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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.89 by root, Sun May 21 00:02:01 2006 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
106
107static struct
108{
109#define GL_FUNC(ptr,name) ptr name;
110#include "glfunc.h"
111#undef GL_FUNC
112} gl;
113
114static void
115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116{
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123}
124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
149#include "texcache.c"
150#include "rendercache.c"
151
152#include "pango-font.c"
153#include "pango-fontmap.c"
154#include "pango-render.c"
155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 159typedef Mix_Music *DC__MixMusic;
70 160
71typedef PangoFontDescription *CFClient__Font; 161typedef PangoFontDescription *DC__Font;
162
163static int
164shape_attr_p (PangoLayoutRun *run)
165{
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179}
72 180
73typedef struct cf_layout { 181typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 182 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
77 int base_height; 184 int base_height;
78 CFClient__Font font; 185 DC__Font font;
186 rc_t *rc;
79} *CFClient__Layout; 187} *DC__Layout;
80 188
81static CFClient__Font default_font; 189static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 190static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 191static PangoFontMap *opengl_fontmap;
84 192
85static void 193static void
86substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
87{ 195{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 196 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 197#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 199#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 201}
95 202
96static void 203static void
97layout_update_font (CFClient__Layout self) 204layout_update_font (DC__Layout self)
98{ 205{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
101 */ 208 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
103 210
104 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 213
107 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
108} 215}
109 216
110static void 217static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 219{
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 223 pango_layout_get_extents (self->pl, 0, &rect);
114 224
115 if (!*w) *w = 1; 225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 227
118 *w = (*w + 3) & ~3; 228 if (!rect.width) rect.width = 1;
119} 229 if (!rect.height) rect.height = 1;
120 230
231 *w = rect.width;
232 *h = rect.height;
233}
234
235typedef uint16_t tileid;
121typedef uint16_t mapface; 236typedef uint16_t faceid;
122 237
123typedef struct { 238typedef struct {
124 GLint name; 239 GLuint name;
125 int w, h; 240 int w, h;
126 float s, t; 241 float s, t;
127 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
128} maptex; 246} maptex;
129 247
130typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
131 int16_t darkness; 251 uint16_t darkness;
132 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 253} mapcell;
134 254
135typedef struct { 255typedef struct {
136 int32_t c0, c1; 256 int32_t c0, c1;
137 mapcell *col; 257 mapcell *col;
138} maprow; 258} maprow;
139 259
140typedef struct map { 260typedef struct map {
141 int x, y, w, h; 261 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 263 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 264 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 265
149 int32_t rows; 266 int32_t rows;
150 maprow *row; 267 maprow *row;
151} *CFClient__Map; 268} *DC__Map;
152 269
153static char * 270static char *
154prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
155{ 272{
156 char *p; 273 char *p;
173} 290}
174 291
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
178static maprow * 315static maprow *
179map_get_row (CFClient__Map self, int y) 316map_get_row (DC__Map self, int y)
180{ 317{
181 if (0 > y) 318 if (0 > y)
182 { 319 {
183 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
222 359
223 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
224} 361}
225 362
226static mapcell * 363static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
228{ 365{
229 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
230} 367}
231 368
232static void 369static void
233map_clear (CFClient__Map self) 370map_clear (DC__Map self)
234{ 371{
235 int r; 372 int r;
236 373
237 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
245 self->oy = 0; 382 self->oy = 0;
246 self->row = 0; 383 self->row = 0;
247 self->rows = 0; 384 self->rows = 0;
248} 385}
249 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
250static void 397static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 399{
253 int x, y; 400 int x, y;
254 maprow *row; 401 maprow *row;
402 mapcell *cell;
255 403
256 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 405 if (y >= 0)
258 { 406 {
259 if (y >= self->rows) 407 if (y >= self->rows)
265 if (x >= row->c0) 413 if (x >= row->c0)
266 { 414 {
267 if (x >= row->c1) 415 if (x >= row->c1)
268 break; 416 break;
269 417
270 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
271 } 421 }
272 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
273} 439}
274 440
275static void 441static void
276music_finished (void) 442music_finished (void)
277{ 443{
296 ev.data2 = 0; 462 ev.data2 = 0;
297 463
298 SDL_PushEvent ((SDL_Event *)&ev); 464 SDL_PushEvent ((SDL_Event *)&ev);
299} 465}
300 466
301MODULE = CFClient PACKAGE = CFClient 467static unsigned int
468minpot (unsigned int n)
469{
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482}
483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
302 595
303PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
304 597
305BOOT: 598BOOT:
306{ 599{
307 HV *stash = gv_stashpv ("CFClient", 1); 600 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 601 static const struct {
309 const char *name; 602 const char *name;
310 IV iv; 603 IV iv;
311 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
313 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
395 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 765
408 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 767
410 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
411# undef const_iv 798# undef const_iv
412 }; 799 };
413 800
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814int
815in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821NV floor (NV x)
822
823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
417 834
418void 835void
419pango_init () 836pango_init ()
420 CODE: 837 CODE:
421{ 838{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 842 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 843#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
429} 847}
430 848
431int 849char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 850
434void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
435SDL_Quit () 859void SDL_Quit ()
436 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
437void 870void
438SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
439 PPCODE: 872 PPCODE:
440{ 873{
441 SDL_Rect **m; 874 SDL_Rect **m;
442 875
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 880
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 883
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 888
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 891
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 893
463 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
464 while (*m) 895 while (*m)
465 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
466 AV *av = newAV (); 899 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
470 906
471 ++m; 907 ++m;
472 } 908 }
473} 909}
474 910
475char *
476SDL_GetError ()
477
478int 911int
479SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
481 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 925 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h"
934#undef GL_FUNC
935 }
936}
485 OUTPUT: 937 OUTPUT:
486 RETVAL 938 RETVAL
487 939
488void 940void
489SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
490 942
943char *
944SDL_GetKeyName (int sym)
945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
491void 952void
492SDL_PollEvent () 953poll_events ()
493 PPCODE: 954 PPCODE:
