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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
17#include <glib/gmacros.h> 51#include <glib/gmacros.h>
18 52
19#include <pango/pango.h> 53#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 54
21#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
22 65
23#ifndef _WIN32 66#ifndef _WIN32
24# include <sys/types.h> 67# include <sys/types.h>
25# include <sys/socket.h> 68# include <sys/socket.h>
26# include <netinet/in.h> 69# include <netinet/in.h>
27# include <netinet/tcp.h> 70# include <netinet/tcp.h>
28# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 76#else
30 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 78#endif
37 79
38#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
39 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
41 89
42#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
44 92
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 93#define MIN_FONT_HEIGHT 10
46 94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
104
105static struct
106{
107#define GL_FUNC(ptr,name) ptr name;
108#include "glfunc.h"
109#undef GL_FUNC
110} gl;
111
112static void
113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
114{
115 if (gl.BlendFuncSeparate)
116 gl.BlendFuncSeparate (sa, da, saa, daa);
117 else if (gl.BlendFuncSeparateEXT)
118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
119 else
120 glBlendFunc (sa, da);
121}
122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
49 158
50static PangoContext *context; 159typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap; 160
161static int
162shape_attr_p (PangoLayoutRun *run)
163{
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177}
52 178
53typedef struct cf_layout { 179typedef struct cf_layout {
54 PangoLayout *pl; 180 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode
55 int base_height; 182 int base_height;
183 DC__Font font;
184 rc_t *rc;
56} *CFClient__Layout; 185} *DC__Layout;
186
187static DC__Font default_font;
188static PangoContext *opengl_context;
189static PangoFontMap *opengl_fontmap;
57 190
58static void 191static void
59substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
60{ 193{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 199}
64 200
65static void 201static void
66layout_update (CFClient__Layout self) 202layout_update_font (DC__Layout self)
67{ 203{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
70 */ 206 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 207 PangoFontDescription *font = self->font ? self->font : default_font;
72 208
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 209 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 211
212 pango_layout_set_font_description (self->pl, font);
83} 213}
84 214
85static void 215static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
87{ 217{
88 layout_update (self); 218 PangoRectangle rect;
89 219
220 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
91 222
92 *w = (*w + 3) & ~3; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 225
226 if (!rect.width) rect.width = 1;
227 if (!rect.height) rect.height = 1;
228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
97typedef uint16_t mapface; 234typedef uint16_t faceid;
98 235
99typedef struct { 236typedef struct {
100 GLint name; 237 GLuint name;
101 int w, h; 238 int w, h;
102 float s, t; 239 float s, t;
103 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
104} maptex; 244} maptex;
105 245
106typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
107 int16_t darkness; 249 uint16_t darkness;
108 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 251} mapcell;
110 252
111typedef struct { 253typedef struct {
112 int32_t c0, c1; 254 int32_t c0, c1;
113 mapcell *col; 255 mapcell *col;
114} maprow; 256} maprow;
115 257
116typedef struct map { 258typedef struct map {
117 int x, y, w, h; 259 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 261 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 262 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 263
125 int32_t rows; 264 int32_t rows;
126 maprow *row; 265 maprow *row;
127} *CFClient__Map; 266} *DC__Map;
128 267
129static char * 268static char *
130prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
131{ 270{
132 char *p; 271 char *p;
149} 288}
150 289
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
154static maprow * 313static maprow *
155map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
156{ 315{
157 if (0 > y) 316 if (0 > y)
158 { 317 {
159 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
198 357
199 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
200} 359}
201 360
202static mapcell * 361static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
204{ 363{
205 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
206} 365}
207 366
208static void 367static void
209map_clear (CFClient__Map self) 368map_clear (DC__Map self)
210{ 369{
211 int r; 370 int r;
212 371
213 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
221 self->oy = 0; 380 self->oy = 0;
222 self->row = 0; 381 self->row = 0;
223 self->rows = 0; 382 self->rows = 0;
224} 383}
225 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
226static void 395static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
228{ 397{
229 int x, y; 398 int x, y;
230 maprow *row; 399 maprow *row;
400 mapcell *cell;
231 401
232 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 403 if (y >= 0)
234 { 404 {
235 if (y >= self->rows) 405 if (y >= self->rows)
241 if (x >= row->c0) 411 if (x >= row->c0)
242 { 412 {
243 if (x >= row->c1) 413 if (x >= row->c1)
244 break; 414 break;
245 415
246 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
247 } 419 }
248 } 420 }
249} 421}
250 422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
251static void 428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
437}
438
439static void
252music_finished () 440music_finished (void)
253{ 441{
254 SDL_UserEvent ev; 442 SDL_UserEvent ev;
255 443
256 ev.type = SDL_USEREVENT; 444 ev.type = SDL_USEREVENT;
257 ev.code = 0; 445 ev.code = 0;
259 ev.data2 = 0; 447 ev.data2 = 0;
260 448
261 SDL_PushEvent ((SDL_Event *)&ev); 449 SDL_PushEvent ((SDL_Event *)&ev);
262} 450}
263 451
264MODULE = CFClient PACKAGE = CFClient 452static void
