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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

41#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42 42
43/* work around os x broken headers */ 43/* work around os x broken headers */
44#ifdef __MACOSX__ 44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 48#endif
47 49
48#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
50 52
97 99
98#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
99 101
100#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
102 123
103static AV *texture_av; 124static AV *texture_av;
104 125
105static struct 126static struct
106{ 127{
461 482
462 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
463} 484}
464 485
465static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
466minpot (unsigned int n) 493minpot (unsigned int n)
467{ 494{
468 if (!n) 495 if (!n)
469 return 0; 496 return 0;
470 497
550 577
551 return mod; 578 return mod;
552} 579}
553 580
554static void 581static void
555deliantra_main () 582deliantra_main (SV *real_main)
556{ 583{
557 char *argv[] = { 0 }; 584 dSP;
558 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
559} 588}
560 589
561#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
562 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
567 */ 598 */
568 extern C_LINKAGE int 599 extern C_LINKAGE int
569 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
570 { 601 {
571 deliantra_main (); 602 deliantra_main (real_main);
572 } 603 }
573 604
574 #undef main 605 #undef main
575 606
576 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
577 608
578 static void 609 static void
579 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
580 { 611 {
612 real_main = real_main_;
613
581 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv); 615 (main) (1, argv);
583 } 616 }
584#else 617#else
585 static void 618 static void
586 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
587 { 620 {
588 deliantra_main (); 621 deliantra_main (real_main);
589 } 622 }
590#endif 623#endif
591 624
592MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
593 626
794 827
795 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
796# undef const_iv 829# undef const_iv
797 }; 830 };
798 831
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
801 834
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804} 837}
805 838
844#endif 877#endif
845} 878}
846 879
847char *SDL_GetError () 880char *SDL_GetError ()
848 881
849void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
850 884
851int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
852 886
853int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
854 888
923 ); 957 );
924 958
925 if (RETVAL) 959 if (RETVAL)
926 { 960 {
927 av_clear (texture_av); 961 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h" 963#include "glfunc.h"
932#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
933 } 967 }
934} 968}
935 OUTPUT: 969 OUTPUT:
936 RETVAL 970 RETVAL
937 971
938void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
939SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
940 977
941char * 978char *
942SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
943 980
945SDL_GetAppState () 982SDL_GetAppState ()
946 983
947int 984int
948SDL_GetModState () 985SDL_GetModState ()
949 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
950void 991void
992SDL_PumpEvents ()
993
994void
951poll_events () 995peep_events ()
952 PPCODE: 996 PPCODE:
953{ 997{
954 SDL_Event ev; 998 SDL_Event ev;
955 999
956 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
1022 1066
1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1024 } 1068 }
1025} 1069}
1026 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1027int 1084int
1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1029 POSTCALL: 1086 POSTCALL:
1030 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1093add_font (char *file) 1150add_font (char *file)
1094 CODE: 1151 CODE:
1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT: 1153 OUTPUT:
1097 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1098 1162
1099void 1163void
1100load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1101 ALIAS: 1165 ALIAS:
1102 load_image_file = 1 1166 load_image_file = 1
1670void 1734void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @ 1736 PROTOTYPE: @
1673 CODE: 1737 CODE:
1674{ 1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_TEXTURE_2D); 1741 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1); 1742 glBindTexture (GL_TEXTURE_2D, name1);
1679 1743
1680 glColor3f (intensity, intensity, intensity); 1744 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix (); 1745 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.); 1746 glScalef (1./3, 1./3, 1.);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1761 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1763
1700 /* rgb == rgb(glcolor) */ 1764 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1768
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1769 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1771
2094 ? self->row + y 2158 ? self->row + y
2095 : 0; 2159 : 0;
2096 2160
2097 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
2098 { 2162 {
2099 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
2100 2164
2101 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
2102 { 2166 {
2103 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
2104 2168
2106 { 2170 {
2107 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
2108 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
2109 int a1 = tex.a; 2173 int a1 = tex.a;
2110 2174
2111 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
2112 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
