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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.84 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
48#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS
50
22#include <glib/gmacros.h> 51#include <glib/gmacros.h>
23 52
24#include <pango/pango.h> 53#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 54
26#include <pango/pangoft2.h> 55#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
28 65
29#ifndef _WIN32 66#ifndef _WIN32
30# include <sys/types.h> 67# include <sys/types.h>
31# include <sys/socket.h> 68# include <sys/socket.h>
32# include <netinet/in.h> 69# include <netinet/in.h>
33# include <netinet/tcp.h> 70# include <netinet/tcp.h>
34# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 76#else
36 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 78#endif
43 79
44#include "glext.h" 80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
45 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
47 89
48#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
50 92
51#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
52 94
53#define GL_CALL(type,func,args) \ 95/* mask out modifiers we are not interested in */
54 { \ 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
104
105static struct
106{
107#define GL_FUNC(ptr,name) ptr name;
108#include "glfunc.h"
109#undef GL_FUNC
110} gl;
111
112static void
113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
114{
115 if (gl.BlendFuncSeparate)
116 gl.BlendFuncSeparate (sa, da, saa, daa);
117 else if (gl.BlendFuncSeparateEXT)
118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
119 else
120 glBlendFunc (sa, da);
121}
122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
147#include "texcache.c"
148#include "rendercache.c"
149
150#include "pango-font.c"
151#include "pango-fontmap.c"
152#include "pango-render.c"
153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 157typedef Mix_Music *DC__MixMusic;
70 158
71typedef PangoFontDescription *CFClient__Font; 159typedef PangoFontDescription *DC__Font;
160
161static int
162shape_attr_p (PangoLayoutRun *run)
163{
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177}
72 178
73typedef struct cf_layout { 179typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 180 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
77 int base_height; 182 int base_height;
78 CFClient__Font font; 183 DC__Font font;
184 rc_t *rc;
79} *CFClient__Layout; 185} *DC__Layout;
80 186
81static CFClient__Font default_font; 187static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 188static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 189static PangoFontMap *opengl_fontmap;
84 190
85static void 191static void
86substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
87{ 193{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 194 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 195#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 197#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 199}
95 200
96static void 201static void
97layout_update_font (CFClient__Layout self) 202layout_update_font (DC__Layout self)
98{ 203{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
101 */ 206 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
103 208
104 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 211
107 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
108} 213}
109 214
110static void 215static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 217{
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 221 pango_layout_get_extents (self->pl, 0, &rect);
114 222
115 if (!*w) *w = 1; 223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 225
118 *w = (*w + 3) & ~3; 226 if (!rect.width) rect.width = 1;
119} 227 if (!rect.height) rect.height = 1;
120 228
229 *w = rect.width;
230 *h = rect.height;
231}
232
233typedef uint16_t tileid;
121typedef uint16_t mapface; 234typedef uint16_t faceid;
122 235
123typedef struct { 236typedef struct {
124 GLint name; 237 GLuint name;
125 int w, h; 238 int w, h;
126 float s, t; 239 float s, t;
127 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
128} maptex; 244} maptex;
129 245
130typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
131 int16_t darkness; 249 uint16_t darkness;
132 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 251} mapcell;
134 252
135typedef struct { 253typedef struct {
136 int32_t c0, c1; 254 int32_t c0, c1;
137 mapcell *col; 255 mapcell *col;
138} maprow; 256} maprow;
139 257
140typedef struct map { 258typedef struct map {
141 int x, y, w, h; 259 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 261 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 262 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 263
149 int32_t rows; 264 int32_t rows;
150 maprow *row; 265 maprow *row;
151} *CFClient__Map; 266} *DC__Map;
152 267
153static char * 268static char *
154prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
155{ 270{
156 char *p; 271 char *p;
173} 288}
174 289
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
178static maprow * 313static maprow *
179map_get_row (CFClient__Map self, int y) 314map_get_row (DC__Map self, int y)
180{ 315{
181 if (0 > y) 316 if (0 > y)
182 { 317 {
183 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
222 357
223 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
224} 359}
225 360
226static mapcell * 361static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
228{ 363{
229 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
230} 365}
231 366
232static void 367static void
233map_clear (CFClient__Map self) 368map_clear (DC__Map self)
234{ 369{
235 int r; 370 int r;
236 371
237 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
245 self->oy = 0; 380 self->oy = 0;
246 self->row = 0; 381 self->row = 0;
247 self->rows = 0; 382 self->rows = 0;
248} 383}
249 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
250static void 395static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 397{
253 int x, y; 398 int x, y;
254 maprow *row; 399 maprow *row;
400 mapcell *cell;
255 401
256 for (y = y0; y < y0 + h; y++) 402 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 403 if (y >= 0)
258 { 404 {
259 if (y >= self->rows) 405 if (y >= self->rows)
265 if (x >= row->c0) 411 if (x >= row->c0)
266 { 412 {
267 if (x >= row->c1) 413 if (x >= row->c1)
268 break; 414 break;
269 415
270 row->col[x - row->c0].darkness = -1; 416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
271 } 419 }
272 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
273} 437}
274 438
275static void 439static void
276music_finished (void) 440music_finished (void)
277{ 441{
296 ev.data2 = 0; 460 ev.data2 = 0;
297 461
298 SDL_PushEvent ((SDL_Event *)&ev); 462 SDL_PushEvent ((SDL_Event *)&ev);
299} 463}
300 464
301MODULE = CFClient PACKAGE = CFClient 465static unsigned int
466minpot (unsigned int n)
467{
468 if (!n)
469 return 0;
470
471 --n;
472
473 n |= n >> 1;
474 n |= n >> 2;
475 n |= n >> 4;
476 n |= n >> 8;
477 n |= n >> 16;
478
479 return n + 1;
480}
481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
302 593
303PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
304 595
305BOOT: 596BOOT:
306{ 597{
307 HV *stash = gv_stashpv ("CFClient", 1); 598 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 599 static const struct {
309 const char *name; 600 const char *name;
310 IV iv; 601 IV iv;
311 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
313 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
395 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 763
408 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 765
410 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
411# undef const_iv 796# undef const_iv
412 }; 797 };
413 798
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812int
813in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
818
819NV floor (NV x)
820
821NV ceil (NV x)
822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
417 832
418void 833void
419pango_init () 834pango_init ()
420 CODE: 835 CODE:
421{ 836{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 840 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 841#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
