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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
16#endif 26#endif
17 27
28#include <assert.h>
18#include <math.h> 29#include <math.h>
19#include <string.h> 30#include <string.h>
20#include <stdio.h> 31#include <stdio.h>
21#include <stdlib.h> 32#include <stdlib.h>
22 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
23#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
24#include <SDL_endian.h> 38#include <SDL_endian.h>
25#include <SDL_image.h> 39#include <SDL_image.h>
26#include <SDL_mixer.h> 40#include <SDL_mixer.h>
27#include <SDL_opengl.h> 41#include <SDL_opengl.h>
28 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
29#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
31 52
32#include <glib/gmacros.h> 53#include <glib/gmacros.h>
33 54
34#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
35 67
36#ifndef _WIN32 68#ifndef _WIN32
37# include <sys/types.h> 69# include <sys/types.h>
38# include <sys/socket.h> 70# include <sys/socket.h>
39# include <netinet/in.h> 71# include <netinet/in.h>
40# include <netinet/tcp.h> 72# include <netinet/tcp.h>
41# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 78#else
43 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 80#endif
50 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
65 106
66static struct 107static struct
67{ 108{
68#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 110#include "glfunc.h"
70#undef GL_FUNC 111#undef GL_FUNC
71} gl; 112} gl;
72 113
114static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 116{
75 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 121 else
80 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
81} 123}
82 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
83#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
84 151
85#include "pango-font.c" 152#include "pango-font.c"
86#include "pango-fontmap.c" 153#include "pango-fontmap.c"
87#include "pango-render.c" 154#include "pango-render.c"
88 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
91 160
92typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
93 162
94static int 163static int
95shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
96{ 165{
97 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
111 180
112typedef struct cf_layout { 181typedef struct cf_layout {
113 PangoLayout *pl; 182 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
115 int base_height; 184 int base_height;
116 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
117} *CFPlus__Layout; 187} *DC__Layout;
118 188
119static CFPlus__Font default_font; 189static DC__Font default_font;
120static PangoContext *opengl_context; 190static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
122 192
123static void 193static void
124substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
129#endif 199#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 201}
132 202
133static void 203static void
134layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
135{ 205{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
138 */ 208 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
140 210
141 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 213
144 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
145} 215}
146 216
147static void 217static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 219{
150 PangoRectangle rect; 220 PangoRectangle rect;
151 221
152 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
160 230
161 *w = rect.width; 231 *w = rect.width;
162 *h = rect.height; 232 *h = rect.height;
163} 233}
164 234
235typedef uint16_t tileid;
165typedef uint16_t mapface; 236typedef uint16_t faceid;
166 237
167typedef struct { 238typedef struct {
168 GLint name; 239 GLuint name;
169 int w, h; 240 int w, h;
170 float s, t; 241 float s, t;
171 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
172} maptex; 246} maptex;
173 247
174typedef struct { 248typedef struct {
175 uint32_t player; 249 uint32_t player;
176 mapface face[3]; 250 tileid tile[3];
177 uint16_t darkness; 251 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 253} mapcell;
180 254
181typedef struct { 255typedef struct {
182 int32_t c0, c1; 256 int32_t c0, c1;
183 mapcell *col; 257 mapcell *col;
184} maprow; 258} maprow;
185 259
186typedef struct map { 260typedef struct map {
187 int x, y, w, h; 261 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 263 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 264 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 265
195 int32_t rows; 266 int32_t rows;
196 maprow *row; 267 maprow *row;
197} *CFPlus__Map; 268} *DC__Map;
198 269
199static char * 270static char *
200prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
201{ 272{
202 char *p; 273 char *p;
219} 290}
220 291
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
224static maprow * 315static maprow *
225map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
226{ 317{
227 if (0 > y) 318 if (0 > y)
228 { 319 {
229 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
268 359
269 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
270} 361}
271 362
272static mapcell * 363static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
274{ 365{
275 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
276} 367}
277 368
278static void 369static void
279map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
280{ 371{
281 int r; 372 int r;
282 373
283 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
291 self->oy = 0; 382 self->oy = 0;
292 self->row = 0; 383 self->row = 0;
293 self->rows = 0; 384 self->rows = 0;
294} 385}
295 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
296static void 397static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 399{
299 int x, y; 400 int x, y;
300 maprow *row; 401 maprow *row;
301 mapcell *cell; 402 mapcell *cell;
302 403
