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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.140 by root, Mon Aug 14 03:41:25 2006 UTC vs.
Revision 1.299 by root, Tue Dec 22 01:37:41 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
64 106
65static struct 107static struct
66{ 108{
67#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 110#include "glfunc.h"
69#undef GL_FUNC 111#undef GL_FUNC
70} gl; 112} gl;
71 113
114static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 116{
74 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 121 else
79 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
80} 123}
81 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
82#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
83 151
84#include "pango-font.c" 152#include "pango-font.c"
85#include "pango-fontmap.c" 153#include "pango-fontmap.c"
86#include "pango-render.c" 154#include "pango-render.c"
87 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
90 160
91typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
92 162
93static int 163static int
94shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
95{ 165{
96 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
110 180
111typedef struct cf_layout { 181typedef struct cf_layout {
112 PangoLayout *pl; 182 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
114 int base_height; 184 int base_height;
115 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
116} *CFPlus__Layout; 187} *DC__Layout;
117 188
118static CFPlus__Font default_font; 189static DC__Font default_font;
119static PangoContext *opengl_context; 190static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
121 192
122static void 193static void
123substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
128#endif 199#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 201}
131 202
132static void 203static void
133layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
134{ 205{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
137 */ 208 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
139 210
140 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 213
143 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
144} 215}
145 216
146static void 217static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 219{
149 PangoRectangle rect; 220 PangoRectangle rect;
150 221
151 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
159 230
160 *w = rect.width; 231 *w = rect.width;
161 *h = rect.height; 232 *h = rect.height;
162} 233}
163 234
235typedef uint16_t tileid;
164typedef uint16_t mapface; 236typedef uint16_t faceid;
165 237
166typedef struct { 238typedef struct {
167 GLint name; 239 GLuint name;
168 int w, h; 240 int w, h;
169 float s, t; 241 float s, t;
170 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
171} maptex; 246} maptex;
172 247
173typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
174 int16_t darkness; 251 uint16_t darkness;
175 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 253} mapcell;
177 254
178typedef struct { 255typedef struct {
179 int32_t c0, c1; 256 int32_t c0, c1;
180 mapcell *col; 257 mapcell *col;
181} maprow; 258} maprow;
182 259
183typedef struct map { 260typedef struct map {
184 int x, y, w, h; 261 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 263 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 264 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 265
192 int32_t rows; 266 int32_t rows;
193 maprow *row; 267 maprow *row;
194} *CFPlus__Map; 268} *DC__Map;
195 269
196static char * 270static char *
197prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
198{ 272{
199 char *p; 273 char *p;
216} 290}
217 291
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
221static maprow * 315static maprow *
222map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
223{ 317{
224 if (0 > y) 318 if (0 > y)
225 { 319 {
226 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
227 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
265 359
266 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
267} 361}
268 362
269static mapcell * 363static mapcell *
270map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
271{ 365{
272 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
273} 367}
274 368
275static void 369static void
276map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
277{ 371{
278 int r; 372 int r;
279 373
280 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
281 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
288 self->oy = 0; 382 self->oy = 0;
289 self->row = 0; 383 self->row = 0;
290 self->rows = 0; 384 self->rows = 0;
291} 385}
292 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
293static void 397static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
295{ 399{
296 int x, y; 400 int x, y;
297 maprow *row; 401 maprow *row;
402 mapcell *cell;
298 403
299 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 405 if (y >= 0)
301 { 406 {
302 if (y >= self->rows) 407 if (y >= self->rows)
308 if (x >= row->c0) 413 if (x >= row->c0)
309 { 414 {
310 if (x >= row->c1) 415 if (x >= row->c1)
311 break; 416 break;
312 417
313 row->col[x - row->c0].darkness = -1; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
314 } 421 }
315 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
316} 439}
317 440
318static void 441static void
319music_finished (void) 442music_finished (void)
320{ 443{
356 n |= n >> 16; 479 n |= n >> 16;
357 480
358 return n + 1; 481 return n + 1;
359} 482}
360 483
361MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
362 595
363PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
364 597
365BOOT: 598BOOT:
366{ 599{
367 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
368 static const struct { 601 static const struct {
369 const char *name; 602 const char *name;
370 IV iv; 603 IV iv;
371 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
373 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
391 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
455 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL), 765
468 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
469 const_iv (KMOD_ALT), 767
470 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
471# undef const_iv 798# undef const_iv
472 }; 799 };
473 800
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
477 813
478int 814int
479in_destruct () 815in_destruct ()
480 CODE: 816 CODE:
481 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
484 820
485NV floor (NV x) 821NV floor (NV x)
486 822
487NV ceil (NV x) 823NV ceil (NV x)
488 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
489void 835void
490pango_init () 836pango_init ()
491 CODE: 837 CODE:
492{ 838{
493 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
496} 847}
497 848
498int 849char *SDL_GetError ()
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 850
501void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
502SDL_Quit () 859void SDL_Quit ()
503 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
504void 870void
505SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
506 PPCODE: 872 PPCODE:
507{ 873{
508 SDL_Rect **m; 874 SDL_Rect **m;
509 875
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 880
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 883
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 888
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif
528
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531 891
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 893
534 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
535 while (*m) 895 while (*m)
536 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
537 AV *av = newAV (); 899 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
541 906
542 ++m; 907 ++m;
543 } 908 }
544} 909}
545 910
546char *
547SDL_GetError ()
548
549int 911int
550SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
552 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 925 );
926
555 if (RETVAL) 927 if (RETVAL)
556 { 928 {
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 933#include "glfunc.h"
560# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
561 } 938 }
939}
562 OUTPUT: 940 OUTPUT:
563 RETVAL 941 RETVAL
564 942
565void 943void
566SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
567 945
568char * 946char *
569SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
570 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
571void 955void
572SDL_PollEvent () 956poll_events ()
573 PPCODE: 957 PPCODE:
574{ 958{
575 SDL_Event ev; 959 SDL_Event ev;
576 960
577 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 963 {
579 HV *hv = newHV (); 964 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 966
582 switch (ev.type) 967 switch (ev.type)
