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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
10#include <string.h> 30#include <string.h>
11#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 35
13#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
14#include <SDL_image.h> 39#include <SDL_image.h>
15#include <SDL_mixer.h> 40#include <SDL_mixer.h>
16#include <SDL_opengl.h> 41#include <SDL_opengl.h>
17 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
18#include <glib/gmacros.h> 51#include <glib/gmacros.h>
19 52
20#include <pango/pango.h> 53#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 54
22#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
23 65
24#ifndef _WIN32 66#ifndef _WIN32
25# include <sys/types.h> 67# include <sys/types.h>
26# include <sys/socket.h> 68# include <sys/socket.h>
27# include <netinet/in.h> 69# include <netinet/in.h>
28# include <netinet/tcp.h> 70# include <netinet/tcp.h>
29# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
30#else 76#else
31 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 78#endif
38 79
39#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
40 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
41#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
42 89
43#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
45 92
46#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
47 94
48#define GL_CALL(type,func,args) \ 95/* mask out modifiers we are not interested in */
49 { \ 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \
51 static type fptr_; \
52 \
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
104
105static struct
106{
107#define GL_FUNC(ptr,name) ptr name;
108#include "glfunc.h"
109#undef GL_FUNC
110} gl;
111
112static void
113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
114{
115 if (gl.BlendFuncSeparate)
116 gl.BlendFuncSeparate (sa, da, saa, daa);
117 else if (gl.BlendFuncSeparateEXT)
118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
119 else
120 glBlendFunc (sa, da);
121}
122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
65 158
66typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
160
161static int
162shape_attr_p (PangoLayoutRun *run)
163{
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177}
67 178
68typedef struct cf_layout { 179typedef struct cf_layout {
69 PangoLayout *pl; 180 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode
70 int base_height; 182 int base_height;
71 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
72} *CFClient__Layout; 185} *DC__Layout;
73 186
74static CFClient__Font default_font; 187static DC__Font default_font;
75static PangoContext *context; 188static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 189static PangoFontMap *opengl_fontmap;
77 190
78static void 191static void
79substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
80{ 193{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 199}
84 200
85static void 201static void
86layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
87{ 203{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
90 */ 206 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
92 208
93 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 211
96 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
97} 213}
98 214
99static void 215static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
103 222
104 *w = (*w + 3) & ~3; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 225
226 if (!rect.width) rect.width = 1;
227 if (!rect.height) rect.height = 1;
228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
109typedef uint16_t mapface; 234typedef uint16_t faceid;
110 235
111typedef struct { 236typedef struct {
112 GLint name; 237 GLuint name;
113 int w, h; 238 int w, h;
114 float s, t; 239 float s, t;
115 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
116} maptex; 244} maptex;
117 245
118typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
119 int16_t darkness; 249 uint16_t darkness;
120 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 251} mapcell;
122 252
123typedef struct { 253typedef struct {
124 int32_t c0, c1; 254 int32_t c0, c1;
125 mapcell *col; 255 mapcell *col;
126} maprow; 256} maprow;
127 257
128typedef struct map { 258typedef struct map {
129 int x, y, w, h; 259 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 261 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 262 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 263
137 int32_t rows; 264 int32_t rows;
138 maprow *row; 265 maprow *row;
139} *CFClient__Map; 266} *DC__Map;
140 267
141static char * 268static char *
142prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
143{ 270{
144 char *p; 271 char *p;
161} 288}
162 289
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
166static maprow * 313static maprow *
167map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
168{ 315{
169 if (0 > y) 316 if (0 > y)
170 { 317 {
171 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
210 357
211 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
212} 359}
213 360
214static mapcell * 361static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
216{ 363{
217 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
218} 365}
219 366
220static void 367static void
221map_clear (CFClient__Map self) 368map_clear (DC__Map self)
222{ 369{
223 int r; 370 int r;
224 371
225 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
233 self->oy = 0; 380 self->oy = 0;
234 self->row = 0; 381 self->row = 0;
235 self->rows = 0; 382 self->rows = 0;
236} 383}
237 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
238static void 395static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
240{ 397{
241 int x, y; 398 int x, y;
242 maprow *row; 399 maprow *row;
400 mapcell *cell;
243 401