429} 845}
430 846
431int 847char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 848
434void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
435SDL_Quit () 857void SDL_Quit ()
436 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
437void 868void
438SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
439 PPCODE: 870 PPCODE:
440{ 871{
441 SDL_Rect **m; 872 SDL_Rect **m;
442 873
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 878
879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
881
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 886
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 889
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 891
462 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
463 while (*m) 893 while (*m)
464 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
465 AV *av = newAV (); 897 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
469 904
470 ++m; 905 ++m;
471 } 906 }
472} 907}
473 908
474int 909int
475SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
477 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 923 );
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 924
925 if (RETVAL)
926 {
927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h"
932#undef GL_FUNC
933 }
934}
481 OUTPUT: 935 OUTPUT:
482 RETVAL 936 RETVAL
483 937
484void 938void
485SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
486 940
941char *
942SDL_GetKeyName (int sym)
943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
487void 950void
488SDL_PollEvent () 951poll_events ()
489 PPCODE: 952 PPCODE:
490{ 953{
491 SDL_Event ev; 954 SDL_Event ev;
492 955
493 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 958 {
495 HV *hv = newHV (); 959 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 961
498 switch (ev.type) 962 switch (ev.type)
499 { 963 {
500 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
501 case SDL_KEYUP: 965 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 971 break;
507 972
508 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 976 break;
512 977
513 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
519 break; 1004 break;
520 1005
521 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1009
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 1014 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 1020 break;
534 } 1021 }
535 1022
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
537 } 1024 }
538} 1025}
539 1026
540int 1027int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 1029 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
545 1032
546void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
547Mix_CloseAudio () 1050Mix_CloseAudio ()
548 1051
549int 1052int
550Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
551 1054
1055const char *
1056Mix_GetError ()
1057
552void 1058void
553lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
554 CODE: 1060 CODE:
1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1062
1063void
1064win32_proxy_info ()
1065 PPCODE:
1066{
555#ifndef _WIN32 1067#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1068 char buffer[2048];
1069 DWORD buflen;
1070
1071 EXTEND (SP, 3);
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1075 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1076 {
1077 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1078
1079 buflen = sizeof (buffer);
1080 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1081 {
1082 PUSHs (newSVpv (buffer, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1086 PUSHs (newSVpv (buffer, 0));
1087 }
1088 }
557#endif 1089#endif
1090}
558 1091
559char * 1092int
560gl_version () 1093add_font (char *file)
561 CODE: 1094 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
563 OUTPUT: 1096 OUTPUT:
564 RETVAL 1097 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572
573void
574add_font (char *file)
575 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 1098
582void 1099void
583load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
584 ALIAS: 1101 ALIAS:
585 load_image_file = 1 1102 load_image_file = 1
588 STRLEN image_len; 1105 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
595 1112
596 if (!rw) 1113 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
598 1115
627 1144
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1145 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 1146
630 assert (surface2->pitch == surface2->w * 4); 1147 assert (surface2->pitch == surface2->w * 4);
631 1148
1149 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 1150 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 1151 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 1152 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1155 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2);
641 1158
642 SDL_FreeSurface (surface); 1159 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 1160 SDL_FreeSurface (surface2);
644} 1161}
645 1162
669} 1186}
670 1187
671void 1188void
672error (char *message) 1189error (char *message)
673 CODE: 1190 CODE:
1191 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 1192#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1194#endif
1195
1196void
1197fatal (char *message)
1198 CODE:
1199 fprintf (stderr, "FATAL: %s\n", message);
1200#ifdef _WIN32
1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1202#endif
1203 _exit (1);
1204
1205void
1206_exit (int retval = 0)
1207 CODE:
1208#ifdef WIN32
1209 ExitThread (retval); // unclean, please beam me up
676#else 1210#else
677 fprintf (stderr, "ERROR: %s\n", message); 1211 _exit (retval);
678#endif 1212#endif
679 1213
680void 1214void
681fatal (char *message) 1215debug ()
682 CODE: 1216 CODE:
683#ifdef _WIN32 1217{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1218#if DEBUG
685#else 1219 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 1220#endif
688 exit (1); 1221}
689 1222
1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
690MODULE = CFClient PACKAGE = CFClient::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
691 1231
692CFClient::Font 1232PROTOTYPES: DISABLE
1233
1234DC::Font
693new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
694 CODE: 1236 CODE:
695{ 1237{
696 int count; 1238 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 1242}
701 OUTPUT: 1243 OUTPUT:
702 RETVAL 1244 RETVAL
703 1245
704void 1246void
705DESTROY (CFClient::Font self) 1247DESTROY (DC::Font self)
706 CODE: 1248 CODE:
707 pango_font_description_free (self); 1249 pango_font_description_free (self);
708 1250
709void 1251void
710make_default (CFClient::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
711 CODE: 1254 CODE:
712 default_font = self; 1255 default_font = self;
713 1256
714MODULE = CFClient PACKAGE = CFClient::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
715 1258
716CFClient::Layout 1259PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1260
1261void
1262glyph_cache_backup ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
1271 tc_restore ();
1272
1273DC::Layout
1274new (SV *class)
718 CODE: 1275 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
720 1277
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1279 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
728 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
729 1286
730 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
731 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
732 OUTPUT: 1289 OUTPUT:
733 RETVAL 1290 RETVAL
734 1291
735void 1292void
736DESTROY (CFClient::Layout self) 1293DESTROY (DC::Layout self)
737 CODE: 1294 CODE:
738 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
739 Safefree (self); 1297 Safefree (self);
740 1298
1299void
1300set_text (DC::Layout self, SV *text_)
1301 CODE:
1302{
1303 STRLEN textlen;
1304 char *text = SvPVutf8 (text_, textlen);
1305
1306 pango_layout_set_text (self->pl, text, textlen);
1307}
1308
1309void
1310set_markup (DC::Layout self, SV *text_)
1311 CODE:
1312{
1313 STRLEN textlen;
1314 char *text = SvPVutf8 (text_, textlen);
1315
1316 pango_layout_set_markup (self->pl, text, textlen);
1317}
1318
1319void
1320set_shapes (DC::Layout self, ...)