583 { 968 {
584 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
585 case SDL_KEYUP: 970 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 976 break;
591 977
592 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 981 break;
596 982
597 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
605 break; 1009 break;
606 1010
607 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610 1014
611 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
612 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
613 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
614 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
619 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
620 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
621 break; 1025 break;
622 } 1026 }
623 1027
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
625 } 1029 }
626} 1030}
627 1031
628int 1032int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
630 POSTCALL: 1034 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
633 1037
634void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
635Mix_CloseAudio () 1055Mix_CloseAudio ()
636 1056
637int 1057int
638Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
639 1059
1060const char *
1061Mix_GetError ()
1062
640void 1063void
641lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
642 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
643#ifndef _WIN32 1072#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
645#endif 1094#endif
1095}
646 1096
647void 1097int
648add_font (char *file) 1098add_font (char *file)
649 CODE: 1099 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
651 1103
652void 1104void
653load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
654 ALIAS: 1106 ALIAS:
655 load_image_file = 1 1107 load_image_file = 1
658 STRLEN image_len; 1110 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
665 1117
666 if (!rw) 1118 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
668 1120
741void 1193void
742error (char *message) 1194error (char *message)
743 CODE: 1195 CODE:
744 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
745#ifdef _WIN32 1197#ifdef _WIN32
746 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
747#endif 1199#endif
748 1200
749void 1201void
750fatal (char *message) 1202fatal (char *message)
751 CODE: 1203 CODE:
752 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
753#ifdef _WIN32 1205#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
755#endif 1207#endif
756 _exit (1); 1208 _exit (1);
757 1209
758void 1210void
759_exit (int retval) 1211_exit (int retval = 0)
760 CODE: 1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215#else
761 _exit (retval); 1216 _exit (retval);
1217#endif
762 1218
763MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
764 1227
765CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
766new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
767 CODE: 1241 CODE:
768{ 1242{
769 int count; 1243 int count;
770 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
773} 1247}
774 OUTPUT: 1248 OUTPUT:
775 RETVAL 1249 RETVAL
776 1250
777void 1251void
778DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
779 CODE: 1253 CODE:
780 pango_font_description_free (self); 1254 pango_font_description_free (self);
781 1255
782void 1256void
783make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
784 CODE: 1259 CODE:
785 default_font = self; 1260 default_font = self;
786 1261
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
788 1263
1264PROTOTYPES: DISABLE
1265
789void 1266void
790reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
791 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
792 tc_clear (); 1276 tc_restore ();
793 1277
794CFPlus::Layout 1278DC::Layout
795new (SV *class) 1279new (SV *class)
796 CODE: 1280 CODE:
797 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
798 1282
799 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
802 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
803 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
804 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
805 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
806 1291
807 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
808 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
809 OUTPUT: 1294 OUTPUT:
810 RETVAL 1295 RETVAL
811 1296
812void 1297void
813DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
814 CODE: 1299 CODE:
815 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
816 Safefree (self); 1302 Safefree (self);
817 1303
818void 1304void
819set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
820 CODE: 1306 CODE:
821{ 1307{
822 STRLEN textlen; 1308 STRLEN textlen;
823 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
824 1310
825 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
826} 1312}
827 1313
828void 1314void
829set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
830 CODE: 1316 CODE:
831{ 1317{
832 STRLEN textlen; 1318 STRLEN textlen;
833 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
834 1320
835 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
836} 1322}
837 1323
838void 1324void
839set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
840 CODE: 1326 CODE:
841{ 1327{
842 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
843 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
844 const char *pos = text; 1330 const char *pos = text;
879 if (attrs) 1365 if (attrs)
880 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
881} 1367}
882 1368
883void 1369void
884get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
885 PPCODE: 1371 PPCODE:
886{ 1372{
887 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
888 1374
889 do 1375 do
890 { 1376 {
891 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
892 1378
893 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
894 { 1380 {
895 PangoRectangle extents; 1381 PangoRectangle extents;
896 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
904 1390
905 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
906} 1392}
907 1393
908int 1394int
909has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
910 CODE: 1396 CODE:
911{ 1397{
912 int lines = 1; 1398 int lines = 1;
913 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
914 1400
919} 1405}
920 OUTPUT: 1406 OUTPUT:
921 RETVAL 1407 RETVAL
922 1408
923SV * 1409SV *
924get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
925 CODE: 1411 CODE:
926 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
927 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
928 OUTPUT: 1414 OUTPUT:
929 RETVAL 1415 RETVAL
930 1416
931void 1417void
932set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
933 CODE: 1419 CODE:
934 self->r = r; 1420 self->r = r;
935 self->g = g; 1421 self->g = g;
936 self->b = b; 1422 self->b = b;
937 self->a = a; 1423 self->a = a;
938 1424
939void 1425void
940set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
941 CODE: 1427 CODE:
942 if (self->font != font) 1428 if (self->font != font)
943 { 1429 {
944 self->font = font; 1430 self->font = font;
945 layout_update_font (self); 1431 layout_update_font (self);
946 } 1432 }
947 1433
948void 1434void
949set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
950 CODE: 1436 CODE:
951 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
952 { 1438 {
953 self->base_height = base_height; 1439 self->base_height = base_height;
954 layout_update_font (self); 1440 layout_update_font (self);
955 } 1441 }
956 1442
957void 1443void
958set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
959 CODE: 1445 CODE:
960 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
961 1447
962void 1448void
963set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
964 CODE: 1450 CODE:
965 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
966 1452
967void 1453void
968set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
969 CODE: 1455 CODE:
970 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
971 1457
972void 1458void
973set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
974 CODE: 1460 CODE:
975 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
976 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
977 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
978 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
979 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
980 ); 1466 );
981 1467
982void 1468void
983set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
984 CODE: 1470 CODE:
985 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
986 1472
987void 1473void
988size (CFPlus::Layout self) 1474size (DC::Layout self)
989 PPCODE: 1475 PPCODE:
990{ 1476{
991 int w, h; 1477 int w, h;
992 1478
993 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