244 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 403 if (y >= 0)
246 { 404 {
247 if (y >= self->rows) 405 if (y >= self->rows)
253 if (x >= row->c0) 411 if (x >= row->c0)
254 { 412 {
255 if (x >= row->c1) 413 if (x >= row->c1)
256 break; 414 break;
257 415
258 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
259 } 419 }
260 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
261} 437}
262 438
263static void 439static void
264music_finished (void) 440music_finished (void)
265{ 441{
284 ev.data2 = 0; 460 ev.data2 = 0;
285 461
286 SDL_PushEvent ((SDL_Event *)&ev); 462 SDL_PushEvent ((SDL_Event *)&ev);
287} 463}
288 464
289MODULE = CFClient PACKAGE = CFClient 465static unsigned int
466minpot (unsigned int n)
467{
468 if (!n)
469 return 0;
470
471 --n;
472
473 n |= n >> 1;
474 n |= n >> 2;
475 n |= n >> 4;
476 n |= n >> 8;
477 n |= n >> 16;
478
479 return n + 1;
480}
481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
290 593
291PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
292 595
293BOOT: 596BOOT:
294{ 597{
295 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 599 static const struct {
297 const char *name; 600 const char *name;
298 IV iv; 601 IV iv;
299 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
301 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
383 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 763
396 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 765
398 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
399# undef const_iv 796# undef const_iv
400 }; 797 };
401 798
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 801
405 fontmap = pango_ft2_font_map_new (); 802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
409 811
410int 812int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
412 818
819NV floor (NV x)
820
821NV ceil (NV x)
822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
413void 833void
834pango_init ()
835 CODE:
836{
837 opengl_fontmap = pango_opengl_font_map_new ();
838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
845}
846
847char *SDL_GetError ()
848
849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
414SDL_Quit () 857void SDL_Quit ()
415 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
416void 868void
417SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
418 PPCODE: 870 PPCODE:
419{ 871{
420 SDL_Rect **m; 872 SDL_Rect **m;
421 873
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 878
879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
881
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 886
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 889
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 891
441 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
442 while (*m) 893 while (*m)
443 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
444 AV *av = newAV (); 897 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
448 904
449 ++m; 905 ++m;
450 } 906 }
451} 907}
452 908
453int 909int
454SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
456 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 923 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 924
925 if (RETVAL)
926 {
927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h"
932#undef GL_FUNC
933 }
934}
460 OUTPUT: 935 OUTPUT:
461 RETVAL 936 RETVAL
462 937
463void 938void
464SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
465 940
941char *
942SDL_GetKeyName (int sym)
943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
466void 950void
467SDL_PollEvent () 951poll_events ()
468 PPCODE: 952 PPCODE:
469{ 953{
470 SDL_Event ev; 954 SDL_Event ev;
471 955
472 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 958 {
474 HV *hv = newHV (); 959 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 961
477 switch (ev.type) 962 switch (ev.type)
478 { 963 {
479 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
480 case SDL_KEYUP: 965 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 971 break;
486 972
487 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 976 break;
491 977
492 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
498 break; 1004 break;
499 1005
500 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1009
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1014 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1020 break;
513 } 1021 }
514 1022
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1024 }
517} 1025}
518 1026
519int 1027int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1029 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
524 1032
525void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
526Mix_CloseAudio () 1050Mix_CloseAudio ()
527 1051
528int 1052int
529Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
530 1054
1055const char *
1056Mix_GetError ()
1057
531void 1058void
532lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
533 CODE: 1060 CODE:
1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1062
1063void
1064win32_proxy_info ()
1065 PPCODE:
1066{
534#ifndef _WIN32 1067#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1068 char buffer[2048];
1069 DWORD buflen;
1070
1071 EXTEND (SP, 3);
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1075 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1076 {
1077 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1078
1079 buflen = sizeof (buffer);
1080 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1081 {
1082 PUSHs (newSVpv (buffer, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1086 PUSHs (newSVpv (buffer, 0));
1087 }
1088 }
536#endif 1089#endif
1090}
537 1091
538char * 1092int
539gl_version () 1093add_font (char *file)
540 CODE: 1094 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1096 OUTPUT:
543 RETVAL 1097 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void