494{ 955{
495 SDL_Event ev; 956 SDL_Event ev;
496 957
497 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
498 { 960 {
499 HV *hv = newHV (); 961 HV *hv = newHV ();
500 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
501 963
502 switch (ev.type) 964 switch (ev.type)
503 { 965 {
504 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
505 case SDL_KEYUP: 967 case SDL_KEYUP:
506 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
507 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
508 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
509 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
510 break; 973 break;
511 974
512 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 978 break;
516 979
517 case SDL_MOUSEMOTION: 980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
523 break; 1006 break;
524 1007
525 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1011
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 1016 break;
535 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
536 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
537 break; 1022 break;
538 } 1023 }
539 1024
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
541 } 1026 }
542} 1027}
543 1028
544int 1029int
545Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
546 POSTCALL: 1031 POSTCALL:
547 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
548 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
549 1034
550void 1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
1050
1051void
551Mix_CloseAudio () 1052Mix_CloseAudio ()
552 1053
553int 1054int
554Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
555 1056
1057const char *
1058Mix_GetError ()
1059
556void 1060void
557lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
558 CODE: 1062 CODE:
1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1064
1065void
1066win32_proxy_info ()
1067 PPCODE:
1068{
559#ifndef _WIN32 1069#ifdef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1070 char buffer[2048];
1071 DWORD buflen;
1072
1073 EXTEND (SP, 3);
1074
1075 buflen = sizeof (buffer);
1076 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1077 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1078 {
1079 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1080
1081 buflen = sizeof (buffer);
1082 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1083 {
1084 PUSHs (newSVpv (buffer, 0));
1085
1086 buflen = sizeof (buffer);
1087 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1088 PUSHs (newSVpv (buffer, 0));
1089 }
1090 }
561#endif 1091#endif
1092}
562 1093
563char * 1094int
564gl_version () 1095add_font (char *file)
565 CODE: 1096 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
567 OUTPUT: 1098 OUTPUT:
568 RETVAL 1099 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576
577void
578add_font (char *file)
579 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
581#ifdef _WIN32
582 // cairo... sigh... requires win2000
583 AddFontResourceEx (file, FR_PRIVATE, 0);
584#endif
585 1100
586void 1101void
587load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
588 ALIAS: 1103 ALIAS:
589 load_image_file = 1 1104 load_image_file = 1
592 STRLEN image_len; 1107 STRLEN image_len;
593 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
594 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
595 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
596 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
597 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
598 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
599 1114
600 if (!rw) 1115 if (!rw)
601 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
602 1117
631 1146
632 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1147 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
633 1148
634 assert (surface2->pitch == surface2->w * 4); 1149 assert (surface2->pitch == surface2->w * 4);
635 1150
1151 SDL_LockSurface (surface2);
636 EXTEND (SP, 5); 1152 EXTEND (SP, 6);
637 PUSHs (sv_2mortal (newSViv (surface2->w))); 1153 PUSHs (sv_2mortal (newSViv (surface2->w)));
638 PUSHs (sv_2mortal (newSViv (surface2->h))); 1154 PUSHs (sv_2mortal (newSViv (surface2->h)));
639 SDL_LockSurface (surface2);
640 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
641 SDL_UnlockSurface (surface2);
642 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1156 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
643 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1157 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
644 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1158 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1159 SDL_UnlockSurface (surface2);
645 1160
646 SDL_FreeSurface (surface); 1161 SDL_FreeSurface (surface);
647 SDL_FreeSurface (surface2); 1162 SDL_FreeSurface (surface2);
648} 1163}
649 1164
675void 1190void
676error (char *message) 1191error (char *message)
677 CODE: 1192 CODE:
678 fprintf (stderr, "ERROR: %s\n", message); 1193 fprintf (stderr, "ERROR: %s\n", message);
679#ifdef _WIN32 1194#ifdef _WIN32
680 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
681#endif 1196#endif
682 1197
683void 1198void
684fatal (char *message) 1199fatal (char *message)
685 CODE: 1200 CODE:
686 fprintf (stderr, "FATAL: %s\n", message); 1201 fprintf (stderr, "FATAL: %s\n", message);
687#ifdef _WIN32 1202#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
689#endif 1204#endif
690 exit (1); 1205 _exit (1);
691 1206
1207void
1208_exit (int retval = 0)
1209 CODE:
1210#ifdef WIN32
1211 ExitThread (retval); // unclean, please beam me up
1212#else
1213 _exit (retval);
1214#endif
1215
1216void
1217debug ()
1218 CODE:
1219{
1220#if DEBUG
1221 VALGRIND_DO_LEAK_CHECK;
1222#endif
1223}
1224
1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
692MODULE = CFClient PACKAGE = CFClient::Font 1232MODULE = Deliantra::Client PACKAGE = DC::Font
693 1233
694CFClient::Font 1234PROTOTYPES: DISABLE
1235
1236DC::Font
695new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
696 CODE: 1238 CODE:
697{ 1239{
698 int count; 1240 int count;
699 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
702} 1244}
703 OUTPUT: 1245 OUTPUT:
704 RETVAL 1246 RETVAL
705 1247
706void 1248void
707DESTROY (CFClient::Font self) 1249DESTROY (DC::Font self)
708 CODE: 1250 CODE:
709 pango_font_description_free (self); 1251 pango_font_description_free (self);
710 1252
711void 1253void
712make_default (CFClient::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
713 CODE: 1256 CODE:
714 default_font = self; 1257 default_font = self;
715 1258
716MODULE = CFClient PACKAGE = CFClient::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
717 1260
718CFClient::Layout 1261PROTOTYPES: DISABLE
719new (SV *class, int rgba = 0) 1262
1263void
1264glyph_cache_backup ()
1265 PROTOTYPE:
720 CODE: 1266 CODE:
721#if _WIN32 1267 tc_backup ();
722 rgba = 0;//D 1268
723#endif 1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
1273 tc_restore ();
1274
1275DC::Layout
1276new (SV *class)
1277 CODE:
724 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
725 1279
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
727 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 1281 RETVAL->r = 1.;
729 RETVAL->g = 1.; 1282 RETVAL->g = 1.;
730 RETVAL->b = 1.; 1283 RETVAL->b = 1.;
731 RETVAL->a = 1.; 1284 RETVAL->a = 1.;
732 RETVAL->base_height = MIN_FONT_HEIGHT; 1285 RETVAL->base_height = MIN_FONT_HEIGHT;
733 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
734 1288
735 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
736 layout_update_font (RETVAL); 1290 layout_update_font (RETVAL);
737 OUTPUT: 1291 OUTPUT:
738 RETVAL 1292 RETVAL
739 1293
740void 1294void
741DESTROY (CFClient::Layout self) 1295DESTROY (DC::Layout self)
742 CODE: 1296 CODE:
743 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
744 Safefree (self); 1299 Safefree (self);
745 1300
1301void
1302set_text (DC::Layout self, SV *text_)
1303 CODE:
1304{
1305 STRLEN textlen;
1306 char *text = SvPVutf8 (text_, textlen);
1307
1308 pango_layout_set_text (self->pl, text, textlen);
1309}
1310
1311void
1312set_markup (DC::Layout self, SV *text_)
1313 CODE:
1314{
1315 STRLEN textlen;
1316 char *text = SvPVutf8 (text_, textlen);
1317
1318 pango_layout_set_markup (self->pl, text, textlen);
1319}
1320
1321void
1322set_shapes (DC::Layout self, ...)
