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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.220 by root, Thu Aug 9 11:02:08 2007 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
34#include <SDL_endian.h> 38#include <SDL_endian.h>
35#include <SDL_image.h> 39#include <SDL_image.h>
36#include <SDL_mixer.h> 40#include <SDL_mixer.h>
37#include <SDL_opengl.h> 41#include <SDL_opengl.h>
38 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
39#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
41 52
42#include <glib/gmacros.h> 53#include <glib/gmacros.h>
43 54
44#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
45 67
46#ifndef _WIN32 68#ifndef _WIN32
47# include <sys/types.h> 69# include <sys/types.h>
48# include <sys/socket.h> 70# include <sys/socket.h>
49# include <netinet/in.h> 71# include <netinet/in.h>
50# include <netinet/tcp.h> 72# include <netinet/tcp.h>
51# include <inttypes.h> 73# include <inttypes.h>
52#endif 74#endif
53 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
57 91
58#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
60 94
61#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
62 96
63#if 0 97/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 99
66# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
67#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
68 104
69static AV *texture_av; 105static AV *texture_av;
70 106
71static struct 107static struct
72{ 108{
109 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
111} 147}
112 148
113#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
114 151
115#include "pango-font.c" 152#include "pango-font.c"
116#include "pango-fontmap.c" 153#include "pango-fontmap.c"
117#include "pango-render.c" 154#include "pango-render.c"
118 155
119typedef IV CFPlus__Channel; 156typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 157typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
123 160
124typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
125 162
126static int 163static int
127shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
128{ 165{
129 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
143 180
144typedef struct cf_layout { 181typedef struct cf_layout {
145 PangoLayout *pl; 182 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
147 int base_height; 184 int base_height;
148 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
149} *CFPlus__Layout; 187} *DC__Layout;
150 188
151static CFPlus__Font default_font; 189static DC__Font default_font;
152static PangoContext *opengl_context; 190static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
154 192
155static void 193static void
156substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
161#endif 199#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 201}
164 202
165static void 203static void
166layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
167{ 205{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
170 */ 208 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
172 210
173 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 213
176 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
177} 215}
178 216
179static void 217static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 219{
182 PangoRectangle rect; 220 PangoRectangle rect;
183 221
184 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
196 234
197typedef uint16_t tileid; 235typedef uint16_t tileid;
198typedef uint16_t faceid; 236typedef uint16_t faceid;
199 237
200typedef struct { 238typedef struct {
201 int name; 239 GLuint name;
202 int w, h; 240 int w, h;
203 float s, t; 241 float s, t;
204 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
205 tileid smoothtile; 243 tileid smoothtile;
206 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
207} maptex; 246} maptex;
208 247
209typedef struct { 248typedef struct {
210 uint32_t player; 249 uint32_t player;
211 tileid tile[3]; 250 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
226 265
227 int32_t rows; 266 int32_t rows;
228 maprow *row; 267 maprow *row;
229} *CFPlus__Map; 268} *DC__Map;
230 269
231static char * 270static char *
232prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
233{ 272{
234 char *p; 273 char *p;
272 self->texs *= 2; 311 self->texs *= 2;
273 } 312 }
274} 313}
275 314
276static maprow * 315static maprow *
277map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
278{ 317{
279 if (0 > y) 318 if (0 > y)
280 { 319 {
281 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
320 359
321 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
322} 361}
323 362
324static mapcell * 363static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
326{ 365{
327 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
328} 367}
329 368
330static void 369static void
331map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
332{ 371{
333 int r; 372 int r;
334 373
335 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
343 self->oy = 0; 382 self->oy = 0;
344 self->row = 0; 383 self->row = 0;
345 self->rows = 0; 384 self->rows = 0;
346} 385}
347 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
348static void 397static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 399{
351 int x, y; 400 int x, y;
352 maprow *row; 401 maprow *row;
353 mapcell *cell; 402 mapcell *cell;
354 403
366 if (x >= row->c1) 415 if (x >= row->c1)
367 break; 416 break;
368 417
369 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
370 419
371 cell->darkness = 0; 420 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 421 }
376 } 422 }
377} 423}
378 424
379typedef struct { 425typedef struct {
433 n |= n >> 16; 479 n |= n >> 16;
434 480
435 return n + 1; 481 return n + 1;
436} 482}
437 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
438/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
441 498
442/******************************************************************************/ 499/******************************************************************************/
480 return 0; 537 return 0;
481 538
482 return 1; 539 return 1;
483} 540}
484 541
485MODULE = CFPlus PACKAGE = CFPlus 542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
486 595
487PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
488 597
489BOOT: 598BOOT:
490{ 599{
491 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 601 static const struct {
493 const char *name; 602 const char *name;
494 IV iv; 603 IV iv;
495 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
518 627
519 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
522 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
604# undef const_iv 798# undef const_iv
605 }; 799 };
606 800
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