996 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
997 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
998} 1484}
999 1485
1000int 1486int
1001descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1002 CODE: 1488 CODE:
1003{ 1489{
1004 PangoRectangle rect; 1490 PangoRectangle rect;
1005 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1006 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1007 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1008} 1494}
1009 OUTPUT: 1495 OUTPUT:
1010 RETVAL 1496 RETVAL
1011 1497
1012int 1498int
1013xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1014 CODE: 1500 CODE:
1015{ 1501{
1016 int index, trailing; 1502 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1504 RETVAL = index + trailing;
1019} 1505}
1020 OUTPUT: 1506 OUTPUT:
1021 RETVAL 1507 RETVAL
1022 1508
1023void 1509void
1024cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1025 PPCODE: 1511 PPCODE:
1026{ 1512{
1027 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1028 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1029 1515
1030 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1034} 1520}
1035 1521
1036void 1522void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1038 PPCODE: 1524 PPCODE:
1525{
1526 int line, x;
1527
1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1531 --line;
1532#endif
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
1558 PUSHs (sv_2mortal (newSViv (index)));
1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
1561}
1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1039 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1040 self->pl, 1568 self->pl,
1569 self->rc,
1041 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1043 flags 1572 flags
1044 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1045 1577
1046MODULE = CFPlus PACKAGE = CFPlus::Texture
1047
1048void 1578void
1049pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1050 CODE: 1580 CODE:
1051{ 1581{
1052 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1053 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1054 1589
1055 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1606 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1607 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1611
1069 SvPOK_only (result_); 1612 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1071 1614
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1616 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1618
1076 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1620 }
1083} 1621}
1084 1622
1085void 1623void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1630{
1093 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1097 1638
1098 if (items < 5) 1639 if (items < 5)
1099 { 1640 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1131 } 1672 }
1132} 1673}
1133 1674
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1135 1684
1136CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1137new (SV *class, int map_width, int map_height) 1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1812new (SV *class)
1138 CODE: 1813 CODE:
1139 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1815 RETVAL->x = 0;
1141 RETVAL->y = 0; 1816 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1824 RETVAL->row = 0;
1152 OUTPUT: 1825 OUTPUT:
1153 RETVAL 1826 RETVAL
1154 1827
1155void 1828void
1156DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1157 CODE: 1830 CODE:
1158{ 1831{
1159 map_clear (self); 1832 map_clear (self);
1160 Safefree (self->face); 1833 Safefree (self->face2tile);
1161 Safefree (self->tex); 1834 Safefree (self->tex);
1162 Safefree (self); 1835 Safefree (self);
1163} 1836}
1164 1837
1165void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1166clear (CFPlus::Map self) 1845clear (DC::Map self)
1167 CODE: 1846 CODE:
1168 map_clear (self); 1847 map_clear (self);
1169 1848
1170void 1849void
1171set_face (CFPlus::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1172 CODE: 1851 CODE:
1173{ 1852{
1174 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1854 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces);
1177 self->faces *= 2;
1178 }
1179
1180 self->face [face] = texid;
1181} 1855}
1182 1856
1183void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1882 CODE:
1186{ 1883{
1187 while (self->texs <= texid) 1884 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1885
1193 { 1886 {
1194 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1195 1888
1196 tex->name = name; 1889 tex->name = name;
1212 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1213 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1214 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1215} 1908}
1216 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1217int 1930int
1218ox (CFPlus::Map self) 1931ox (DC::Map self)
1219 ALIAS: 1932 ALIAS:
1220 oy = 1 1933 oy = 1
1221 x = 2 1934 x = 2
1222 y = 3 1935 y = 3
1223 w = 4 1936 w = 4
1234 } 1947 }
1235 OUTPUT: 1948 OUTPUT:
1236 RETVAL 1949 RETVAL
1237 1950
1238void 1951void
1239scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1240 CODE: 1953 CODE:
1241{ 1954{
1242 if (dx > 0) 1955 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1957 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1959
1247 if (dy > 0) 1960 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1962 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1964
1252 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1254 1967
1255 while (self->y < 0) 1968 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1261 } 1974 }
1262} 1975}
1263 1976
1264void 1977SV *
1265map1a_update (CFPlus::Map self, SV *data_) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1266 CODE: 1979 CODE:
1267{ 1980{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1983 mapcell *cell;
1271 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1272 1987
1273 while (data < data_end) 1988 while (data < data_end - 1)
1274 { 1989 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1276 1991
1277 x = self->x + ((flags >> 10) & 63); 1992 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1993 y = self->y + ((flags >> 4) & 63);
1279 1994
1280 cell = map_get_cell (self, x, y); 1995 cell = map_get_cell (self, x, y);
1281 1996
1282 if (flags & 15) 1997 if (flags & 15)
1283 { 1998 {
1284 if (cell->darkness < 0) 1999 if (!cell->darkness)
1285 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 2002 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 2003 }
1291 2004
1292 cell->darkness = flags & 8 ? *data++ : 255;
1293
1294 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
1295 2006
1296 if (flags & 4) 2007 if (flags & 8)
1297 { 2008 {
1298 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
1299 } 2047 }
1300 2048
2049 for (z = 0; z <= 2; ++z)
1301 if (flags & 2) 2050 if (flags & (4 >> z))
1302 { 2051 {
1303 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1304 } 2071 }
1305
1306 if (flags & 1)
1307 {
1308 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1309 }
1310 } 2072 }
1311 else 2073 else
1312 cell->darkness = -1; 2074 CELL_CLEAR (cell);
1313 } 2075 }
1314} 2076}
2077 OUTPUT:
2078 RETVAL
1315 2079
1316SV * 2080SV *
1317mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1318 CODE: 2082 CODE:
1319{ 2083{
1320 int x1, x; 2084 int x1, x;
1321 int y1, y; 2085 int y1, y;
1322 int z; 2086 int z;
1343 { 2107 {
1344 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1345 2109
1346 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1347 { 2111 {
1348 mapface face = cell->face [z];
1349
1350 if (face)
1351 {
1352 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1353 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1354 int a1 = tex.a; 2114 int a1 = tex.a;
1355 2115
1356 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1357 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1358 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1359 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1360 }
1361 } 2120 }
1362 } 2121 }
1363 2122
1364 *map++ = (r ) 2123 *map++ = (r )
1365 | (g << 8) 2124 | (g << 8)
1372} 2131}
1373 OUTPUT: 2132 OUTPUT:
1374 RETVAL 2133 RETVAL
1375 2134
1376void 2135void
1377draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1378 CODE: 2137 CODE:
1379{ 2138{
1380 int vx, vy;
1381 int x, y, z; 2139 int x, y, z;
1382 int last_name;
1383 mapface face;
1384 2140
1385 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1386 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1387 2151
1388 /* 2152 pl_tex.name = 0;
1389 int vx = self->vx = self->w >= sw
1390 ? self->x + (self->w - sw) / 2
1391 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1392 2153
1393 int vy = self->vy = self->h >= sh 2154 // that's current max. sorry.