2113 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
2114 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
2115 } 2179 }
2116 } 2180 }
2117 2181
2118 *map++ = (r ) 2182 *map++ = (r )
2119 | (g << 8) 2183 | (g << 8)
2126} 2190}
2127 OUTPUT: 2191 OUTPUT:
2128 RETVAL 2192 RETVAL
2129 2193
2130void 2194void
2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE: 2196 CODE:
2133{ 2197{
2134 int x, y, z; 2198 int x, y, z;
2135 2199
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2220 2284
2221 key.texname = tex.name; 2285 key.texname = tex.name;
2222 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
2223 } 2287 }
2224 2288
2225 px = (x + 1) * T - tex.w; 2289 px = (x + 1) * Th - tex.w;
2226 py = (y + 1) * T - tex.h; 2290 py = (y + 1) * Tw - tex.h;
2227 2291
2228 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 { 2293 {
2230 pl_x = px; 2294 pl_x = px;
2231 pl_y = py; 2295 pl_y = py;
2284 if (cell->flags & 1) 2348 if (cell->flags & 1)
2285 { 2349 {
2286 rc_key_t key_ov = key; 2350 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH]; 2351 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr; 2352 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32; 2353 int px = x * Tw + Tw * 2 / 32;
2290 int py = y * T - T * 6 / 32; 2354 int py = y * Th - Th * 6 / 32;
2291 2355
2292 key_ov.texname = tex.name; 2356 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov); 2357 arr = rc_array (rc_ov, &key_ov);
2294 2358
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2299 } 2363 }
2300 } 2364 }
2301 } 2365 }
2302 } 2366 }
2303 2367
2330 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2331 && skey->level == level 2395 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2333 { 2397 {
2334 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2336 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2337 int border = bits & 15; 2401 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2341 2405
2354 2418
2355 if (border) 2419 if (border)
2356 { 2420 {
2357 float ox = border * dx; 2421 float ox = border * dx;
2358 2422
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2363 } 2427 }
2364 2428
2365 if (corner) 2429 if (corner)
2366 { 2430 {
2367 float ox = corner * dx; 2431 float ox = corner * dx;
2368 2432
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2373 } 2437 }
2374 } 2438 }
2375 } 2439 }
2376 } 2440 }
2377 } 2441 }
2418 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2420 { 2484 {
2421 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2422 2486
2423 int px = x * T; 2487 int px = x * Tw;
2424 int py = y * T; 2488 int py = y * Th;
2425 2489
2426 if (expect_false (cell->player == player)) 2490 if (expect_false (cell->player == player))
2427 { 2491 {
2428 px += sdx; 2492 px += sdx;
2429 py += sdy; 2493 py += sdy;
2430 } 2494 }
2431 2495
2432 if (cell->stat_hp) 2496 if (cell->stat_hp)
2433 { 2497 {
2434 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2436 2500
2437 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py); 2503 px + width - 1, py);
2440 2504
2520 int x, y; 2584 int x, y;
2521 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2522 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2523 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2524 int sw3 = sw * 3; 2588 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2592 memset (darkness1, 0, sw1*sh1);
2528 2593
2529 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2530 SvCUR_set (darkness3_sv, sw3 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2531 2596
2532 mx += self->x - 1; 2597 mx += self->x - 1;
2793 if (RETVAL < 0) 2858 if (RETVAL < 0)
2794 { 2859 {
2795 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2796 2861
2797 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2798 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2799 2869 }
2870 else
2800 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2801 } 2872 }
2802 2873
2803 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2805} 2876}
2864 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2865 2936
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867 2938
2868PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2869 2952
2870DC::MixChunk 2953DC::MixChunk
2871new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2872 CODE: 2955 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2906 OUTPUT: 2989 OUTPUT:
2907 RETVAL 2990 RETVAL
2908 2991
2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2910 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2911int 3006int
2912volume (int volume = -1) 3007volume (int volume = -1)
2913 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2914 CODE: 3009 CODE:
2915 if (items > 0) 3010 if (items > 0)
2925 3020
2926void 3021void
2927halt () 3022halt ()
2928 CODE: 3023 CODE:
2929 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2930 3032
2931DC::MixMusic 3033DC::MixMusic
2932new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2933 CODE: 3035 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
3074 const_iv (GL_FUNC_SUBTRACT), 3176 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3076# undef const_iv 3178# undef const_iv
3077 }; 3179 };
3078 3180
3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3081 3183
3082 texture_av = newAV (); 3184 texture_av = newAV ();
3083 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
3084} 3186}
3085 3187
3128 RETVAL 3230 RETVAL
3129 3231
3130int glGetError () 3232int glGetError ()
3131 3233
3132void glFinish () 3234void glFinish ()
3235
3236void glFlush ()
3133 3237
3134void glClear (int mask) 3238void glClear (int mask)
3135 3239
3136void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
3137 PROTOTYPE: @ 3241 PROTOTYPE: @

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