1321 CODE:
1322{
1323 PangoAttrList *attrs = 0;
1324 const char *text = pango_layout_get_text (self->pl);
1325 const char *pos = text;
1326 int arg = 4;
1327
1328 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1329 {
1330 PangoRectangle inkrect, rect;
1331 PangoAttribute *attr;
1332
1333 int x = SvIV (ST (arg - 3));
1334 int y = SvIV (ST (arg - 2));
1335 int w = SvIV (ST (arg - 1));
1336 int h = SvIV (ST (arg ));
1337
1338 inkrect.x = 0;
1339 inkrect.y = 0;
1340 inkrect.width = 0;
1341 inkrect.height = 0;
1342
1343 rect.x = x * PANGO_SCALE;
1344 rect.y = y * PANGO_SCALE;
1345 rect.width = w * PANGO_SCALE;
1346 rect.height = h * PANGO_SCALE;
1347
1348 if (!attrs)
1349 attrs = pango_layout_get_attributes (self->pl);
1350
1351 attr = pango_attr_shape_new (&inkrect, &rect);
1352 attr->start_index = pos - text;
1353 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1354 pango_attr_list_insert (attrs, attr);
1355
1356 arg += 4;
1357 pos += sizeof (OBJ_STR) - 1;
1358 }
1359
1360 if (attrs)
1361 pango_layout_set_attributes (self->pl, attrs);
1362}
1363
1364void
1365get_shapes (DC::Layout self)
1366 PPCODE:
1367{
1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1369
1370 do
1371 {
1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1373
1374 if (run && shape_attr_p (run))
1375 {
1376 PangoRectangle extents;
1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1378
1379 EXTEND (SP, 2);
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1382 }
1383 }
1384 while (pango_layout_iter_next_run (iter));
1385
1386 pango_layout_iter_free (iter);
1387}
1388
741int 1389int
742is_rgba (CFClient::Layout self) 1390has_wrapped (DC::Layout self)
743 CODE: 1391 CODE:
744 RETVAL = self->rgba; 1392{
1393 int lines = 1;
1394 const char *text = pango_layout_get_text (self->pl);
1395
1396 while (*text)
1397 lines += *text++ == '\n';
1398
1399 RETVAL = lines < pango_layout_get_line_count (self->pl);
1400}
745 OUTPUT: 1401 OUTPUT:
746 RETVAL 1402 RETVAL
747 1403
748void
749set_text (CFClient::Layout self, SV *text_)
750 CODE:
751{
752 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen);
754
755 pango_layout_set_text (self->pl, text, textlen);
756}
757
758void
759set_markup (CFClient::Layout self, SV *text_)
760 CODE:
761{
762 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen);
764
765 pango_layout_set_markup (self->pl, text, textlen);
766}
767
768SV * 1404SV *
769get_text (CFClient::Layout self) 1405get_text (DC::Layout self)
770 CODE: 1406 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1408 sv_utf8_decode (RETVAL);
773 OUTPUT: 1409 OUTPUT:
774 RETVAL 1410 RETVAL
775 1411
776void 1412void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1414 CODE:
779 self->r = r; 1415 self->r = r;
780 self->g = g; 1416 self->g = g;
781 self->b = b; 1417 self->b = b;
782 self->a = a; 1418 self->a = a;
783 1419
784void 1420void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
786 CODE: 1422 CODE:
787 if (self->font != font) 1423 if (self->font != font)
788 { 1424 {
789 self->font = font; 1425 self->font = font;
790 layout_update_font (self); 1426 layout_update_font (self);
791 } 1427 }
792 1428
793void 1429void
794set_height (CFClient::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
795 CODE: 1431 CODE:
796 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
797 { 1433 {
798 self->base_height = base_height; 1434 self->base_height = base_height;
799 layout_update_font (self); 1435 layout_update_font (self);
800 } 1436 }
801 1437
802void 1438void
803set_width (CFClient::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
804 CODE: 1440 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1442
807void 1443void
808set_indent (CFClient::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
809 CODE: 1445 CODE:
810 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
811 1447
812void 1448void
813set_spacing (CFClient::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
814 CODE: 1450 CODE:
815 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
816 1452
817void 1453void
818set_ellipsise (CFClient::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
819 CODE: 1455 CODE:
820 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
821 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
822 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
823 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
824 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
825 ); 1461 );
826 1462
827void 1463void
828set_single_paragraph_mode (CFClient::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
829 CODE: 1465 CODE:
830 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
831 1467
832void 1468void
833size (CFClient::Layout self) 1469size (DC::Layout self)
834 PPCODE: 1470 PPCODE:
835{ 1471{
836 int w, h; 1472 int w, h;
837 1473
838 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
841 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
842 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
843} 1479}
844 1480
845int 1481int
1482descent (DC::Layout self)
1483 CODE:
1484{
1485 PangoRectangle rect;
1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1488 RETVAL = PANGO_DESCENT (rect);
1489}
1490 OUTPUT:
1491 RETVAL
1492
1493int
846xy_to_index (CFClient::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
847 CODE: 1495 CODE:
848{ 1496{
849 int index, trailing; 1497 int index, trailing;
850 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
851 RETVAL = index; 1499 RETVAL = index + trailing;
852} 1500}
853 OUTPUT: 1501 OUTPUT:
854 RETVAL 1502 RETVAL
855 1503
856void 1504void
857cursor_pos (CFClient::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
858 PPCODE: 1506 PPCODE:
859{ 1507{
860 PangoRectangle strong_pos; 1508 PangoRectangle pos;
861 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
862 1510
863 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
865 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
866 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
867} 1515}
868 1516
869void 1517void
870render (CFClient::Layout self) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
871 PPCODE: 1519 PPCODE:
872{ 1520{
873 SV *retval; 1521 int line, x;
874 int w, h;
875 1522
876 layout_get_pixel_size (self, &w, &h); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
877 1524#if !PANGO_VERSION_CHECK (1, 17, 3)
878 if (self->rgba) 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
879 { 1526 --line;
880 cairo_surface_t *surface; 1527#endif
881 cairo_t *cairo;
882
883 retval = newSV (w * h * 4);
884 SvPOK_only (retval);
885 SvCUR_set (retval, w * h * 4);
886
887 memset (SvPVX (retval), 0, w * h * 4);
888
889 surface = cairo_image_surface_create_for_data (
890 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
891 cairo = cairo_create (surface);
892 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
893
894 pango_cairo_show_layout (cairo, self->pl);
895
896 cairo_destroy (cairo);
897 cairo_surface_destroy (surface);
898
899 // what a mess, and its premultiplied, too :(
900 {
901 uint32_t *p = (uint32_t *)SvPVX (retval);
902 uint32_t *e = p + w * h;
903
904 while (p < e)
905 {
906 uint32_t rgba = *p;
907 rgba = (rgba >> 24) | (rgba << 8);
908 rgba = SDL_SwapBE32 (rgba);
909 *p++ = rgba;
910 }
911 }
912
913 EXTEND (SP, 5); 1528 EXTEND (SP, 2);
