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41 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
42 | |
42 | |
43 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
44 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
46 | #endif |
48 | #endif |
47 | |
49 | |
48 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
49 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
50 | |
52 | |
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928 | |
930 | |
929 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
931 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
930 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
932 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
931 | #include "glfunc.h" |
933 | #include "glfunc.h" |
932 | #undef GL_FUNC |
934 | #undef GL_FUNC |
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|
935 | |
|
|
936 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
937 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
933 | } |
938 | } |
934 | } |
939 | } |
935 | OUTPUT: |
940 | OUTPUT: |
936 | RETVAL |
941 | RETVAL |
937 | |
942 | |
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1670 | void |
1675 | void |
1671 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
1676 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
1672 | PROTOTYPE: @ |
1677 | PROTOTYPE: @ |
1673 | CODE: |
1678 | CODE: |
1674 | { |
1679 | { |
|
|
1680 | glEnable (GL_BLEND); |
|
|
1681 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
1675 | glEnable (GL_TEXTURE_2D); |
1682 | glEnable (GL_TEXTURE_2D); |
1676 | glEnable (GL_BLEND); |
|
|
1677 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1678 | glBindTexture (GL_TEXTURE_2D, name1); |
1683 | glBindTexture (GL_TEXTURE_2D, name1); |
1679 | |
1684 | |
1680 | glColor3f (intensity, intensity, intensity); |
1685 | glColor3f (intensity, intensity, intensity); |
1681 | glPushMatrix (); |
1686 | glPushMatrix (); |
1682 | glScalef (1./3, 1./3, 1.); |
1687 | glScalef (1./3, 1./3, 1.); |
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1697 | glBindTexture (GL_TEXTURE_2D, name2); |
1702 | glBindTexture (GL_TEXTURE_2D, name2); |
1698 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
1699 | |
1704 | |
1700 | /* rgb == rgb(glcolor) */ |
1705 | /* rgb == rgb(glcolor) */ |
1701 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
1706 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
1702 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
1707 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
1708 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
1704 | |
1709 | |
1705 | /* alpha = interpolate t0, t1 by env_alpha */ |
1710 | /* alpha = interpolate t0, t1 by env_alpha */ |
1706 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
1711 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
1707 | |
1712 | |