453channel_finished (int channel)
454{
455 SDL_UserEvent ev;
456
457 ev.type = SDL_USEREVENT;
458 ev.code = 1;
459 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0;
461
462 SDL_PushEvent ((SDL_Event *)&ev);
463}
464
465static unsigned int
466minpot (unsigned int n)
467{
468 if (!n)
469 return 0;
470
471 --n;
472
473 n |= n >> 1;
474 n |= n >> 2;
475 n |= n >> 4;
476 n |= n >> 8;
477 n |= n >> 16;
478
479 return n + 1;
480}
481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
265 593
266PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
267 595
268BOOT: 596BOOT:
269{ 597{
270 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
271 static const struct { 599 static const struct {
272 const char *name; 600 const char *name;
273 IV iv; 601 IV iv;
274 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
276 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
294 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
358 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL), 763
371 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
372 const_iv (KMOD_ALT), 765
373 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
374# undef const_iv 796# undef const_iv
375 }; 797 };
376 798
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 801
380 fontmap = pango_ft2_font_map_new (); 802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
384 811
385int 812int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
387 818
819NV floor (NV x)
820
821NV ceil (NV x)
822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
388void 833void
834pango_init ()
835 CODE:
836{
837 opengl_fontmap = pango_opengl_font_map_new ();
838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
845}
846
847char *SDL_GetError ()
848
849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
389SDL_Quit () 857void SDL_Quit ()
390 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
391void 868void
392SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
393 PPCODE: 870 PPCODE:
394{ 871{
395 SDL_Rect **m; 872 SDL_Rect **m;
396 873
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
401 878
879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
881
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 886
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
410
411 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 889
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
415 891
416 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
417 while (*m) 893 while (*m)
418 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
419 AV *av = newAV (); 897 AV *av = newAV ();
420 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
421 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
422 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
423 904
424 ++m; 905 ++m;
425 } 906 }
426} 907}
427 908
428int 909int
429SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
430 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
431 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 923 );
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 924
925 if (RETVAL)
926 {
927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h"
932#undef GL_FUNC
933 }
934}
435 OUTPUT: 935 OUTPUT:
436 RETVAL 936 RETVAL
437 937
438void 938void
439SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
440 940
941char *
942SDL_GetKeyName (int sym)
943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
441void 950void
442SDL_PollEvent () 951poll_events ()
443 PPCODE: 952 PPCODE:
444{ 953{
445 SDL_Event ev; 954 SDL_Event ev;
446 955
447 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 958 {
449 HV *hv = newHV (); 959 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
961
451 switch (ev.type) 962 switch (ev.type)
452 { 963 {
453 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
454 case SDL_KEYUP: 965 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 971 break;
460 972
461 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 976 break;
465 977
466 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
472 break; 1004 break;
473 1005
474 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1009
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1014 break;
1015
1016 case SDL_USEREVENT:
1017 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1020 break;
480 } 1021 }
481 1022
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
483 } 1024 }
484} 1025}
485 1026
486int 1027int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
488 POSTCALL: 1029 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished);
1032
1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
490 1048
491void 1049void
492Mix_CloseAudio () 1050Mix_CloseAudio ()
493 1051
494int 1052int
495Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
496 1054
1055const char *
1056Mix_GetError ()
1057
497void 1058void
498lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
499 CODE: 1060 CODE:
1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1062
1063void
1064win32_proxy_info ()
1065 PPCODE:
1066{
500#ifndef _WIN32 1067#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1068 char buffer[2048];
1069 DWORD buflen;
1070
1071 EXTEND (SP, 3);
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1075 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1076 {
1077 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1078
1079 buflen = sizeof (buffer);
1080 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1081 {
1082 PUSHs (newSVpv (buffer, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1086 PUSHs (newSVpv (buffer, 0));
1087 }
1088 }
502#endif 1089#endif
1090}
503 1091
504char * 1092int
505gl_version () 1093add_font (char *file)
506 CODE: 1094 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
508 OUTPUT: 1096 OUTPUT:
509 RETVAL 1097 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517
518void
519add_font (char *file)
520 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 1098
534void 1099void
535load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
536 ALIAS: 1101 ALIAS:
537 load_image_file = 1 1102 load_image_file = 1
540 STRLEN image_len; 1105 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
547 1112
548 if (!rw) 1113 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
550 1115