314 if (x >= row->c1) 415 if (x >= row->c1)
315 break; 416 break;
316 417
317 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
318 419
319 cell->darkness = 0; 420 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 421 }
324 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
325} 439}
326 440
327static void 441static void
328music_finished (void) 442music_finished (void)
329{ 443{
365 n |= n >> 16; 479 n |= n >> 16;
366 480
367 return n + 1; 481 return n + 1;
368} 482}
369 483
370MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
371 595
372PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
373 597
374BOOT: 598BOOT:
375{ 599{
376 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 601 static const struct {
378 const char *name; 602 const char *name;
379 IV iv; 603 IV iv;
380 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
382 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
464 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 765
477 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 767
479 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
480# undef const_iv 798# undef const_iv
481 }; 799 };
482 800
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
486 813
487int 814int
488in_destruct () 815in_destruct ()
489 CODE: 816 CODE:
490 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
493 820
494NV floor (NV x) 821NV floor (NV x)
495 822
496NV ceil (NV x) 823NV ceil (NV x)
497 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
498void 835void
499pango_init () 836pango_init ()
500 CODE: 837 CODE:
501{ 838{
502 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
505} 847}
506 848
507int 849char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 850
510void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
511SDL_Quit () 859void SDL_Quit ()
512 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
513void 870void
514SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
515 PPCODE: 872 PPCODE:
516{ 873{
517 SDL_Rect **m; 874 SDL_Rect **m;
518 875
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 880
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 883
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 888
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 891
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 893
543 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
544 while (*m) 895 while (*m)
545 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
546 AV *av = newAV (); 899 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
550 906
551 ++m; 907 ++m;
552 } 908 }
553} 909}
554 910
555char *
556SDL_GetError ()
557
558int 911int
559SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
561 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 925 );
926
564 if (RETVAL) 927 if (RETVAL)
565 { 928 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 933#include "glfunc.h"
569# undef GL_FUNC 934#undef GL_FUNC
570 } 935 }
936}
571 OUTPUT: 937 OUTPUT:
572 RETVAL 938 RETVAL
573 939
574void 940void
575SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
576 942
577char * 943char *
578SDL_GetKeyName (int sym) 944SDL_GetKeyName (int sym)
579 945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
580void 952void
581SDL_PollEvent () 953poll_events ()
582 PPCODE: 954 PPCODE:
583{ 955{
584 SDL_Event ev; 956 SDL_Event ev;
585 957
586 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 960 {
588 HV *hv = newHV (); 961 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 963
591 switch (ev.type) 964 switch (ev.type)
592 { 965 {
593 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
594 case SDL_KEYUP: 967 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 973 break;
600 974
601 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 978 break;
605 979
606 case SDL_MOUSEMOTION: 980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
614 break; 1006 break;
615 1007
616 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1011
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1022 break;
631 } 1023 }
632 1024
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1026 }
635} 1027}
636 1028
637int 1029int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1031 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
642 1034
643void 1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
1050
1051void
644Mix_CloseAudio () 1052Mix_CloseAudio ()
645 1053
646int 1054int
647Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
648 1056
1057const char *
1058Mix_GetError ()
1059
649void 1060void
650lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
651 CODE: 1062 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1064
656void 1065void
657win32_proxy_info () 1066win32_proxy_info ()
658 PPCODE: 1067 PPCODE:
659{ 1068{
680 } 1089 }
681 } 1090 }
682#endif 1091#endif
683} 1092}
684 1093
685void 1094int
686add_font (char *file) 1095add_font (char *file)
687 CODE: 1096 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT:
1099 RETVAL
689 1100
690void 1101void
691load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
692 ALIAS: 1103 ALIAS:
693 load_image_file = 1 1104 load_image_file = 1
696 STRLEN image_len; 1107 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
703 1114
704 if (!rw) 1115 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
706 1117
779void 1190void
780error (char *message) 1191error (char *message)
781 CODE: 1192 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1193 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1194#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1196#endif
786 1197
787void 1198void
788fatal (char *message) 1199fatal (char *message)
789 CODE: 1200 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1201 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1202#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1204#endif
794 _exit (1); 1205 _exit (1);
795 1206
796void 1207void
