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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
95 104
96static AV *texture_av; 105static AV *texture_av;
97 106
98static struct 107static struct
99{ 108{
231 int w, h; 240 int w, h;
232 float s, t; 241 float s, t;
233 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
234 tileid smoothtile; 243 tileid smoothtile;
235 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
236} maptex; 246} maptex;
237 247
238typedef struct { 248typedef struct {
239 uint32_t player; 249 uint32_t player;
240 tileid tile[3]; 250 tileid tile[3];
527 return 0; 537 return 0;
528 538
529 return 1; 539 return 1;
530} 540}
531 541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
532static void 556static void
533deliantra_main () 557deliantra_main ()
534{ 558{
535 char *argv[] = { 0 }; 559 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv); 560 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538} 561}
539 562
540#ifdef __MACOSX__ 563#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we 564 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main() 565 * do some mind-boggling hack here: SDL requires a custom main()
603 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
604 627
605 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
608 681
609 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
611 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
612 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
688 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
689 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
690 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
691 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
692 765
766 const_iv (KMOD_LRAM),
767
693 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
694 769
695 const_iv (SDL_INIT_TIMER), 770 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO), 771 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO), 772 const_iv (SDL_INIT_VIDEO),
749 824
750IV minpot (UV n) 825IV minpot (UV n)
751 826
752IV popcount (UV n) 827IV popcount (UV n)
753 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
754void 835void
755pango_init () 836pango_init ()
756 CODE: 837 CODE:
757{ 838{
758 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
884 { 965 {
885 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
886 case SDL_KEYUP: 967 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break; 973 break;
893 974
894 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
913 x = ev.motion.x; 994 x = ev.motion.x;
914 y = ev.motion.y; 995 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 } 997 }
917 998
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1139#if DEBUG 1220#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK; 1221 VALGRIND_DO_LEAK_CHECK;
1141#endif 1222#endif
1142} 1223}
1143 1224
1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1144MODULE = Deliantra::Client PACKAGE = DC::Font 1232MODULE = Deliantra::Client PACKAGE = DC::Font
1145 1233
1146PROTOTYPES: DISABLE 1234PROTOTYPES: DISABLE
1147 1235
1148DC::Font 1236DC::Font
1577 if (ix) 1665 if (ix)
1578 { 1666 {
1579 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1581 } 1669 }
1670}
1671
1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1582} 1791}
1583 1792
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE: 1794 CODE:
1586{ 1795{
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1901 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1696} 1905}
1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1697 1926
1698int 1927int
1699ox (DC::Map self) 1928ox (DC::Map self)
1700 ALIAS: 1929 ALIAS:
1701 oy = 1 1930 oy = 1
1782 { 2011 {
1783 ext = *data++; 2012 ext = *data++;
1784 cmd = ext & 0x7f; 2013 cmd = ext & 0x7f;
1785 2014
1786 if (cmd < 4) 2015 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1788 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1789 { 2018 {
1790 cell->stat_width = 1; 2019 cell->stat_width = 1;
1791 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1792 } 2021 }
1822 cell->tile [z] = self->face2tile [face]; 2051 cell->tile [z] = self->face2tile [face];
1823 2052
1824 if (cell->tile [z]) 2053 if (cell->tile [z])
1825 { 2054 {
1826 maptex *tex = self->tex + cell->tile [z]; 2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
1827 if (!tex->name) 2057 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z])); 2058 av_push (missing, newSViv (cell->tile [z]));
1829 2059
1830 if (tex->smoothtile) 2060 if (tex->smoothtile)
1831 { 2061 {
1832 maptex *smooth = self->tex + tex->smoothtile; 2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
1833 if (!smooth->name) 2064 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile)); 2065 av_push (missing, newSViv (tex->smoothtile));
1835 } 2066 }
1836 } 2067 }
1837 } 2068 }
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey; 2141 smooth_key skey;
1911 int pl_x, pl_y; 2142 int pl_x, pl_y;
1912 maptex pl_tex; 2143 maptex pl_tex;
1913 rc_t *rc = rc_alloc (); 2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
1914 rc_key_t key; 2146 rc_key_t key;
1915 rc_array_t *arr; 2147 rc_array_t *arr;
1916 2148
1917 pl_tex.name = 0; 2149 pl_tex.name = 0;
1918 2150
1919 // thats current max. sorry. 2151 // that's current max. sorry.