579 1144
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1145 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 1146
582 assert (surface2->pitch == surface2->w * 4); 1147 assert (surface2->pitch == surface2->w * 4);
583 1148
1149 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 1150 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 1151 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 1152 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1155 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2);
593 1158
594 SDL_FreeSurface (surface); 1159 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 1160 SDL_FreeSurface (surface2);
596} 1161}
597 1162
619 PUSHs (sv_2mortal (newSViv (b / y))); 1184 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 1185 PUSHs (sv_2mortal (newSViv (a / y)));
621} 1186}
622 1187
623void 1188void
1189error (char *message)
1190 CODE:
1191 fprintf (stderr, "ERROR: %s\n", message);
1192#ifdef _WIN32
1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1194#endif
1195
1196void
624fatal (char *message) 1197fatal (char *message)
625 CODE: 1198 CODE:
1199 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 1200#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1202#endif
1203 _exit (1);
1204
1205void
1206_exit (int retval = 0)
1207 CODE:
1208#ifdef WIN32
1209 ExitThread (retval); // unclean, please beam me up
628#else 1210#else
629 fprintf (stderr, "FATAL: %s\n", message); 1211 _exit (retval);
630#endif 1212#endif
631 exit (1);
632 1213
633MODULE = CFClient PACKAGE = CFClient::Layout 1214void
634 1215debug ()
635CFClient::Layout
636new (SV *class, int base_height = 10)
637 CODE: 1216 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 1217{
639 RETVAL->base_height = base_height; 1218#if DEBUG
640 RETVAL->pl = pango_layout_new (context); 1219 VALGRIND_DO_LEAK_CHECK;
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1220#endif
1221}
1222
1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
1235new_from_file (SV *class, char *path, int id = 0)
1236 CODE:
1237{
1238 int count;
1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1240 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1241 FcPatternDestroy (pattern);
1242}
642 OUTPUT: 1243 OUTPUT:
643 RETVAL 1244 RETVAL
644 1245
645void 1246void
1247DESTROY (DC::Font self)
1248 CODE:
1249 pango_font_description_free (self);
1250
1251void
1252make_default (DC::Font self)
1253 PROTOTYPE: $
1254 CODE:
1255 default_font = self;
1256
1257MODULE = Deliantra::Client PACKAGE = DC::Layout
1258
1259PROTOTYPES: DISABLE
1260
1261void
1262glyph_cache_backup ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
1271 tc_restore ();
1272
1273DC::Layout
1274new (SV *class)
1275 CODE:
1276 New (0, RETVAL, 1, struct cf_layout);
1277
1278 RETVAL->pl = pango_layout_new (opengl_context);
1279 RETVAL->r = 1.;
1280 RETVAL->g = 1.;
1281 RETVAL->b = 1.;
1282 RETVAL->a = 1.;
1283 RETVAL->base_height = MIN_FONT_HEIGHT;
1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
1286
1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1288 layout_update_font (RETVAL);
1289 OUTPUT:
1290 RETVAL
1291
1292void
646DESTROY (CFClient::Layout self) 1293DESTROY (DC::Layout self)
647 CODE: 1294 CODE:
648 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
649 Safefree (self); 1297 Safefree (self);
650 1298
651void 1299void
652set_text (CFClient::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
653 CODE: 1301 CODE:
654{ 1302{
655 STRLEN textlen; 1303 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
657 1305
658 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
659} 1307}
660 1308
661void 1309void
662set_markup (CFClient::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
663 CODE: 1311 CODE:
664{ 1312{
665 STRLEN textlen; 1313 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
667 1315
668 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
669} 1317}
670 1318
671SV * 1319void
672get_text (CFClient::Layout self) 1320set_shapes (DC::Layout self, ...)
1321 CODE:
1322{
1323 PangoAttrList *attrs = 0;
1324 const char *text = pango_layout_get_text (self->pl);
1325 const char *pos = text;
1326 int arg = 4;
1327
1328 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1329 {
1330 PangoRectangle inkrect, rect;
1331 PangoAttribute *attr;
1332
1333 int x = SvIV (ST (arg - 3));
1334 int y = SvIV (ST (arg - 2));
1335 int w = SvIV (ST (arg - 1));
1336 int h = SvIV (ST (arg ));
1337
1338 inkrect.x = 0;
1339 inkrect.y = 0;
1340 inkrect.width = 0;
1341 inkrect.height = 0;
1342
1343 rect.x = x * PANGO_SCALE;
1344 rect.y = y * PANGO_SCALE;
1345 rect.width = w * PANGO_SCALE;
1346 rect.height = h * PANGO_SCALE;
1347
1348 if (!attrs)
1349 attrs = pango_layout_get_attributes (self->pl);
1350
1351 attr = pango_attr_shape_new (&inkrect, &rect);
1352 attr->start_index = pos - text;
1353 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1354 pango_attr_list_insert (attrs, attr);
1355
1356 arg += 4;
1357 pos += sizeof (OBJ_STR) - 1;
1358 }
1359
1360 if (attrs)
1361 pango_layout_set_attributes (self->pl, attrs);
1362}
1363
1364void
1365get_shapes (DC::Layout self)
673 CODE: 1366 PPCODE:
1367{
1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1369
1370 do
1371 {
1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1373
1374 if (run && shape_attr_p (run))
1375 {
1376 PangoRectangle extents;
1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1378
1379 EXTEND (SP, 2);
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1382 }
1383 }
1384 while (pango_layout_iter_next_run (iter));
1385
1386 pango_layout_iter_free (iter);
1387}
1388
1389int
1390has_wrapped (DC::Layout self)
1391 CODE:
1392{
1393 int lines = 1;
1394 const char *text = pango_layout_get_text (self->pl);
1395
1396 while (*text)
1397 lines += *text++ == '\n';
1398
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1399 RETVAL = lines < pango_layout_get_line_count (self->pl);
675 SvUTF8_on (RETVAL); 1400}
676 OUTPUT: 1401 OUTPUT:
677 RETVAL 1402 RETVAL
678 1403
1404SV *
1405get_text (DC::Layout self)
1406 CODE:
1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1408 sv_utf8_decode (RETVAL);
1409 OUTPUT:
1410 RETVAL
1411
679void 1412void
1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1414 CODE:
1415 self->r = r;
1416 self->g = g;