914 PUSHs (sv_2mortal (newSViv (w))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1531}
1532
1533void
1534line_x_to_index (DC::Layout self, int line, int x)
1535 PPCODE:
1536{
1537 PangoLayoutLine *lp;
1538 int index, trailing;
1539
1540 if (line < 0)
1541 XSRETURN_EMPTY;
1542
1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1544 XSRETURN_EMPTY; /* do better */
1545
1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1547
1548 EXTEND (SP, 2);
1549 if (GIMME_V == G_SCALAR)
915 PUSHs (sv_2mortal (newSViv (h))); 1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
916 PUSHs (sv_2mortal (retval));
917 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 }
920 else 1551 else
921 { 1552 {
922 FT_Bitmap bitmap;
923
924 retval = newSV (w * h);
925 SvPOK_only (retval);
926 SvCUR_set (retval, w * h);
927
928 bitmap.rows = h;
929 bitmap.width = w;
930 bitmap.pitch = w;
931 bitmap.buffer = (unsigned char*)SvPVX (retval);
932 bitmap.num_grays = 256;
933 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
934
935 memset (bitmap.buffer, 0, w * h);
936
937 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
938
939 EXTEND (SP, 5);
940 PUSHs (sv_2mortal (newSViv (w))); 1553 PUSHs (sv_2mortal (newSViv (index)));
941 PUSHs (sv_2mortal (newSViv (h))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
942 PUSHs (sv_2mortal (retval));
943 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 } 1555 }
946} 1556}
947 1557
1558void
1559render (DC::Layout self, float x, float y, int flags = 0)
1560 CODE:
1561 rc_clear (self->rc);
1562 pango_opengl_render_layout_subpixel (
1563 self->pl,
1564 self->rc,
1565 x * PANGO_SCALE, y * PANGO_SCALE,
1566 self->r, self->g, self->b, self->a,
1567 flags
1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1572
1573void
1574draw (DC::Layout self)
1575 CODE:
1576{
1577 glEnable (GL_TEXTURE_2D);
1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1584
1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
948MODULE = CFClient PACKAGE = CFClient::Texture 1592MODULE = Deliantra::Client PACKAGE = DC::Texture
949 1593
1594PROTOTYPES: ENABLE
1595
950void 1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1601 {
1602 STRLEN datalen;
1603 char *data = SvPVbyte (data_, datalen);
1604 int bpp = datalen / (ow * oh);
1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1606
1607 SvPOK_only (result_);
1608 SvCUR_set (result_, nw * nh * bpp);
1609
1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1611 while (oh--)
1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1613
1614 sv_setsv (data_, result_);
1615 }
1616}
1617
1618void
951draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
952 PROTOTYPE: $$$;$$ 1620 PROTOTYPE: $$$;$$
953 ALIAS: 1621 ALIAS:
954 draw_quad_alpha = 1 1622 draw_quad_alpha = 1
955 draw_quad_alpha_premultiplied = 2 1623 draw_quad_alpha_premultiplied = 2
956 CODE: 1624 CODE:
957{ 1625{
958 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
959 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
960 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
961 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
962 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
963 1633
964 if (items < 5) 1634 if (items < 5)
965 { 1635 {
966 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
967 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
968 } 1638 }
969 1639
970 if (ix) 1640 if (ix)
971 { 1641 {
972 glEnable (GL_BLEND); 1642 glEnable (GL_BLEND);
1643
1644 if (ix == 2)
973 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1645 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1646 else
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649
1650 glEnable (GL_ALPHA_TEST);
1651 glAlphaFunc (GL_GREATER, 0.01f);
974 } 1652 }
975 1653
976 glBindTexture (GL_TEXTURE_2D, name); 1654 glBindTexture (GL_TEXTURE_2D, name);
977
978 if (wrap_mode)
979 {
980 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
982 }
983 1655
984 glBegin (GL_QUADS); 1656 glBegin (GL_QUADS);
985 glTexCoord2f (0, 0); glVertex2f (x , y ); 1657 glTexCoord2f (0, 0); glVertex2f (x , y );
986 glTexCoord2f (0, t); glVertex2f (x , y + h); 1658 glTexCoord2f (0, t); glVertex2f (x , y + h);
987 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1659 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
988 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1660 glTexCoord2f (s, 0); glVertex2f (x + w, y );
989 glEnd (); 1661 glEnd ();
990 1662
991 if (ix) 1663 if (ix)
1664 {
1665 glDisable (GL_ALPHA_TEST);
992 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1667 }
993} 1668}
994 1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
995MODULE = CFClient PACKAGE = CFClient::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
996 1803
997CFClient::Map 1804PROTOTYPES: DISABLE
998new (SV *class, int map_width, int map_height) 1805
1806DC::Map
1807new (SV *class)
999 CODE: 1808 CODE:
1000 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1001 RETVAL->x = 0; 1810 RETVAL->x = 0;
1002 RETVAL->y = 0; 1811 RETVAL->y = 0;
1003 RETVAL->w = map_width; 1812 RETVAL->w = 0;
1004 RETVAL->h = map_height; 1813 RETVAL->h = 0;
1005 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
1006 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
1007 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1008 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1009 RETVAL->texs = 8192;
1010 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1011 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
1012 RETVAL->row = 0; 1819 RETVAL->row = 0;
1013 OUTPUT: 1820 OUTPUT:
1014 RETVAL 1821 RETVAL
1015 1822
1016void 1823void
1017DESTROY (CFClient::Map self) 1824DESTROY (DC::Map self)
1018 CODE: 1825 CODE:
1019{ 1826{
1020 map_clear (self); 1827 map_clear (self);
1021 Safefree (self->face); 1828 Safefree (self->face2tile);
1829 Safefree (self->tex);
1022 Safefree (self); 1830 Safefree (self);
1023} 1831}
1024 1832
1025void 1833void
1834resize (DC::Map self, int map_width, int map_height)
1835 CODE:
1836 self->w = map_width;
1837 self->h = map_height;
1838
1839void
1026clear (CFClient::Map self) 1840clear (DC::Map self)
1027 CODE: 1841 CODE:
1028 map_clear (self); 1842 map_clear (self);
1029 1843
1030void 1844void
1031set_face (CFClient::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
1032 CODE: 1846 CODE:
1033{ 1847{
1034 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
1035 { 1849 need_texid (self, tile);
1036 Append (mapface, self->face, self->faces, self->faces);
1037 self->faces *= 2;
1038 }
1039
1040 self->face [face] = texid;
1041} 1850}
1042 1851
1043void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
1044set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1045 CODE: 1877 CODE:
1046{ 1878{
1047 while (self->texs <= texid) 1879 need_texid (self, texid);
1048 {
1049 Append (maptex, self->tex, self->texs, self->texs);
1050 self->texs *= 2;
1051 }
1052 1880
1053 { 1881 {
1054 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
1055 1883
1056 tex->name = name; 1884 tex->name = name;
1061 tex->r = r; 1889 tex->r = r;
1062 tex->g = g; 1890 tex->g = g;
1063 tex->b = b; 1891 tex->b = b;
1064 tex->a = a; 1892 tex->a = a;
1065 } 1893 }
1894
1895 // somewhat hackish, but for textures that require it, it really
1896 // improves the look, and most others don't suffer.
