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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
33 37
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 39
36#include <SDL.h> 40#include <SDL.h>
37#include <SDL_thread.h> 41#include <SDL_thread.h>
48#endif 52#endif
49 53
50#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
52 56
53#include <glib/gmacros.h> 57#include <glib.h>
54 58
55#include <pango/pango.h> 59#include <pango/pango.h>
56 60
57#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 104#define KMOD_LRAM 0x10000 // our extension
101 105
102#define TEXID_SPEECH 1 106#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 107#define TEXID_NOFACE 2
104 108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
105static AV *texture_av; 128static AV *texture_av;
106 129
107static struct 130static struct
108{ 131{
109#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
165{ 188{
166 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
167 190
168 while (attrs) 191 while (attrs)
169 { 192 {
170 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 194
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 196 return 1;
174 197
175 attrs = attrs->next; 198 attrs = attrs->next;
176 } 199 }
177 200
178 return 0; 201 return 0;
179} 202}
180 203
181typedef struct cf_layout { 204struct cf_layout {
182 PangoLayout *pl; 205 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
184 int base_height; 207 int base_height;
185 DC__Font font; 208 DC__Font font;
186 rc_t *rc; 209 rc_t *rc;
187} *DC__Layout; 210};
211
212typedef cf_layout *DC__Layout;
188 213
189static DC__Font default_font; 214static DC__Font default_font;
190static PangoContext *opengl_context; 215static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
192 217
193static void 218static void
194substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
195{ 220{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 224#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 226}
202 227
203static void 228static void
233} 258}
234 259
235typedef uint16_t tileid; 260typedef uint16_t tileid;
236typedef uint16_t faceid; 261typedef uint16_t faceid;
237 262
238typedef struct { 263struct maptex
264{
239 GLuint name; 265 GLuint name;
240 int w, h; 266 int w, h;
241 float s, t; 267 float s, t;
242 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
243 tileid smoothtile; 269 tileid smoothtile;
244 uint8_t smoothlevel; 270 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 271 uint8_t unused; /* set to zero on use */
246} maptex; 272};
247 273
248typedef struct { 274struct mapcell
275{
249 uint32_t player; 276 uint32_t player;
250 tileid tile[3]; 277 tileid tile[3];
251 uint16_t darkness; 278 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 280};
254 281
255typedef struct { 282struct maprow
283{
256 int32_t c0, c1; 284 int32_t c0, c1;
257 mapcell *col; 285 mapcell *col;
258} maprow; 286};
259 287
260typedef struct map { 288struct mapgrid {
261 int x, y, w, h; 289 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
265 293
266 int32_t rows; 294 int32_t rows;
267 maprow *row; 295 maprow *row;
268} *DC__Map; 296};
297
298typedef mapgrid *DC__Map;
269 299
270static char * 300static char *
271prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
272{ 302{
273 char *p; 303 char *p;
291 321
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 324
295static void 325static void
296need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
297{ 327{
298 while (self->faces <= face) 328 while (self->faces <= face)
299 { 329 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 331 self->faces *= 2;
302 } 332 }
303} 333}
304 334
305static void 335static void
306need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
307{ 337{
308 while (self->texs <= texid) 338 while (self->texs <= texid)
309 { 339 {
310 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 341 self->texs *= 2;
312 } 342 }
313} 343}
314 344
315static maprow * 345static maprow *
316map_get_row (DC__Map self, int y) 346map_get_row (mapgrid *self, int y)
317{ 347{
318 if (0 > y) 348 if (0 > y)
319 { 349 {
320 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
359 389
360 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
361} 391}
362 392
363static mapcell * 393static mapcell *
364map_get_cell (DC__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
365{ 395{
366 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
367} 397}
368 398
369static void 399static void
370map_clear (DC__Map self) 400map_clear (mapgrid *self)
371{ 401{
372 int r; 402 int r;
373 403
374 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 423 (cell)->flags = 0; \
394 (cell)->player = 0; \ 424 (cell)->player = 0; \
395 } while (0) 425 } while (0)
396 426
397static void 427static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 429{
400 int x, y; 430 int x, y;
401 maprow *row; 431 maprow *row;
402 mapcell *cell; 432 mapcell *cell;
403 433
420 CELL_CLEAR (cell); 450 CELL_CLEAR (cell);
421 } 451 }
422 } 452 }
423} 453}
424 454
425typedef struct { 455struct smooth_key
456{
426 tileid tile; 457 tileid tile;
427 uint8_t x, y, level; 458 uint8_t x, y, level;
428} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
429 478
430static void 479static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 481{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
434 483
435 if (SvIOK (*sv)) 484 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
437 else 486 else
438 sv_setiv (*sv, bits); 487 it->second |= bits;
439} 488}
440 489
441static void 490static void
442music_finished (void) 491music_finished (void)
443{ 492{
460 ev.code = 1; 509 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 511 ev.data2 = 0;
463 512
464 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
465} 521}
466 522
467static unsigned int 523static unsigned int
468minpot (unsigned int n) 524minpot (unsigned int n)
469{ 525{
552 608
553 return mod; 609 return mod;
554} 610}
555 611
556static void 612static void
557deliantra_main () 613deliantra_main (SV *real_main)
558{ 614{
559 char *argv[] = { 0 }; 615 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
561} 619}
562 620
563#ifdef __MACOSX__ 621#ifdef __MACOSX__
622 static SV *real_main;
623
564 /* to due surprising braindamage on the side of SDL design, we 624 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 625 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 626 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 628 * and which calls our main (== SDL_main) back.