1417 self->b = b;
1418 self->a = a;
1419
1420void
1421set_font (DC::Layout self, DC::Font font = 0)
1422 CODE:
1423 if (self->font != font)
1424 {
1425 self->font = font;
1426 layout_update_font (self);
1427 }
1428
1429void
680set_height (CFClient::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
681 CODE: 1431 CODE:
1432 if (self->base_height != base_height)
1433 {
682 self->base_height = base_height; 1434 self->base_height = base_height;
1435 layout_update_font (self);
1436 }
683 1437
684void 1438void
685set_width (CFClient::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
686 CODE: 1440 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1442
689void 1443void
1444set_indent (DC::Layout self, int indent)
1445 CODE:
1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1447
1448void
1449set_spacing (DC::Layout self, int spacing)
1450 CODE:
1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1452
1453void
1454set_ellipsise (DC::Layout self, int ellipsise)
1455 CODE:
1456 pango_layout_set_ellipsize (self->pl,
1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1460 : PANGO_ELLIPSIZE_NONE
1461 );
1462
1463void
1464set_single_paragraph_mode (DC::Layout self, int spm)
1465 CODE:
1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1467
1468void
690size (CFClient::Layout self) 1469size (DC::Layout self)
691 PPCODE: 1470 PPCODE:
692{ 1471{
693 int w, h; 1472 int w, h;
694 1473
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
697 1475
698 EXTEND (SP, 2); 1476 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
701} 1479}
702 1480
703int 1481int
704xy_to_index (CFClient::Layout self, int x, int y) 1482descent (DC::Layout self)
705 CODE: 1483 CODE:
706{ 1484{
707 int index, trailing; 1485 PangoRectangle rect;
708 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
709 layout_update (self); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1488 RETVAL = PANGO_DESCENT (rect);
711
712 RETVAL = index;
713} 1489}
714 OUTPUT: 1490 OUTPUT:
715 RETVAL 1491 RETVAL
716 1492
1493int
1494xy_to_index (DC::Layout self, int x, int y)
1495 CODE:
1496{
1497 int index, trailing;
1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1499 RETVAL = index + trailing;
1500}
1501 OUTPUT:
1502 RETVAL
1503
717void 1504void
718cursor_pos (CFClient::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
719 PPCODE: 1506 PPCODE:
720{ 1507{
721 PangoRectangle strong_pos; 1508 PangoRectangle pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
724 1510
725 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
729} 1515}
730 1516
731void 1517void
732render (CFClient::Layout self) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
733 PPCODE: 1519 PPCODE:
734{ 1520{
735 SV *retval; 1521 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1522
739 layout_update (self); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1524#if !PANGO_VERSION_CHECK (1, 17, 3)
741 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
742 retval = newSV (w * h); 1526 --line;
743 SvPOK_only (retval); 1527#endif
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1528 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1531}
1532
1533void
1534line_x_to_index (DC::Layout self, int line, int x)
1535 PPCODE:
1536{
1537 PangoLayoutLine *lp;
1538 int index, trailing;
1539
1540 if (line < 0)
1541 XSRETURN_EMPTY;
1542
1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1544 XSRETURN_EMPTY; /* do better */
1545
1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1547
1548 EXTEND (SP, 2);
1549 if (GIMME_V == G_SCALAR)
1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
1551 else
1552 {
759 PUSHs (sv_2mortal (newSViv (h))); 1553 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1555 }
761} 1556}
762 1557
1558void
1559render (DC::Layout self, float x, float y, int flags = 0)
1560 CODE:
1561 rc_clear (self->rc);
1562 pango_opengl_render_layout_subpixel (
1563 self->pl,
1564 self->rc,
1565 x * PANGO_SCALE, y * PANGO_SCALE,
1566 self->r, self->g, self->b, self->a,
1567 flags
1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1572
1573void
1574draw (DC::Layout self)
1575 CODE:
1576{
1577 glEnable (GL_TEXTURE_2D);
1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1584
1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
763MODULE = CFClient PACKAGE = CFClient::Texture 1592MODULE = Deliantra::Client PACKAGE = DC::Texture
764 1593
1594PROTOTYPES: ENABLE
1595
765void 1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1601 {
1602 STRLEN datalen;
1603 char *data = SvPVbyte (data_, datalen);
1604 int bpp = datalen / (ow * oh);
1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1606
1607 SvPOK_only (result_);
1608 SvCUR_set (result_, nw * nh * bpp);
1609
1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1611 while (oh--)
1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1613
1614 sv_setsv (data_, result_);
1615 }
1616}
1617
1618void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1620 PROTOTYPE: $$$;$$
1621 ALIAS:
1622 draw_quad_alpha = 1
1623 draw_quad_alpha_premultiplied = 2
768 CODE: 1624 CODE:
769{ 1625{
770 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
775 1633
776 if (items < 5) 1634 if (items < 5)
777 { 1635 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1638 }
781 1639
1640 if (ix)
1641 {
1642 glEnable (GL_BLEND);
1643
1644 if (ix == 2)
1645 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1646 else
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649
1650 glEnable (GL_ALPHA_TEST);
1651 glAlphaFunc (GL_GREATER, 0.01f);
1652 }
1653
782 glBindTexture (GL_TEXTURE_2D, name); 1654 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1655
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1656 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1657 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1658 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1659 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1660 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1661 glEnd ();
793}
794 1662
1663 if (ix)
1664 {
1665 glDisable (GL_ALPHA_TEST);
1666 glDisable (GL_BLEND);
1667 }
1668}
1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
795MODULE = CFClient PACKAGE = CFClient::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
796 1803
