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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.251 by root, Fri Dec 28 17:28:01 2007 UTC vs.
Revision 1.300 by root, Thu Dec 24 10:47:45 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75#if 0 97/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 99
78# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
79#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
80 104
81static AV *texture_av; 105static AV *texture_av;
82 106
83static struct 107static struct
84{ 108{
178 202
179static void 203static void
180layout_update_font (DC__Layout self) 204layout_update_font (DC__Layout self)
181{ 205{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
184 */ 208 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
186 210
187 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 240 int w, h;
217 float s, t; 241 float s, t;
218 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
219 tileid smoothtile; 243 tileid smoothtile;
220 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
221} maptex; 246} maptex;
222 247
223typedef struct { 248typedef struct {
224 uint32_t player; 249 uint32_t player;
225 tileid tile[3]; 250 tileid tile[3];
357 self->oy = 0; 382 self->oy = 0;
358 self->row = 0; 383 self->row = 0;
359 self->rows = 0; 384 self->rows = 0;
360} 385}
361 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
362static void 397static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 399{
365 int x, y; 400 int x, y;
366 maprow *row; 401 maprow *row;
380 if (x >= row->c1) 415 if (x >= row->c1)
381 break; 416 break;
382 417
383 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
384 419
385 cell->darkness = 0; 420 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 421 }
390 } 422 }
391} 423}
392 424
393typedef struct { 425typedef struct {
504 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
505 return 0; 537 return 0;
506 538
507 return 1; 539 return 1;
508} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
509 593
510MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
511 595
512PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
513 597
542 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
543 627
544 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
547 681
548 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
631 765
766 const_iv (KMOD_LRAM),
767
632 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
633# undef const_iv 798# undef const_iv
634 }; 799 };
635 800
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
659 824
660IV minpot (UV n) 825IV minpot (UV n)
661 826
662IV popcount (UV n) 827IV popcount (UV n)
663 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
664void 835void
665pango_init () 836pango_init ()
666 CODE: 837 CODE:
667{ 838{
668 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 846#endif
675} 847}
676 848
677char *
678SDL_GetError () 849char *SDL_GetError ()
679 850
680int 851void SDL_braino ()
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682 852
683void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
684SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
685 869
686void 870void
687SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
688 PPCODE: 872 PPCODE:
689{ 873{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 888
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 891
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 893
713 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
714 while (*m) 895 while (*m)
715 { 896 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 898 {
718 AV *av = newAV (); 899 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
749 930
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 933#include "glfunc.h"
753#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 938 }
755} 939}
756 OUTPUT: 940 OUTPUT:
757 RETVAL 941 RETVAL
758 942
762char * 946char *
763SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
764 948
765int 949int
766SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
767 954
768void 955void
769poll_events () 956poll_events ()
770 PPCODE: 957 PPCODE:
771{ 958{
781 { 968 {
782 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
783 case SDL_KEYUP: 970 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 976 break;
790 977
791 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 997 x = ev.motion.x;
811 y = ev.motion.y; 998 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1000 }
814 1001
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1008 }
822 break; 1009 break;
823 1010
824 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1014
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
905 } 1092 }
906 } 1093 }
907#endif 1094#endif
908} 1095}
909 1096
910void 1097int
911add_font (char *file) 1098add_font (char *file)
912 CODE: 1099 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
914 1103
915void 1104void
916load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
917 ALIAS: 1106 ALIAS:
918 load_image_file = 1 1107 load_image_file = 1
1034#if DEBUG 1223#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1224 VALGRIND_DO_LEAK_CHECK;
1036#endif 1225#endif
1037} 1226}
1038 1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1236
1041PROTOTYPES: DISABLE 1237PROTOTYPES: DISABLE
1042 1238
1043DC::Font 1239DC::Font
1313void 1509void
1314cursor_pos (DC::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1315 PPCODE: 1511 PPCODE:
1316{ 1512{
1317 PangoRectangle pos; 1513 PangoRectangle pos;
1318 pango_layout_get_cursor_pos (self->pl, index, 0, &pos); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1319 1515
1320 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1328 PPCODE: 1524 PPCODE:
1329{ 1525{
1330 int line, x; 1526 int line, x;
1331 1527
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1531 --line;
1336#endif 1532#endif
1337 EXTEND (SP, 2); 1533 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1472 if (ix) 1668 if (ix)
1473 { 1669 {
1474 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1476 } 1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1477} 1794}
1478 1795
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1797 CODE:
1481{ 1798{
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1592 1929
1593int 1930int
1594ox (DC::Map self) 1931ox (DC::Map self)
1595 ALIAS: 1932 ALIAS:
1596 oy = 1 1933 oy = 1
1674 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1675 2012
1676 do 2013 do
1677 { 2014 {
1678 ext = *data++; 2015 ext = *data++;
1679 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1680 2017