1394 ? self->y + (self->h - sh) / 2 2155 if (sw > 255) sw = 255;
1395 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2156 if (sh > 255) sh = 255;
1396 */
1397 2157
1398 glColor4ub (255, 255, 255, 255); 2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1399 2193
1400 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1401 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1402 glEnable (GL_TEXTURE_2D);
1403 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1404 2197
1405 glBegin (GL_QUADS);
1406
1407 last_name = 0;
1408
1409 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1410 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1411 if (0 <= y + vy && y + vy < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1412 { 2205 {
1413 maprow *row = self->row + (y + vy); 2206 maprow *row = self->row + (y + my);
1414 2207
1415 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1416 if (row->c0 <= x + vx && x + vx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1417 { 2210 {
1418 mapcell *cell = row->col + (x + vx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1419
1420 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
1421 2213
1422 if (face) 2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1423 { 2325 {
1424 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
2327 HE *he;
1425 2328
1426 int px = (x + 1) * 32 - tex.w; 2329 hv_iterinit (smooth);
1427 int py = (y + 1) * 32 - tex.h; 2330 while ((he = hv_iternext (smooth)))
1428
1429 if (last_name != tex.name)
1430 { 2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1431 glEnd (); 2355 glEnd ();
1432 last_name = tex.name;
1433 glBindTexture (GL_TEXTURE_2D, last_name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1434 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1435 } 2381 }
1436
1437 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1438 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1439 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1440 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1441 } 2382 }
1442 }
1443 } 2383 }
1444 2384
1445 glEnd (); 2385 glEnd ();
1446
1447 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1448 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
1449} 2414 rc_free (rc);
2415 rc_free (rc_ov);
1450 2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453}
2454
1451void 2455void
1452draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1453 CODE: 2457 CODE:
1454{ 2458{
1455 static float color[16][3] = { 2459 static float color[16][3] = {
1456 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1457 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1458 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1459 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1460 2464
1461 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1462 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1463 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1464 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1465 2469
1466 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1467 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1468 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1469 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1470 2474
1471 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1472 2476
1473 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1474 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1475 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1476 }; 2480 };
1477 2481
1478 int x, y; 2482 int x, y;
1479 2483
1480 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1482 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1483 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1484 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1485 2495
1486 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1490 2500
1491 if (m) 2501 if (m)
1492 { 2502 {
1493 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1494 2504
1495 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1496 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1497 2507
1498 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1499 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1500 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1501 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1502 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1503 } 2513 }
1507 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1508 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1509} 2519}
1510 2520
1511void 2521void
1512fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1513 PPCODE: 2523 PPCODE:
1514{ 2524{
1515 int vx, vy;
1516 int x, y; 2525 int x, y;
1517 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1518 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1519 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1520 2533
1521 memset (darkness, 255, sw4 * sh);
1522 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1523 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1524 2536
1525 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2537 mx += self->x - 1;
1526 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2538 my += self->y - 1;
1527 2539
1528 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1529 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1530 { 2542 {