1323 CODE:
1324{
1325 PangoAttrList *attrs = 0;
1326 const char *text = pango_layout_get_text (self->pl);
1327 const char *pos = text;
1328 int arg = 4;
1329
1330 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1331 {
1332 PangoRectangle inkrect, rect;
1333 PangoAttribute *attr;
1334
1335 int x = SvIV (ST (arg - 3));
1336 int y = SvIV (ST (arg - 2));
1337 int w = SvIV (ST (arg - 1));
1338 int h = SvIV (ST (arg ));
1339
1340 inkrect.x = 0;
1341 inkrect.y = 0;
1342 inkrect.width = 0;
1343 inkrect.height = 0;
1344
1345 rect.x = x * PANGO_SCALE;
1346 rect.y = y * PANGO_SCALE;
1347 rect.width = w * PANGO_SCALE;
1348 rect.height = h * PANGO_SCALE;
1349
1350 if (!attrs)
1351 attrs = pango_layout_get_attributes (self->pl);
1352
1353 attr = pango_attr_shape_new (&inkrect, &rect);
1354 attr->start_index = pos - text;
1355 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1356 pango_attr_list_insert (attrs, attr);
1357
1358 arg += 4;
1359 pos += sizeof (OBJ_STR) - 1;
1360 }
1361
1362 if (attrs)
1363 pango_layout_set_attributes (self->pl, attrs);
1364}
1365
1366void
1367get_shapes (DC::Layout self)
1368 PPCODE:
1369{
1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1371
1372 do
1373 {
1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1375
1376 if (run && shape_attr_p (run))
1377 {
1378 PangoRectangle extents;
1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
1380
1381 EXTEND (SP, 2);
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1383 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1384 }
1385 }
1386 while (pango_layout_iter_next_run (iter));
1387
1388 pango_layout_iter_free (iter);
1389}
1390
746int 1391int
747is_rgba (CFClient::Layout self) 1392has_wrapped (DC::Layout self)
748 CODE: 1393 CODE:
749 RETVAL = self->rgba; 1394{
1395 int lines = 1;
1396 const char *text = pango_layout_get_text (self->pl);
1397
1398 while (*text)
1399 lines += *text++ == '\n';
1400
1401 RETVAL = lines < pango_layout_get_line_count (self->pl);
1402}
750 OUTPUT: 1403 OUTPUT:
751 RETVAL 1404 RETVAL
752 1405
753void
754set_text (CFClient::Layout self, SV *text_)
755 CODE:
756{
757 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen);
759
760 pango_layout_set_text (self->pl, text, textlen);
761}
762
763void
764set_markup (CFClient::Layout self, SV *text_)
765 CODE:
766{
767 STRLEN textlen;
768 char *text = SvPVutf8 (text_, textlen);
769
770 pango_layout_set_markup (self->pl, text, textlen);
771}
772
773SV * 1406SV *
774get_text (CFClient::Layout self) 1407get_text (DC::Layout self)
775 CODE: 1408 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 1410 sv_utf8_decode (RETVAL);
778 OUTPUT: 1411 OUTPUT:
779 RETVAL 1412 RETVAL
780 1413
781void 1414void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
783 CODE: 1416 CODE:
784 self->r = r; 1417 self->r = r;
785 self->g = g; 1418 self->g = g;
786 self->b = b; 1419 self->b = b;
787 self->a = a; 1420 self->a = a;
788 1421
789void 1422void
790set_font (CFClient::Layout self, CFClient::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
791 CODE: 1424 CODE:
792 if (self->font != font) 1425 if (self->font != font)
793 { 1426 {
794 self->font = font; 1427 self->font = font;
795 layout_update_font (self); 1428 layout_update_font (self);
796 } 1429 }
797 1430
798void 1431void
799set_height (CFClient::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
800 CODE: 1433 CODE:
801 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
802 { 1435 {
803 self->base_height = base_height; 1436 self->base_height = base_height;
804 layout_update_font (self); 1437 layout_update_font (self);
805 } 1438 }
806 1439
807void 1440void
808set_width (CFClient::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
809 CODE: 1442 CODE:
810 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
811 1444
812void 1445void
813set_indent (CFClient::Layout self, int indent) 1446set_indent (DC::Layout self, int indent)
814 CODE: 1447 CODE:
815 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
816 1449
817void 1450void
818set_spacing (CFClient::Layout self, int spacing) 1451set_spacing (DC::Layout self, int spacing)
819 CODE: 1452 CODE:
820 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
821 1454
822void 1455void
823set_ellipsise (CFClient::Layout self, int ellipsise) 1456set_ellipsise (DC::Layout self, int ellipsise)
824 CODE: 1457 CODE:
825 pango_layout_set_ellipsize (self->pl, 1458 pango_layout_set_ellipsize (self->pl,
826 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
827 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
828 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
829 : PANGO_ELLIPSIZE_NONE 1462 : PANGO_ELLIPSIZE_NONE
830 ); 1463 );
831 1464
832void 1465void
833set_single_paragraph_mode (CFClient::Layout self, int spm) 1466set_single_paragraph_mode (DC::Layout self, int spm)
834 CODE: 1467 CODE:
835 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
836 1469
837void 1470void
838size (CFClient::Layout self) 1471size (DC::Layout self)
839 PPCODE: 1472 PPCODE:
840{ 1473{
841 int w, h; 1474 int w, h;
842 1475
843 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
846 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
847 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
848} 1481}
849 1482
850int 1483int
1484descent (DC::Layout self)
1485 CODE:
1486{
1487 PangoRectangle rect;
1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1490 RETVAL = PANGO_DESCENT (rect);
1491}
1492 OUTPUT:
1493 RETVAL
1494
1495int
851xy_to_index (CFClient::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
852 CODE: 1497 CODE:
853{ 1498{
854 int index, trailing; 1499 int index, trailing;
855 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
856 RETVAL = index; 1501 RETVAL = index + trailing;
857} 1502}
858 OUTPUT: 1503 OUTPUT:
859 RETVAL 1504 RETVAL
860 1505
861void 1506void
862cursor_pos (CFClient::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
863 PPCODE: 1508 PPCODE:
864{ 1509{
865 PangoRectangle strong_pos; 1510 PangoRectangle pos;
866 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
867 1512
868 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
869 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
870 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
872} 1517}
873 1518
874void 1519void
875render (CFClient::Layout self) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
876 PPCODE: 1521 PPCODE:
877{ 1522{
878 SV *retval; 1523 int line, x;
879 int w, h;
880 1524
881 layout_get_pixel_size (self, &w, &h); 1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
882 1526#if !PANGO_VERSION_CHECK (1, 17, 3)
883 if (self->rgba) 1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
884 { 1528 --line;
885 cairo_surface_t *surface;
886 cairo_t *cairo;
887
888 retval = newSV (w * h * 4);
889 SvPOK_only (retval);
890 SvCUR_set (retval, w * h * 4);
891
892 memset (SvPVX (retval), 0, w * h * 4);
893
894 surface = cairo_image_surface_create_for_data (
895 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
896 cairo = cairo_create (surface);
897 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
898
899 pango_cairo_show_layout (cairo, self->pl);
900
901 cairo_destroy (cairo);
902 cairo_surface_destroy (surface);
903
904 // what a mess, and its premultiplied, too :(
905 {
906 uint32_t *p = (uint32_t *)SvPVX (retval);
907 uint32_t *e = p + w * h;
908
909 while (p < e)
910 {
911 uint32_t rgba = *p;
912 rgba = (rgba >> 24) | (rgba << 8);
913#if 0
914#ifdef _WIN32
915 {//D
916 uint8_t r = rgba >> 24;
917 uint8_t g = rgba >> 16;