626 820
627NV floor (NV x) 821NV floor (NV x)
628 822
629NV ceil (NV x) 823NV ceil (NV x)
630 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
631void 835void
632pango_init () 836pango_init ()
633 CODE: 837 CODE:
634{ 838{
635 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
638} 847}
639 848
640char *
641SDL_GetError () 849char *SDL_GetError ()
642 850
643int 851void SDL_braino ()
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
645 852
646void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
647SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
648 869
649void 870void
650SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
651 PPCODE: 872 PPCODE:
652{ 873{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 888
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 891
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 893
676 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
677 while (*m) 895 while (*m)
678 { 896 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 898 {
681 AV *av = newAV (); 899 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
708 926
709 if (RETVAL) 927 if (RETVAL)
710 { 928 {
711 av_clear (texture_av); 929 av_clear (texture_av);
712 930
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 933#include "glfunc.h"
716#undef GL_FUNC 934#undef GL_FUNC
717 } 935 }
718} 936}
725char * 943char *
726SDL_GetKeyName (int sym) 944SDL_GetKeyName (int sym)
727 945
728int 946int
729SDL_GetAppState () 947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
730 951
731void 952void
732poll_events () 953poll_events ()
733 PPCODE: 954 PPCODE:
734{ 955{
744 { 965 {
745 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
746 case SDL_KEYUP: 967 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 973 break;
753 974
754 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 994 x = ev.motion.x;
774 y = ev.motion.y; 995 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 997 }
777 998
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1005 }
785 break; 1006 break;
786 1007
787 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1011
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1022 break;
802 } 1023 }
803 1024
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1026 }
806} 1027}
807 1028
808int 1029int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1031 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
1034
1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
813 1050
814void 1051void
815Mix_CloseAudio () 1052Mix_CloseAudio ()
816 1053
817int 1054int
852 } 1089 }
853 } 1090 }
854#endif 1091#endif
855} 1092}
856 1093
857void 1094int
858add_font (char *file) 1095add_font (char *file)
859 CODE: 1096 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT:
1099 RETVAL
861 1100
862void 1101void
863load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
864 ALIAS: 1103 ALIAS:
865 load_image_file = 1 1104 load_image_file = 1
951void 1190void
952error (char *message) 1191error (char *message)
953 CODE: 1192 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1193 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1194#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1196#endif
958 1197
959void 1198void
960fatal (char *message) 1199fatal (char *message)
961 CODE: 1200 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1201 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1202#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1204#endif
966 _exit (1); 1205 _exit (1);
967 1206
968void 1207void
969_exit (int retval = 0) 1208_exit (int retval = 0)
981#if DEBUG 1220#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1221 VALGRIND_DO_LEAK_CHECK;
983#endif 1222#endif
984} 1223}
985 1224
986MODULE = CFPlus PACKAGE = CFPlus::Font 1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1232MODULE = Deliantra::Client PACKAGE = DC::Font
987 1233
988PROTOTYPES: DISABLE 1234PROTOTYPES: DISABLE
989 1235
990CFPlus::Font 1236DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
992 CODE: 1238 CODE:
993{ 1239{
994 int count; 1240 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
998} 1244}
999 OUTPUT: 1245 OUTPUT:
1000 RETVAL 1246 RETVAL
1001 1247
1002void 1248void
1003DESTROY (CFPlus::Font self) 1249DESTROY (DC::Font self)
1004 CODE: 1250 CODE:
1005 pango_font_description_free (self); 1251 pango_font_description_free (self);
1006 1252
1007void 1253void
1008make_default (CFPlus::Font self) 1254make_default (DC::Font self)
1009 PROTOTYPE: $ 1255 PROTOTYPE: $
1010 CODE: 1256 CODE:
1011 default_font = self; 1257 default_font = self;
1012 1258
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1260
1015PROTOTYPES: DISABLE 1261PROTOTYPES: DISABLE
1016 1262
1017void 1263void
1018reset_glyph_cache () 1264glyph_cache_backup ()
1019 PROTOTYPE: 1265 PROTOTYPE:
1020 CODE: 1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
1021 tc_clear (); 1273 tc_restore ();
1022 1274
1023CFPlus::Layout 1275DC::Layout
1024new (SV *class) 1276new (SV *class)
1025 CODE: 1277 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
1027 1279
1028 RETVAL->pl = pango_layout_new (opengl_context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
1030 RETVAL->g = 1.; 1282 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1283 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1284 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1285 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
1035 1288
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1290 layout_update_font (RETVAL);
1038 OUTPUT: 1291 OUTPUT:
1039 RETVAL 1292 RETVAL
1040 1293
1041void 1294void
1042DESTROY (CFPlus::Layout self) 1295DESTROY (DC::Layout self)
1043 CODE: 1296 CODE:
1044 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
1045 Safefree (self); 1299 Safefree (self);
1046 1300
1047void 1301void
1048set_text (CFPlus::Layout self, SV *text_) 1302set_text (DC::Layout self, SV *text_)
1049 CODE: 1303 CODE:
1050{ 1304{
1051 STRLEN textlen; 1305 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1306 char *text = SvPVutf8 (text_, textlen);
1053 1307
1054 pango_layout_set_text (self->pl, text, textlen); 1308 pango_layout_set_text (self->pl, text, textlen);
1055} 1309}
1056 1310
1057void 1311void
1058set_markup (CFPlus::Layout self, SV *text_) 1312set_markup (DC::Layout self, SV *text_)
1059 CODE: 1313 CODE:
1060{ 1314{
1061 STRLEN textlen; 1315 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1316 char *text = SvPVutf8 (text_, textlen);
1063 1317
1064 pango_layout_set_markup (self->pl, text, textlen); 1318 pango_layout_set_markup (self->pl, text, textlen);
1065} 1319}
1066 1320
1067void 1321void
1068set_shapes (CFPlus::Layout self, ...) 1322set_shapes (DC::Layout self, ...)