553add_font (char *file)
554 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
556 1098
557void 1099void
558load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
559 ALIAS: 1101 ALIAS:
560 load_image_file = 1 1102 load_image_file = 1
563 STRLEN image_len; 1105 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
570 1112
571 if (!rw) 1113 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
573 1115
602 1144
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1145 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1146
605 assert (surface2->pitch == surface2->w * 4); 1147 assert (surface2->pitch == surface2->w * 4);
606 1148
1149 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1150 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1151 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1152 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1155 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2);
616 1158
617 SDL_FreeSurface (surface); 1159 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1160 SDL_FreeSurface (surface2);
619} 1161}
620 1162
644} 1186}
645 1187
646void 1188void
647error (char *message) 1189error (char *message)
648 CODE: 1190 CODE:
1191 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1192#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1194#endif
1195
1196void
1197fatal (char *message)
1198 CODE:
1199 fprintf (stderr, "FATAL: %s\n", message);
1200#ifdef _WIN32
1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1202#endif
1203 _exit (1);
1204
1205void
1206_exit (int retval = 0)
1207 CODE:
1208#ifdef WIN32
1209 ExitThread (retval); // unclean, please beam me up
651#else 1210#else
652 fprintf (stderr, "ERROR: %s\n", message); 1211 _exit (retval);
653#endif 1212#endif
654 1213
655void 1214void
656fatal (char *message) 1215debug ()
657 CODE: 1216 CODE:
658#ifdef _WIN32 1217{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1218#if DEBUG
660#else 1219 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1220#endif
663 exit (1); 1221}
664 1222
1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
665MODULE = CFClient PACKAGE = CFClient::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
666 1231
667CFClient::Font 1232PROTOTYPES: DISABLE
1233
1234DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
669 CODE: 1236 CODE:
670{ 1237{
671 int count; 1238 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 1242}
676 OUTPUT: 1243 OUTPUT:
677 RETVAL 1244 RETVAL
678 1245
679void 1246void
680DESTROY (CFClient::Font self) 1247DESTROY (DC::Font self)
681 CODE: 1248 CODE:
682 pango_font_description_free (self); 1249 pango_font_description_free (self);
683 1250
684void 1251void
685make_default (CFClient::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
686 CODE: 1254 CODE:
687 default_font = self; 1255 default_font = self;
688 1256
689MODULE = CFClient PACKAGE = CFClient::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1258
691CFClient::Layout 1259PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1260
1261void
1262glyph_cache_backup ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
1271 tc_restore ();
1272
1273DC::Layout
1274new (SV *class)
693 CODE: 1275 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
1277
695 RETVAL->pl = pango_layout_new (context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1279 RETVAL->r = 1.;
1280 RETVAL->g = 1.;
1281 RETVAL->b = 1.;
1282 RETVAL->a = 1.;
1283 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
1286
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1288 layout_update_font (RETVAL);
700 OUTPUT: 1289 OUTPUT:
701 RETVAL 1290 RETVAL
702 1291
703void 1292void
704DESTROY (CFClient::Layout self) 1293DESTROY (DC::Layout self)
705 CODE: 1294 CODE:
706 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
707 Safefree (self); 1297 Safefree (self);
708 1298
709void 1299void
710set_text (CFClient::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
711 CODE: 1301 CODE:
712{ 1302{
713 STRLEN textlen; 1303 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
715 1305
716 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
717} 1307}
718 1308
719void 1309void
720set_markup (CFClient::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
721 CODE: 1311 CODE:
722{ 1312{
723 STRLEN textlen; 1313 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
725 1315
726 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
727} 1317}
728 1318
729SV * 1319void
730get_text (CFClient::Layout self) 1320set_shapes (DC::Layout self, ...)
1321 CODE:
1322{
1323 PangoAttrList *attrs = 0;
1324 const char *text = pango_layout_get_text (self->pl);
1325 const char *pos = text;
1326 int arg = 4;
1327
1328 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1329 {
1330 PangoRectangle inkrect, rect;
1331 PangoAttribute *attr;
1332
1333 int x = SvIV (ST (arg - 3));
1334 int y = SvIV (ST (arg - 2));
1335 int w = SvIV (ST (arg - 1));
1336 int h = SvIV (ST (arg ));
1337
1338 inkrect.x = 0;
1339 inkrect.y = 0;
1340 inkrect.width = 0;
1341 inkrect.height = 0;
1342
1343 rect.x = x * PANGO_SCALE;
1344 rect.y = y * PANGO_SCALE;
1345 rect.width = w * PANGO_SCALE;
1346 rect.height = h * PANGO_SCALE;
1347
1348 if (!attrs)
1349 attrs = pango_layout_get_attributes (self->pl);
1350
1351 attr = pango_attr_shape_new (&inkrect, &rect);
1352 attr->start_index = pos - text;
1353 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1354 pango_attr_list_insert (attrs, attr);
1355
1356 arg += 4;
1357 pos += sizeof (OBJ_STR) - 1;
1358 }
1359
1360 if (attrs)
1361 pango_layout_set_attributes (self->pl, attrs);
1362}
1363
1364void
1365get_shapes (DC::Layout self)
731 CODE: 1366 PPCODE:
1367{
1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1369
1370 do
1371 {
1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1373
1374 if (run && shape_attr_p (run))