918 uint8_t b = rgba >> 8;
919 uint8_t a = rgba >> 0;
920
921 rgba = (rgba & 0xffffff00) | a;
922 }
923#endif 1529#endif
924#endif
925 rgba = SDL_SwapBE32 (rgba);
926 *p++ = rgba;
927 }
928 }
929
930 EXTEND (SP, 5); 1530 EXTEND (SP, 2);
931 PUSHs (sv_2mortal (newSViv (w))); 1531 PUSHs (sv_2mortal (newSViv (line)));
1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1533}
1534
1535void
1536line_x_to_index (DC::Layout self, int line, int x)
1537 PPCODE:
1538{
1539 PangoLayoutLine *lp;
1540 int index, trailing;
1541
1542 if (line < 0)
1543 XSRETURN_EMPTY;
1544
1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1546 XSRETURN_EMPTY; /* do better */
1547
1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1549
1550 EXTEND (SP, 2);
1551 if (GIMME_V == G_SCALAR)
932 PUSHs (sv_2mortal (newSViv (h))); 1552 PUSHs (sv_2mortal (newSViv (index + trailing)));
933 PUSHs (sv_2mortal (retval));
934 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 }
937 else 1553 else
938 { 1554 {
939 FT_Bitmap bitmap;
940
941 retval = newSV (w * h);
942 SvPOK_only (retval);
943 SvCUR_set (retval, w * h);
944
945 bitmap.rows = h;
946 bitmap.width = w;
947 bitmap.pitch = w;
948 bitmap.buffer = (unsigned char*)SvPVX (retval);
949 bitmap.num_grays = 256;
950 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
951
952 memset (bitmap.buffer, 0, w * h);
953
954 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
955
956 EXTEND (SP, 5);
957 PUSHs (sv_2mortal (newSViv (w))); 1555 PUSHs (sv_2mortal (newSViv (index)));
958 PUSHs (sv_2mortal (newSViv (h))); 1556 PUSHs (sv_2mortal (newSViv (trailing)));
959 PUSHs (sv_2mortal (retval));
960 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 } 1557 }
963} 1558}
964 1559
1560void
1561render (DC::Layout self, float x, float y, int flags = 0)
1562 CODE:
1563 rc_clear (self->rc);
1564 pango_opengl_render_layout_subpixel (
1565 self->pl,
1566 self->rc,
1567 x * PANGO_SCALE, y * PANGO_SCALE,
1568 self->r, self->g, self->b, self->a,
1569 flags
1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1574
1575void
1576draw (DC::Layout self)
1577 CODE:
1578{
1579 glEnable (GL_TEXTURE_2D);
1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1586
1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
965MODULE = CFClient PACKAGE = CFClient::Texture 1594MODULE = Deliantra::Client PACKAGE = DC::Texture
966 1595
1596PROTOTYPES: ENABLE
1597
967void 1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1603 {
1604 STRLEN datalen;
1605 char *data = SvPVbyte (data_, datalen);
1606 int bpp = datalen / (ow * oh);
1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1608
1609 SvPOK_only (result_);
1610 SvCUR_set (result_, nw * nh * bpp);
1611
1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1613 while (oh--)
1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1615
1616 sv_setsv (data_, result_);
1617 }
1618}
1619
1620void
968draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
969 PROTOTYPE: $$$;$$ 1622 PROTOTYPE: $$$;$$
970 ALIAS: 1623 ALIAS:
971 draw_quad_alpha = 1 1624 draw_quad_alpha = 1
972 draw_quad_alpha_premultiplied = 2 1625 draw_quad_alpha_premultiplied = 2
973 CODE: 1626 CODE:
974{ 1627{
975 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
980 1635
981 if (items < 5) 1636 if (items < 5)
982 { 1637 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 1640 }
986 1641
987 if (ix) 1642 if (ix)
988 { 1643 {
989 glEnable (GL_BLEND); 1644 glEnable (GL_BLEND);
1645
1646 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1647 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1648 else
1649 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1650 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1651
991 glEnable (GL_ALPHA_TEST); 1652 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1653 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1654 }
994 1655
995 glBindTexture (GL_TEXTURE_2D, name); 1656 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1657
1003 glBegin (GL_QUADS); 1658 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1659 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1660 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1661 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1012 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1014 } 1669 }
1015} 1670}
1016 1671
1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
1017MODULE = CFClient PACKAGE = CFClient::Map 1804MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1805
1019CFClient::Map 1806PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1807
1808DC::Map
1809new (SV *class)
1021 CODE: 1810 CODE:
1022 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1812 RETVAL->x = 0;
1024 RETVAL->y = 0; 1813 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1814 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1815 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1816 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1817 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1818 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1819 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1820 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1821 RETVAL->row = 0;
1035 OUTPUT: 1822 OUTPUT:
1036 RETVAL 1823 RETVAL
1037 1824
1038void 1825void
1039DESTROY (CFClient::Map self) 1826DESTROY (DC::Map self)
1040 CODE: 1827 CODE:
1041{ 1828{
1042 map_clear (self); 1829 map_clear (self);
1043 Safefree (self->face); 1830 Safefree (self->face2tile);
1831 Safefree (self->tex);
1044 Safefree (self); 1832 Safefree (self);
1045} 1833}
1046 1834
1047void 1835void
1836resize (DC::Map self, int map_width, int map_height)
1837 CODE:
1838 self->w = map_width;
1839 self->h = map_height;
1840
1841void
1048clear (CFClient::Map self) 1842clear (DC::Map self)
1049 CODE: 1843 CODE:
1050 map_clear (self); 1844 map_clear (self);
1051 1845
1052void 1846void
1053set_face (CFClient::Map self, int face, int texid) 1847set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1848 CODE:
1055{ 1849{
1056 while (self->faces <= face) 1850 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1851 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1852}
1064 1853
1065void 1854void
1855set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE:
1857{
1858 tileid texid;
1859 maptex *tex;
1860
1861 if (face < 0 || face >= self->faces)
1862 return;
1863
1864 if (smooth < 0 || smooth >= self->faces)
1865 return;
1866
1867 texid = self->face2tile [face];
1868
1869 if (!texid)
1870 return;
1871
1872 tex = self->tex + texid;
1873 tex->smoothtile = self->face2tile [smooth];
1874 tex->smoothlevel = level;
1875}
1876
1877void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1879 CODE:
1068{ 1880{
1069 while (self->texs <= texid) 1881 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1882
1075 { 1883 {
1076 maptex *tex = self->tex + texid; 1884 maptex *tex = self->tex + texid;
1077 1885
1078 tex->name = name; 1886 tex->name = name;
1083 tex->r = r; 1891 tex->r = r;
1084 tex->g = g; 1892 tex->g = g;
1085 tex->b = b; 1893 tex->b = b;
1086 tex->a = a; 1894 tex->a = a;
1087 } 1895 }
1896
1897 // somewhat hackish, but for textures that require it, it really
1898 // improves the look, and most others don't suffer.
1899 glBindTexture (GL_TEXTURE_2D, name);
1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1901 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1902 // use uglier nearest interpolation because linear suffers
1903 // from transparent color bleeding and ugly wrapping effects.
