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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
41#include <SDL_opengl.h> 46#include <SDL_opengl.h>
42 47
43/* work around os x broken headers */ 48/* work around os x broken headers */
44#ifdef __MACOSX__ 49#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 53#endif
47 54
48#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
50 57
51#include <glib/gmacros.h> 58#include <glib.h>
52 59
53#include <pango/pango.h> 60#include <pango/pango.h>
54 61
55#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
98#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
99 106
100#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
102 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
103static AV *texture_av; 129static AV *texture_av;
104 130
105static struct 131static struct
106{ 132{
107#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
163{ 189{
164 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
165 191
166 while (attrs) 192 while (attrs)
167 { 193 {
168 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
169 195
170 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1; 197 return 1;
172 198
173 attrs = attrs->next; 199 attrs = attrs->next;
174 } 200 }
175 201
176 return 0; 202 return 0;
177} 203}
178 204
179typedef struct cf_layout { 205struct cf_layout {
180 PangoLayout *pl; 206 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
182 int base_height; 208 int base_height;
183 DC__Font font; 209 DC__Font font;
184 rc_t *rc; 210 rc_t *rc;
185} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
186 214
187static DC__Font default_font; 215static DC__Font default_font;
188static PangoContext *opengl_context; 216static PangoContext *opengl_context;
189static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
190 218
191static void 219static void
192substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
193{ 221{
194 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif 225#endif
198 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
199} 227}
200 228
201static void 229static void
231} 259}
232 260
233typedef uint16_t tileid; 261typedef uint16_t tileid;
234typedef uint16_t faceid; 262typedef uint16_t faceid;
235 263
236typedef struct { 264struct maptex
265{
237 GLuint name; 266 GLuint name;
238 int w, h; 267 int w, h;
239 float s, t; 268 float s, t;
240 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
241 tileid smoothtile; 270 tileid smoothtile;
242 uint8_t smoothlevel; 271 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
244} maptex; 273};
245 274
246typedef struct { 275struct mapcell
276{
247 uint32_t player; 277 uint32_t player;
248 tileid tile[3]; 278 tileid tile[3];
249 uint16_t darkness; 279 uint16_t darkness;
250 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
251} mapcell; 281};
252 282
253typedef struct { 283struct maprow
284{
254 int32_t c0, c1; 285 int32_t c0, c1;
255 mapcell *col; 286 mapcell *col;
256} maprow; 287};
257 288
258typedef struct map { 289struct mapgrid {
259 int x, y, w, h; 290 int x, y, w, h;
260 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
261 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
262 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
263 294
264 int32_t rows; 295 int32_t rows;
265 maprow *row; 296 maprow *row;
266} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
267 300
268static char * 301static char *
269prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
270{ 303{
271 char *p; 304 char *p;
289 322
290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
292 325
293static void 326static void
294need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
295{ 328{
296 while (self->faces <= face) 329 while (self->faces <= face)
297 { 330 {
298 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2; 332 self->faces *= 2;
300 } 333 }
301} 334}
302 335
303static void 336static void
304need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
305{ 338{
306 while (self->texs <= texid) 339 while (self->texs <= texid)
307 { 340 {
308 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2; 342 self->texs *= 2;
310 } 343 }
311} 344}
312 345
313static maprow * 346static maprow *
314map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
315{ 348{
316 if (0 > y) 349 if (0 > y)
317 { 350 {
318 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
319 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
357 390
358 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
359} 392}
360 393
361static mapcell * 394static mapcell *
362map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
363{ 396{
364 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
365} 398}
