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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
269 300
270static char * 301static char *
271prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
272{ 303{
273 char *p; 304 char *p;
291 322
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294 325
295static void 326static void
296need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
297{ 328{
298 while (self->faces <= face) 329 while (self->faces <= face)
299 { 330 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 332 self->faces *= 2;
302 } 333 }
303} 334}
304 335
305static void 336static void
306need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
307{ 338{
308 while (self->texs <= texid) 339 while (self->texs <= texid)
309 { 340 {
310 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2; 342 self->texs *= 2;
312 } 343 }
313} 344}
314 345
315static maprow * 346static maprow *
316map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
317{ 348{
318 if (0 > y) 349 if (0 > y)
319 { 350 {
320 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
359 390
360 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
361} 392}
362 393
363static mapcell * 394static mapcell *
364map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
365{ 396{
366 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
367} 398}
368 399
369static void 400static void
370map_clear (DC__Map self) 401map_clear (mapgrid *self)
371{ 402{
372 int r; 403 int r;
373 404
374 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
394 (cell)->player = 0; \ 425 (cell)->player = 0; \
395 } while (0) 426 } while (0)
396 427
397static void 428static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 430{
400 int x, y; 431 int x, y;
401 maprow *row; 432 maprow *row;
402 mapcell *cell; 433 mapcell *cell;
403 434
420 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
421 } 452 }
422 } 453 }
423} 454}
424 455
425typedef struct { 456struct smooth_key
457{
426 tileid tile; 458 tileid tile;
427 uint8_t x, y, level; 459 uint8_t x, y, level;
428} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
429 479
430static void 480static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 482{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
434 484
435 if (SvIOK (*sv)) 485 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
437 else 487 else
438 sv_setiv (*sv, bits); 488 it->second |= bits;
439} 489}
440 490
441static void 491static void
442music_finished (void) 492music_finished (void)
443{ 493{
460 ev.code = 1; 510 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 512 ev.data2 = 0;
463 513
464 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
465} 522}
466 523
467static unsigned int 524static unsigned int
468minpot (unsigned int n) 525minpot (unsigned int n)
469{ 526{
552 609
553 return mod; 610 return mod;
554} 611}
555 612
556static void 613static void
557deliantra_main () 614deliantra_main (SV *real_main)
558{ 615{
559 char *argv[] = { 0 }; 616 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
561} 620}
562 621
563#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
564 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
569 */ 630 */
570 extern C_LINKAGE int 631 extern C_LINKAGE int
571 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
572 { 633 {
573 deliantra_main (); 634 deliantra_main (real_main);
574 } 635 }
575 636
576 #undef main 637 #undef main
577 638
578 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
579 640
580 static void 641 static void
581 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
582 { 643 {
644 real_main = real_main_;
645
583 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 647 (main) (1, argv);
585 } 648 }
586#else 649#else
587 static void 650 static void
588 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
589 { 652 {
590 deliantra_main (); 653 deliantra_main (real_main);
591 } 654 }
592#endif 655#endif
593 656
594MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
595 658
796 859
797 const_iv (FOW_DARKNESS) 860 const_iv (FOW_DARKNESS)
798# undef const_iv 861# undef const_iv
799 }; 862 };
800 863
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 866
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 869}
807 870
846#endif 909#endif
847} 910}
848 911
849char *SDL_GetError () 912char *SDL_GetError ()
850 913
851void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
852 916
853int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
854 918
855int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
856 920
857void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
858 922
859void SDL_Quit () 923void SDL_Quit ()
860 924
861int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
862 927
863int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
864 CODE: 929 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
867 OUTPUT: 932 OUTPUT:
868 RETVAL 933 RETVAL
869 934
870void 935void
925 ); 990 );
926 991
927 if (RETVAL) 992 if (RETVAL)
928 { 993 {
929 av_clear (texture_av); 994 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 996#include "glfunc.h"
934#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
935 } 1000 }
936} 1001}
937 OUTPUT: 1002 OUTPUT:
