380 self->oy = 0;
365 self->row = 0; 381 self->row = 0;
366 self->rows = 0; 382 self->rows = 0;
367} 383}
368 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
369static void 395static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 397{
372 int x, y; 398 int x, y;
373 maprow *row; 399 maprow *row;
387 if (x >= row->c1) 413 if (x >= row->c1)
388 break; 414 break;
389 415
390 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
391 417
392 cell->darkness = 0; 418 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 419 }
397 } 420 }
398} 421}
399 422
400typedef struct { 423typedef struct {
511 if (!svp || !SvTRUE (*svp)) 534 if (!svp || !SvTRUE (*svp))
512 return 0; 535 return 0;
513 536
514 return 1; 537 return 1;
515} 538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
516 591
517MODULE = Deliantra::Client PACKAGE = DC 592MODULE = Deliantra::Client PACKAGE = DC
518 593
519PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
520 595
549 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
550 625
551 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
554 679
555 const_iv (SDLK_FIRST), 680 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 681 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
638 763
764 const_iv (KMOD_LRAM),
765
639 const_iv (MIX_DEFAULT_FORMAT), 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
640# undef const_iv 796# undef const_iv
641 }; 797 };
642 798
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
665NV ceil (NV x) 821NV ceil (NV x)
666 822
667IV minpot (UV n) 823IV minpot (UV n)
668 824
669IV popcount (UV n) 825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
670 832
671void 833void
672pango_init () 834pango_init ()
673 CODE: 835 CODE:
674{ 836{
680 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif 844#endif
683} 845}
684 846
685char *
686SDL_GetError () 847char *SDL_GetError ()
687 848
688int 849void SDL_braino ()
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
690 850
691void 851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
692SDL_Quit () 857void SDL_Quit ()
858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
693 867
694void 868void
695SDL_ListModes (int rgb, int alpha) 869SDL_ListModes (int rgb, int alpha)
696 PPCODE: 870 PPCODE:
697{ 871{
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712 886
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718 889
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720 891
721 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
722 while (*m) 893 while (*m)
723 { 894 {
724 if ((*m)->w >= 800 && (*m)->h >= 480) 895 if ((*m)->w >= 400 && (*m)->h >= 300)
725 { 896 {
726 AV *av = newAV (); 897 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb)); 900 av_push (av, newSViv (rgb));
792 { 963 {
793 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
794 case SDL_KEYUP: 965 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break; 971 break;
801 972
802 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
821 x = ev.motion.x; 992 x = ev.motion.x;
822 y = ev.motion.y; 993 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 } 995 }
825 996
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047#if DEBUG 1218#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK; 1219 VALGRIND_DO_LEAK_CHECK;
1049#endif 1220#endif
1050} 1221}
1051 1222
1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1052MODULE = Deliantra::Client PACKAGE = DC::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
1053 1231
1054PROTOTYPES: DISABLE 1232PROTOTYPES: DISABLE
1055 1233
1056DC::Font 1234DC::Font
1485 if (ix) 1663 if (ix)
1486 { 1664 {
1487 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1489 } 1667 }
1668}
1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1490} 1789}
1491 1790
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE: 1792 CODE:
1494{ 1793{
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604} 1903}
1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1605 1924
1606int 1925int
1607ox (DC::Map self) 1926ox (DC::Map self)
1608 ALIAS: 1927 ALIAS:
1609 oy = 1 1928 oy = 1
1687 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1688 2007
1689 do 2008 do
1690 { 2009 {
1691 ext = *data++; 2010 ext = *data++;
1692 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1693 2012
1694 if (cmd < 4) 2013 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1696 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1697 { 2016 {
1698 cell->stat_width = 1; 2017 cell->stat_width = 1;
1699 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1700 } 2019 }
1701 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47) 2022 else if (cmd == 0x47)
1704 { 2023 {
1705 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1706 ; // decode player count 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1707 2028
1708 data += *data + 1; 2029 data += *data + 1;
1709 } 2030 }
1710 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1711 cell->flags = *data++; 2032 cell->flags = *data++;
1728 cell->tile [z] = self->face2tile [face]; 2049 cell->tile [z] = self->face2tile [face];
1729 2050
1730 if (cell->tile [z]) 2051 if (cell->tile [z])
1731 { 2052 {
1732 maptex *tex = self->tex + cell->tile [z]; 2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
1733 if (!tex->name) 2055 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z])); 2056 av_push (missing, newSViv (cell->tile [z]));
1735 2057
1736 if (tex->smoothtile) 2058 if (tex->smoothtile)
1737 { 2059 {
1738 maptex *smooth = self->tex + tex->smoothtile; 2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
1739 if (!smooth->name) 2062 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile)); 2063 av_push (missing, newSViv (tex->smoothtile));
1741 } 2064 }
1742 } 2065 }
1743 } 2066 }
1744 } 2067 }
1745 else 2068 else
1746 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1747 } 2070 }
1748} 2071}
1749 OUTPUT: 2072 OUTPUT:
1750 RETVAL 2073 RETVAL
1751 2074
1803} 2126}
1804 OUTPUT: 2127 OUTPUT:
1805 RETVAL 2128 RETVAL
1806 2129
1807void 2130void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1809 CODE: 2132 CODE:
1810{ 2133{
1811 int x, y, z; 2134 int x, y, z;
1812 2135
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 2139 smooth_key skey;
1817 2140 int pl_x, pl_y;
2141 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
1819 rc_key_t key; 2144 rc_key_t key;
1820 rc_array_t *arr; 2145 rc_array_t *arr;
1821 2146
2147 pl_tex.name = 0;
2148
1822 // thats current max. sorry. 2149 // that's current max. sorry.