366 399
367static void 400static void
368map_clear (DC__Map self) 401map_clear (mapgrid *self)
369{ 402{
370 int r; 403 int r;
371 404
372 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
373 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
391 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
392 (cell)->player = 0; \ 425 (cell)->player = 0; \
393 } while (0) 426 } while (0)
394 427
395static void 428static void
396map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
397{ 430{
398 int x, y; 431 int x, y;
399 maprow *row; 432 maprow *row;
400 mapcell *cell; 433 mapcell *cell;
401 434
418 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
419 } 452 }
420 } 453 }
421} 454}
422 455
423typedef struct { 456struct smooth_key
457{
424 tileid tile; 458 tileid tile;
425 uint8_t x, y, level; 459 uint8_t x, y, level;
426} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
427 479
428static void 480static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
430{ 482{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
432 484
433 if (SvIOK (*sv)) 485 if (it == h.end ())
434 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
435 else 487 else
436 sv_setiv (*sv, bits); 488 it->second |= bits;
437} 489}
438 490
439static void 491static void
440music_finished (void) 492music_finished (void)
441{ 493{
458 ev.code = 1; 510 ev.code = 1;
459 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0; 512 ev.data2 = 0;
461 513
462 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
463} 522}
464 523
465static unsigned int 524static unsigned int
466minpot (unsigned int n) 525minpot (unsigned int n)
467{ 526{
550 609
551 return mod; 610 return mod;
552} 611}
553 612
554static void 613static void
555deliantra_main () 614deliantra_main (SV *real_main)
556{ 615{
557 char *argv[] = { 0 }; 616 dSP;
558 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
559} 620}
560 621
561#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
562 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
567 */ 630 */
568 extern C_LINKAGE int 631 extern C_LINKAGE int
569 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
570 { 633 {
571 deliantra_main (); 634 deliantra_main (real_main);
572 } 635 }
573 636
574 #undef main 637 #undef main
575 638
576 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
577 640
578 static void 641 static void
579 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
580 { 643 {
644 real_main = real_main_;
645
581 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv); 647 (main) (1, argv);
583 } 648 }
584#else 649#else
585 static void 650 static void
586 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
587 { 652 {
588 deliantra_main (); 653 deliantra_main (real_main);
589 } 654 }
590#endif 655#endif
591 656
592MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
593 658
794 859
795 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
796# undef const_iv 861# undef const_iv
797 }; 862 };
798 863
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
801 866
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804} 869}
805 870
844#endif 909#endif
845} 910}
846 911
847char *SDL_GetError () 912char *SDL_GetError ()
848 913
849void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
850 916
851int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
852 918
853int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
854 920
855void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
856 922
857void SDL_Quit () 923void SDL_Quit ()
858 924
859int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
860 927
861int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
862 CODE: 929 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
864 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
865 OUTPUT: 932 OUTPUT:
866 RETVAL 933 RETVAL
867 934
868void 935void
923 ); 990 );
924 991
925 if (RETVAL) 992 if (RETVAL)
926 { 993 {
927 av_clear (texture_av); 994 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h" 996#include "glfunc.h"
932#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
933 } 1000 }
934} 1001}
935 OUTPUT: 1002 OUTPUT:
936 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
937 1007
938void 1008void
939SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
940 1010
941char * 1011char *
942SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
943 1014
944int 1015int
945SDL_GetAppState () 1016SDL_GetAppState ()
946 1017
947int 1018int
948SDL_GetModState () 1019SDL_GetModState ()
949 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
950void 1025void
1026SDL_PumpEvents ()
1027
1028void
951poll_events () 1029peep_events ()
952 PPCODE: 1030 PPCODE:
953{ 1031{