569 */ 629 */
570 extern C_LINKAGE int 630 extern C_LINKAGE int
571 main (int argc, char *argv[]) 631 main (int argc, char *argv[])
572 { 632 {
573 deliantra_main (); 633 deliantra_main (real_main);
574 } 634 }
575 635
576 #undef main 636 #undef main
577 637
578 extern C_LINKAGE int main (int argc, char *argv[]); 638 extern C_LINKAGE int main (int argc, char *argv[]);
579 639
580 static void 640 static void
581 SDL_braino (void) 641 SDL_main_hack (SV *real_main_)
582 { 642 {
643 real_main = real_main_;
644
583 char *argv[] = { "deliantra client", 0 }; 645 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 646 (main) (1, argv);
585 } 647 }
586#else 648#else
587 static void 649 static void
588 SDL_braino (void) 650 SDL_main_hack (SV *real_main)
589 { 651 {
590 deliantra_main (); 652 deliantra_main (real_main);
591 } 653 }
592#endif 654#endif
593 655
594MODULE = Deliantra::Client PACKAGE = DC 656MODULE = Deliantra::Client PACKAGE = DC
595 657
796 858
797 const_iv (FOW_DARKNESS) 859 const_iv (FOW_DARKNESS)
798# undef const_iv 860# undef const_iv
799 }; 861 };
800 862
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 865
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 868}
807 869
846#endif 908#endif
847} 909}
848 910
849char *SDL_GetError () 911char *SDL_GetError ()
850 912
851void SDL_braino () 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
852 915
853int SDL_Init (U32 flags) 916int SDL_Init (U32 flags)
854 917
855int SDL_InitSubSystem (U32 flags) 918int SDL_InitSubSystem (U32 flags)
856 919
857void SDL_QuitSubSystem (U32 flags) 920void SDL_QuitSubSystem (U32 flags)
858 921
859void SDL_Quit () 922void SDL_Quit ()
860 923
861int SDL_GL_SetAttribute (int attr, int value) 924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
862 926
863int SDL_GL_GetAttribute (int attr) 927int SDL_GL_GetAttribute (int attr)
864 CODE: 928 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 930 XSRETURN_UNDEF;
867 OUTPUT: 931 OUTPUT:
868 RETVAL 932 RETVAL
869 933
870void 934void
925 ); 989 );
926 990
927 if (RETVAL) 991 if (RETVAL)
928 { 992 {
929 av_clear (texture_av); 993 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 995#include "glfunc.h"
934#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
935 } 999 }
936} 1000}
937 OUTPUT: 1001 OUTPUT:
938 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
939 1006
940void 1007void
941SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
942 1009
943char * 1010char *
944SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
945 1013
946int 1014int
947SDL_GetAppState () 1015SDL_GetAppState ()
948 1016
949int 1017int
950SDL_GetModState () 1018SDL_GetModState ()
951 1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
952void 1024void
1025SDL_PumpEvents ()
1026
1027void
953poll_events () 1028peep_events ()
954 PPCODE: 1029 PPCODE:
955{ 1030{
956 SDL_Event ev; 1031 SDL_Event ev;
957 1032
958 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
1024 1099
1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1026 } 1101 }
1027} 1102}
1028 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
1029int 1117int
1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1031 POSTCALL: 1119 POSTCALL:
1032 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
1033 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
1034 1122
1035void 1123void
1036Mix_QuerySpec () 1124Mix_QuerySpec ()
1095add_font (char *file) 1183add_font (char *file)
1096 CODE: 1184 CODE:
1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT: 1186 OUTPUT:
1099 RETVAL 1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1100 1195
1101void 1196void
1102load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
1103 ALIAS: 1198 ALIAS:
1104 load_image_file = 1 1199 load_image_file = 1
1150 1245
1151 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
1152 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
1153 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
1154 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
1155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1156 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1157 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1158 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1159 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
1160 1255
1232MODULE = Deliantra::Client PACKAGE = DC::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1233 1328
1234PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
1235 1330
1236DC::Font 1331DC::Font
1237new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
1238 CODE: 1333 CODE:
1239{ 1334{
1240 int count; 1335 int count;