797_exit (int retval = 0) 1208_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1211 ExitThread (retval); // unclean, please beam me up
801#else 1212#else
802 _exit (retval); 1213 _exit (retval);
803#endif 1214#endif
804 1215
805MODULE = CFPlus PACKAGE = CFPlus::Font 1216void
1217debug ()
1218 CODE:
1219{
1220#if DEBUG
1221 VALGRIND_DO_LEAK_CHECK;
1222#endif
1223}
806 1224
807CFPlus::Font 1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1232MODULE = Deliantra::Client PACKAGE = DC::Font
1233
1234PROTOTYPES: DISABLE
1235
1236DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1238 CODE:
810{ 1239{
811 int count; 1240 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1244}
816 OUTPUT: 1245 OUTPUT:
817 RETVAL 1246 RETVAL
818 1247
819void 1248void
820DESTROY (CFPlus::Font self) 1249DESTROY (DC::Font self)
821 CODE: 1250 CODE:
822 pango_font_description_free (self); 1251 pango_font_description_free (self);
823 1252
824void 1253void
825make_default (CFPlus::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
826 CODE: 1256 CODE:
827 default_font = self; 1257 default_font = self;
828 1258
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1260
1261PROTOTYPES: DISABLE
1262
831void 1263void
832reset_glyph_cache () 1264glyph_cache_backup ()
1265 PROTOTYPE:
833 CODE: 1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
834 tc_clear (); 1273 tc_restore ();
835 1274
836CFPlus::Layout 1275DC::Layout
837new (SV *class) 1276new (SV *class)
838 CODE: 1277 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
840 1279
841 RETVAL->pl = pango_layout_new (opengl_context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1282 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1283 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1284 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1285 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
848 1288
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1290 layout_update_font (RETVAL);
851 OUTPUT: 1291 OUTPUT:
852 RETVAL 1292 RETVAL
853 1293
854void 1294void
855DESTROY (CFPlus::Layout self) 1295DESTROY (DC::Layout self)
856 CODE: 1296 CODE:
857 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
858 Safefree (self); 1299 Safefree (self);
859 1300
860void 1301void
861set_text (CFPlus::Layout self, SV *text_) 1302set_text (DC::Layout self, SV *text_)
862 CODE: 1303 CODE:
863{ 1304{
864 STRLEN textlen; 1305 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1306 char *text = SvPVutf8 (text_, textlen);
866 1307
867 pango_layout_set_text (self->pl, text, textlen); 1308 pango_layout_set_text (self->pl, text, textlen);
868} 1309}
869 1310
870void 1311void
871set_markup (CFPlus::Layout self, SV *text_) 1312set_markup (DC::Layout self, SV *text_)
872 CODE: 1313 CODE:
873{ 1314{
874 STRLEN textlen; 1315 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1316 char *text = SvPVutf8 (text_, textlen);
876 1317
877 pango_layout_set_markup (self->pl, text, textlen); 1318 pango_layout_set_markup (self->pl, text, textlen);
878} 1319}
879 1320
880void 1321void
881set_shapes (CFPlus::Layout self, ...) 1322set_shapes (DC::Layout self, ...)
882 CODE: 1323 CODE:
883{ 1324{
884 PangoAttrList *attrs = 0; 1325 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1326 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1327 const char *pos = text;
921 if (attrs) 1362 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1363 pango_layout_set_attributes (self->pl, attrs);
923} 1364}
924 1365
925void 1366void
926get_shapes (CFPlus::Layout self) 1367get_shapes (DC::Layout self)
927 PPCODE: 1368 PPCODE:
928{ 1369{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1371
931 do 1372 do
932 { 1373 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1375
935 if (run && shape_attr_p (run)) 1376 if (run && shape_attr_p (run))
936 { 1377 {
937 PangoRectangle extents; 1378 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1387
947 pango_layout_iter_free (iter); 1388 pango_layout_iter_free (iter);
948} 1389}
949 1390
950int 1391int
951has_wrapped (CFPlus::Layout self) 1392has_wrapped (DC::Layout self)
952 CODE: 1393 CODE:
953{ 1394{
954 int lines = 1; 1395 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1396 const char *text = pango_layout_get_text (self->pl);
956 1397
961} 1402}
962 OUTPUT: 1403 OUTPUT:
963 RETVAL 1404 RETVAL
964 1405
965SV * 1406SV *
966get_text (CFPlus::Layout self) 1407get_text (DC::Layout self)
967 CODE: 1408 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1410 sv_utf8_decode (RETVAL);
970 OUTPUT: 1411 OUTPUT:
971 RETVAL 1412 RETVAL
972 1413
973void 1414void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1416 CODE:
976 self->r = r; 1417 self->r = r;
977 self->g = g; 1418 self->g = g;
978 self->b = b; 1419 self->b = b;
979 self->a = a; 1420 self->a = a;
980 1421
981void 1422void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1424 CODE:
984 if (self->font != font) 1425 if (self->font != font)
985 { 1426 {
986 self->font = font; 1427 self->font = font;
987 layout_update_font (self); 1428 layout_update_font (self);
988 } 1429 }
989 1430
990void 1431void
991set_height (CFPlus::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
992 CODE: 1433 CODE:
993 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
994 { 1435 {
995 self->base_height = base_height; 1436 self->base_height = base_height;
996 layout_update_font (self); 1437 layout_update_font (self);
997 } 1438 }
998 1439
999void 1440void
1000set_width (CFPlus::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1442 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1444
1004void 1445void
1005set_indent (CFPlus::Layout self, int indent) 1446set_indent (DC::Layout self, int indent)
1006 CODE: 1447 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1449
1009void 1450void
1010set_spacing (CFPlus::Layout self, int spacing) 1451set_spacing (DC::Layout self, int spacing)