1375 {
1376 PangoRectangle extents;
1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1378
1379 EXTEND (SP, 2);
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1382 }
1383 }
1384 while (pango_layout_iter_next_run (iter));
1385
1386 pango_layout_iter_free (iter);
1387}
1388
1389int
1390has_wrapped (DC::Layout self)
1391 CODE:
1392{
1393 int lines = 1;
1394 const char *text = pango_layout_get_text (self->pl);
1395
1396 while (*text)
1397 lines += *text++ == '\n';
1398
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1399 RETVAL = lines < pango_layout_get_line_count (self->pl);
733 SvUTF8_on (RETVAL); 1400}
734 OUTPUT: 1401 OUTPUT:
735 RETVAL 1402 RETVAL
736 1403
1404SV *
1405get_text (DC::Layout self)
1406 CODE:
1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1408 sv_utf8_decode (RETVAL);
1409 OUTPUT:
1410 RETVAL
1411
737void 1412void
1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1414 CODE:
1415 self->r = r;
1416 self->g = g;
1417 self->b = b;
1418 self->a = a;
1419
1420void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1422 CODE:
740 if (self->font != font) 1423 if (self->font != font)
741 { 1424 {
742 self->font = font; 1425 self->font = font;
743 layout_update_font (self); 1426 layout_update_font (self);
744 } 1427 }
745 1428
746void 1429void
747set_height (CFClient::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
748 CODE: 1431 CODE:
749 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
750 { 1433 {
751 self->base_height = base_height; 1434 self->base_height = base_height;
752 layout_update_font (self); 1435 layout_update_font (self);
753 } 1436 }
754 1437
755void 1438void
756set_width (CFClient::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
757 CODE: 1440 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1442
760void 1443void
1444set_indent (DC::Layout self, int indent)
1445 CODE:
1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1447
1448void
1449set_spacing (DC::Layout self, int spacing)
1450 CODE:
1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1452
1453void
1454set_ellipsise (DC::Layout self, int ellipsise)
1455 CODE:
1456 pango_layout_set_ellipsize (self->pl,
1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1460 : PANGO_ELLIPSIZE_NONE
1461 );
1462
1463void
1464set_single_paragraph_mode (DC::Layout self, int spm)
1465 CODE:
1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1467
1468void
761size (CFClient::Layout self) 1469size (DC::Layout self)
762 PPCODE: 1470 PPCODE:
763{ 1471{
764 int w, h; 1472 int w, h;
765 1473
766 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
771} 1479}
772 1480
773int 1481int
1482descent (DC::Layout self)
1483 CODE:
1484{
1485 PangoRectangle rect;
1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1488 RETVAL = PANGO_DESCENT (rect);
1489}
1490 OUTPUT:
1491 RETVAL
1492
1493int
774xy_to_index (CFClient::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1495 CODE:
776{ 1496{
777 int index, trailing; 1497 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1499 RETVAL = index + trailing;
780} 1500}
781 OUTPUT: 1501 OUTPUT:
782 RETVAL 1502 RETVAL
783 1503
784void 1504void
785cursor_pos (CFClient::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
786 PPCODE: 1506 PPCODE:
787{ 1507{
788 PangoRectangle strong_pos; 1508 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1510
791 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1515}
796 1516
797void 1517void
798render (CFClient::Layout self) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1519 PPCODE:
800{ 1520{
801 SV *retval; 1521 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1522
805 layout_get_pixel_size (self, &w, &h); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1524#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1526 --line;
809 SvCUR_set (retval, w * h); 1527#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1528 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1531}
1532
1533void
1534line_x_to_index (DC::Layout self, int line, int x)
1535 PPCODE:
1536{
1537 PangoLayoutLine *lp;
1538 int index, trailing;
1539
1540 if (line < 0)
1541 XSRETURN_EMPTY;
1542
1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1544 XSRETURN_EMPTY; /* do better */
1545
1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1547
1548 EXTEND (SP, 2);
1549 if (GIMME_V == G_SCALAR)
1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
1551 else
1552 {
824 PUSHs (sv_2mortal (newSViv (h))); 1553 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1555 }
826} 1556}
827 1557
1558void
1559render (DC::Layout self, float x, float y, int flags = 0)
1560 CODE:
1561 rc_clear (self->rc);
1562 pango_opengl_render_layout_subpixel (
1563 self->pl,
1564 self->rc,
1565 x * PANGO_SCALE, y * PANGO_SCALE,
1566 self->r, self->g, self->b, self->a,
1567 flags
1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1572
1573void
1574draw (DC::Layout self)
1575 CODE:
1576{
1577 glEnable (GL_TEXTURE_2D);
1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1584
1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
828MODULE = CFClient PACKAGE = CFClient::Texture 1592MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1593
1594PROTOTYPES: ENABLE
1595
830void 1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1601 {
1602 STRLEN datalen;
1603 char *data = SvPVbyte (data_, datalen);
1604 int bpp = datalen / (ow * oh);
1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1606
1607 SvPOK_only (result_);
1608 SvCUR_set (result_, nw * nh * bpp);
1609
1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1611 while (oh--)
1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1613
1614 sv_setsv (data_, result_);
1615 }
1616}
1617
1618void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1620 PROTOTYPE: $$$;$$
1621 ALIAS:
