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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
81#define expect_false(expr) expect ((expr) != 0, 0) 80#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 81#define expect_true(expr) expect ((expr) != 0, 1)
83 82
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 87#define FOW_DARKNESS 50
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ 88#define DARKNESS_ADJUST(n) (n)
88 89
89#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
90#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
91 92
92#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
96 97
97#define KMOD_LRAM 0x10000 // our extension 98#define KMOD_LRAM 0x10000 // our extension
98 99
99#define TEXID_SPEECH 1 100#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2 101#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102 102
103static AV *texture_av; 103static AV *texture_av;
104 104
105static struct 105static struct
106{ 106{
822 822
823IV minpot (UV n) 823IV minpot (UV n)
824 824
825IV popcount (UV n) 825IV popcount (UV n)
826 826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
827void 833void
828pango_init () 834pango_init ()
829 CODE: 835 CODE:
830{ 836{
831 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
1660 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1661 } 1667 }
1662} 1668}
1663 1669
1664void 1670void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) 1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1666 PROTOTYPE: @ 1672 PROTOTYPE: @
1667 CODE: 1673 CODE:
1668{ 1674{
1669 glEnable (GL_TEXTURE_2D); 1675 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1675 glPushMatrix (); 1681 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.); 1682 glScalef (1./3, 1./3, 1.);
1677 1683
1678 if (blend > 0.f) 1684 if (blend > 0.f)
1679 { 1685 {
1680 float S2, T2; /* 0. 0. for texture 2 */ 1686 float dx3 = dx * -3.f / w;
1681 float w = w1 > w2 ? w1 : w2; 1687 float dy3 = dy * -3.f / h;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend }; 1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1684 1689
1685 /* interpolate the two shadow textures */ 1690 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */ 1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709 1714
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); 1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); 1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712 1717
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS); 1718 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); 1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); 1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); 1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); 1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1729 glEnd (); 1723 glEnd ();
1730 1724
1731 glDisable (GL_TEXTURE_2D); 1725 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0); 1726 gl.ActiveTexture (GL_TEXTURE0);
1733 } 1727 }
1735 { 1729 {
1736 /* simple blending of one texture, also opengl <1.3 path */ 1730 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738 1732
1739 glBegin (GL_QUADS); 1733 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1735 glTexCoord2f (0, t); glVertex2f (0, h);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1736 glTexCoord2f (s, t); glVertex2f (w, h);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1744 glEnd (); 1738 glEnd ();
1745 } 1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1746 1784
1747 glPopMatrix (); 1785 glPopMatrix ();
1748 1786
1749 glDisable (GL_TEXTURE_2D); 1787 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND); 1788 glDisable (GL_BLEND);
1971 { 2009 {
1972 ext = *data++; 2010 ext = *data++;
1973 cmd = ext & 0x7f; 2011 cmd = ext & 0x7f;
1974 2012
1975 if (cmd < 4) 2013 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1977 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1978 { 2016 {
1979 cell->stat_width = 1; 2017 cell->stat_width = 1;
1980 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1981 } 2019 }
2102 int pl_x, pl_y; 2140 int pl_x, pl_y;
2103 maptex pl_tex; 2141 maptex pl_tex;
2104 rc_t *rc = rc_alloc (); 2142 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc (); 2143 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key; 2144 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden; 2145 rc_array_t *arr;
2108 2146
2109 pl_tex.name = 0; 2147 pl_tex.name = 0;
2110 2148
2111 // that's current max. sorry. 2149 // that's current max. sorry.
