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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
33 37
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 39
36#include <SDL.h> 40#include <SDL.h>
37#include <SDL_thread.h> 41#include <SDL_thread.h>
41#include <SDL_opengl.h> 45#include <SDL_opengl.h>
42 46
43/* work around os x broken headers */ 47/* work around os x broken headers */
44#ifdef __MACOSX__ 48#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 52#endif
47 53
48#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
50 56
51#include <glib/gmacros.h> 57#include <glib.h>
52 58
53#include <pango/pango.h> 59#include <pango/pango.h>
54 60
55#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
98#define KMOD_LRAM 0x10000 // our extension 104#define KMOD_LRAM 0x10000 // our extension
99 105
100#define TEXID_SPEECH 1 106#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2 107#define TEXID_NOFACE 2
102 108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
103static AV *texture_av; 128static AV *texture_av;
104 129
105static struct 130static struct
106{ 131{
107#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
163{ 188{
164 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
165 190
166 while (attrs) 191 while (attrs)
167 { 192 {
168 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
169 194
170 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1; 196 return 1;
172 197
173 attrs = attrs->next; 198 attrs = attrs->next;
174 } 199 }
175 200
176 return 0; 201 return 0;
177} 202}
178 203
179typedef struct cf_layout { 204struct cf_layout {
180 PangoLayout *pl; 205 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
182 int base_height; 207 int base_height;
183 DC__Font font; 208 DC__Font font;
184 rc_t *rc; 209 rc_t *rc;
185} *DC__Layout; 210};
211
212typedef cf_layout *DC__Layout;
186 213
187static DC__Font default_font; 214static DC__Font default_font;
188static PangoContext *opengl_context; 215static PangoContext *opengl_context;
189static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
190 217
191static void 218static void
192substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
193{ 220{
194 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif 224#endif
198 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
199} 226}
200 227
201static void 228static void
231} 258}
232 259
233typedef uint16_t tileid; 260typedef uint16_t tileid;
234typedef uint16_t faceid; 261typedef uint16_t faceid;
235 262
236typedef struct { 263struct maptex
264{
237 GLuint name; 265 GLuint name;
238 int w, h; 266 int w, h;
239 float s, t; 267 float s, t;
240 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
241 tileid smoothtile; 269 tileid smoothtile;
242 uint8_t smoothlevel; 270 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */ 271 uint8_t unused; /* set to zero on use */
244} maptex; 272};
245 273
246typedef struct { 274struct mapcell
275{
247 uint32_t player; 276 uint32_t player;
248 tileid tile[3]; 277 tileid tile[3];
249 uint16_t darkness; 278 uint16_t darkness;
250 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
251} mapcell; 280};
252 281
253typedef struct { 282struct maprow
283{
254 int32_t c0, c1; 284 int32_t c0, c1;
255 mapcell *col; 285 mapcell *col;
256} maprow; 286};
257 287
258typedef struct map { 288struct mapgrid {
259 int x, y, w, h; 289 int x, y, w, h;
260 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
261 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
262 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
263 293
264 int32_t rows; 294 int32_t rows;
265 maprow *row; 295 maprow *row;
266} *DC__Map; 296};
297
298typedef mapgrid *DC__Map;
267 299
268static char * 300static char *
269prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
270{ 302{
271 char *p; 303 char *p;
289 321
290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
292 324
293static void 325static void
294need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
295{ 327{
296 while (self->faces <= face) 328 while (self->faces <= face)
297 { 329 {
298 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2; 331 self->faces *= 2;
300 } 332 }
301} 333}
302 334
303static void 335static void
304need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
305{ 337{
306 while (self->texs <= texid) 338 while (self->texs <= texid)
307 { 339 {
308 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2; 341 self->texs *= 2;
310 } 342 }
311} 343}
312 344
313static maprow * 345static maprow *
314map_get_row (DC__Map self, int y) 346map_get_row (mapgrid *self, int y)
315{ 347{
316 if (0 > y) 348 if (0 > y)
317 { 349 {
318 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
319 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
357 389
358 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
359} 391}
360 392
361static mapcell * 393static mapcell *
362map_get_cell (DC__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
363{ 395{
364 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
365} 397}
366 398
367static void 399static void
368map_clear (DC__Map self) 400map_clear (mapgrid *self)
369{ 401{
370 int r; 402 int r;
371 403