938 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
939 1007
940void 1008void
941SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
942 1010
943char * 1011char *
944SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
945 1014
946int 1015int
947SDL_GetAppState () 1016SDL_GetAppState ()
948 1017
949int 1018int
950SDL_GetModState () 1019SDL_GetModState ()
951 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
952void 1025void
1026SDL_PumpEvents ()
1027
1028void
953poll_events () 1029peep_events ()
954 PPCODE: 1030 PPCODE:
955{ 1031{
956 SDL_Event ev; 1032 SDL_Event ev;
957 1033
958 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1024 1100
1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1026 } 1102 }
1027} 1103}
1028 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
1029int 1118int
1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1031 POSTCALL: 1120 POSTCALL:
1032 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1033 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1034 1123
1035void 1124void
1036Mix_QuerySpec () 1125Mix_QuerySpec ()
1095add_font (char *file) 1184add_font (char *file)
1096 CODE: 1185 CODE:
1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT: 1187 OUTPUT:
1099 RETVAL 1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1100 1196
1101void 1197void
1102load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1103 ALIAS: 1199 ALIAS:
1104 load_image_file = 1 1200 load_image_file = 1
1150 1246
1151 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1152 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1153 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1154 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1156 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1157 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1158 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1159 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1160 1256
1232MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1233 1329
1234PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1235 1331
1236DC::Font 1332DC::Font
1237new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1238 CODE: 1334 CODE:
1239{ 1335{
1240 int count; 1336 int count;
1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1242 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1271 PROTOTYPE: 1367 PROTOTYPE:
1272 CODE: 1368 CODE:
1273 tc_restore (); 1369 tc_restore ();
1274 1370
1275DC::Layout 1371DC::Layout
1276new (SV *class) 1372new (SV *klass)
1277 CODE: 1373 CODE:
1278 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1279 1375
1280 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1281 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1282 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1283 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1284 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1285 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1286 RETVAL->font = 0; 1382 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
1288 1383
1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1290 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1291 OUTPUT: 1386 OUTPUT:
1292 RETVAL 1387 RETVAL
1293 1388
1294void 1389void
1295DESTROY (DC::Layout self) 1390DESTROY (DC::Layout self)
1296 CODE: 1391 CODE:
1297 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1298 rc_free (self->rc);
1299 Safefree (self); 1393 delete self;
1300 1394
1301void 1395void
1302set_text (DC::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1303 CODE: 1397 CODE:
1304{ 1398{
1430 1524
1431void 1525void
1432set_height (DC::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1433 CODE: 1527 CODE:
1434 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1435 { 1529 {
1436 self->base_height = base_height; 1530 self->base_height = base_height;
1437 layout_update_font (self); 1531 layout_update_font (self);
1438 } 1532 }
1439 1533
1440void 1534void
1558} 1652}
1559 1653
1560void 1654void
1561render (DC::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1562 CODE: 1656 CODE:
1563 rc_clear (self->rc); 1657 self->rc.clear ();
1564 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1565 self->pl, 1659 self->pl,
1566 self->rc, 1660 &self->rc,
1567 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1568 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1569 flags 1663 flags
1570 ); 1664 );
1571 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1586 1680
1587 rc_draw (self->rc); 1681 self->rc.draw ();
1588 1682
1589 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1592} 1686}
1672void 1766void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @ 1768 PROTOTYPE: @
1675 CODE: 1769 CODE:
1676{ 1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D); 1773 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1); 1774 glBindTexture (GL_TEXTURE_2D, name1);
1681 1775
1682 glColor3f (intensity, intensity, intensity); 1776 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix (); 1777 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.); 1778 glScalef (1./3, 1./3, 1.);
1699 glBindTexture (GL_TEXTURE_2D, name2); 1793 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701 1795