797CFClient::Map 1804PROTOTYPES: DISABLE
798new (SV *class, int map_width, int map_height) 1805
1806DC::Map
1807new (SV *class)
799 CODE: 1808 CODE:
800 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1810 RETVAL->x = 0;
802 RETVAL->y = 0; 1811 RETVAL->y = 0;
803 RETVAL->w = map_width; 1812 RETVAL->w = 0;
804 RETVAL->h = map_height; 1813 RETVAL->h = 0;
805 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
812 RETVAL->row = 0; 1819 RETVAL->row = 0;
813 OUTPUT: 1820 OUTPUT:
814 RETVAL 1821 RETVAL
815 1822
816void 1823void
817DESTROY (CFClient::Map self) 1824DESTROY (DC::Map self)
818 CODE: 1825 CODE:
819{ 1826{
820 map_clear (self); 1827 map_clear (self);
821 Safefree (self->face); 1828 Safefree (self->face2tile);
1829 Safefree (self->tex);
822 Safefree (self); 1830 Safefree (self);
823} 1831}
824 1832
825void 1833void
1834resize (DC::Map self, int map_width, int map_height)
1835 CODE:
1836 self->w = map_width;
1837 self->h = map_height;
1838
1839void
826clear (CFClient::Map self) 1840clear (DC::Map self)
827 CODE: 1841 CODE:
828 map_clear (self); 1842 map_clear (self);
829 1843
830void 1844void
831set_face (CFClient::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
832 CODE: 1846 CODE:
833{ 1847{
834 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1849 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1850}
842 1851
843void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1877 CODE:
846{ 1878{
847 while (self->texs <= texid) 1879 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1880
853 { 1881 {
854 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
855 1883
856 tex->name = name; 1884 tex->name = name;
861 tex->r = r; 1889 tex->r = r;
862 tex->g = g; 1890 tex->g = g;
863 tex->b = b; 1891 tex->b = b;
864 tex->a = a; 1892 tex->a = a;
865 } 1893 }
1894
1895 // somewhat hackish, but for textures that require it, it really
1896 // improves the look, and most others don't suffer.
1897 glBindTexture (GL_TEXTURE_2D, name);
1898 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1900 // use uglier nearest interpolation because linear suffers
1901 // from transparent color bleeding and ugly wrapping effects.
1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1903}
1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
867 1924
868int 1925int
869ox (CFClient::Map self) 1926ox (DC::Map self)
870 ALIAS: 1927 ALIAS:
871 oy = 1 1928 oy = 1
1929 x = 2
1930 y = 3
1931 w = 4
1932 h = 5
872 CODE: 1933 CODE:
873 switch (ix) 1934 switch (ix)
874 { 1935 {
875 case 0: RETVAL = self->ox; break; 1936 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1937 case 1: RETVAL = self->oy; break;
1938 case 2: RETVAL = self->x; break;
1939 case 3: RETVAL = self->y; break;
1940 case 4: RETVAL = self->w; break;
1941 case 5: RETVAL = self->h; break;
877 } 1942 }
878 OUTPUT: 1943 OUTPUT:
879 RETVAL 1944 RETVAL
880 1945
881void 1946void
882scroll (CFClient::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
883 CODE: 1948 CODE:
884{ 1949{
885 if (dx > 0) 1950 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1952 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1954
890 if (dy > 0) 1955 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1956 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1957 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1959
895 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
897 1962
898 while (self->y < 0) 1963 while (self->y < 0)
902 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
903 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
904 } 1969 }
905} 1970}
906 1971
907void 1972SV *
908map1a_update (CFClient::Map self, SV *data_) 1973map1a_update (DC::Map self, SV *data_, int extmap)
909 CODE: 1974 CODE:
910{ 1975{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1978 mapcell *cell;
914 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
915 1982
916 while (data < data_end) 1983 while (data < data_end - 1)
917 { 1984 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
919 1986
920 x = ((flags >> 10) & 63) + self->x; 1987 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1988 y = self->y + ((flags >> 4) & 63);
922 1989
923 cell = map_get_cell (self, x, y); 1990 cell = map_get_cell (self, x, y);
924 1991
925 if (flags & 15) 1992 if (flags & 15)
926 { 1993 {
927 if (cell->darkness < 0) 1994 if (!cell->darkness)
928 { 1995 {
1996 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 1997 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 1998 }
934 1999
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 2000 //TODO: don't trust server data to be in-range(!)
938 2001
939 if (flags & 4) 2002 if (flags & 8)
940 { 2003 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2004 if (extmap)
2005 {
2006 uint8_t ext, cmd;
2007
2008 do
2009 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1;
2018 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 }
2038 while (ext & 0x80);
2039 }
2040 else
2041 cell->darkness = *data++ + 1;
942 } 2042 }
943 2043
2044 for (z = 0; z <= 2; ++z)
944 if (flags & 2) 2045 if (flags & (4 >> z))
945 { 2046 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
947 } 2066 }
948
949 if (flags & 1)
950 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
952 }
953 } 2067 }
954 else 2068 else
955 cell->darkness = -1; 2069 CELL_CLEAR (cell);
956 } 2070 }
957} 2071}
2072 OUTPUT:
2073 RETVAL
958 2074
959SV * 2075SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
961 CODE: 2077 CODE:
962{ 2078{
963 int x1, x; 2079 int x1, x;
964 int y1, y; 2080 int y1, y;
965 int z; 2081 int z;
986 { 2102 {
987 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
988 2104
989 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
990 { 2106 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
997 int a1 = tex.a; 2109 int a1 = tex.a;
998 2110
999 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 2115 }
1005 } 2116 }
1006 2117
1007 *map++ = (r ) 2118 *map++ = (r )
1008 | (g << 8) 2119 | (g << 8)
1015} 2126}
1016 OUTPUT: 2127 OUTPUT:
1017 RETVAL 2128 RETVAL
1018 2129
1019void 2130void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE:
2133{
2134 int x, y, z;
2135
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
2146
2147 pl_tex.name = 0;
2148
2149 // that's current max. sorry.