1897 glBindTexture (GL_TEXTURE_2D, name);
1898 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1900 // use uglier nearest interpolation because linear suffers
1901 // from transparent color bleeding and ugly wrapping effects.
1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1066} 1903}
1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1067 1924
1068int 1925int
1069ox (CFClient::Map self) 1926ox (DC::Map self)
1070 ALIAS: 1927 ALIAS:
1071 oy = 1 1928 oy = 1
1929 x = 2
1930 y = 3
1931 w = 4
1932 h = 5
1072 CODE: 1933 CODE:
1073 switch (ix) 1934 switch (ix)
1074 { 1935 {
1075 case 0: RETVAL = self->ox; break; 1936 case 0: RETVAL = self->ox; break;
1076 case 1: RETVAL = self->oy; break; 1937 case 1: RETVAL = self->oy; break;
1938 case 2: RETVAL = self->x; break;
1939 case 3: RETVAL = self->y; break;
1940 case 4: RETVAL = self->w; break;
1941 case 5: RETVAL = self->h; break;
1077 } 1942 }
1078 OUTPUT: 1943 OUTPUT:
1079 RETVAL 1944 RETVAL
1080 1945
1081void 1946void
1082scroll (CFClient::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1083 CODE: 1948 CODE:
1084{ 1949{
1085 if (dx > 0) 1950 if (dx > 0)
1086 map_blank (self, self->x, self->y, dx - 1, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1087 else if (dx < 0) 1952 else if (dx < 0)
1088 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1089 1954
1090 if (dy > 0) 1955 if (dy > 0)
1091 map_blank (self, self->x, self->y, self->w, dy - 1); 1956 map_blank (self, self->x, self->y, self->w, dy);
1092 else if (dy < 0) 1957 else if (dy < 0)
1093 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1094 1959
1095 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1096 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1097 1962
1098 while (self->y < 0) 1963 while (self->y < 0)
1102 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1103 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1104 } 1969 }
1105} 1970}
1106 1971
1107void 1972SV *
1108map1a_update (CFClient::Map self, SV *data_) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1109 CODE: 1974 CODE:
1110{ 1975{
1111 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1112 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1113 mapcell *cell; 1978 mapcell *cell;
1114 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1115 1982
1116 while (data < data_end) 1983 while (data < data_end - 1)
1117 { 1984 {
1118 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1119 1986
1120 x = ((flags >> 10) & 63) + self->x; 1987 x = self->x + ((flags >> 10) & 63);
1121 y = ((flags >> 4) & 63) + self->y; 1988 y = self->y + ((flags >> 4) & 63);
1122 1989
1123 cell = map_get_cell (self, x, y); 1990 cell = map_get_cell (self, x, y);
1124 1991
1125 if (flags & 15) 1992 if (flags & 15)
1126 { 1993 {
1127 if (cell->darkness < 0) 1994 if (!cell->darkness)
1128 { 1995 {
1996 memset (cell, 0, sizeof (*cell));
1129 cell->darkness = 0; 1997 cell->darkness = 256;
1130 cell->face [0] = 0;
1131 cell->face [1] = 0;
1132 cell->face [2] = 0;
1133 } 1998 }
1134 1999
1135 cell->darkness = flags & 8 ? *data++ : 255;
1136
1137 //TODO: don't trust server data to be in-range(!) 2000 //TODO: don't trust server data to be in-range(!)
1138 2001
1139 if (flags & 4) 2002 if (flags & 8)
1140 { 2003 {
1141 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2004 if (extmap)
2005 {
2006 uint8_t ext, cmd;
2007
2008 do
2009 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1;
2018 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 }
2038 while (ext & 0x80);
2039 }
2040 else
2041 cell->darkness = *data++ + 1;
1142 } 2042 }
1143 2043
2044 for (z = 0; z <= 2; ++z)
1144 if (flags & 2) 2045 if (flags & (4 >> z))
1145 { 2046 {
1146 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1147 } 2066 }
1148
1149 if (flags & 1)
1150 {
1151 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1152 }
1153 } 2067 }
1154 else 2068 else
1155 cell->darkness = -1; 2069 CELL_CLEAR (cell);
1156 } 2070 }
1157} 2071}
2072 OUTPUT:
2073 RETVAL
1158 2074
1159SV * 2075SV *
1160mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1161 CODE: 2077 CODE:
1162{ 2078{
1163 int x1, x; 2079 int x1, x;
1164 int y1, y; 2080 int y1, y;
1165 int z; 2081 int z;
1186 { 2102 {
1187 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1188 2104
1189 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1190 { 2106 {
1191 mapface face = cell->face [z];
1192
1193 if (face)
1194 {
1195 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1196 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1197 int a1 = tex.a; 2109 int a1 = tex.a;
1198 2110
1199 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1200 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1201 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1202 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1203 }
1204 } 2115 }
1205 } 2116 }
1206 2117
1207 *map++ = (r ) 2118 *map++ = (r )
1208 | (g << 8) 2119 | (g << 8)
1215} 2126}
1216 OUTPUT: 2127 OUTPUT:
1217 RETVAL 2128 RETVAL
1218 2129
1219void 2130void
1220draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE:
2133{
2134 int x, y, z;
2135
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
2146
2147 pl_tex.name = 0;
2148
2149 // that's current max. sorry.