1011 CODE: 1452 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1454
1014void 1455void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1456set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1457 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1458 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1462 : PANGO_ELLIPSIZE_NONE
1022 ); 1463 );
1023 1464
1024void 1465void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1466set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1467 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1469
1029void 1470void
1030size (CFPlus::Layout self) 1471size (DC::Layout self)
1031 PPCODE: 1472 PPCODE:
1032{ 1473{
1033 int w, h; 1474 int w, h;
1034 1475
1035 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
1040} 1481}
1041 1482
1042int 1483int
1043descent (CFPlus::Layout self) 1484descent (DC::Layout self)
1044 CODE: 1485 CODE:
1045{ 1486{
1046 PangoRectangle rect; 1487 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1490 RETVAL = PANGO_DESCENT (rect);
1050} 1491}
1051 OUTPUT: 1492 OUTPUT:
1052 RETVAL 1493 RETVAL
1053 1494
1054int 1495int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1497 CODE:
1057{ 1498{
1058 int index, trailing; 1499 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1501 RETVAL = index + trailing;
1061} 1502}
1062 OUTPUT: 1503 OUTPUT:
1063 RETVAL 1504 RETVAL
1064 1505
1065void 1506void
1066cursor_pos (CFPlus::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1508 PPCODE:
1068{ 1509{
1069 PangoRectangle strong_pos; 1510 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1512
1072 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1517}
1077 1518
1078void 1519void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1521 PPCODE:
1522{
1523 int line, x;
1524
1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1526#if !PANGO_VERSION_CHECK (1, 17, 3)
1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1528 --line;
1529#endif
1530 EXTEND (SP, 2);
1531 PUSHs (sv_2mortal (newSViv (line)));
1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1533}
1534
1535void
1536line_x_to_index (DC::Layout self, int line, int x)
1537 PPCODE:
1538{
1539 PangoLayoutLine *lp;
1540 int index, trailing;
1541
1542 if (line < 0)
1543 XSRETURN_EMPTY;
1544
1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1546 XSRETURN_EMPTY; /* do better */
1547
1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1549
1550 EXTEND (SP, 2);
1551 if (GIMME_V == G_SCALAR)
1552 PUSHs (sv_2mortal (newSViv (index + trailing)));
1553 else
1554 {
1555 PUSHs (sv_2mortal (newSViv (index)));
1556 PUSHs (sv_2mortal (newSViv (trailing)));
1557 }
1558}
1559
1560void
1561render (DC::Layout self, float x, float y, int flags = 0)
1562 CODE:
1563 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1564 pango_opengl_render_layout_subpixel (
1082 self->pl, 1565 self->pl,
1566 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1567 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1568 self->r, self->g, self->b, self->a,
1085 flags 1569 flags
1086 ); 1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1087 1574
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1575void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1576draw (DC::Layout self)
1092 CODE: 1577 CODE:
1093{ 1578{
1094 int ow = SvIV (w_); 1579 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1586
1097 if (ow && oh) 1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
1594MODULE = Deliantra::Client PACKAGE = DC::Texture
1595
1596PROTOTYPES: ENABLE
1597
1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1603 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1604 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1605 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1606 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1608
1111 SvPOK_only (result_); 1609 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1610 SvCUR_set (result_, nw * nh * bpp);
1113 1611
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1613 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1615
1118 sv_setsv (data_, result_); 1616 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1617 }
1125} 1618}
1126 1619
1127void 1620void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1627{
1135 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
1139 1635
1140 if (items < 5) 1636 if (items < 5)
1141 { 1637 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1173 } 1669 }
1174} 1670}
1175 1671
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1177 1681
1178CFPlus::Map 1682 glColor3f (intensity, intensity, intensity);
1179new (SV *class, int map_width, int map_height) 1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
1804MODULE = Deliantra::Client PACKAGE = DC::Map
1805
1806PROTOTYPES: DISABLE
1807
1808DC::Map
1809new (SV *class)
1180 CODE: 1810 CODE:
1181 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1812 RETVAL->x = 0;
1183 RETVAL->y = 0; 1813 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1814 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1815 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1816 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1817 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1818 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1819 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1820 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1821 RETVAL->row = 0;
1194 OUTPUT: 1822 OUTPUT:
1195 RETVAL 1823 RETVAL
1196 1824
1197void 1825void
1198DESTROY (CFPlus::Map self) 1826DESTROY (DC::Map self)
1199 CODE: 1827 CODE:
1200{ 1828{
1201 map_clear (self); 1829 map_clear (self);
1202 Safefree (self->face); 1830 Safefree (self->face2tile);
1203 Safefree (self->tex); 1831 Safefree (self->tex);
1204 Safefree (self); 1832 Safefree (self);
1205} 1833}
1206 1834
1207void 1835void
1836resize (DC::Map self, int map_width, int map_height)