1531 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1532 2544
1533 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1534 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1535 { 2547 {
1536 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1537 2549
1538 darkness[y * sw4 + x] = cell->darkness < 0 2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1539 ? 255 - FOW_DARKNESS 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1540 : 255 - cell->darkness;
1541 } 2553 }
1542 } 2554 }
1543 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1544 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1545 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1546 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1547 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1548} 2598}
1549 2599
1550SV * 2600SV *
1551get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1552 CODE: 2602 CODE:
1553{ 2603{
1554 int x, y, x1, y1; 2604 int x, y, x1, y1;
1555 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1556 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1581 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1582 { 2632 {
1583 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1584 uint8_t flags = 0; 2634 uint8_t flags = 0;
1585 2635
1586 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1587 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1588 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1589 2639
1590 *data++ = flags; 2640 *data++ = flags;
1591 2641
1592 if (flags & 1) 2642 if (flags & 1)
1593 { 2643 {
2644 tileid tile = cell->tile [0];
1594 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1595 *data++ = cell->face [0]; 2646 *data++ = tile;
1596 } 2647 }
1597 2648
1598 if (flags & 2) 2649 if (flags & 2)
1599 { 2650 {
2651 tileid tile = cell->tile [1];
1600 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1601 *data++ = cell->face [1]; 2653 *data++ = tile;
1602 } 2654 }
1603 2655
1604 if (flags & 4) 2656 if (flags & 4)
1605 { 2657 {
2658 tileid tile = cell->tile [2];
1606 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1607 *data++ = cell->face [2]; 2660 *data++ = tile;
1608 } 2661 }
1609 } 2662 }
1610 else 2663 else
1611 *data++ = 0; 2664 *data++ = 0;
1612 } 2665 }
1613 } 2666 }
1614 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1615 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1616 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1617 RETVAL = data_sv; 2675 RETVAL = data_sv;
1618} 2676}
1619 OUTPUT: 2677 OUTPUT:
1620 RETVAL 2678 RETVAL
1621 2679
1622void 2680void
1623set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1624 PPCODE: 2682 PPCODE:
1625{ 2683{
1626 int x, y, z; 2684 int x, y, z;
1627 int w, h; 2685 int w, h;
1628 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1629 2697
1630 if (*data++ != 0) 2698 if (*data++ != 0)
1631 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1632 2700
1633 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1634 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1635 2703
1636 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1648 { 2716 {
1649 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1650 2718
1651 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1652 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1653 uint8_t flags = *data++; 2726 flags = *data++;
1654 2727
1655 if (flags) 2728 if (flags)
1656 { 2729 {
1657 mapface face[3] = { 0, 0, 0 };
1658
1659 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1660 2732
1661 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1662 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1663 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1664 2736
1665 if (cell->darkness <= 0) 2737 if (cell->darkness == 0)
1666 { 2738 {
1667 cell->darkness = -1; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1668 2741
1669 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1670 { 2743 {
1671 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1672 2745
1673 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1674 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1675 } 2753 }
1676 } 2754 }
1677 } 2755 }
1678 } 2756 }
1679 } 2757 }
1680} 2758}
1681 2759
1682MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1683 2761
1684CFPlus::MixChunk 2762DC::RW
1685new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1686 CODE: 2764 CODE:
1687 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1688 OUTPUT: 2771 OUTPUT:
1689 RETVAL 2772 RETVAL
1690 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1691void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875DC::MixChunk
2876new (SV *class, DC::RW rwops)
2877 CODE:
2878 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2879 OUTPUT:
2880 RETVAL
2881
2882void
1692DESTROY (CFPlus::MixChunk self) 2883DESTROY (DC::MixChunk self)
1693 CODE: 2884 CODE:
1694 Mix_FreeChunk (self); 2885 Mix_FreeChunk (self);
1695 2886
1696int 2887int
1697volume (CFPlus::MixChunk self, int volume = -1) 2888volume (DC::MixChunk self, int volume = -1)
1698 CODE: 2889 CODE:
2890 if (items > 1)
2891 volume = CLAMP (volume, 0, 128);
1699 RETVAL = Mix_VolumeChunk (self, volume); 2892 RETVAL = Mix_VolumeChunk (self, volume);
1700 OUTPUT: 2893 OUTPUT:
1701 RETVAL 2894 RETVAL
1702 2895
1703int 2896DC::Channel