2150 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
2198 for (y = 0; y < sh; y++)
2199 if (0 <= y + my && y + my < self->rows)
2200 {
2201 maprow *row = self->row + (y + my);
2202
2203 for (x = 0; x < sw; x++)
2204 if (row->c0 <= x + mx && x + mx < row->c1)
2205 {
2206 mapcell *cell = row->col + (x + mx - row->c0);
2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
2213
2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
2320 {
2321 int level = (w << 5) | b;
2322 HE *he;
2323
2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
2326 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he);
2328 IV bits = SvIVX (HeVAL (he));
2329
2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
2333 {
2334 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T;
2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
2350 glEnd ();
2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2352 glBegin (GL_QUADS);
2353 }
2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
2376 }
2377 }
2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
2411
2412 // top layer: overlays such as the health bar
2413 for (y = 0; y < sh; y++)
2414 if (0 <= y + my && y + my < self->rows)
2415 {
2416 maprow *row = self->row + (y + my);
2417
2418 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1)
2420 {
2421 mapcell *cell = row->col + (x + mx - row->c0);
2422
2423 int px = x * T;
2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2431
2432 if (cell->stat_hp)
2433 {
2434 int width = cell->stat_width * T;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2436
2437 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py);
2440
2441 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2442 glRectf (px + 2,
2443 py - thick - 1,
2444 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2445 }
2446 }
2447 }
2448}
2449
2450void
2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2452 CODE:
2453{
2454 static float color[16][3] = {
2455 { 0.00f, 0.00f, 0.00f },
2456 { 1.00f, 1.00f, 1.00f },
2457 { 0.00f, 0.00f, 0.55f },
2458 { 1.00f, 0.00f, 0.00f },
2459
2460 { 1.00f, 0.54f, 0.00f },
2461 { 0.11f, 0.56f, 1.00f },
2462 { 0.93f, 0.46f, 0.00f },
2463 { 0.18f, 0.54f, 0.34f },
2464
2465 { 0.56f, 0.73f, 0.56f },
2466 { 0.80f, 0.80f, 0.80f },
2467 { 0.55f, 0.41f, 0.13f },
2468 { 0.99f, 0.77f, 0.26f },
2469
2470 { 0.74f, 0.65f, 0.41f },
2471
2472 { 0.00f, 1.00f, 1.00f },
2473 { 1.00f, 0.00f, 1.00f },
2474 { 1.00f, 1.00f, 0.00f },
2475 };
2476
2477 int x, y;
2478
2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2487 glEnable (GL_BLEND);
2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2489 glBegin (GL_QUADS);
2490
2491 for (y = 0; y < h; y++)
2492 for (x = 0; x < w; x++)
2493 {
2494 unsigned char m = data [x + y * w];
2495
2496 if (m)
2497 {
2498 float *c = color [m & 15];
2499
2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2501 float tx2 = tx1 + 0.5f;
2502
2503 glColor4f (c[0], c[1], c[2], 1);
2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2508 }
2509 }
2510
2511 glEnd ();
2512 glDisable (GL_BLEND);
2513 glDisable (GL_TEXTURE_2D);
2514}
2515
2516void
2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1221 PPCODE: 2518 PPCODE:
1222{ 2519{
1223 int vx, vy;
1224 int x, y, z; 2520 int x, y;
1225 int last_name;
1226 mapface face;
1227 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1228 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1229 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1230 2528
1231 memset (darkness, 255, sw4 * sh);
1232 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1233 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1234 2531
1235 vx = self->x + (self->w - sw) / 2 - shift_x; 2532 mx += self->x - 1;
1236 vy = self->y + (self->h - sh) / 2 - shift_y; 2533 my += self->y - 1;
1237 2534
1238 /*
1239 int vx = self->vx = self->w >= sw
1240 ? self->x + (self->w - sw) / 2
1241 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1242
1243 int vy = self->vy = self->h >= sh
1244 ? self->y + (self->h - sh) / 2
1245 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1246 */
1247
1248 glColor4ub (255, 255, 255, 255);
1249
1250 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1251 glEnable (GL_BLEND);
1252 glEnable (GL_TEXTURE_2D);
1253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1254
1255 glBegin (GL_QUADS);
1256
1257 last_name = 0;
1258
1259 for (z = 0; z < 3; z++)
1260 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1261 if (0 <= y + vy && y + vy < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1262 { 2537 {
1263 maprow *row = self->row + (y + vy); 2538 maprow *row = self->row + (y + my);
1264 2539
1265 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1266 if (row->c0 <= x + vx && x + vx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1267 { 2542 {
1268 mapcell *cell = row->col + (x + vx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1269 2544
1270 darkness[y * sw4 + x] = cell->darkness < 0 2545 darkness1 [y * sw1 + x] = cell->darkness
2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1271 ? 255 - FOW_DARKNESS 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1272 : 255 - cell->darkness;
1273
1274 face = cell->face [z];
1275
1276 if (face)
1277 {
1278 maptex tex = self->tex [face];
1279
1280 int px = (x + 1) * 32 - tex.w;
1281 int py = (y + 1) * 32 - tex.h;
1282
1283 if (last_name != tex.name)
1284 {
1285 glEnd ();
1286 last_name = tex.name;
1287 glBindTexture (GL_TEXTURE_2D, last_name);
1288 glBegin (GL_QUADS);
1289 }
1290
1291 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1292 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1293 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1294 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1295 }
1296 } 2548 }
1297 } 2549 }
1298 2550
1299 glEnd (); 2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1300 2563
1301 glDisable (GL_TEXTURE_2D); 2564 uint8_t r11 = (d11 + d21 + d12) / 3;
1302 glDisable (GL_BLEND); 2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
1303 2588
1304 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1305 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1306 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1307 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1308} 2593}
1309 2594
1310SV * 2595SV *
1311get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1312 CODE: 2597 CODE:
1313{ 2598{
1314 int x, y, x1, y1; 2599 int x, y, x1, y1;
1315 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1316 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1341 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1342 { 2627 {
1343 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1344 uint8_t flags = 0; 2629 uint8_t flags = 0;
1345 2630
1346 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1347 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1348 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1349 2634
1350 *data++ = flags; 2635 *data++ = flags;
1351 2636
1352 if (flags & 1) 2637 if (flags & 1)
1353 { 2638 {
2639 tileid tile = cell->tile [0];
1354 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1355 *data++ = cell->face [0]; 2641 *data++ = tile;
1356 } 2642 }
1357 2643
1358 if (flags & 2) 2644 if (flags & 2)
1359 { 2645 {
2646 tileid tile = cell->tile [1];
1360 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1361 *data++ = cell->face [1]; 2648 *data++ = tile;
1362 } 2649 }
1363 2650
1364 if (flags & 4) 2651 if (flags & 4)
1365 { 2652 {
2653 tileid tile = cell->tile [2];