1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1905}
1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1089 1926
1090int 1927int
1091ox (CFClient::Map self) 1928ox (DC::Map self)
1092 ALIAS: 1929 ALIAS:
1093 oy = 1 1930 oy = 1
1931 x = 2
1932 y = 3
1933 w = 4
1934 h = 5
1094 CODE: 1935 CODE:
1095 switch (ix) 1936 switch (ix)
1096 { 1937 {
1097 case 0: RETVAL = self->ox; break; 1938 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1939 case 1: RETVAL = self->oy; break;
1940 case 2: RETVAL = self->x; break;
1941 case 3: RETVAL = self->y; break;
1942 case 4: RETVAL = self->w; break;
1943 case 5: RETVAL = self->h; break;
1099 } 1944 }
1100 OUTPUT: 1945 OUTPUT:
1101 RETVAL 1946 RETVAL
1102 1947
1103void 1948void
1104scroll (CFClient::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
1105 CODE: 1950 CODE:
1106{ 1951{
1107 if (dx > 0) 1952 if (dx > 0)
1108 map_blank (self, self->x, self->y, dx - 1, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
1109 else if (dx < 0) 1954 else if (dx < 0)
1110 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1955 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1111 1956
1112 if (dy > 0) 1957 if (dy > 0)
1113 map_blank (self, self->x, self->y, self->w, dy - 1); 1958 map_blank (self, self->x, self->y, self->w, dy);
1114 else if (dy < 0) 1959 else if (dy < 0)
1115 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1960 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1116 1961
1117 self->ox += dx; self->x += dx; 1962 self->ox += dx; self->x += dx;
1118 self->oy += dy; self->y += dy; 1963 self->oy += dy; self->y += dy;
1119 1964
1120 while (self->y < 0) 1965 while (self->y < 0)
1124 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
1125 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
1126 } 1971 }
1127} 1972}
1128 1973
1129void 1974SV *
1130map1a_update (CFClient::Map self, SV *data_) 1975map1a_update (DC::Map self, SV *data_, int extmap)
1131 CODE: 1976 CODE:
1132{ 1977{
1133 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1134 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1135 mapcell *cell; 1980 mapcell *cell;
1136 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1137 1984
1138 while (data < data_end) 1985 while (data < data_end - 1)
1139 { 1986 {
1140 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
1141 1988
1142 x = ((flags >> 10) & 63) + self->x; 1989 x = self->x + ((flags >> 10) & 63);
1143 y = ((flags >> 4) & 63) + self->y; 1990 y = self->y + ((flags >> 4) & 63);
1144 1991
1145 cell = map_get_cell (self, x, y); 1992 cell = map_get_cell (self, x, y);
1146 1993
1147 if (flags & 15) 1994 if (flags & 15)
1148 { 1995 {
1149 if (cell->darkness < 0) 1996 if (!cell->darkness)
1150 { 1997 {
1998 memset (cell, 0, sizeof (*cell));
1151 cell->darkness = 0; 1999 cell->darkness = 256;
1152 cell->face [0] = 0;
1153 cell->face [1] = 0;
1154 cell->face [2] = 0;
1155 } 2000 }
1156 2001
1157 cell->darkness = flags & 8 ? *data++ : 255;
1158
1159 //TODO: don't trust server data to be in-range(!) 2002 //TODO: don't trust server data to be in-range(!)
1160 2003
1161 if (flags & 4) 2004 if (flags & 8)
1162 { 2005 {
1163 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2006 if (extmap)
2007 {
2008 uint8_t ext, cmd;
2009
2010 do
2011 {
2012 ext = *data++;
2013 cmd = ext & 0x7f;
2014
2015 if (cmd < 4)
2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2017 else if (cmd == 5) // health
2018 {
2019 cell->stat_width = 1;
2020 cell->stat_hp = *data++;
2021 }
2022 else if (cmd == 6) // monster width
2023 cell->stat_width = *data++ + 1;
2024 else if (cmd == 0x47)
2025 {
2026 if (*data == 1) cell->player = data [1];
2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2030
2031 data += *data + 1;
2032 }
2033 else if (cmd == 8) // cell flags
2034 cell->flags = *data++;
2035 else if (ext & 0x40) // unknown, multibyte => skip
2036 data += *data + 1;
2037 else
2038 data++;
2039 }
2040 while (ext & 0x80);
2041 }
2042 else
2043 cell->darkness = *data++ + 1;
1164 } 2044 }
1165 2045
2046 for (z = 0; z <= 2; ++z)
1166 if (flags & 2) 2047 if (flags & (4 >> z))
1167 { 2048 {
1168 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
2050 need_facenum (self, face);
2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1169 } 2068 }
1170
1171 if (flags & 1)
1172 {
1173 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1174 }
1175 } 2069 }
1176 else 2070 else
1177 cell->darkness = -1; 2071 CELL_CLEAR (cell);
1178 } 2072 }
1179} 2073}
2074 OUTPUT:
2075 RETVAL
1180 2076
1181SV * 2077SV *
1182mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1183 CODE: 2079 CODE:
1184{ 2080{
1185 int x1, x; 2081 int x1, x;
1186 int y1, y; 2082 int y1, y;
1187 int z; 2083 int z;
1208 { 2104 {
1209 mapcell *cell = row->col + (x - row->c0); 2105 mapcell *cell = row->col + (x - row->c0);
1210 2106
1211 for (z = 0; z <= 0; z++) 2107 for (z = 0; z <= 0; z++)
1212 { 2108 {
1213 mapface face = cell->face [z];
1214
1215 if (face)
1216 {
1217 maptex tex = self->tex [face]; 2109 maptex tex = self->tex [cell->tile [z]];
1218 int a0 = 255 - tex.a; 2110 int a0 = 255 - tex.a;
1219 int a1 = tex.a; 2111 int a1 = tex.a;
1220 2112
1221 r = (r * a0 + tex.r * a1) / 255; 2113 r = (r * a0 + tex.r * a1) / 255;
1222 g = (g * a0 + tex.g * a1) / 255; 2114 g = (g * a0 + tex.g * a1) / 255;
1223 b = (b * a0 + tex.b * a1) / 255; 2115 b = (b * a0 + tex.b * a1) / 255;
1224 a = (a * a0 + tex.a * a1) / 255; 2116 a = (a * a0 + tex.a * a1) / 255;
1225 }
1226 } 2117 }
1227 } 2118 }
1228 2119
1229 *map++ = (r ) 2120 *map++ = (r )
1230 | (g << 8) 2121 | (g << 8)
1237} 2128}
1238 OUTPUT: 2129 OUTPUT:
1239 RETVAL 2130 RETVAL
1240 2131
1241void 2132void
1242draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE:
2135{
2136 int x, y, z;
2137
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey;
2142 int pl_x, pl_y;
2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
2148
2149 pl_tex.name = 0;
2150
2151 // that's current max. sorry.
2152 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157
2158 memset (&key, 0, sizeof (key));
2159 key.r = 255;
2160 key.g = 255;
2161 key.b = 255;
2162 key.a = 255;
2163 key.mode = GL_QUADS;
2164 key.format = GL_T2F_V3F;
2165
2166 mx += self->x;
2167 my += self->y;
2168
2169 // first pass: determine smooth_max
2170 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max));
2173
2174 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows)
2176 {
2177 maprow *row = self->row + (y + my);
2178
2179 for (x = 0; x < sw; x++)
2180 if (row->c0 <= x + mx && x + mx < row->c1)
2181 {
2182 mapcell *cell = row->col + (x + mx - row->c0);
2183
2184 smooth_max[x + 1][y + 1] =
2185 MAX (self->tex [cell->tile [0]].smoothlevel,
2186 MAX (self->tex [cell->tile [1]].smoothlevel,
2187 self->tex [cell->tile [2]].smoothlevel));
2188 }
2189 }
2190
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194
2195 for (z = 0; z <= 2; z++)
2196 {
2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2199
2200 for (y = 0; y < sh; y++)
2201 if (0 <= y + my && y + my < self->rows)
2202 {
2203 maprow *row = self->row + (y + my);
2204
2205 for (x = 0; x < sw; x++)
2206 if (row->c0 <= x + mx && x + mx < row->c1)
2207 {
2208 mapcell *cell = row->col + (x + mx - row->c0);
2209 tileid tile = cell->tile [z];
2210
2211 if (tile)
2212 {
2213 maptex tex = self->tex [tile];
2214 int px, py;
2215
2216 if (key.texname != tex.name)
2217 {
2218 self->tex [tile].unused = 0;
2219
2220 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222
2223 key.texname = tex.name;
2224 arr = rc_array (rc, &key);
2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2229
2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 {
2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
2235 continue;
2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2242
2243 // update smooth hash
2244 if (tex.smoothtile)
2245 {
2246 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel;
2248
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2250
2251 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive.