1681 if (cmd < 4) 2018 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1683 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1684 { 2021 {
1685 cell->stat_width = 1; 2022 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1687 } 2024 }
1688 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 2027 else if (cmd == 0x47)
1691 { 2028 {
1692 if (*data == 4) 2029 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 2033
1695 data += *data + 1; 2034 data += *data + 1;
1696 } 2035 }
1697 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 2037 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
1716 2055
1717 if (cell->tile [z]) 2056 if (cell->tile [z])
1718 { 2057 {
1719 maptex *tex = self->tex + cell->tile [z]; 2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
1720 if (!tex->name) 2060 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2061 av_push (missing, newSViv (cell->tile [z]));
1722 2062
1723 if (tex->smoothtile) 2063 if (tex->smoothtile)
1724 { 2064 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
1726 if (!smooth->name) 2067 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2068 av_push (missing, newSViv (tex->smoothtile));
1728 } 2069 }
1729 } 2070 }
1730 } 2071 }
1731 } 2072 }
1732 else 2073 else
1733 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1734 } 2075 }
1735} 2076}
1736 OUTPUT: 2077 OUTPUT:
1737 RETVAL 2078 RETVAL
1738 2079
1790} 2131}
1791 OUTPUT: 2132 OUTPUT:
1792 RETVAL 2133 RETVAL
1793 2134
1794void 2135void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2137 CODE:
1797{ 2138{
1798 int x, y, z; 2139 int x, y, z;
1799 2140
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2144 smooth_key skey;
1804 2145 int pl_x, pl_y;
2146 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2149 rc_key_t key;
1807 rc_array_t *arr; 2150 rc_array_t *arr;
1808 2151
2152 pl_tex.name = 0;
2153
1809 // thats current max. sorry. 2154 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1812 2157
1813 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2163 key.g = 255;
1819 key.b = 255; 2164 key.b = 255;
1820 key.a = 255; 2165 key.a = 255;
1821 key.mode = GL_QUADS; 2166 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2167 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2168
1825 mx += self->x; 2169 mx += self->x;
1826 my += self->y; 2170 my += self->y;
1827 2171
1828 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2197
1854 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1855 { 2199 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1857 2202
1858 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1860 { 2205 {
1861 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1872 int px, py; 2217 int px, py;
1873 2218
1874 if (key.texname != tex.name) 2219 if (key.texname != tex.name)
1875 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1876 if (!tex.name) 2223 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2225
1879 key.texname = tex.name; 2226 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2227 arr = rc_array (rc, &key);
1881 } 2228 }
1882 2229
1883 px = (x + 1) * T - tex.w; 2230 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h; 2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
1885 2240
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2245
1916 // update smooth hash 2246 // update smooth hash
1917 if (tex.smoothtile) 2247 if (tex.smoothtile)
1918 { 2248 {
1919 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
1948 // corners 2278 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1953 } 2304 }
1954 } 2305 }
1955 } 2306 }
1956 } 2307 }
1957 2308
1997 { 2348 {
1998 // this time avoiding texture state changes 2349 // this time avoiding texture state changes
1999 // save gobs of state changes. 2350 // save gobs of state changes.
2000 if (key.texname != tex.name) 2351 if (key.texname != tex.name)
2001 { 2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2002 glEnd (); 2355 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2005 } 2358 }
2006 2359
2035 } 2388 }
2036 2389
2037 hv_clear (smooth); 2390 hv_clear (smooth);
2038 } 2391 }
2039 2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2040 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2041 rc_free (rc); 2414 rc_free (rc);
2415 rc_free (rc_ov);
2042 2416
2043 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
2046 { 2420 {
2051 { 2425 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
2053 2427
2054 int px = x * T; 2428 int px = x * T;
2055 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2056 2436
2057 if (cell->stat_hp) 2437 if (cell->stat_hp)
2058 { 2438 {
2059 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071 } 2451 }
2072 } 2452 }
2073} 2453}
2074 2454
2075void 2455void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2457 CODE:
2078{ 2458{
2079 static float color[16][3] = { 2459 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
2084 2464
2085 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
2089 2469
2090 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
2094 2474
2095 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
2096 2476
2097 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
2100 }; 2480 };
2101 2481
2102 int x, y; 2482 int x, y;
2103 2483
2104 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
2109 2495
2110 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
2114 2500
2115 if (m) 2501 if (m)
2116 { 2502 {
2117 float *c = color [m & 15]; 2503 float *c = color [m & 15];
2118 2504
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
2121 2507
2122 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2513 }
2135void 2521void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2523 PPCODE:
2138{ 2524{
2139 int x, y; 2525 int x, y;
2140 int sw1 = sw + 2; 2526 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2527 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2528 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2529 int sw3 = sw * 3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2533
2148 SvPOK_only (darkness3_sv); 2534 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2536
2151 mx += self->x - 1; 2537 mx += self->x - 1;
2152 my += self->y - 1; 2538 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2539
2156 for (y = 0; y < sh1; y++) 2540 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
2158 { 2542 {
2159 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2547 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
2165 2549
2166 darkness1 [y * sw1 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2553 }