1837 CODE:
1838 self->w = map_width;
1839 self->h = map_height;
1840
1841void
1208clear (CFPlus::Map self) 1842clear (DC::Map self)
1209 CODE: 1843 CODE:
1210 map_clear (self); 1844 map_clear (self);
1211 1845
1212void 1846void
1213set_face (CFPlus::Map self, int face, int texid) 1847set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1848 CODE:
1215{ 1849{
1216 while (self->faces <= face) 1850 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1851 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1852}
1224 1853
1225void 1854void
1855set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE:
1857{
1858 tileid texid;
1859 maptex *tex;
1860
1861 if (face < 0 || face >= self->faces)
1862 return;
1863
1864 if (smooth < 0 || smooth >= self->faces)
1865 return;
1866
1867 texid = self->face2tile [face];
1868
1869 if (!texid)
1870 return;
1871
1872 tex = self->tex + texid;
1873 tex->smoothtile = self->face2tile [smooth];
1874 tex->smoothlevel = level;
1875}
1876
1877void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1879 CODE:
1228{ 1880{
1229 while (self->texs <= texid) 1881 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1882
1235 { 1883 {
1236 maptex *tex = self->tex + texid; 1884 maptex *tex = self->tex + texid;
1237 1885
1238 tex->name = name; 1886 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1905}
1258 1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1926
1259int 1927int
1260ox (CFPlus::Map self) 1928ox (DC::Map self)
1261 ALIAS: 1929 ALIAS:
1262 oy = 1 1930 oy = 1
1263 x = 2 1931 x = 2
1264 y = 3 1932 y = 3
1265 w = 4 1933 w = 4
1276 } 1944 }
1277 OUTPUT: 1945 OUTPUT:
1278 RETVAL 1946 RETVAL
1279 1947
1280void 1948void
1281scroll (CFPlus::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
1282 CODE: 1950 CODE:
1283{ 1951{
1284 if (dx > 0) 1952 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1954 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1955 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1956
1289 if (dy > 0) 1957 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1958 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1959 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1960 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1961
1294 self->ox += dx; self->x += dx; 1962 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1963 self->oy += dy; self->y += dy;
1296 1964
1297 while (self->y < 0) 1965 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
1303 } 1971 }
1304} 1972}
1305 1973
1306void 1974SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1975map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1976 CODE:
1309{ 1977{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1980 mapcell *cell;
1313 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1314 1984
1315 while (data < data_end - 1) 1985 while (data < data_end - 1)
1316 { 1986 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
1318 1988
1338 uint8_t ext, cmd; 2008 uint8_t ext, cmd;
1339 2009
1340 do 2010 do
1341 { 2011 {
1342 ext = *data++; 2012 ext = *data++;
1343 cmd = ext & 0x3f; 2013 cmd = ext & 0x7f;
1344 2014
1345 if (cmd < 4) 2015 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1347 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1348 { 2018 {
1349 cell->stat_width = 1; 2019 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1351 } 2021 }
1352 else if (cmd == 6) // monster width 2022 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 2023 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 2024 else if (cmd == 0x47)
1355 { 2025 {
1356 if (*data == 4) 2026 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 2030
1359 data += *data + 1; 2031 data += *data + 1;
1360 } 2032 }
1361 else if (cmd == 8) // cell flags 2033 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 2034 cell->flags = *data++;
1369 } 2041 }
1370 else 2042 else
1371 cell->darkness = *data++ + 1; 2043 cell->darkness = *data++ + 1;
1372 } 2044 }
1373 2045
2046 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2047 if (flags & (4 >> z))
1375 { 2048 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
2050 need_facenum (self, face);
2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1377 } 2068 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2069 }
1389 else 2070 else
1390 cell->darkness = 0; 2071 CELL_CLEAR (cell);
1391 } 2072 }
1392} 2073}
2074 OUTPUT:
2075 RETVAL
1393 2076
1394SV * 2077SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2079 CODE:
1397{ 2080{
1398 int x1, x; 2081 int x1, x;
1399 int y1, y; 2082 int y1, y;
1400 int z; 2083 int z;
1421 { 2104 {
1422 mapcell *cell = row->col + (x - row->c0); 2105 mapcell *cell = row->col + (x - row->c0);
1423 2106
1424 for (z = 0; z <= 0; z++) 2107 for (z = 0; z <= 0; z++)
1425 { 2108 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2109 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2110 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2111 int a1 = tex.a;
1433 2112
1434 r = (r * a0 + tex.r * a1) / 255; 2113 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 2114 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 2115 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 2116 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 2117 }
1440 } 2118 }
1441 2119
1442 *map++ = (r ) 2120 *map++ = (r )
1443 | (g << 8) 2121 | (g << 8)
1450} 2128}
1451 OUTPUT: 2129 OUTPUT:
1452 RETVAL 2130 RETVAL
1453 2131
1454void 2132void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2134 CODE:
1457{ 2135{
1458 int vx, vy;
1459 int x, y, z; 2136 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 2137
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey;
2142 int pl_x, pl_y;
2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
1465 2148
1466 /* 2149 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 2150
1471 int vy = self->vy = self->h >= sh 2151 // that's current max. sorry.