1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1242 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1271 PROTOTYPE: 1366 PROTOTYPE:
1272 CODE: 1367 CODE:
1273 tc_restore (); 1368 tc_restore ();
1274 1369
1275DC::Layout 1370DC::Layout
1276new (SV *class) 1371new (SV *klass)
1277 CODE: 1372 CODE:
1278 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1279 1374
1280 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1281 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1430 1525
1431void 1526void
1432set_height (DC::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1433 CODE: 1528 CODE:
1434 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1435 { 1530 {
1436 self->base_height = base_height; 1531 self->base_height = base_height;
1437 layout_update_font (self); 1532 layout_update_font (self);
1438 } 1533 }
1439 1534
1440void 1535void
1672void 1767void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @ 1769 PROTOTYPE: @
1675 CODE: 1770 CODE:
1676{ 1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D); 1774 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1); 1775 glBindTexture (GL_TEXTURE_2D, name1);
1681 1776
1682 glColor3f (intensity, intensity, intensity); 1777 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix (); 1778 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.); 1779 glScalef (1./3, 1./3, 1.);
1699 glBindTexture (GL_TEXTURE_2D, name2); 1794 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701 1796
1702 /* rgb == rgb(glcolor) */ 1797 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706 1801
1707 /* alpha = interpolate t0, t1 by env_alpha */ 1802 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709 1804
1804MODULE = Deliantra::Client PACKAGE = DC::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1805 1900
1806PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1807 1902
1808DC::Map 1903DC::Map
1809new (SV *class) 1904new (SV *klass)
1810 CODE: 1905 CODE:
1811 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1812 RETVAL->x = 0; 1907 RETVAL->x = 0;
1813 RETVAL->y = 0; 1908 RETVAL->y = 0;
1814 RETVAL->w = 0; 1909 RETVAL->w = 0;
1815 RETVAL->h = 0; 1910 RETVAL->h = 0;
1816 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1853 1948
1854void 1949void
1855set_smooth (DC::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE: 1951 CODE:
1857{ 1952{
1858 tileid texid; 1953 tileid texid;
1859 maptex *tex; 1954 maptex *tex;
1860 1955
1861 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1862 return; 1957 return;
1863 1958
1864 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1865 return; 1960 return;
1866 1961
1867 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1868 1963
1869 if (!texid) 1964 if (!texid)
1870 return; 1965 return;
1871 1966
1872 tex = self->tex + texid; 1967 tex = self->tex + texid;
1905} 2000}
1906 2001
1907void 2002void
1908expire_textures (DC::Map self, int texid, int count) 2003expire_textures (DC::Map self, int texid, int count)
1909 PPCODE: 2004 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count) 2005 for (; texid < self->texs && count; ++texid, --count)
1911 { 2006 {
1912 maptex *tex = self->tex + texid; 2007 maptex *tex = self->tex + texid;
1913 2008
1914 if (tex->name) 2009 if (tex->name)
1915 { 2010 {
1970 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1971 } 2066 }
1972} 2067}
1973 2068
1974SV * 2069SV *
1975map1a_update (DC::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1976 CODE: 2071 CODE:
1977{ 2072{
1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1979 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1980 mapcell *cell; 2075 mapcell *cell;
2001 2096
2002 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
2003 2098
2004 if (flags & 8) 2099 if (flags & 8)
2005 { 2100 {
2101 uint8_t ext, cmd;
2102
2006 if (extmap) 2103 do
2007 { 2104 {
2008 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
2009 2107
2010 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2011 { 2111 {
2012 ext = *data++;
2013 cmd = ext & 0x7f;
2014
2015 if (cmd < 4)
2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2017 else if (cmd == 5) // health
2018 {
2019 cell->stat_width = 1; 2112 cell->stat_width = 1;
2020 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
2021 }
2022 else if (cmd == 6) // monster width
2023 cell->stat_width = *data++ + 1;
2024 else if (cmd == 0x47)
2025 {
2026 if (*data == 1) cell->player = data [1];
2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2030
2031 data += *data + 1;
2032 }
2033 else if (cmd == 8) // cell flags
2034 cell->flags = *data++;
2035 else if (ext & 0x40) // unknown, multibyte => skip
2036 data += *data + 1;
2037 else
2038 data++;
2039 } 2114 }
2040 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2041 } 2132 }