1069 CODE: 1323 CODE:
1070{ 1324{
1071 PangoAttrList *attrs = 0; 1325 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1326 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1327 const char *pos = text;
1108 if (attrs) 1362 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1363 pango_layout_set_attributes (self->pl, attrs);
1110} 1364}
1111 1365
1112void 1366void
1113get_shapes (CFPlus::Layout self) 1367get_shapes (DC::Layout self)
1114 PPCODE: 1368 PPCODE:
1115{ 1369{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1371
1118 do 1372 do
1119 { 1373 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1375
1122 if (run && shape_attr_p (run)) 1376 if (run && shape_attr_p (run))
1123 { 1377 {
1124 PangoRectangle extents; 1378 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1387
1134 pango_layout_iter_free (iter); 1388 pango_layout_iter_free (iter);
1135} 1389}
1136 1390
1137int 1391int
1138has_wrapped (CFPlus::Layout self) 1392has_wrapped (DC::Layout self)
1139 CODE: 1393 CODE:
1140{ 1394{
1141 int lines = 1; 1395 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1396 const char *text = pango_layout_get_text (self->pl);
1143 1397
1148} 1402}
1149 OUTPUT: 1403 OUTPUT:
1150 RETVAL 1404 RETVAL
1151 1405
1152SV * 1406SV *
1153get_text (CFPlus::Layout self) 1407get_text (DC::Layout self)
1154 CODE: 1408 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1410 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1411 OUTPUT:
1158 RETVAL 1412 RETVAL
1159 1413
1160void 1414void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1416 CODE:
1163 self->r = r; 1417 self->r = r;
1164 self->g = g; 1418 self->g = g;
1165 self->b = b; 1419 self->b = b;
1166 self->a = a; 1420 self->a = a;
1167 1421
1168void 1422void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1424 CODE:
1171 if (self->font != font) 1425 if (self->font != font)
1172 { 1426 {
1173 self->font = font; 1427 self->font = font;
1174 layout_update_font (self); 1428 layout_update_font (self);
1175 } 1429 }
1176 1430
1177void 1431void
1178set_height (CFPlus::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
1179 CODE: 1433 CODE:
1180 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
1181 { 1435 {
1182 self->base_height = base_height; 1436 self->base_height = base_height;
1183 layout_update_font (self); 1437 layout_update_font (self);
1184 } 1438 }
1185 1439
1186void 1440void
1187set_width (CFPlus::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1442 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1444
1191void 1445void
1192set_indent (CFPlus::Layout self, int indent) 1446set_indent (DC::Layout self, int indent)
1193 CODE: 1447 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1449
1196void 1450void
1197set_spacing (CFPlus::Layout self, int spacing) 1451set_spacing (DC::Layout self, int spacing)
1198 CODE: 1452 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1454
1201void 1455void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1456set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1457 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1458 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1462 : PANGO_ELLIPSIZE_NONE
1209 ); 1463 );
1210 1464
1211void 1465void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1466set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1467 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1469
1216void 1470void
1217size (CFPlus::Layout self) 1471size (DC::Layout self)
1218 PPCODE: 1472 PPCODE:
1219{ 1473{
1220 int w, h; 1474 int w, h;
1221 1475
1222 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
1227} 1481}
1228 1482
1229int 1483int
1230descent (CFPlus::Layout self) 1484descent (DC::Layout self)
1231 CODE: 1485 CODE:
1232{ 1486{
1233 PangoRectangle rect; 1487 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1490 RETVAL = PANGO_DESCENT (rect);
1237} 1491}
1238 OUTPUT: 1492 OUTPUT:
1239 RETVAL 1493 RETVAL
1240 1494
1241int 1495int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1497 CODE:
1244{ 1498{
1245 int index, trailing; 1499 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1501 RETVAL = index + trailing;
1248} 1502}
1249 OUTPUT: 1503 OUTPUT:
1250 RETVAL 1504 RETVAL
1251 1505
1252void 1506void
1253cursor_pos (CFPlus::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1508 PPCODE:
1255{ 1509{
1256 PangoRectangle strong_pos; 1510 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1512
1259 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1517}
1264 1518
1265void 1519void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1521 PPCODE:
1268{ 1522{
1269 int line, x; 1523 int line, x;
1270 1524
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1526#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1528 --line;
1529#endif
1274 EXTEND (SP, 2); 1530 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1531 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1533}
1278 1534
1279void 1535void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1536line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1537 PPCODE:
1282{ 1538{
1283 PangoLayoutLine *lp; 1539 PangoLayoutLine *lp;
1284 int index, trailing; 1540 int index, trailing;
1285 1541
1286 if (line < 0) 1542 if (line < 0)
1287 XSRETURN_EMPTY; 1543 XSRETURN_EMPTY;
1288 1544
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1546 XSRETURN_EMPTY; /* do better */
1291 1547
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1549
1294 EXTEND (SP, 2); 1550 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1556 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1557 }
1302} 1558}
1303 1559
1304void 1560void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1561render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1562 CODE:
1563 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1564 pango_opengl_render_layout_subpixel (
1308 self->pl, 1565 self->pl,
1566 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1567 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1568 self->r, self->g, self->b, self->a,
1311 flags 1569 flags
1312 ); 1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1313 1574
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1575void
1576draw (DC::Layout self)
1577 CODE:
1578{
1579 glEnable (GL_TEXTURE_2D);
1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1586
1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
1594MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1595
1316PROTOTYPES: ENABLE 1596PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1597
1320void 1598void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1599pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1600 CODE:
1323{ 1601{
1389 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1390 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1391 } 1669 }