372 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
373 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
391 (cell)->flags = 0; \ 423 (cell)->flags = 0; \
392 (cell)->player = 0; \ 424 (cell)->player = 0; \
393 } while (0) 425 } while (0)
394 426
395static void 427static void
396map_blank (DC__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
397{ 429{
398 int x, y; 430 int x, y;
399 maprow *row; 431 maprow *row;
400 mapcell *cell; 432 mapcell *cell;
401 433
418 CELL_CLEAR (cell); 450 CELL_CLEAR (cell);
419 } 451 }
420 } 452 }
421} 453}
422 454
423typedef struct { 455struct smooth_key
456{
424 tileid tile; 457 tileid tile;
425 uint8_t x, y, level; 458 uint8_t x, y, level;
426} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
427 478
428static void 479static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
430{ 481{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
432 483
433 if (SvIOK (*sv)) 484 if (it == h.end ())
434 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
435 else 486 else
436 sv_setiv (*sv, bits); 487 it->second |= bits;
437} 488}
438 489
439static void 490static void
440music_finished (void) 491music_finished (void)
441{ 492{
458 ev.code = 1; 509 ev.code = 1;
459 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0; 511 ev.data2 = 0;
461 512
462 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
463} 521}
464 522
465static unsigned int 523static unsigned int
466minpot (unsigned int n) 524minpot (unsigned int n)
467{ 525{
550 608
551 return mod; 609 return mod;
552} 610}
553 611
554static void 612static void
555deliantra_main () 613deliantra_main (SV *real_main)
556{ 614{
557 char *argv[] = { 0 }; 615 dSP;
558 call_argv ("::main", G_DISCARD | G_VOID, argv); 616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
559} 619}
560 620
561#ifdef __MACOSX__ 621#ifdef __MACOSX__
622 static SV *real_main;
623
562 /* to due surprising braindamage on the side of SDL design, we 624 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main() 625 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which, 626 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back. 628 * and which calls our main (== SDL_main) back.
567 */ 629 */
568 extern C_LINKAGE int 630 extern C_LINKAGE int
569 main (int argc, char *argv[]) 631 main (int argc, char *argv[])
570 { 632 {
571 deliantra_main (); 633 deliantra_main (real_main);
572 } 634 }
573 635
574 #undef main 636 #undef main
575 637
576 extern C_LINKAGE int main (int argc, char *argv[]); 638 extern C_LINKAGE int main (int argc, char *argv[]);
577 639
578 static void 640 static void
579 SDL_braino (void) 641 SDL_main_hack (SV *real_main_)
580 { 642 {
643 real_main = real_main_;
644
581 char *argv[] = { "deliantra client", 0 }; 645 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv); 646 (main) (1, argv);
583 } 647 }
584#else 648#else
585 static void 649 static void
586 SDL_braino (void) 650 SDL_main_hack (SV *real_main)
587 { 651 {
588 deliantra_main (); 652 deliantra_main (real_main);
589 } 653 }
590#endif 654#endif
591 655
592MODULE = Deliantra::Client PACKAGE = DC 656MODULE = Deliantra::Client PACKAGE = DC
593 657
794 858
795 const_iv (FOW_DARKNESS) 859 const_iv (FOW_DARKNESS)
796# undef const_iv 860# undef const_iv
797 }; 861 };
798 862
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
801 865
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804} 868}
805 869
844#endif 908#endif
845} 909}
846 910
847char *SDL_GetError () 911char *SDL_GetError ()
848 912
849void SDL_braino () 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
850 915
851int SDL_Init (U32 flags) 916int SDL_Init (U32 flags)
852 917
853int SDL_InitSubSystem (U32 flags) 918int SDL_InitSubSystem (U32 flags)
854 919
855void SDL_QuitSubSystem (U32 flags) 920void SDL_QuitSubSystem (U32 flags)
856 921
857void SDL_Quit () 922void SDL_Quit ()
858 923
859int SDL_GL_SetAttribute (int attr, int value) 924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
860 926
861int SDL_GL_GetAttribute (int attr) 927int SDL_GL_GetAttribute (int attr)
862 CODE: 928 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL)) 929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
864 XSRETURN_UNDEF; 930 XSRETURN_UNDEF;
865 OUTPUT: 931 OUTPUT:
866 RETVAL 932 RETVAL
867 933
868void 934void
923 ); 989 );
924 990
925 if (RETVAL) 991 if (RETVAL)
926 { 992 {
927 av_clear (texture_av); 993 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h" 995#include "glfunc.h"
932#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
933 } 999 }
934} 1000}
935 OUTPUT: 1001 OUTPUT:
936 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
937 1006
938void 1007void
939SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
940 1009
941char * 1010char *
942SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
943 1013
944int 1014int
945SDL_GetAppState () 1015SDL_GetAppState ()
946 1016
947int 1017int
948SDL_GetModState () 1018SDL_GetModState ()
949 1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
950void 1024void
1025SDL_PumpEvents ()
1026
1027void
951poll_events () 1028peep_events ()
952 PPCODE: 1029 PPCODE:
953{ 1030{
954 SDL_Event ev; 1031 SDL_Event ev;
955 1032
