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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC vs.
Revision 1.315 by root, Wed Jan 18 23:34:44 2012 UTC

99 99
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
104 123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
465} 484}
466 485
467static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
470 if (!n) 495 if (!n)
471 return 0; 496 return 0;
472 497
552 577
553 return mod; 578 return mod;
554} 579}
555 580
556static void 581static void
557deliantra_main () 582deliantra_main (SV *real_main)
558{ 583{
559 char *argv[] = { 0 }; 584 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
561} 588}
562 589
563#ifdef __MACOSX__ 590#ifdef __MACOSX__
591 static SV *real_main;
592
564 /* to due surprising braindamage on the side of SDL design, we 593 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 594 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 595 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 597 * and which calls our main (== SDL_main) back.
569 */ 598 */
570 extern C_LINKAGE int 599 extern C_LINKAGE int
571 main (int argc, char *argv[]) 600 main (int argc, char *argv[])
572 { 601 {
573 deliantra_main (); 602 deliantra_main (real_main);
574 } 603 }
575 604
576 #undef main 605 #undef main
577 606
578 extern C_LINKAGE int main (int argc, char *argv[]); 607 extern C_LINKAGE int main (int argc, char *argv[]);
579 608
580 static void 609 static void
581 SDL_braino (void) 610 SDL_main_hack (SV *real_main_)
582 { 611 {
612 real_main = real_main_;
613
583 char *argv[] = { "deliantra client", 0 }; 614 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 615 (main) (1, argv);
585 } 616 }
586#else 617#else
587 static void 618 static void
588 SDL_braino (void) 619 SDL_main_hack (SV *real_main)
589 { 620 {
590 deliantra_main (); 621 deliantra_main (real_main);
591 } 622 }
592#endif 623#endif
593 624
594MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
595 626
796 827
797 const_iv (FOW_DARKNESS) 828 const_iv (FOW_DARKNESS)
798# undef const_iv 829# undef const_iv
799 }; 830 };
800 831
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 834
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 837}
807 838
846#endif 877#endif
847} 878}
848 879
849char *SDL_GetError () 880char *SDL_GetError ()
850 881
851void SDL_braino () 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
852 884
853int SDL_Init (U32 flags) 885int SDL_Init (U32 flags)
854 886
855int SDL_InitSubSystem (U32 flags) 887int SDL_InitSubSystem (U32 flags)
856 888
925 ); 957 );
926 958
927 if (RETVAL) 959 if (RETVAL)
928 { 960 {
929 av_clear (texture_av); 961 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 963#include "glfunc.h"
934#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
935 } 967 }
936} 968}
937 OUTPUT: 969 OUTPUT:
938 RETVAL 970 RETVAL
939 971
940void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
941SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
942 977
943char * 978char *
944SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
945 980
947SDL_GetAppState () 982SDL_GetAppState ()
948 983
949int 984int
950SDL_GetModState () 985SDL_GetModState ()
951 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
952void 991void
992SDL_PumpEvents ()
993
994void
953poll_events () 995peep_events ()
954 PPCODE: 996 PPCODE:
955{ 997{
956 SDL_Event ev; 998 SDL_Event ev;
957 999
958 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
1024 1066
1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1026 } 1068 }
1027} 1069}
1028 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
1029int 1084int
1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1031 POSTCALL: 1086 POSTCALL:
1032 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
1033 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
1095add_font (char *file) 1150add_font (char *file)
1096 CODE: 1151 CODE:
1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT: 1153 OUTPUT:
1099 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1100 1162
1101void 1163void
1102load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
1103 ALIAS: 1165 ALIAS:
1104 load_image_file = 1 1166 load_image_file = 1
1672void 1734void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @ 1736 PROTOTYPE: @
1675 CODE: 1737 CODE:
1676{ 1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D); 1741 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1); 1742 glBindTexture (GL_TEXTURE_2D, name1);
1681 1743
1682 glColor3f (intensity, intensity, intensity); 1744 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix (); 1745 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.); 1746 glScalef (1./3, 1./3, 1.);
1699 glBindTexture (GL_TEXTURE_2D, name2); 1761 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701 1763
1702 /* rgb == rgb(glcolor) */ 1764 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706 1768
1707 /* alpha = interpolate t0, t1 by env_alpha */ 1769 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709 1771
2096 ? self->row + y 2158 ? self->row + y
2097 : 0; 2159 : 0;
2098 2160
2099 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
2100 { 2162 {
2101 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
2102 2164
2103 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
2104 { 2166 {
2105 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
2106 2168
2108 { 2170 {
2109 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
2110 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
2111 int a1 = tex.a; 2173 int a1 = tex.a;
2112 2174
2113 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
2114 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
2115 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