1704play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2897play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1705 CODE: 2898 CODE:
2899{
1706 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2900 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2901
2902 if (RETVAL < 0)
2903 XSRETURN_UNDEF;
2904
2905 if (channel < 0)
2906 {
2907 Mix_UnregisterAllEffects (RETVAL);
2908 Mix_Volume (RETVAL, 128);
2909 }
2910}
1707 OUTPUT: 2911 OUTPUT:
1708 RETVAL 2912 RETVAL
1709 2913
1710MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2914MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1711 2915
1712int 2916int
1713volume (int volume = -1) 2917volume (int volume = -1)
2918 PROTOTYPE: ;$
1714 CODE: 2919 CODE:
2920 if (items > 0)
2921 volume = CLAMP (volume, 0, 128);
1715 RETVAL = Mix_VolumeMusic (volume); 2922 RETVAL = Mix_VolumeMusic (volume);
1716 OUTPUT: 2923 OUTPUT:
1717 RETVAL 2924 RETVAL
1718 2925
2926void
2927fade_out (int ms)
2928 CODE:
2929 Mix_FadeOutMusic (ms);
2930
2931void
2932halt ()
2933 CODE:
2934 Mix_HaltMusic ();
2935
1719CFPlus::MixMusic 2936DC::MixMusic
1720new_from_file (SV *class, char *path) 2937new (SV *class, DC::RW rwops)
1721 CODE: 2938 CODE:
1722 RETVAL = Mix_LoadMUS (path); 2939 RETVAL = Mix_LoadMUS_RW (rwops);
1723 OUTPUT: 2940 OUTPUT:
1724 RETVAL 2941 RETVAL
1725 2942
1726void 2943void
1727DESTROY (CFPlus::MixMusic self) 2944DESTROY (DC::MixMusic self)
1728 CODE: 2945 CODE:
1729 Mix_FreeMusic (self); 2946 Mix_FreeMusic (self);
1730 2947
1731int 2948int
1732play (CFPlus::MixMusic self, int loops = -1) 2949play (DC::MixMusic self, int loops = -1)
1733 CODE: 2950 CODE:
1734 RETVAL = Mix_PlayMusic (self, loops); 2951 RETVAL = Mix_PlayMusic (self, loops);
1735 OUTPUT: 2952 OUTPUT:
1736 RETVAL 2953 RETVAL
1737 2954
1738MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2955void
2956fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2957 CODE:
2958 Mix_FadeInMusicPos (self, loops, ms, position);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2961
2962PROTOTYPES: ENABLE
1739 2963
1740BOOT: 2964BOOT:
1741{ 2965{
1742 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2966 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1743 static const struct { 2967 static const struct {
1744 const char *name; 2968 const char *name;
1745 IV iv; 2969 IV iv;
1746 } *civ, const_iv[] = { 2970 } *civ, const_iv[] = {
1747# define const_iv(name) { # name, (IV)name } 2971# define const_iv(name) { # name, (IV)name }
2972 const_iv (GL_VENDOR),
2973 const_iv (GL_VERSION),
2974 const_iv (GL_EXTENSIONS),
2975 const_iv (GL_MAX_TEXTURE_UNITS),
1748 const_iv (GL_COLOR_MATERIAL), 2976 const_iv (GL_COLOR_MATERIAL),
1749 const_iv (GL_SMOOTH), 2977 const_iv (GL_SMOOTH),
1750 const_iv (GL_FLAT), 2978 const_iv (GL_FLAT),
1751 const_iv (GL_DITHER), 2979 const_iv (GL_DITHER),
1752 const_iv (GL_BLEND), 2980 const_iv (GL_BLEND),
1756 const_iv (GL_ALPHA_TEST), 2984 const_iv (GL_ALPHA_TEST),
1757 const_iv (GL_NORMALIZE), 2985 const_iv (GL_NORMALIZE),
1758 const_iv (GL_RESCALE_NORMAL), 2986 const_iv (GL_RESCALE_NORMAL),
1759 const_iv (GL_FRONT), 2987 const_iv (GL_FRONT),
1760 const_iv (GL_BACK), 2988 const_iv (GL_BACK),
2989 const_iv (GL_AUX0),
1761 const_iv (GL_AND), 2990 const_iv (GL_AND),
1762 const_iv (GL_ONE), 2991 const_iv (GL_ONE),
1763 const_iv (GL_ZERO), 2992 const_iv (GL_ZERO),
1764 const_iv (GL_SRC_ALPHA), 2993 const_iv (GL_SRC_ALPHA),
1765 const_iv (GL_DST_ALPHA), 2994 const_iv (GL_DST_ALPHA),
1766 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2995 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1767 const_iv (GL_ONE_MINUS_DST_ALPHA), 2996 const_iv (GL_ONE_MINUS_DST_ALPHA),
2997 const_iv (GL_SRC_COLOR),
2998 const_iv (GL_DST_COLOR),
2999 const_iv (GL_ONE_MINUS_SRC_COLOR),
3000 const_iv (GL_ONE_MINUS_DST_COLOR),
1768 const_iv (GL_SRC_ALPHA_SATURATE), 3001 const_iv (GL_SRC_ALPHA_SATURATE),
1769 const_iv (GL_RGB), 3002 const_iv (GL_RGB),
1770 const_iv (GL_RGBA), 3003 const_iv (GL_RGBA),
1771 const_iv (GL_RGBA4), 3004 const_iv (GL_RGBA4),
1772 const_iv (GL_RGBA8), 3005 const_iv (GL_RGBA8),
1778 const_iv (GL_INTENSITY), 3011 const_iv (GL_INTENSITY),
1779 const_iv (GL_LUMINANCE), 3012 const_iv (GL_LUMINANCE),
1780 const_iv (GL_LUMINANCE_ALPHA), 3013 const_iv (GL_LUMINANCE_ALPHA),
1781 const_iv (GL_FLOAT), 3014 const_iv (GL_FLOAT),
1782 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3015 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3016 const_iv (GL_COMPRESSED_ALPHA_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3018 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3019 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3020 const_iv (GL_COMPRESSED_RGB_ARB),
3021 const_iv (GL_COMPRESSED_RGBA_ARB),
1783 const_iv (GL_COMPILE), 3022 const_iv (GL_COMPILE),
3023 const_iv (GL_PROXY_TEXTURE_1D),
3024 const_iv (GL_PROXY_TEXTURE_2D),
1784 const_iv (GL_TEXTURE_1D), 3025 const_iv (GL_TEXTURE_1D),
1785 const_iv (GL_TEXTURE_2D), 3026 const_iv (GL_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_ENV), 3027 const_iv (GL_TEXTURE_ENV),
1787 const_iv (GL_TEXTURE_MAG_FILTER), 3028 const_iv (GL_TEXTURE_MAG_FILTER),
1788 const_iv (GL_TEXTURE_MIN_FILTER), 3029 const_iv (GL_TEXTURE_MIN_FILTER),
1809 const_iv (GL_COLOR_LOGIC_OP), 3050 const_iv (GL_COLOR_LOGIC_OP),
1810 const_iv (GL_SEPARABLE_2D), 3051 const_iv (GL_SEPARABLE_2D),
1811 const_iv (GL_CONVOLUTION_2D), 3052 const_iv (GL_CONVOLUTION_2D),