1920 if (sw > 255) sw = 255; 2152 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255; 2153 if (sh > 255) sh = 255;
1922 2154
1923 // clear key, in case of extra padding 2155 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey)); 2156 memset (&skey, 0, sizeof (skey));
1928 key.g = 255; 2160 key.g = 255;
1929 key.b = 255; 2161 key.b = 255;
1930 key.a = 255; 2162 key.a = 255;
1931 key.mode = GL_QUADS; 2163 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F; 2164 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934 2165
1935 mx += self->x; 2166 mx += self->x;
1936 my += self->y; 2167 my += self->y;
1937 2168
1938 // first pass: determine smooth_max 2169 // first pass: determine smooth_max
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963 2194
1964 for (z = 0; z <= 2; z++) 2195 for (z = 0; z <= 2; z++)
1965 { 2196 {
1966 memset (smooth_level, 0, sizeof (smooth_level)); 2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
1967 2199
1968 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
1970 { 2202 {
1971 maprow *row = self->row + (y + my); 2203 maprow *row = self->row + (y + my);
1977 tileid tile = cell->tile [z]; 2209 tileid tile = cell->tile [z];
1978 2210
1979 if (tile) 2211 if (tile)
1980 { 2212 {
1981 maptex tex = self->tex [tile]; 2213 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w; 2214 int px, py;
1983 int py = (y + 1) * T - tex.h;
1984 2215
1985 if (key.texname != tex.name) 2216 if (key.texname != tex.name)
1986 { 2217 {
2218 self->tex [tile].unused = 0;
2219
1987 if (!tex.name) 2220 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */ 2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1989 2222
1990 key.texname = tex.name; 2223 key.texname = tex.name;
1991 arr = rc_array (rc, &key); 2224 arr = rc_array (rc, &key);
1992 } 2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
1993 2229
1994 if (expect_false (cell->player == player) && expect_false (z == 2)) 2230 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 { 2231 {
1996 pl_x = px; 2232 pl_x = px;
1997 pl_y = py; 2233 pl_y = py;
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006 2242
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash 2243 // update smooth hash
2033 if (tex.smoothtile) 2244 if (tex.smoothtile)
2034 { 2245 {
2035 skey.tile = tex.smoothtile; 2246 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel; 2247 skey.level = tex.smoothlevel;
2064 // corners 2275 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2069 } 2301 }
2070 } 2302 }
2071 } 2303 }
2072 } 2304 }
2073 2305
2113 { 2345 {
2114 // this time avoiding texture state changes 2346 // this time avoiding texture state changes
2115 // save gobs of state changes. 2347 // save gobs of state changes.
2116 if (key.texname != tex.name) 2348 if (key.texname != tex.name)
2117 { 2349 {
2350 self->tex [skey->tile].unused = 0;
2351
2118 glEnd (); 2352 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS); 2354 glBegin (GL_QUADS);
2121 } 2355 }
2122 2356
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169 2403
2170 rc_draw (rc); 2404 rc_draw (rc);
2171 } 2405 }
2172 2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
2173 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2174 rc_free (rc); 2411 rc_free (rc);
2412 rc_free (rc_ov);
2175 2413
2176 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
2179 { 2417 {
2184 { 2422 {
2185 mapcell *cell = row->col + (x + mx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
2186 2424
2187 int px = x * T; 2425 int px = x * T;
2188 int py = y * T; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
2189 2433
2190 if (cell->stat_hp) 2434 if (cell->stat_hp)
2191 { 2435 {
2192 int width = cell->stat_width * T; 2436 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2204 } 2448 }
2205 } 2449 }
2206} 2450}
2207 2451
2208void 2452void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2210 CODE: 2454 CODE:
2211{ 2455{
2212 static float color[16][3] = { 2456 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
2214 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
2215 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
2216 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
2217 2461
2218 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
2219 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
2220 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
2221 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
2222 2466
2223 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
2224 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
2225 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
2226 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
2227 2471
2228 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
2229 2473
2230 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
2231 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
2232 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
2233 }; 2477 };
2234 2478
2235 int x, y; 2479 int x, y;
2236 2480
2237 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2239 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
2242 2492
2243 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
2247 2497
2248 if (m) 2498 if (m)
2249 { 2499 {