2116 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
2117 } 2179 }
2118 } 2180 }
2119 2181
2120 *map++ = (r ) 2182 *map++ = (r )
2121 | (g << 8) 2183 | (g << 8)
2128} 2190}
2129 OUTPUT: 2191 OUTPUT:
2130 RETVAL 2192 RETVAL
2131 2193
2132void 2194void
2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE: 2196 CODE:
2135{ 2197{
2136 int x, y, z; 2198 int x, y, z;
2137 2199
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2222 2284
2223 key.texname = tex.name; 2285 key.texname = tex.name;
2224 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
2225 } 2287 }
2226 2288
2227 px = (x + 1) * T - tex.w; 2289 px = (x + 1) * Th - tex.w;
2228 py = (y + 1) * T - tex.h; 2290 py = (y + 1) * Tw - tex.h;
2229 2291
2230 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 { 2293 {
2232 pl_x = px; 2294 pl_x = px;
2233 pl_y = py; 2295 pl_y = py;
2286 if (cell->flags & 1) 2348 if (cell->flags & 1)
2287 { 2349 {
2288 rc_key_t key_ov = key; 2350 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH]; 2351 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr; 2352 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32; 2353 int px = x * Tw + Tw * 2 / 32;
2292 int py = y * T - T * 6 / 32; 2354 int py = y * Th - Th * 6 / 32;
2293 2355
2294 key_ov.texname = tex.name; 2356 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov); 2357 arr = rc_array (rc_ov, &key_ov);
2296 2358
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2301 } 2363 }
2302 } 2364 }
2303 } 2365 }
2304 } 2366 }
2305 2367
2332 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2333 && skey->level == level 2395 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2335 { 2397 {
2336 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2338 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2339 int border = bits & 15; 2401 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2343 2405
2356 2418
2357 if (border) 2419 if (border)
2358 { 2420 {
2359 float ox = border * dx; 2421 float ox = border * dx;
2360 2422
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2365 } 2427 }
2366 2428
2367 if (corner) 2429 if (corner)
2368 { 2430 {
2369 float ox = corner * dx; 2431 float ox = corner * dx;
2370 2432
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2375 } 2437 }
2376 } 2438 }
2377 } 2439 }
2378 } 2440 }
2379 } 2441 }
2420 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2422 { 2484 {
2423 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2424 2486
2425 int px = x * T; 2487 int px = x * Tw;
2426 int py = y * T; 2488 int py = y * Th;
2427 2489
2428 if (expect_false (cell->player == player)) 2490 if (expect_false (cell->player == player))
2429 { 2491 {
2430 px += sdx; 2492 px += sdx;
2431 py += sdy; 2493 py += sdy;
2432 } 2494 }
2433 2495
2434 if (cell->stat_hp) 2496 if (cell->stat_hp)
2435 { 2497 {
2436 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2438 2500
2439 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py); 2503 px + width - 1, py);
2442 2504
2522 int x, y; 2584 int x, y;
2523 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2524 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2525 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2526 int sw3 = sw * 3; 2588 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2592 memset (darkness1, 0, sw1*sh1);
2530 2593
2531 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2532 SvCUR_set (darkness3_sv, sw3 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2533 2596
2534 mx += self->x - 1; 2597 mx += self->x - 1;
2795 if (RETVAL < 0) 2858 if (RETVAL < 0)
2796 { 2859 {
2797 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2798 2861
2799 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2800 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2801 2869 }
2870 else
2802 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2803 } 2872 }
2804 2873
2805 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2807} 2876}
2866 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2867 2936
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869 2938
2870PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2871 2952
2872DC::MixChunk 2953DC::MixChunk
2873new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2874 CODE: 2955 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2908 OUTPUT: 2989 OUTPUT:
2909 RETVAL 2990 RETVAL
2910 2991
2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2912 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2913int 3006int
2914volume (int volume = -1) 3007volume (int volume = -1)
2915 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2916 CODE: 3009 CODE:
2917 if (items > 0) 3010 if (items > 0)
2927 3020
2928void 3021void
2929halt () 3022halt ()
2930 CODE: 3023 CODE:
2931 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2932 3032
2933DC::MixMusic 3033DC::MixMusic
2934new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2935 CODE: 3035 CODE:
2936 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
3076 const_iv (GL_FUNC_SUBTRACT), 3176 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3078# undef const_iv 3178# undef const_iv
3079 }; 3179 };
3080 3180
3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3083 3183
3084 texture_av = newAV (); 3184 texture_av = newAV ();
3085 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
3086} 3186}
3087 3187
3130 RETVAL 3230 RETVAL
3131 3231
3132int glGetError () 3232int glGetError ()
3133 3233
3134void glFinish () 3234void glFinish ()
3235
3236void glFlush ()
3135 3237
3136void glClear (int mask) 3238void glClear (int mask)
3137 3239
3138void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
3139 PROTOTYPE: @ 3241 PROTOTYPE: @

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