1392} 1670}
1393 1671
1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE: 1794 CODE:
1396{ 1795{
1397 GLint width; 1796 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1400 RETVAL = width > 0; 1799 RETVAL = width > 0;
1401} 1800}
1402 OUTPUT: 1801 OUTPUT:
1403 RETVAL 1802 RETVAL
1404 1803
1405MODULE = CFPlus PACKAGE = CFPlus::Map 1804MODULE = Deliantra::Client PACKAGE = DC::Map
1406 1805
1407PROTOTYPES: DISABLE 1806PROTOTYPES: DISABLE
1408 1807
1409CFPlus::Map 1808DC::Map
1410new (SV *class) 1809new (SV *class)
1411 CODE: 1810 CODE:
1412 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
1413 RETVAL->x = 0; 1812 RETVAL->x = 0;
1414 RETVAL->y = 0; 1813 RETVAL->y = 0;
1422 RETVAL->row = 0; 1821 RETVAL->row = 0;
1423 OUTPUT: 1822 OUTPUT:
1424 RETVAL 1823 RETVAL
1425 1824
1426void 1825void
1427DESTROY (CFPlus::Map self) 1826DESTROY (DC::Map self)
1428 CODE: 1827 CODE:
1429{ 1828{
1430 map_clear (self); 1829 map_clear (self);
1431 Safefree (self->face2tile); 1830 Safefree (self->face2tile);
1432 Safefree (self->tex); 1831 Safefree (self->tex);
1433 Safefree (self); 1832 Safefree (self);
1434} 1833}
1435 1834
1436void 1835void
1437resize (CFPlus::Map self, int map_width, int map_height) 1836resize (DC::Map self, int map_width, int map_height)
1438 CODE: 1837 CODE:
1439 self->w = map_width; 1838 self->w = map_width;
1440 self->h = map_height; 1839 self->h = map_height;
1441 1840
1442void 1841void
1443clear (CFPlus::Map self) 1842clear (DC::Map self)
1444 CODE: 1843 CODE:
1445 map_clear (self); 1844 map_clear (self);
1446 1845
1447void 1846void
1448set_tileid (CFPlus::Map self, int face, int tile) 1847set_tileid (DC::Map self, int face, int tile)
1449 CODE: 1848 CODE:
1450{ 1849{
1451 need_facenum (self, face); self->face2tile [face] = tile; 1850 need_facenum (self, face); self->face2tile [face] = tile;
1452 need_texid (self, tile); 1851 need_texid (self, tile);
1453} 1852}
1454 1853
1455void 1854void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level) 1855set_smooth (DC::Map self, int face, int smooth, int level)
1457 CODE: 1856 CODE:
1458{ 1857{
1459 tileid texid; 1858 tileid texid;
1460 maptex *tex; 1859 maptex *tex;
1461 1860
1474 tex->smoothtile = self->face2tile [smooth]; 1873 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level; 1874 tex->smoothlevel = level;
1476} 1875}
1477 1876
1478void 1877void
1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1480 CODE: 1879 CODE:
1481{ 1880{
1482 need_texid (self, texid); 1881 need_texid (self, texid);
1483 1882
1484 { 1883 {
1503 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1504 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1505 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1506} 1905}
1507 1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1926
1508int 1927int
1509ox (CFPlus::Map self) 1928ox (DC::Map self)
1510 ALIAS: 1929 ALIAS:
1511 oy = 1 1930 oy = 1
1512 x = 2 1931 x = 2
1513 y = 3 1932 y = 3
1514 w = 4 1933 w = 4
1525 } 1944 }
1526 OUTPUT: 1945 OUTPUT:
1527 RETVAL 1946 RETVAL
1528 1947
1529void 1948void
1530scroll (CFPlus::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
1531 CODE: 1950 CODE:
1532{ 1951{
1533 if (dx > 0) 1952 if (dx > 0)
1534 map_blank (self, self->x, self->y, dx, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
1535 else if (dx < 0) 1954 else if (dx < 0)
1550 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
1551 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
1552 } 1971 }
1553} 1972}
1554 1973
1555void 1974SV *
1556map1a_update (CFPlus::Map self, SV *data_, int extmap) 1975map1a_update (DC::Map self, SV *data_, int extmap)
1557 CODE: 1976 CODE:
1558{ 1977{
1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1560 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1561 mapcell *cell; 1980 mapcell *cell;
1562 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1563 1984
1564 while (data < data_end - 1) 1985 while (data < data_end - 1)
1565 { 1986 {
1566 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
1567 1988
1587 uint8_t ext, cmd; 2008 uint8_t ext, cmd;
1588 2009
1589 do 2010 do
1590 { 2011 {
1591 ext = *data++; 2012 ext = *data++;
1592 cmd = ext & 0x3f; 2013 cmd = ext & 0x7f;
1593 2014
1594 if (cmd < 4) 2015 if (cmd < 4)
1595 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1596 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1597 { 2018 {
1598 cell->stat_width = 1; 2019 cell->stat_width = 1;
1599 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1600 } 2021 }
1601 else if (cmd == 6) // monster width 2022 else if (cmd == 6) // monster width
1602 cell->stat_width = *data++ + 1; 2023 cell->stat_width = *data++ + 1;
1603 else if (cmd == 0x47) 2024 else if (cmd == 0x47)
1604 { 2025 {
1605 if (*data == 4) 2026 if (*data == 1) cell->player = data [1];
1606 ; // decode player count 2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1607 2030
1608 data += *data + 1; 2031 data += *data + 1;
1609 } 2032 }
1610 else if (cmd == 8) // cell flags 2033 else if (cmd == 8) // cell flags
1611 cell->flags = *data++; 2034 cell->flags = *data++;
1618 } 2041 }
1619 else 2042 else
1620 cell->darkness = *data++ + 1; 2043 cell->darkness = *data++ + 1;
1621 } 2044 }
1622 2045
2046 for (z = 0; z <= 2; ++z)
1623 if (flags & 4) 2047 if (flags & (4 >> z))
1624 { 2048 {
1625 faceid face = (data [0] << 8) + data [1]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face); 2050 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face]; 2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1628 } 2068 }
1629
1630 if (flags & 2)
1631 {
1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1635 }
1636
1637 if (flags & 1)
1638 {
1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1642 }
1643 } 2069 }
1644 else 2070 else
1645 cell->darkness = 0; 2071 CELL_CLEAR (cell);
1646 } 2072 }
1647} 2073}
2074 OUTPUT:
2075 RETVAL
1648 2076
1649SV * 2077SV *
1650mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1651 CODE: 2079 CODE:
1652{ 2080{
1653 int x1, x; 2081 int x1, x;
1654 int y1, y; 2082 int y1, y;
1655 int z; 2083 int z;
1699 RETVAL = map_sv; 2127 RETVAL = map_sv;
1700} 2128}
1701 OUTPUT: 2129 OUTPUT:
1702 RETVAL 2130 RETVAL
1703 2131
1704SV * 2132void
1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1706 CODE: 2134 CODE:
1707{ 2135{
2136 int x, y, z;
2137
1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1711 smooth_key skey; 2141 smooth_key skey;
1712 int x, y, z; 2142 int pl_x, pl_y;
1713 int last_name; 2143 maptex pl_tex;
1714 AV *missing = newAV (); 2144 rc_t *rc = rc_alloc ();
1715 RETVAL = newRV_noinc ((SV *)missing); 2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
1716 2148
2149 pl_tex.name = 0;
2150
1717 // thats current max. sorry. 2151 // that's current max. sorry.