1812 const_iv (GL_CONVOLUTION_BORDER_MODE), 3053 const_iv (GL_CONVOLUTION_BORDER_MODE),
1813 const_iv (GL_CONSTANT_BORDER), 3054 const_iv (GL_CONSTANT_BORDER),
3055 const_iv (GL_POINTS),
1814 const_iv (GL_LINES), 3056 const_iv (GL_LINES),
1815 const_iv (GL_LINE_STRIP), 3057 const_iv (GL_LINE_STRIP),
1816 const_iv (GL_LINE_LOOP), 3058 const_iv (GL_LINE_LOOP),
1817 const_iv (GL_QUADS), 3059 const_iv (GL_QUADS),
1818 const_iv (GL_QUAD_STRIP), 3060 const_iv (GL_QUAD_STRIP),
1819 const_iv (GL_TRIANGLES), 3061 const_iv (GL_TRIANGLES),
1820 const_iv (GL_TRIANGLE_STRIP), 3062 const_iv (GL_TRIANGLE_STRIP),
1821 const_iv (GL_TRIANGLE_FAN), 3063 const_iv (GL_TRIANGLE_FAN),
3064 const_iv (GL_POLYGON),
1822 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3065 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3066 const_iv (GL_POINT_SMOOTH_HINT),
3067 const_iv (GL_LINE_SMOOTH_HINT),
3068 const_iv (GL_POLYGON_SMOOTH_HINT),
3069 const_iv (GL_GENERATE_MIPMAP_HINT),
3070 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1823 const_iv (GL_FASTEST), 3071 const_iv (GL_FASTEST),
3072 const_iv (GL_DONT_CARE),
3073 const_iv (GL_NICEST),
1824 const_iv (GL_V2F), 3074 const_iv (GL_V2F),
1825 const_iv (GL_V3F), 3075 const_iv (GL_V3F),
1826 const_iv (GL_T2F_V3F), 3076 const_iv (GL_T2F_V3F),
1827 const_iv (GL_T2F_N3F_V3F), 3077 const_iv (GL_T2F_N3F_V3F),
3078 const_iv (GL_FUNC_ADD),
3079 const_iv (GL_FUNC_SUBTRACT),
3080 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1828# undef const_iv 3081# undef const_iv
1829 }; 3082 };
1830 3083
1831 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3084 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1832 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3085 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3086
3087 texture_av = newAV ();
3088 AvREAL_off (texture_av);
1833} 3089}
3090
3091void
3092disable_GL_EXT_blend_func_separate ()
3093 CODE:
3094 gl.BlendFuncSeparate = 0;
3095 gl.BlendFuncSeparateEXT = 0;
3096
3097void
3098apple_nvidia_bug (int enable)
1834 3099
1835char * 3100char *
1836gl_vendor () 3101gl_vendor ()
1837 CODE: 3102 CODE:
1838 RETVAL = (char *)glGetString (GL_VENDOR); 3103 RETVAL = (char *)glGetString (GL_VENDOR);
1851 CODE: 3116 CODE:
1852 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3117 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1853 OUTPUT: 3118 OUTPUT:
1854 RETVAL 3119 RETVAL
1855 3120
3121const char *glGetString (GLenum pname)
3122
3123GLint glGetInteger (GLenum pname)
3124 CODE:
3125 glGetIntegerv (pname, &RETVAL);
3126 OUTPUT:
3127 RETVAL
3128
3129GLdouble glGetDouble (GLenum pname)
3130 CODE:
3131 glGetDoublev (pname, &RETVAL);
3132 OUTPUT:
3133 RETVAL
3134
1856int glGetError () 3135int glGetError ()
1857 3136
1858void glFinish () 3137void glFinish ()
1859 3138
1860void glClear (int mask) 3139void glClear (int mask)
1874 3153
1875void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3154void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1876 CODE: 3155 CODE:
1877 gl_BlendFuncSeparate (sa, da, saa, daa); 3156 gl_BlendFuncSeparate (sa, da, saa, daa);
1878 3157
3158# void glBlendEquation (int se)
3159
1879void glDepthMask (int flag) 3160void glDepthMask (int flag)
1880 3161
1881void glLogicOp (int opcode) 3162void glLogicOp (int opcode)
1882 3163
1883void glColorMask (int red, int green, int blue, int alpha) 3164void glColorMask (int red, int green, int blue, int alpha)
1897# near_ and far_ are due to microsofts buggy "c" compiler 3178# near_ and far_ are due to microsofts buggy "c" compiler
1898void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3179void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1899 3180
1900# near_ and far_ are due to microsofts buggy "c" compiler 3181# near_ and far_ are due to microsofts buggy "c" compiler
1901void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3182void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3183
3184PROTOTYPES: DISABLE
1902 3185
1903void glViewport (int x, int y, int width, int height) 3186void glViewport (int x, int y, int width, int height)
1904 3187
1905void glScissor (int x, int y, int width, int height) 3188void glScissor (int x, int y, int width, int height)
1906 3189
1914 3197
1915void glRotate (float angle, float x, float y, float z) 3198void glRotate (float angle, float x, float y, float z)
1916 CODE: 3199 CODE:
1917 glRotatef (angle, x, y, z); 3200 glRotatef (angle, x, y, z);
1918 3201
1919void glBegin (int mode)
1920
1921void glEnd ()
1922
1923void glColor (float r, float g, float b, float a = 1.0) 3202void glColor (float r, float g, float b, float a = 1.0)
1924 PROTOTYPE: @ 3203 PROTOTYPE: @
1925 ALIAS: 3204 ALIAS:
1926 glColor_premultiply = 1 3205 glColor_premultiply = 1
1927 CODE: 3206 CODE:
1928 if (ix) 3207 if (ix)
1929 { 3208 {
1932 b *= a; 3211 b *= a;
1933 } 3212 }
1934 // microsoft visual "c" rounds instead of truncating... 3213 // microsoft visual "c" rounds instead of truncating...
1935 glColor4f (r, g, b, a); 3214 glColor4f (r, g, b, a);
1936 3215
1937void glInterleavedArrays (int format, int stride, char *data)
1938
1939void glDrawElements (int mode, int count, int type, char *indices)
1940
1941# 1.2 void glDrawRangeElements (int mode, int start, int end
1942
1943void glRasterPos (float x, float y, float z = 0.) 3216void glRasterPos (float x, float y, float z = 0.)