2253
2254 // bits is ___n cccc CCCC bbbb
2255 // n do not draw borders&corners
2256 // c draw these corners, but...
2257 // C ... not these
2258 // b draw these borders
2259
2260 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2261 // ┃· ·· ·┃ ━━
2262
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓·
2265
2266 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2268
2269 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2274
2275 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
2303 }
2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
2308
2309 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort
2311 {
2312 int w, b;
2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w)
2317 {
2318 uint32_t smask = smooth_level [w];
2319 if (smask)
2320 for (b = 0; b < 32; ++b)
2321 if (smask & (((uint32_t)1) << b))
2322 {
2323 int level = (w << 5) | b;
2324 HE *he;
2325
2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
2328 {
2329 smooth_key *skey = (smooth_key *)HeKEY (he);
2330 IV bits = SvIVX (HeVAL (he));
2331
2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
2335 {
2336 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T;
2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0;
2351
2352 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS);
2355 }
2356
2357 if (border)
2358 {
2359 float ox = border * dx;
2360
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2365 }
2366
2367 if (corner)
2368 {
2369 float ox = corner * dx;
2370
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
2376 }
2377 }
2378 }
2379 }
2380 }
2381
2382 glEnd ();
2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
2385 }
2386
2387 hv_clear (smooth);
2388 }
2389
2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
2395
2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
2413
2414 // top layer: overlays such as the health bar
2415 for (y = 0; y < sh; y++)
2416 if (0 <= y + my && y + my < self->rows)
2417 {
2418 maprow *row = self->row + (y + my);
2419
2420 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1)
2422 {
2423 mapcell *cell = row->col + (x + mx - row->c0);
2424
2425 int px = x * T;
2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
2433
2434 if (cell->stat_hp)
2435 {
2436 int width = cell->stat_width * T;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2438
2439 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py);
2442
2443 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2444 glRectf (px + 2,
2445 py - thick - 1,
2446 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2447 }
2448 }
2449 }
2450}
2451
2452void
2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2454 CODE:
2455{
2456 static float color[16][3] = {
2457 { 0.00f, 0.00f, 0.00f },
2458 { 1.00f, 1.00f, 1.00f },
2459 { 0.00f, 0.00f, 0.55f },
2460 { 1.00f, 0.00f, 0.00f },
2461
2462 { 1.00f, 0.54f, 0.00f },
2463 { 0.11f, 0.56f, 1.00f },
2464 { 0.93f, 0.46f, 0.00f },
2465 { 0.18f, 0.54f, 0.34f },
2466
2467 { 0.56f, 0.73f, 0.56f },
2468 { 0.80f, 0.80f, 0.80f },
2469 { 0.55f, 0.41f, 0.13f },
2470 { 0.99f, 0.77f, 0.26f },
2471
2472 { 0.74f, 0.65f, 0.41f },
2473
2474 { 0.00f, 1.00f, 1.00f },
2475 { 1.00f, 0.00f, 1.00f },
2476 { 1.00f, 1.00f, 0.00f },
2477 };
2478
2479 int x, y;
2480
2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2489 glEnable (GL_BLEND);
2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2491 glBegin (GL_QUADS);
2492
2493 for (y = 0; y < h; y++)
2494 for (x = 0; x < w; x++)
2495 {
2496 unsigned char m = data [x + y * w];
2497
2498 if (m)
2499 {
2500 float *c = color [m & 15];
2501
2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2503 float tx2 = tx1 + 0.5f;
2504
2505 glColor4f (c[0], c[1], c[2], 1);
2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2510 }
2511 }
2512
2513 glEnd ();
2514 glDisable (GL_BLEND);
2515 glDisable (GL_TEXTURE_2D);
2516}
2517
2518void
2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1243 PPCODE: 2520 PPCODE:
1244{ 2521{
1245 int vx, vy;
1246 int x, y, z; 2522 int x, y;
1247 int last_name;
1248 mapface face;
1249 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1250 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1251 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1252 2530
1253 memset (darkness, 255, sw4 * sh);
1254 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1255 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1256 2533
1257 vx = self->x + (self->w - sw) / 2 - shift_x; 2534 mx += self->x - 1;
1258 vy = self->y + (self->h - sh) / 2 - shift_y; 2535 my += self->y - 1;
1259 2536
1260 /*
1261 int vx = self->vx = self->w >= sw
1262 ? self->x + (self->w - sw) / 2
1263 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1264
1265 int vy = self->vy = self->h >= sh
1266 ? self->y + (self->h - sh) / 2
1267 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1268 */
1269
1270 glColor4ub (255, 255, 255, 255);
1271
1272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1273 glEnable (GL_BLEND);
1274 glEnable (GL_TEXTURE_2D);
1275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1276
1277 glBegin (GL_QUADS);
1278
1279 last_name = 0;
1280
1281 for (z = 0; z < 3; z++)
1282 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1283 if (0 <= y + vy && y + vy < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1284 { 2539 {
1285 maprow *row = self->row + (y + vy); 2540 maprow *row = self->row + (y + my);
1286 2541
1287 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1288 if (row->c0 <= x + vx && x + vx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1289 { 2544 {
1290 mapcell *cell = row->col + (x + vx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1291 2546
1292 darkness[y * sw4 + x] = cell->darkness < 0 2547 darkness1 [y * sw1 + x] = cell->darkness
2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1293 ? 255 - FOW_DARKNESS 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1294 : 255 - cell->darkness;
1295
1296 face = cell->face [z];
1297
1298 if (face)
1299 {
1300 maptex tex = self->tex [face];
1301
1302 int px = (x + 1) * 32 - tex.w;
1303 int py = (y + 1) * 32 - tex.h;
1304
1305 if (last_name != tex.name)
1306 {
1307 glEnd ();
1308 last_name = tex.name;
1309 glBindTexture (GL_TEXTURE_2D, last_name);
1310 glBegin (GL_QUADS);
1311 }
1312
1313 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1314 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1315 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1316 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1317 }
1318 } 2550 }
1319 } 2551 }
1320 2552
1321 glEnd (); 2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1322 2565
1323 glDisable (GL_TEXTURE_2D); 2566 uint8_t r11 = (d11 + d21 + d12) / 3;
1324 glDisable (GL_BLEND); 2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
1325 2590
1326 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1327 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1328 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1329 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1330} 2595}
1331 2596
1332SV * 2597SV *
1333get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1334 CODE: 2599 CODE:
1335{ 2600{
1336 int x, y, x1, y1; 2601 int x, y, x1, y1;
1337 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1338 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1363 if (row && row->c0 <= x && x < row->c1) 2628 if (row && row->c0 <= x && x < row->c1)
1364 { 2629 {
1365 mapcell *cell = row->col + (x - row->c0); 2630 mapcell *cell = row->col + (x - row->c0);
1366 uint8_t flags = 0; 2631 uint8_t flags = 0;
1367 2632
1368 if (cell->face [0]) flags |= 1; 2633 if (cell->tile [0]) flags |= 1;
1369 if (cell->face [1]) flags |= 2; 2634 if (cell->tile [1]) flags |= 2;
1370 if (cell->face [2]) flags |= 4; 2635 if (cell->tile [2]) flags |= 4;
1371 2636
1372 *data++ = flags; 2637 *data++ = flags;
1373 2638
1374 if (flags & 1) 2639 if (flags & 1)
1375 { 2640 {
2641 tileid tile = cell->tile [0];