2042 else 2133 while (ext & 0x80);
2043 cell->darkness = *data++ + 1;
2044 } 2134 }
2045 2135
2046 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
2047 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
2048 { 2138 {
2096 ? self->row + y 2186 ? self->row + y
2097 : 0; 2187 : 0;
2098 2188
2099 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
2100 { 2190 {
2101 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
2102 2192
2103 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
2104 { 2194 {
2105 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
2106 2196
2108 { 2198 {
2109 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
2110 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
2111 int a1 = tex.a; 2201 int a1 = tex.a;
2112 2202
2113 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
2114 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
2115 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
2116 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
2117 } 2207 }
2118 } 2208 }
2119 2209
2120 *map++ = (r ) 2210 *map++ = (r )
2121 | (g << 8) 2211 | (g << 8)
2122 | (b << 16) 2212 | (b << 16)
2123 | (a << 24); 2213 | (a << 24);
2124 } 2214 }
2125 } 2215 }
2126 2216
2127 RETVAL = map_sv; 2217 RETVAL = map_sv;
2128} 2218}
2129 OUTPUT: 2219 OUTPUT:
2130 RETVAL 2220 RETVAL
2131 2221
2132void 2222void
2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE: 2224 CODE:
2135{ 2225{
2136 int x, y, z; 2226 int x, y, z;
2137 2227
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey; 2230 smooth_key skey;
2142 int pl_x, pl_y; 2231 int pl_x, pl_y;
2143 maptex pl_tex; 2232 maptex pl_tex;
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194 2283
2195 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
2196 { 2285 {
2286 smooth_hash smooth;
2197 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1; 2288 key.texname = -1;
2199 2289
2200 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
2201 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
2222 2312
2223 key.texname = tex.name; 2313 key.texname = tex.name;
2224 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
2225 } 2315 }
2226 2316
2227 px = (x + 1) * T - tex.w; 2317 px = (x + 1) * Th - tex.w;
2228 py = (y + 1) * T - tex.h; 2318 py = (y + 1) * Tw - tex.h;
2229 2319
2230 if (expect_false (cell->player == player) && expect_false (z == 2)) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 { 2321 {
2232 pl_x = px; 2322 pl_x = px;
2233 pl_y = py; 2323 pl_y = py;
2262 2352
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
2265 2355
2266 // full tile 2356 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2268 2358
2269 // borders 2359 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2274 2364
2275 // corners 2365 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2280 } 2370 }
2281 } 2371 }
2282 2372
2283 if (expect_false (z == 2) && expect_false (cell->flags)) 2373 if (expect_false (z == 2) && expect_false (cell->flags))
2284 { 2374 {
2286 if (cell->flags & 1) 2376 if (cell->flags & 1)
2287 { 2377 {
2288 rc_key_t key_ov = key; 2378 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH]; 2379 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr; 2380 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32; 2381 int px = x * Tw + Tw * 2 / 32;
2292 int py = y * T - T * 6 / 32; 2382 int py = y * Th - Th * 6 / 32;
2293 2383
2294 key_ov.texname = tex.name; 2384 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov); 2385 arr = rc_array (rc_ov, &key_ov);
2296 2386
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2301 } 2391 }
2302 } 2392 }
2303 } 2393 }
2304 } 2394 }
2305 2395
2321 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
2322 { 2412 {
2323 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
2324 HE *he; 2414 HE *he;
2325 2415
2326 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2327 while ((he = hv_iternext (smooth)))
2328 { 2417 {
2329 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
2330 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
2331 2420
2332 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
2333 && skey->level == level 2422 && skey.level == level
2334 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
2335 { 2424 {
2336 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
2337 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
2338 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
2339 int border = bits & 15; 2428 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
2343 2432
2345 { 2434 {
2346 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
2347 // save gobs of state changes. 2436 // save gobs of state changes.