1944 CODE: 3217 CODE:
1945 glRasterPos3f (0, 0, z); 3218 glRasterPos3f (0, 0, z);
1946 glBitmap (0, 0, 0, 0, x, y, 0); 3219 glBitmap (0, 0, 0, 0, x, y, 0);
1947 3220
1951 3224
1952void glTexCoord (float s, float t) 3225void glTexCoord (float s, float t)
1953 CODE: 3226 CODE:
1954 glTexCoord2f (s, t); 3227 glTexCoord2f (s, t);
1955 3228
3229void glRect (float x1, float y1, float x2, float y2)
3230 CODE:
3231 glRectf (x1, y1, x2, y2);
3232
3233void glRect_lineloop (float x1, float y1, float x2, float y2)
3234 CODE:
3235 glBegin (GL_LINE_LOOP);
3236 glVertex2f (x1, y1);
3237 glVertex2f (x2, y1);
3238 glVertex2f (x2, y2);
3239 glVertex2f (x1, y2);
3240 glEnd ();
3241
3242PROTOTYPES: ENABLE
3243
3244void glBegin (int mode)
3245
3246void glEnd ()
3247
3248void glPointSize (GLfloat size)
3249
3250void glLineWidth (GLfloat width)
3251
3252void glInterleavedArrays (int format, int stride, char *data)
3253
3254void glDrawElements (int mode, int count, int type, char *indices)
3255
3256# 1.2 void glDrawRangeElements (int mode, int start, int end
3257
1956void glTexEnv (int target, int pname, float param) 3258void glTexEnv (int target, int pname, float param)
1957 CODE: 3259 CODE:
1958 glTexEnvf (target, pname, param); 3260 glTexEnvf (target, pname, param);
1959 3261
1960void glTexParameter (int target, int pname, float param) 3262void glTexParameter (int target, int pname, float param)
1976void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3278void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1977 CODE: 3279 CODE:
1978 if (gl.SeparableFilter2D) 3280 if (gl.SeparableFilter2D)
1979 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3281 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1980 3282
1981void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3283void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1982 3284
1983void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3285void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1984 3286
1985void glDrawPixels (int width, int height, int format, int type, char *pixels) 3287void glDrawPixels (int width, int height, int format, int type, char *pixels)
3288
3289void glPixelZoom (float x, float y)
1986 3290
1987void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3291void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1988 3292
1989int glGenTexture () 3293int glGenTexture ()
1990 CODE: 3294 CODE:
1991{ 3295 RETVAL = gen_texture ();
1992 GLuint name;
1993 glGenTextures (1, &name);
1994 RETVAL = name;
1995}
1996 OUTPUT: 3296 OUTPUT:
1997 RETVAL 3297 RETVAL
1998 3298
1999void glDeleteTexture (int name) 3299void glDeleteTexture (int name)
2000 CODE: 3300 CODE:
2001{
2002 GLuint name_ = name;
2003 glDeleteTextures (1, &name_); 3301 del_texture (name);
2004} 3302
2005
2006int glGenList () 3303int glGenList ()
2007 CODE: 3304 CODE:
2008 RETVAL = glGenLists (1); 3305 RETVAL = glGenLists (1);
2009 OUTPUT: 3306 OUTPUT:
2010 RETVAL 3307 RETVAL
2017 3314
2018void glEndList () 3315void glEndList ()
2019 3316
2020void glCallList (int list) 3317void glCallList (int list)
2021 3318
3319void c_init ()
3320 CODE:
3321 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3322 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3323
3324MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3325
3326PROTOTYPES: DISABLE
3327
3328void
3329find_widget (SV *self, NV x, NV y)
3330 PPCODE:
3331{
3332 if (within_widget (self, x, y))
3333 XPUSHs (self);
3334}
3335
3336BOOT:
3337{
3338 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3339
3340 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3341 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3342 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3343 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3344}
3345
3346void
3347draw (SV *self)
3348 CODE:
3349{
3350 HV *hv;
3351 SV **svp;
3352 NV x, y, w, h;
3353 SV *draw_x_sv = GvSV (draw_x_gv);
3354 SV *draw_y_sv = GvSV (draw_y_gv);
3355 SV *draw_w_sv = GvSV (draw_w_gv);
3356 SV *draw_h_sv = GvSV (draw_h_gv);
3357 double draw_x, draw_y;
3358
3359 if (!SvROK (self))
3360 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3361
3362 hv = (HV *)SvRV (self);
3363
3364 if (SvTYPE (hv) != SVt_PVHV)
3365 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3366
3367 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3368 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3369
3370 if (!h || !w)
3371 XSRETURN_EMPTY;
3372
3373 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3374 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3375
3376 draw_x = SvNV (draw_x_sv) + x;
3377 draw_y = SvNV (draw_y_sv) + y;
3378
3379 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3380 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3381 XSRETURN_EMPTY;
3382
3383 sv_setnv (draw_x_sv, draw_x);
3384 sv_setnv (draw_y_sv, draw_y);
3385
3386 glPushMatrix ();
3387 glTranslated (x, y, 0);
3388
3389 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3390 {
3391 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3392
3393 if (svp && SvTRUE (*svp))
3394 {
3395 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3396 glEnable (GL_BLEND);
3397 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3398 glBegin (GL_QUADS);
3399 glVertex2f (0, 0);
3400 glVertex2f (w, 0);
3401 glVertex2f (w, h);
3402 glVertex2f (0, h);
3403 glEnd ();
3404 glDisable (GL_BLEND);
3405 }
3406 }
3407#if 0
3408 // draw borders, for debugging
3409 glPushMatrix ();
3410 glColor4f (1., 1., 0., 1.);
3411 glTranslatef (.5, .5, 0.);
3412 glBegin (GL_LINE_LOOP);
3413 glVertex2f (0 , 0);
3414 glVertex2f (w - 1, 0);
3415 glVertex2f (w - 1, h - 1);
3416 glVertex2f (0 , h - 1);
3417 glEnd ();
3418 glPopMatrix ();
3419#endif
3420 PUSHMARK (SP);
3421 XPUSHs (self);
3422 PUTBACK;
3423 call_method ("_draw", G_VOID | G_DISCARD);
3424 SPAGAIN;
3425
3426 glPopMatrix ();
3427
3428 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3429 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3430}
3431

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