1622 draw_quad_alpha = 1
1623 draw_quad_alpha_premultiplied = 2
833 CODE: 1624 CODE:
834{ 1625{
835 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
840 1633
841 if (items < 5) 1634 if (items < 5)
842 { 1635 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1638 }
846 1639
1640 if (ix)
1641 {
1642 glEnable (GL_BLEND);
1643
1644 if (ix == 2)
1645 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1646 else
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649
1650 glEnable (GL_ALPHA_TEST);
1651 glAlphaFunc (GL_GREATER, 0.01f);
1652 }
1653
847 glBindTexture (GL_TEXTURE_2D, name); 1654 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1655
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1656 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1657 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1658 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1659 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1660 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1661 glEnd ();
858}
859 1662
1663 if (ix)
1664 {
1665 glDisable (GL_ALPHA_TEST);
1666 glDisable (GL_BLEND);
1667 }
1668}
1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
860MODULE = CFClient PACKAGE = CFClient::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
861 1803
862CFClient::Map 1804PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1805
1806DC::Map
1807new (SV *class)
864 CODE: 1808 CODE:
865 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1810 RETVAL->x = 0;
867 RETVAL->y = 0; 1811 RETVAL->y = 0;
868 RETVAL->w = map_width; 1812 RETVAL->w = 0;
869 RETVAL->h = map_height; 1813 RETVAL->h = 0;
870 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
877 RETVAL->row = 0; 1819 RETVAL->row = 0;
878 OUTPUT: 1820 OUTPUT:
879 RETVAL 1821 RETVAL
880 1822
881void 1823void
882DESTROY (CFClient::Map self) 1824DESTROY (DC::Map self)
883 CODE: 1825 CODE:
884{ 1826{
885 map_clear (self); 1827 map_clear (self);
886 Safefree (self->face); 1828 Safefree (self->face2tile);
1829 Safefree (self->tex);
887 Safefree (self); 1830 Safefree (self);
888} 1831}
889 1832
890void 1833void
1834resize (DC::Map self, int map_width, int map_height)
1835 CODE:
1836 self->w = map_width;
1837 self->h = map_height;
1838
1839void
891clear (CFClient::Map self) 1840clear (DC::Map self)
892 CODE: 1841 CODE:
893 map_clear (self); 1842 map_clear (self);
894 1843
895void 1844void
896set_face (CFClient::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
897 CODE: 1846 CODE:
898{ 1847{
899 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1849 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1850}
907 1851
908void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1877 CODE:
911{ 1878{
912 while (self->texs <= texid) 1879 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1880
918 { 1881 {
919 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
920 1883
921 tex->name = name; 1884 tex->name = name;
926 tex->r = r; 1889 tex->r = r;
927 tex->g = g; 1890 tex->g = g;
928 tex->b = b; 1891 tex->b = b;
929 tex->a = a; 1892 tex->a = a;
930 } 1893 }
1894
1895 // somewhat hackish, but for textures that require it, it really
1896 // improves the look, and most others don't suffer.
1897 glBindTexture (GL_TEXTURE_2D, name);
1898 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1900 // use uglier nearest interpolation because linear suffers
1901 // from transparent color bleeding and ugly wrapping effects.
1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1903}
1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
932 1924
933int 1925int
934ox (CFClient::Map self) 1926ox (DC::Map self)
935 ALIAS: 1927 ALIAS:
936 oy = 1 1928 oy = 1
1929 x = 2
1930 y = 3
1931 w = 4
1932 h = 5
937 CODE: 1933 CODE:
938 switch (ix) 1934 switch (ix)
939 { 1935 {
940 case 0: RETVAL = self->ox; break; 1936 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1937 case 1: RETVAL = self->oy; break;
1938 case 2: RETVAL = self->x; break;
1939 case 3: RETVAL = self->y; break;
1940 case 4: RETVAL = self->w; break;
1941 case 5: RETVAL = self->h; break;
942 } 1942 }
943 OUTPUT: 1943 OUTPUT:
944 RETVAL 1944 RETVAL
945 1945
946void 1946void
947scroll (CFClient::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
948 CODE: 1948 CODE:
949{ 1949{
950 if (dx > 0) 1950 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1952 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1954
955 if (dy > 0) 1955 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1956 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1957 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1959
960 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
962 1962
963 while (self->y < 0) 1963 while (self->y < 0)
967 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
969 } 1969 }
970} 1970}
971 1971
972void 1972SV *
973map1a_update (CFClient::Map self, SV *data_) 1973map1a_update (DC::Map self, SV *data_, int extmap)
974 CODE: 1974 CODE:
975{ 1975{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1978 mapcell *cell;
979 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
980 1982
981 while (data < data_end) 1983 while (data < data_end - 1)
982 { 1984 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
984 1986
985 x = ((flags >> 10) & 63) + self->x; 1987 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1988 y = self->y + ((flags >> 4) & 63);
987 1989
988 cell = map_get_cell (self, x, y); 1990 cell = map_get_cell (self, x, y);
989 1991
990 if (flags & 15) 1992 if (flags & 15)
991 { 1993 {
992 if (cell->darkness < 0) 1994 if (!cell->darkness)
993 { 1995 {
1996 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1997 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1998 }
999 1999
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 2000 //TODO: don't trust server data to be in-range(!)
