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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

41#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42 42
43/* work around os x broken headers */ 43/* work around os x broken headers */
44#ifdef __MACOSX__ 44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 48#endif
47 49
48#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
50 52
97 99
98#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
99 101
100#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
102 123
103static AV *texture_av; 124static AV *texture_av;
104 125
105static struct 126static struct
106{ 127{
461 482
462 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
463} 484}
464 485
465static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
466minpot (unsigned int n) 493minpot (unsigned int n)
467{ 494{
468 if (!n) 495 if (!n)
469 return 0; 496 return 0;
470 497
553 580
554static void 581static void
555deliantra_main () 582deliantra_main ()
556{ 583{
557 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
559} 586}
560 587
561#ifdef __MACOSX__ 588#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
567 */ 594 */
568 extern C_LINKAGE int 595 extern C_LINKAGE int
569 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
570 { 597 {
794 821
795 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
796# undef const_iv 823# undef const_iv
797 }; 824 };
798 825
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
801 828
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804} 831}
805 832
928 955
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h" 958#include "glfunc.h"
932#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
933 } 963 }
934} 964}
935 OUTPUT: 965 OUTPUT:
936 RETVAL 966 RETVAL
937 967
945SDL_GetAppState () 975SDL_GetAppState ()
946 976
947int 977int
948SDL_GetModState () 978SDL_GetModState ()
949 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
950void 984void
985SDL_PumpEvents ()
986
987void
951poll_events () 988peep_events ()
952 PPCODE: 989 PPCODE:
953{ 990{
954 SDL_Event ev; 991 SDL_Event ev;
955 992
956 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1022 1059
1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1024 } 1061 }
1025} 1062}
1026 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1027int 1077int
1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1029 POSTCALL: 1079 POSTCALL:
1030 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1093add_font (char *file) 1143add_font (char *file)
1094 CODE: 1144 CODE:
1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT: 1146 OUTPUT:
1097 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1098 1155
1099void 1156void
1100load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
1101 ALIAS: 1158 ALIAS:
1102 load_image_file = 1 1159 load_image_file = 1
1670void 1727void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @ 1729 PROTOTYPE: @
1673 CODE: 1730 CODE:
1674{ 1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_TEXTURE_2D); 1734 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1); 1735 glBindTexture (GL_TEXTURE_2D, name1);
1679 1736
1680 glColor3f (intensity, intensity, intensity); 1737 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix (); 1738 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.); 1739 glScalef (1./3, 1./3, 1.);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1754 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1756
1700 /* rgb == rgb(glcolor) */ 1757 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1761
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1762 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1764
2094 ? self->row + y 2151 ? self->row + y
2095 : 0; 2152 : 0;
2096 2153
2097 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
2098 { 2155 {
2099 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
2100 2157
2101 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
2102 { 2159 {
2103 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
2104 2161
2106 { 2163 {
2107 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
2108 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
2109 int a1 = tex.a; 2166 int a1 = tex.a;
2110 2167
2111 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
2112 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
2113 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
2114 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
2115 } 2172 }
2116 } 2173 }
2117 2174
2118 *map++ = (r ) 2175 *map++ = (r )
2119 | (g << 8) 2176 | (g << 8)
2126} 2183}
2127 OUTPUT: 2184 OUTPUT:
2128 RETVAL 2185 RETVAL
2129 2186
2130void 2187void
2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE: 2189 CODE:
2133{ 2190{
2134 int x, y, z; 2191 int x, y, z;
2135 2192
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2220 2277
2221 key.texname = tex.name; 2278 key.texname = tex.name;
2222 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
2223 } 2280 }
2224 2281
2225 px = (x + 1) * T - tex.w; 2282 px = (x + 1) * Th - tex.w;
2226 py = (y + 1) * T - tex.h; 2283 py = (y + 1) * Tw - tex.h;