1472 ? self->y + (self->h - sh) / 2 2152 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2153 if (sh > 255) sh = 255;
1474 */
1475 2154
1476 glColor4ub (255, 255, 255, 255); 2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157
2158 memset (&key, 0, sizeof (key));
2159 key.r = 255;
2160 key.g = 255;
2161 key.b = 255;
2162 key.a = 255;
2163 key.mode = GL_QUADS;
2164 key.format = GL_T2F_V3F;
2165
2166 mx += self->x;
2167 my += self->y;
2168
2169 // first pass: determine smooth_max
2170 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max));
2173
2174 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows)
2176 {
2177 maprow *row = self->row + (y + my);
2178
2179 for (x = 0; x < sw; x++)
2180 if (row->c0 <= x + mx && x + mx < row->c1)
2181 {
2182 mapcell *cell = row->col + (x + mx - row->c0);
2183
2184 smooth_max[x + 1][y + 1] =
2185 MAX (self->tex [cell->tile [0]].smoothlevel,
2186 MAX (self->tex [cell->tile [1]].smoothlevel,
2187 self->tex [cell->tile [2]].smoothlevel));
2188 }
2189 }
1477 2190
1478 glEnable (GL_BLEND); 2191 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 2194
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 2195 for (z = 0; z <= 2; z++)
2196 {
2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2199
1488 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
1490 { 2202 {
1491 maprow *row = self->row + (y + vy); 2203 maprow *row = self->row + (y + my);
1492 2204
1493 for (x = 0; x < sw; x++) 2205 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2206 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 2207 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2208 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 2209 tileid tile = cell->tile [z];
2210
2211 if (tile)
2212 {
2213 maptex tex = self->tex [tile];
2214 int px, py;
1499 2215
1500 if (face && face < self->texs) 2216 if (key.texname != tex.name)
2217 {
2218 self->tex [tile].unused = 0;
2219
2220 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222
2223 key.texname = tex.name;
2224 arr = rc_array (rc, &key);
2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2229
2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 {
2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
2235 continue;
2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2242
2243 // update smooth hash
2244 if (tex.smoothtile)
2245 {
2246 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel;
2248
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2250
2251 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive.
2253
2254 // bits is ___n cccc CCCC bbbb
2255 // n do not draw borders&corners
2256 // c draw these corners, but...
2257 // C ... not these
2258 // b draw these borders
2259
2260 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2261 // ┃· ·· ·┃ ━━
2262
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓·
2265
2266 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2268
2269 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2274
2275 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
2303 }
2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
2308
2309 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort
2311 {
2312 int w, b;
2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w)
2317 {
2318 uint32_t smask = smooth_level [w];
2319 if (smask)
2320 for (b = 0; b < 32; ++b)
2321 if (smask & (((uint32_t)1) << b))
1501 { 2322 {
1502 maptex tex = self->tex [face]; 2323 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 2324 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 2325
1506 if (last_name != tex.name) 2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
1507 { 2328 {
1508 glEnd (); 2329 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2330 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 2331
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
1522 { 2335 {
1523 maptex tex = self->tex [1]; 2336 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 2337 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
1526 2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0;
2351
1527 glEnd (); 2352 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2354 glBegin (GL_QUADS);
2355 }
1530 2356
2357 if (border)
2358 {
2359 float ox = border * dx;
2360
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2365 }
2366
2367 if (corner)
2368 {
2369 float ox = corner * dx;
2370
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
2376 }
2377 }
1535 } 2378 }
1536 } 2379 }
1537 }
1538 } 2380 }
1539 2381
1540 glEnd (); 2382 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
2385 }
2386
2387 hv_clear (smooth);
2388 }
2389
2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
2395
2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
1543 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
1544 2413
1545 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
1548 { 2417 {
1549 maprow *row = self->row + (y + vy); 2418 maprow *row = self->row + (y + my);
1550 2419
1551 for (x = 0; x < sw; x++) 2420 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2421 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2422 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
1555 2424
1556 int px = x * 32; 2425 int px = x * T;
1557 int py = y * 32; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
1558 2433
1559 if (cell->stat_hp) 2434 if (cell->stat_hp)
1560 { 2435 {
1561 int width = cell->stat_width * 32; 2436 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2438
1564 glColor3ub (0, 0, 0); 2439 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2440 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2441 px + width - 1, py);
1567 2442
1573 } 2448 }
1574 } 2449 }
1575} 2450}
1576 2451
1577void 2452void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1579 CODE: 2454 CODE:
1580{ 2455{
1581 static float color[16][3] = { 2456 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
1583 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
1584 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
1585 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
1586 2461
1587 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
1588 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
1589 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
1590 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
1591 2466
1592 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
1593 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
1594 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
1595 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
1596 2471