1003 2001
1004 if (flags & 4) 2002 if (flags & 8)
1005 { 2003 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2004 if (extmap)
2005 {
2006 uint8_t ext, cmd;
2007
2008 do
2009 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1;
2018 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 }
2038 while (ext & 0x80);
2039 }
2040 else
2041 cell->darkness = *data++ + 1;
1007 } 2042 }
1008 2043
2044 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 2045 if (flags & (4 >> z))
1010 { 2046 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1012 } 2066 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 2067 }
1019 else 2068 else
1020 cell->darkness = -1; 2069 CELL_CLEAR (cell);
1021 } 2070 }
1022} 2071}
2072 OUTPUT:
2073 RETVAL
1023 2074
1024SV * 2075SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2077 CODE:
1027{ 2078{
1028 int x1, x; 2079 int x1, x;
1029 int y1, y; 2080 int y1, y;
1030 int z; 2081 int z;
1051 { 2102 {
1052 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1053 2104
1054 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1055 { 2106 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 2109 int a1 = tex.a;
1063 2110
1064 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 2115 }
1070 } 2116 }
1071 2117
1072 *map++ = (r ) 2118 *map++ = (r )
1073 | (g << 8) 2119 | (g << 8)
1080} 2126}
1081 OUTPUT: 2127 OUTPUT:
1082 RETVAL 2128 RETVAL
1083 2129
1084void 2130void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE:
2133{
2134 int x, y, z;
2135
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
2146
2147 pl_tex.name = 0;
2148
2149 // that's current max. sorry.
2150 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
2198 for (y = 0; y < sh; y++)
2199 if (0 <= y + my && y + my < self->rows)
2200 {
2201 maprow *row = self->row + (y + my);
2202
2203 for (x = 0; x < sw; x++)
2204 if (row->c0 <= x + mx && x + mx < row->c1)
2205 {
2206 mapcell *cell = row->col + (x + mx - row->c0);
2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
2213
2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
2320 {
2321 int level = (w << 5) | b;
2322 HE *he;
2323
2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
2326 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he);
2328 IV bits = SvIVX (HeVAL (he));
2329
2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
2333 {
2334 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T;
2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
2350 glEnd ();
2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2352 glBegin (GL_QUADS);
2353 }
2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
2376 }
2377 }
2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
2411
2412 // top layer: overlays such as the health bar
2413 for (y = 0; y < sh; y++)
2414 if (0 <= y + my && y + my < self->rows)
2415 {
2416 maprow *row = self->row + (y + my);
2417
2418 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1)
2420 {
2421 mapcell *cell = row->col + (x + mx - row->c0);
2422
2423 int px = x * T;
2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2431
2432 if (cell->stat_hp)
2433 {
2434 int width = cell->stat_width * T;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2436
2437 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py);
2440
2441 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2442 glRectf (px + 2,
2443 py - thick - 1,
2444 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2445 }
2446 }
2447 }
2448}
2449
2450void
2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2452 CODE:
2453{
2454 static float color[16][3] = {
2455 { 0.00f, 0.00f, 0.00f },
2456 { 1.00f, 1.00f, 1.00f },
2457 { 0.00f, 0.00f, 0.55f },
2458 { 1.00f, 0.00f, 0.00f },
2459
2460 { 1.00f, 0.54f, 0.00f },
2461 { 0.11f, 0.56f, 1.00f },
2462 { 0.93f, 0.46f, 0.00f },
2463 { 0.18f, 0.54f, 0.34f },
2464
2465 { 0.56f, 0.73f, 0.56f },
2466 { 0.80f, 0.80f, 0.80f },
2467 { 0.55f, 0.41f, 0.13f },
2468 { 0.99f, 0.77f, 0.26f },
2469
2470 { 0.74f, 0.65f, 0.41f },
2471
2472 { 0.00f, 1.00f, 1.00f },
2473 { 1.00f, 0.00f, 1.00f },
2474 { 1.00f, 1.00f, 0.00f },
2475 };
2476
2477 int x, y;
2478
2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2487 glEnable (GL_BLEND);
2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2489 glBegin (GL_QUADS);
2490
2491 for (y = 0; y < h; y++)
2492 for (x = 0; x < w; x++)
2493 {
2494 unsigned char m = data [x + y * w];
2495
2496 if (m)
2497 {
2498 float *c = color [m & 15];
2499
2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2501 float tx2 = tx1 + 0.5f;
2502
2503 glColor4f (c[0], c[1], c[2], 1);
2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2508 }
2509 }
2510
2511 glEnd ();
2512 glDisable (GL_BLEND);
2513 glDisable (GL_TEXTURE_2D);
2514}
2515
2516void
2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1086 PPCODE: 2518 PPCODE:
1087{ 2519{
1088 int vx, vy;
1089 int x, y, z; 2520 int x, y;
1090 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1095 2528
1096 memset (darkness, 255, sw4 * sh);
1097 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1098 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1099 2531
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2532 mx += self->x - 1;
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 2533 my += self->y - 1;
1102 2534
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112
1113 glColor4ub (255, 255, 255, 255);
1114
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++)
1125 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1127 { 2537 {
1128 maprow *row = self->row + (y + vy); 2538 maprow *row = self->row + (y + my);
1129 2539
1130 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 2542 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1134 2544
1135 darkness[y * sw4 + x] = cell->darkness < 0 2545 darkness1 [y * sw1 + x] = cell->darkness
2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1136 ? 255 - FOW_DARKNESS 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 {
1143 maptex tex = self->tex [face];
1144
1145 int px = (x + 1) * 32 - tex.w;
1146 int py = (y + 1) * 32 - tex.h;
1147
1148 if (last_name != tex.name)
1149 {
1150 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name);
1153 glBegin (GL_QUADS);
1154 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 }
1161 } 2548 }
1162 } 2549 }
1163 2550