2227 2284
2228 if (expect_false (cell->player == player) && expect_false (z == 2)) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 { 2286 {
2230 pl_x = px; 2287 pl_x = px;
2231 pl_y = py; 2288 pl_y = py;
2284 if (cell->flags & 1) 2341 if (cell->flags & 1)
2285 { 2342 {
2286 rc_key_t key_ov = key; 2343 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH]; 2344 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr; 2345 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32; 2346 int px = x * Tw + Tw * 2 / 32;
2290 int py = y * T - T * 6 / 32; 2347 int py = y * Th - Th * 6 / 32;
2291 2348
2292 key_ov.texname = tex.name; 2349 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov); 2350 arr = rc_array (rc_ov, &key_ov);
2294 2351
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2299 } 2356 }
2300 } 2357 }
2301 } 2358 }
2302 } 2359 }
2303 2360
2330 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
2331 && skey->level == level 2388 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
2333 { 2390 {
2334 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
2336 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
2337 int border = bits & 15; 2394 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2341 2398
2354 2411
2355 if (border) 2412 if (border)
2356 { 2413 {
2357 float ox = border * dx; 2414 float ox = border * dx;
2358 2415
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2363 } 2420 }
2364 2421
2365 if (corner) 2422 if (corner)
2366 { 2423 {
2367 float ox = corner * dx; 2424 float ox = corner * dx;
2368 2425
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2373 } 2430 }
2374 } 2431 }
2375 } 2432 }
2376 } 2433 }
2377 } 2434 }
2418 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2420 { 2477 {
2421 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2422 2479
2423 int px = x * T; 2480 int px = x * Tw;
2424 int py = y * T; 2481 int py = y * Th;
2425 2482
2426 if (expect_false (cell->player == player)) 2483 if (expect_false (cell->player == player))
2427 { 2484 {
2428 px += sdx; 2485 px += sdx;
2429 py += sdy; 2486 py += sdy;
2430 } 2487 }
2431 2488
2432 if (cell->stat_hp) 2489 if (cell->stat_hp)
2433 { 2490 {
2434 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2436 2493
2437 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py); 2496 px + width - 1, py);
2440 2497
2520 int x, y; 2577 int x, y;
2521 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2522 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2523 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2524 int sw3 = sw * 3; 2581 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2585 memset (darkness1, 0, sw1*sh1);
2528 2586
2529 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2530 SvCUR_set (darkness3_sv, sw3 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2531 2589
2532 mx += self->x - 1; 2590 mx += self->x - 1;
2793 if (RETVAL < 0) 2851 if (RETVAL < 0)
2794 { 2852 {
2795 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2796 2854
2797 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2798 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2799 2862 }
2863 else
2800 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2801 } 2865 }
2802 2866
2803 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2805} 2869}
2864 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2865 2929
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867 2931
2868PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2869 2945
2870DC::MixChunk 2946DC::MixChunk
2871new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2872 CODE: 2948 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2906 OUTPUT: 2982 OUTPUT:
2907 RETVAL 2983 RETVAL
2908 2984
2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2910 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2911int 2999int
2912volume (int volume = -1) 3000volume (int volume = -1)
2913 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2914 CODE: 3002 CODE:
2915 if (items > 0) 3003 if (items > 0)
2925 3013
2926void 3014void
2927halt () 3015halt ()
2928 CODE: 3016 CODE:
2929 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2930 3025
2931DC::MixMusic 3026DC::MixMusic
2932new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2933 CODE: 3028 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
3074 const_iv (GL_FUNC_SUBTRACT), 3169 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3076# undef const_iv 3171# undef const_iv
3077 }; 3172 };
3078 3173
3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3081 3176
3082 texture_av = newAV (); 3177 texture_av = newAV ();
3083 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
3084} 3179}
3085 3180
3128 RETVAL 3223 RETVAL
3129 3224
3130int glGetError () 3225int glGetError ()
3131 3226
3132void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
3133 3230
3134void glClear (int mask) 3231void glClear (int mask)
3135 3232
3136void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
3137 PROTOTYPE: @ 3234 PROTOTYPE: @

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