956 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
1022 1099
1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1024 } 1101 }
1025} 1102}
1026 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
1027int 1117int
1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1029 POSTCALL: 1119 POSTCALL:
1030 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
1032 1122
1033void 1123void
1034Mix_QuerySpec () 1124Mix_QuerySpec ()
1093add_font (char *file) 1183add_font (char *file)
1094 CODE: 1184 CODE:
1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT: 1186 OUTPUT:
1097 RETVAL 1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1098 1195
1099void 1196void
1100load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
1101 ALIAS: 1198 ALIAS:
1102 load_image_file = 1 1199 load_image_file = 1
1148 1245
1149 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
1150 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
1151 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
1152 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1155 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
1158 1255
1230MODULE = Deliantra::Client PACKAGE = DC::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1231 1328
1232PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
1233 1330
1234DC::Font 1331DC::Font
1235new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
1236 CODE: 1333 CODE:
1237{ 1334{
1238 int count; 1335 int count;
1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1240 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1269 PROTOTYPE: 1366 PROTOTYPE:
1270 CODE: 1367 CODE:
1271 tc_restore (); 1368 tc_restore ();
1272 1369
1273DC::Layout 1370DC::Layout
1274new (SV *class) 1371new (SV *klass)
1275 CODE: 1372 CODE:
1276 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1277 1374
1278 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1279 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1428 1525
1429void 1526void
1430set_height (DC::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1431 CODE: 1528 CODE:
1432 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1433 { 1530 {
1434 self->base_height = base_height; 1531 self->base_height = base_height;
1435 layout_update_font (self); 1532 layout_update_font (self);
1436 } 1533 }
1437 1534
1438void 1535void
1670void 1767void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @ 1769 PROTOTYPE: @
1673 CODE: 1770 CODE:
1674{ 1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_TEXTURE_2D); 1774 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1); 1775 glBindTexture (GL_TEXTURE_2D, name1);
1679 1776
1680 glColor3f (intensity, intensity, intensity); 1777 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix (); 1778 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.); 1779 glScalef (1./3, 1./3, 1.);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1794 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1796
1700 /* rgb == rgb(glcolor) */ 1797 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1801
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1802 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1804
1802MODULE = Deliantra::Client PACKAGE = DC::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1803 1900
1804PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1805 1902
1806DC::Map 1903DC::Map
1807new (SV *class) 1904new (SV *klass)
1808 CODE: 1905 CODE:
1809 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1810 RETVAL->x = 0; 1907 RETVAL->x = 0;
1811 RETVAL->y = 0; 1908 RETVAL->y = 0;
1812 RETVAL->w = 0; 1909 RETVAL->w = 0;
1813 RETVAL->h = 0; 1910 RETVAL->h = 0;
1814 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1851 1948
1852void 1949void
1853set_smooth (DC::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE: 1951 CODE:
1855{ 1952{
1856 tileid texid; 1953 tileid texid;
1857 maptex *tex; 1954 maptex *tex;
1858 1955
1859 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1860 return; 1957 return;
1861 1958
1862 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1863 return; 1960 return;
1864 1961
1865 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1866 1963
1867 if (!texid) 1964 if (!texid)
1868 return; 1965 return;
1869 1966
1870 tex = self->tex + texid; 1967 tex = self->tex + texid;
1903} 2000}
1904 2001
1905void 2002void
1906expire_textures (DC::Map self, int texid, int count) 2003expire_textures (DC::Map self, int texid, int count)
1907 PPCODE: 2004 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count) 2005 for (; texid < self->texs && count; ++texid, --count)
1909 { 2006 {
1910 maptex *tex = self->tex + texid; 2007 maptex *tex = self->tex + texid;
1911 2008
1912 if (tex->name) 2009 if (tex->name)
1913 { 2010 {
1968 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1969 } 2066 }
1970} 2067}
1971 2068
1972SV * 2069SV *
1973map1a_update (DC::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1974 CODE: 2071 CODE:
1975{ 2072{
1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1977 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1978 mapcell *cell; 2075 mapcell *cell;
1999 2096
2000 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