1718 if (sw > 255) sw = 255; 2152 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255; 2153 if (sh > 255) sh = 255;
1720 2154
1721 // clear key, in case of extra padding 2155 // clear key, in case of extra padding
1722 memset (&skey, 0, sizeof (skey)); 2156 memset (&skey, 0, sizeof (skey));
1723 2157
1724 glColor4ub (255, 255, 255, 255); 2158 memset (&key, 0, sizeof (key));
1725 2159 key.r = 255;
1726 glEnable (GL_BLEND); 2160 key.g = 255;
1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2161 key.b = 255;
1728 glEnable (GL_TEXTURE_2D); 2162 key.a = 255;
1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2163 key.mode = GL_QUADS;
1730 2164 key.format = GL_T2F_V3F;
1731 glBegin (GL_QUADS);
1732
1733 last_name = -1;
1734 2165
1735 mx += self->x; 2166 mx += self->x;
1736 my += self->y; 2167 my += self->y;
1737 2168
1738 // first pass: determine smooth_max 2169 // first pass: determine smooth_max
1755 MAX (self->tex [cell->tile [1]].smoothlevel, 2186 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel)); 2187 self->tex [cell->tile [2]].smoothlevel));
1757 } 2188 }
1758 } 2189 }
1759 2190
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194
1760 for (z = 0; z <= 2; z++) 2195 for (z = 0; z <= 2; z++)
1761 { 2196 {
1762 memset (smooth_level, 0, sizeof (smooth_level)); 2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
1763 2199
1764 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
1765 if (0 <= y + my && y + my < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
1766 { 2202 {
1767 maprow *row = self->row + (y + my); 2203 maprow *row = self->row + (y + my);
1775 if (tile) 2211 if (tile)
1776 { 2212 {
1777 maptex tex = self->tex [tile]; 2213 maptex tex = self->tex [tile];
1778 int px, py; 2214 int px, py;
1779 2215
1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name) 2216 if (key.texname != tex.name)
1783 { 2217 {
2218 self->tex [tile].unused = 0;
2219
1784 if (!tex.name) 2220 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */ 2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1788 }
1789 2222
1790 glEnd (); 2223 key.texname = tex.name;
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2224 arr = rc_array (rc, &key);
1792 glBegin (GL_QUADS);
1793 } 2225 }
1794 2226
1795 px = (x + 1) * T - tex.w; 2227 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h; 2228 py = (y + 1) * T - tex.h;
1797 2229
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2230 if (expect_false (cell->player == player) && expect_false (z == 2))
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 { 2231 {
1805 if (cell->flags & 1) 2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
1806 { 2235 continue;
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 } 2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1821 2242
1822 // update smooth hash 2243 // update smooth hash
1823 if (tex.smoothtile) 2244 if (tex.smoothtile)
1824 { 2245 {
1825 skey.tile = tex.smoothtile; 2246 skey.tile = tex.smoothtile;
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 } 2280 }
1860 } 2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
1861 } 2303 }
1862 } 2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
1863 2308
1864 // go through all smoothlevels, lowest to highest, then draw. 2309 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort 2310 // this is basically counting sort
1866 { 2311 {
1867 int w, b; 2312 int w, b;
1868 2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
1869 for (w = 0; w < 256 / 32; ++w) 2316 for (w = 0; w < 256 / 32; ++w)
1870 { 2317 {
1871 uint32_t smask = smooth_level [w]; 2318 uint32_t smask = smooth_level [w];
1872 if (smask) 2319 if (smask)
1873 for (b = 0; b < 32; ++b) 2320 for (b = 0; b < 32; ++b)
1892 int border = bits & 15; 2339 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row 2341 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column 2342 float dy = tex.t * .5f ; // 2 images/column
1896 2343
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name) 2344 if (tex.name)
1900 { 2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
1901 if (!tex.name) 2348 if (key.texname != tex.name)
1902 { 2349 {
1903 av_push (missing, newSViv (skey->tile)); 2350 self->tex [skey->tile].unused = 0;
1904 continue; // smoothing not yet available 2351
2352 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS);
1905 } 2355 }
1906 2356
1907 glEnd ();
1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1909 glBegin (GL_QUADS);
1910 }
1911
1912 if (border) 2357 if (border)
1913 { 2358 {
1914 float ox = border * dx; 2359 float ox = border * dx;
1915 2360
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1920 } 2365 }
1921 2366
1922 if (corner) 2367 if (corner)
1923 { 2368 {
1924 float ox = corner * dx; 2369 float ox = corner * dx;
1925 2370
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
1930 } 2376 }
1931 } 2377 }
1932 } 2378 }
1933 } 2379 }
1934 } 2380 }
2381
2382 glEnd ();
2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
1935 } 2385 }
1936 2386
1937 hv_clear (smooth); 2387 hv_clear (smooth);
1938 } 2388 }
1939 2389
1940 glEnd (); 2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
1941 2395
1942 glDisable (GL_TEXTURE_2D); 2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
1943 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
1944 2413
1945 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
1946 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
1947 if (0 <= y + my && y + my < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
1948 { 2417 {
1953 { 2422 {
1954 mapcell *cell = row->col + (x + mx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
1955 2424
1956 int px = x * T; 2425 int px = x * T;
1957 int py = y * T; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
1958 2433
1959 if (cell->stat_hp) 2434 if (cell->stat_hp)
1960 { 2435 {
1961 int width = cell->stat_width * T; 2436 int width = cell->stat_width * T;
1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 2446 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1972 } 2447 }
1973 } 2448 }
1974 } 2449 }
1975} 2450}
1976 OUTPUT:
1977 RETVAL
1978 2451
1979void 2452void
1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1981 CODE: 2454 CODE:
1982{ 2455{
1983 static float color[16][3] = { 2456 static float color[16][3] = {
1984 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
1985 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
1986 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
1987 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
1988 2461
1989 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
1990 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
1991 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