2348 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
2349 { 2438 {
2350 self->tex [skey->tile].unused = 0; 2439 self->tex [skey.tile].unused = 0;
2351 2440
2352 glEnd (); 2441 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2355 } 2444 }
2356 2445
2357 if (border) 2446 if (border)
2358 { 2447 {
2359 float ox = border * dx; 2448 float ox = border * dx;
2360 2449
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2365 } 2454 }
2366 2455
2367 if (corner) 2456 if (corner)
2368 { 2457 {
2369 float ox = corner * dx; 2458 float ox = corner * dx;
2370 2459
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2375 } 2464 }
2376 } 2465 }
2377 } 2466 }
2378 } 2467 }
2379 } 2468 }
2381 2470
2382 glEnd (); 2471 glEnd ();
2383 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1; 2473 key.texname = -1;
2385 } 2474 }
2386
2387 hv_clear (smooth);
2388 } 2475 }
2389 2476
2390 if (pl_tex.name) 2477 if (pl_tex.name)
2391 { 2478 {
2392 maptex tex = pl_tex; 2479 maptex tex = pl_tex;
2420 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
2422 { 2509 {
2423 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
2424 2511
2425 int px = x * T; 2512 int px = x * Tw;
2426 int py = y * T; 2513 int py = y * Th;
2427 2514
2428 if (expect_false (cell->player == player)) 2515 if (expect_false (cell->player == player))
2429 { 2516 {
2430 px += sdx; 2517 px += sdx;
2431 py += sdy; 2518 py += sdy;
2432 } 2519 }
2433 2520
2434 if (cell->stat_hp) 2521 if (cell->stat_hp)
2435 { 2522 {
2436 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2438 2525
2439 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py); 2528 px + width - 1, py);
2442 2529
2522 int x, y; 2609 int x, y;
2523 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2524 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2525 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2526 int sw3 = sw * 3; 2613 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2617 memset (darkness1, 0, sw1*sh1);
2530 2618
2531 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2532 SvCUR_set (darkness3_sv, sw3 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2533 2621
2534 mx += self->x - 1; 2622 mx += self->x - 1;
2660 else 2748 else
2661 *data++ = 0; 2749 *data++ = 0;
2662 } 2750 }
2663 } 2751 }
2664 2752
2665 /* if size is w*h + 5 then no data has been found */ 2753 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 { 2755 {
2668 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 } 2758 }
2671 2759
2672 RETVAL = data_sv; 2760 RETVAL = data_sv;
2673} 2761}
2674 OUTPUT: 2762 OUTPUT:
2675 RETVAL 2763 RETVAL
2676 2764
2677void 2765void
2684 STRLEN len; 2772 STRLEN len;
2685 uint8_t *data, *end; 2773 uint8_t *data, *end;
2686 2774
2687 len = SvLEN (data_sv); 2775 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv); 2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2690 end = data + len + 8; 2778 end = data + len + 8;
2691 2779
2692 if (len < 5) 2780 if (len < 5)
2693 XSRETURN_EMPTY; 2781 XSRETURN_EMPTY;
2694 2782
2755} 2843}
2756 2844
2757MODULE = Deliantra::Client PACKAGE = DC::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2758 2846
2759DC::RW 2847DC::RW
2760new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2761 CODE: 2849 CODE:
2762{ 2850{
2763 STRLEN datalen; 2851 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2765 2853
2767} 2855}
2768 OUTPUT: 2856 OUTPUT:
2769 RETVAL 2857 RETVAL
2770 2858
2771DC::RW 2859DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2773 CODE: 2861 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT: 2863 OUTPUT:
2776 RETVAL 2864 RETVAL
2777 2865
2795 if (RETVAL < 0) 2883 if (RETVAL < 0)
2796 { 2884 {
2797 RETVAL = Mix_GroupOldest (-1); 2885 RETVAL = Mix_GroupOldest (-1);
2798 2886