2150 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
2198 for (y = 0; y < sh; y++)
2199 if (0 <= y + my && y + my < self->rows)
2200 {
2201 maprow *row = self->row + (y + my);
2202
2203 for (x = 0; x < sw; x++)
2204 if (row->c0 <= x + mx && x + mx < row->c1)
2205 {
2206 mapcell *cell = row->col + (x + mx - row->c0);
2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
2213
2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
2320 {
2321 int level = (w << 5) | b;
2322 HE *he;
2323
2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
2326 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he);
2328 IV bits = SvIVX (HeVAL (he));
2329
2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
2333 {
2334 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T;
2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
2350 glEnd ();
2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2352 glBegin (GL_QUADS);
2353 }
2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
2376 }
2377 }
2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
2411
2412 // top layer: overlays such as the health bar
2413 for (y = 0; y < sh; y++)
2414 if (0 <= y + my && y + my < self->rows)
2415 {
2416 maprow *row = self->row + (y + my);
2417
2418 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1)
2420 {
2421 mapcell *cell = row->col + (x + mx - row->c0);
2422
2423 int px = x * T;
2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2431
2432 if (cell->stat_hp)
2433 {
2434 int width = cell->stat_width * T;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2436
2437 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py);
2440
2441 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2442 glRectf (px + 2,
2443 py - thick - 1,
2444 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2445 }
2446 }
2447 }
2448}
2449
2450void
2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2452 CODE:
2453{
2454 static float color[16][3] = {
2455 { 0.00f, 0.00f, 0.00f },
2456 { 1.00f, 1.00f, 1.00f },
2457 { 0.00f, 0.00f, 0.55f },
2458 { 1.00f, 0.00f, 0.00f },
2459
2460 { 1.00f, 0.54f, 0.00f },
2461 { 0.11f, 0.56f, 1.00f },
2462 { 0.93f, 0.46f, 0.00f },
2463 { 0.18f, 0.54f, 0.34f },
2464
2465 { 0.56f, 0.73f, 0.56f },
2466 { 0.80f, 0.80f, 0.80f },
2467 { 0.55f, 0.41f, 0.13f },
2468 { 0.99f, 0.77f, 0.26f },
2469
2470 { 0.74f, 0.65f, 0.41f },
2471
2472 { 0.00f, 1.00f, 1.00f },
2473 { 1.00f, 0.00f, 1.00f },
2474 { 1.00f, 1.00f, 0.00f },
2475 };
2476
2477 int x, y;
2478
2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2487 glEnable (GL_BLEND);
2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2489 glBegin (GL_QUADS);
2490
2491 for (y = 0; y < h; y++)
2492 for (x = 0; x < w; x++)
2493 {
2494 unsigned char m = data [x + y * w];
2495
2496 if (m)
2497 {
2498 float *c = color [m & 15];
2499
2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2501 float tx2 = tx1 + 0.5f;
2502
2503 glColor4f (c[0], c[1], c[2], 1);
2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2508 }
2509 }
2510
2511 glEnd ();
2512 glDisable (GL_BLEND);
2513 glDisable (GL_TEXTURE_2D);
2514}
2515
2516void
2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1021 PPCODE: 2518 PPCODE:
1022{ 2519{
1023 int vx, vy;
1024 int x, y, z; 2520 int x, y;
1025 int last_name;
1026 mapface face;
1027 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1030 2528
1031 memset (darkness, 255, sw4 * sh);
1032 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1033 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1034 2531
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 2532 mx += self->x - 1;
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 2533 my += self->y - 1;
1037 2534
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047
1048 glColor4ub (255, 255, 255, 255);
1049
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054
1055 glBegin (GL_QUADS);
1056
1057 last_name = 0;
1058
1059 for (z = 0; z < 3; z++)
1060 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1062 { 2537 {
1063 maprow *row = self->row + (y + vy); 2538 maprow *row = self->row + (y + my);
1064 2539
1065 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 2542 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1069 2544
1070 darkness[y * sw4 + x] = cell->darkness < 0 2545 darkness1 [y * sw1 + x] = cell->darkness
2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1071 ? 255 - FOW_DARKNESS 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z];
1075
1076 if (face)
1077 {
1078 maptex tex = self->tex [face];
1079
1080 int px = (x + 1) * 32 - tex.w;
1081 int py = (y + 1) * 32 - tex.h;
1082
1083 if (last_name != tex.name)
1084 {
1085 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name);
1088 glBegin (GL_QUADS);
1089 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 }
1096 } 2548 }
1097 } 2549 }
1098 2550
1099 glEnd (); 2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1100 2563
1101 glDisable (GL_TEXTURE_2D); 2564 uint8_t r11 = (d11 + d21 + d12) / 3;
1102 glDisable (GL_BLEND); 2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
1103 2588
1104 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1107 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1108} 2593}
1109 2594
1110SV * 2595SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1112 CODE: 2597 CODE:
1113{ 2598{
1114 int x, y, x1, y1; 2599 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1142 { 2627 {
1143 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2629 uint8_t flags = 0;
1145 2630
1146 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1149 2634
1150 *data++ = flags; 2635 *data++ = flags;
1151 2636
1152 if (flags & 1) 2637 if (flags & 1)
1153 { 2638 {
2639 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2641 *data++ = tile;
1156 } 2642 }
1157 2643
1158 if (flags & 2) 2644 if (flags & 2)
1159 { 2645 {
2646 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2648 *data++ = tile;
1162 } 2649 }
1163 2650
1164 if (flags & 4) 2651 if (flags & 4)
1165 { 2652 {
2653 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2655 *data++ = tile;
1168 } 2656 }
1169 } 2657 }
1170 else 2658 else
1171 *data++ = 0; 2659 *data++ = 0;