1366 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1367 *data++ = cell->face [2]; 2655 *data++ = tile;
1368 } 2656 }
1369 } 2657 }
1370 else 2658 else
1371 *data++ = 0; 2659 *data++ = 0;
1372 } 2660 }
1373 } 2661 }
1374 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1375 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1376 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1377 RETVAL = data_sv; 2670 RETVAL = data_sv;
1378} 2671}
1379 OUTPUT: 2672 OUTPUT:
1380 RETVAL 2673 RETVAL
1381 2674
1382void 2675void
1383set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1384 PPCODE: 2677 PPCODE:
1385{ 2678{
1386 int x, y, z; 2679 int x, y, z;
1387 int w, h; 2680 int w, h;
1388 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1389 2692
1390 if (*data++ != 0) 2693 if (*data++ != 0)
1391 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1392 2695
1393 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1394 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1395 2698
1396 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1408 { 2711 {
1409 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1410 2713
1411 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1412 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1413 uint8_t flags = *data++; 2721 flags = *data++;
1414 2722
1415 if (flags) 2723 if (flags)
1416 { 2724 {
1417 mapface face[3] = { 0, 0, 0 };
1418
1419 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1420 2727
1421 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1422 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1423 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1424 2731
1425 if (cell->darkness <= 0) 2732 if (cell->darkness == 0)
1426 { 2733 {
1427 cell->darkness = -1; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1428 2736
1429 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1430 { 2738 {
1431 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1432 2740
1433 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1434 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1435 } 2748 }
1436 } 2749 }
1437 } 2750 }
1438 } 2751 }
1439 } 2752 }
1440} 2753}
1441 2754
1442MODULE = CFClient PACKAGE = CFClient::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1443 2756
1444CFClient::MixChunk 2757DC::RW
1445new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1446 CODE: 2759 CODE:
1447 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1448 OUTPUT: 2766 OUTPUT:
1449 RETVAL 2767 RETVAL
1450 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1451void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1452DESTROY (CFClient::MixChunk self) 2878DESTROY (DC::MixChunk self)
1453 CODE: 2879 CODE:
1454 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1455 2881
1456int 2882int
1457volume (CFClient::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1458 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1459 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1460 OUTPUT: 2888 OUTPUT:
1461 RETVAL 2889 RETVAL
1462 2890
1463int 2891DC::Channel
1464play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1465 CODE: 2893 CODE:
2894{
1466 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1467 OUTPUT: 2906 OUTPUT:
1468 RETVAL 2907 RETVAL
1469 2908
1470MODULE = CFClient PACKAGE = CFClient::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1471 2910
1472int 2911int
1473volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1474 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1475 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1476 OUTPUT: 2918 OUTPUT:
1477 RETVAL 2919 RETVAL
1478 2920
1479CFClient::MixMusic 2921void
1480new_from_file (SV *class, char *path) 2922fade_out (int ms)
1481 CODE: 2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
1482 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1483 OUTPUT: 2935 OUTPUT:
1484 RETVAL 2936 RETVAL
1485 2937
1486void 2938void
1487DESTROY (CFClient::MixMusic self) 2939DESTROY (DC::MixMusic self)
1488 CODE: 2940 CODE:
1489 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1490 2942
1491int 2943int
1492play (CFClient::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1493 CODE: 2945 CODE:
1494 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1495 OUTPUT: 2947 OUTPUT:
1496 RETVAL 2948 RETVAL
1497 2949
2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
1498MODULE = CFClient PACKAGE = CFClient::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1499 2958
1500BOOT: 2959BOOT:
1501{ 2960{
1502 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1503 static const struct { 2962 static const struct {
1504 const char *name; 2963 const char *name;
1505 IV iv; 2964 IV iv;
1506 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1507# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1508 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1509 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1510 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1511 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1512 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2976 const_iv (GL_CULL_FACE),
1513 const_iv (GL_SCISSOR_TEST), 2977 const_iv (GL_SCISSOR_TEST),
2978 const_iv (GL_DEPTH_TEST),
2979 const_iv (GL_ALPHA_TEST),
2980 const_iv (GL_NORMALIZE),
2981 const_iv (GL_RESCALE_NORMAL),
2982 const_iv (GL_FRONT),
2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1514 const_iv (GL_AND), 2985 const_iv (GL_AND),
1515 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1516 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1517 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1518 const_iv (GL_SRC_ALPHA_SATURATE), 2989 const_iv (GL_DST_ALPHA),
1519 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1520 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2996 const_iv (GL_SRC_ALPHA_SATURATE),
1521 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1522 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2999 const_iv (GL_RGBA4),
3000 const_iv (GL_RGBA8),
3001 const_iv (GL_RGB5_A1),
1523 const_iv (GL_UNSIGNED_BYTE), 3002 const_iv (GL_UNSIGNED_BYTE),
3003 const_iv (GL_UNSIGNED_SHORT),
3004 const_iv (GL_UNSIGNED_INT),
1524 const_iv (GL_ALPHA), 3005 const_iv (GL_ALPHA),
3006 const_iv (GL_INTENSITY),
1525 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
3008 const_iv (GL_LUMINANCE_ALPHA),
1526 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1527 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1528 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1529 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1530 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1531 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1532 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1533 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1534 const_iv (GL_TEXTURE_ENV_MODE), 3025 const_iv (GL_TEXTURE_ENV_MODE),
1535 const_iv (GL_TEXTURE_WRAP_S), 3026 const_iv (GL_TEXTURE_WRAP_S),
1536 const_iv (GL_TEXTURE_WRAP_T), 3027 const_iv (GL_TEXTURE_WRAP_T),
3028 const_iv (GL_REPEAT),
1537 const_iv (GL_CLAMP), 3029 const_iv (GL_CLAMP),
1538 const_iv (GL_REPEAT), 3030 const_iv (GL_CLAMP_TO_EDGE),
1539 const_iv (GL_NEAREST), 3031 const_iv (GL_NEAREST),
1540 const_iv (GL_LINEAR), 3032 const_iv (GL_LINEAR),