954 SDL_Event ev; 1032 SDL_Event ev;
955 1033
956 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1022 1100
1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1024 } 1102 }
1025} 1103}
1026 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
1027int 1118int
1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1029 POSTCALL: 1120 POSTCALL:
1030 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1032 1123
1033void 1124void
1034Mix_QuerySpec () 1125Mix_QuerySpec ()
1093add_font (char *file) 1184add_font (char *file)
1094 CODE: 1185 CODE:
1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT: 1187 OUTPUT:
1097 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1098 1196
1099void 1197void
1100load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1101 ALIAS: 1199 ALIAS:
1102 load_image_file = 1 1200 load_image_file = 1
1148 1246
1149 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1150 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1151 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1152 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1155 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1158 1256
1230MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1231 1329
1232PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1233 1331
1234DC::Font 1332DC::Font
1235new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1236 CODE: 1334 CODE:
1237{ 1335{
1238 int count; 1336 int count;
1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1240 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1269 PROTOTYPE: 1367 PROTOTYPE:
1270 CODE: 1368 CODE:
1271 tc_restore (); 1369 tc_restore ();
1272 1370
1273DC::Layout 1371DC::Layout
1274new (SV *class) 1372new (SV *klass)
1275 CODE: 1373 CODE:
1276 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1277 1375
1278 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1279 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1428 1526
1429void 1527void
1430set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1431 CODE: 1529 CODE:
1432 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1433 { 1531 {
1434 self->base_height = base_height; 1532 self->base_height = base_height;
1435 layout_update_font (self); 1533 layout_update_font (self);
1436 } 1534 }
1437 1535
1438void 1536void
1670void 1768void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @ 1770 PROTOTYPE: @
1673 CODE: 1771 CODE:
1674{ 1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_TEXTURE_2D); 1775 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1); 1776 glBindTexture (GL_TEXTURE_2D, name1);
1679 1777
1680 glColor3f (intensity, intensity, intensity); 1778 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix (); 1779 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.); 1780 glScalef (1./3, 1./3, 1.);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1795 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1797
1700 /* rgb == rgb(glcolor) */ 1798 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1802
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1803 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1805
1802MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1803 1901
1804PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1805 1903
1806DC::Map 1904DC::Map
1807new (SV *class) 1905new (SV *klass)
1808 CODE: 1906 CODE:
1809 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1810 RETVAL->x = 0; 1908 RETVAL->x = 0;
1811 RETVAL->y = 0; 1909 RETVAL->y = 0;
1812 RETVAL->w = 0; 1910 RETVAL->w = 0;
1813 RETVAL->h = 0; 1911 RETVAL->h = 0;
1814 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1851 1949
1852void 1950void
1853set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE: 1952 CODE:
1855{ 1953{
1856 tileid texid; 1954 tileid texid;
1857 maptex *tex; 1955 maptex *tex;
1858 1956
1859 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1860 return; 1958 return;
1861 1959
1862 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1863 return; 1961 return;
1864 1962
1865 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1866 1964
1867 if (!texid) 1965 if (!texid)
1868 return; 1966 return;
1869 1967
1870 tex = self->tex + texid; 1968 tex = self->tex + texid;
1903} 2001}
1904 2002
1905void 2003void
1906expire_textures (DC::Map self, int texid, int count) 2004expire_textures (DC::Map self, int texid, int count)
1907 PPCODE: 2005 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count) 2006 for (; texid < self->texs && count; ++texid, --count)
1909 { 2007 {
1910 maptex *tex = self->tex + texid; 2008 maptex *tex = self->tex + texid;
1911 2009
1912 if (tex->name) 2010 if (tex->name)
1913 { 2011 {
1968 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1969 } 2067 }
