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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

99 99
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
104 123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
465} 484}
466 485
467static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
470 if (!n) 495 if (!n)
471 return 0; 496 return 0;
472 497
555 580
556static void 581static void
557deliantra_main () 582deliantra_main ()
558{ 583{
559 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
561} 586}
562 587
563#ifdef __MACOSX__ 588#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
569 */ 594 */
570 extern C_LINKAGE int 595 extern C_LINKAGE int
571 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
572 { 597 {
796 821
797 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
798# undef const_iv 823# undef const_iv
799 }; 824 };
800 825
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 828
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 831}
807 832
930 955
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 958#include "glfunc.h"
934#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
935 } 963 }
936} 964}
937 OUTPUT: 965 OUTPUT:
938 RETVAL 966 RETVAL
939 967
947SDL_GetAppState () 975SDL_GetAppState ()
948 976
949int 977int
950SDL_GetModState () 978SDL_GetModState ()
951 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
952void 984void
985SDL_PumpEvents ()
986
987void
953poll_events () 988peep_events ()
954 PPCODE: 989 PPCODE:
955{ 990{
956 SDL_Event ev; 991 SDL_Event ev;
957 992
958 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1024 1059
1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1026 } 1061 }
1027} 1062}
1028 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1029int 1077int
1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1031 POSTCALL: 1079 POSTCALL:
1032 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1033 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1095add_font (char *file) 1143add_font (char *file)
1096 CODE: 1144 CODE:
1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT: 1146 OUTPUT:
1099 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1100 1154
1101void 1155void
1102load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
1103 ALIAS: 1157 ALIAS:
1104 load_image_file = 1 1158 load_image_file = 1
1672void 1726void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @ 1728 PROTOTYPE: @
1675 CODE: 1729 CODE:
1676{ 1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D); 1733 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1); 1734 glBindTexture (GL_TEXTURE_2D, name1);
1681 1735
1682 glColor3f (intensity, intensity, intensity); 1736 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix (); 1737 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.); 1738 glScalef (1./3, 1./3, 1.);
1699 glBindTexture (GL_TEXTURE_2D, name2); 1753 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701 1755
1702 /* rgb == rgb(glcolor) */ 1756 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706 1760
1707 /* alpha = interpolate t0, t1 by env_alpha */ 1761 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709 1763
2096 ? self->row + y 2150 ? self->row + y
2097 : 0; 2151 : 0;
2098 2152
2099 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
2100 { 2154 {
2101 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
2102 2156
2103 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
2104 { 2158 {
2105 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
2106 2160
2108 { 2162 {
2109 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
2110 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
2111 int a1 = tex.a; 2165 int a1 = tex.a;
2112 2166
2113 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
2114 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
2115 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
2116 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
2117 } 2171 }
2118 } 2172 }
2119 2173
2120 *map++ = (r ) 2174 *map++ = (r )
2121 | (g << 8) 2175 | (g << 8)
2128} 2182}
2129 OUTPUT: 2183 OUTPUT:
2130 RETVAL 2184 RETVAL
2131 2185
2132void 2186void
2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE: 2188 CODE:
2135{ 2189{
2136 int x, y, z; 2190 int x, y, z;
2137 2191
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2222 2276
2223 key.texname = tex.name; 2277 key.texname = tex.name;
2224 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
2225 } 2279 }
2226 2280
2227 px = (x + 1) * T - tex.w; 2281 px = (x + 1) * Th - tex.w;
2228 py = (y + 1) * T - tex.h; 2282 py = (y + 1) * Tw - tex.h;
2229 2283
2230 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 { 2285 {
2232 pl_x = px; 2286 pl_x = px;
2233 pl_y = py; 2287 pl_y = py;
2286 if (cell->flags & 1) 2340 if (cell->flags & 1)
2287 { 2341 {
2288 rc_key_t key_ov = key; 2342 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH]; 2343 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr; 2344 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32; 2345 int px = x * Tw + Tw * 2 / 32;
2292 int py = y * T - T * 6 / 32; 2346 int py = y * Th - Th * 6 / 32;
2293 2347
2294 key_ov.texname = tex.name; 2348 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov); 2349 arr = rc_array (rc_ov, &key_ov);
2296 2350
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2301 } 2355 }
2302 } 2356 }
2303 } 2357 }
2304 } 2358 }
2305 2359
2332 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2333 && skey->level == level 2387 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2335 { 2389 {
2336 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2338 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2339 int border = bits & 15; 2393 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2343 2397
2356 2410
2357 if (border) 2411 if (border)
2358 { 2412 {
2359 float ox = border * dx; 2413 float ox = border * dx;
2360 2414
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2365 } 2419 }
2366 2420
2367 if (corner) 2421 if (corner)
2368 { 2422 {
2369 float ox = corner * dx; 2423 float ox = corner * dx;
2370 2424
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2375 } 2429 }
2376 } 2430 }
2377 } 2431 }
2378 } 2432 }
2379 } 2433 }
2420 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2422 { 2476 {
2423 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2424 2478
2425 int px = x * T; 2479 int px = x * Tw;
2426 int py = y * T; 2480 int py = y * Th;
2427 2481
2428 if (expect_false (cell->player == player)) 2482 if (expect_false (cell->player == player))
2429 { 2483 {
2430 px += sdx; 2484 px += sdx;
2431 py += sdy; 2485 py += sdy;
2432 } 2486 }
2433 2487
2434 if (cell->stat_hp) 2488 if (cell->stat_hp)
2435 { 2489 {
2436 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2438 2492
2439 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py); 2495 px + width - 1, py);
2442 2496
2522 int x, y; 2576 int x, y;
2523 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2524 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2525 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2526 int sw3 = sw * 3; 2580 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2530 2585
2531 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2532 SvCUR_set (darkness3_sv, sw3 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2533 2588
2534 mx += self->x - 1; 2589 mx += self->x - 1;
2795 if (RETVAL < 0) 2850 if (RETVAL < 0)
2796 { 2851 {
2797 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2798 2853
2799 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2800 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2801 2861 }
2862 else
2802 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2803 } 2864 }
2804 2865
2805 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2807} 2868}
2866 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2867 2928
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869 2930
2870PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2871 2944
2872DC::MixChunk 2945DC::MixChunk
2873new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2874 CODE: 2947 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2908 OUTPUT: 2981 OUTPUT:
2909 RETVAL 2982 RETVAL
2910 2983
2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2912 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2913int 2998int
2914volume (int volume = -1) 2999volume (int volume = -1)
2915 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2916 CODE: 3001 CODE:
2917 if (items > 0) 3002 if (items > 0)
2927 3012
2928void 3013void
2929halt () 3014halt ()
2930 CODE: 3015 CODE:
2931 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2932 3024
2933DC::MixMusic 3025DC::MixMusic
2934new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2935 CODE: 3027 CODE:
2936 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
3076 const_iv (GL_FUNC_SUBTRACT), 3168 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3078# undef const_iv 3170# undef const_iv
3079 }; 3171 };
3080 3172
3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3083 3175
3084 texture_av = newAV (); 3176 texture_av = newAV ();
3085 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
3086} 3178}
3087 3179
3130 RETVAL 3222 RETVAL
3131 3223
3132int glGetError () 3224int glGetError ()
3133 3225
3134void glFinish () 3226void glFinish ()
3227
3228void glFlush ()
3135 3229
3136void glClear (int mask) 3230void glClear (int mask)
3137 3231
3138void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
3139 PROTOTYPE: @ 3233 PROTOTYPE: @

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