1376 *data++ = cell->face [0] >> 8; 2642 *data++ = tile >> 8;
1377 *data++ = cell->face [0]; 2643 *data++ = tile;
1378 } 2644 }
1379 2645
1380 if (flags & 2) 2646 if (flags & 2)
1381 { 2647 {
2648 tileid tile = cell->tile [1];
1382 *data++ = cell->face [1] >> 8; 2649 *data++ = tile >> 8;
1383 *data++ = cell->face [1]; 2650 *data++ = tile;
1384 } 2651 }
1385 2652
1386 if (flags & 4) 2653 if (flags & 4)
1387 { 2654 {
2655 tileid tile = cell->tile [2];
1388 *data++ = cell->face [2] >> 8; 2656 *data++ = tile >> 8;
1389 *data++ = cell->face [2]; 2657 *data++ = tile;
1390 } 2658 }
1391 } 2659 }
1392 else 2660 else
1393 *data++ = 0; 2661 *data++ = 0;
1394 } 2662 }
1395 } 2663 }
1396 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
1397 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
1398 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
1399 RETVAL = data_sv; 2672 RETVAL = data_sv;
1400} 2673}
1401 OUTPUT: 2674 OUTPUT:
1402 RETVAL 2675 RETVAL
1403 2676
1404void 2677void
1405set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1406 PPCODE: 2679 PPCODE:
1407{ 2680{
1408 int x, y, z; 2681 int x, y, z;
1409 int w, h; 2682 int w, h;
1410 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
1411 2694
1412 if (*data++ != 0) 2695 if (*data++ != 0)
1413 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
1414 2697
1415 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
1416 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
1417 2700
1418 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
1430 { 2713 {
1431 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
1432 2715
1433 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
1434 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
1435 uint8_t flags = *data++; 2723 flags = *data++;
1436 2724
1437 if (flags) 2725 if (flags)
1438 { 2726 {
1439 mapface face[3] = { 0, 0, 0 };
1440
1441 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2728 tileid tile[3] = { 0, 0, 0 };
1442 2729
1443 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2730 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1444 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1445 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1446 2733
1447 if (cell->darkness <= 0) 2734 if (cell->darkness == 0)
1448 { 2735 {
1449 cell->darkness = -1; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
1450 2738
1451 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
1452 { 2740 {
1453 cell->face[z] = face[z]; 2741 tileid t = tile [z];
1454 2742
1455 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2744 {
1456 XPUSHs (sv_2mortal (newSViv (face[z]))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2746 need_texid (self, t);
2747 }
2748
2749 cell->tile [z] = t;
1457 } 2750 }
1458 } 2751 }
1459 } 2752 }
1460 } 2753 }
1461 } 2754 }
1462} 2755}
1463 2756
1464MODULE = CFClient PACKAGE = CFClient::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
1465 2758
1466CFClient::MixChunk 2759DC::RW
1467new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
1468 CODE: 2761 CODE:
1469 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
1470 OUTPUT: 2768 OUTPUT:
1471 RETVAL 2769 RETVAL
1472 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
1473void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
1474DESTROY (CFClient::MixChunk self) 2880DESTROY (DC::MixChunk self)
1475 CODE: 2881 CODE:
1476 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
1477 2883
1478int 2884int
1479volume (CFClient::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
1480 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
1481 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
1482 OUTPUT: 2890 OUTPUT:
1483 RETVAL 2891 RETVAL
1484 2892
1485int 2893DC::Channel
1486play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1487 CODE: 2895 CODE:
2896{
1488 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
1489 OUTPUT: 2908 OUTPUT:
1490 RETVAL 2909 RETVAL
1491 2910
1492MODULE = CFClient PACKAGE = CFClient::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1493 2912
1494int 2913int
1495volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
1496 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
1497 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
1498 OUTPUT: 2920 OUTPUT:
1499 RETVAL 2921 RETVAL
1500 2922
1501CFClient::MixMusic 2923void
1502new_from_file (SV *class, char *path) 2924fade_out (int ms)
1503 CODE: 2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
2933DC::MixMusic
2934new (SV *class, DC::RW rwops)
2935 CODE:
1504 RETVAL = Mix_LoadMUS (path); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
1505 OUTPUT: 2937 OUTPUT:
1506 RETVAL 2938 RETVAL
1507 2939
1508void 2940void
1509DESTROY (CFClient::MixMusic self) 2941DESTROY (DC::MixMusic self)
1510 CODE: 2942 CODE:
1511 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
1512 2944
1513int 2945int
1514play (CFClient::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
1515 CODE: 2947 CODE:
1516 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
1517 OUTPUT: 2949 OUTPUT:
1518 RETVAL 2950 RETVAL
1519 2951
2952void
2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
1520MODULE = CFClient PACKAGE = CFClient::OpenGL 2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
1521 2960
1522BOOT: 2961BOOT:
1523{ 2962{
1524 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1525 static const struct { 2964 static const struct {
1526 const char *name; 2965 const char *name;
1527 IV iv; 2966 IV iv;
1528 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
1529# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
1530 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
1536 const_iv (GL_SCISSOR_TEST), 2979 const_iv (GL_SCISSOR_TEST),
1537 const_iv (GL_DEPTH_TEST), 2980 const_iv (GL_DEPTH_TEST),
1538 const_iv (GL_ALPHA_TEST), 2981 const_iv (GL_ALPHA_TEST),
1539 const_iv (GL_NORMALIZE), 2982 const_iv (GL_NORMALIZE),
1540 const_iv (GL_RESCALE_NORMAL), 2983 const_iv (GL_RESCALE_NORMAL),
2984 const_iv (GL_FRONT),
2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
1541 const_iv (GL_AND), 2987 const_iv (GL_AND),
1542 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
1543 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
1544 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
1545 const_iv (GL_SRC_ALPHA_SATURATE), 2991 const_iv (GL_DST_ALPHA),
1546 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1547 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2998 const_iv (GL_SRC_ALPHA_SATURATE),
1548 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
1549 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
3001 const_iv (GL_RGBA4),
3002 const_iv (GL_RGBA8),
3003 const_iv (GL_RGB5_A1),
1550 const_iv (GL_UNSIGNED_BYTE), 3004 const_iv (GL_UNSIGNED_BYTE),
1551 const_iv (GL_UNSIGNED_SHORT), 3005 const_iv (GL_UNSIGNED_SHORT),
1552 const_iv (GL_UNSIGNED_INT), 3006 const_iv (GL_UNSIGNED_INT),
1553 const_iv (GL_ALPHA), 3007 const_iv (GL_ALPHA),
1554 const_iv (GL_INTENSITY), 3008 const_iv (GL_INTENSITY),
1555 const_iv (GL_LUMINANCE), 3009 const_iv (GL_LUMINANCE),
1556 const_iv (GL_LUMINANCE_ALPHA), 3010 const_iv (GL_LUMINANCE_ALPHA),
1557 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
1558 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
1559 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
1560 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
1561 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
1562 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
1563 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
1564 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
1565 const_iv (GL_TEXTURE_ENV_MODE), 3027 const_iv (GL_TEXTURE_ENV_MODE),
1566 const_iv (GL_TEXTURE_WRAP_S), 3028 const_iv (GL_TEXTURE_WRAP_S),
1567 const_iv (GL_TEXTURE_WRAP_T), 3029 const_iv (GL_TEXTURE_WRAP_T),
3030 const_iv (GL_REPEAT),
1568 const_iv (GL_CLAMP), 3031 const_iv (GL_CLAMP),
1569 const_iv (GL_REPEAT), 3032 const_iv (GL_CLAMP_TO_EDGE),