1702 /* rgb == rgb(glcolor) */ 1796 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706 1800
1707 /* alpha = interpolate t0, t1 by env_alpha */ 1801 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709 1803
1804MODULE = Deliantra::Client PACKAGE = DC::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1805 1899
1806PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1807 1901
1808DC::Map 1902DC::Map
1809new (SV *class) 1903new (SV *klass)
1810 CODE: 1904 CODE:
1811 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1812 RETVAL->x = 0; 1906 RETVAL->x = 0;
1813 RETVAL->y = 0; 1907 RETVAL->y = 0;
1814 RETVAL->w = 0; 1908 RETVAL->w = 0;
1815 RETVAL->h = 0; 1909 RETVAL->h = 0;
1816 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1853 1947
1854void 1948void
1855set_smooth (DC::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE: 1950 CODE:
1857{ 1951{
1858 tileid texid; 1952 tileid texid;
1859 maptex *tex; 1953 maptex *tex;
1860 1954
1861 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1862 return; 1956 return;
1863 1957
1864 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1865 return; 1959 return;
1866 1960
1867 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1868 1962
1869 if (!texid) 1963 if (!texid)
1870 return; 1964 return;
1871 1965
1872 tex = self->tex + texid; 1966 tex = self->tex + texid;
1905} 1999}
1906 2000
1907void 2001void
1908expire_textures (DC::Map self, int texid, int count) 2002expire_textures (DC::Map self, int texid, int count)
1909 PPCODE: 2003 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count) 2004 for (; texid < self->texs && count; ++texid, --count)
1911 { 2005 {
1912 maptex *tex = self->tex + texid; 2006 maptex *tex = self->tex + texid;
1913 2007
1914 if (tex->name) 2008 if (tex->name)
1915 { 2009 {
1970 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1971 } 2065 }
1972} 2066}
1973 2067
1974SV * 2068SV *
1975map1a_update (DC::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1976 CODE: 2070 CODE:
1977{ 2071{
1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1979 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1980 mapcell *cell; 2074 mapcell *cell;
2001 2095
2002 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
2003 2097
2004 if (flags & 8) 2098 if (flags & 8)
2005 { 2099 {
2100 uint8_t ext, cmd;
2101
2006 if (extmap) 2102 do
2007 { 2103 {
2008 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
2009 2106
2010 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2011 { 2110 {
2012 ext = *data++;
2013 cmd = ext & 0x7f;
2014
2015 if (cmd < 4)
2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2017 else if (cmd == 5) // health
2018 {
2019 cell->stat_width = 1; 2111 cell->stat_width = 1;
2020 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
2021 }
2022 else if (cmd == 6) // monster width
2023 cell->stat_width = *data++ + 1;
2024 else if (cmd == 0x47)
2025 {
2026 if (*data == 1) cell->player = data [1];
2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2030
2031 data += *data + 1;
2032 }
2033 else if (cmd == 8) // cell flags
2034 cell->flags = *data++;
2035 else if (ext & 0x40) // unknown, multibyte => skip
2036 data += *data + 1;
2037 else
2038 data++;
2039 } 2113 }
2040 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2041 } 2131 }
2042 else 2132 while (ext & 0x80);
2043 cell->darkness = *data++ + 1;
2044 } 2133 }
2045 2134
2046 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
2047 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
2048 { 2137 {
2096 ? self->row + y 2185 ? self->row + y
2097 : 0; 2186 : 0;
2098 2187
2099 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
2100 { 2189 {
2101 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
2102 2191
2103 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
2104 { 2193 {
2105 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
2106 2195
2108 { 2197 {
2109 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
2110 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
2111 int a1 = tex.a; 2200 int a1 = tex.a;
2112 2201
2113 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
2114 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
2115 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
2116 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
2117 } 2206 }
2118 } 2207 }
2119 2208
2120 *map++ = (r ) 2209 *map++ = (r )
2121 | (g << 8) 2210 | (g << 8)
2122 | (b << 16) 2211 | (b << 16)
2123 | (a << 24); 2212 | (a << 24);
2124 } 2213 }
2125 } 2214 }
2126 2215
2127 RETVAL = map_sv; 2216 RETVAL = map_sv;
2128} 2217}
2129 OUTPUT: 2218 OUTPUT:
2130 RETVAL 2219 RETVAL
2131 2220
2132void 2221void
2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE: 2223 CODE:
2135{ 2224{
2136 int x, y, z; 2225 int x, y, z;
2137 2226
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2141 smooth_key skey;
2142 int pl_x, pl_y; 2228 int pl_x, pl_y;
2143 maptex pl_tex; 2229 maptex pl_tex;
2144 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2145 rc_t *rc_ov = rc_alloc (); 2231 rc_t rc_ov;
2146 rc_key_t key; 2232 rc_key_t key;
2147 rc_array_t *arr; 2233 rc_t::array_t *arr;
2148 2234
2149 pl_tex.name = 0; 2235 pl_tex.name = 0;
2150 2236
2151 // that's current max. sorry. 2237 // that's current max. sorry.
