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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

41#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42 42
43/* work around os x broken headers */ 43/* work around os x broken headers */
44#ifdef __MACOSX__ 44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 48#endif
47 49
48#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
50 52
97 99
98#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
99 101
100#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
102 123
103static AV *texture_av; 124static AV *texture_av;
104 125
105static struct 126static struct
106{ 127{
458 ev.code = 1; 479 ev.code = 1;
459 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0; 481 ev.data2 = 0;
461 482
462 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
463} 490}
464 491
465static unsigned int 492static unsigned int
466minpot (unsigned int n) 493minpot (unsigned int n)
467{ 494{
928 955
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h" 958#include "glfunc.h"
932#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
933 } 963 }
934} 964}
935 OUTPUT: 965 OUTPUT:
936 RETVAL 966 RETVAL
937 967
1022 1052
1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1024 } 1054 }
1025} 1055}
1026 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
1027int 1070int
1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1029 POSTCALL: 1072 POSTCALL:
1030 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1093add_font (char *file) 1136add_font (char *file)
1094 CODE: 1137 CODE:
1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT: 1139 OUTPUT:
1097 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1098 1144
1099void 1145void
1100load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
1101 ALIAS: 1147 ALIAS:
1102 load_image_file = 1 1148 load_image_file = 1
1670void 1716void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @ 1718 PROTOTYPE: @
1673 CODE: 1719 CODE:
1674{ 1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_TEXTURE_2D); 1723 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1); 1724 glBindTexture (GL_TEXTURE_2D, name1);
1679 1725
1680 glColor3f (intensity, intensity, intensity); 1726 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix (); 1727 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.); 1728 glScalef (1./3, 1./3, 1.);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1743 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1745
1700 /* rgb == rgb(glcolor) */ 1746 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1750
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1751 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1753
2094 ? self->row + y 2140 ? self->row + y
2095 : 0; 2141 : 0;
2096 2142
2097 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
2098 { 2144 {
2099 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
2100 2146
2101 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
2102 { 2148 {
2103 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
2104 2150
2106 { 2152 {
2107 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
2108 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
2109 int a1 = tex.a; 2155 int a1 = tex.a;
2110 2156
2111 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
2112 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
2113 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
2114 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
2115 } 2161 }
2116 } 2162 }
2117 2163
2118 *map++ = (r ) 2164 *map++ = (r )
2119 | (g << 8) 2165 | (g << 8)
2126} 2172}
2127 OUTPUT: 2173 OUTPUT:
2128 RETVAL 2174 RETVAL
2129 2175
2130void 2176void
2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE: 2178 CODE:
2133{ 2179{
2134 int x, y, z; 2180 int x, y, z;
2135 2181
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2220 2266
2221 key.texname = tex.name; 2267 key.texname = tex.name;
2222 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
2223 } 2269 }
2224 2270
2225 px = (x + 1) * T - tex.w; 2271 px = (x + 1) * Th - tex.w;
2226 py = (y + 1) * T - tex.h; 2272 py = (y + 1) * Tw - tex.h;
2227 2273
2228 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 { 2275 {
2230 pl_x = px; 2276 pl_x = px;
2231 pl_y = py; 2277 pl_y = py;
2284 if (cell->flags & 1) 2330 if (cell->flags & 1)
2285 { 2331 {
2286 rc_key_t key_ov = key; 2332 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH]; 2333 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr; 2334 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32; 2335 int px = x * Tw + Tw * 2 / 32;
2290 int py = y * T - T * 6 / 32; 2336 int py = y * Th - Th * 6 / 32;
2291 2337
2292 key_ov.texname = tex.name; 2338 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov); 2339 arr = rc_array (rc_ov, &key_ov);
2294 2340
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2299 } 2345 }
2300 } 2346 }
2301 } 2347 }
2302 } 2348 }
2303 2349
2330 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2331 && skey->level == level 2377 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2333 { 2379 {
2334 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2336 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2337 int border = bits & 15; 2383 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2341 2387
2354 2400
2355 if (border) 2401 if (border)
2356 { 2402 {
2357 float ox = border * dx; 2403 float ox = border * dx;
2358 2404
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2363 } 2409 }
2364 2410
2365 if (corner) 2411 if (corner)
2366 { 2412 {
2367 float ox = corner * dx; 2413 float ox = corner * dx;
2368 2414
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2373 } 2419 }
2374 } 2420 }
2375 } 2421 }
2376 } 2422 }
2377 } 2423 }
2418 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2420 { 2466 {
2421 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2422 2468
2423 int px = x * T; 2469 int px = x * Tw;
2424 int py = y * T; 2470 int py = y * Th;
2425 2471
2426 if (expect_false (cell->player == player)) 2472 if (expect_false (cell->player == player))
2427 { 2473 {
2428 px += sdx; 2474 px += sdx;
2429 py += sdy; 2475 py += sdy;
2430 } 2476 }
2431 2477
2432 if (cell->stat_hp) 2478 if (cell->stat_hp)
2433 { 2479 {
2434 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2436 2482
2437 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py); 2485 px + width - 1, py);
2440 2486
2793 if (RETVAL < 0) 2839 if (RETVAL < 0)
2794 { 2840 {
2795 RETVAL = Mix_GroupOldest (-1); 2841 RETVAL = Mix_GroupOldest (-1);
2796 2842
2797 if (RETVAL < 0) 2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2798 XSRETURN_UNDEF; 2849 XSRETURN_UNDEF;
2799 2850 }
2851 else
2800 Mix_HaltChannel (RETVAL); 2852 Mix_HaltChannel (RETVAL);
2801 } 2853 }
2802 2854
2803 Mix_UnregisterAllEffects (RETVAL); 2855 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128); 2856 Mix_Volume (RETVAL, 128);
2805} 2857}
2864 Mix_SetReverseStereo (self, flip); 2916 Mix_SetReverseStereo (self, flip);
2865 2917
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867 2919
2868PROTOTYPES: DISABLE 2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2869 2933
2870DC::MixChunk 2934DC::MixChunk
2871new (SV *class, DC::RW rwops) 2935new (SV *class, DC::RW rwops)
2872 CODE: 2936 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2906 OUTPUT: 2970 OUTPUT:
2907 RETVAL 2971 RETVAL
2908 2972
2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2910 2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2986
2911int 2987int
2912volume (int volume = -1) 2988volume (int volume = -1)
2913 PROTOTYPE: ;$ 2989 PROTOTYPE: ;$
2914 CODE: 2990 CODE:
2915 if (items > 0) 2991 if (items > 0)
2925 3001
2926void 3002void
2927halt () 3003halt ()
2928 CODE: 3004 CODE:
2929 Mix_HaltMusic (); 3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
3011 OUTPUT:
3012 RETVAL
2930 3013
2931DC::MixMusic 3014DC::MixMusic
2932new (SV *class, DC::RW rwops) 3015new (SV *class, DC::RW rwops)
2933 CODE: 3016 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops); 3017 RETVAL = Mix_LoadMUS_RW (rwops);
3129 3212
3130int glGetError () 3213int glGetError ()
3131 3214
3132void glFinish () 3215void glFinish ()
3133 3216
3217void glFlush ()
3218
3134void glClear (int mask) 3219void glClear (int mask)
3135 3220
3136void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
3137 PROTOTYPE: @ 3222 PROTOTYPE: @
3138 3223

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