1823 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 2151 if (sh > 255) sh = 255;
1825 2152
1826 // clear key, in case of extra padding 2153 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey)); 2154 memset (&skey, 0, sizeof (skey));
1831 key.g = 255; 2158 key.g = 255;
1832 key.b = 255; 2159 key.b = 255;
1833 key.a = 255; 2160 key.a = 255;
1834 key.mode = GL_QUADS; 2161 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F; 2162 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837 2163
1838 mx += self->x; 2164 mx += self->x;
1839 my += self->y; 2165 my += self->y;
1840 2166
1841 // first pass: determine smooth_max 2167 // first pass: determine smooth_max
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866 2192
1867 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
1868 { 2194 {
1869 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
1870 2197
1871 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1873 { 2200 {
1874 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1884 maptex tex = self->tex [tile]; 2211 maptex tex = self->tex [tile];
1885 int px, py; 2212 int px, py;
1886 2213
1887 if (key.texname != tex.name) 2214 if (key.texname != tex.name)
1888 { 2215 {
2216 self->tex [tile].unused = 0;
2217
1889 if (!tex.name) 2218 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1891 2220
1892 key.texname = tex.name; 2221 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 2222 arr = rc_array (rc, &key);
1894 } 2223 }
1895 2224
1896 px = (x + 1) * T - tex.w; 2225 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h; 2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
1898 2235
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928 2240
1929 // update smooth hash 2241 // update smooth hash
1930 if (tex.smoothtile) 2242 if (tex.smoothtile)
1931 { 2243 {
1932 skey.tile = tex.smoothtile; 2244 skey.tile = tex.smoothtile;
1961 // corners 2273 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1966 } 2299 }
1967 } 2300 }
1968 } 2301 }
1969 } 2302 }
1970 2303
2010 { 2343 {
2011 // this time avoiding texture state changes 2344 // this time avoiding texture state changes
2012 // save gobs of state changes. 2345 // save gobs of state changes.
2013 if (key.texname != tex.name) 2346 if (key.texname != tex.name)
2014 { 2347 {
2348 self->tex [skey->tile].unused = 0;
2349
2015 glEnd (); 2350 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
2018 } 2353 }
2019 2354
2048 } 2383 }
2049 2384
2050 hv_clear (smooth); 2385 hv_clear (smooth);
2051 } 2386 }
2052 2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
2053 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2054 rc_free (rc); 2409 rc_free (rc);
2410 rc_free (rc_ov);
2055 2411
2056 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
2059 { 2415 {
2064 { 2420 {
2065 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
2066 2422
2067 int px = x * T; 2423 int px = x * T;
2068 int py = y * T; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2069 2431
2070 if (cell->stat_hp) 2432 if (cell->stat_hp)
2071 { 2433 {
2072 int width = cell->stat_width * T; 2434 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2084 } 2446 }
2085 } 2447 }
2086} 2448}
2087 2449
2088void 2450void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2090 CODE: 2452 CODE:
2091{ 2453{
2092 static float color[16][3] = { 2454 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
2094 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
2095 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
2096 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
2097 2459
2098 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
2099 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
2100 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
2101 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
2102 2464
2103 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
2104 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
2105 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
2106 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
2107 2469
2108 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
2109 2471
2110 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
2111 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
2112 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
2113 }; 2475 };
2114 2476
2115 int x, y; 2477 int x, y;
2116 2478
2117 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2119 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
2122 2490
2123 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
2127 2495
2128 if (m) 2496 if (m)
2129 { 2497 {
2130 float *c = color [m & 15]; 2498 float *c = color [m & 15];
2131 2499
2132 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2133 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
2134 2502
2135 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 } 2508 }
2148void 2516void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2150 PPCODE: 2518 PPCODE:
2151{ 2519{
2152 int x, y; 2520 int x, y;
2153 int sw1 = sw + 2; 2521 int sw1 = sw + 2;
2154 int sh1 = sh + 2; 2522 int sh1 = sh + 2;
2155 int sh3 = sh * 3; 2523 int sh3 = sh * 3;
2156 int sw34 = (sw * 3 + 3) & ~3; 2524 int sw3 = sw * 3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2160 2528
2161 SvPOK_only (darkness3_sv); 2529 SvPOK_only (darkness3_sv);
2162 SvCUR_set (darkness3_sv, sw34 * sh3); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
2163 2531
2164 mx += self->x - 1; 2532 mx += self->x - 1;
2165 my += self->y - 1; 2533 my += self->y - 1;
2166
2167 memset (darkness1, 255, sw1 * sh1);
2168 2534
2169 for (y = 0; y < sh1; y++) 2535 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
2171 { 2537 {
2172 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
2175 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
2176 { 2542 {
2177 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
2178 2544
2179 darkness1 [y * sw1 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2181 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2182 } 2548 }
2183 } 2549 }
2184 2550