1172 } 2660 }
1173 } 2661 }
1174 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1175 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1176 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1177 RETVAL = data_sv; 2670 RETVAL = data_sv;
1178} 2671}
1179 OUTPUT: 2672 OUTPUT:
1180 RETVAL 2673 RETVAL
1181 2674
1182void 2675void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1184 PPCODE: 2677 PPCODE:
1185{ 2678{
1186 int x, y, z; 2679 int x, y, z;
1187 int w, h; 2680 int w, h;
1188 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1189 2692
1190 if (*data++ != 0) 2693 if (*data++ != 0)
1191 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1192 2695
1193 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1194 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1195 2698
1196 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1208 { 2711 {
1209 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1210 2713
1211 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1212 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1213 uint8_t flags = *data++; 2721 flags = *data++;
1214 2722
1215 if (flags) 2723 if (flags)
1216 { 2724 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1220 2727
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2731
1225 if (cell->darkness <= 0) 2732 if (cell->darkness == 0)
1226 { 2733 {
1227 cell->darkness = -1; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1228 2736
1229 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1230 { 2738 {
1231 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1232 2740
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1235 } 2748 }
1236 } 2749 }
1237 } 2750 }
1238 } 2751 }
1239 } 2752 }
1240} 2753}
1241 2754
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1243 2756
1244CFClient::MixChunk 2757DC::RW
1245new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1246 CODE: 2759 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1248 OUTPUT: 2766 OUTPUT:
1249 RETVAL 2767 RETVAL
1250 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1251void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1252DESTROY (CFClient::MixChunk self) 2878DESTROY (DC::MixChunk self)
1253 CODE: 2879 CODE:
1254 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1255 2881
1256int 2882int
1257volume (CFClient::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1258 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1259 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2888 OUTPUT:
1261 RETVAL 2889 RETVAL
1262 2890
1263int 2891DC::Channel
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2893 CODE:
2894{
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1267 OUTPUT: 2906 OUTPUT:
1268 RETVAL 2907 RETVAL
1269 2908
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1271 2910
1272int 2911int
1273volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1274 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1275 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2918 OUTPUT:
1277 RETVAL 2919 RETVAL
1278 2920
1279CFClient::MixMusic 2921void
1280new_from_file (SV *class, char *path) 2922fade_out (int ms)
1281 CODE: 2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1283 OUTPUT: 2935 OUTPUT:
1284 RETVAL 2936 RETVAL
1285 2937
1286void 2938void
1287DESTROY (CFClient::MixMusic self) 2939DESTROY (DC::MixMusic self)
1288 CODE: 2940 CODE:
1289 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1290 2942
1291int 2943int
1292play (CFClient::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1293 CODE: 2945 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2947 OUTPUT:
1296 RETVAL 2948 RETVAL
1297 2949
2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1299 2958
1300BOOT: 2959BOOT:
1301{ 2960{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1303 static const struct { 2962 static const struct {
1304 const char *name; 2963 const char *name;
1305 IV iv; 2964 IV iv;
1306 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1308 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2974 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2976 const_iv (GL_CULL_FACE),
2977 const_iv (GL_SCISSOR_TEST),
2978 const_iv (GL_DEPTH_TEST),
2979 const_iv (GL_ALPHA_TEST),
2980 const_iv (GL_NORMALIZE),
2981 const_iv (GL_RESCALE_NORMAL),
2982 const_iv (GL_FRONT),
2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1312 const_iv (GL_AND), 2985 const_iv (GL_AND),
2986 const_iv (GL_ONE),
2987 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2989 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2996 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2999 const_iv (GL_RGBA4),
3000 const_iv (GL_RGBA8),
3001 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 3002 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 3003 const_iv (GL_UNSIGNED_SHORT),
3004 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 3005 const_iv (GL_ALPHA),
3006 const_iv (GL_INTENSITY),
3007 const_iv (GL_LUMINANCE),
3008 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1322 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 3025 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 3026 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 3027 const_iv (GL_TEXTURE_WRAP_T),
3028 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 3029 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 3030 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 3031 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 3032 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3033 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3034 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3035 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3036 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 3037 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 3038 const_iv (GL_MODULATE),
3039 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 3040 const_iv (GL_REPLACE),
3041 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 3042 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 3043 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 3044 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
