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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC vs.
Revision 1.313 by root, Sat Jan 7 15:24:41 2012 UTC

99 99
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
104 123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
465} 484}
466 485
467static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
470 if (!n) 495 if (!n)
471 return 0; 496 return 0;
472 497
555 580
556static void 581static void
557deliantra_main () 582deliantra_main ()
558{ 583{
559 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
561} 586}
562 587
563#ifdef __MACOSX__ 588#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
569 */ 594 */
570 extern C_LINKAGE int 595 extern C_LINKAGE int
571 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
572 { 597 {
796 821
797 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
798# undef const_iv 823# undef const_iv
799 }; 824 };
800 825
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 828
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 831}
807 832
925 ); 950 );
926 951
927 if (RETVAL) 952 if (RETVAL)
928 { 953 {
929 av_clear (texture_av); 954 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 955#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 956#include "glfunc.h"
934#undef GL_FUNC 957#undef GL_FUNC
958 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
959 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
935 } 960 }
936} 961}
937 OUTPUT: 962 OUTPUT:
938 RETVAL 963 RETVAL
939 964
940void 965void
966SDL_WM_SetCaption (const char *title, const char *icon)
967
968void
941SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
942 970
943char * 971char *
944SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
945 973
947SDL_GetAppState () 975SDL_GetAppState ()
948 976
949int 977int
950SDL_GetModState () 978SDL_GetModState ()
951 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
952void 984void
985SDL_PumpEvents ()
986
987void
953poll_events () 988peep_events ()
954 PPCODE: 989 PPCODE:
955{ 990{
956 SDL_Event ev; 991 SDL_Event ev;
957 992
958 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1024 1059
1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1026 } 1061 }
1027} 1062}
1028 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1029int 1077int
1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1031 POSTCALL: 1079 POSTCALL:
1032 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1033 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1095add_font (char *file) 1143add_font (char *file)
1096 CODE: 1144 CODE:
1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT: 1146 OUTPUT:
1099 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1100 1155
1101void 1156void
1102load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
1103 ALIAS: 1158 ALIAS:
1104 load_image_file = 1 1159 load_image_file = 1
1672void 1727void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @ 1729 PROTOTYPE: @
1675 CODE: 1730 CODE:
1676{ 1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D); 1734 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1); 1735 glBindTexture (GL_TEXTURE_2D, name1);
1681 1736
1682 glColor3f (intensity, intensity, intensity); 1737 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix (); 1738 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.); 1739 glScalef (1./3, 1./3, 1.);
1699 glBindTexture (GL_TEXTURE_2D, name2); 1754 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701 1756
1702 /* rgb == rgb(glcolor) */ 1757 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706 1761
1707 /* alpha = interpolate t0, t1 by env_alpha */ 1762 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709 1764
2096 ? self->row + y 2151 ? self->row + y
2097 : 0; 2152 : 0;
2098 2153
2099 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
2100 { 2155 {
2101 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
2102 2157
2103 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
2104 { 2159 {
2105 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
2106 2161
2108 { 2163 {
2109 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
2110 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
2111 int a1 = tex.a; 2166 int a1 = tex.a;
2112 2167
2113 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
2114 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
2115 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
2116 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
2117 } 2172 }
2118 } 2173 }
2119 2174
2120 *map++ = (r ) 2175 *map++ = (r )
2121 | (g << 8) 2176 | (g << 8)
2128} 2183}
2129 OUTPUT: 2184 OUTPUT:
2130 RETVAL 2185 RETVAL
2131 2186
2132void 2187void
2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE: 2189 CODE:
2135{ 2190{
2136 int x, y, z; 2191 int x, y, z;
2137 2192
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2222 2277
2223 key.texname = tex.name; 2278 key.texname = tex.name;
2224 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
2225 } 2280 }
2226 2281
2227 px = (x + 1) * T - tex.w; 2282 px = (x + 1) * Th - tex.w;
2228 py = (y + 1) * T - tex.h; 2283 py = (y + 1) * Tw - tex.h;