2185 for (y = 0; y < sh; ++y) 2551 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x) 2552 for (x = 0; x < sw; ++x)
2205 2571
2206 uint8_t r13 = (d13 + d23 + d12) / 3; 2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23; 2573 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3; 2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2209 2575
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2219 } 2585 }
2220 2586
2221 free (darkness1); 2587 free (darkness1);
2222 2588
2223 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
2224 PUSHs (sv_2mortal (newSViv (sw34))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
2225 PUSHs (sv_2mortal (newSViv (sh3))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
2226 PUSHs (darkness3_sv); 2592 PUSHs (darkness3_sv);
2227} 2593}
2228 2594
2229SV * 2595SV *
2292 else 2658 else
2293 *data++ = 0; 2659 *data++ = 0;
2294 } 2660 }
2295 } 2661 }
2296 2662
2663 /* if size is w*h + 5 then no data has been found */
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5) 2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 { 2665 {
2304 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2306 RETVAL = data_sv;
2307 } 2668 }
2669
2670 RETVAL = data_sv;
2308} 2671}
2309 OUTPUT: 2672 OUTPUT:
2310 RETVAL 2673 RETVAL
2311 2674
2312void 2675void
2318 int x1, y1; 2681 int x1, y1;
2319 STRLEN len; 2682 STRLEN len;
2320 uint8_t *data, *end; 2683 uint8_t *data, *end;
2321 2684
2322 len = SvLEN (data_sv); 2685 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more 2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv); 2687 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7; 2688 end = data + len + 8;
2326 2689
2327 if (len < 5) 2690 if (len < 5)
2328 XSRETURN_EMPTY; 2691 XSRETURN_EMPTY;
2329 2692
2330 if (*data++ != 0) 2693 if (*data++ != 0)
2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2368 2731
2369 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
2370 { 2733 {
2371 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
2372 2736
2373 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
2374 { 2738 {
2375 tileid t = tile [z]; 2739 tileid t = tile [z];
2376 2740
2377 if (t >= self->texs || (t && !self->tex [t].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2378 { 2742 {
2379 XPUSHs (sv_2mortal (newSViv (t))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t); 2744 need_texid (self, t);
2381 } 2745 }
2382 2746
2383 cell->tile [z] = t; 2747 cell->tile [z] = t;
2384 } 2748 }
2488void 2852void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE: 2854 CODE:
2491{ 2855{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495} 2859}
2496 2860
2497void 2861void
2498set_reverse_stereo (DC::Channel self, int flip) 2862set_reverse_stereo (DC::Channel self, int flip)
2601 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
2602# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR), 2967 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION), 2968 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS), 2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2606 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
2607 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
2608 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2609 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
2610 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2622 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
2623 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2624 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
2625 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2626 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2627 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
2628 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
2629 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2630 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
2631 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
2699 const_iv (GL_NICEST), 3068 const_iv (GL_NICEST),
2700 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
2701 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
2702 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
2703 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2704# undef const_iv 3076# undef const_iv
2705 }; 3077 };
2706 3078
2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2715disable_GL_EXT_blend_func_separate () 3087disable_GL_EXT_blend_func_separate ()
2716 CODE: 3088 CODE:
2717 gl.BlendFuncSeparate = 0; 3089 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0; 3090 gl.BlendFuncSeparateEXT = 0;
2719 3091
3092void
3093apple_nvidia_bug (int enable)
3094
2720char * 3095char *
2721gl_vendor () 3096gl_vendor ()
2722 CODE: 3097 CODE:
2723 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2724 OUTPUT: 3099 OUTPUT:
2773 3148
2774void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2775 CODE: 3150 CODE:
2776 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2777 3152
3153# void glBlendEquation (int se)
3154
2778void glDepthMask (int flag) 3155void glDepthMask (int flag)
2779 3156
2780void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2781 3158
2782void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2816void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2817 CODE: 3194 CODE:
2818 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2819 3196
2820void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
3198 PROTOTYPE: @
2821 ALIAS: 3199 ALIAS:
2822 glColor_premultiply = 1 3200 glColor_premultiply = 1
2823 CODE: 3201 CODE:
2824 if (ix) 3202 if (ix)
2825 { 3203 {
2930void glNewList (int list, int mode = GL_COMPILE) 3308void glNewList (int list, int mode = GL_COMPILE)
2931 3309
2932void glEndList () 3310void glEndList ()
2933 3311
2934void glCallList (int list) 3312void glCallList (int list)
3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2935 3318
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937 3320
2938PROTOTYPES: DISABLE 3321PROTOTYPES: DISABLE
2939 3322

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