1992 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
1993 2466
1994 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
1995 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
1996 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
1997 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
1998 2471
1999 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
2000 2473
2001 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
2002 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
2003 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
2004 }; 2477 };
2005 2478
2006 int x, y; 2479 int x, y;
2007 2480
2008 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2009 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2010 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
2011 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2012 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
2013 2492
2014 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
2018 2497
2019 if (m) 2498 if (m)
2020 { 2499 {
2021 float *c = color [m & 15]; 2500 float *c = color [m & 15];
2022 2501
2023 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2024 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
2025 2504
2026 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
2027 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2028 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2029 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2030 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2031 } 2510 }
2035 glDisable (GL_BLEND); 2514 glDisable (GL_BLEND);
2036 glDisable (GL_TEXTURE_2D); 2515 glDisable (GL_TEXTURE_2D);
2037} 2516}
2038 2517
2039void 2518void
2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2041 PPCODE: 2520 PPCODE:
2042{ 2521{
2043 int x, y; 2522 int x, y;
2044 int sw1 = sw + 2; 2523 int sw1 = sw + 2;
2045 int sh1 = sh + 2; 2524 int sh1 = sh + 2;
2046 int sh3 = sh * 3; 2525 int sh3 = sh * 3;
2047 int sw34 = (sw * 3 + 3) & ~3; 2526 int sw3 = sw * 3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2051 2530
2052 SvPOK_only (darkness3_sv); 2531 SvPOK_only (darkness3_sv);
2053 SvCUR_set (darkness3_sv, sw34 * sh3); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
2054 2533
2055 mx += self->x - 1; 2534 mx += self->x - 1;
2056 my += self->y - 1; 2535 my += self->y - 1;
2057
2058 memset (darkness1, 255, sw1 * sh1);
2059 2536
2060 for (y = 0; y < sh1; y++) 2537 for (y = 0; y < sh1; y++)
2061 if (0 <= y + my && y + my < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
2062 { 2539 {
2063 maprow *row = self->row + (y + my); 2540 maprow *row = self->row + (y + my);
2066 if (row->c0 <= x + mx && x + mx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
2067 { 2544 {
2068 mapcell *cell = row->col + (x + mx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
2069 2546
2070 darkness1 [y * sw1 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2072 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2073 } 2550 }
2074 } 2551 }
2075 2552
2076 for (y = 0; y < sh; ++y) 2553 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x) 2554 for (x = 0; x < sw; ++x)
2096 2573
2097 uint8_t r13 = (d13 + d23 + d12) / 3; 2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23; 2575 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3; 2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2100 2577
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2110 } 2587 }
2111 2588
2112 free (darkness1); 2589 free (darkness1);
2113 2590
2114 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
2115 PUSHs (sv_2mortal (newSViv (sw34))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
2116 PUSHs (sv_2mortal (newSViv (sh3))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
2117 PUSHs (darkness3_sv); 2594 PUSHs (darkness3_sv);
2118} 2595}
2119 2596
2120SV * 2597SV *
2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
2122 CODE: 2599 CODE:
2123{ 2600{
2124 int x, y, x1, y1; 2601 int x, y, x1, y1;
2125 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
2126 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2183 else 2660 else
2184 *data++ = 0; 2661 *data++ = 0;
2185 } 2662 }
2186 } 2663 }
2187 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
2188 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
2189 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
2190 RETVAL = data_sv; 2672 RETVAL = data_sv;
2191} 2673}
2192 OUTPUT: 2674 OUTPUT:
2193 RETVAL 2675 RETVAL
2194 2676
2195void 2677void
2196set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2197 PPCODE: 2679 PPCODE:
2198{ 2680{
2199 int x, y, z; 2681 int x, y, z;
2200 int w, h; 2682 int w, h;
2201 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
2202 2694
2203 if (*data++ != 0) 2695 if (*data++ != 0)
2204 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
2205 2697
2206 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
2207 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
2208 2700
2209 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
2221 { 2713 {
2222 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
2223 2715
2224 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
2225 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
2226 uint8_t flags = *data++; 2723 flags = *data++;
2227 2724
2228 if (flags) 2725 if (flags)
2229 { 2726 {
2230 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 }; 2728 tileid tile[3] = { 0, 0, 0 };
2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2236 2733
2237 if (cell->darkness == 0) 2734 if (cell->darkness == 0)
2238 { 2735 {
2239 cell->darkness = 0; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
2240 2738
2241 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
2242 { 2740 {
2243 tileid t = tile [z]; 2741 tileid t = tile [z];
2244 2742
2245 if (t >= self->texs || (t && !self->tex [t].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2246 { 2744 {
2247 XPUSHs (sv_2mortal (newSViv (t))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t); 2746 need_texid (self, t);
2249 } 2747 }
2250 2748
2251 cell->tile [z] = t; 2749 cell->tile [z] = t;
2252 } 2750 }
2254 } 2752 }
2255 } 2753 }
2256 } 2754 }
2257} 2755}
2258 2756
2259MODULE = CFPlus PACKAGE = CFPlus::RW 2757MODULE = Deliantra::Client PACKAGE = DC::RW
2260 2758
2261CFPlus::RW 2759DC::RW
2262new (SV *class, SV *data_sv) 2760new (SV *class, SV *data_sv)
2263 CODE: 2761 CODE:
2264{ 2762{
2265 STRLEN datalen; 2763 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen); 2764 char *data = SvPVbyte (data_sv, datalen);
2268 RETVAL = SDL_RWFromConstMem (data, datalen); 2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2269} 2767}
2270 OUTPUT: 2768 OUTPUT:
2271 RETVAL 2769 RETVAL
2272 2770