2152 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157 2240
2158 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
2159 key.r = 255; 2242 key.r = 255;
2160 key.g = 255; 2243 key.g = 255;
2161 key.b = 255; 2244 key.b = 255;
2167 my += self->y; 2250 my += self->y;
2168 2251
2169 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
2170 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2173 2256
2174 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
2176 { 2259 {
2177 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194 2277
2195 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
2196 { 2279 {
2197 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2198 key.texname = -1; 2283 key.texname = -1;
2199 2284
2200 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
2201 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
2202 { 2287 {
2219 2304
2220 if (!tex.name) 2305 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222 2307
2223 key.texname = tex.name; 2308 key.texname = tex.name;
2224 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
2225 } 2310 }
2226 2311
2227 px = (x + 1) * T - tex.w; 2312 px = (x + 1) * Th - tex.w;
2228 py = (y + 1) * T - tex.h; 2313 py = (y + 1) * Tw - tex.h;
2229 2314
2230 if (expect_false (cell->player == player) && expect_false (z == 2)) 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 { 2316 {
2232 pl_x = px; 2317 pl_x = px;
2233 pl_y = py; 2318 pl_y = py;
2234 pl_tex = tex; 2319 pl_tex = tex;
2235 continue; 2320 continue;
2236 } 2321 }
2237 2322
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2242 2327
2243 // update smooth hash 2328 // update smooth hash
2244 if (tex.smoothtile) 2329 if (tex.smoothtile)
2245 { 2330 {
2246 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
2248 2333
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
2250 2335
2251 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
2253 2338
2254 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
2262 2347
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
2265 2350
2266 // full tile 2351 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2268 2353
2269 // borders 2354 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2274 2359
2275 // corners 2360 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2280 } 2365 }
2281 } 2366 }
2282 2367
2283 if (expect_false (z == 2) && expect_false (cell->flags)) 2368 if (expect_false (z == 2) && expect_false (cell->flags))
2284 { 2369 {
2285 // overlays such as the speech bubble, probably more to come 2370 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1) 2371 if (cell->flags & 1)
2287 { 2372 {
2288 rc_key_t key_ov = key; 2373 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH]; 2374 maptex tex = self->tex[TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32; 2375 int px = x * Tw + Tw * 2 / 32;
2292 int py = y * T - T * 6 / 32; 2376 int py = y * Th - Th * 6 / 32;
2293 2377
2294 key_ov.texname = tex.name; 2378 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov); 2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2296 2380
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2301 } 2385 }
2302 } 2386 }
2303 } 2387 }
2304 } 2388 }
2305 2389
2306 rc_draw (rc); 2390 rc.draw ();
2307 rc_clear (rc); 2391 rc.clear ();
2308 2392
2309 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort 2394 // this is basically counting sort
2311 { 2395 {
2312 int w, b; 2396 int w, b;
2313 2397
2314 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2317 { 2403 {
2318 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
2319 if (smask) 2405 IV bits = it->second;
2320 for (b = 0; b < 32; ++b) 2406
2321 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
2322 { 2410 {
2323 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
2324 HE *he; 2419 if (tex.name)
2325
2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
2328 { 2420 {
2329 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
2330 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
2331 2423 if (key.texname != tex.name)
2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
2335 { 2424 {