2229 2284
2230 if (expect_false (cell->player == player) && expect_false (z == 2)) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 { 2286 {
2232 pl_x = px; 2287 pl_x = px;
2233 pl_y = py; 2288 pl_y = py;
2286 if (cell->flags & 1) 2341 if (cell->flags & 1)
2287 { 2342 {
2288 rc_key_t key_ov = key; 2343 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH]; 2344 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr; 2345 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32; 2346 int px = x * Tw + Tw * 2 / 32;
2292 int py = y * T - T * 6 / 32; 2347 int py = y * Th - Th * 6 / 32;
2293 2348
2294 key_ov.texname = tex.name; 2349 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov); 2350 arr = rc_array (rc_ov, &key_ov);
2296 2351
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2301 } 2356 }
2302 } 2357 }
2303 } 2358 }
2304 } 2359 }
2305 2360
2332 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
2333 && skey->level == level 2388 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
2335 { 2390 {
2336 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
2338 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
2339 int border = bits & 15; 2394 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2343 2398
2356 2411
2357 if (border) 2412 if (border)
2358 { 2413 {
2359 float ox = border * dx; 2414 float ox = border * dx;
2360 2415
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2365 } 2420 }
2366 2421
2367 if (corner) 2422 if (corner)
2368 { 2423 {
2369 float ox = corner * dx; 2424 float ox = corner * dx;
2370 2425
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2375 } 2430 }
2376 } 2431 }
2377 } 2432 }
2378 } 2433 }
2379 } 2434 }
2420 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2422 { 2477 {
2423 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2424 2479
2425 int px = x * T; 2480 int px = x * Tw;
2426 int py = y * T; 2481 int py = y * Th;
2427 2482
2428 if (expect_false (cell->player == player)) 2483 if (expect_false (cell->player == player))
2429 { 2484 {
2430 px += sdx; 2485 px += sdx;
2431 py += sdy; 2486 py += sdy;
2432 } 2487 }
2433 2488
2434 if (cell->stat_hp) 2489 if (cell->stat_hp)
2435 { 2490 {
2436 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2438 2493
2439 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py); 2496 px + width - 1, py);
2442 2497
2522 int x, y; 2577 int x, y;
2523 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2524 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2525 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2526 int sw3 = sw * 3; 2581 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2585 memset (darkness1, 0, sw1*sh1);
2530 2586
2531 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2532 SvCUR_set (darkness3_sv, sw3 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2533 2589
2534 mx += self->x - 1; 2590 mx += self->x - 1;
2795 if (RETVAL < 0) 2851 if (RETVAL < 0)
2796 { 2852 {
2797 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2798 2854
2799 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2800 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2801 2862 }
2863 else
2802 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2803 } 2865 }
2804 2866
2805 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2807} 2869}
2866 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2867 2929
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869 2931
2870PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2871 2945
2872DC::MixChunk 2946DC::MixChunk
2873new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2874 CODE: 2948 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2908 OUTPUT: 2982 OUTPUT:
2909 RETVAL 2983 RETVAL
2910 2984
2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2912 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2913int 2999int
2914volume (int volume = -1) 3000volume (int volume = -1)
2915 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2916 CODE: 3002 CODE:
2917 if (items > 0) 3003 if (items > 0)
2927 3013
2928void 3014void
2929halt () 3015halt ()
2930 CODE: 3016 CODE:
2931 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2932 3025
2933DC::MixMusic 3026DC::MixMusic
2934new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2935 CODE: 3028 CODE:
2936 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
3076 const_iv (GL_FUNC_SUBTRACT), 3169 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3078# undef const_iv 3171# undef const_iv
3079 }; 3172 };
3080 3173
3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3083 3176
3084 texture_av = newAV (); 3177 texture_av = newAV ();
3085 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
3086} 3179}
3087 3180
3130 RETVAL 3223 RETVAL
3131 3224
3132int glGetError () 3225int glGetError ()
3133 3226
3134void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
3135 3230
3136void glClear (int mask) 3231void glClear (int mask)
3137 3232
3138void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
3139 PROTOTYPE: @ 3234 PROTOTYPE: @

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