2001 2098
2002 if (flags & 8) 2099 if (flags & 8)
2003 { 2100 {
2101 uint8_t ext, cmd;
2102
2004 if (extmap) 2103 do
2005 { 2104 {
2006 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
2007 2107
2008 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2009 { 2111 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1; 2112 cell->stat_width = 1;
2018 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 } 2114 }
2038 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2039 } 2132 }
2040 else 2133 while (ext & 0x80);
2041 cell->darkness = *data++ + 1;
2042 } 2134 }
2043 2135
2044 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
2045 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
2046 { 2138 {
2094 ? self->row + y 2186 ? self->row + y
2095 : 0; 2187 : 0;
2096 2188
2097 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
2098 { 2190 {
2099 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
2100 2192
2101 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
2102 { 2194 {
2103 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
2104 2196
2106 { 2198 {
2107 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
2108 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
2109 int a1 = tex.a; 2201 int a1 = tex.a;
2110 2202
2111 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
2112 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
2113 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
2114 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
2115 } 2207 }
2116 } 2208 }
2117 2209
2118 *map++ = (r ) 2210 *map++ = (r )
2119 | (g << 8) 2211 | (g << 8)
2120 | (b << 16) 2212 | (b << 16)
2121 | (a << 24); 2213 | (a << 24);
2122 } 2214 }
2123 } 2215 }
2124 2216
2125 RETVAL = map_sv; 2217 RETVAL = map_sv;
2126} 2218}
2127 OUTPUT: 2219 OUTPUT:
2128 RETVAL 2220 RETVAL
2129 2221
2130void 2222void
2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE: 2224 CODE:
2133{ 2225{
2134 int x, y, z; 2226 int x, y, z;
2135 2227
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey; 2230 smooth_key skey;
2140 int pl_x, pl_y; 2231 int pl_x, pl_y;
2141 maptex pl_tex; 2232 maptex pl_tex;
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192 2283
2193 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
2194 { 2285 {
2286 smooth_hash smooth;
2195 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1; 2288 key.texname = -1;
2197 2289
2198 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
2199 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
2220 2312
2221 key.texname = tex.name; 2313 key.texname = tex.name;
2222 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
2223 } 2315 }
2224 2316
2225 px = (x + 1) * T - tex.w; 2317 px = (x + 1) * Th - tex.w;
2226 py = (y + 1) * T - tex.h; 2318 py = (y + 1) * Tw - tex.h;
2227 2319
2228 if (expect_false (cell->player == player) && expect_false (z == 2)) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 { 2321 {
2230 pl_x = px; 2322 pl_x = px;
2231 pl_y = py; 2323 pl_y = py;
2260 2352
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
2263 2355
2264 // full tile 2356 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2266 2358
2267 // borders 2359 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2272 2364
2273 // corners 2365 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2278 } 2370 }
2279 } 2371 }
2280 2372
2281 if (expect_false (z == 2) && expect_false (cell->flags)) 2373 if (expect_false (z == 2) && expect_false (cell->flags))
2282 { 2374 {
2284 if (cell->flags & 1) 2376 if (cell->flags & 1)
2285 { 2377 {
2286 rc_key_t key_ov = key; 2378 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH]; 2379 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr; 2380 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32; 2381 int px = x * Tw + Tw * 2 / 32;
2290 int py = y * T - T * 6 / 32; 2382 int py = y * Th - Th * 6 / 32;
2291 2383
2292 key_ov.texname = tex.name; 2384 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov); 2385 arr = rc_array (rc_ov, &key_ov);
2294 2386
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2299 } 2391 }
2300 } 2392 }
2301 } 2393 }
2302 } 2394 }
2303 2395
2319 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
2320 { 2412 {
2321 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
2322 HE *he; 2414 HE *he;
2323 2415
2324 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2325 while ((he = hv_iternext (smooth)))
2326 { 2417 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
2328 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
2329 2420
2330 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
2331 && skey->level == level 2422 && skey.level == level
2332 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
2333 { 2424 {
2334 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
2335 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
2336 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
2337 int border = bits & 15; 2428 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
2341 2432
2343 { 2434 {
2344 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
2345 // save gobs of state changes. 2436 // save gobs of state changes.