2336 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T;
2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0; 2425 self->tex [skey.tile].unused = 0;
2351 2426
2352 glEnd (); 2427 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2355 } 2430 }
2356 2431
2357 if (border) 2432 if (border)
2358 { 2433 {
2359 float ox = border * dx; 2434 float ox = border * dx;
2360 2435
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2365 } 2440 }
2366 2441
2367 if (corner) 2442 if (corner)
2368 { 2443 {
2369 float ox = corner * dx; 2444 float ox = corner * dx;
2370 2445
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2375 }
2376 }
2377 } 2450 }
2378 } 2451 }
2379 } 2452 }
2380 } 2453 }
2381 2454
2382 glEnd (); 2455 glEnd ();
2383 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1; 2457 key.texname = -1;
2385 } 2458 }
2386
2387 hv_clear (smooth);
2388 } 2459 }
2389 2460
2390 if (pl_tex.name) 2461 if (pl_tex.name)
2391 { 2462 {
2392 maptex tex = pl_tex; 2463 maptex tex = pl_tex;
2393 int px = pl_x + sdx; 2464 int px = pl_x + sdx;
2394 int py = pl_y + sdy; 2465 int py = pl_y + sdy;
2395 2466
2396 key.texname = tex.name; 2467 key.texname = tex.name;
2397 arr = rc_array (rc, &key); 2468 rc_t::array_t &arr = rc.array (key);
2398 2469
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2403 2474
2404 rc_draw (rc); 2475 rc.draw ();
2405 } 2476 }
2406 2477
2407 rc_draw (rc_ov); 2478 rc_ov.draw ();
2408 rc_clear (rc_ov); 2479 rc_ov.clear ();
2409 2480
2410 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
2413 2482
2414 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2415 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2416 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2417 { 2486 {
2420 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
2422 { 2491 {
2423 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
2424 2493
2425 int px = x * T; 2494 int px = x * Tw;
2426 int py = y * T; 2495 int py = y * Th;
2427 2496
2428 if (expect_false (cell->player == player)) 2497 if (expect_false (cell->player == player))
2429 { 2498 {
2430 px += sdx; 2499 px += sdx;
2431 py += sdy; 2500 py += sdy;
2432 } 2501 }
2433 2502
2434 if (cell->stat_hp) 2503 if (cell->stat_hp)
2435 { 2504 {
2436 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2438 2507
2439 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py); 2510 px + width - 1, py);
2442 2511
2522 int x, y; 2591 int x, y;
2523 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2524 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2525 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2526 int sw3 = sw * 3; 2595 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2599 memset (darkness1, 0, sw1*sh1);
2530 2600
2531 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2532 SvCUR_set (darkness3_sv, sw3 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2533 2603
2534 mx += self->x - 1; 2604 mx += self->x - 1;
2660 else 2730 else
2661 *data++ = 0; 2731 *data++ = 0;
2662 } 2732 }
2663 } 2733 }
2664 2734
2665 /* if size is w*h + 5 then no data has been found */ 2735 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 { 2737 {
2668 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 } 2740 }
2671 2741
2672 RETVAL = data_sv; 2742 RETVAL = data_sv;
2673} 2743}
2674 OUTPUT: 2744 OUTPUT:
2675 RETVAL 2745 RETVAL
2676 2746
2677void 2747void
2684 STRLEN len; 2754 STRLEN len;
2685 uint8_t *data, *end; 2755 uint8_t *data, *end;
2686 2756
2687 len = SvLEN (data_sv); 2757 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv); 2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2690 end = data + len + 8; 2760 end = data + len + 8;
2691 2761
2692 if (len < 5) 2762 if (len < 5)
2693 XSRETURN_EMPTY; 2763 XSRETURN_EMPTY;
2694 2764
2755} 2825}
2756 2826
2757MODULE = Deliantra::Client PACKAGE = DC::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2758 2828
2759DC::RW 2829DC::RW
2760new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2761 CODE: 2831 CODE:
2762{ 2832{
2763 STRLEN datalen; 2833 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2765 2835
2767} 2837}
2768 OUTPUT: 2838 OUTPUT:
2769 RETVAL 2839 RETVAL
2770 2840