3046 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1350 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
3052 const_iv (GL_LINE_STRIP),
3053 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
3055 const_iv (GL_QUAD_STRIP),
3056 const_iv (GL_TRIANGLES),
3057 const_iv (GL_TRIANGLE_STRIP),
3058 const_iv (GL_TRIANGLE_FAN),
1352 const_iv (GL_LINE_LOOP), 3059 const_iv (GL_POLYGON),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1354 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
3069 const_iv (GL_V2F),
3070 const_iv (GL_V3F),
3071 const_iv (GL_T2F_V3F),
3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1355# undef const_iv 3076# undef const_iv
1356 }; 3077 };
1357 3078
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
1360} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
3094
3095char *
3096gl_vendor ()
3097 CODE:
3098 RETVAL = (char *)glGetString (GL_VENDOR);
3099 OUTPUT:
3100 RETVAL
3101
3102char *
3103gl_version ()
3104 CODE:
3105 RETVAL = (char *)glGetString (GL_VERSION);
3106 OUTPUT:
3107 RETVAL
3108
3109char *
3110gl_extensions ()
3111 CODE:
3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3113 OUTPUT:
3114 RETVAL
3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
1361 3129
1362int glGetError () 3130int glGetError ()
3131
3132void glFinish ()
1363 3133
1364void glClear (int mask) 3134void glClear (int mask)
1365 3135
1366void glClearColor (float r, float g, float b, float a = 1.0) 3136void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 3137 PROTOTYPE: @
1374 3144
1375void glHint (int target, int mode) 3145void glHint (int target, int mode)
1376 3146
1377void glBlendFunc (int sfactor, int dfactor) 3147void glBlendFunc (int sfactor, int dfactor)
1378 3148
3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3150 CODE:
3151 gl_BlendFuncSeparate (sa, da, saa, daa);
3152
3153# void glBlendEquation (int se)
3154
3155void glDepthMask (int flag)
3156
1379void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
1380 3158
3159void glColorMask (int red, int green, int blue, int alpha)
3160
1381void glMatrixMode (int mode) 3161void glMatrixMode (int mode)
1382 3162
1383void glPushMatrix () 3163void glPushMatrix ()
1384 3164
1385void glPopMatrix () 3165void glPopMatrix ()
1386 3166
1387void glLoadIdentity () 3167void glLoadIdentity ()
1388 3168
3169void glDrawBuffer (int buffer)
3170
3171void glReadBuffer (int buffer)
3172
3173# near_ and far_ are due to microsofts buggy "c" compiler
3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3175
3176# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
1390 3180
1391void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
3182
3183void glScissor (int x, int y, int width, int height)
1392 3184
1393void glTranslate (float x, float y, float z = 0.) 3185void glTranslate (float x, float y, float z = 0.)
1394 CODE: 3186 CODE:
1395 glTranslatef (x, y, z); 3187 glTranslatef (x, y, z);
1396 3188
1397void glScale (float x, float y, float z) 3189void glScale (float x, float y, float z = 1.)
1398 CODE: 3190 CODE:
1399 glScalef (x, y, z); 3191 glScalef (x, y, z);
1400 3192
1401void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
1402 CODE: 3194 CODE:
1403 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
1404 3196
1405void glBegin (int mode)
1406
1407void glEnd ()
1408
1409void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 3198 PROTOTYPE: @
3199 ALIAS:
3200 glColor_premultiply = 1
1411 CODE: 3201 CODE:
3202 if (ix)
3203 {
3204 r *= a;
3205 g *= a;
3206 b *= a;
3207 }
3208 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
3210
3211void glRasterPos (float x, float y, float z = 0.)
3212 CODE:
3213 glRasterPos3f (0, 0, z);
3214 glBitmap (0, 0, 0, 0, x, y, 0);
1413 3215
1414void glVertex (float x, float y, float z = 0.) 3216void glVertex (float x, float y, float z = 0.)
1415 CODE: 3217 CODE:
1416 glVertex3f (x, y, z); 3218 glVertex3f (x, y, z);
1417 3219
1418void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
1419 CODE: 3221 CODE:
1420 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
1421 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
1422void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
1423 CODE: 3254 CODE:
1424 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
1425 3256
1426void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
1429 3260
1430void glBindTexture (int target, int name) 3261void glBindTexture (int target, int name)
1431 3262
1432void glConvolutionParameter (int target, int pname, float params) 3263void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 3264 CODE:
3265 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 3266 gl.ConvolutionParameterf (target, pname, params);
1435 3267
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3268void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3269 CODE:
3270 if (gl.ConvolutionFilter2D)
3271 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1437 3272
3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3274 CODE:
3275 if (gl.SeparableFilter2D)
3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3277
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1439 3279
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3281
3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
3285
3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 3287
1442int glGenTexture () 3288int glGenTexture ()
1443 CODE: 3289 CODE:
1444{ 3290 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 3291 OUTPUT:
1450 RETVAL 3292 RETVAL
1451 3293
1452void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
1453 CODE: 3295 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 3296 del_texture (name);
1457} 3297
1458
1459int glGenList () 3298int glGenList ()
1460 CODE: 3299 CODE:
1461 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
1462 OUTPUT: 3301 OUTPUT:
1463 RETVAL 3302 RETVAL
1470 3309
1471void glEndList () 3310void glEndList ()
1472 3311
1473void glCallList (int list) 3312void glCallList (int list)
1474 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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