2346 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
2347 { 2438 {
2348 self->tex [skey->tile].unused = 0; 2439 self->tex [skey.tile].unused = 0;
2349 2440
2350 glEnd (); 2441 glEnd ();
2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2352 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2353 } 2444 }
2354 2445
2355 if (border) 2446 if (border)
2356 { 2447 {
2357 float ox = border * dx; 2448 float ox = border * dx;
2358 2449
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2363 } 2454 }
2364 2455
2365 if (corner) 2456 if (corner)
2366 { 2457 {
2367 float ox = corner * dx; 2458 float ox = corner * dx;
2368 2459
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2373 } 2464 }
2374 } 2465 }
2375 } 2466 }
2376 } 2467 }
2377 } 2468 }
2379 2470
2380 glEnd (); 2471 glEnd ();
2381 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1; 2473 key.texname = -1;
2383 } 2474 }
2384
2385 hv_clear (smooth);
2386 } 2475 }
2387 2476
2388 if (pl_tex.name) 2477 if (pl_tex.name)
2389 { 2478 {
2390 maptex tex = pl_tex; 2479 maptex tex = pl_tex;
2418 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
2420 { 2509 {
2421 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
2422 2511
2423 int px = x * T; 2512 int px = x * Tw;
2424 int py = y * T; 2513 int py = y * Th;
2425 2514
2426 if (expect_false (cell->player == player)) 2515 if (expect_false (cell->player == player))
2427 { 2516 {
2428 px += sdx; 2517 px += sdx;
2429 py += sdy; 2518 py += sdy;
2430 } 2519 }
2431 2520
2432 if (cell->stat_hp) 2521 if (cell->stat_hp)
2433 { 2522 {
2434 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2436 2525
2437 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py); 2528 px + width - 1, py);
2440 2529
2520 int x, y; 2609 int x, y;
2521 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2522 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2523 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2524 int sw3 = sw * 3; 2613 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2617 memset (darkness1, 0, sw1*sh1);
2528 2618
2529 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2530 SvCUR_set (darkness3_sv, sw3 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2531 2621
2532 mx += self->x - 1; 2622 mx += self->x - 1;
2658 else 2748 else
2659 *data++ = 0; 2749 *data++ = 0;
2660 } 2750 }
2661 } 2751 }
2662 2752
2663 /* if size is w*h + 5 then no data has been found */ 2753 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 { 2755 {
2666 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 } 2758 }
2669 2759
2670 RETVAL = data_sv; 2760 RETVAL = data_sv;
2671} 2761}
2672 OUTPUT: 2762 OUTPUT:
2673 RETVAL 2763 RETVAL
2674 2764
2675void 2765void
2682 STRLEN len; 2772 STRLEN len;
2683 uint8_t *data, *end; 2773 uint8_t *data, *end;
2684 2774
2685 len = SvLEN (data_sv); 2775 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv); 2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2688 end = data + len + 8; 2778 end = data + len + 8;
2689 2779
2690 if (len < 5) 2780 if (len < 5)
2691 XSRETURN_EMPTY; 2781 XSRETURN_EMPTY;
2692 2782
2753} 2843}
2754 2844
2755MODULE = Deliantra::Client PACKAGE = DC::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2756 2846
2757DC::RW 2847DC::RW
2758new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2759 CODE: 2849 CODE:
2760{ 2850{
2761 STRLEN datalen; 2851 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2763 2853
2765} 2855}
2766 OUTPUT: 2856 OUTPUT:
2767 RETVAL 2857 RETVAL
2768 2858
2769DC::RW 2859DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2771 CODE: 2861 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT: 2863 OUTPUT:
2774 RETVAL 2864 RETVAL
2775 2865
2793 if (RETVAL < 0) 2883 if (RETVAL < 0)
2794 { 2884 {
2795 RETVAL = Mix_GroupOldest (-1); 2885 RETVAL = Mix_GroupOldest (-1);
2796 2886