1970} 2068}
1971 2069
1972SV * 2070SV *
1973map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1974 CODE: 2072 CODE:
1975{ 2073{
1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1977 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1978 mapcell *cell; 2076 mapcell *cell;
1999 2097
2000 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
2001 2099
2002 if (flags & 8) 2100 if (flags & 8)
2003 { 2101 {
2102 uint8_t ext, cmd;
2103
2004 if (extmap) 2104 do
2005 { 2105 {
2006 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
2007 2108
2008 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2009 { 2112 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1; 2113 cell->stat_width = 1;
2018 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 } 2115 }
2038 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2039 } 2133 }
2040 else 2134 while (ext & 0x80);
2041 cell->darkness = *data++ + 1;
2042 } 2135 }
2043 2136
2044 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
2045 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
2046 { 2139 {
2094 ? self->row + y 2187 ? self->row + y
2095 : 0; 2188 : 0;
2096 2189
2097 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
2098 { 2191 {
2099 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2100 2193
2101 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
2102 { 2195 {
2103 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
2104 2197
2106 { 2199 {
2107 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
2108 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
2109 int a1 = tex.a; 2202 int a1 = tex.a;
2110 2203
2111 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
2112 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
2113 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
2114 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
2115 } 2208 }
2116 } 2209 }
2117 2210
2118 *map++ = (r ) 2211 *map++ = (r )
2119 | (g << 8) 2212 | (g << 8)
2120 | (b << 16) 2213 | (b << 16)
2121 | (a << 24); 2214 | (a << 24);
2122 } 2215 }
2123 } 2216 }
2124 2217
2125 RETVAL = map_sv; 2218 RETVAL = map_sv;
2126} 2219}
2127 OUTPUT: 2220 OUTPUT:
2128 RETVAL 2221 RETVAL
2129 2222
2130void 2223void
2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE: 2225 CODE:
2133{ 2226{
2134 int x, y, z; 2227 int x, y, z;
2135 2228
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2139 smooth_key skey;
2140 int pl_x, pl_y; 2230 int pl_x, pl_y;
2141 maptex pl_tex; 2231 maptex pl_tex;
2142 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc (); 2233 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key; 2234 rc_key_t key;
2147 pl_tex.name = 0; 2237 pl_tex.name = 0;
2148 2238
2149 // that's current max. sorry. 2239 // that's current max. sorry.
2150 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155 2242
2156 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
2157 key.r = 255; 2244 key.r = 255;
2158 key.g = 255; 2245 key.g = 255;
2159 key.b = 255; 2246 key.b = 255;
2165 my += self->y; 2252 my += self->y;
2166 2253
2167 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
2168 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2171 2258
2172 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2174 { 2261 {
2175 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192 2279
2193 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
2194 { 2281 {
2195 memset (smooth_level, 0, sizeof (smooth_level)); 2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2196 key.texname = -1; 2285 key.texname = -1;
2197 2286
2198 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
2199 if (0 <= y + my && y + my < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
2200 { 2289 {
2220 2309
2221 key.texname = tex.name; 2310 key.texname = tex.name;
2222 arr = rc_array (rc, &key); 2311 arr = rc_array (rc, &key);
2223 } 2312 }
2224 2313
2225 px = (x + 1) * T - tex.w; 2314 px = (x + 1) * Th - tex.w;
2226 py = (y + 1) * T - tex.h; 2315 py = (y + 1) * Tw - tex.h;
2227 2316
2228 if (expect_false (cell->player == player) && expect_false (z == 2)) 2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 { 2318 {
2230 pl_x = px; 2319 pl_x = px;
2231 pl_y = py; 2320 pl_y = py;
2242 if (tex.smoothtile) 2331 if (tex.smoothtile)
2243 { 2332 {
2244 skey.tile = tex.smoothtile; 2333 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel; 2334 skey.level = tex.smoothlevel;
2246 2335
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2336 smooth_level[tex.smoothlevel] = 1;
2248 2337
2249 // add bits to current tile and all neighbours. skey.x|y is 2338 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive. 2339 // shifted +1|+1 so we always stay positive.