1597 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
1598 2473
1599 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
1600 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
1601 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
1602 }; 2477 };
1603 2478
1604 int x, y; 2479 int x, y;
1605 2480
1606 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
1607 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1608 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
1609 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1610 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
1611 2492
1612 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
1616 2497
1617 if (m) 2498 if (m)
1618 { 2499 {
1619 float *c = color [m & 15]; 2500 float *c = color [m & 15];
1620 2501
1621 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
1622 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
1623 2504
1624 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
1625 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1626 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1627 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1628 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1629 } 2510 }
1633 glDisable (GL_BLEND); 2514 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2515 glDisable (GL_TEXTURE_2D);
1635} 2516}
1636 2517
1637void 2518void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2520 PPCODE:
1640{ 2521{
1641 int vx, vy;
1642 int x, y; 2522 int x, y;
1643 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2530
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1650 2533
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2534 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2535 my += self->y - 1;
1653 2536
1654 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1656 { 2539 {
1657 maprow *row = self->row + (y + vy); 2540 maprow *row = self->row + (y + my);
1658 2541
1659 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2544 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1663 2546
1664 darkness[y * sw4 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1666 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1667 } 2550 }
1668 } 2551 }
1669 2552
2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2565
2566 uint8_t r11 = (d11 + d21 + d12) / 3;
2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
2590
1670 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1674} 2595}
1675 2596
1676SV * 2597SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2599 CODE:
1679{ 2600{
1680 int x, y, x1, y1; 2601 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2628 if (row && row->c0 <= x && x < row->c1)
1708 { 2629 {
1709 mapcell *cell = row->col + (x - row->c0); 2630 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2631 uint8_t flags = 0;
1711 2632
1712 if (cell->face [0]) flags |= 1; 2633 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2634 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2635 if (cell->tile [2]) flags |= 4;
1715 2636
1716 *data++ = flags; 2637 *data++ = flags;
1717 2638
1718 if (flags & 1) 2639 if (flags & 1)
1719 { 2640 {
2641 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2642 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2643 *data++ = tile;
1722 } 2644 }
1723 2645
1724 if (flags & 2) 2646 if (flags & 2)
1725 { 2647 {
2648 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2649 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2650 *data++ = tile;
1728 } 2651 }
1729 2652
1730 if (flags & 4) 2653 if (flags & 4)
1731 { 2654 {
2655 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2656 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2657 *data++ = tile;
1734 } 2658 }
1735 } 2659 }
1736 else 2660 else
1737 *data++ = 0; 2661 *data++ = 0;
1738 } 2662 }
1739 } 2663 }
1740 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
1741 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
1743 RETVAL = data_sv; 2672 RETVAL = data_sv;
1744} 2673}
1745 OUTPUT: 2674 OUTPUT:
1746 RETVAL 2675 RETVAL
1747 2676
1748void 2677void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2679 PPCODE:
1751{ 2680{
1752 int x, y, z; 2681 int x, y, z;
1753 int w, h; 2682 int w, h;
1754 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
1755 2694
1756 if (*data++ != 0) 2695 if (*data++ != 0)
1757 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
1758 2697
1759 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
1761 2700
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2713 {
1775 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
1776 2715
1777 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
1778 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
1779 uint8_t flags = *data++; 2723 flags = *data++;
1780 2724
1781 if (flags) 2725 if (flags)
1782 { 2726 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2728 tileid tile[3] = { 0, 0, 0 };
1786 2729
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2730 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2733
1791 if (cell->darkness == 0) 2734 if (cell->darkness == 0)
1792 { 2735 {
1793 cell->darkness = 0; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
1794 2738
1795 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
1796 { 2740 {
1797 cell->face[z] = face[z]; 2741 tileid t = tile [z];
1798 2742
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2744 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2746 need_texid (self, t);
2747 }
2748
2749 cell->tile [z] = t;
1801 } 2750 }
1802 } 2751 }
1803 } 2752 }
1804 } 2753 }
1805 } 2754 }
1806} 2755}
1807 2756
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2758
1810CFPlus::MixChunk 2759DC::RW
1811new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
1812 CODE: 2761 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
1814 OUTPUT: 2768 OUTPUT:
1815 RETVAL 2769 RETVAL
1816 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
1817void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
1818DESTROY (CFPlus::MixChunk self) 2880DESTROY (DC::MixChunk self)
1819 CODE: 2881 CODE:
1820 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
1821 2883
1822int 2884int
1823volume (CFPlus::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2890 OUTPUT:
1827 RETVAL 2891 RETVAL
1828 2892
1829int 2893DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2895 CODE:
2896{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
1833 OUTPUT: 2908 OUTPUT:
1834 RETVAL 2909 RETVAL
1835 2910
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1837 2912
1838int 2913int