2170 } 2554 }
2171 2555
2172 for (y = 0; y < sh; ++y) 2556 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2557 for (x = 0; x < sw; ++x)
2192 2576
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2578 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2580
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2590 }
2207 2591
2208 free (darkness1); 2592 free (darkness1);
2209 2593
2210 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2597 PUSHs (darkness3_sv);
2214} 2598}
2215 2599
2216SV * 2600SV *
2279 else 2663 else
2280 *data++ = 0; 2664 *data++ = 0;
2281 } 2665 }
2282 } 2666 }
2283 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
2284 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
2286 RETVAL = data_sv; 2675 RETVAL = data_sv;
2287} 2676}
2288 OUTPUT: 2677 OUTPUT:
2289 RETVAL 2678 RETVAL
2290 2679
2291void 2680void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2682 PPCODE:
2294{ 2683{
2295 int x, y, z; 2684 int x, y, z;
2296 int w, h; 2685 int w, h;
2297 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
2298 2697
2299 if (*data++ != 0) 2698 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
2301 2700
2302 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
2317 { 2716 {
2318 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
2319 2718
2320 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
2321 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
2322 uint8_t flags = *data++; 2726 flags = *data++;
2323 2727
2324 if (flags) 2728 if (flags)
2325 { 2729 {
2326 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2731 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2736
2333 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
2334 { 2738 {
2335 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
2336 2741
2337 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
2338 { 2743 {
2339 tileid t = tile [z]; 2744 tileid t = tile [z];
2340 2745
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2747 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2749 need_texid (self, t);
2345 } 2750 }
2346 2751
2347 cell->tile [z] = t; 2752 cell->tile [z] = t;
2348 } 2753 }
2452void 2857void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2859 CODE:
2455{ 2860{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2864}
2460 2865
2461void 2866void
2462set_reverse_stereo (DC::Channel self, int flip) 2867set_reverse_stereo (DC::Channel self, int flip)
2565 } *civ, const_iv[] = { 2970 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 2971# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 2972 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 2973 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 2974 const_iv (GL_EXTENSIONS),
2975 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 2976 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 2977 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 2978 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 2979 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 2980 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 2992 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 2993 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 2994 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2995 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 2996 const_iv (GL_ONE_MINUS_DST_ALPHA),
2997 const_iv (GL_SRC_COLOR),
2998 const_iv (GL_DST_COLOR),
2999 const_iv (GL_ONE_MINUS_SRC_COLOR),
3000 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3001 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3002 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3003 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3004 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3005 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3073 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3074 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3075 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3076 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3077 const_iv (GL_T2F_N3F_V3F),
3078 const_iv (GL_FUNC_ADD),
3079 const_iv (GL_FUNC_SUBTRACT),
3080 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3081# undef const_iv
2669 }; 3082 };
2670 3083
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3084 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3085 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2679disable_GL_EXT_blend_func_separate () 3092disable_GL_EXT_blend_func_separate ()
2680 CODE: 3093 CODE:
2681 gl.BlendFuncSeparate = 0; 3094 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3095 gl.BlendFuncSeparateEXT = 0;
2683 3096
3097void
3098apple_nvidia_bug (int enable)
3099
2684char * 3100char *
2685gl_vendor () 3101gl_vendor ()
2686 CODE: 3102 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3103 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3104 OUTPUT:
2737 3153
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3154void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3155 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3156 gl_BlendFuncSeparate (sa, da, saa, daa);
2741 3157
3158# void glBlendEquation (int se)
3159
2742void glDepthMask (int flag) 3160void glDepthMask (int flag)
2743 3161
2744void glLogicOp (int opcode) 3162void glLogicOp (int opcode)
2745 3163
2746void glColorMask (int red, int green, int blue, int alpha) 3164void glColorMask (int red, int green, int blue, int alpha)
2780void glRotate (float angle, float x, float y, float z) 3198void glRotate (float angle, float x, float y, float z)
2781 CODE: 3199 CODE:
2782 glRotatef (angle, x, y, z); 3200 glRotatef (angle, x, y, z);
2783 3201
2784void glColor (float r, float g, float b, float a = 1.0) 3202void glColor (float r, float g, float b, float a = 1.0)
3203 PROTOTYPE: @
2785 ALIAS: 3204 ALIAS:
2786 glColor_premultiply = 1 3205 glColor_premultiply = 1
2787 CODE: 3206 CODE:
2788 if (ix) 3207 if (ix)
2789 { 3208 {
2894void glNewList (int list, int mode = GL_COMPILE) 3313void glNewList (int list, int mode = GL_COMPILE)
2895 3314
2896void glEndList () 3315void glEndList ()
2897 3316
2898void glCallList (int list) 3317void glCallList (int list)
3318
3319void c_init ()
3320 CODE:
3321 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3322 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2899 3323
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3324MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3325
2902PROTOTYPES: DISABLE 3326PROTOTYPES: DISABLE
2903 3327

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