2251 2340
2252 // bits is ___n cccc CCCC bbbb 2341 // bits is ___n cccc CCCC bbbb
2260 2349
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓· 2351 // ·· ·· ·┏ ┓·
2263 2352
2264 // full tile 2353 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2266 2355
2267 // borders 2356 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2272 2361
2273 // corners 2362 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2278 } 2367 }
2279 } 2368 }
2280 2369
2281 if (expect_false (z == 2) && expect_false (cell->flags)) 2370 if (expect_false (z == 2) && expect_false (cell->flags))
2282 { 2371 {
2284 if (cell->flags & 1) 2373 if (cell->flags & 1)
2285 { 2374 {
2286 rc_key_t key_ov = key; 2375 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH]; 2376 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr; 2377 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32; 2378 int px = x * Tw + Tw * 2 / 32;
2290 int py = y * T - T * 6 / 32; 2379 int py = y * Th - Th * 6 / 32;
2291 2380
2292 key_ov.texname = tex.name; 2381 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov); 2382 arr = rc_array (rc_ov, &key_ov);
2294 2383
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2299 } 2388 }
2300 } 2389 }
2301 } 2390 }
2302 } 2391 }
2303 2392
2309 { 2398 {
2310 int w, b; 2399 int w, b;
2311 2400
2312 glEnable (GL_TEXTURE_2D); 2401 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS); 2402 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w) 2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2315 { 2406 {
2316 uint32_t smask = smooth_level [w]; 2407 smooth_key &skey = it->first;
2317 if (smask) 2408 IV bits = it->second;
2318 for (b = 0; b < 32; ++b) 2409
2319 if (smask & (((uint32_t)1) << b)) 2410 if (!(bits & 0x1000)
2411 && skey.level == level
2412 && level > smooth_max [skey.x][skey.y])
2320 { 2413 {
2321 int level = (w << 5) | b; 2414 maptex tex = self->tex [skey.tile];
2415 int px = (((int)skey.x) - 1) * Tw;
2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
2421
2322 HE *he; 2422 if (tex.name)
2323
2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
2326 { 2423 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he); 2424 // this time avoiding texture state changes
2328 IV bits = SvIVX (HeVAL (he)); 2425 // save gobs of state changes.
2329 2426 if (key.texname != tex.name)
2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
2333 { 2427 {
2334 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T;
2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0; 2428 self->tex [skey.tile].unused = 0;
2349 2429
2350 glEnd (); 2430 glEnd ();
2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2352 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2353 } 2433 }
2354 2434
2355 if (border) 2435 if (border)
2356 { 2436 {
2357 float ox = border * dx; 2437 float ox = border * dx;
2358 2438
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2363 } 2443 }
2364 2444
2365 if (corner) 2445 if (corner)
2366 { 2446 {
2367 float ox = corner * dx; 2447 float ox = corner * dx;
2368 2448
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2373 }
2374 }
2375 } 2453 }
2376 } 2454 }
2377 } 2455 }
2378 } 2456 }
2379 2457
2380 glEnd (); 2458 glEnd ();
2381 glDisable (GL_TEXTURE_2D); 2459 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1; 2460 key.texname = -1;
2383 } 2461 }
2384
2385 hv_clear (smooth);
2386 } 2462 }
2387 2463
2388 if (pl_tex.name) 2464 if (pl_tex.name)
2389 { 2465 {
2390 maptex tex = pl_tex; 2466 maptex tex = pl_tex;
2418 for (x = 0; x < sw; x++) 2494 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1) 2495 if (row->c0 <= x + mx && x + mx < row->c1)
2420 { 2496 {