2797 if (RETVAL < 0) 2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2798 XSRETURN_UNDEF; 2893 XSRETURN_UNDEF;
2799 2894 }
2895 else
2800 Mix_HaltChannel (RETVAL); 2896 Mix_HaltChannel (RETVAL);
2801 } 2897 }
2802 2898
2803 Mix_UnregisterAllEffects (RETVAL); 2899 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128); 2900 Mix_Volume (RETVAL, 128);
2805} 2901}
2865 2961
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867 2963
2868PROTOTYPES: DISABLE 2964PROTOTYPES: DISABLE
2869 2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2870DC::MixChunk 2978DC::MixChunk
2871new (SV *class, DC::RW rwops) 2979new (SV *klass, DC::RW rwops)
2872 CODE: 2980 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT: 2982 OUTPUT:
2875 RETVAL 2983 RETVAL
2876 2984
2906 OUTPUT: 3014 OUTPUT:
2907 RETVAL 3015 RETVAL
2908 3016
2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2910 3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
3030
2911int 3031int
2912volume (int volume = -1) 3032volume (int volume = -1)
2913 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2914 CODE: 3034 CODE:
2915 if (items > 0) 3035 if (items > 0)
2926void 3046void
2927halt () 3047halt ()
2928 CODE: 3048 CODE:
2929 Mix_HaltMusic (); 3049 Mix_HaltMusic ();
2930 3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
2931DC::MixMusic 3058DC::MixMusic
2932new (SV *class, DC::RW rwops) 3059new (SV *klass, DC::RW rwops)
2933 CODE: 3060 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2935 OUTPUT: 3062 OUTPUT:
2936 RETVAL 3063 RETVAL
2937 3064
3074 const_iv (GL_FUNC_SUBTRACT), 3201 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3076# undef const_iv 3203# undef const_iv
3077 }; 3204 };
3078 3205
3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3081 3208
3082 texture_av = newAV (); 3209 texture_av = newAV ();
3083 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
3084} 3211}
3085 3212
3090 gl.BlendFuncSeparateEXT = 0; 3217 gl.BlendFuncSeparateEXT = 0;
3091 3218
3092void 3219void
3093apple_nvidia_bug (int enable) 3220apple_nvidia_bug (int enable)
3094 3221
3095char * 3222const char *
3096gl_vendor () 3223gl_vendor ()
3097 CODE: 3224 CODE:
3098 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3099 OUTPUT: 3226 OUTPUT:
3100 RETVAL 3227 RETVAL
3101 3228
3102char * 3229const char *
3103gl_version () 3230gl_version ()
3104 CODE: 3231 CODE:
3105 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
3106 OUTPUT: 3233 OUTPUT:
3107 RETVAL 3234 RETVAL
3108 3235
3109char * 3236const char *
3110gl_extensions () 3237gl_extensions ()
3111 CODE: 3238 CODE:
3112 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3113 OUTPUT: 3240 OUTPUT:
3114 RETVAL 3241 RETVAL
3115 3242
3116const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3117 3248
3118GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
3119 CODE: 3250 CODE:
3120 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT: 3252 OUTPUT:
3128 RETVAL 3259 RETVAL
3129 3260
3130int glGetError () 3261int glGetError ()
3131 3262
3132void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
3133 3266
3134void glClear (int mask) 3267void glClear (int mask)
3135 3268
3136void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
3137 PROTOTYPE: @ 3270 PROTOTYPE: @
3322 3455
3323void 3456void
3324find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
3325 PPCODE: 3458 PPCODE:
3326{ 3459{
3327 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
3328 XPUSHs (self); 3461 XPUSHs (self);
3329} 3462}
3330 3463
3331BOOT: 3464BOOT:
3332{ 3465{
3340 3473
3341void 3474void
3342draw (SV *self) 3475draw (SV *self)
3343 CODE: 3476 CODE:
3344{ 3477{
3345 HV *hv; 3478 HV *hv;
3346 SV **svp; 3479 SV **svp;
3347 NV x, y, w, h; 3480 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);

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