2273CFPlus::RW 2771DC::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb") 2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE: 2773 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode); 2774 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT: 2775 OUTPUT:
2278 RETVAL 2776 RETVAL
2279 2777
2280# fails on win32: 2778# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '(' 2779# dc.xs(2268) : error C2059: syntax error : '('
2282#void 2780#void
2283#close (CFPlus::RW self) 2781#close (DC::RW self)
2284# CODE: 2782# CODE:
2285# (self->(close)) (self); 2783# (self->(close)) (self);
2286 2784
2287MODULE = CFPlus PACKAGE = CFPlus::Channel 2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2288 2786
2289PROTOTYPES: DISABLE 2787PROTOTYPES: DISABLE
2290 2788
2291CFPlus::Channel 2789DC::Channel
2292find () 2790find ()
2293 CODE: 2791 CODE:
2294{ 2792{
2295 RETVAL = Mix_GroupAvailable (-1); 2793 RETVAL = Mix_GroupAvailable (-1);
2296 2794
2309} 2807}
2310 OUTPUT: 2808 OUTPUT:
2311 RETVAL 2809 RETVAL
2312 2810
2313void 2811void
2314halt (CFPlus::Channel self) 2812halt (DC::Channel self)
2315 CODE: 2813 CODE:
2316 Mix_HaltChannel (self); 2814 Mix_HaltChannel (self);
2317 2815
2318void 2816void
2319expire (CFPlus::Channel self, int ticks = -1) 2817expire (DC::Channel self, int ticks = -1)
2320 CODE: 2818 CODE:
2321 Mix_ExpireChannel (self, ticks); 2819 Mix_ExpireChannel (self, ticks);
2322 2820
2323void 2821void
2324fade_out (CFPlus::Channel self, int ticks = -1) 2822fade_out (DC::Channel self, int ticks = -1)
2325 CODE: 2823 CODE:
2326 Mix_FadeOutChannel (self, ticks); 2824 Mix_FadeOutChannel (self, ticks);
2327 2825
2328int 2826int
2329volume (CFPlus::Channel self, int volume) 2827volume (DC::Channel self, int volume)
2330 CODE: 2828 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT: 2830 OUTPUT:
2333 RETVAL 2831 RETVAL
2334 2832
2335void 2833void
2336unregister_all_effects (CFPlus::Channel self) 2834unregister_all_effects (DC::Channel self)
2337 CODE: 2835 CODE:
2338 Mix_UnregisterAllEffects (self); 2836 Mix_UnregisterAllEffects (self);
2339 2837
2340void 2838void
2341set_panning (CFPlus::Channel self, int left, int right) 2839set_panning (DC::Channel self, int left, int right)
2342 CODE: 2840 CODE:
2343 left = CLAMP (left , 0, 255); 2841 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255); 2842 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right); 2843 Mix_SetPanning (self, left, right);
2346 2844
2347void 2845void
2348set_distance (CFPlus::Channel self, int distance) 2846set_distance (DC::Channel self, int distance)
2349 CODE: 2847 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351 2849
2352void 2850void
2353set_position (CFPlus::Channel self, int angle, int distance) 2851set_position (DC::Channel self, int angle, int distance)
2354 CODE: 2852 CODE:
2355 2853
2356void 2854void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2358 CODE: 2856 CODE:
2359{ 2857{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363} 2861}
2364 2862
2365void 2863void
2366set_reverse_stereo (CFPlus::Channel self, int flip) 2864set_reverse_stereo (DC::Channel self, int flip)
2367 CODE: 2865 CODE:
2368 Mix_SetReverseStereo (self, flip); 2866 Mix_SetReverseStereo (self, flip);
2369 2867
2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2371 2869
2372PROTOTYPES: DISABLE 2870PROTOTYPES: DISABLE
2373 2871
2374CFPlus::MixChunk 2872DC::MixChunk
2375new (SV *class, CFPlus::RW rwops) 2873new (SV *class, DC::RW rwops)
2376 CODE: 2874 CODE:
2377 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2378 OUTPUT: 2876 OUTPUT:
2379 RETVAL 2877 RETVAL
2380 2878
2381void 2879void
2382DESTROY (CFPlus::MixChunk self) 2880DESTROY (DC::MixChunk self)
2383 CODE: 2881 CODE:
2384 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
2385 2883
2386int 2884int
2387volume (CFPlus::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
2388 CODE: 2886 CODE:
2389 if (items > 1) 2887 if (items > 1)
2390 volume = CLAMP (volume, 0, 128); 2888 volume = CLAMP (volume, 0, 128);
2391 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
2392 OUTPUT: 2890 OUTPUT:
2393 RETVAL 2891 RETVAL
2394 2892
2395CFPlus::Channel 2893DC::Channel
2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2397 CODE: 2895 CODE:
2398{ 2896{
2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400 2898
2401 if (RETVAL < 0) 2899 if (RETVAL < 0)
2408 } 2906 }
2409} 2907}
2410 OUTPUT: 2908 OUTPUT:
2411 RETVAL 2909 RETVAL
2412 2910
2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2414 2912
2415int 2913int
2416volume (int volume = -1) 2914volume (int volume = -1)
2417 PROTOTYPE: ;$ 2915 PROTOTYPE: ;$
2418 CODE: 2916 CODE:
2430void 2928void
2431halt () 2929halt ()
2432 CODE: 2930 CODE:
2433 Mix_HaltMusic (); 2931 Mix_HaltMusic ();
2434 2932
2435CFPlus::MixMusic 2933DC::MixMusic
2436new (SV *class, CFPlus::RW rwops) 2934new (SV *class, DC::RW rwops)
2437 CODE: 2935 CODE:
2438 RETVAL = Mix_LoadMUS_RW (rwops); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
2439 OUTPUT: 2937 OUTPUT:
2440 RETVAL 2938 RETVAL
2441 2939
2442void 2940void
2443DESTROY (CFPlus::MixMusic self) 2941DESTROY (DC::MixMusic self)
2444 CODE: 2942 CODE:
2445 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
2446 2944
2447int 2945int
2448play (CFPlus::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
2449 CODE: 2947 CODE:
2450 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
2451 OUTPUT: 2949 OUTPUT:
2452 RETVAL 2950 RETVAL
2453 2951
2454void 2952void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2456 CODE: 2954 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position); 2955 Mix_FadeInMusicPos (self, loops, ms, position);
2458 2956
2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2460 2958
2461PROTOTYPES: ENABLE 2959PROTOTYPES: ENABLE
2462 2960
2463BOOT: 2961BOOT:
2464{ 2962{
2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2466 static const struct { 2964 static const struct {
2467 const char *name; 2965 const char *name;
2468 IV iv; 2966 IV iv;
2469 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
2470# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR), 2969 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION), 2970 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS), 2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
2474 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
2475 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
2476 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
2477 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
2478 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2490 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
2491 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