2421 mapcell *cell = row->col + (x + mx - row->c0); 2497 mapcell *cell = row->col + (x + mx - row->c0);
2422 2498
2423 int px = x * T; 2499 int px = x * Tw;
2424 int py = y * T; 2500 int py = y * Th;
2425 2501
2426 if (expect_false (cell->player == player)) 2502 if (expect_false (cell->player == player))
2427 { 2503 {
2428 px += sdx; 2504 px += sdx;
2429 py += sdy; 2505 py += sdy;
2430 } 2506 }
2431 2507
2432 if (cell->stat_hp) 2508 if (cell->stat_hp)
2433 { 2509 {
2434 int width = cell->stat_width * T; 2510 int width = cell->stat_width * Tw;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2436 2512
2437 glColor3ub (0, 0, 0); 2513 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2, 2514 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py); 2515 px + width - 1, py);
2440 2516
2520 int x, y; 2596 int x, y;
2521 int sw1 = sw + 2; 2597 int sw1 = sw + 2;
2522 int sh1 = sh + 2; 2598 int sh1 = sh + 2;
2523 int sh3 = sh * 3; 2599 int sh3 = sh * 3;
2524 int sw3 = sw * 3; 2600 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2604 memset (darkness1, 0, sw1*sh1);
2528 2605
2529 SvPOK_only (darkness3_sv); 2606 SvPOK_only (darkness3_sv);
2530 SvCUR_set (darkness3_sv, sw3 * sh3); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2531 2608
2532 mx += self->x - 1; 2609 mx += self->x - 1;
2658 else 2735 else
2659 *data++ = 0; 2736 *data++ = 0;
2660 } 2737 }
2661 } 2738 }
2662 2739
2663 /* if size is w*h + 5 then no data has been found */ 2740 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 { 2742 {
2666 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 } 2745 }
2669 2746
2670 RETVAL = data_sv; 2747 RETVAL = data_sv;
2671} 2748}
2672 OUTPUT: 2749 OUTPUT:
2673 RETVAL 2750 RETVAL
2674 2751
2675void 2752void
2682 STRLEN len; 2759 STRLEN len;
2683 uint8_t *data, *end; 2760 uint8_t *data, *end;
2684 2761
2685 len = SvLEN (data_sv); 2762 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv); 2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2688 end = data + len + 8; 2765 end = data + len + 8;
2689 2766
2690 if (len < 5) 2767 if (len < 5)
2691 XSRETURN_EMPTY; 2768 XSRETURN_EMPTY;
2692 2769
2753} 2830}
2754 2831
2755MODULE = Deliantra::Client PACKAGE = DC::RW 2832MODULE = Deliantra::Client PACKAGE = DC::RW
2756 2833
2757DC::RW 2834DC::RW
2758new (SV *class, SV *data_sv) 2835new (SV *klass, SV *data_sv)
2759 CODE: 2836 CODE:
2760{ 2837{
2761 STRLEN datalen; 2838 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen); 2839 char *data = SvPVbyte (data_sv, datalen);
2763 2840
2765} 2842}
2766 OUTPUT: 2843 OUTPUT:
2767 RETVAL 2844 RETVAL
2768 2845
2769DC::RW 2846DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb") 2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2771 CODE: 2848 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode); 2849 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT: 2850 OUTPUT:
2774 RETVAL 2851 RETVAL
2775 2852
2793 if (RETVAL < 0) 2870 if (RETVAL < 0)
2794 { 2871 {
2795 RETVAL = Mix_GroupOldest (-1); 2872 RETVAL = Mix_GroupOldest (-1);
2796 2873
2797 if (RETVAL < 0) 2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2798 XSRETURN_UNDEF; 2880 XSRETURN_UNDEF;
2799 2881 }
2882 else
2800 Mix_HaltChannel (RETVAL); 2883 Mix_HaltChannel (RETVAL);
2801 } 2884 }
2802 2885
2803 Mix_UnregisterAllEffects (RETVAL); 2886 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128); 2887 Mix_Volume (RETVAL, 128);
2805} 2888}
2865 2948
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867 2950
2868PROTOTYPES: DISABLE 2951PROTOTYPES: DISABLE
2869 2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2870DC::MixChunk 2965DC::MixChunk