1541 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3033 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1542 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3034 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1543 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3035 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1544 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3036 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1545 const_iv (GL_GENERATE_MIPMAP), 3037 const_iv (GL_GENERATE_MIPMAP),
1546 const_iv (GL_MODULATE), 3038 const_iv (GL_MODULATE),
1547 const_iv (GL_DECAL), 3039 const_iv (GL_DECAL),
1548 const_iv (GL_REPLACE), 3040 const_iv (GL_REPLACE),
3041 const_iv (GL_DEPTH_BUFFER_BIT),
1549 const_iv (GL_COLOR_BUFFER_BIT), 3042 const_iv (GL_COLOR_BUFFER_BIT),
1550 const_iv (GL_PROJECTION), 3043 const_iv (GL_PROJECTION),
1551 const_iv (GL_MODELVIEW), 3044 const_iv (GL_MODELVIEW),
1552 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1553 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1554 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1555 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1556 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1557 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
3052 const_iv (GL_LINE_STRIP),
3053 const_iv (GL_LINE_LOOP),
1558 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
3055 const_iv (GL_QUAD_STRIP),
3056 const_iv (GL_TRIANGLES),
3057 const_iv (GL_TRIANGLE_STRIP),
3058 const_iv (GL_TRIANGLE_FAN),
1559 const_iv (GL_LINE_LOOP), 3059 const_iv (GL_POLYGON),
1560 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1561 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
3069 const_iv (GL_V2F),
3070 const_iv (GL_V3F),
3071 const_iv (GL_T2F_V3F),
3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1562# undef const_iv 3076# undef const_iv
1563 }; 3077 };
1564 3078
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
1567} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
3094
3095char *
3096gl_vendor ()
3097 CODE:
3098 RETVAL = (char *)glGetString (GL_VENDOR);
3099 OUTPUT:
3100 RETVAL
3101
3102char *
3103gl_version ()
3104 CODE:
3105 RETVAL = (char *)glGetString (GL_VERSION);
3106 OUTPUT:
3107 RETVAL
3108
3109char *
3110gl_extensions ()
3111 CODE:
3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3113 OUTPUT:
3114 RETVAL
3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
1568 3129
1569int glGetError () 3130int glGetError ()
3131
3132void glFinish ()
1570 3133
1571void glClear (int mask) 3134void glClear (int mask)
1572 3135
1573void glClearColor (float r, float g, float b, float a = 1.0) 3136void glClearColor (float r, float g, float b, float a = 1.0)
1574 PROTOTYPE: @ 3137 PROTOTYPE: @
1581 3144
1582void glHint (int target, int mode) 3145void glHint (int target, int mode)
1583 3146
1584void glBlendFunc (int sfactor, int dfactor) 3147void glBlendFunc (int sfactor, int dfactor)
1585 3148
3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3150 CODE:
3151 gl_BlendFuncSeparate (sa, da, saa, daa);
3152
3153# void glBlendEquation (int se)
3154
3155void glDepthMask (int flag)
3156
1586void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
1587 3158
1588void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
1589 3160
1590void glMatrixMode (int mode) 3161void glMatrixMode (int mode)
1593 3164
1594void glPopMatrix () 3165void glPopMatrix ()
1595 3166
1596void glLoadIdentity () 3167void glLoadIdentity ()
1597 3168
3169void glDrawBuffer (int buffer)
3170
3171void glReadBuffer (int buffer)
3172
1598# near and far are due to microsofts buggy c compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3175
3176# near_ and far_ are due to microsofts buggy "c" compiler
1599void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
1600 3180
1601void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
1602 3182
1603void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
1604 3184
1612 3192
1613void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
1614 CODE: 3194 CODE:
1615 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
1616 3196
1617void glBegin (int mode)
1618
1619void glEnd ()
1620
1621void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
1622 PROTOTYPE: @ 3198 PROTOTYPE: @
3199 ALIAS:
3200 glColor_premultiply = 1
1623 CODE: 3201 CODE:
1624 glColor4ub (MIN ((int)(r * 255.f), 255), 3202 if (ix)
1625 MIN ((int)(g * 255.f), 255), 3203 {
1626 MIN ((int)(b * 255.f), 255), 3204 r *= a;
1627 MIN ((int)(a * 255.f), 255)); 3205 g *= a;
3206 b *= a;
3207 }
3208 // microsoft visual "c" rounds instead of truncating...
3209 glColor4f (r, g, b, a);
3210
3211void glRasterPos (float x, float y, float z = 0.)
3212 CODE:
3213 glRasterPos3f (0, 0, z);
3214 glBitmap (0, 0, 0, 0, x, y, 0);
1628 3215
1629void glVertex (float x, float y, float z = 0.) 3216void glVertex (float x, float y, float z = 0.)
1630 CODE: 3217 CODE:
1631 glVertex3f (x, y, z); 3218 glVertex3f (x, y, z);
1632 3219
1633void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
1634 CODE: 3221 CODE:
1635 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
1636 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
1637void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
1638 CODE: 3254 CODE:
1639 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
1640 3256
1641void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
1644 3260
1645void glBindTexture (int target, int name) 3261void glBindTexture (int target, int name)
1646 3262
1647void glConvolutionParameter (int target, int pname, float params) 3263void glConvolutionParameter (int target, int pname, float params)
1648 CODE: 3264 CODE:
1649 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3265 if (gl.ConvolutionParameterf)
3266 gl.ConvolutionParameterf (target, pname, params);
1650 3267
1651void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3268void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1652 CODE: 3269 CODE:
1653 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3270 if (gl.ConvolutionFilter2D)
1654 (target, internalformat, width, height, format, type, data)); 3271 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1655 3272
1656void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1657 CODE: 3274 CODE:
1658 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3275 if (gl.SeparableFilter2D)
1659 (target, internalformat, width, height, format, type, row, column)); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1660 3277
1661void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1662 3279
1663void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1664 3281
1665void glRasterPos (int x, int y) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
1666 CODE: 3283
1667 glRasterPos2i (x, y); 3284void glPixelZoom (float x, float y)
1668 3285
1669void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1670 3287
1671int glGenTexture () 3288int glGenTexture ()
1672 CODE: 3289 CODE:
1673{ 3290 RETVAL = gen_texture ();
1674 GLuint name;
1675 glGenTextures (1, &name);
1676 RETVAL = name;
1677}
1678 OUTPUT: 3291 OUTPUT:
1679 RETVAL 3292 RETVAL
1680 3293
1681void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
1682 CODE: 3295 CODE:
1683{
1684 GLuint name_ = name;
1685 glDeleteTextures (1, &name_); 3296 del_texture (name);
1686} 3297
1687
1688int glGenList () 3298int glGenList ()
1689 CODE: 3299 CODE:
1690 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
1691 OUTPUT: 3301 OUTPUT:
1692 RETVAL 3302 RETVAL
1699 3309
1700void glEndList () 3310void glEndList ()
1701 3311
1702void glCallList (int list) 3312void glCallList (int list)
1703 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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