1839volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
1840 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2920 OUTPUT:
1843 RETVAL 2921 RETVAL
1844 2922
2923void
2924fade_out (int ms)
2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
1845CFPlus::MixMusic 2933DC::MixMusic
1846new_from_file (SV *class, char *path) 2934new (SV *class, DC::RW rwops)
1847 CODE: 2935 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2937 OUTPUT:
1850 RETVAL 2938 RETVAL
1851 2939
1852void 2940void
1853DESTROY (CFPlus::MixMusic self) 2941DESTROY (DC::MixMusic self)
1854 CODE: 2942 CODE:
1855 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
1856 2944
1857int 2945int
1858play (CFPlus::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
1859 CODE: 2947 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2949 OUTPUT:
1862 RETVAL 2950 RETVAL
1863 2951
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2952void
2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
1865 2960
1866BOOT: 2961BOOT:
1867{ 2962{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 2964 static const struct {
1870 const char *name; 2965 const char *name;
1871 IV iv; 2966 IV iv;
1872 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
1874 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2981 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2982 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2983 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2984 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2987 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1893 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
1894 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
1895 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
1896 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
1897 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
1898 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
1904 const_iv (GL_INTENSITY), 3008 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 3009 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 3010 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 3048 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 3054 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 3055 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 3057 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 3058 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 3059 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 3060 const_iv (GL_TRIANGLE_FAN),
3061 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1954# undef const_iv 3078# undef const_iv
1955 }; 3079 };
1956 3080
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3083
3084 texture_av = newAV ();
3085 AvREAL_off (texture_av);
1959} 3086}
3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
1960 3096
1961char * 3097char *
1962gl_vendor () 3098gl_vendor ()
1963 CODE: 3099 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 3113 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 3115 OUTPUT:
1980 RETVAL 3116 RETVAL
1981 3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
3131
1982int glGetError () 3132int glGetError ()
1983 3133
1984void glFinish () 3134void glFinish ()
1985 3135
1986void glClear (int mask) 3136void glClear (int mask)
2000 3150
2001void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2002 CODE: 3152 CODE:
2003 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
2004 3154
3155# void glBlendEquation (int se)
3156
2005void glDepthMask (int flag) 3157void glDepthMask (int flag)
2006 3158
2007void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
2008 3160
2009void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2023# near_ and far_ are due to microsofts buggy "c" compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 3177
2026# near_ and far_ are due to microsofts buggy "c" compiler 3178# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181PROTOTYPES: DISABLE
2028 3182
2029void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
2030 3184
2031void glScissor (int x, int y, int width, int height) 3185void glScissor (int x, int y, int width, int height)
2032 3186
2040 3194
2041void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2042 CODE: 3196 CODE:
2043 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2044 3198
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @ 3200 PROTOTYPE: @
2051 ALIAS: 3201 ALIAS:
2052 glColor_premultiply = 1 3202 glColor_premultiply = 1
2053 CODE: 3203 CODE:
2054 if (ix) 3204 if (ix)
2055 { 3205 {
2058 b *= a; 3208 b *= a;
2059 } 3209 }
2060 // microsoft visual "c" rounds instead of truncating... 3210 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 3211 glColor4f (r, g, b, a);
2062 3212
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 3213void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 3214 CODE:
2071 glRasterPos3f (0, 0, z); 3215 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 3216 glBitmap (0, 0, 0, 0, x, y, 0);
2073 3217
2077 3221
2078void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
2079 CODE: 3223 CODE:
2080 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
2081 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
2082void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
2083 CODE: 3256 CODE:
2084 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
2085 3258
2086void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3276 CODE:
2104 if (gl.SeparableFilter2D) 3277 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3279
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3281
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3283
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
3285
3286void glPixelZoom (float x, float y)
2112 3287
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3289
2115int glGenTexture () 3290int glGenTexture ()
2116 CODE: 3291 CODE:
2117{ 3292 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3293 OUTPUT:
2123 RETVAL 3294 RETVAL
2124 3295
2125void glDeleteTexture (int name) 3296void glDeleteTexture (int name)
2126 CODE: 3297 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3298 del_texture (name);
2130} 3299
2131
2132int glGenList () 3300int glGenList ()
2133 CODE: 3301 CODE:
2134 RETVAL = glGenLists (1); 3302 RETVAL = glGenLists (1);
2135 OUTPUT: 3303 OUTPUT:
2136 RETVAL 3304 RETVAL
2143 3311
2144void glEndList () 3312void glEndList ()
2145 3313
2146void glCallList (int list) 3314void glCallList (int list)
2147 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

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