1570 const_iv (GL_NEAREST), 3033 const_iv (GL_NEAREST),
1571 const_iv (GL_LINEAR), 3034 const_iv (GL_LINEAR),
1572 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3035 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1573 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3036 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1574 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3037 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1584 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
1585 const_iv (GL_SEPARABLE_2D), 3048 const_iv (GL_SEPARABLE_2D),
1586 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
1587 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
1588 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
1589 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
3054 const_iv (GL_LINE_STRIP),
1590 const_iv (GL_LINE_LOOP), 3055 const_iv (GL_LINE_LOOP),
1591 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
1592 const_iv (GL_QUAD_STRIP), 3057 const_iv (GL_QUAD_STRIP),
1593 const_iv (GL_TRIANGLES), 3058 const_iv (GL_TRIANGLES),
1594 const_iv (GL_TRIANGLE_STRIP), 3059 const_iv (GL_TRIANGLE_STRIP),
1595 const_iv (GL_TRIANGLE_FAN), 3060 const_iv (GL_TRIANGLE_FAN),
3061 const_iv (GL_POLYGON),
1596 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1597 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
1598 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
1599 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
1600 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
1601 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1602# undef const_iv 3078# undef const_iv
1603 }; 3079 };
1604 3080
1605 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1606 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3083
3084 texture_av = newAV ();
3085 AvREAL_off (texture_av);
1607} 3086}
3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
3096
3097char *
3098gl_vendor ()
3099 CODE:
3100 RETVAL = (char *)glGetString (GL_VENDOR);
3101 OUTPUT:
3102 RETVAL
3103
3104char *
3105gl_version ()
3106 CODE:
3107 RETVAL = (char *)glGetString (GL_VERSION);
3108 OUTPUT:
3109 RETVAL
3110
3111char *
3112gl_extensions ()
3113 CODE:
3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3115 OUTPUT:
3116 RETVAL
3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
1608 3131
1609int glGetError () 3132int glGetError ()
3133
3134void glFinish ()
1610 3135
1611void glClear (int mask) 3136void glClear (int mask)
1612 3137
1613void glClearColor (float r, float g, float b, float a = 1.0) 3138void glClearColor (float r, float g, float b, float a = 1.0)
1614 PROTOTYPE: @ 3139 PROTOTYPE: @
1621 3146
1622void glHint (int target, int mode) 3147void glHint (int target, int mode)
1623 3148
1624void glBlendFunc (int sfactor, int dfactor) 3149void glBlendFunc (int sfactor, int dfactor)
1625 3150
3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3152 CODE:
3153 gl_BlendFuncSeparate (sa, da, saa, daa);
3154
3155# void glBlendEquation (int se)
3156
1626void glDepthMask (int flag) 3157void glDepthMask (int flag)
1627 3158
1628void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
1629 3160
1630void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
1635 3166
1636void glPopMatrix () 3167void glPopMatrix ()
1637 3168
1638void glLoadIdentity () 3169void glLoadIdentity ()
1639 3170
3171void glDrawBuffer (int buffer)
3172
3173void glReadBuffer (int buffer)
3174
1640# near and far are due to microsofts buggy c compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3177
3178# near_ and far_ are due to microsofts buggy "c" compiler
1641void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181PROTOTYPES: DISABLE
1642 3182
1643void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
1644 3184
1645void glScissor (int x, int y, int width, int height) 3185void glScissor (int x, int y, int width, int height)
1646 3186
1654 3194
1655void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
1656 CODE: 3196 CODE:
1657 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
1658 3198
1659void glBegin (int mode)
1660
1661void glEnd ()
1662
1663void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
1664 PROTOTYPE: @ 3200 PROTOTYPE: @
3201 ALIAS:
3202 glColor_premultiply = 1
1665 CODE: 3203 CODE:
1666 glColor4ub (MIN ((int)(r * 255.f), 255), 3204 if (ix)
1667 MIN ((int)(g * 255.f), 255), 3205 {
1668 MIN ((int)(b * 255.f), 255), 3206 r *= a;
1669 MIN ((int)(a * 255.f), 255)); 3207 g *= a;
3208 b *= a;
3209 }
3210 // microsoft visual "c" rounds instead of truncating...
3211 glColor4f (r, g, b, a);
1670 3212
1671void glInterleavedArrays (int format, int stride, char *data) 3213void glRasterPos (float x, float y, float z = 0.)
1672 3214 CODE:
1673void glDrawElements (int mode, int count, int type, char *indices) 3215 glRasterPos3f (0, 0, z);
1674 3216 glBitmap (0, 0, 0, 0, x, y, 0);
1675# 1.2 void glDrawRangeElements (int mode, int start, int end
1676 3217
1677void glVertex (float x, float y, float z = 0.) 3218void glVertex (float x, float y, float z = 0.)
1678 CODE: 3219 CODE:
1679 glVertex3f (x, y, z); 3220 glVertex3f (x, y, z);
1680 3221
1681void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
1682 CODE: 3223 CODE:
1683 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
1684 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
1685void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
1686 CODE: 3256 CODE:
1687 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
1688 3258
1689void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
1692 3262
1693void glBindTexture (int target, int name) 3263void glBindTexture (int target, int name)
1694 3264
1695void glConvolutionParameter (int target, int pname, float params) 3265void glConvolutionParameter (int target, int pname, float params)
1696 CODE: 3266 CODE:
1697 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3267 if (gl.ConvolutionParameterf)
3268 gl.ConvolutionParameterf (target, pname, params);
1698 3269
1699void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3270void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1700 CODE: 3271 CODE:
1701 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3272 if (gl.ConvolutionFilter2D)
1702 (target, internalformat, width, height, format, type, data)); 3273 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1703 3274
1704void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1705 CODE: 3276 CODE:
1706 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3277 if (gl.SeparableFilter2D)
1707 (target, internalformat, width, height, format, type, row, column)); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1708 3279
1709void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1710 3281
1711void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1712 3283
1713void glRasterPos (int x, int y) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
1714 CODE: 3285
1715 glRasterPos2i (x, y); 3286void glPixelZoom (float x, float y)
1716 3287
1717void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1718 3289
1719int glGenTexture () 3290int glGenTexture ()
1720 CODE: 3291 CODE:
1721{ 3292 RETVAL = gen_texture ();
1722 GLuint name;
1723 glGenTextures (1, &name);
1724 RETVAL = name;
1725}
1726 OUTPUT: 3293 OUTPUT:
1727 RETVAL 3294 RETVAL
1728 3295
1729void glDeleteTexture (int name) 3296void glDeleteTexture (int name)
1730 CODE: 3297 CODE:
1731{
1732 GLuint name_ = name;
1733 glDeleteTextures (1, &name_); 3298 del_texture (name);
1734} 3299
1735
1736int glGenList () 3300int glGenList ()
1737 CODE: 3301 CODE:
1738 RETVAL = glGenLists (1); 3302 RETVAL = glGenLists (1);
1739 OUTPUT: 3303 OUTPUT:
1740 RETVAL 3304 RETVAL
1747 3311
1748void glEndList () 3312void glEndList ()
1749 3313
1750void glCallList (int list) 3314void glCallList (int list)
1751 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1752 3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

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