2112 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
2149 } 2187 }
2150 2188
2151 glEnable (GL_BLEND); 2189 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157 2192
2158 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
2159 { 2194 {
2160 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1; 2196 key.texname = -1;
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 } 2278 }
2244 } 2279 }
2245 2280
2246 if (expect_false (z == 2)) 2281 if (expect_false (z == 2) && expect_false (cell->flags))
2247 { 2282 {
2248 /* draw question marks on top of hidden spaces */ 2283 // overlays such as the speech bubble, probably more to come
2249 if (!cell->darkness) 2284 if (cell->flags & 1)
2250 { 2285 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key; 2286 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH]; 2287 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr; 2288 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32; 2289 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32; 2290 int py = y * T - T * 6 / 32;
2271 2291
2272 key_ov.texname = tex.name; 2292 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov); 2293 arr = rc_array (rc_ov, &key_ov);
2274 2294
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 } 2299 }
2281 } 2300 }
2282 } 2301 }
2283 } 2302 }
2284 2303
2427 } 2446 }
2428 } 2447 }
2429} 2448}
2430 2449
2431void 2450void
2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2433 CODE: 2452 CODE:
2434{ 2453{
2435 static float color[16][3] = { 2454 static float color[16][3] = {
2436 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
2437 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
2438 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
2439 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
2440 2459
2441 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
2442 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
2443 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
2444 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
2445 2464
2446 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
2447 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
2448 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
2449 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
2450 2469
2451 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
2452 2471
2453 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
2454 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
2455 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
2456 }; 2475 };
2457 2476
2458 int x, y; 2477 int x, y;
2459 2478
2460 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures 2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using 2482 * and takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different 2483 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia. 2484 * alpha, but atcually gives us the correct colour with nvidia.
2466 */ 2485 */
2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2468 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
2476 2495
2477 if (m) 2496 if (m)
2478 { 2497 {
2479 float *c = color [m & 15]; 2498 float *c = color [m & 15];
2480 2499
2481 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2482 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
2483 2502
2484 glColor4f (c[0], c[1], c[2], 1); 2503 glColor4f (c[0], c[1], c[2], 1);
2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2497void 2516void
2498fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2499 PPCODE: 2518 PPCODE:
2500{ 2519{
2501 int x, y; 2520 int x, y;
2502 int sw1 = sw + 2; 2521 int sw1 = sw + 2;
2503 int sh1 = sh + 2; 2522 int sh1 = sh + 2;
2504 int sh3 = sh * 3; 2523 int sh3 = sh * 3;
2505 int sw34 = (sw * 3 + 3) & ~3; 2524 int sw3 = sw * 3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2509 2528
2510 SvPOK_only (darkness3_sv); 2529 SvPOK_only (darkness3_sv);
2511 SvCUR_set (darkness3_sv, sw34 * sh3); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
2512 2531
2513 mx += self->x - 1; 2532 mx += self->x - 1;
2514 my += self->y - 1; 2533 my += self->y - 1;
2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517 2534
2518 for (y = 0; y < sh1; y++) 2535 for (y = 0; y < sh1; y++)
2519 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
2520 { 2537 {
2521 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
2554 2571
2555 uint8_t r13 = (d13 + d23 + d12) / 3; 2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23; 2573 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3; 2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2558 2575
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2568 } 2585 }
2569 2586
2570 free (darkness1); 2587 free (darkness1);
2571 2588
2572 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
2573 PUSHs (sv_2mortal (newSViv (sw34))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
2574 PUSHs (sv_2mortal (newSViv (sh3))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
2575 PUSHs (darkness3_sv); 2592 PUSHs (darkness3_sv);
2576} 2593}
2577 2594
2578SV * 2595SV *
2835void 2852void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE: 2854 CODE:
2838{ 2855{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842} 2859}
2843 2860
2844void 2861void
2845set_reverse_stereo (DC::Channel self, int flip) 2862set_reverse_stereo (DC::Channel self, int flip)
3292 3309
3293void glEndList () 3310void glEndList ()
3294 3311
3295void glCallList (int list) 3312void glCallList (int list)
3296 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298 3320
3299PROTOTYPES: DISABLE 3321PROTOTYPES: DISABLE
3300 3322
3301void 3323void

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