2799 if (RETVAL < 0) 2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2800 XSRETURN_UNDEF; 2893 XSRETURN_UNDEF;
2801 2894 }
2895 else
2802 Mix_HaltChannel (RETVAL); 2896 Mix_HaltChannel (RETVAL);
2803 } 2897 }
2804 2898
2805 Mix_UnregisterAllEffects (RETVAL); 2899 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128); 2900 Mix_Volume (RETVAL, 128);
2807} 2901}
2867 2961
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869 2963
2870PROTOTYPES: DISABLE 2964PROTOTYPES: DISABLE
2871 2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2872DC::MixChunk 2978DC::MixChunk
2873new (SV *class, DC::RW rwops) 2979new (SV *klass, DC::RW rwops)
2874 CODE: 2980 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT: 2982 OUTPUT:
2877 RETVAL 2983 RETVAL
2878 2984
2908 OUTPUT: 3014 OUTPUT:
2909 RETVAL 3015 RETVAL
2910 3016
2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2912 3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
3030
2913int 3031int
2914volume (int volume = -1) 3032volume (int volume = -1)
2915 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2916 CODE: 3034 CODE:
2917 if (items > 0) 3035 if (items > 0)
2928void 3046void
2929halt () 3047halt ()
2930 CODE: 3048 CODE:
2931 Mix_HaltMusic (); 3049 Mix_HaltMusic ();
2932 3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
2933DC::MixMusic 3058DC::MixMusic
2934new (SV *class, DC::RW rwops) 3059new (SV *klass, DC::RW rwops)
2935 CODE: 3060 CODE:
2936 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2937 OUTPUT: 3062 OUTPUT:
2938 RETVAL 3063 RETVAL
2939 3064
3076 const_iv (GL_FUNC_SUBTRACT), 3201 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3078# undef const_iv 3203# undef const_iv
3079 }; 3204 };
3080 3205
3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3083 3208
3084 texture_av = newAV (); 3209 texture_av = newAV ();
3085 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
3086} 3211}
3087 3212
3092 gl.BlendFuncSeparateEXT = 0; 3217 gl.BlendFuncSeparateEXT = 0;
3093 3218
3094void 3219void
3095apple_nvidia_bug (int enable) 3220apple_nvidia_bug (int enable)
3096 3221
3097char * 3222const char *
3098gl_vendor () 3223gl_vendor ()
3099 CODE: 3224 CODE:
3100 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3101 OUTPUT: 3226 OUTPUT:
3102 RETVAL 3227 RETVAL
3103 3228
3104char * 3229const char *
3105gl_version () 3230gl_version ()
3106 CODE: 3231 CODE:
3107 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
3108 OUTPUT: 3233 OUTPUT:
3109 RETVAL 3234 RETVAL
3110 3235
3111char * 3236const char *
3112gl_extensions () 3237gl_extensions ()
3113 CODE: 3238 CODE:
3114 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3115 OUTPUT: 3240 OUTPUT:
3116 RETVAL 3241 RETVAL
3117 3242
3118const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3119 3248
3120GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
3121 CODE: 3250 CODE:
3122 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT: 3252 OUTPUT:
3130 RETVAL 3259 RETVAL
3131 3260
3132int glGetError () 3261int glGetError ()
3133 3262
3134void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
3135 3266
3136void glClear (int mask) 3267void glClear (int mask)
3137 3268
3138void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
3139 PROTOTYPE: @ 3270 PROTOTYPE: @
3324 3455
3325void 3456void
3326find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
3327 PPCODE: 3458 PPCODE:
3328{ 3459{
3329 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
3330 XPUSHs (self); 3461 XPUSHs (self);
3331} 3462}
3332 3463
3333BOOT: 3464BOOT:
3334{ 3465{
3342 3473
3343void 3474void
3344draw (SV *self) 3475draw (SV *self)
3345 CODE: 3476 CODE:
3346{ 3477{
3347 HV *hv; 3478 HV *hv;
3348 SV **svp; 3479 SV **svp;
3349 NV x, y, w, h; 3480 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);

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