1164 glEnd (); 2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1165 2563
1166 glDisable (GL_TEXTURE_2D); 2564 uint8_t r11 = (d11 + d21 + d12) / 3;
1167 glDisable (GL_BLEND); 2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
1168 2588
1169 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1173} 2593}
1174 2594
1175SV * 2595SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2597 CODE:
1178{ 2598{
1179 int x, y, x1, y1; 2599 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1207 { 2627 {
1208 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2629 uint8_t flags = 0;
1210 2630
1211 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1214 2634
1215 *data++ = flags; 2635 *data++ = flags;
1216 2636
1217 if (flags & 1) 2637 if (flags & 1)
1218 { 2638 {
2639 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2641 *data++ = tile;
1221 } 2642 }
1222 2643
1223 if (flags & 2) 2644 if (flags & 2)
1224 { 2645 {
2646 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2648 *data++ = tile;
1227 } 2649 }
1228 2650
1229 if (flags & 4) 2651 if (flags & 4)
1230 { 2652 {
2653 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2655 *data++ = tile;
1233 } 2656 }
1234 } 2657 }
1235 else 2658 else
1236 *data++ = 0; 2659 *data++ = 0;
1237 } 2660 }
1238 } 2661 }
1239 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1240 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1242 RETVAL = data_sv; 2670 RETVAL = data_sv;
1243} 2671}
1244 OUTPUT: 2672 OUTPUT:
1245 RETVAL 2673 RETVAL
1246 2674
1247void 2675void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2677 PPCODE:
1250{ 2678{
1251 int x, y, z; 2679 int x, y, z;
1252 int w, h; 2680 int w, h;
1253 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1254 2692
1255 if (*data++ != 0) 2693 if (*data++ != 0)
1256 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1257 2695
1258 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1260 2698
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2711 {
1274 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1275 2713
1276 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1277 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1278 uint8_t flags = *data++; 2721 flags = *data++;
1279 2722
1280 if (flags) 2723 if (flags)
1281 { 2724 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1285 2727
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2731
1290 if (cell->darkness <= 0) 2732 if (cell->darkness == 0)
1291 { 2733 {
1292 cell->darkness = -1; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1293 2736
1294 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1295 { 2738 {
1296 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1297 2740
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1300 } 2748 }
1301 } 2749 }
1302 } 2750 }
1303 } 2751 }
1304 } 2752 }
1305} 2753}
1306 2754
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2756
1309CFClient::MixChunk 2757DC::RW
1310new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1311 CODE: 2759 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1313 OUTPUT: 2766 OUTPUT:
1314 RETVAL 2767 RETVAL
1315 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1316void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1317DESTROY (CFClient::MixChunk self) 2878DESTROY (DC::MixChunk self)
1318 CODE: 2879 CODE:
1319 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1320 2881
1321int 2882int
1322volume (CFClient::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2888 OUTPUT:
1326 RETVAL 2889 RETVAL
1327 2890
1328int 2891DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2893 CODE:
2894{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1332 OUTPUT: 2906 OUTPUT:
1333 RETVAL 2907 RETVAL
1334 2908
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1336 2910
1337int 2911int
1338volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1339 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2918 OUTPUT:
1342 RETVAL 2919 RETVAL
1343 2920
1344CFClient::MixMusic 2921void
1345new_from_file (SV *class, char *path) 2922fade_out (int ms)
1346 CODE: 2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1348 OUTPUT: 2935 OUTPUT:
1349 RETVAL 2936 RETVAL
1350 2937
1351void 2938void
1352DESTROY (CFClient::MixMusic self) 2939DESTROY (DC::MixMusic self)
1353 CODE: 2940 CODE:
1354 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1355 2942
1356int 2943int
1357play (CFClient::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1358 CODE: 2945 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2947 OUTPUT:
1361 RETVAL 2948 RETVAL
1362 2949
2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1364 2958
1365BOOT: 2959BOOT:
1366{ 2960{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 2962 static const struct {
1369 const char *name; 2963 const char *name;
1370 IV iv; 2964 IV iv;
1371 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1373 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2976 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2977 const_iv (GL_SCISSOR_TEST),
2978 const_iv (GL_DEPTH_TEST),
2979 const_iv (GL_ALPHA_TEST),
2980 const_iv (GL_NORMALIZE),
2981 const_iv (GL_RESCALE_NORMAL),
2982 const_iv (GL_FRONT),
2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 2985 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2989 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2996 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2999 const_iv (GL_RGBA4),
3000 const_iv (GL_RGBA8),
3001 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 3002 const_iv (GL_UNSIGNED_BYTE),
3003 const_iv (GL_UNSIGNED_SHORT),
3004 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 3005 const_iv (GL_ALPHA),
3006 const_iv (GL_INTENSITY),
3007 const_iv (GL_LUMINANCE),
3008 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 3025 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 3026 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 3027 const_iv (GL_TEXTURE_WRAP_T),
3028 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 3029 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 3030 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 3031 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 3032 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3033 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3034 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3035 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3036 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 3037 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 3038 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 3039 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 3040 const_iv (GL_REPLACE),