2250 float *c = color [m & 15]; 2500 float *c = color [m & 15];
2251 2501
2252 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2253 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
2254 2504
2255 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 } 2510 }
2268void 2518void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2270 PPCODE: 2520 PPCODE:
2271{ 2521{
2272 int x, y; 2522 int x, y;
2273 int sw1 = sw + 2; 2523 int sw1 = sw + 2;
2274 int sh1 = sh + 2; 2524 int sh1 = sh + 2;
2275 int sh3 = sh * 3; 2525 int sh3 = sh * 3;
2276 int sw34 = (sw * 3 + 3) & ~3; 2526 int sw3 = sw * 3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2280 2530
2281 SvPOK_only (darkness3_sv); 2531 SvPOK_only (darkness3_sv);
2282 SvCUR_set (darkness3_sv, sw34 * sh3); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
2283 2533
2284 mx += self->x - 1; 2534 mx += self->x - 1;
2285 my += self->y - 1; 2535 my += self->y - 1;
2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288 2536
2289 for (y = 0; y < sh1; y++) 2537 for (y = 0; y < sh1; y++)
2290 if (0 <= y + my && y + my < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
2291 { 2539 {
2292 maprow *row = self->row + (y + my); 2540 maprow *row = self->row + (y + my);
2295 if (row->c0 <= x + mx && x + mx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
2296 { 2544 {
2297 mapcell *cell = row->col + (x + mx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
2298 2546
2299 darkness1 [y * sw1 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2301 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2302 } 2550 }
2303 } 2551 }
2304 2552
2305 for (y = 0; y < sh; ++y) 2553 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x) 2554 for (x = 0; x < sw; ++x)
2325 2573
2326 uint8_t r13 = (d13 + d23 + d12) / 3; 2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23; 2575 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3; 2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2329 2577
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2339 } 2587 }
2340 2588
2341 free (darkness1); 2589 free (darkness1);
2342 2590
2343 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
2344 PUSHs (sv_2mortal (newSViv (sw34))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
2345 PUSHs (sv_2mortal (newSViv (sh3))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
2346 PUSHs (darkness3_sv); 2594 PUSHs (darkness3_sv);
2347} 2595}
2348 2596
2349SV * 2597SV *
2606void 2854void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE: 2856 CODE:
2609{ 2857{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613} 2861}
2614 2862
2615void 2863void
2616set_reverse_stereo (DC::Channel self, int flip) 2864set_reverse_stereo (DC::Channel self, int flip)
2719 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
2720# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR), 2969 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION), 2970 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS), 2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
2724 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2740 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2745 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
2747 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
2817 const_iv (GL_NICEST), 3070 const_iv (GL_NICEST),
2818 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
2819 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2822# undef const_iv 3078# undef const_iv
2823 }; 3079 };
2824 3080
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2833disable_GL_EXT_blend_func_separate () 3089disable_GL_EXT_blend_func_separate ()
2834 CODE: 3090 CODE:
2835 gl.BlendFuncSeparate = 0; 3091 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0; 3092 gl.BlendFuncSeparateEXT = 0;
2837 3093
3094void
3095apple_nvidia_bug (int enable)
3096
2838char * 3097char *
2839gl_vendor () 3098gl_vendor ()
2840 CODE: 3099 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
2842 OUTPUT: 3101 OUTPUT:
2891 3150
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE: 3152 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
2895 3154
3155# void glBlendEquation (int se)
3156
2896void glDepthMask (int flag) 3157void glDepthMask (int flag)
2897 3158
2898void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
2899 3160
2900void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2934void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2935 CODE: 3196 CODE:
2936 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2937 3198
2938void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
3200 PROTOTYPE: @
2939 ALIAS: 3201 ALIAS:
2940 glColor_premultiply = 1 3202 glColor_premultiply = 1
2941 CODE: 3203 CODE:
2942 if (ix) 3204 if (ix)
2943 { 3205 {
3048void glNewList (int list, int mode = GL_COMPILE) 3310void glNewList (int list, int mode = GL_COMPILE)
3049 3311
3050void glEndList () 3312void glEndList ()
3051 3313
3052void glCallList (int list) 3314void glCallList (int list)
3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3053 3320
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055 3322
3056PROTOTYPES: DISABLE 3323PROTOTYPES: DISABLE
3057 3324

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