2771DC::RW 2841DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2773 CODE: 2843 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT: 2845 OUTPUT:
2776 RETVAL 2846 RETVAL
2777 2847
2795 if (RETVAL < 0) 2865 if (RETVAL < 0)
2796 { 2866 {
2797 RETVAL = Mix_GroupOldest (-1); 2867 RETVAL = Mix_GroupOldest (-1);
2798 2868
2799 if (RETVAL < 0) 2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2800 XSRETURN_UNDEF; 2875 XSRETURN_UNDEF;
2801 2876 }
2877 else
2802 Mix_HaltChannel (RETVAL); 2878 Mix_HaltChannel (RETVAL);
2803 } 2879 }
2804 2880
2805 Mix_UnregisterAllEffects (RETVAL); 2881 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128); 2882 Mix_Volume (RETVAL, 128);
2807} 2883}
2867 2943
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869 2945
2870PROTOTYPES: DISABLE 2946PROTOTYPES: DISABLE
2871 2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2872DC::MixChunk 2960DC::MixChunk
2873new (SV *class, DC::RW rwops) 2961new (SV *klass, DC::RW rwops)
2874 CODE: 2962 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT: 2964 OUTPUT:
2877 RETVAL 2965 RETVAL
2878 2966
2908 OUTPUT: 2996 OUTPUT:
2909 RETVAL 2997 RETVAL
2910 2998
2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2912 3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
3012
2913int 3013int
2914volume (int volume = -1) 3014volume (int volume = -1)
2915 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2916 CODE: 3016 CODE:
2917 if (items > 0) 3017 if (items > 0)
2928void 3028void
2929halt () 3029halt ()
2930 CODE: 3030 CODE:
2931 Mix_HaltMusic (); 3031 Mix_HaltMusic ();
2932 3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
2933DC::MixMusic 3040DC::MixMusic
2934new (SV *class, DC::RW rwops) 3041new (SV *klass, DC::RW rwops)
2935 CODE: 3042 CODE:
2936 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2937 OUTPUT: 3044 OUTPUT:
2938 RETVAL 3045 RETVAL
2939 3046
3076 const_iv (GL_FUNC_SUBTRACT), 3183 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3078# undef const_iv 3185# undef const_iv
3079 }; 3186 };
3080 3187
3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3083 3190
3084 texture_av = newAV (); 3191 texture_av = newAV ();
3085 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
3086} 3193}
3087 3194
3092 gl.BlendFuncSeparateEXT = 0; 3199 gl.BlendFuncSeparateEXT = 0;
3093 3200
3094void 3201void
3095apple_nvidia_bug (int enable) 3202apple_nvidia_bug (int enable)
3096 3203
3097char * 3204const char *
3098gl_vendor () 3205gl_vendor ()
3099 CODE: 3206 CODE:
3100 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
3101 OUTPUT: 3208 OUTPUT:
3102 RETVAL 3209 RETVAL
3103 3210
3104char * 3211const char *
3105gl_version () 3212gl_version ()
3106 CODE: 3213 CODE:
3107 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
3108 OUTPUT: 3215 OUTPUT:
3109 RETVAL 3216 RETVAL
3110 3217
3111char * 3218const char *
3112gl_extensions () 3219gl_extensions ()
3113 CODE: 3220 CODE:
3114 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3115 OUTPUT: 3222 OUTPUT:
3116 RETVAL 3223 RETVAL
3117 3224
3118const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3119 3230
3120GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
3121 CODE: 3232 CODE:
3122 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT: 3234 OUTPUT:
3130 RETVAL 3241 RETVAL
3131 3242
3132int glGetError () 3243int glGetError ()
3133 3244
3134void glFinish () 3245void glFinish ()
3246
3247void glFlush ()
3135 3248
3136void glClear (int mask) 3249void glClear (int mask)
3137 3250
3138void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
3139 PROTOTYPE: @ 3252 PROTOTYPE: @
3324 3437
3325void 3438void
3326find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
3327 PPCODE: 3440 PPCODE:
3328{ 3441{
3329 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
3330 XPUSHs (self); 3443 XPUSHs (self);
3331} 3444}
3332 3445
3333BOOT: 3446BOOT:
3334{ 3447{
3342 3455
3343void 3456void
3344draw (SV *self) 3457draw (SV *self)
3345 CODE: 3458 CODE:
3346{ 3459{
3347 HV *hv; 3460 HV *hv;
3348 SV **svp; 3461 SV **svp;
3349 NV x, y, w, h; 3462 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);

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