3041 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 3042 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 3043 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 3044 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
3052 const_iv (GL_LINE_STRIP),
3053 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
3055 const_iv (GL_QUAD_STRIP),
3056 const_iv (GL_TRIANGLES),
3057 const_iv (GL_TRIANGLE_STRIP),
3058 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 3059 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
3069 const_iv (GL_V2F),
3070 const_iv (GL_V3F),
3071 const_iv (GL_T2F_V3F),
3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1426# undef const_iv 3076# undef const_iv
1427 }; 3077 };
1428 3078
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
1431} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
3094
3095char *
3096gl_vendor ()
3097 CODE:
3098 RETVAL = (char *)glGetString (GL_VENDOR);
3099 OUTPUT:
3100 RETVAL
3101
3102char *
3103gl_version ()
3104 CODE:
3105 RETVAL = (char *)glGetString (GL_VERSION);
3106 OUTPUT:
3107 RETVAL
3108
3109char *
3110gl_extensions ()
3111 CODE:
3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3113 OUTPUT:
3114 RETVAL
3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
1432 3129
1433int glGetError () 3130int glGetError ()
3131
3132void glFinish ()
1434 3133
1435void glClear (int mask) 3134void glClear (int mask)
1436 3135
1437void glClearColor (float r, float g, float b, float a = 1.0) 3136void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 3137 PROTOTYPE: @
1445 3144
1446void glHint (int target, int mode) 3145void glHint (int target, int mode)
1447 3146
1448void glBlendFunc (int sfactor, int dfactor) 3147void glBlendFunc (int sfactor, int dfactor)
1449 3148
3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3150 CODE:
3151 gl_BlendFuncSeparate (sa, da, saa, daa);
3152
3153# void glBlendEquation (int se)
3154
3155void glDepthMask (int flag)
3156
1450void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
1451 3158
1452void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
1453 3160
1454void glMatrixMode (int mode) 3161void glMatrixMode (int mode)
1457 3164
1458void glPopMatrix () 3165void glPopMatrix ()
1459 3166
1460void glLoadIdentity () 3167void glLoadIdentity ()
1461 3168
3169void glDrawBuffer (int buffer)
3170
3171void glReadBuffer (int buffer)
3172
1462# near and far are due to microsofts buggy c compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3175
3176# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
1464 3180
1465void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
1466 3182
1467void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
1468 3184
1476 3192
1477void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
1478 CODE: 3194 CODE:
1479 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
1480 3196
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3198 PROTOTYPE: @
3199 ALIAS:
3200 glColor_premultiply = 1
1487 CODE: 3201 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3202 if (ix)
3203 {
3204 r *= a;
3205 g *= a;
3206 b *= a;
3207 }
3208 // microsoft visual "c" rounds instead of truncating...
3209 glColor4f (r, g, b, a);
3210
3211void glRasterPos (float x, float y, float z = 0.)
3212 CODE:
3213 glRasterPos3f (0, 0, z);
3214 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3215
1490void glVertex (float x, float y, float z = 0.) 3216void glVertex (float x, float y, float z = 0.)
1491 CODE: 3217 CODE:
1492 glVertex3f (x, y, z); 3218 glVertex3f (x, y, z);
1493 3219
1494void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
1495 CODE: 3221 CODE:
1496 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
1497 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
1498void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
1499 CODE: 3254 CODE:
1500 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
1501 3256
1502void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
1505 3260
1506void glBindTexture (int target, int name) 3261void glBindTexture (int target, int name)
1507 3262
1508void glConvolutionParameter (int target, int pname, float params) 3263void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3264 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3265 if (gl.ConvolutionParameterf)
3266 gl.ConvolutionParameterf (target, pname, params);
1511 3267
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3268void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3269 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3270 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3271 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3272
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3274 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3275 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3277
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3279
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3281
1526void glRasterPos (int x, int y) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3283
1528 glRasterPos2i (x, y); 3284void glPixelZoom (float x, float y)
1529 3285
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3287
1532int glGenTexture () 3288int glGenTexture ()
1533 CODE: 3289 CODE:
1534{ 3290 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3291 OUTPUT:
1540 RETVAL 3292 RETVAL
1541 3293
1542void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
1543 CODE: 3295 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3296 del_texture (name);
1547} 3297
1548
1549int glGenList () 3298int glGenList ()
1550 CODE: 3299 CODE:
1551 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
1552 OUTPUT: 3301 OUTPUT:
1553 RETVAL 3302 RETVAL
1560 3309
1561void glEndList () 3310void glEndList ()
1562 3311
1563void glCallList (int list) 3312void glCallList (int list)
1564 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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