2871new (SV *class, DC::RW rwops) 2966new (SV *klass, DC::RW rwops)
2872 CODE: 2967 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT: 2969 OUTPUT:
2875 RETVAL 2970 RETVAL
2876 2971
2906 OUTPUT: 3001 OUTPUT:
2907 RETVAL 3002 RETVAL
2908 3003
2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2910 3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
3017
2911int 3018int
2912volume (int volume = -1) 3019volume (int volume = -1)
2913 PROTOTYPE: ;$ 3020 PROTOTYPE: ;$
2914 CODE: 3021 CODE:
2915 if (items > 0) 3022 if (items > 0)
2926void 3033void
2927halt () 3034halt ()
2928 CODE: 3035 CODE:
2929 Mix_HaltMusic (); 3036 Mix_HaltMusic ();
2930 3037
3038int
3039playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
3042 OUTPUT:
3043 RETVAL
3044
2931DC::MixMusic 3045DC::MixMusic
2932new (SV *class, DC::RW rwops) 3046new (SV *klass, DC::RW rwops)
2933 CODE: 3047 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops); 3048 RETVAL = Mix_LoadMUS_RW (rwops);
2935 OUTPUT: 3049 OUTPUT:
2936 RETVAL 3050 RETVAL
2937 3051
3074 const_iv (GL_FUNC_SUBTRACT), 3188 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3076# undef const_iv 3190# undef const_iv
3077 }; 3191 };
3078 3192
3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3081 3195
3082 texture_av = newAV (); 3196 texture_av = newAV ();
3083 AvREAL_off (texture_av); 3197 AvREAL_off (texture_av);
3084} 3198}
3085 3199
3090 gl.BlendFuncSeparateEXT = 0; 3204 gl.BlendFuncSeparateEXT = 0;
3091 3205
3092void 3206void
3093apple_nvidia_bug (int enable) 3207apple_nvidia_bug (int enable)
3094 3208
3095char * 3209const char *
3096gl_vendor () 3210gl_vendor ()
3097 CODE: 3211 CODE:
3098 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
3099 OUTPUT: 3213 OUTPUT:
3100 RETVAL 3214 RETVAL
3101 3215
3102char * 3216const char *
3103gl_version () 3217gl_version ()
3104 CODE: 3218 CODE:
3105 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
3106 OUTPUT: 3220 OUTPUT:
3107 RETVAL 3221 RETVAL
3108 3222
3109char * 3223const char *
3110gl_extensions () 3224gl_extensions ()
3111 CODE: 3225 CODE:
3112 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3113 OUTPUT: 3227 OUTPUT:
3114 RETVAL 3228 RETVAL
3115 3229
3116const char *glGetString (GLenum pname) 3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3117 3235
3118GLint glGetInteger (GLenum pname) 3236GLint glGetInteger (GLenum pname)
3119 CODE: 3237 CODE:
3120 glGetIntegerv (pname, &RETVAL); 3238 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT: 3239 OUTPUT:
3128 RETVAL 3246 RETVAL
3129 3247
3130int glGetError () 3248int glGetError ()
3131 3249
3132void glFinish () 3250void glFinish ()
3251
3252void glFlush ()
3133 3253
3134void glClear (int mask) 3254void glClear (int mask)
3135 3255
3136void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
3137 PROTOTYPE: @ 3257 PROTOTYPE: @
3322 3442
3323void 3443void
3324find_widget (SV *self, NV x, NV y) 3444find_widget (SV *self, NV x, NV y)
3325 PPCODE: 3445 PPCODE:
3326{ 3446{
3327 if (within_widget (self, x, y)) 3447 if (within_widget (self, x, y))
3328 XPUSHs (self); 3448 XPUSHs (self);
3329} 3449}
3330 3450
3331BOOT: 3451BOOT:
3332{ 3452{
3340 3460
3341void 3461void
3342draw (SV *self) 3462draw (SV *self)
3343 CODE: 3463 CODE:
3344{ 3464{
3345 HV *hv; 3465 HV *hv;
3346 SV **svp; 3466 SV **svp;
3347 NV x, y, w, h; 3467 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv); 3468 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv); 3469 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv); 3470 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv); 3471 SV *draw_h_sv = GvSV (draw_h_gv);

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