2492 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
2493 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2494 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2495 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
2496 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
2497 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
2498 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
2499 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
2505 const_iv (GL_INTENSITY), 3008 const_iv (GL_INTENSITY),
2506 const_iv (GL_LUMINANCE), 3009 const_iv (GL_LUMINANCE),
2507 const_iv (GL_LUMINANCE_ALPHA), 3010 const_iv (GL_LUMINANCE_ALPHA),
2508 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
2510 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D), 3020 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D), 3021 const_iv (GL_PROXY_TEXTURE_2D),
2513 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
2514 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT), 3063 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT), 3064 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT), 3065 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT), 3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2558 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE), 3069 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST), 3070 const_iv (GL_NICEST),
2561 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
2562 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
2563 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
2564 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2565# undef const_iv 3078# undef const_iv
2566 }; 3079 };
2567 3080
2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570 3083
2571 texture_av = newAV (); 3084 texture_av = newAV ();
2572 AvREAL_off (texture_av); 3085 AvREAL_off (texture_av);
2573} 3086}
2574 3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
3096
2575char * 3097char *
2576gl_vendor () 3098gl_vendor ()
2577 CODE: 3099 CODE:
2578 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
2579 OUTPUT: 3101 OUTPUT:
2628 3150
2629void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2630 CODE: 3152 CODE:
2631 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
2632 3154
3155# void glBlendEquation (int se)
3156
2633void glDepthMask (int flag) 3157void glDepthMask (int flag)
2634 3158
2635void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
2636 3160
2637void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2671void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2672 CODE: 3196 CODE:
2673 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2674 3198
2675void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
3200 PROTOTYPE: @
2676 ALIAS: 3201 ALIAS:
2677 glColor_premultiply = 1 3202 glColor_premultiply = 1
2678 CODE: 3203 CODE:
2679 if (ix) 3204 if (ix)
2680 { 3205 {
2700 3225
2701void glRect (float x1, float y1, float x2, float y2) 3226void glRect (float x1, float y1, float x2, float y2)
2702 CODE: 3227 CODE:
2703 glRectf (x1, y1, x2, y2); 3228 glRectf (x1, y1, x2, y2);
2704 3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
2705PROTOTYPES: ENABLE 3239PROTOTYPES: ENABLE
2706 3240
2707void glBegin (int mode) 3241void glBegin (int mode)
2708 3242
2709void glEnd () 3243void glEnd ()
2741void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2742 CODE: 3276 CODE:
2743 if (gl.SeparableFilter2D) 3277 if (gl.SeparableFilter2D)
2744 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2745 3279
2746void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2747 3281
2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2749 3283
2750void glDrawPixels (int width, int height, int format, int type, char *pixels) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
2751 3285
2777 3311
2778void glEndList () 3312void glEndList ()
2779 3313
2780void glCallList (int list) 3314void glCallList (int list)
2781 3315
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2783 3322
2784PROTOTYPES: DISABLE 3323PROTOTYPES: DISABLE
2785 3324
2786void 3325void
2787find_widget (SV *self, NV x, NV y) 3326find_widget (SV *self, NV x, NV y)
2791 XPUSHs (self); 3330 XPUSHs (self);
2792} 3331}
2793 3332
2794BOOT: 3333BOOT:
2795{ 3334{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2797 3336
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2802} 3341}
2803 3342
2804void 3343void
2805draw (SV *self) 3344draw (SV *self)
2806 CODE: 3345 CODE:
2810 NV x, y, w, h; 3349 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv); 3350 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv); 3351 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv); 3352 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv); 3353 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h; 3354 double draw_x, draw_y;
2817 3355
2818 if (!SvROK (self)) 3356 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2820 3358
2821 hv = (HV *)SvRV (self); 3359 hv = (HV *)SvRV (self);
2822 3360
2823 if (SvTYPE (hv) != SVt_PVHV) 3361 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2825 3363
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828 3366
2829 if (!h || !w) 3367 if (!h || !w)
2849 { 3387 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851 3389
2852 if (svp && SvTRUE (*svp)) 3390 if (svp && SvTRUE (*svp))
2853 { 3391 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2855 glEnable (GL_BLEND); 3393 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS); 3395 glBegin (GL_QUADS);
2858 glVertex2f (0, 0); 3396 glVertex2f (0, 0);
2859 glVertex2f (w, 0); 3397 glVertex2f (w, 0);
2862 glEnd (); 3400 glEnd ();
2863 glDisable (GL_BLEND); 3401 glDisable (GL_BLEND);
2864 } 3402 }
2865 } 3403 }
2866#if 0 3404#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) { 3405 // draw borders, for debugging
2868 glPushMatrix; 3406 glPushMatrix ();
2869 glColor 1, 1, 0, 1; 3407 glColor4f (1., 1., 0., 1.);
2870 glTranslate 0.375, 0.375; 3408 glTranslatef (.5, .5, 0.);
2871 glBegin GL_LINE_LOOP; 3409 glBegin (GL_LINE_LOOP);
2872 glVertex 0 , 0; 3410 glVertex2f (0 , 0);
2873 glVertex $self->{w} - 1, 0; 3411 glVertex2f (w - 1, 0);
2874 glVertex $self->{w} - 1, $self->{h} - 1; 3412 glVertex2f (w - 1, h - 1);
2875 glVertex 0 , $self->{h} - 1; 3413 glVertex2f (0 , h - 1);
2876 glEnd; 3414 glEnd ();
2877 glPopMatrix; 3415 glPopMatrix ();
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif 3416#endif
2881 PUSHMARK (SP); 3417 PUSHMARK (SP);
2882 XPUSHs (self); 3418 XPUSHs (self);
2883 PUTBACK; 3419 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD); 3420 call_method ("_draw", G_VOID | G_DISCARD);

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